From: sparky4 Date: Wed, 17 May 2017 16:57:52 +0000 (-0500) Subject: [xcroll.exe needs testing on real hardware] it is working but not flexible 16_ca... X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=2f706222157c9d186db8adf361542bb76ba259c6;hp=2f706222157c9d186db8adf361542bb76ba259c6;p=16.git [xcroll.exe needs testing on real hardware] it is working but not flexible 16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] what is mapsegs? ---