From: sparky4 Date: Mon, 23 Jan 2017 16:18:53 +0000 (-0600) Subject: i think something in animate_spri is making it jump a bunch X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=24e783f1e4c16bafa56e6cff2c8c915c1f2c7cda;p=16.git i think something in animate_spri is making it jump a bunch --- diff --git a/src/lib/16_tdef.h b/src/lib/16_tdef.h index 1aa40e7f..e2b2161d 100755 --- a/src/lib/16_tdef.h +++ b/src/lib/16_tdef.h @@ -266,6 +266,7 @@ typedef struct byte vga_draw_stride_limit; // further X clipping // word __near rs; //render switch + int __near playerfilei; //player file's i boolean __near p; //render page number //BLEH boolean __near r; //page flip if true word pr[MAXPAGE][4]; //render sections of pages (this is supposed to be set up to draw sections of the screen if updated) diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index dacc9cbd..e9d05c78 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -1105,7 +1105,7 @@ void shinku(global_game_variables_t *gv) void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word dire, word sw) { - int i=0; + pip->video->playerfilei=0; switch(sw) { @@ -1122,18 +1122,15 @@ void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, swor dire+=2; break; } - if(pip[0].video->rs<2) - { - i = set_anim_by_id(player[pn].ent->spri, dire); if (i == -1) return; - //printf("RS<2\n"); - } switch(pip[0].video->rs) { case 0: + pip->video->playerfilei = set_anim_by_id(player[pn].ent->spri, dire); if(pip->video->playerfilei == -1) return; animate_spri(player[pn].ent->spri, pip->video); break; case 1: + pip->video->playerfilei = set_anim_by_id(player[pn].ent->spri, dire); if(pip->video->playerfilei == -1) return; oldanimate_spri(player[pn].ent->spri, pip->video); break; case 2: diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h index eb6693dd..3d965c90 100755 --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -162,6 +162,7 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); void shinku(global_game_variables_t *gv); void near ZC_drawframe(map_view_t *pip, player_t *player, word pn, sword x, sword y, word dire, word sw); void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch); +void near ZC_animatePlayer_(map_view_t *pip, player_t *player, word pn, sword scrollswitch); void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch); // Move an entity around. Should actually be in 16_entity