From: sparky4 Date: Wed, 29 Jun 2016 17:10:16 +0000 (-0500) Subject: wwww X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=0ed2445d78a3165948cd2bddb7cb2da0784a7497;p=16.git wwww --- diff --git a/data/spri/CHIBACW0.VRL b/data/spri/CHUBACW0.VRL similarity index 100% rename from data/spri/CHIBACW0.VRL rename to data/spri/CHUBACW0.VRL diff --git a/data/spri/CHIBACW1.VRL b/data/spri/CHUBACW1.VRL similarity index 100% rename from data/spri/CHIBACW1.VRL rename to data/spri/CHUBACW1.VRL diff --git a/data/spri/CHIBACW2.VRL b/data/spri/CHUBACW2.VRL similarity index 100% rename from data/spri/CHIBACW2.VRL rename to data/spri/CHUBACW2.VRL diff --git a/data/spri/CHIBFCW0.VRL b/data/spri/CHUBFCW0.VRL similarity index 100% rename from data/spri/CHIBFCW0.VRL rename to data/spri/CHUBFCW0.VRL diff --git a/data/spri/CHIBFCW1.VRL b/data/spri/CHUBFCW1.VRL similarity index 100% rename from data/spri/CHIBFCW1.VRL rename to data/spri/CHUBFCW1.VRL diff --git a/data/spri/CHIBFCW2.VRL b/data/spri/CHUBFCW2.VRL similarity index 100% rename from data/spri/CHIBFCW2.VRL rename to data/spri/CHUBFCW2.VRL diff --git a/data/spri/CHIBLCW0.VRL b/data/spri/CHUBLCW0.VRL similarity index 100% rename from data/spri/CHIBLCW0.VRL rename to data/spri/CHUBLCW0.VRL diff --git a/data/spri/CHIBLCW1.VRL b/data/spri/CHUBLCW1.VRL similarity index 100% rename from data/spri/CHIBLCW1.VRL rename to data/spri/CHUBLCW1.VRL diff --git a/data/spri/CHIBLCW2.VRL b/data/spri/CHUBLCW2.VRL similarity index 100% rename from data/spri/CHIBLCW2.VRL rename to data/spri/CHUBLCW2.VRL diff --git a/data/spri/CHIBRCW0.VRL b/data/spri/CHUBRCW0.VRL similarity index 100% rename from data/spri/CHIBRCW0.VRL rename to data/spri/CHUBRCW0.VRL diff --git a/data/spri/CHIBRCW1.VRL b/data/spri/CHUBRCW1.VRL similarity index 100% rename from data/spri/CHIBRCW1.VRL rename to data/spri/CHUBRCW1.VRL diff --git a/data/spri/CHIBRCW2.VRL b/data/spri/CHUBRCW2.VRL similarity index 100% rename from data/spri/CHIBRCW2.VRL rename to data/spri/CHUBRCW2.VRL diff --git a/data/spri/PRSBACW0.VRL b/data/spri/PRSBACW0.VRL deleted file mode 100755 index 2c93df94..00000000 Binary files a/data/spri/PRSBACW0.VRL and /dev/null differ diff --git a/data/spri/PRSBACW1.VRL b/data/spri/PRSBACW1.VRL deleted file mode 100755 index fb3c7cf2..00000000 Binary files a/data/spri/PRSBACW1.VRL and /dev/null differ diff --git a/data/spri/PRSBACW2.VRL b/data/spri/PRSBACW2.VRL deleted file mode 100755 index 65fc4bf6..00000000 Binary files a/data/spri/PRSBACW2.VRL and /dev/null differ diff --git a/data/spri/PRSBFCW0.VRL b/data/spri/PRSBFCW0.VRL deleted file mode 100755 index e2d1e1ff..00000000 Binary files a/data/spri/PRSBFCW0.VRL and /dev/null differ diff --git a/data/spri/PRSBFCW1.VRL b/data/spri/PRSBFCW1.VRL deleted file mode 100755 index 6473a169..00000000 Binary files a/data/spri/PRSBFCW1.VRL and /dev/null differ diff --git a/data/spri/PRSBFCW2.VRL b/data/spri/PRSBFCW2.VRL deleted file mode 100755 index 30f48d11..00000000 Binary files a/data/spri/PRSBFCW2.VRL and /dev/null differ diff --git a/data/spri/PRSBLCW0.VRL b/data/spri/PRSBLCW0.VRL deleted file mode 100755 index 161753b4..00000000 Binary files a/data/spri/PRSBLCW0.VRL and /dev/null differ diff --git a/data/spri/PRSBLCW1.VRL b/data/spri/PRSBLCW1.VRL deleted file mode 100755 index fba1dc95..00000000 Binary files a/data/spri/PRSBLCW1.VRL and /dev/null differ diff --git a/data/spri/PRSBLCW2.VRL b/data/spri/PRSBLCW2.VRL deleted file mode 100755 index 7872c41a..00000000 Binary files a/data/spri/PRSBLCW2.VRL and /dev/null differ diff --git a/data/spri/PRSBRCW0.VRL b/data/spri/PRSBRCW0.VRL deleted file mode 100755 index b0a21ae5..00000000 Binary files a/data/spri/PRSBRCW0.VRL and /dev/null differ diff --git a/data/spri/PRSBRCW1.VRL b/data/spri/PRSBRCW1.VRL deleted file mode 100755 index 8c7267c5..00000000 Binary files a/data/spri/PRSBRCW1.VRL and /dev/null differ diff --git a/data/spri/PRSBRCW2.VRL b/data/spri/PRSBRCW2.VRL deleted file mode 100755 index 354fd6eb..00000000 Binary files a/data/spri/PRSBRCW2.VRL and /dev/null differ diff --git a/data/spri/chikyuu.h b/data/spri/chikyuu.h index bc5ce4be..09311481 100755 --- a/data/spri/chikyuu.h +++ b/data/spri/chikyuu.h @@ -4,17 +4,17 @@ // sheet script: chikyuu.sht // palette file: chikyuu.pal -#define _chikyuu_CHIBFCW0 10U -#define _chikyuu_CHIBFCW1 11U -#define _chikyuu_CHIBFCW2 12U -#define _chikyuu_CHIBLCW0 20U -#define _chikyuu_CHIBLCW1 21U -#define _chikyuu_CHIBLCW2 22U -#define _chikyuu_CHIBRCW0 30U -#define _chikyuu_CHIBRCW1 31U -#define _chikyuu_CHIBRCW2 32U -#define _chikyuu_CHIBACW0 40U -#define _chikyuu_CHIBACW1 41U -#define _chikyuu_CHIBACW2 42U +#define _chikyuu_CHUBFCW0 10U +#define _chikyuu_CHUBFCW1 11U +#define _chikyuu_CHUBFCW2 12U +#define _chikyuu_CHUBLCW0 20U +#define _chikyuu_CHUBLCW1 21U +#define _chikyuu_CHUBLCW2 22U +#define _chikyuu_CHUBRCW0 30U +#define _chikyuu_CHUBRCW1 31U +#define _chikyuu_CHUBRCW2 32U +#define _chikyuu_CHUBACW0 40U +#define _chikyuu_CHUBACW1 41U +#define _chikyuu_CHUBACW2 42U // end list diff --git a/data/spri/chikyuu.sht b/data/spri/chikyuu.sht index edcfa433..adb951de 100755 --- a/data/spri/chikyuu.sht +++ b/data/spri/chikyuu.sht @@ -1,4 +1,4 @@ -# player.PCX demo sprite sheet compiler script +# CHUKYUU.PCX demo sprite sheet compiler script # (C) 2016 Jonathan Campbell # *spritesheet declares the section used by the sprite sheet cutting tool @@ -21,53 +21,133 @@ # ---------------- player, walking, blue shirt with white cross. Frame 2/3 could be used for standing still # player, forward, frame 1/3 -+CHIBFCW0@10 ++CHUBFCW0@10 xy=0,0 wh=16,32 # player, forward, frame 2/3 -+CHIBFCW1@11 ++CHUBFCW1@11 xy=16,0 wh=16,32 # player, forward, frame 3/3 -+CHIBFCW2@12 ++CHUBFCW2@12 xy=32,0 wh=16,32 # player, left, frame 1/3 -+CHIBLCW0@20 ++CHUBLCW0@20 xy=0,32 wh=16,32 # player, left, frame 2/3 -+CHIBLCW1@21 ++CHUBLCW1@21 xy=16,32 wh=16,32 # player, left, frame 3/3 -+CHIBLCW2@22 ++CHUBLCW2@22 xy=32,32 wh=16,32 # player, right, frame 1/3 -+CHIBRCW0@30 ++CHUBRCW0@30 xy=0,64 wh=16,32 # player, right, frame 2/3 -+CHIBRCW1@31 ++CHUBRCW1@31 xy=16,64 wh=16,32 # player, right, frame 3/3 -+CHIBRCW2@32 ++CHUBRCW2@32 xy=32,64 wh=16,32 # player, away, frame 1/3 -+CHIBACW0@40 ++CHUBACW0@40 xy=0,96 wh=16,32 # player, away, frame 2/3 -+CHIBACW1@41 ++CHUBACW1@41 xy=16,96 wh=16,32 # player, away, frame 3/3 -+CHIBACW2@42 ++CHUBACW2@42 xy=32,96 wh=16,32 + +# begin animation list section. must come after sprite sheet +*animation + +# Chikyuu, forward, standing and walking animation cycles ++CHUBFCW_STANDING@10 +sprite=CHUBFCW1 + ++CHUBFCW_WALKING@11 +sprite=CHUBFCW0 +delay=20 +-newframe +sprite=CHUBFCW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=CHUBFCW2 +delay=20 +-newframe +sprite=CHUBFCW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + +# Chikyuu, left, standing and walking animation cycles ++CHUBLCW_STANDING@20 +sprite=CHUBLCW1 + ++CHUBLCW_WALKING@21 +sprite=CHUBLCW0 +delay=20 +-newframe +sprite=CHUBLCW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=CHUBLCW2 +delay=20 +-newframe +sprite=CHUBLCW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + +# Chikyuu, right, standing and walking animation cycles ++CHUBRCW_STANDING@30 +sprite=CHUBRCW1 + ++CHUBRCW_WALKING@31 +sprite=CHUBRCW0 +delay=20 +-newframe +sprite=CHUBRCW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=CHUBRCW2 +delay=20 +-newframe +sprite=CHUBRCW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + +# Chikyuu, away, standing and walking animation cycles ++CHUBACW_STANDING@40 +sprite=CHUBACW1 + ++CHUBACW_WALKING@41 +sprite=CHUBACW0 +delay=20 +-newframe +sprite=CHUBACW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=CHUBACW2 +delay=20 +-newframe +sprite=CHUBACW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + diff --git a/data/spri/chikyuu.vrs b/data/spri/chikyuu.vrs index 46dde980..9094e1d8 100755 Binary files a/data/spri/chikyuu.vrs and b/data/spri/chikyuu.vrs differ diff --git a/data/spri/chikyuus.h b/data/spri/chikyuus.h index 9f027317..e7b9830f 100755 --- a/data/spri/chikyuus.h +++ b/data/spri/chikyuus.h @@ -3,18 +3,26 @@ // sheet script: chikyuu.sht // sprite sheet (sprite IDs) -#define _chikyuu_CHIBFCW0_sprite 10U -#define _chikyuu_CHIBFCW1_sprite 11U -#define _chikyuu_CHIBFCW2_sprite 12U -#define _chikyuu_CHIBLCW0_sprite 20U -#define _chikyuu_CHIBLCW1_sprite 21U -#define _chikyuu_CHIBLCW2_sprite 22U -#define _chikyuu_CHIBRCW0_sprite 30U -#define _chikyuu_CHIBRCW1_sprite 31U -#define _chikyuu_CHIBRCW2_sprite 32U -#define _chikyuu_CHIBACW0_sprite 40U -#define _chikyuu_CHIBACW1_sprite 41U -#define _chikyuu_CHIBACW2_sprite 42U +#define _chikyuu_CHUBFCW0_sprite 10U +#define _chikyuu_CHUBFCW1_sprite 11U +#define _chikyuu_CHUBFCW2_sprite 12U +#define _chikyuu_CHUBLCW0_sprite 20U +#define _chikyuu_CHUBLCW1_sprite 21U +#define _chikyuu_CHUBLCW2_sprite 22U +#define _chikyuu_CHUBRCW0_sprite 30U +#define _chikyuu_CHUBRCW1_sprite 31U +#define _chikyuu_CHUBRCW2_sprite 32U +#define _chikyuu_CHUBACW0_sprite 40U +#define _chikyuu_CHUBACW1_sprite 41U +#define _chikyuu_CHUBACW2_sprite 42U // animation list (animation IDs) +#define _chikyuu_CHUBFCW_STANDING_anim 10U /*frames=1 [ CHUBFCW1@11/event=0/delay=0 ] */ +#define _chikyuu_CHUBFCW_WALKING_anim 11U /*frames=4 [ CHUBFCW0@10/event=0/delay=20 CHUBFCW1@11/event=100/delay=20 CHUBFCW2@12/event=0/delay=20 CHUBFCW1@11/event=100/delay=20 ] */ +#define _chikyuu_CHUBLCW_STANDING_anim 20U /*frames=1 [ CHUBLCW1@21/event=0/delay=0 ] */ +#define _chikyuu_CHUBLCW_WALKING_anim 21U /*frames=4 [ CHUBLCW0@20/event=0/delay=20 CHUBLCW1@21/event=100/delay=20 CHUBLCW2@22/event=0/delay=20 CHUBLCW1@21/event=100/delay=20 ] */ +#define _chikyuu_CHUBRCW_STANDING_anim 30U /*frames=1 [ CHUBRCW1@31/event=0/delay=0 ] */ +#define _chikyuu_CHUBRCW_WALKING_anim 31U /*frames=4 [ CHUBRCW0@30/event=0/delay=20 CHUBRCW1@31/event=100/delay=20 CHUBRCW2@32/event=0/delay=20 CHUBRCW1@31/event=100/delay=20 ] */ +#define _chikyuu_CHUBACW_STANDING_anim 40U /*frames=1 [ CHUBACW1@41/event=0/delay=0 ] */ +#define _chikyuu_CHUBACW_WALKING_anim 41U /*frames=4 [ CHUBACW0@40/event=0/delay=20 CHUBACW1@41/event=100/delay=20 CHUBACW2@42/event=0/delay=20 CHUBACW1@41/event=100/delay=20 ] */ // end list