From: sparky4 Date: Mon, 6 Jul 2015 18:18:28 +0000 (-0500) Subject: OK! X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=0ed5c79f3fe440525e49c7b29dcfb49f65f54b09;p=16.git OK! modified: README.md --- diff --git a/README.md b/README.md index 76312134..cab73ef6 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,9 @@ -彼岸花 Project 01 話の地球 //Higanbana Project 01 ~ Story of Chikyuu +彼岸花 Project 01 話の地球 //Higanbana Project 01 ~ Story of Chikyuu ============== Open watcom to compile the code of project 16 --------------- -``` +-------------- + +### Directory Structure! 16.exe = actual planned game executable! / = root of project where executables are at 16/ = experimental branch and example codes @@ -10,44 +11,43 @@ Open watcom to compile the code of project 16 src/ = source of project~ doc/ = documentation of the project~ doc/faq.txt = frequently asked questions file! -``` -**TODO not in particular order~:** -``` -DONE 1. SCROLLING!!!!!!! -2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! -almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation -DONE 4. movement and player movement when reaching edge of map -DONE 5. sprite rendering -6. text box rendering -7. text rendering -DONE! YAY! 8. map loading -DONE! YAY! wwww 9. map rendering~ -10. map and item interation -11. item inventory~ -==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS) -done but not tested... 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) -14. masking layer! (i think this is not easy to accomplish!) -DONE 15. 8088 detection to turn off vsync! - -==working== 16. (very important!) optoimize draw row and draw col - -not needed ... really... 17. merge map system and interperator from verge 2 -18. save feature! -19. (also important) interperator! and possibly custom map system -20. (also important) lua scripting system! -21. extend the map system! -22. opl2/3 audio!!!! - -DONE! use IN_ReadControl!! - -23. engine core! -==working== 24. (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to 12. - -get dos_sj.rar + +### TODO not in particular order~: + +DONE 1. SCROLLING!!!!!!! +2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! +almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation +DONE 4. movement and player movement when reaching edge of map +DONE 5. sprite rendering +6. text box rendering +7. text rendering +DONE! YAY! 8. map loading +DONE! YAY! wwww 9. map rendering~ +10. map and item interation +11. item inventory~ +==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS) +done but not tested... 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) +14. masking layer! (i think this is not easy to accomplish!) +DONE 15. 8088 detection to turn off vsync! + +==working== 16. (very important!) optoimize draw row and draw col + +not needed ... really... 17. merge map system and interperator from verge 2 +18. save feature! +19. (also important) interperator! and possibly custom map system +20. (also important) lua scripting system! +21. extend the map system! +22. opl2/3 audio!!!! + +DONE! use IN_ReadControl!! + +23. engine core! +==working== 24. (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to 12. + +get dos_sj.rar It may be very useful to us... - -``` -**To compile:** -``` -You need Open Watcom stable to compile and just run wmake -``` \ No newline at end of file + + +### To compile: + +You need Open Watcom stable to compile and just run wmake \ No newline at end of file