From: sparky4 Date: Sat, 13 May 2017 21:19:25 +0000 (-0500) Subject: 16_ca needs huge amounts of work and I should remember what needs to be done soon... X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=66a1439e92efa72d21ca20d40f920f924b642a28;p=16.git 16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] what is mapsegs? --- diff --git a/src/maptest.c b/src/maptest.c index 33c5dcc7..fd966fff 100755 --- a/src/maptest.c +++ b/src/maptest.c @@ -23,7 +23,7 @@ #include #define DUMP -//#define DUMP_MAP +#define DUMP_MAP void main(int argc, char *argv[])