From: sparky4 Date: Fri, 12 May 2017 23:30:47 +0000 (-0500) Subject: 16_ca needs huge amounts of work and I should remember what needs to be done soon... X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=019ac69999b1893eb54aeebba85474318233ed4f;p=16.git 16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] what mapsegs --- diff --git a/src/lib/16_map.c b/src/lib/16_map.c index e3d7f386..88110d5e 100755 --- a/src/lib/16_map.c +++ b/src/lib/16_map.c @@ -216,8 +216,7 @@ int newloadmap(char *mn, map_t *map) { //====== -#define MAPBUFINLM *(gvar->ca.tinf) -//mapsegs) +#define MAPBUFINLM (gvar->ca.mapsegs[0]) int CA_loadmap(char *mn, map_t *map, global_game_variables_t *gvar) { jsmn_parser p;