From: sparky4 Date: Mon, 20 Jun 2016 16:28:56 +0000 (-0500) Subject: readded OLD sprite drawing now for fixing the background stuff ww X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=51de7420be7fab3204a202553ecbcf9e20395150;p=16.git readded OLD sprite drawing now for fixing the background stuff ww --- diff --git a/scroll.l16 b/scroll.l16 index e1bbad70..9e997b12 100755 --- a/scroll.l16 +++ b/scroll.l16 @@ -1,118 +1,329 @@ WARNING: Failed to initialize DEBUG output -starting timer ok -index=4096 -chkmap ok 12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 -12 -12 -8 -8 -4 -4 +chkmap ok x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=168 by=128 +x=168 y=112 bx=172 by=128 +x=172 y=112 bx=176 by=128 +x=176 y=112 bx=180 by=128 +x=172 y=112 bx=168 by=128 +x=168 y=112 bx=164 by=128 +x=164 y=112 bx=160 by=128 +x=160 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=164 by=128 +x=168 y=112 bx=164 by=128 +x=172 y=112 bx=164 by=128 +x=176 y=112 bx=164 by=128 +x=164 y=112 bx=168 by=128 +x=168 y=112 bx=172 by=128 +x=172 y=112 bx=176 by=128 +x=176 y=112 bx=180 by=128 +x=180 y=112 bx=184 by=128 +x=184 y=112 bx=188 by=128 +x=188 y=112 bx=192 by=128 +x=192 y=112 bx=196 by=128 +x=196 y=112 bx=200 by=128 +x=200 y=112 bx=204 by=128 +x=204 y=112 bx=208 by=128 +x=208 y=112 bx=212 by=128 +x=204 y=112 bx=200 by=128 +x=200 y=112 bx=196 by=128 +x=196 y=112 bx=192 by=128 +x=192 y=112 bx=188 by=128 +x=188 y=112 bx=184 by=128 +x=184 y=112 bx=180 by=128 +x=180 y=112 bx=176 by=128 +x=176 y=112 bx=172 by=128 +x=172 y=112 bx=168 by=128 +x=168 y=112 bx=164 by=128 +x=164 y=112 bx=160 by=128 +x=160 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=156 by=128 +x=152 y=112 bx=156 by=128 +x=148 y=112 bx=156 by=128 +x=144 y=112 bx=156 by=128 +x=156 y=112 bx=152 by=128 +x=152 y=112 bx=148 by=128 +x=148 y=112 bx=144 by=128 +x=144 y=112 bx=140 by=128 +x=144 y=116 bx=144 by=132 +x=144 y=120 bx=144 by=132 +x=144 y=124 bx=144 by=132 +x=144 y=128 bx=144 by=132 +x=144 y=116 bx=144 by=132 +x=144 y=120 bx=144 by=132 +x=144 y=124 bx=144 by=132 +x=144 y=128 bx=144 by=132 +x=140 y=112 bx=136 by=128 +x=136 y=112 bx=132 by=128 +x=132 y=112 bx=128 by=128 +x=128 y=112 bx=124 by=128 +x=124 y=112 bx=120 by=128 +x=120 y=112 bx=116 by=128 +x=116 y=112 bx=112 by=128 +x=112 y=112 bx=108 by=128 +x=108 y=112 bx=104 by=128 +x=104 y=112 bx=100 by=128 +x=100 y=112 bx=96 by=128 +x=96 y=112 bx=92 by=128 +x=92 y=112 bx=88 by=128 +x=88 y=112 bx=84 by=128 +x=84 y=112 bx=80 by=128 +x=80 y=112 bx=76 by=128 +x=76 y=112 bx=72 by=128 +x=72 y=112 bx=68 by=128 +x=68 y=112 bx=64 by=128 +x=64 y=112 bx=60 by=128 +x=60 y=112 bx=56 by=128 +x=56 y=112 bx=52 by=128 +x=52 y=112 bx=48 by=128 +x=48 y=112 bx=44 by=128 +x=48 y=116 bx=48 by=132 +x=48 y=120 bx=48 by=132 +x=48 y=124 bx=48 by=132 +x=48 y=128 bx=48 by=132 +x=48 y=116 bx=48 by=132 +x=48 y=120 bx=48 by=132 +x=48 y=124 bx=48 by=132 +x=48 y=128 bx=48 by=132 +x=48 y=116 bx=48 by=132 +x=48 y=120 bx=48 by=132 +x=48 y=124 bx=48 by=132 +x=48 y=128 bx=48 by=132 +x=48 y=116 bx=48 by=132 +x=48 y=120 bx=48 by=132 +x=48 y=124 bx=48 by=132 +x=48 y=128 bx=48 by=132 +x=48 y=116 bx=48 by=132 +x=48 y=120 bx=48 by=132 +x=48 y=124 bx=48 by=132 +x=48 y=128 bx=48 by=132 +x=48 y=116 bx=48 by=132 +x=48 y=120 bx=48 by=132 +x=48 y=124 bx=48 by=132 +x=48 y=128 bx=48 by=132 +x=48 y=116 bx=48 by=132 +x=48 y=120 bx=48 by=132 +x=48 y=124 bx=48 by=132 +x=48 y=128 bx=48 by=132 +x=48 y=116 bx=48 by=132 +x=48 y=120 bx=48 by=132 +x=48 y=124 bx=48 by=132 +x=48 y=128 bx=48 by=132 +x=48 y=116 bx=48 by=132 +x=48 y=120 bx=48 by=132 +x=48 y=124 bx=48 by=132 +x=48 y=128 bx=48 by=132 +x=48 y=116 bx=48 by=132 +x=48 y=120 bx=48 by=132 +x=48 y=124 bx=48 by=132 +x=48 y=128 bx=48 by=132 +x=48 y=116 bx=48 by=132 +x=48 y=120 bx=48 by=132 +x=48 y=124 bx=48 by=132 +x=48 y=128 bx=48 by=132 + Project 16 scroll.exe. This is just a test file! -version Jun 13 2016 11:37:38 -tx: 0 -ty: 2 -player.x: 112 player.y: 128 -player.tx: 7 player.ty: 10 -player.triggx: 6 player.triggy: 10 -player.hp: 4 player.q: 1 player.info.dir: 2 player.d: 2 pdir=1 -tile data value at player trigger position: 1 -Virtual Screen: 352x272 -Screen: 320x240 -virtual tile resolution: 22x17 -tile resolution: 20x15 +version Jun 20 2016 11:28:21 +tx: 0 ty: 13 + +player vars: + x: 48 y: 128 + tx: 3 ty: 21 + triggx: 3 triggy: 22 + hp: 4 q: 1 player.info.dir: 2 player.d: 2 pdir=4 + tile data value at player trigger position: 1 + +Virtual Screen: 352x272 Screen: 320x240 +virtual tile resolution: 22x17 tile resolution: 20x15 middle tile position: 10x8 video memory remaining: 65535 -page [0]=(a000:0b00) size=23936 sw=320 sh=240 width=352 height=272 - [1]=(a000:6880) size=23936 sw=320 sh=240 width=352 height=272 - [2]=(a000:bb08) size=1024 sw=64 sh=64 width=64 height=64 - [3]=(a000:bf08) size=16640 sw=320 sh=208 width=320 height=208 -gvar.video.p=1 gvar.video.r=0 pageflipflop=1 +page [0]=(a000:4780) size=23936 w=352 h=272 sw=320 sh=240 pi=4 + [1]=(a000:5d80) size=23936 w=352 h=272 sw=320 sh=240 pi=4 + [2]=(a000:bb00) size=1024 w=64 h=64 sw=64 sh=64 pi=1408 + [3]=(a000:bf00) size=16640 w=320 h=208 sw=320 sh=208 pi=1408 +gvar.video.p=0 gvar.video.r=0 pageflipflop=1 -gvar.video.tickclk=0.164835 -gvar.video.clk=0.109890 detected CPU type: 386 or newer diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 79ba8bd9..6029069e 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -68,7 +68,7 @@ void walk(map_view_t *pip, player_t *player, word pn) { if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); #ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA); + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 16, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 14); #endif @@ -112,7 +112,7 @@ void walk(map_view_t *pip, player_t *player, word pn) { if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); #ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA); + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 96, 16, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 10); #endif @@ -156,7 +156,7 @@ void walk(map_view_t *pip, player_t *player, word pn) { if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); #ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA); + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 64, 16, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 9); #endif @@ -200,7 +200,7 @@ void walk(map_view_t *pip, player_t *player, word pn) { if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 16, 32); #ifdef SPRITE - PBUFSFUN(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA); + PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 16, 0, 16, 32, PLAYERBMPDATA); #else modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 16, 32, 12); #endif @@ -658,7 +658,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty) // vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! // } // } - modexCopyPageRegion(mv[3].page, mv[!(mv->video->p)].page, 0/**/, 0/**/, 0, 128, 20, 36); + modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 16, 0, 16, 32); } @@ -859,6 +859,8 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll { sword x = player[pn].x; sword y = player[pn].y; + sword bx = player[pn].x; //buffer's x + sword by = player[pn].y; //buffer's y word dire=32; //direction sword qq; //scroll offset word ls = player[pn].persist_aniframe; @@ -880,11 +882,13 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll //up dire*=player[pn].d; y-=qq; + by-=4; break; case 3: // right dire*=(player[pn].d-2); x+=qq; + bx+=4; break; case 2: break; @@ -892,23 +896,28 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll //down dire*=(player[pn].d-2); y+=qq; + by+=4; break; case 1: //left dire*=(player[pn].d+2); x-=qq; + bx-=4; break; } - //modexCopyPageRegion(pip[!(pip->video->p)].page, pip[3].page, 0, 128, x-4, y-4, 28, 36); + +///*!*/(pip->video->p) +#define PAGENUMB 3 + #ifdef SPRITE // #define FRAME1 PBUFSFUN(pip[1].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA); // #define FRAME2 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); // #define FRAME3 PBUFSFUN(pip[1].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA); // #define FRAME4 PBUFSFUN(pip[1].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); -#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 32, dire, 16, 32, PLAYERBMPDATA); -#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); -#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 16, 32, PLAYERBMPDATA); -#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 16, dire, 16, 32, PLAYERBMPDATA); +#define FRAME1 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 32, dire, 16, 32, PLAYERBMPDATA); +#define FRAME2 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 16, dire, 16, 32, PLAYERBMPDATA); +#define FRAME3 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 0, dire, 16, 32, PLAYERBMPDATA); +#define FRAME4 PBUFSFUN(pip[PAGENUMB].page, 0, 0, 16, dire, 16, 32, PLAYERBMPDATA); #else #define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 2+dire); #define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+dire); @@ -917,11 +926,13 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll #endif if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 36); + else modexCopyPageRegion(pip[3].page, pip[0].page, bx, by, 0, 0, 16, 32); //modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height); //modexCopyPageRegion(pip[3].page, pip[!(pip->video->p)].page, x-4, y-4, 0, 128, 28, 36); /*modexCopyPageRegion(pip[pip->video->p].page, pip[!(pip->video->p)].page, x-4, y-4, x-4, y-4, 28, 36);*/ // else modexCopyPageRegion(pip[1].page, pip[0].page, x-4, y-4, x-4, y-4, 28, 40); +//delay(10); switch(ls) { case 1: @@ -941,6 +952,8 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll // if(3>ls && ls>=2) { FRAME2 }else // if(4>ls && ls>=3) { FRAME3 }else // if(5>ls && ls>=4) { FRAME4 } + modexCopyPageRegion(pip[0].page, pip[3].page, 0, 0, x, y, 16, 32); + printf("x=%d y=%d bx=%d by=%d\n", x, y, bx, by); pip->video->r=1; //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); //modexClearRegion(top->page, 66, 66, 2, 40, 0); diff --git a/src/scroll.c b/src/scroll.c index ff380454..6cb59b46 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -193,8 +193,6 @@ void main(int argc, char *argv[]) IN_initplayer(&player, 0); //IN_initplayer(&player, 1); - modexDrawSprite(mv[0].page, 16, 16, p); - modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data)); #ifndef SPRITE modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);