From: sparky4 <sparky4@cock.li> Date: Fri, 24 Jul 2015 21:35:17 +0000 (-0500) Subject: ====scroll.exe coverted and bakapi.exe converted!! this is a major commit! X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=6b585194480dbbfb1ca8ae9d4564418b24e79d48;p=16.git ====scroll.exe coverted and bakapi.exe converted!! this is a major commit! modified: 16.exe modified: 16.hed renamed: scroll.exe -> _scroll.exe modified: bakapi.exe modified: exmmtest.exe modified: fontgfx.exe modified: inputest.exe modified: makefile modified: maptest.exe modified: palettec.exe modified: pcxtest.exe modified: scroll.exe modified: sountest.exe modified: src/bakapi.c modified: src/lib/16_head.h modified: src/lib/16_in.h modified: src/lib/bakapee.c modified: src/lib/bakapee.h modified: src/lib/modex16.c modified: src/lib/modex16.h modified: src/lib/scroll.c modified: src/lib/scroll16.c modified: src/lib/scroll16.h modified: src/scroll.c modified: test.exe modified: test2.exe modified: tsthimem.exe --- diff --git a/16.exe b/16.exe index 755921db..1d6be61b 100644 Binary files a/16.exe and b/16.exe differ diff --git a/16.hed b/16.hed index 26b5fb21..f138c24b 100644 Binary files a/16.hed and b/16.hed differ diff --git a/_scroll.exe b/_scroll.exe new file mode 100644 index 00000000..4052f6db Binary files /dev/null and b/_scroll.exe differ diff --git a/bakapi.exe b/bakapi.exe index 901f024c..4feb2416 100644 Binary files a/bakapi.exe and b/bakapi.exe differ diff --git a/exmmtest.exe b/exmmtest.exe index 16ed980b..a180d7a4 100644 Binary files a/exmmtest.exe and b/exmmtest.exe differ diff --git a/fontgfx.exe b/fontgfx.exe index 3d7992f0..633fbcac 100644 Binary files a/fontgfx.exe and b/fontgfx.exe differ diff --git a/inputest.exe b/inputest.exe index 842c7b7d..37ca5d82 100644 Binary files a/inputest.exe and b/inputest.exe differ diff --git a/makefile b/makefile index abbbd750..82200449 100644 --- a/makefile +++ b/makefile @@ -30,7 +30,7 @@ DOSLIBOBJ = adlib.$(OBJ) midi.$(OBJ) 8254.$(OBJ) 8259.$(OBJ) dos.$(OBJ) cpu.$(OB 16LIBOBJS = bakapee.$(OBJ) 16_in.$(OBJ) 16_mm.$(OBJ) wcpu.$(OBJ) 16_head.$(OBJ) scroll16.$(OBJ) 16_ca.$(OBJ) GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) planar.$(OBJ) 16text.$(OBJ) -TESTEXEC = exmmtest.exe test.exe pcxtest.exe test2.exe palettec.exe maptest.exe fmemtest.exe fonttest.exe fontgfx.exe sountest.exe tsthimem.exe inputest.exe +TESTEXEC = exmmtest.exe test.exe pcxtest.exe test2.exe palettec.exe maptest.exe fmemtest.exe fonttest.exe fontgfx.exe sountest.exe tsthimem.exe inputest.exe scroll.exe #testemm.exe testemm0.exe fonttes0.exe miditest.exe EXEC = 16.exe bakapi.exe $(TESTEXEC) @@ -47,10 +47,11 @@ bakapi.exe: bakapi.$(OBJ) 16.lib # #Test Executables! # -scroll.exe: scroll.$(OBJ) 16.lib mapread.$(OBJ) jsmn.$(OBJ)# dos_kb.$(OBJ) - wcl $(FLAGS) scroll.$(OBJ) 16.lib mapread.$(OBJ) jsmn.$(OBJ)# dos_kb.$(OBJ) +scroll.exe: scroll.$(OBJ) 16.lib mapread.$(OBJ) jsmn.$(OBJ) + wcl $(FLAGS) scroll.$(OBJ) 16.lib mapread.$(OBJ) jsmn.$(OBJ) scroll.$(OBJ): $(SRC)scroll.c wcl $(FLAGS) -c $(SRC)scroll.c + sega.exe: sega.$(OBJ) wcl $(FLAGS) -c sega.$(OBJ) sega.$(OBJ): $(SRC)sega.c diff --git a/maptest.exe b/maptest.exe index 72086a5f..bd0d2852 100644 Binary files a/maptest.exe and b/maptest.exe differ diff --git a/palettec.exe b/palettec.exe index 44c1f731..7cf347c9 100644 Binary files a/palettec.exe and b/palettec.exe differ diff --git a/pcxtest.exe b/pcxtest.exe index e011ca41..34901601 100644 Binary files a/pcxtest.exe and b/pcxtest.exe differ diff --git a/scroll.exe b/scroll.exe index 4052f6db..49eb80da 100644 Binary files a/scroll.exe and b/scroll.exe differ diff --git a/sountest.exe b/sountest.exe index 87ad9cd7..4aa8c2b3 100644 Binary files a/sountest.exe and b/sountest.exe differ diff --git a/src/bakapi.c b/src/bakapi.c index 16ef8956..073ff676 100644 --- a/src/bakapi.c +++ b/src/bakapi.c @@ -1,4 +1,4 @@ -/* Project 16 Source Codeâ¾ +/* Project 16 Source Code~ * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 * * This file is part of Project 16. @@ -28,8 +28,7 @@ void main(int argc, char *argv[]) { - global_game_variables_t gamevars; - bakapee_t bakapee; + static bakapee_t bakapee; page_t screen; word key,d,xpos,ypos,xdir,ydir; int ch=0x0; @@ -42,13 +41,15 @@ main(int argc, char *argv[]) ydir=1; bakapee.xx = rand()&0%SCREEN_WIDTH; bakapee.yy = rand()&0%SCREEN_HEIGHT; - bakapee.gq = LGQ; + bakapee.qq = 0; + bakapee.gq = 0; bakapee.sx=0; bakapee.sy=0; bakapee.bakax=0; bakapee.bakay=0; + bakapee.coor=0; - /* setup camera and screenâ¾ */ + /* setup camera and screen~ */ screen = modexDefaultPage(); screen.width += (TILEWH*2); screen.height += (TILEWH*2); @@ -58,6 +59,9 @@ main(int argc, char *argv[]) //modexDrawBmp(VGA, 0, 0, &bmp, 0); //____ //getch(); //____ + VGAmodeX(1); + modexShowPage(&screen); + // screen savers #ifdef BOINK while(d!=0) // on! @@ -68,17 +72,22 @@ main(int argc, char *argv[]) } else { - setVGAmodeX(&gamevars, 0); + VGAmodeX(0); + //modexLeave(); // user imput switch - printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 0 to quit.Â¥n", getch()); // prompt the user + printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 0 to quit.\n", getch()); // prompt the user scanf("%d", &key); //if(key==3){xx=yy=0;} // crazy screen saver wwww - if(key==0) d=0; - setVGAmodeX(&gamevars, 1); + if(key==0){ d=0; }else{ + screen = modexDefaultPage(); + screen.width += (TILEWH*2); + screen.height += (TILEWH*2); + VGAmodeX(1); + modexShowPage(&screen); + } } } #else - setVGAmodeX(&gamevars, 1); while(1) { // conditions of screen saver while(!kbhit()) @@ -118,7 +127,7 @@ main(int argc, char *argv[]) mxOutText(xpos+1, ypos+SCREEN_HEIGHT-24, "| |$line3"); mxOutText(xpos+1, ypos+SCREEN_HEIGHT-16, "| |$line4"); mxOutText(xpos+1, ypos+SCREEN_HEIGHT-8, "========================================"); - mxFillBox(xpos+QUADWH, ypos+QUADWH+(TILEWH*12), TILEWH*2, TILEWH*2, 9, OP_SET); //portriatâ¾ + mxFillBox(xpos+QUADWH, ypos+QUADWH+(TILEWH*12), TILEWH*2, TILEWH*2, 9, OP_SET); //portriat~ getch(); mxBitBlt(0, BS, SCREEN_WIDTH, TILEWH*BUFFMX, xpos, ypos+(TILEWH*12)); //copy background getch();++++*/ @@ -151,8 +160,8 @@ main(int argc, char *argv[]) if(ch==0x71)break; // 'q' if(ch==0x1b)break; // 'ESC' } - setVGAmodeX(&gamevars, 0); +// VGAmodeX(0); #endif - printf("bakapi ver. 1.04.13.04Â¥nis made by sparky4ï¼â§Ïâ¦ï¼ feel free to use it ^^Â¥nLicence: GPL v3Â¥n"); + printf("bakapi ver. 1.04.13.04\nis made by sparky4iÖ j feel free to use it ^^\nLicence: GPL v3\n"); } //pee! diff --git a/src/lib/16_head.h b/src/lib/16_head.h index c0bc4cfb..4a923a8c 100644 --- a/src/lib/16_head.h +++ b/src/lib/16_head.h @@ -138,7 +138,7 @@ static dword far* clockdw= (dword far*) 0x046C; /* 18.2hz clock */ //static dword clockdw=0; -extern int profilehandle,debughandle; +extern int profilehandle,debughandle; //make it into game global #define nil ((void *)0) @@ -154,6 +154,10 @@ typedef enum {false,true} boolean; //I hope this is correct! //__self typedef void __based(__self) * memptr; +typedef struct +{ + int old_mode; //old video mode before game! +} global_game_variables_t; /* local function */ void wait(clock_t wait); diff --git a/src/lib/16_in.h b/src/lib/16_in.h index bb0e8e61..8008ab86 100644 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -28,7 +28,8 @@ #define __16_IN__ #include <string.h> -#include "src/lib/16_head.h" +#include "src/lib/16_head.h" +#include "src/lib/bitmap.h" #ifdef __DEBUG__ //#define __DEBUG_InputMgr__ @@ -215,12 +216,13 @@ typedef struct int triggery; //player's trigger box tile position on the viewable map int setx; //NOT USED YET! player sprite sheet set on the image x int sety; //NOT USED YET! player sprite sheet set on the image y - word q; //loop variable -// word d; //direction - //bitmap_t data; //supposively the sprite sheet data - int hp; //hitpoints of the player + word q; //loop variable + word speed; //player speed! + bitmap_t data; //supposively the sprite sheet data + int hp; //hitpoints of the player + word persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */ CursorInfo info; - ControlType Controls; + ControlType Controls; } player_t; /* diff --git a/src/lib/bakapee.c b/src/lib/bakapee.c index 8dbca62b..90ff502d 100644 --- a/src/lib/bakapee.c +++ b/src/lib/bakapee.c @@ -22,33 +22,6 @@ #include "src/lib/bakapee.h" -///////////////////////////////////////////////////////////////////////////// -// // -// setvideo() - This function Manages the video modes // -// // -///////////////////////////////////////////////////////////////////////////// -void setVGAmodeX(global_game_variables_t *vid, boolean vq) -{ - union REGS in, out; - - if(!vq) - { // deinit the video - // change to the video mode we were in before we switched to mode 13h - modexLeave(); - in.h.ah = 0x00; - in.h.al = vid->old_mode; - int86(0x10, &in, &out); - - }else if(vq==1){ // init the video - // get old video mode - in.h.ah = 0xf; - int86(0x10, &in, &out); - vid->old_mode = out.h.al; - // enter mode - modexEnter(); - } -} - void pdump(page_t *pee) { int mult=(QUADWH); @@ -141,7 +114,7 @@ void dingo(bakapee_t *pee) void dingas(bakapee_t *pee) { - if(pee->gq == BONK) dingu(pee); + if(pee->qq == BONK) dingu(pee); if(!pee->bakax) { #ifdef TILE @@ -181,8 +154,10 @@ void dingu(bakapee_t *pee) if(pee->coor < HGQ && pee->coor < LGQ) pee->coor = LGQ; if(pee->coor < HGQ) { + pee->qq++; pee->coor++; }else{ pee->coor = LGQ; + pee->qq = 0; pee->bakax = rand()%3; pee->bakay = rand()%3; } } @@ -196,32 +171,33 @@ void ding(page_t *page, bakapee_t *pee, word q) switch(q) { case 1: - if(pee->gq<BONK) + if(pee->qq<BONK) { if(pee->xx==SCREEN_WIDTH){pee->bakax=0;} if(pee->xx==0){pee->bakax=1;} if(pee->yy==SCREEN_HEIGHT){pee->bakay=0;} if(pee->yy==0){pee->bakay=1;} - pee->gq++; - }else pee->gq = LGQ; + pee->qq++; + }else pee->qq = 0; break; case 2: - if(pee->gq<BONK) + if(pee->qq<BONK) { + dingu(pee); dingas(pee); dingo(pee); dingpp(page, pee); //plot the pixel/tile #ifdef TILE - modexClearRegion(page, (rand()*TILEWH)%SCREEN_WIDTH, (rand()*TILEWH)%(SCREEN_HEIGHT), TILEWH, TILEWH, 0); + modexClearRegion(page, (rand()*TILEWH)%page->width, (rand()*TILEWH)%(page->height), TILEWH, TILEWH, 0); #else - modexputPixel(page, rand()%SCREEN_WIDTH, rand()%(SCREEN_HEIGHT), 0); + modexputPixel(page, rand()%page->width, rand()%page->height, 0); #endif pee->bakax = rand()%3; pee->bakay = rand()%3; - pee->gq++; - }else pee->gq = LGQ; + pee->qq++; + }else pee->qq = 0; break; case 3: - if(pee->gq<BONK) + if(pee->qq<BONK) { if(pee->xx!=SCREEN_WIDTH||pee->yy!=SCREEN_HEIGHT) { @@ -251,18 +227,19 @@ void ding(page_t *page, bakapee_t *pee, word q) { pee->xx++; } - pee->gq++; - }else pee->gq = LGQ; + pee->qq++; + }else pee->qq = 0; break; case 4: - if(pee->gq<BONK) + if(pee->qq<BONK) { + dingu(pee); dingas(pee); dingo(pee); dingpp(page, pee); //plot the pixel/tile pee->bakax = rand()%3; pee->bakay = rand()%3; - pee->gq++; - }else pee->gq = LGQ; + pee->qq++; + }else pee->qq = 0; break; case 5: colortest(page, pee); @@ -297,31 +274,29 @@ void ding(page_t *page, bakapee_t *pee, word q) break; case 16: //interesting effects - if(pee->gq<BONK) + if(pee->qq<BONK) { if(!pee->bakax){ pee->xx--;} else if(pee->bakax>0){ pee->xx++; } if(!pee->bakay){ pee->yy--;} else if(pee->bakay>0){ pee->yy++; } + dingu(pee); dingas(pee); tx+=pee->xx+TILEWH+4; ty+=pee->yy+TILEWH+4; modexClearRegion(page, tx, ty, 4, 4, pee->coor); #ifdef TILE - modexClearRegion(page, (rand()*TILEWH)%SCREEN_WIDTH, (rand()*TILEWH)%(SCREEN_HEIGHT), TILEWH, TILEWH, 0); + modexClearRegion(page, (rand()*TILEWH)%page->width, (rand()*TILEWH)%(page->height), TILEWH, TILEWH, 0); #else - modexputPixel(page, rand()%SCREEN_WIDTH, rand()%(SCREEN_HEIGHT), 0); + modexputPixel(page, rand()%page->width, rand()%(page->height), 0); #endif pee->bakax = rand()%3; pee->bakay = rand()%3; //printf("%d %d %d %d %d %d\n", pee->xx, pee->yy, tx, ty, TILEWH); - pee->gq++; - }else pee->gq = LGQ; - break; - case 0: - return; + pee->qq++; + }else pee->qq = 0; break; default: - return; break; } + //pee->coor++; } diff --git a/src/lib/bakapee.h b/src/lib/bakapee.h index 672d8046..fd0a1a0a 100644 --- a/src/lib/bakapee.h +++ b/src/lib/bakapee.h @@ -32,19 +32,16 @@ #define LGQ 32 #define HGQ 55 +#define TILE + typedef struct { - word gq; + word gq; + word qq; sword bakax, bakay; sword xx, yy, sx, sy; byte coor; } bakapee_t; -typedef struct -{ - int old_mode; //old video mode before game! -} global_game_variables_t; - -void setVGAmodeX(global_game_variables_t *vid, boolean vq); void pdump(page_t *pee); void cls(page_t *page, byte color, byte *Where); void colortest(page_t *page, bakapee_t *pee); diff --git a/src/lib/modex16.c b/src/lib/modex16.c index 2bb0a348..a0ffccb4 100644 --- a/src/lib/modex16.c +++ b/src/lib/modex16.c @@ -28,7 +28,37 @@ byte far* VGA=(byte far*) 0xA0000000; /* this points to video memory. */ static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette); -static byte tmppal[PAL_SIZE]; +static byte tmppal[PAL_SIZE]; +int old_mode; + +///////////////////////////////////////////////////////////////////////////// +// // +// setvideo() - This function Manages the video modes // +// // +///////////////////////////////////////////////////////////////////////////// +void VGAmodeX(sword vq) +{ + union REGS in, out; + + if(!vq) + { // deinit the video + // change to the video mode we were in before we switched to mode 13h + modexLeave(); + //in.h.ah = 0x00; + //in.h.al = old_mode; + //int86(0x10, &in, &out); + + } + else if(vq==1) + { // init the video + // get old video mode + //in.h.ah = 0xf; + //int86(0x10, &in, &out); + //old_mode = out.h.al; + // enter mode + modexEnter(); + } +} static void vgaSetMode(byte mode) @@ -647,7 +677,7 @@ modexPalWhite() { } -/* utility */ +/* utility */ void modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqoffset) { diff --git a/src/lib/modex16.h b/src/lib/modex16.h index 30802c9a..4426f733 100644 --- a/src/lib/modex16.h +++ b/src/lib/modex16.h @@ -55,6 +55,7 @@ typedef union /* -============================ Functions =============================- */ /* mode switching, page, and plane functions */ +void VGAmodeX(sword vq); void modexEnter(); void modexLeave(); page_t modexDefaultPage(); @@ -102,6 +103,7 @@ void modexWaitBorder(); /* -======================= Constants & Vars ==========================- */ extern byte far* VGA; /* The VGA Memory */ +extern int old_mode; #define SCREEN_SEG 0xa000 #define VIDEO_INT 0x10 #define SET_MODE 0x00 diff --git a/src/lib/scroll.c b/src/lib/scroll.c index bf2f4143..62460593 100644 --- a/src/lib/scroll.c +++ b/src/lib/scroll.c @@ -56,7 +56,7 @@ void mapDrawRow(map_view_t *mv, int tx, int ty, word y, word poopoffset); void mapDrawCol(map_view_t *mv, int tx, int ty, word x, word poopoffset); void mapDrawWRow(map_view_t *mv, int tx, int ty, word y); void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); -void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp); +void animatePlayer(map_view_t *src, map_view_t *dest, short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp); #define TILEWH 16 #define QUADWH (TILEWH/4) @@ -72,7 +72,7 @@ void main() { bitmap_t ptmp; // player sprite word q=1; const char *cpus; - static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ + //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ page_t screen, screen2, screen3; map_t map; map_view_t mv, mv2, mv3; @@ -132,7 +132,7 @@ void main() { //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; //temp testing /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10) @@ -442,7 +442,7 @@ mapScrollLeft(map_view_t *mv, byte offset, short lp) { if(mv->page->dx == 0) { /* go backward one tile */ mv->tx--; - + /* Snap the origin backward */ mv->page->data -= 4; mv->page->dx = mv->map->tiles->tileWidth; @@ -539,7 +539,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { } -void +void mapDrawRow(map_view_t *mv, int tx, int ty, word y, word poopoffset) { word x; int i; @@ -557,7 +557,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y, word poopoffset) { } -void +void mapDrawCol(map_view_t *mv, int tx, int ty, word x, word poopoffset) { int y; int i; @@ -566,7 +566,7 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x, word poopoffset) { /* location in the map array */ i=ty * mv->map->width + tx; - /* We'll copy all of the columns in the screen, + /* We'll copy all of the columns in the screen, i + 1 row above and one below */ for(y=poopoffset; y<(SCREEN_HEIGHT+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { if(i>=0) { @@ -577,7 +577,7 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x, word poopoffset) { } } -void +void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) { word x; int i; @@ -593,7 +593,7 @@ mapDrawWRow(map_view_t *mv, int tx, int ty, word y) { } } -void +void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) { int y; int i; @@ -601,7 +601,7 @@ mapDrawWCol(map_view_t *mv, int tx, int ty, word x) { /* location in the map array */ i=ty * mv->map->width + tx; - /* We'll copy all of the columns in the screen, + /* We'll copy all of the columns in the screen, i + 1 row above and one below */ for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { if(i>=0) { @@ -612,8 +612,11 @@ mapDrawWCol(map_view_t *mv, int tx, int ty, word x) { } } -void -animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp) +// animatePlayer(map_view_t *src, map_view_t *dest, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); +// animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); +// animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); +// animatePlayer(map_view_t *src, map_view_t *dest, player_t *player, word playnum, sword scrolloffsetswitch, int ls, bitmap_t *bmp) +void animatePlayer(map_view_t *src, map_view_t *dest, short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp) { short dire=32*d1; //direction short qq; //scroll offset diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 40acf484..9ddbe90b 100644 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -24,51 +24,545 @@ */ #include "src/lib/scroll16.h" -/*void animatePlayer(player_t *player,word playnum, short scrolloffsetswitch, int ls, bitmap_t *bmp) +void walk(map_view_t *pip, player_t *player, word pn) +{ + #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1; + //right movement + switch(player[pn].info.dir) + { + case 3: + if(pip[0].tx >= 0 && pip[0].tx+20 < pip[0].map->width && player[pn].tx == pip[0].tx + 10 && + !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + animatePlayer(pip, player, pn, 1); + mapScrollRight(pip, player, 0, pn); + mapScrollRight(pip, player, 1, pn); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].tx++; } + } + else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY)) + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + player[pn].x+=(player[pn].speed); + animatePlayer(pip, player, pn, 0); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].tx++; } + } + else + { + modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 32, 24, 32, &player[pn].data); + modexShowPage(pip[1].page); + player[pn].info.dir = 0; + } + player[pn].triggerx = player[pn].tx+1; + player[pn].triggery = player[pn].ty; + break; + + //left movement + case 1: + if(pip[0].tx > 0 && pip[0].tx+20 <= pip[0].map->width && player[pn].tx == pip[0].tx + 10 && + !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) //collision detection! + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + animatePlayer(pip, player, pn, 1); + mapScrollLeft(pip, player, 0, pn); + mapScrollLeft(pip, player, 1, pn); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].tx--; } + } + else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY)) + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + player[pn].x-=(player[pn].speed); + animatePlayer(pip, player, pn, 0); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].tx--; } + } + else + { + modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 96, 24, 32, &player[pn].data); + modexShowPage(pip[1].page); + player[pn].info.dir = 0; + } + player[pn].triggerx = player[pn].tx-1; + player[pn].triggery = player[pn].ty; + break; + + //down movement + case 4: + if(pip[0].ty >= 0 && pip[0].ty+15 < pip[0].map->height && player[pn].ty == pip[0].ty + 8 && + !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) //collision detection! + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + animatePlayer(pip, player, pn, 1); + mapScrollDown(pip, player, 0, pn); + mapScrollDown(pip, player, 1, pn); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].ty++; } + } + else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY)) + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + player[pn].y+=(player[pn].speed); + animatePlayer(pip, player, pn, 0); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].ty++; } + } + else + { + modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 64, 24, 32, &player[pn].data); + modexShowPage(pip[1].page); + player[pn].info.dir = 0; + } + player[pn].triggerx = player[pn].tx; + player[pn].triggery = player[pn].ty+1; + break; + + //up movement + case 0: + if(pip[0].ty > 0 && pip[0].ty+15 <= pip[0].map->height && player[pn].ty == pip[0].ty + 8 && + !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) //collision detection! + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + animatePlayer(pip, player, pn, 1); + mapScrollUp(pip, player, 0, pn); + mapScrollUp(pip, player, 1, pn); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].ty--; } + } + else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY)) + { + if(player[pn].q<=(TILEWH/(player[pn].speed))) + { + INC_PER_FRAME; + player[pn].y-=(player[pn].speed); + animatePlayer(pip, player, 0, pn); + modexShowPage(pip[1].page); + player[pn].q++; + } else { player[pn].q = 1; player[pn].info.dir = 0; player[pn].ty--; } + } + else + { + modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x-4, player[pn].y-TILEWH, player[pn].x-4, player[pn].y-TILEWH, 24, 32); + modexDrawSpriteRegion(pip[1].page, player[pn].x-4, player[pn].y-TILEWH, 24, 0, 24, 32, &player[pn].data); + modexShowPage(pip[1].page); + player[pn].info.dir = 0; + } + player[pn].triggerx = player[pn].tx; + player[pn].triggery = player[pn].ty-1; + break; + } +} + +/*map_t +allocMap(int w, int h) { + map_t result; + + result.width =w; + result.height=h; + result.data = malloc(sizeof(byte) * w * h); + //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); + if(isEMS() || checkEMS()) + { + XMOVE mm; + //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) + mm.length=sizeof(result); + mm.sourceH=0; + mm.sourceOff=ptr2long(&result); + mm.destH=emmhandle; + mm.destOff=0; + ist = move_emem(&mm); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + printf("%d\n", coretotalEMS()); + } + + return result; +}*/ + +/*void +initMap(map_t *map) { + // just a place holder to fill out an alternating pattern + int x, y, xx, yy; + int i, q; +// int tile = 1; + //if(!isEMS() || !checkEMS()) +// map->tiles = malloc(sizeof(tiles_t)); + //else + // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); + + //create the tile set + //if(!isEMS() || !checkEMS()) +// map->tiles->data = malloc(sizeof(bitmap_t)); + //else + // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); +// map->tiles->data->width = (TILEWH); +// map->tiles->data->height= TILEWH; + //if(!isEMS() || !checkEMS()) +// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + //else + // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); +// map->tiles->tileHeight = TILEWH; +// map->tiles->tileWidth =TILEWH; +// map->tiles->rows = 1; +// map->tiles->cols = 1;//2; + + q=0; + //for(y=0; y<map->height; y++) { + //for(x=0; x<map->width; x++) { + i=0; + for(yy=0; yy<TILEWH; yy++) { + for(xx=0; xx<(TILEWH); xx++) { + //if(x<TILEWH){ + map->tiles->data->data[i+1] = map->data[q];//28;//0x24; +// printf("[%d]", map->tiles->data->data[i]); + //}else{ + //map->tiles->data->data[i] = map->data[q];//0;//0x34; + //printf("]%d[==[%d]", i, map->tiles->data->data[i]); + //} + i++; + } +// printf("\n"); + } +// printf("[%d]", map->data[q]); + q++; +// } + //printf("\n\n"); +// } + + i=0; + for(y=0; y<map->height; y++) { + for(x=0; x<map->width; x++) { +// map->data[i]=255; + printf("[%d]", map->data[i]); + //tile = tile ? 0 : 1; + i++; + } + //tile = tile ? 0 : 1; + } +}*/ + +void mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dx += player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dx >= mv[id].dxThresh ) + { + /* go forward one tile */ + mv[id].tx++; + /* Snap the origin forward */ + mv[id].page->data += 4; + mv[id].page->dx = mv[id].map->tiles->tileWidth; + } + + /* draw the next column */ + x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth; + if(player[plid].q%4) + if(id==0) + mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x, player, mv->page->dx); + else + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); + //} +} + + +void mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dx -= player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dx == 0) + { + /* go backward one tile */ + mv[id].tx--; + + /* Snap the origin backward */ + mv[id].page->data -= 4; + mv[id].page->dx = mv[id].map->tiles->tileWidth; + } + + /* draw the next column */ + x= 0; + if(player[plid].q%4) + if(id==0) + mapDrawCol(&mv[0], mv[0].tx - 1, mv[0].ty-1, x, player, mv->page->dx); + else + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); + //} +} + + +void mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dy -= player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dy == 0 ) + { + /* go down one tile */ + mv[id].ty--; + /* Snap the origin downward */ + mv[id].page->data -= mv[id].page->width*4; + mv[id].page->dy = mv[id].map->tiles->tileHeight; + } + + /* draw the next row */ + y= 0; + if(player[plid].q%3) + if(id==0) + mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty-1, y, player, mv->page->dy); + else + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); + //} +} + +void mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) +{ + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv[id].page->dy += player[plid].speed; + + /* check to see if this changes the tile */ + if(mv[id].page->dy >= mv[id].dyThresh ) + { + /* go down one tile */ + mv[id].ty++; + /* Snap the origin downward */ + mv[id].page->data += mv[id].page->width*4; + mv[id].page->dy = mv[id].map->tiles->tileHeight; + } + + /* draw the next row */ + y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight; + if(player[plid].q%3) + if(id==0) + mapDrawRow(&mv[0], mv[0].tx - 1, mv[0].ty+15, y, player, mv->page->dy); + else + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); + //} +} + + +void mapGoTo(map_view_t *mv, int tx, int ty) +{ + int px, py; + unsigned int i; + + /* set up the coordinates */ + mv->tx = tx; + mv->ty = ty; + mv->page->dx = mv->map->tiles->tileWidth; + mv->page->dy = mv->map->tiles->tileHeight; + + /* set up the thresholds */ + mv->dxThresh = mv->map->tiles->tileWidth * 2; + mv->dyThresh = mv->map->tiles->tileHeight * 2; + + /* draw the tiles */ + modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); + py=0; + i=mv->ty * mv->map->width + mv->tx; + for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { + mapDrawWRow(mv, tx-1, ty, py); + i+=mv->map->width - tx; + } +} + + +void +mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) +{ + word rx; + word ry; + //if(i==0) i=2; + if(i==0) + { + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! + } + else + { + rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); + ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); +////0000 printf("i=%d\n", i); + //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); + modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + } +} + +void mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset) +{ + word x; + int i; + poopoffset%=p[0].speed; +//printf("y: %d\n", poopoffset); + /* the position within the map array */ + i=ty * mv->map->width + tx; + for(x=poopoffset; x<(SCREEN_WIDTH+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) { + /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i++; /* next! */ + } +} + +void mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset) +{ + int y; + int i; + poopoffset%=p[0].speed; +//printf("x: %d\n", poopoffset); + /* location in the map array */ + i=ty * mv->map->width + tx; + + /* We'll copy all of the columns in the screen, + i + 1 row above and one below */ + for(y=poopoffset; y<(SCREEN_HEIGHT+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) { + /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i += mv->map->width; + } +} + +void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) +{ + word x; + int i; + + /* the position within the map array */ + i=ty * mv->map->width + tx; + for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) { + /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i++; /* next! */ + } +} + +void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) +{ + int y; + int i; + + /* location in the map array */ + i=ty * mv->map->width + tx; + + /* We'll copy all of the columns in the screen, + i + 1 row above and one below */ + for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) { + /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i += mv->map->width; + } +} + +void qclean() +{ + modexLeave(); + //setkb(0); +} + +void pdump(page_t *pee) +{ + int mult=(QUADWH); + int palq=(mult)*TILEWH; + int palcol=0; + int palx, paly; + for(paly=0; paly<palq; paly+=mult){ + for(palx=0; palx<palq; palx+=mult){ + modexClearRegion(pee, palx+TILEWH, paly+TILEWH, mult, mult, palcol); + palcol++; + } + } +} + +void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch) { sword dire=32; //direction sword qq; //scroll offset + word ls = player[playnum].persist_aniframe; - if(scrolloffsetswitch==0) qq = 0; - else qq = ((player[playnum]->p)*player[playnum]->speed); - switch (player[playnum]->dir) + if(scrollswitch==0) qq = 0; + else qq = ((player[playnum].persist_aniframe)*player[playnum].speed); + switch (player[playnum].info.dir) { case 0: //up - dire*=player[playnum]->dir; - player[playnum]->x=player[playnum]->x-4; - player[playnum]->y=player[playnum]->y-qq-TILEWH; + dire*=player[playnum].info.dir; + player[playnum].x=player[playnum].x-4; + player[playnum].y=player[playnum].y-qq-TILEWH; break; case 1: // right - dire*=(player[playnum]->dir-2); - player[playnum]->x=player[playnum]->x+qq-4; - player[playnum]->y=player[playnum]->y-TILEWH; + dire*=(player[playnum].info.dir-2); + player[playnum].x=player[playnum].x+qq-4; + player[playnum].y=player[playnum].y-TILEWH; break; case 2: break; case 3: //down - dire*=(player[playnum]->dir-2) - player[playnum]->x=player[playnum]->x-4; - player[playnum]->y=player[playnum]->y+qq-TILEWH; + dire*=(player[playnum].info.dir-2); + player[playnum].x=player[playnum].x-4; + player[playnum].y=player[playnum].y+qq-TILEWH; break; case 4: //left - dire*=(player[playnum]->dir+2) - player[playnum]->x=player[playnum]->x-qq-4; - player[playnum]->y=player[playnum]->y-TILEWH; + dire*=(player[playnum].info.dir+2); + player[playnum].x=player[playnum].x-qq-4; + player[playnum].y=player[playnum].y-TILEWH; break; } -// modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); -// if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else -// if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else -// if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else -// if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); } + modexCopyPageRegion(pip[1].page, pip[0].page, player[playnum].x-4, player[playnum].y-4, player[playnum].x-4, player[playnum].y-4, 28, 40); + if(2>ls && ls>=1) { modexDrawSpriteRegion(pip[1].page, player[playnum].x, player[playnum].y, 48, dire, 24, 32, &player[playnum].data); }else + if(3>ls && ls>=2) { modexDrawSpriteRegion(pip[1].page, player[playnum].x, player[playnum].y, 24, dire, 24, 32, &player[playnum].data); }else + if(4>ls && ls>=3) { modexDrawSpriteRegion(pip[1].page, player[playnum].x, player[playnum].y, 0, dire, 24, 32, &player[playnum].data); }else + if(5>ls && ls>=4) { modexDrawSpriteRegion(pip[1].page, player[playnum].x, player[playnum].y, 24, dire, 24, 32, &player[playnum].data); } //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); //modexClearRegion(top->page, 66, 66, 2, 40, 0); //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); //turn this off if XT //XTif(detectcpu() > 0) -// modexWaitBorder(); -}*/ + modexWaitBorder(); +} diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h index 71a0cbf3..f4e0b9cb 100644 --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -24,11 +24,45 @@ #define __SCROLL16_H_ #include "src/lib/16_head.h" +#include "src/lib/modex16.h" #include "src/lib/16_in.h" +#include "src/lib/bitmap.h" +#include "src/lib/planar.h" +#include "src/lib/mapread.h" -//#define TILEWH 16 -//#define SPEED 4 +typedef struct { + map_t *map; + page_t *page; + int tx; //appears to be the top left tile position on the viewable screen map + int ty; //appears to be the top left tile position on the viewable screen map + word dxThresh; //???? + word dyThresh; //???? +} map_view_t; -//void animatePlayer(player_t *player, short scrolloffsetswitch, int ls, bitmap_t *bmp); +typedef struct +{ + map_view_t *mv; +} map_view_db_t; + +#define TILEWH 16 +#define QUADWH TILEWH/2 +//#define LOOPMAX (TILEWH/(player[0].speed)) + +//map_t allocMap(int w, int h); +//void initMap(map_t *map); +void walk(map_view_t *pip, player_t *player, word pn); +void mapScrollRight(map_view_t *mv, player_t *player, word id, word plid); +void mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid); +void mapScrollUp(map_view_t *mv, player_t *player, word id, word plid); +void mapScrollDown(map_view_t *mv, player_t *player, word id, word plid); +void mapGoTo(map_view_t *mv, int tx, int ty); +void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); +void mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *p, word poopoffset); +void mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *p, word poopoffset); +void mapDrawWRow(map_view_t *mv, int tx, int ty, word y); +void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); +void pdump(page_t *pee); +void qclean(); +void animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch); #endif /*__SCROLL16_H_*/ diff --git a/src/scroll.c b/src/scroll.c index 30032eef..03411b3c 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -20,92 +20,37 @@ * */ -#include "src/lib/dos_kb.h" +#include "src/lib/scroll16.h" #include "src/lib/mapread.h" #include "src/lib/wcpu/wcpu.h" -#include "src/lib/planar.h" //====#include "src\lib\ems.c" //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ -//optimize scroll*!!!! - -typedef struct { - map_t *map; - page_t *page; - int tx; //appears to be the top left tile position on the viewable screen map - int ty; //appears to be the top left tile position on the viewable screen map - word dxThresh; //???? - word dyThresh; //???? -} map_view_t; - -typedef struct { - int x; //player exact position on the viewable map - int y; //player exact position on the viewable map - int tx; //player tile position on the viewable map - int ty; //player tile position on the viewable map - int triggerx; //player's trigger box tile position on the viewable map - int triggery; //player's trigger box tile position on the viewable map - int setx; //NOT USED YET! player sprite sheet set on the image x - int sety; //NOT USED YET! player sprite sheet set on the image y - word q; //loop variable - word d; //direction - bitmap_t data; //supposively the sprite sheet data - int hp; //hitpoints of the player -} actor_t; - -typedef struct +void main() { - map_view_t *mv; -} map_view_db_t; - -map_t allocMap(int w, int h); -void initMap(map_t *map); -void mapScrollRight(map_view_t *mv, byte offset, word id); -void mapScrollLeft(map_view_t *mv, byte offest, word id); -void mapScrollUp(map_view_t *mv, byte offset, word id); -void mapScrollDown(map_view_t *mv, byte offset, word id); -void mapGoTo(map_view_t *mv, int tx, int ty); -void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); -void mapDrawRow(map_view_t *mv, int tx, int ty, word y); -void mapDrawCol(map_view_t *mv, int tx, int ty, word x); -void qclean(); -void pdump(map_view_t *pee); -void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp); - -#define TILEWH 16 -#define QUADWH TILEWH/2 -#define SPEED 4 -//#define LOOPMAX (TILEWH/SPEED) - -//place holder definitions -//#define MAPX 200 -//#define MAPY 150 -//#define TRIGGX 10 -//#define TRIGGY 9 - -void main() { -//++++ size_t oldfreemem=GetFreeSize(); - /*long emmhandle; - long emsavail; - char teststr[80];*/ - word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning! +// word panswitch=0, panq=1, pand=0; + word panpagenum=0; //for panning! int i; static word paloffset=0; - bitmap_t ptmp;//, npctmp; // player sprite planar_buf_t *p; const char *cpus; - static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ + //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ page_t screen, screen2, screen3; map_t map; - map_view_t mv[3];//mv, mv2, mv3; + map_view_t mv[3]; map_view_t *bg, *spri, *mask;//, *tmp; //map_view_db_t pgid[4]; byte *dpal, *gpal; byte *ptr; byte *mappalptr; - actor_t player; - //actor_t npc0; + player_t player[MaxPlayers]; + + player[0].persist_aniframe=0; + player[0].speed=4; + //extern struct inconfig inpu; + + //player_t npc0; // atexit(qclean()); /*if(!emmtest()) @@ -151,12 +96,12 @@ void main() { mappalptr = map.tiles->data->palette; /* data */ //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); - ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite + player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite /* create the planar buffer */ //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); - p = planar_buf_from_bitmap(&ptmp); + p = planar_buf_from_bitmap(&player[0].data); //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); /*if(isEMS()) @@ -190,18 +135,21 @@ void main() { } */ + /* input! */ + IN_Startup(); + IN_Default(0,&player,ctrl_Joystick); + /* save the palette */ dpal = modexNewPal(); modexPalSave(dpal); modexFadeOff(4, dpal); - setkb(1); - modexEnter(); + VGAmodeX(1); modexPalBlack(); //reset the palette~ // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); - ptmp.offset=(paloffset/3); - modexPalUpdate(&ptmp, &paloffset, 0, 0); - //printf(" %d\n", sizeof(ptmp.data)); + player[0].data.offset=(paloffset/3); + modexPalUpdate(&player[0].data, &paloffset, 0, 0); + //printf(" %d\n", sizeof(ptmp->data)); //printf("1: %d\n", paloffset); map.tiles->data->offset=(paloffset/3); //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0); @@ -236,15 +184,15 @@ void main() { //TODO: put player in starting position of spot //default player position on the viewable map - player.tx = bg->tx + 10; - player.ty = bg->ty + 8; - player.x = player.tx*TILEWH; - player.y = player.ty*TILEWH; - player.triggerx = player.tx; - player.triggery = player.ty+1; - player.q=1; - player.d=0; - player.hp=4; + player[0].tx = bg->tx + 10; + player[0].ty = bg->ty + 8; + player[0].x = player[0].tx*TILEWH; + player[0].y = player[0].ty*TILEWH; + player[0].triggerx = player[0].tx; + player[0].triggery = player[0].ty+1; + player[0].q=1; + player[0].info.dir=2; + player[0].hp=4; //npc /*npc0.tx = bg->tx + 1; npc0.ty = bg->ty + 1; @@ -255,196 +203,29 @@ void main() { npc0.q=1; npc0.d=0; modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data); modexShowPage(spri->page); // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); modexFadeOn(4, gpal); - while(!keyp(1) && player.hp>0) + while(!IN_KeyDown(sc_Escape) && player[0].hp>0) { + IN_ReadControl(0,&player); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map //player movement - //TODO: make movement into a function! - if(!panswitch){ - //right movement - if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) - { - if(player.d == 0){ player.d = 2; } - if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && - !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollRight(mv, SPEED, 0); - mapScrollRight(mv, SPEED, 1); - //mapScrollRight(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx++; } - } - else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.x+=SPEED; - //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx++; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx+1; - player.triggery = player.ty; - } - - //left movement - if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) - { - if(player.d == 0){ player.d = 4; } - if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && - !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollLeft(mv, SPEED, 0); - mapScrollLeft(mv, SPEED, 1); - //mapScrollLeft(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx--; } - } - else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.x-=SPEED; - //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx--; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx-1; - player.triggery = player.ty; - } - - //down movement - if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) - { - if(player.d == 0){ player.d = 3; } - if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && - !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollDown(mv, SPEED, 0); - mapScrollDown(mv, SPEED, 1); - //mapScrollDown(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.ty++; } - } - else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.y+=SPEED; - //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.ty++; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx; - player.triggery = player.ty+1; - } - - //up movement - if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) - { - if(player.d == 0){ player.d = 1; } - if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && - !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollUp(mv, SPEED, 0); - mapScrollUp(mv, SPEED, 1); - //mapScrollUp(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.ty--; } - } - else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.y-=SPEED; - //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); - modexShowPage(spri->page); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - player.q++; - } else { player.q = 1; player.d = 0; player.ty--; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx; - player.triggery = player.ty-1; - } -}else{ + //if(!panswitch){ + walk(mv, player, 0); + /*}else{ //88 switch! //right movement - if((keyp(77) && !keyp(75) && pand == 0) || pand == 2) + if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2) { if(pand == 0){ pand = 2; } - if(panq<=(TILEWH/SPEED)) + if(panq<=(TILEWH/(player[0].speed))) { switch(panpagenum) { @@ -468,10 +249,10 @@ void main() { } else { panq = 1; pand = 0; } } //left movement - if((keyp(75) && !keyp(77) && pand == 0) || pand == 4) + if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4) { if(pand == 0){ pand = 4; } - if(panq<=(TILEWH/SPEED)) + if(panq<=(TILEWH/(player[0].speed))) { switch(panpagenum) { @@ -495,10 +276,10 @@ void main() { } else { panq = 1; pand = 0; } } //down movement - if((keyp(72) && !keyp(80) && pand == 0) || pand == 3) + if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3) { if(pand == 0){ pand = 3; } - if(panq<=(TILEWH/SPEED)) + if(panq<=(TILEWH/(player[0].speed))) { switch(panpagenum) { @@ -522,10 +303,10 @@ void main() { } else { panq = 1; pand = 0; } } //up movement - if((keyp(80) && !keyp(72) && pand == 0) || pand == 1) + if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1) { if(pand == 0){ pand = 1; } - if(panq<=(TILEWH/SPEED)) + if(panq<=(TILEWH/(player[0].speed))) { switch(panpagenum) { @@ -548,12 +329,13 @@ void main() { panq++; } else { panq = 1; pand = 0; } } -} +}*/ + //the scripting stuf.... - //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) - if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) + if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) { short i; for(i=800; i>=400; i--) @@ -562,27 +344,27 @@ void main() { } nosound(); } - if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } + if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } //debugging binds! - //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } - if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; } - if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; } - if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; } - if(keyp(25)){ pdump(bg); pdump(spri); } //p - if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); } - if(keyp(22)){ - paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0); + //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; } + if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; } + if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; } + if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; } + if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); } + if(IN_KeyDown(22)){ + paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0); printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); - pdump(bg); pdump(spri); } + pdump(bg->page); pdump(spri->page); } //pan switch - if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 + //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 //TSR - if(keyp(87)) //f11 + if(IN_KeyDown(87)) //f11 { - modexLeave(); - setkb(0); + VGAmodeX(0); + IN_Shutdown(); __asm { mov ah,31h @@ -590,7 +372,7 @@ void main() { } } - if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! + if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! } @@ -599,18 +381,18 @@ void main() { modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); modexFadeOff(4, gpal); - modexLeave(); - setkb(0); + VGAmodeX(0); + IN_Shutdown(); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); printf("ty: %d\n", bg->ty); - printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y); - //if(player.hp==0) printf("%d wwww\n", player.y+8); - //else printf("\nplayer.y: %d\n", player.y); - printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); - printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); - printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); - printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); + printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y); + //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8); + //else printf("\nplayer[0].y: %d\n", player[0].y); + printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty); + printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery); + printf("player[0].hp: %d", player[0].hp); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d\n", player[0].info.dir); + printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); printf("palette offset: %d\n", paloffset/3); //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize()); //++++ printf("Total free: %zu\n", GetFreeSize()); @@ -635,343 +417,3 @@ void main() { printf("detected CPU type: %s\n", cpus); modexFadeOn(4, dpal); } - - -map_t -allocMap(int w, int h) { - map_t result; - - result.width =w; - result.height=h; - result.data = malloc(sizeof(byte) * w * h); - //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); - /*if(isEMS() || checkEMS()) - { - XMOVE mm; - //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) - mm.length=sizeof(result); - mm.sourceH=0; - mm.sourceOff=ptr2long(&result); - mm.destH=emmhandle; - mm.destOff=0; - ist = move_emem(&mm); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - printf("%d\n", coretotalEMS()); - }*/ - - return result; -} - -void -initMap(map_t *map) { - /* just a place holder to fill out an alternating pattern */ - int x, y, xx, yy; - int i, q; -// int tile = 1; - //if(!isEMS() || !checkEMS()) -// map->tiles = malloc(sizeof(tiles_t)); - //else - // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); - - /* create the tile set */ - //if(!isEMS() || !checkEMS()) -// map->tiles->data = malloc(sizeof(bitmap_t)); - //else - // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); -// map->tiles->data->width = (TILEWH/**2*/); -// map->tiles->data->height= TILEWH; - //if(!isEMS() || !checkEMS()) -// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - //else - // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); -// map->tiles->tileHeight = TILEWH; -// map->tiles->tileWidth =TILEWH; -// map->tiles->rows = 1; -// map->tiles->cols = 1;//2; - - /*q=0; - //for(y=0; y<map->height; y++) { - //for(x=0; x<map->width; x++) { - i=0; - for(yy=0; yy<TILEWH; yy++) { - for(xx=0; xx<(TILEWH); xx++) { - //if(x<TILEWH){ - map->tiles->data->data[i+1] = map->data[q];//28;//0x24; -// printf("[%d]", map->tiles->data->data[i]); - //}else{ - //map->tiles->data->data[i] = map->data[q];//0;//0x34; - //printf("]%d[==[%d]", i, map->tiles->data->data[i]); - //} - i++; - } -// printf("\n"); - } -// printf("[%d]", map->data[q]); - q++; -// } - //printf("\n\n"); -// }*/ - - /*i=0; - for(y=0; y<map->height; y++) { - for(x=0; x<map->width; x++) { -// map->data[i]=255; - printf("[%d]", map->data[i]); - //tile = tile ? 0 : 1; - i++; - } - //tile = tile ? 0 : 1; - }*/ -} - - -void -mapScrollRight(map_view_t *mv, byte offset, word id) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dx += offset; - - /* check to see if this changes the tile */ - if(mv[id].page->dx >= mv[id].dxThresh ) { - /* go forward one tile */ - mv[id].tx++; - /* Snap the origin forward */ - mv[id].page->data += 4; - mv[id].page->dx = mv[id].map->tiles->tileWidth; - - /* draw the next column */ - x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth; - if(id==0) - mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x); - else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); - } -} - - -void -mapScrollLeft(map_view_t *mv, byte offset, word id) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dx -= offset; - - /* check to see if this changes the tile */ - if(mv[id].page->dx == 0) { - /* go backward one tile */ - mv[id].tx--; - - /* Snap the origin backward */ - mv[id].page->data -= 4; - mv[id].page->dx = mv[id].map->tiles->tileWidth; - - /* draw the next column */ - x= 0; - if(id==0) - mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0); - else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); - } -} - - -void -mapScrollUp(map_view_t *mv, byte offset, word id) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dy -= offset; - - /* check to see if this changes the tile */ - if(mv[id].page->dy == 0 ) { - /* go down one tile */ - mv[id].ty--; - /* Snap the origin downward */ - mv[id].page->data -= mv[id].page->width*4; - mv[id].page->dy = mv[id].map->tiles->tileHeight; - - /* draw the next row */ - y= 0; - if(id==0) - mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0); - else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); - } -} - - -void -mapScrollDown(map_view_t *mv, byte offset, word id) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dy += offset; - - /* check to see if this changes the tile */ - if(mv[id].page->dy >= mv[id].dyThresh ) { - /* go down one tile */ - mv[id].ty++; - /* Snap the origin downward */ - mv[id].page->data += mv[id].page->width*4; - mv[id].page->dy = mv[id].map->tiles->tileHeight; - - /* draw the next row */ - y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight; - if(id==0) - mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y); - else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); - } -} - - -void -mapGoTo(map_view_t *mv, int tx, int ty) { - int px, py; - unsigned int i; - - /* set up the coordinates */ - mv->tx = tx; - mv->ty = ty; - mv->page->dx = mv->map->tiles->tileWidth; - mv->page->dy = mv->map->tiles->tileHeight; - - /* set up the thresholds */ - mv->dxThresh = mv->map->tiles->tileWidth * 2; - mv->dyThresh = mv->map->tiles->tileHeight * 2; - - /* draw the tiles */ - modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); - py=0; - i=mv->ty * mv->map->width + mv->tx; - for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { - mapDrawRow(mv, tx-1, ty, py); - i+=mv->map->width - tx; - } -} - - -void -mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { - word rx; - word ry; - //if(i==0) i=2; - if(i==0) - { - //wwww - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! - } - else - { - rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); - ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); -////0000 printf("i=%d\n", i); - //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); - modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); - } -} - - -void -mapDrawRow(map_view_t *mv, int tx, int ty, word y) { - word x; - int i; - - /* the position within the map array */ - i=ty * mv->map->width + tx; - for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i++; /* next! */ - } -} - -void -mapDrawCol(map_view_t *mv, int tx, int ty, word x) { - int y; - int i; - - /* location in the map array */ - i=ty * mv->map->width + tx; - - /* We'll copy all of the columns in the screen, - i + 1 row above and one below */ - for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; - } -} - -void qclean() -{ - modexLeave(); - setkb(0); -} - -void pdump(map_view_t *pee) -{ - int mult=(QUADWH); - int palq=(mult)*TILEWH; - int palcol=0; - int palx, paly; - for(paly=0; paly<palq; paly+=mult){ - for(palx=0; palx<palq; palx+=mult){ - modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol); - palcol++; - } - } -} - -void -animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp) -{ - sword dire=32*d; //direction - sword qq; //scroll offset - - if(scrolloffsetswitch==0) qq = 0; - else qq = ((lp)*SPEED); - switch (d) - { - case 0: - //up - x=x-4; - y=y-qq-TILEWH; - break; - case 1: - // right - x=x+qq-4; - y=y-TILEWH; - break; - case 2: - //down - x=x-4; - y=y+qq-TILEWH; - break; - case 3: - //left - x=x-qq-4; - y=y-TILEWH; - break; - } - modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); - if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else - if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else - if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else - if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); } - //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); - //modexClearRegion(top->page, 66, 66, 2, 40, 0); - //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); - //turn this off if XT - //XTif(detectcpu() > 0) - modexWaitBorder(); -} diff --git a/test.exe b/test.exe index 9bb2f6ae..030e3f27 100644 Binary files a/test.exe and b/test.exe differ diff --git a/test2.exe b/test2.exe index 69f2adc9..af316409 100644 Binary files a/test2.exe and b/test2.exe differ diff --git a/tsthimem.exe b/tsthimem.exe index 465bcca1..99f79a9e 100644 Binary files a/tsthimem.exe and b/tsthimem.exe differ