-sword\r
-dpad(actor_t *qd)\r
-{
- if((keyp(75) && !keyp(77))) qd->d = 4; //left
- if((keyp(80) && !keyp(72))) qd->d = 3; //down
- if((keyp(77) && !keyp(75))) qd->d = 2; //right
- if((keyp(72) && !keyp(80))) qd->d = 1; //up\r
-/* if(qd->d==0)\r
- {
- //if((keyp(80) || keyp(72)))\r
- //{
- if((keyp(72) && !keyp(80))&&qd->d==0) qd->d = 1; //up\r
- if((keyp(80) && !keyp(72))&&qd->d==0) qd->d = 3; //down
- //}\r
- //if((keyp(75) || keyp(77)))\r
- //{\r
- if((keyp(75) && !keyp(77))&&qd->d==0) qd->d = 4; //left\r
- if((keyp(77) && !keyp(75))&&qd->d==0) qd->d = 2; //right\r
- //}
- }
- else
- {
- if((qd->d==2 || qd->d==4))
- {
- if(keyp(72) && !keyp(80)) qd->d = 1; //up\r
- if(keyp(80) && !keyp(72)) qd->d = 3; //down
- }
- else if((qd->d==1 || qd->d==3))
- {
- if(keyp(75) && !keyp(77)) qd->d = 4; //left\r
- if(keyp(77) && !keyp(75)) qd->d = 2; //right
- }
- }*/\r
- return qd->d;\r
-}
-\r