From: sparky4 Date: Sun, 19 Apr 2015 22:06:49 +0000 (-0500) Subject: added multi tile collision detection it must be polished though~ X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=17afa12025a61e52ec294312cefd43a015ca4293;p=16.git added multi tile collision detection it must be polished though~ modified: scroll.exe modified: src/scroll.c --- diff --git a/scroll.exe b/scroll.exe index 744d667b..79326362 100644 Binary files a/scroll.exe and b/scroll.exe differ diff --git a/src/scroll.c b/src/scroll.c index 8c19de2f..367b7f25 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -371,7 +371,7 @@ void main() { { if(player.d == 0){ player.d = 2; } if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && - !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! + !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -385,7 +385,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx++; } } - else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx < map.width && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -413,7 +413,7 @@ void main() { { if(player.d == 0){ player.d = 4; } if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && - !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! + !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -427,7 +427,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx--; } } - else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx > 1 && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -455,7 +455,7 @@ void main() { { if(player.d == 0){ player.d = 3; } if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && - !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! + !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -469,7 +469,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty++; } } - else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + else if(player.ty < map.height && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -497,7 +497,7 @@ void main() { { if(player.d == 0){ player.d = 1; } if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && - !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! + !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -511,7 +511,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty--; } } - else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + else if(player.ty > 1 && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -639,7 +639,7 @@ void main() { printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); - printf("tile data value at player pos: %d\n", bg->map->data[(player.tx-1)+(map.width*(player.ty-1))]); + printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); printf("palette offset: %d\n", paloffset/3); printf("Total used: %zu\n", oldfreemem-GetFreeSize()); printf("Total free: %zu\n", GetFreeSize());