X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=a28522d71f4ded0c85f7d199ef5412fd13af310c;hb=d1ad125567c999bff1adeff2e0f5b1ada15ebd2d;hp=e69de29bb2d1d6434b8b29ae775ad8c2e48c5391;hpb=631d2bde47de81ead5300f7aca378447387f254c;p=16.git
diff --git a/src/zcroll.c b/src/zcroll.c
index e69de29b..a28522d7 100755
--- a/src/zcroll.c
+++ b/src/zcroll.c
@@ -0,0 +1,258 @@
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
+ *
+ * This file is part of Project 16.
+ *
+ * Project 16 is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Project 16 is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see , or
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,
+ * Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ */
+
+#include "src/lib/16_scr.h"
+#include "src/lib/16_timer.h"
+#include "src/lib/wcpu/wcpu.h"
+#include "src/lib/16render.h"
+#include "src/lib/16_dbg.h"
+
+#define MODEXZ
+
+//TODO: known issues the array dependent mv stuff and player arrays
+global_game_variables_t gvar;
+static map_t map;
+player_t player[MaxPlayers];
+map_view_t mv[4];
+float t;
+sword bakapee;
+pan_t pan;
+//debugswitches
+boolean panswitch=0,baka=0;
+//extern boolean pageflipflop=1;
+unsigned int i;
+const char *cpus;
+//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
+
+//map_view_db_t pgid[4];
+word pg;
+#ifdef FADE
+static word paloffset=0;
+byte *dpal;
+#endif
+byte *gpal;
+byte *ptr;
+memptr pal;
+
+void main(int argc, char *argv[])
+{
+ if(argv[1]) bakapee = atoi(argv[1]);
+ else bakapee = 1;
+
+ Startup16(&gvar);
+
+ pan.pn=0;
+ // OK, this one takes hellova time and needs to be done in farmalloc or MM_...
+ //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4
+ player[0].ent = malloc(sizeof(entity_t));
+ player[0].ent->spri = malloc(sizeof(struct sprite));
+ player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container));
+
+ // create the map
+ fprintf(stderr, "testing map load~ ");
+ loadmap("data/test.map", &map);
+ chkmap(&map, 0);
+ printf("chkmap ok ");
+ fprintf(stderr, "yay map loaded~~\n");
+
+ // data
+ read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet);
+
+ // input!
+ IN_Default(0, &player,ctrl_Keyboard1);
+
+ // save the palette
+#ifdef FADE
+ dpal = modexNewPal();
+ modexPalSave(dpal);
+ modexFadeOff(4, dpal);
+#endif
+ textInit();
+ VGAmodeX(bakapee, 1, &gvar);
+ //strcpy(global_temp_status_text, "press enter for video setup\nescape to quit");
+ //modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text);
+ //while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww
+#ifdef MODEXZ
+#ifdef FADE
+ modexPalBlack(); //reset the palette~
+ CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);
+ modexPalUpdate1(pal);
+ gpal = modexNewPal();
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexPalBlack(); //so player will not see loadings~
+#endif
+
+ // setup camera and screen~
+ strcpy(global_temp_status_text, "press enter for page setup\nescape to quit");
+ modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text);
+ while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww
+ modexHiganbanaPageSetup(&gvar.video);
+ for(i=0;ispri->x = player[0].ent->spri->y = 20;
+
+ strcpy(global_temp_status_text, "press enter for mapGoTo setup\nescape to quit");
+ modexprint(mv[0].page/*&gvar.video.page[0]*/, 64, 64, 1, 7, 0, global_temp_status_text);
+ while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww
+ // set up paging
+ //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+ mapGoTo(mv, 0, 0);
+ strcpy(global_temp_status_text, "press enter for final initiation setup\nescape to quit");
+ modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text);
+ while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww
+#endif
+
+ //TODO: put player in starting position of spot
+ //default player position on the viewable map
+ player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
+ player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
+ IN_initplayer(&player, 0);
+
+ i = set_anim_by_id(player[0].ent->spri, 11);
+ print_anim_ids(player[0].ent->spri);
+ if (i == -1)
+ {
+#ifdef FADE
+ modexFadeOff(4, gpal);
+#endif
+ VGAmodeX(0, 1, &gvar);
+ Shutdown16(&gvar);
+ printf("Wrong");
+#ifdef FADE
+ modexFadeOn(4, dpal);
+#endif
+ exit(-4);
+ }
+ //animate_spri(&(player[0].ent->spri));
+
+ modexShowPage(mv[0].page);//!(gvar.video.p)
+ shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
+#ifdef FADE
+ modexFadeOn(4, gpal);
+#endif
+ while(!IN_KeyDown(sc_Escape))// && player[0].hp>0)
+ {
+ shinku(&gvar);
+ //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
+ //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
+ //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
+
+ //player movement
+ IN_ReadControl(0, &player);
+ if(!panswitch){
+ ZC_walk(player[0].ent, mv);
+ //walk(mv, &player, 0);
+ }
+
+ //the scripting stuff....
+/* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+ {
+ short i;
+ for(i=800; i>=400; i--)
+ {
+ sound(i);
+ }
+ nosound();
+ }
+ if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
+*/ //debugging binds!
+ if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
+ if(IN_KeyDown(25)){ modexpdump(mv[0].page);
+ IN_UserInput(1,1);
+ } //p
+#ifdef FADE
+ if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); IN_UserInput(1,1); }
+ if(IN_KeyDown(22)){
+ printf("2paloffset = %d\n", paloffset/3);
+ IN_UserInput(1,1);
+ }
+#endif
+
+ //pan switch
+ if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
+ if(IN_KeyDown(87)) //f11
+ {
+ pageflipflop=!pageflipflop;
+ IN_UserInput(1,1);
+ }
+ if(IN_KeyDown(68)) //f10
+ {
+ gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
+ IN_UserInput(1,1);
+ }
+ if(IN_KeyDown(67)) //f9
+ {
+ modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2);
+ }
+ if(IN_KeyDown(66)) //f8
+ {
+ // modexDrawSprite(mv[0].page, 16, 16, p);
+ modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));
+ }
+ //TODO fmemtest into page
+ /*if(IN_KeyDown(4+1)) //4
+ {
+ pg=1;
+ SELECT_ALL_PLANES();
+ _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
+ }*/
+
+ //9
+#ifdef FADE
+ if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }
+ //if(IN_KeyDown(11)){ modexPalOverscan(15); }
+#endif
+ if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
+ player[0].hp = 0;
+ }
+
+ /* fade back to text mode */
+ /* but 1st lets save the game palette~ */
+ quit:
+#ifdef FADE
+ modexPalSave(gpal);
+ modexSavePalFile("data/g.pal", gpal);
+ modexFadeOff(4, gpal);
+#endif
+ VGAmodeX(0, 1, &gvar);
+ Shutdown16(&gvar);
+ printf("\nProject 16 zcroll.exe. This is just a test file!\n");
+ printf("version %s\n", VERSION);
+ SCROLLEXITMESG;
+ switch(detectcpu())
+ {
+ case 0: cpus = "8086/8088 or 186/88"; break;
+ case 1: cpus = "286"; break;
+ case 2: cpus = "386 or newer"; break;
+ default: cpus = "internal error"; break;
+ }
+ printf("detected CPU type: %s\n", cpus);
+#ifdef FADE
+ modexFadeOn(4, dpal);
+#endif
+}