From: sparky4 <sparky4@cock.li>
Date: Sat, 22 Nov 2014 21:33:54 +0000 (-0600)
Subject: 	modified:   16/modex16/scroll.c
X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=4896a0e01091e78ded179d767e346a8a3439a5ea;p=16.git

	modified:   16/modex16/scroll.c
	modified:   16/modex16/scroll.exe
Seriously we need to render the player and animate it and load maps and have map tata triggers and unwalkable spaces and null spaces and such
---

diff --git a/16/modex16/scroll.c b/16/modex16/scroll.c
index 55ca2ced..6f44f399 100644
--- a/16/modex16/scroll.c
+++ b/16/modex16/scroll.c
@@ -150,7 +150,7 @@ void main() {
 			}
 			player.tx--;
 		}
-		else if(player.tx > 0)
+		else if(player.tx > 1)
 		{
 			for(q=0; q<(TILEWH/SPEED); q++)
 			{
@@ -202,7 +202,7 @@ void main() {
 			}
 			player.ty--;
 		}
-		else if(player.ty > 0)// && player.ty <= draw->ty + 8)// && player.ty >= draw->ty+8)
+		else if(player.ty > 1)
 		{
 			for(q=0; q<(TILEWH/SPEED); q++)
 			{
diff --git a/16/modex16/scroll.exe b/16/modex16/scroll.exe
index 3ff2034b..fff217e5 100755
Binary files a/16/modex16/scroll.exe and b/16/modex16/scroll.exe differ