X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=e1b3c55799e3582fec76ef784b3dbf6d2189c6cb;hb=285987ea5f697bbd8dbd273a39345f892fa0caa9;hp=a28522d71f4ded0c85f7d199ef5412fd13af310c;hpb=d1ad125567c999bff1adeff2e0f5b1ada15ebd2d;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index a28522d7..e1b3c557 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -20,18 +20,15 @@ * */ -#include "src/lib/16_scr.h" +#include "src/lib/scroll16.h" #include "src/lib/16_timer.h" -#include "src/lib/wcpu/wcpu.h" #include "src/lib/16render.h" #include "src/lib/16_dbg.h" #define MODEXZ -//TODO: known issues the array dependent mv stuff and player arrays -global_game_variables_t gvar; +//bitmap_t p; static map_t map; -player_t player[MaxPlayers]; map_view_t mv[4]; float t; sword bakapee; @@ -40,7 +37,6 @@ pan_t pan; boolean panswitch=0,baka=0; //extern boolean pageflipflop=1; unsigned int i; -const char *cpus; //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ //map_view_db_t pgid[4]; @@ -55,12 +51,18 @@ memptr pal; void main(int argc, char *argv[]) { + static global_game_variables_t gvar; + static player_t player[MaxPlayers]; if(argv[1]) bakapee = atoi(argv[1]); else bakapee = 1; + player[0].data = _fmalloc(72*128); //TODO use exmm + *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite + Startup16(&gvar); pan.pn=0; + // OK, this one takes hellova time and needs to be done in farmalloc or MM_... //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4 player[0].ent = malloc(sizeof(entity_t)); @@ -68,14 +70,16 @@ void main(int argc, char *argv[]) player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container)); // create the map - fprintf(stderr, "testing map load~ "); +// fprintf(stderr, "testing map load~ "); loadmap("data/test.map", &map); chkmap(&map, 0); - printf("chkmap ok "); - fprintf(stderr, "yay map loaded~~\n"); +// printf("chkmap ok "); +// fprintf(stderr, "yay map loaded~~\n"); // data read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet); +// player[0].data = malloc(72*128); //TODO use exmm +// *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite // input! IN_Default(0, &player,ctrl_Keyboard1); @@ -86,16 +90,15 @@ void main(int argc, char *argv[]) modexPalSave(dpal); modexFadeOff(4, dpal); #endif - textInit(); + //textInit(); VGAmodeX(bakapee, 1, &gvar); - //strcpy(global_temp_status_text, "press enter for video setup\nescape to quit"); - //modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text); - //while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww #ifdef MODEXZ #ifdef FADE modexPalBlack(); //reset the palette~ +#endif CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar); modexPalUpdate1(pal); +#ifdef FADE gpal = modexNewPal(); modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); @@ -103,9 +106,6 @@ void main(int argc, char *argv[]) #endif // setup camera and screen~ - strcpy(global_temp_status_text, "press enter for page setup\nescape to quit"); - modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text); - while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww modexHiganbanaPageSetup(&gvar.video); for(i=0;ispri->x = player[0].ent->spri->y = 20; + player[0].ent->spri->x = player[0].ent->spri->y = TILEWH; - strcpy(global_temp_status_text, "press enter for mapGoTo setup\nescape to quit"); - modexprint(mv[0].page/*&gvar.video.page[0]*/, 64, 64, 1, 7, 0, global_temp_status_text); - while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww // set up paging //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen mapGoTo(mv, 0, 0); - strcpy(global_temp_status_text, "press enter for final initiation setup\nescape to quit"); - modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text); - while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww #endif //TODO: put player in starting position of spot @@ -140,21 +134,21 @@ void main(int argc, char *argv[]) #ifdef FADE modexFadeOff(4, gpal); #endif - VGAmodeX(0, 1, &gvar); - Shutdown16(&gvar); - printf("Wrong"); + Quit(&gvar, "Wrong"); #ifdef FADE modexFadeOn(4, dpal); #endif - exit(-4); } - //animate_spri(&(player[0].ent->spri)); + animate_spri((player[0].ent->spri), &gvar); modexShowPage(mv[0].page);//!(gvar.video.p) shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. #ifdef FADE modexFadeOn(4, gpal); #endif + /*strcpy(global_temp_status_text, "press enter for the loop of zcroll\nescape to quit"); + modexprint(&gvar.video.page[0], 144, 72, 1, 7, 0, global_temp_status_text); + while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1);*///wwww while(!IN_KeyDown(sc_Escape))// && player[0].hp>0) { shinku(&gvar); @@ -165,8 +159,8 @@ void main(int argc, char *argv[]) //player movement IN_ReadControl(0, &player); if(!panswitch){ - ZC_walk(player[0].ent, mv); - //walk(mv, &player, 0); + //ZC_walk(player[0].ent, mv); + walk(mv, &player, 0); } //the scripting stuff.... @@ -185,13 +179,9 @@ void main(int argc, char *argv[]) if(IN_KeyDown(25)){ modexpdump(mv[0].page); IN_UserInput(1,1); } //p -#ifdef FADE - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); IN_UserInput(1,1); } - if(IN_KeyDown(22)){ - printf("2paloffset = %d\n", paloffset/3); - IN_UserInput(1,1); - } -#endif + + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o + if(IN_KeyDown(22)){ modexPalUpdate0(gpal); } //u //pan switch if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 @@ -211,8 +201,18 @@ void main(int argc, char *argv[]) } if(IN_KeyDown(66)) //f8 { - // modexDrawSprite(mv[0].page, 16, 16, p); - modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data)); +// modexDrawSprite(mv[0].page, 16, 16, &p); +// modexDrawSprite(mv[0].page, 32+72, 16, (player[0].data)); + switch(i) + { + case 11: + i=0; + player[0].ent->spri->x = 0; + default: + i++; + player[0].ent->spri->delay = 1; animate_spri((player[0].ent->spri), &gvar); player[0].ent->spri->x += 20; + break; + } } //TODO fmemtest into page /*if(IN_KeyDown(4+1)) //4 @@ -225,15 +225,15 @@ void main(int argc, char *argv[]) //9 #ifdef FADE if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } - //if(IN_KeyDown(11)){ modexPalOverscan(15); } #endif + if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r + if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! player[0].hp = 0; } /* fade back to text mode */ /* but 1st lets save the game palette~ */ - quit: #ifdef FADE modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); @@ -244,14 +244,7 @@ void main(int argc, char *argv[]) printf("\nProject 16 zcroll.exe. This is just a test file!\n"); printf("version %s\n", VERSION); SCROLLEXITMESG; - switch(detectcpu()) - { - case 0: cpus = "8086/8088 or 186/88"; break; - case 1: cpus = "286"; break; - case 2: cpus = "386 or newer"; break; - default: cpus = "internal error"; break; - } - printf("detected CPU type: %s\n", cpus); + WCPU_cpufpumesg(); #ifdef FADE modexFadeOn(4, dpal); #endif