From: sparky4 Date: Tue, 2 Dec 2014 03:53:52 +0000 (-0600) Subject: modified: README X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;ds=sidebyside;h=7d85d5e9368e83933e9c7827f83396a506f34bca;p=16.git modified: README --- diff --git a/README b/README index 620b7bbb..05bb7831 100644 --- a/README +++ b/README @@ -6,7 +6,7 @@ Open watcom to compile the code of project 16 TODO not in particular order~: DONE 1. SCROLLING!!!!!!! 2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! -3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation +DONE 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation DONE 4. movement and player movement when reaching edge of map DONE 5. sprite rendering 6. text box rendering @@ -14,14 +14,17 @@ DONE 5. sprite rendering 8. map loading 9. map rendering~ 10. map and item interation -11. item inventory~ -12. Memory management (EMS + XMS) -13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) -14. masking layer! -15. 8088 detection to turn off vsync! +11. item inventory~ +12. Memory management (EMS + XMS) +13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) +14. masking layer! +DONE 15. 8088 detection to turn off vsync! 16. (very important!) optoimize draw row and draw col - -17. merge map system from verge 2 + +17. merge map system and interperator from verge 2 +18. save feature! +19. (also important) interperator! and possibly custom map system +20. (also important) lua scripting system! To compile: You need Open Watcom stable to compile and just run wmake