From: sparky4 Date: Fri, 26 Jun 2015 16:02:48 +0000 (-0500) Subject: wwwww X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=655913f0313102c92ca9e817262cb38ac4fe96c6;p=16.git wwwww modified: src/lib/modex16.c modified: src/lib/modex16.h modified: src/scroll.c --- diff --git a/src/lib/modex16.c b/src/lib/modex16.c index 1f2b58b0..df5a23e9 100644 --- a/src/lib/modex16.c +++ b/src/lib/modex16.c @@ -958,67 +958,3 @@ modexWaitBorder() { /* spin */ } } - -/***************************************************************************** -find 8x8 font in VGA BIOS ROM -*****************************************************************************/ -byte far *bios_8x8_font(void) -{ - byte far *font; - regs_t regs; - -/* use BIOS INT 10h AX=1130h to find font #3 (8x8) in ROM */ - memset(®s, 0, sizeof(regs)); /* for Watcom C */ - regs.w.ax = 0x1130; - regs.w.bx = 0x0300; - intr(0x10, ®s); - font = (byte far *)MK_FP(regs.w.es, regs.w.bp); - return font; -} - -/***************************************************************************** -*****************************************************************************/ -void bputs(page_t *pee, int x, int y, const byte far *s) -{ - //int i, skip; - byte far *font; - byte far *font_pntr; - //byte c, temp; - - font = bios_8x8_font(); - //skip = 2 - ((pee->width/4) << 3); - //printf("font=%Fp\n", font); - for(; *s != '\0'; s++) - { - //src.raster = font + 8 * (*s); - //BLOODY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111!!!11!!11!111!11!!1111!!111!11!!1!!!11!11!!1!!111!11!! -// (*(bmp->data)) = (*(font + 8 * (*s))); - font_pntr = font + 8 * (*s); -// font_pntr = font + (c << 3); -// i=8; -// while (i--) { -// temp = *font_pntr++; -// outpw(SC_INDEX, text_mask[temp & 0x0F]); - //*vga_ptr++ = color; - -// outpw(SC_INDEX, text_mask[temp >> 4]); - //*vga_ptr-- = color; - //vga_ptr += widthBytes; -// } - - //printf("fontoffset=%Fp\n", font + 8 * (*s)); - //printf("*fontoffset=%s\n", *(font + 8 * (*s))); - //printf("w.data=%Fp\n", (w.data)); - //printf("*w.data=%s\n", *(w.data)); - //blit1(&src, bmp, x, y); -// modexDrawSprite(page, x, y, bmp); -// modexDrawBmp(page, x, y, bmp); -// printf("%x\n", (*(font + 8 * (*s)))); - //_fmemset(VGA, *(font + 8 * (*s)), _msize(font)); - //draw text?!?! wwww - - modexClearRegion(pee, x, y, 8, 8, 4); -// x += 8; - } -// printf("\n"); -} diff --git a/src/lib/modex16.h b/src/lib/modex16.h index 0c3b5081..e25405d0 100644 --- a/src/lib/modex16.h +++ b/src/lib/modex16.h @@ -93,8 +93,6 @@ void modexPalUpdate1(byte *p); void modexPalUpdate0(byte *p); void chkcolor(bitmap_t *bmp, word *q, word *a, word *aa, word *z, word *i/*, word *offset*/); void modexWaitBorder(); -byte far *bios_8x8_font(void); -void bputs(page_t *pee, int x, int y, const byte far *s); /* -======================= Constants & Vars ==========================- */ extern byte far* VGA; /* The VGA Memory */ diff --git a/src/scroll.c b/src/scroll.c index 65929b5a..ea72555b 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -20,963 +20,959 @@ * */ -#include "src/lib/dos_kb.h" -#include "src/lib/mapread.h" -#include "src/lib/wcpu/wcpu.h" -#include "src/lib/planar.h" -//====#include "src\lib\ems.c" - -//word far *clock= (word far*) 0x046C; /* 18.2hz clock */ - -//optimize scroll*!!!! - -typedef struct { - map_t *map; - page_t *page; - int tx; //appears to be the top left tile position on the viewable screen map - int ty; //appears to be the top left tile position on the viewable screen map - word dxThresh; //???? - word dyThresh; //???? -} map_view_t; - -typedef struct { - int x; //player exact position on the viewable map - int y; //player exact position on the viewable map - int tx; //player tile position on the viewable map - int ty; //player tile position on the viewable map - int triggerx; //player's trigger box tile position on the viewable map - int triggery; //player's trigger box tile position on the viewable map - int setx; //NOT USED YET! player sprite sheet set on the image x - int sety; //NOT USED YET! player sprite sheet set on the image y - word q; //loop variable - word d; //direction - bitmap_t data; //supposively the sprite sheet data - int hp; //hitpoints of the player +#include "src/lib/dos_kb.h" +#include "src/lib/mapread.h" +#include "src/lib/wcpu/wcpu.h" +#include "src/lib/planar.h" +//====#include "src\lib\ems.c" + +//word far *clock= (word far*) 0x046C; /* 18.2hz clock */ + +//optimize scroll*!!!! + +typedef struct { + map_t *map; + page_t *page; + int tx; //appears to be the top left tile position on the viewable screen map + int ty; //appears to be the top left tile position on the viewable screen map + word dxThresh; //???? + word dyThresh; //???? +} map_view_t; + +typedef struct { + int x; //player exact position on the viewable map + int y; //player exact position on the viewable map + int tx; //player tile position on the viewable map + int ty; //player tile position on the viewable map + int triggerx; //player's trigger box tile position on the viewable map + int triggery; //player's trigger box tile position on the viewable map + int setx; //NOT USED YET! player sprite sheet set on the image x + int sety; //NOT USED YET! player sprite sheet set on the image y + word q; //loop variable + word d; //direction + bitmap_t data; //supposively the sprite sheet data + int hp; //hitpoints of the player } actor_t; typedef struct { map_view_t *mv; -} map_view_db_t; - -map_t allocMap(int w, int h); -void initMap(map_t *map); -void mapScrollRight(map_view_t *mv, byte offset, word id); -void mapScrollLeft(map_view_t *mv, byte offest, word id); -void mapScrollUp(map_view_t *mv, byte offset, word id); -void mapScrollDown(map_view_t *mv, byte offset, word id); -void mapGoTo(map_view_t *mv, int tx, int ty); -void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); -void mapDrawRow(map_view_t *mv, int tx, int ty, word y); -void mapDrawCol(map_view_t *mv, int tx, int ty, word x); -void qclean(); -void pdump(map_view_t *pee); +} map_view_db_t; + +map_t allocMap(int w, int h); +void initMap(map_t *map); +void mapScrollRight(map_view_t *mv, byte offset, word id); +void mapScrollLeft(map_view_t *mv, byte offest, word id); +void mapScrollUp(map_view_t *mv, byte offset, word id); +void mapScrollDown(map_view_t *mv, byte offset, word id); +void mapGoTo(map_view_t *mv, int tx, int ty); +void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); +void mapDrawRow(map_view_t *mv, int tx, int ty, word y); +void mapDrawCol(map_view_t *mv, int tx, int ty, word x); +void qclean(); +void pdump(map_view_t *pee); void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp); - -#define TILEWH 16 -#define QUADWH TILEWH/2 -#define SPEED 4 -//#define LOOPMAX (TILEWH/SPEED) - -//place holder definitions -//#define MAPX 200 -//#define MAPY 150 -//#define TRIGGX 10 -//#define TRIGGY 9 - -void main() { -//++++ size_t oldfreemem=GetFreeSize(); - /*long emmhandle; - long emsavail; - char teststr[80];*/ - word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning! - int i; - static word paloffset=0; - bitmap_t ptmp;//, npctmp; // player sprite - planar_buf_t *p; - const char *cpus; - static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ - page_t screen, screen2, screen3; - map_t map; - map_view_t mv[3];//mv, mv2, mv3; + +#define TILEWH 16 +#define QUADWH TILEWH/2 +#define SPEED 4 +//#define LOOPMAX (TILEWH/SPEED) + +//place holder definitions +//#define MAPX 200 +//#define MAPY 150 +//#define TRIGGX 10 +//#define TRIGGY 9 + +void main() { +//++++ size_t oldfreemem=GetFreeSize(); + /*long emmhandle; + long emsavail; + char teststr[80];*/ + word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning! + int i; + static word paloffset=0; + bitmap_t ptmp;//, npctmp; // player sprite + planar_buf_t *p; + const char *cpus; + static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ + page_t screen, screen2, screen3; + map_t map; + map_view_t mv[3];//mv, mv2, mv3; map_view_t *bg, *spri, *mask;//, *tmp; //map_view_db_t pgid[4]; - byte *dpal, *gpal; - byte *ptr; - byte *mappalptr; - actor_t player; -// bitmap_t font; - //actor_t npc0; - -// atexit(qclean()); - /*if(!emmtest()) - { - printf("Expanded memory is not present\n"); - exit(0); - } - - if(!emmok()) - { - printf("Expanded memory manager is not present\n"); - exit(0); - } - - emsavail = emmavail(); - if(emsavail == -1) - { - printf("Expanded memory manager error\n"); - exit(0); - } - printf("There are %ld pages available\n",emsavail); - - if((emmhandle = emmalloc(emsavail)) < 0) - { - printf("Insufficient pages available\n"); - exit(0); - }*/ - - /* create the map */ -//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); -//0000 fprintf(stderr, "testing~\n"); - loadmap("data/test.map", &map); -//0000 fprintf(stderr, "yay map loaded~~\n"); -//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly - //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); -//---- initMap(&map); - mv[0].map = ↦ - mv[1].map = ↦ - mv[2].map = ↦ - - /* draw the tiles */ - ptr = map.data; - mappalptr = map.tiles->data->palette; - /* data */ -//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); - ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite -// font = bitmapLoadPcx("data/font.pcx"); - //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite - - /* create the planar buffer */ -//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); - p = planar_buf_from_bitmap(&ptmp); -//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); - - /*if(isEMS()) - { - XMOVE mm; - mm.length=sizeof(map); - mm.sourceH=0; - mm.sourceOff=(long)↦ - mm.destH=emmhandle; - mm.destOff=1; - //halp! - ist = move_emem(&mm); - printf("%d\n", coretotalEMS()); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - //printf("%d\n", emmhandle); - } - - if(isEMS()) - { - XMOVE mm; - mm.length=emmhandle; - mm.sourceH=0; - mm.sourceOff=(long)&ptmp; - mm.destH=emmhandle; - mm.destOff=0; - //halp! - ist = move_emem(&mm); - printf("%d\n", coretotalEMS()); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - //printf("%d\n", emmhandle); - } -*/ - - /* save the palette */ - dpal = modexNewPal(); - modexPalSave(dpal); - modexFadeOff(4, dpal); - - setkb(1); - modexEnter(); - modexPalBlack(); //reset the palette~ -// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); - ptmp.offset=(paloffset/3); - modexPalUpdate(&ptmp, &paloffset, 0, 0); - //printf(" %d\n", sizeof(ptmp.data)); - //printf("1: %d\n", paloffset); - map.tiles->data->offset=(paloffset/3); - //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0); - printf("\n====\n"); - printf("0 paloffset= %d\n", paloffset/3); - printf("====\n\n"); - gpal = modexNewPal(); - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexPalBlack(); //so player will not see loadings~ - - /* setup camera and screen~ */ - screen = modexDefaultPage(); - screen.width += (TILEWH*2); - screen.height += (TILEWH*2);//+QUADWH; - mv[0].page = &screen; - screen2 = modexNextPage(mv[0].page); - mv[1].page = &screen2; - screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww - //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww - mv[2].page = &screen3; - - /* set up paging */ - bg = &mv[0]; - spri = &mv[1]; + byte *dpal, *gpal; + byte *ptr; + byte *mappalptr; + actor_t player; + //actor_t npc0; + +// atexit(qclean()); + /*if(!emmtest()) + { + printf("Expanded memory is not present\n"); + exit(0); + } + + if(!emmok()) + { + printf("Expanded memory manager is not present\n"); + exit(0); + } + + emsavail = emmavail(); + if(emsavail == -1) + { + printf("Expanded memory manager error\n"); + exit(0); + } + printf("There are %ld pages available\n",emsavail); + + if((emmhandle = emmalloc(emsavail)) < 0) + { + printf("Insufficient pages available\n"); + exit(0); + }*/ + + /* create the map */ +//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); +//0000 fprintf(stderr, "testing~\n"); + loadmap("data/test.map", &map); +//0000 fprintf(stderr, "yay map loaded~~\n"); +//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); +//---- initMap(&map); + mv[0].map = ↦ + mv[1].map = ↦ + mv[2].map = ↦ + + /* draw the tiles */ + ptr = map.data; + mappalptr = map.tiles->data->palette; + /* data */ +//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); + ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite + //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite + + /* create the planar buffer */ +//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); + p = planar_buf_from_bitmap(&ptmp); +//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); + + /*if(isEMS()) + { + XMOVE mm; + mm.length=sizeof(map); + mm.sourceH=0; + mm.sourceOff=(long)↦ + mm.destH=emmhandle; + mm.destOff=1; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } + + if(isEMS()) + { + XMOVE mm; + mm.length=emmhandle; + mm.sourceH=0; + mm.sourceOff=(long)&ptmp; + mm.destH=emmhandle; + mm.destOff=0; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } +*/ + + /* save the palette */ + dpal = modexNewPal(); + modexPalSave(dpal); + modexFadeOff(4, dpal); + + setkb(1); + modexEnter(); + modexPalBlack(); //reset the palette~ +// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); + ptmp.offset=(paloffset/3); + modexPalUpdate(&ptmp, &paloffset, 0, 0); + //printf(" %d\n", sizeof(ptmp.data)); + //printf("1: %d\n", paloffset); + map.tiles->data->offset=(paloffset/3); + //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0); + printf("\n====\n"); + printf("0 paloffset= %d\n", paloffset/3); + printf("====\n\n"); + gpal = modexNewPal(); + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexPalBlack(); //so player will not see loadings~ + + /* setup camera and screen~ */ + screen = modexDefaultPage(); + screen.width += (TILEWH*2); + screen.height += (TILEWH*2);//+QUADWH; + mv[0].page = &screen; + screen2 = modexNextPage(mv[0].page); + mv[1].page = &screen2; + screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww + //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww + mv[2].page = &screen3; + + /* set up paging */ + bg = &mv[0]; + spri = &mv[1]; mask = &mv[2]; - -//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(bg, 0, 0); - mapGoTo(spri, 0, 0); - //mapGoTo(mask, 0, 0); - - //TODO: put player in starting position of spot - //default player position on the viewable map - player.tx = bg->tx + 10; - player.ty = bg->ty + 8; - player.x = player.tx*TILEWH; - player.y = player.ty*TILEWH; - player.triggerx = player.tx; - player.triggery = player.ty+1; - player.q=1; - player.d=0; - player.hp=4; - //npc - /*npc0.tx = bg->tx + 1; - npc0.ty = bg->ty + 1; - npc0.x = npc0.tx*TILEWH; - npc0.y = npc0.ty*TILEWH; - npc0.triggerx = npc0.tx; - npc0.triggery = npc0.ty+1; - npc0.q=1; - npc0.d=0; - modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - - modexShowPage(spri->page); + +//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen + mapGoTo(bg, 0, 0); + mapGoTo(spri, 0, 0); + //mapGoTo(mask, 0, 0); + + //TODO: put player in starting position of spot + //default player position on the viewable map + player.tx = bg->tx + 10; + player.ty = bg->ty + 8; + player.x = player.tx*TILEWH; + player.y = player.ty*TILEWH; + player.triggerx = player.tx; + player.triggery = player.ty+1; + player.q=1; + player.d=0; + player.hp=4; + //npc + /*npc0.tx = bg->tx + 1; + npc0.ty = bg->ty + 1; + npc0.x = npc0.tx*TILEWH; + npc0.y = npc0.ty*TILEWH; + npc0.triggerx = npc0.tx; + npc0.triggery = npc0.ty+1; + npc0.q=1; + npc0.d=0; + modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + + modexShowPage(spri->page); // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); - modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); - modexFadeOn(4, gpal); - while(!keyp(1) && player.hp>0) - { - //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square - //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; - - //player movement - //TODO: make movement into a function! - if(!panswitch){ - //right movement - if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) - { - if(player.d == 0){ player.d = 2; } - if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && - !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); + modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); + modexFadeOn(4, gpal); + while(!keyp(1) && player.hp>0) + { + //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction + //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map + #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + + //player movement + //TODO: make movement into a function! + if(!panswitch){ + //right movement + if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) + { + if(player.d == 0){ player.d = 2; } + if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && + !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! + { + if(player.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollRight(mv, SPEED, 0); + mapScrollRight(mv, SPEED, 0); mapScrollRight(mv, SPEED, 1); - //mapScrollRight(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx++; } - } - else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.x+=SPEED; - //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx++; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx+1; - player.triggery = player.ty; - } - - //left movement - if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) - { - if(player.d == 0){ player.d = 4; } - if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && - !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollLeft(mv, SPEED, 0); - mapScrollLeft(mv, SPEED, 1); - //mapScrollLeft(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx--; } - } - else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.x-=SPEED; - //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx--; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx-1; - player.triggery = player.ty; - } - - //down movement - if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) - { - if(player.d == 0){ player.d = 3; } - if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && - !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); + //mapScrollRight(mask, SPEED); + modexShowPage(spri->page); + player.q++; + } else { player.q = 1; player.d = 0; player.tx++; } + } + else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + { + if(player.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME; + player.x+=SPEED; + //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + modexShowPage(spri->page); + player.q++; + } else { player.q = 1; player.d = 0; player.tx++; } + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); + modexShowPage(spri->page); + player.d = 0; + } + player.triggerx = player.tx+1; + player.triggery = player.ty; + } + + //left movement + if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) + { + if(player.d == 0){ player.d = 4; } + if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && + !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! + { + if(player.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + mapScrollLeft(mv, SPEED, 0); + mapScrollLeft(mv, SPEED, 1); + //mapScrollLeft(mask, SPEED); + modexShowPage(spri->page); + player.q++; + } else { player.q = 1; player.d = 0; player.tx--; } + } + else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + { + if(player.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME; + player.x-=SPEED; + //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + modexShowPage(spri->page); + player.q++; + } else { player.q = 1; player.d = 0; player.tx--; } + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); + modexShowPage(spri->page); + player.d = 0; + } + player.triggerx = player.tx-1; + player.triggery = player.ty; + } + + //down movement + if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) + { + if(player.d == 0){ player.d = 3; } + if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && + !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! + { + if(player.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollDown(mv, SPEED, 0); - mapScrollDown(mv, SPEED, 1); - //mapScrollDown(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.ty++; } - } - else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.y+=SPEED; - //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.ty++; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx; - player.triggery = player.ty+1; - } - - //up movement - if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) - { - if(player.d == 0){ player.d = 1; } - if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && - !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); + mapScrollDown(mv, SPEED, 0); + mapScrollDown(mv, SPEED, 1); + //mapScrollDown(mask, SPEED); + modexShowPage(spri->page); + player.q++; + } else { player.q = 1; player.d = 0; player.ty++; } + } + else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + { + if(player.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME; + player.y+=SPEED; + //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + modexShowPage(spri->page); + player.q++; + } else { player.q = 1; player.d = 0; player.ty++; } + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + modexShowPage(spri->page); + player.d = 0; + } + player.triggerx = player.tx; + player.triggery = player.ty+1; + } + + //up movement + if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) + { + if(player.d == 0){ player.d = 1; } + if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && + !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! + { + if(player.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME; + //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollUp(mv, SPEED, 0); - mapScrollUp(mv, SPEED, 1); - //mapScrollUp(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.ty--; } - } - else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.y-=SPEED; - //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); - modexShowPage(spri->page); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - player.q++; - } else { player.q = 1; player.d = 0; player.ty--; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx; - player.triggery = player.ty-1; - } -}else{ -//88 switch! - //right movement - if((keyp(77) && !keyp(75) && pand == 0) || pand == 2) - { - if(pand == 0){ pand = 2; } - if(panq<=(TILEWH/SPEED)) - { - switch(panpagenum) - { - case 0: - //bg - bg->page->dx++; - modexShowPage(bg->page); - break; - case 1: - //spri - spri->page->dx++; - modexShowPage(spri->page); - break; - case 2: - //fg - mask->page->dx++; - modexShowPage(mask->page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } - //left movement - if((keyp(75) && !keyp(77) && pand == 0) || pand == 4) - { - if(pand == 0){ pand = 4; } - if(panq<=(TILEWH/SPEED)) - { - switch(panpagenum) - { - case 0: - //bg - bg->page->dx--; - modexShowPage(bg->page); - break; - case 1: - //spri - spri->page->dx--; - modexShowPage(spri->page); - break; - case 2: - //fg - mask->page->dx--; - modexShowPage(mask->page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } - //down movement - if((keyp(72) && !keyp(80) && pand == 0) || pand == 3) - { - if(pand == 0){ pand = 3; } - if(panq<=(TILEWH/SPEED)) - { - switch(panpagenum) - { - case 0: - //bg - bg->page->dy--; - modexShowPage(bg->page); - break; - case 1: - //spri - spri->page->dy--; - modexShowPage(spri->page); - break; - case 2: - //fg - mask->page->dy--; - modexShowPage(mask->page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } - //up movement - if((keyp(80) && !keyp(72) && pand == 0) || pand == 1) - { - if(pand == 0){ pand = 1; } - if(panq<=(TILEWH/SPEED)) - { - switch(panpagenum) - { - case 0: - //bg - bg->page->dy++; - modexShowPage(bg->page); - break; - case 1: - //spri - spri->page->dy++; - modexShowPage(spri->page); - break; - case 2: - //fg - mask->page->dy++; - modexShowPage(mask->page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } -} - - //the scripting stuf.... - - //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) - if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) - { - short i; - for(i=800; i>=400; i--) - { - sound(i); - } - nosound(); - } - if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } - //debugging binds! - //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } - if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; } - if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; } - if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; } - if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10 - if(keyp(25)){ pdump(bg); pdump(spri); } //p - if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); } - if(keyp(22)){ - paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0); - printf("1paloffset = %d\n", paloffset/3); - modexPalUpdate(map.tiles->data, &paloffset, 0, 0); - printf("2paloffset = %d\n", paloffset/3); - pdump(bg); pdump(spri); } - //pan switch - if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 - //TSR - if(keyp(87)) //f11 - { - modexLeave(); - setkb(0); - __asm - { - mov ah,31h - int 21h - } - } - - if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! - - } - - /* fade back to text mode */ - /* but 1st lets save the game palette~ */ - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexFadeOff(4, gpal); - modexLeave(); - setkb(0); - printf("Project 16 scroll.exe\n"); - printf("tx: %d\n", bg->tx); - printf("ty: %d\n", bg->ty); - printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y); - //if(player.hp==0) printf("%d wwww\n", player.y+8); - //else printf("\nplayer.y: %d\n", player.y); - printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); - printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); - printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); - printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); - printf("palette offset: %d\n", paloffset/3); -//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize()); -//++++ printf("Total free: %zu\n", GetFreeSize()); - printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); - printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); - printf("Screen: %dx", screen.width); printf("%d\n", screen.height); - printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); - //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]); - //xmsfree(&map); - //xmsfree(bg); - //xmsfree(spri); - //xmsfree(mask); - //xmsreport(); - //emmclose(emmhandle); - printf("%Fp\n", bios_8x8_font()); - //printf("%c\n", *bios_8x8_font()); - switch(detectcpu()) - { - case 0: cpus = "8086/8088 or 186/88"; break; - case 1: cpus = "286"; break; - case 2: cpus = "386 or newer"; break; - default: cpus = "internal error"; break; - } - printf("detected CPU type: %s\n", cpus); - modexFadeOn(4, dpal); -} - - -map_t -allocMap(int w, int h) { - map_t result; - - result.width =w; - result.height=h; - result.data = malloc(sizeof(byte) * w * h); - //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); - /*if(isEMS() || checkEMS()) - { - XMOVE mm; - //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) - mm.length=sizeof(result); - mm.sourceH=0; - mm.sourceOff=ptr2long(&result); - mm.destH=emmhandle; - mm.destOff=0; - ist = move_emem(&mm); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - printf("%d\n", coretotalEMS()); - }*/ - - return result; -} - -void -initMap(map_t *map) { - /* just a place holder to fill out an alternating pattern */ - int x, y, xx, yy; - int i, q; -// int tile = 1; - //if(!isEMS() || !checkEMS()) -// map->tiles = malloc(sizeof(tiles_t)); - //else - // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); - - /* create the tile set */ - //if(!isEMS() || !checkEMS()) -// map->tiles->data = malloc(sizeof(bitmap_t)); - //else - // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); -// map->tiles->data->width = (TILEWH/**2*/); -// map->tiles->data->height= TILEWH; - //if(!isEMS() || !checkEMS()) -// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - //else - // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); -// map->tiles->tileHeight = TILEWH; -// map->tiles->tileWidth =TILEWH; -// map->tiles->rows = 1; -// map->tiles->cols = 1;//2; - - /*q=0; - //for(y=0; yheight; y++) { - //for(x=0; xwidth; x++) { - i=0; - for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24; -// printf("[%d]", map->tiles->data->data[i]); - //}else{ - //map->tiles->data->data[i] = map->data[q];//0;//0x34; - //printf("]%d[==[%d]", i, map->tiles->data->data[i]); - //} - i++; - } -// printf("\n"); - } -// printf("[%d]", map->data[q]); - q++; -// } - //printf("\n\n"); -// }*/ - - /*i=0; - for(y=0; yheight; y++) { - for(x=0; xwidth; x++) { -// map->data[i]=255; - printf("[%d]", map->data[i]); - //tile = tile ? 0 : 1; - i++; - } - //tile = tile ? 0 : 1; - }*/ + mapScrollUp(mv, SPEED, 0); + mapScrollUp(mv, SPEED, 1); + //mapScrollUp(mask, SPEED); + modexShowPage(spri->page); + player.q++; + } else { player.q = 1; player.d = 0; player.ty--; } + } + else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + { + if(player.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME; + player.y-=SPEED; + //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); + modexShowPage(spri->page); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + player.q++; + } else { player.q = 1; player.d = 0; player.ty--; } + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp); + modexShowPage(spri->page); + player.d = 0; + } + player.triggerx = player.tx; + player.triggery = player.ty-1; + } +}else{ +//88 switch! + //right movement + if((keyp(77) && !keyp(75) && pand == 0) || pand == 2) + { + if(pand == 0){ pand = 2; } + if(panq<=(TILEWH/SPEED)) + { + switch(panpagenum) + { + case 0: + //bg + bg->page->dx++; + modexShowPage(bg->page); + break; + case 1: + //spri + spri->page->dx++; + modexShowPage(spri->page); + break; + case 2: + //fg + mask->page->dx++; + modexShowPage(mask->page); + break; + } + panq++; + } else { panq = 1; pand = 0; } + } + //left movement + if((keyp(75) && !keyp(77) && pand == 0) || pand == 4) + { + if(pand == 0){ pand = 4; } + if(panq<=(TILEWH/SPEED)) + { + switch(panpagenum) + { + case 0: + //bg + bg->page->dx--; + modexShowPage(bg->page); + break; + case 1: + //spri + spri->page->dx--; + modexShowPage(spri->page); + break; + case 2: + //fg + mask->page->dx--; + modexShowPage(mask->page); + break; + } + panq++; + } else { panq = 1; pand = 0; } + } + //down movement + if((keyp(72) && !keyp(80) && pand == 0) || pand == 3) + { + if(pand == 0){ pand = 3; } + if(panq<=(TILEWH/SPEED)) + { + switch(panpagenum) + { + case 0: + //bg + bg->page->dy--; + modexShowPage(bg->page); + break; + case 1: + //spri + spri->page->dy--; + modexShowPage(spri->page); + break; + case 2: + //fg + mask->page->dy--; + modexShowPage(mask->page); + break; + } + panq++; + } else { panq = 1; pand = 0; } + } + //up movement + if((keyp(80) && !keyp(72) && pand == 0) || pand == 1) + { + if(pand == 0){ pand = 1; } + if(panq<=(TILEWH/SPEED)) + { + switch(panpagenum) + { + case 0: + //bg + bg->page->dy++; + modexShowPage(bg->page); + break; + case 1: + //spri + spri->page->dy++; + modexShowPage(spri->page); + break; + case 2: + //fg + mask->page->dy++; + modexShowPage(mask->page); + break; + } + panq++; + } else { panq = 1; pand = 0; } + } +} + + //the scripting stuf.... + + //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + { + short i; + for(i=800; i>=400; i--) + { + sound(i); + } + nosound(); + } + if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } + //debugging binds! + //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } + if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; } + if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; } + if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; } + if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10 + if(keyp(25)){ pdump(bg); pdump(spri); } //p + if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); } + if(keyp(22)){ + paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0); + printf("1paloffset = %d\n", paloffset/3); + modexPalUpdate(map.tiles->data, &paloffset, 0, 0); + printf("2paloffset = %d\n", paloffset/3); + pdump(bg); pdump(spri); } + //pan switch + if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 + //TSR + if(keyp(87)) //f11 + { + modexLeave(); + setkb(0); + __asm + { + mov ah,31h + int 21h + } + } + + if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! + + } + + /* fade back to text mode */ + /* but 1st lets save the game palette~ */ + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexFadeOff(4, gpal); + modexLeave(); + setkb(0); + printf("Project 16 scroll.exe\n"); + printf("tx: %d\n", bg->tx); + printf("ty: %d\n", bg->ty); + printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y); + //if(player.hp==0) printf("%d wwww\n", player.y+8); + //else printf("\nplayer.y: %d\n", player.y); + printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); + printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); + printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); + printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); + printf("palette offset: %d\n", paloffset/3); +//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize()); +//++++ printf("Total free: %zu\n", GetFreeSize()); + printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); + printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); + printf("Screen: %dx", screen.width); printf("%d\n", screen.height); + printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); + //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]); + //xmsfree(&map); + //xmsfree(bg); + //xmsfree(spri); + //xmsfree(mask); + //xmsreport(); + //emmclose(emmhandle); + switch(detectcpu()) + { + case 0: cpus = "8086/8088 or 186/88"; break; + case 1: cpus = "286"; break; + case 2: cpus = "386 or newer"; break; + default: cpus = "internal error"; break; + } + printf("detected CPU type: %s\n", cpus); + modexFadeOn(4, dpal); +} + + +map_t +allocMap(int w, int h) { + map_t result; + + result.width =w; + result.height=h; + result.data = malloc(sizeof(byte) * w * h); + //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); + /*if(isEMS() || checkEMS()) + { + XMOVE mm; + //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) + mm.length=sizeof(result); + mm.sourceH=0; + mm.sourceOff=ptr2long(&result); + mm.destH=emmhandle; + mm.destOff=0; + ist = move_emem(&mm); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + printf("%d\n", coretotalEMS()); + }*/ + + return result; +} + +void +initMap(map_t *map) { + /* just a place holder to fill out an alternating pattern */ + int x, y, xx, yy; + int i, q; +// int tile = 1; + //if(!isEMS() || !checkEMS()) +// map->tiles = malloc(sizeof(tiles_t)); + //else + // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); + + /* create the tile set */ + //if(!isEMS() || !checkEMS()) +// map->tiles->data = malloc(sizeof(bitmap_t)); + //else + // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); +// map->tiles->data->width = (TILEWH/**2*/); +// map->tiles->data->height= TILEWH; + //if(!isEMS() || !checkEMS()) +// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + //else + // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); +// map->tiles->tileHeight = TILEWH; +// map->tiles->tileWidth =TILEWH; +// map->tiles->rows = 1; +// map->tiles->cols = 1;//2; + + /*q=0; + //for(y=0; yheight; y++) { + //for(x=0; xwidth; x++) { + i=0; + for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24; +// printf("[%d]", map->tiles->data->data[i]); + //}else{ + //map->tiles->data->data[i] = map->data[q];//0;//0x34; + //printf("]%d[==[%d]", i, map->tiles->data->data[i]); + //} + i++; + } +// printf("\n"); + } +// printf("[%d]", map->data[q]); + q++; +// } + //printf("\n\n"); +// }*/ + + /*i=0; + for(y=0; yheight; y++) { + for(x=0; xwidth; x++) { +// map->data[i]=255; + printf("[%d]", map->data[i]); + //tile = tile ? 0 : 1; + i++; + } + //tile = tile ? 0 : 1; + }*/ } - -void + +void mapScrollRight(map_view_t *mv, byte offset, word id) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dx += offset; - - /* check to see if this changes the tile */ - if(mv[id].page->dx >= mv[id].dxThresh ) { - /* go forward one tile */ - mv[id].tx++; - /* Snap the origin forward */ - mv[id].page->data += 4; - mv[id].page->dx = mv[id].map->tiles->tileWidth; - - /* draw the next column */ - x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth; +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dx += offset; + + /* check to see if this changes the tile */ + if(mv[id].page->dx >= mv[id].dxThresh ) { + /* go forward one tile */ + mv[id].tx++; + /* Snap the origin forward */ + mv[id].page->data += 4; + mv[id].page->dx = mv[id].map->tiles->tileWidth; + + /* draw the next column */ + x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth; if(id==0) mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x); else modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); - } -} - - -void + } +} + + +void mapScrollLeft(map_view_t *mv, byte offset, word id) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dx -= offset; - - /* check to see if this changes the tile */ - if(mv[id].page->dx == 0) { - /* go backward one tile */ - mv[id].tx--; - - /* Snap the origin backward */ - mv[id].page->data -= 4; - mv[id].page->dx = mv[id].map->tiles->tileWidth; - +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dx -= offset; + + /* check to see if this changes the tile */ + if(mv[id].page->dx == 0) { + /* go backward one tile */ + mv[id].tx--; + + /* Snap the origin backward */ + mv[id].page->data -= 4; + mv[id].page->dx = mv[id].map->tiles->tileWidth; + /* draw the next column */ - x= 0; - if(id==0) + x= 0; + if(id==0) mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0); else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); - } -} - - -void + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); + } +} + + +void mapScrollUp(map_view_t *mv, byte offset, word id) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dy -= offset; - - /* check to see if this changes the tile */ - if(mv[id].page->dy == 0 ) { - /* go down one tile */ - mv[id].ty--; - /* Snap the origin downward */ - mv[id].page->data -= mv[id].page->width*4; - mv[id].page->dy = mv[id].map->tiles->tileHeight; - - /* draw the next row */ - y= 0; - if(id==0) +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dy -= offset; + + /* check to see if this changes the tile */ + if(mv[id].page->dy == 0 ) { + /* go down one tile */ + mv[id].ty--; + /* Snap the origin downward */ + mv[id].page->data -= mv[id].page->width*4; + mv[id].page->dy = mv[id].map->tiles->tileHeight; + + /* draw the next row */ + y= 0; + if(id==0) mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0); - else + else modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); - } -} - - -void + } +} + + +void mapScrollDown(map_view_t *mv, byte offset, word id) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dy += offset; - - /* check to see if this changes the tile */ - if(mv[id].page->dy >= mv[id].dyThresh ) { - /* go down one tile */ - mv[id].ty++; - /* Snap the origin downward */ - mv[id].page->data += mv[id].page->width*4; - mv[id].page->dy = mv[id].map->tiles->tileHeight; - - /* draw the next row */ - y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight; - if(id==0) +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dy += offset; + + /* check to see if this changes the tile */ + if(mv[id].page->dy >= mv[id].dyThresh ) { + /* go down one tile */ + mv[id].ty++; + /* Snap the origin downward */ + mv[id].page->data += mv[id].page->width*4; + mv[id].page->dy = mv[id].map->tiles->tileHeight; + + /* draw the next row */ + y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight; + if(id==0) mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y); else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); - } -} - - -void -mapGoTo(map_view_t *mv, int tx, int ty) { - int px, py; - unsigned int i; - - /* set up the coordinates */ - mv->tx = tx; - mv->ty = ty; - mv->page->dx = mv->map->tiles->tileWidth; - mv->page->dy = mv->map->tiles->tileHeight; - - /* set up the thresholds */ - mv->dxThresh = mv->map->tiles->tileWidth * 2; - mv->dyThresh = mv->map->tiles->tileHeight * 2; - - /* draw the tiles */ - modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); - py=0; - i=mv->ty * mv->map->width + mv->tx; - for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { - mapDrawRow(mv, tx-1, ty, py); - i+=mv->map->width - tx; - } -} - - -void -mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { - word rx; - word ry; - //if(i==0) i=2; - if(i==0) - { - //wwww - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! - } - else - { - rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); - ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); -////0000 printf("i=%d\n", i); - //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); - modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); - } -} - - -void -mapDrawRow(map_view_t *mv, int tx, int ty, word y) { - word x; - int i; - - /* the position within the map array */ - i=ty * mv->map->width + tx; - for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i++; /* next! */ - } -} - -void -mapDrawCol(map_view_t *mv, int tx, int ty, word x) { - int y; - int i; - - /* location in the map array */ - i=ty * mv->map->width + tx; - - /* We'll copy all of the columns in the screen, - i + 1 row above and one below */ - for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; - } -} - -void qclean() -{ - modexLeave(); - setkb(0); -} - -void pdump(map_view_t *pee) -{ - int mult=(QUADWH); - int palq=(mult)*TILEWH; - int palcol=0; - int palx, paly; - for(paly=0; palypage, palx+TILEWH, paly+TILEWH, mult, mult, palcol); - palcol++; - } - } -} - -void -animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp) -{ - sword dire=32*d; //direction - sword qq; //scroll offset - - if(scrolloffsetswitch==0) qq = 0; - else qq = ((lp)*SPEED); - switch (d) - { - case 0: - //up - x=x-4; - y=y-qq-TILEWH; - break; - case 1: - // right - x=x+qq-4; - y=y-TILEWH; - break; - case 2: - //down - x=x-4; - y=y+qq-TILEWH; - break; - case 3: - //left - x=x-qq-4; - y=y-TILEWH; - break; - } - modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); - if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else - if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else - if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else - if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); } - //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); - //modexClearRegion(top->page, 66, 66, 2, 40, 0); - //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); - //turn this off if XT + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); + } +} + + +void +mapGoTo(map_view_t *mv, int tx, int ty) { + int px, py; + unsigned int i; + + /* set up the coordinates */ + mv->tx = tx; + mv->ty = ty; + mv->page->dx = mv->map->tiles->tileWidth; + mv->page->dy = mv->map->tiles->tileHeight; + + /* set up the thresholds */ + mv->dxThresh = mv->map->tiles->tileWidth * 2; + mv->dyThresh = mv->map->tiles->tileHeight * 2; + + /* draw the tiles */ + modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); + py=0; + i=mv->ty * mv->map->width + mv->tx; + for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { + mapDrawRow(mv, tx-1, ty, py); + i+=mv->map->width - tx; + } +} + + +void +mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { + word rx; + word ry; + //if(i==0) i=2; + if(i==0) + { + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! + } + else + { + rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); + ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); +////0000 printf("i=%d\n", i); + //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); + modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + } +} + + +void +mapDrawRow(map_view_t *mv, int tx, int ty, word y) { + word x; + int i; + + /* the position within the map array */ + i=ty * mv->map->width + tx; + for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) { + /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i++; /* next! */ + } +} + +void +mapDrawCol(map_view_t *mv, int tx, int ty, word x) { + int y; + int i; + + /* location in the map array */ + i=ty * mv->map->width + tx; + + /* We'll copy all of the columns in the screen, + i + 1 row above and one below */ + for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) { + /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i += mv->map->width; + } +} + +void qclean() +{ + modexLeave(); + setkb(0); +} + +void pdump(map_view_t *pee) +{ + int mult=(QUADWH); + int palq=(mult)*TILEWH; + int palcol=0; + int palx, paly; + for(paly=0; palypage, palx+TILEWH, paly+TILEWH, mult, mult, palcol); + palcol++; + } + } +} + +void +animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp) +{ + sword dire=32*d; //direction + sword qq; //scroll offset + + if(scrolloffsetswitch==0) qq = 0; + else qq = ((lp)*SPEED); + switch (d) + { + case 0: + //up + x=x-4; + y=y-qq-TILEWH; + break; + case 1: + // right + x=x+qq-4; + y=y-TILEWH; + break; + case 2: + //down + x=x-4; + y=y+qq-TILEWH; + break; + case 3: + //left + x=x-qq-4; + y=y-TILEWH; + break; + } + modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); + if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else + if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else + if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else + if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); } + //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); + //modexClearRegion(top->page, 66, 66, 2, 40, 0); + //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); + //turn this off if XT //XTif(detectcpu() > 0) - modexWaitBorder(); -} + modexWaitBorder(); +}