From: sparky4 Date: Mon, 10 Apr 2017 16:58:42 +0000 (-0500) Subject: p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I... X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=3d9280e41bad996c81479c884991b74bce3e97bb;p=16.git p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff damn! --- diff --git a/src/1croll.c b/src/1croll.c new file mode 100755 index 00000000..48868809 --- /dev/null +++ b/src/1croll.c @@ -0,0 +1,615 @@ +#include "src\lib\modex16.h" +#include +#include +#include "src\lib\dos_kb.h" +#include "src\lib\wtest\wtest.c" + +//word far *clock= (word far*) 0x046C; /* 18.2hz clock */ + +typedef struct { + bitmap_t *data; + word tileHeight; + word tileWidth; + unsigned int rows; + unsigned int cols; +} tiles_t; + + +typedef struct { + byte *data; + tiles_t *tiles; + int width; + int height; +} map_t; + + +typedef struct { + map_t *map; + page_t *page; + int tx; //appears to be the top left tile position on the viewable screen map + int ty; //appears to be the top left tile position on the viewable screen map + word dxThresh; //???? + word dyThresh; //???? +} map_view_t; + +//TODO: make this into actor_t +struct { + int x; //player exact position on the viewable map + int y; //player exact position on the viewable map + int tx; //player tile position on the viewable map + int ty; //player tile position on the viewable map + int triggerx; //player's trigger box tile position on the viewable map + int triggery; //player's trigger box tile position on the viewable map + int hp; //hitpoints of the player +} player; + + +map_t allocMap(int w, int h); +void initMap(map_t *map); +void mapScrollRight(map_view_t *mv, byte offset); +void mapScrollLeft(map_view_t *mv, byte offest); +void mapScrollUp(map_view_t *mv, byte offset); +void mapScrollDown(map_view_t *mv, byte offset); +void mapGoTo(map_view_t *mv, int tx, int ty); +void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); +void mapDrawRow(map_view_t *mv, int tx, int ty, word y); +void mapDrawCol(map_view_t *mv, int tx, int ty, word x); +void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp); + +#define TILEWH 16 +#define QUADWH (TILEWH/4) +#define SPEED 4 + +//place holder definitions +#define MAPX 200 +#define MAPY 150 +#define TRIGGX 10 +#define TRIGGY 9 +//#define SWAP(a, b) tmp=a; a=b; b=tmp; +void main() { + bitmap_t ptmp; // player sprite + word q=1; + const char *cpus; + static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ + page_t screen, screen2, screen3; + map_t map; + map_view_t mv, mv2, mv3; + map_view_t *bg, *spri, *mask;//, *tmp; + byte *ptr; + + /* create the map */ + map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + initMap(&map); + mv.map = ↦ + mv2.map = ↦ + mv3.map = ↦ + + /* draw the tiles */ + ptr = map.data; + /*data\\*/ + ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite + setkb(1); + modexEnter(); + modexPalUpdate(ptmp.palette); + screen = modexDefaultPage(); + screen.width += (TILEWH*2); + screen.height += (TILEWH*2)+QUADWH; + mv.page = &screen; + screen2 = modexNextPage(mv.page); + mv2.page = &screen2; + screen3 = screen2; + mv3.page = &screen3; + + /* set up paging */ + bg = &mv; + spri = &mv2; + mask = &mv3; + +//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen + mapGoTo(bg, 0, 0); + mapGoTo(spri, 0, 0); + //mapGoTo(mask, 0, 0); + + //TODO: put player in starting position of spot + //default player position on the viewable map + player.tx = bg->tx + 10; + player.ty = bg->ty + 8; + player.x = player.tx*TILEWH; + player.y = player.ty*TILEWH; + player.triggerx = player.tx; + player.triggery = player.ty+1; + //TODO: erase player initial draw + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + //temp draw trigger box + modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1); + modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1); + modexShowPage(spri->page); + while(!keyp(1))//!keyp(1)) + { + //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction + //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map + + #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + + //temp testing + /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + //INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); + //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); + mapScrollRight(bg, SPEED); + //mapScrollRight(spri, SPEED); + //mapScrollRight(mask, SPEED); + modexShowPage(bg->page); + } + player.tx++; + } + else if(player.tx < MAPX) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + player.x+=SPEED; + //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); + modexShowPage(spri->page); + } + player.tx++; + } + else + { +break; + }*/ + if(keyp(77) && !keyp(75)) + { + if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); + mapScrollRight(bg, SPEED); + mapScrollRight(spri, SPEED); + //mapScrollRight(mask, SPEED); + modexShowPage(spri->page); + } + player.tx++; + } + else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + player.x+=SPEED; + //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); + modexShowPage(spri->page); + } + player.tx++; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); + modexShowPage(spri->page); + } + player.triggerx = player.tx+1; + player.triggery = player.ty; + } + + if(keyp(75) && !keyp(77)) + { + if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); + mapScrollLeft(bg, SPEED); + mapScrollLeft(spri, SPEED); + //mapScrollLeft(mask, SPEED); + modexShowPage(spri->page); + } + player.tx--; + } + else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + player.x-=SPEED; + //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); + modexShowPage(spri->page); + } + player.tx--; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); + modexShowPage(spri->page); + } + player.triggerx = player.tx-1; + player.triggery = player.ty; + } + + if(keyp(80) && !keyp(72)) + { + if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); + mapScrollDown(bg, SPEED); + mapScrollDown(spri, SPEED); + //mapScrollDown(mask, SPEED); + modexShowPage(spri->page); + } + player.ty++; + } + else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + player.y+=SPEED; + //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); + modexShowPage(spri->page); + } + player.ty++; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + modexShowPage(spri->page); + } + player.triggerx = player.tx; + player.triggery = player.ty+1; + } + + if(keyp(72) && !keyp(80)) + { + if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); + mapScrollUp(bg, SPEED); + mapScrollUp(spri, SPEED); + //mapScrollUp(mask, SPEED); + modexShowPage(spri->page); + } + player.ty--; + } + else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + INC_PER_FRAME; + player.y-=SPEED; + //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); + modexShowPage(spri->page); + animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); + } + player.ty--; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp); + modexShowPage(spri->page); + } + player.triggerx = player.tx; + player.triggery = player.ty-1; + } + //modexClearRegion(mask->page, 66, 66, 2, 40, 0); + + if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER)) + { + short i; + for(i=600; i>=400; i--) + { + sound(i); + } + nosound(); + } + } + + modexLeave(); + setkb(0); + printf("Project 16 scroll.exe\n"); + printf("tx: %d\n", bg->tx); + printf("ty: %d\n", bg->ty); + printf("player.x: %d\n", player.x); + printf("player.y: %d\n", player.y); + printf("player.tx: %d\n", player.tx); + printf("player.ty: %d\n", player.ty); + printf("player.triggx: %d\n", player.triggerx); + printf("player.triggy: %d\n", player.triggery); + printf("dxThresh: %d\n", bg->dxThresh); + printf("dyThresh: %d\n", bg->dyThresh); + printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); + printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); + printf("\n"); + switch(detectcpu()) + { + case 0: cpus = "8086/8088 or 186/88"; break; + case 1: cpus = "286"; break; + case 2: cpus = "386 or newer"; break; + default: cpus = "internal error"; break; + } + printf("detected CPU type: %s\n", cpus); +} + + +map_t +allocMap(int w, int h) { + map_t result; + + result.width =w; + result.height=h; + result.data = malloc(sizeof(byte) * w * h); + + return result; +} + + +void +initMap(map_t *map) { + /* just a place holder to fill out an alternating pattern */ + int x, y; + int i; + int tile = 1; + map->tiles = malloc(sizeof(tiles_t)); + + /* create the tile set */ + map->tiles->data = malloc(sizeof(bitmap_t)); + map->tiles->data->width = (TILEWH*2); + map->tiles->data->height= TILEWH; + map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + map->tiles->tileHeight = TILEWH; + map->tiles->tileWidth =TILEWH; + map->tiles->rows = 1; + map->tiles->cols = 2; + + i=0; + for(y=0; ytiles->data->data[i] = 28;//0x24; + else + map->tiles->data->data[i] = 0;//0x34; + i++; + } + } + + i=0; + for(y=0; yheight; y++) { + for(x=0; xwidth; x++) { + map->data[i] = tile; + tile = tile ? 0 : 1; + i++; + } + tile = tile ? 0 : 1; + } +} + + +void +mapScrollRight(map_view_t *mv, byte offset) { + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv->page->dx += offset; + + /* check to see if this changes the tile */ + if(mv->page->dx >= mv->dxThresh ) { + /* go forward one tile */ + mv->tx++; + /* Snap the origin forward */ + mv->page->data += 4; + mv->page->dx = mv->map->tiles->tileWidth; + + + /* draw the next column */ + x= SCREEN_WIDTH + mv->map->tiles->tileWidth; + mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x); + } +} + + +void +mapScrollLeft(map_view_t *mv, byte offset) { + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv->page->dx -= offset; + + /* check to see if this changes the tile */ + if(mv->page->dx == 0) { + /* go backward one tile */ + mv->tx--; + + /* Snap the origin backward */ + mv->page->data -= 4; + mv->page->dx = mv->map->tiles->tileWidth; + + /* draw the next column */ + mapDrawCol(mv, mv->tx-1, mv->ty-1, 0); + } +} + + +void +mapScrollUp(map_view_t *mv, byte offset) { + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv->page->dy -= offset; + + /* check to see if this changes the tile */ + if(mv->page->dy == 0 ) { + /* go down one tile */ + mv->ty--; + /* Snap the origin downward */ + mv->page->data -= mv->page->width*4; + mv->page->dy = mv->map->tiles->tileHeight; + + + /* draw the next row */ + y= 0; + mapDrawRow(mv, mv->tx-1 , mv->ty-1, y); + } +} + + +void +mapScrollDown(map_view_t *mv, byte offset) { + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv->page->dy += offset; + + /* check to see if this changes the tile */ + if(mv->page->dy >= mv->dyThresh ) { + /* go down one tile */ + mv->ty++; + /* Snap the origin downward */ + mv->page->data += mv->page->width*4; + mv->page->dy = mv->map->tiles->tileHeight; + + + /* draw the next row */ + y= SCREEN_HEIGHT + mv->map->tiles->tileHeight; + mapDrawRow(mv, mv->tx-1 , mv->ty+15, y); + } + +} + + +void +mapGoTo(map_view_t *mv, int tx, int ty) { + int px, py; + unsigned int i; + + /* set up the coordinates */ + mv->tx = tx; + mv->ty = ty; + mv->page->dx = mv->map->tiles->tileWidth; + mv->page->dy = mv->map->tiles->tileHeight; + + /* set up the thresholds */ + mv->dxThresh = mv->map->tiles->tileWidth * 2; + mv->dyThresh = mv->map->tiles->tileHeight * 2; + + /* draw the tiles */ + modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); + py=0; + i=mv->ty * mv->map->width + mv->tx; + for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { + mapDrawRow(mv, tx-1, ty, py); + i+=mv->map->width - tx; + } +} + + +void +mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { + word rx; + word ry; + rx = (i % t->cols) * t->tileWidth; + ry = (i / t->cols) * t->tileHeight; + modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data); +} + + +void +mapDrawRow(map_view_t *mv, int tx, int ty, word y) { + word x; + int i; + + /* the position within the map array */ + i=ty * mv->map->width + tx; + for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) { + /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i++; /* next! */ + } +} + + +void +mapDrawCol(map_view_t *mv, int tx, int ty, word x) { + int y; + int i; + + /* location in the map array */ + i=ty * mv->map->width + tx; + + /* We'll copy all of the columns in the screen, + i + 1 row above and one below */ + for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) { + /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i += mv->map->width; + } +} + +void +animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp) +{ + short dire=32*d1; //direction + short qq; //scroll offset + + if(d2==0) qq = 0; + else qq = ((lp)*SPEED); + switch (d1) + { + case 0: + //up + x=x-4; + y=y-qq-TILEWH; + break; + case 1: + // right + x=x+qq-4; + y=y-TILEWH; + break; + case 2: + //down + x=x-4; + y=y+qq-TILEWH; + break; + case 3: + //left + x=x-qq-4; + y=y-TILEWH; + break; + } + modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); + if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else + if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else + if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else + if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); } + //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); + //modexClearRegion(top->page, 66, 66, 2, 40, 0); + //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); + //turn this off if XT + if(detectcpu() > 0) modexWaitBorder(); +} diff --git a/src/lib/16_spri.h b/src/lib/16_spri.h index 0e29ebeb..bb633d27 100755 --- a/src/lib/16_spri.h +++ b/src/lib/16_spri.h @@ -23,7 +23,9 @@ #define __16_SPRI__ #include "src/lib/16_vrs.h" +#ifndef OLDOLDOLDOLDSCROLLEXE #include "src/lib/scroll16.h" +#endif //moved to 16_tdef.h // struct sprite