From: sparky4 Date: Tue, 27 May 2014 21:06:38 +0000 (-0500) Subject: modified: 16/DOS_GFX.EXE X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=7c35c6c6935d8415b21a6c120b8c2697d553aea4;p=16.git modified: 16/DOS_GFX.EXE modified: 16/DOS_GFX.OBJ modified: 16/Project 16.bfproject deleted: 16/VGA8X8.FNT modified: 16/dos_gfx.cpp deleted: 16/error.png deleted: 16/error.txt new file: 16/lib/intro/lib.c deleted: 16/modex105.zip deleted: 16/modex105/ASM.BAT deleted: 16/modex105/DEMOS/BASIC7/CHARDEMO.BAS deleted: 16/modex105/DEMOS/BASIC7/MAKE-LIB.BAT deleted: 16/modex105/DEMOS/BASIC7/MODEX.BI deleted: 16/modex105/DEMOS/BASIC7/MODEX.LIB deleted: 16/modex105/DEMOS/BASIC7/MODEX.OBJ deleted: 16/modex105/DEMOS/BASIC7/MODEX.QLB deleted: 16/modex105/DEMOS/BASIC7/TEST6.BAS deleted: 16/modex105/DEMOS/BASIC7/UASM-BC7.BAT deleted: 16/modex105/DEMOS/BASIC7/UTILS.ASM deleted: 16/modex105/DEMOS/BASIC7/UTILS.BI deleted: 16/modex105/DEMOS/BASIC7/UTILS.OBJ deleted: 16/modex105/DEMOS/C/C_UTILS.ASM 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16/modex105/README.DOC modified: 16/x.bat --- diff --git a/16/DOS_GFX.EXE b/16/DOS_GFX.EXE index 565dc1d3..3b6fc2ba 100644 Binary files a/16/DOS_GFX.EXE and b/16/DOS_GFX.EXE differ diff --git a/16/DOS_GFX.OBJ b/16/DOS_GFX.OBJ index d32ca03e..1f08446c 100644 Binary files a/16/DOS_GFX.OBJ and b/16/DOS_GFX.OBJ differ diff --git a/16/Project 16.bfproject b/16/Project 16.bfproject index dbd9686f..abdd2559 100644 --- a/16/Project 16.bfproject +++ b/16/Project 16.bfproject @@ -1,21 +1,18 @@ c2e.convert_special: 0 e2c.convert_num: 0 -openfiles: /dos/z/16/16/dos_gfx.cpp:16147:15298:1: +openfiles: /dos/z/16/16/dos_gfx.cpp:19173:18568:0: openfiles: /dos/z/16/16/dos_gfx.h:141:0:0: openfiles: /dos/z/16/16/dos_kb.c:892:395:0: openfiles: /dos/z/16/16/dos_kb.h:60:0:0: openfiles: /dos/z/16/16/lib/lib_com.cpp:0:0:0: -openfiles: /dos/z/16/16/lib/lib_com.h:2553:1575:0: +openfiles: /dos/z/16/16/lib/lib_com.h:2553:1416:0: openfiles: /dos/z/16/16/scroll.txt:5307:5080:0: openfiles: /dos/z/16/16/project16.txt:1675:950:0: openfiles: /dos/z/16/16/16.txt:0:0:0: -openfiles: /dos/z/16/16/lib/x/MODEX.H:1569:1079:0: -openfiles: /dos/z/16/16/lib/x/MXVS.ASM:260:0:0: -openfiles: /dos/z/16/16/lib/x/MXPN.ASM:241:0:0: -openfiles: /dos/z/16/16/x.bat:71:0:0: -openfiles: /dos/z/16/16/xx.bat:16:0:0: +openfiles: /dos/z/16/16/lib/x/MODEX.H:2945:2439:0: openfiles: /dos/z/16/16/lib/x/MODEX.DEF:4471:3131:0: openfiles: /dos/z/16/16/lib/x/MAKEFILE:1186:782:0: +openfiles: /dos/z/4x4_16/modex/DEMO07.PAS:1095:490:0: snr_recursion_level: 0 convertcolumn_horizontally: 0 adv_open_matchname: 0 @@ -27,10 +24,10 @@ view_left_panel: 0 default_mime_type: text/plain e2c.convert_xml: 1 c2e.convert_iso: 0 -opendir: file:///dos/z/16/16/lib/x +opendir: file:///dos/z/4x4_16/modex wrap_text_default: 0 bookmarks_filename_mode: 1 -ssearch_text: virtual +ssearch_text: mxSetClip( snr_casesens: 0 view_blocks: 1 name: project 16 @@ -73,21 +70,22 @@ recent_files: file:///dos/z/16/16/w_modex/MODEX.CPP recent_files: file:///dos/z/16/16/w_modex/TEST.CPP recent_files: file:///dos/z/16/16/Project%2016.bfproject recent_files: file:///dos/z/16/16/lib/x/compile.bat +recent_files: file:///dos/z/16/16/x.bat +recent_files: file:///dos/z/16/16/xx.bat +recent_files: file:///dos/z/16/16/lib/x/MXVS.ASM +recent_files: file:///dos/z/16/16/lib/x/MXPN.ASM recent_files: file:///dos/z/16/16/dos_gfx.cpp +recent_files: file:///dos/z/16/16/lib/lib_com.cpp recent_files: file:///dos/z/16/16/dos_gfx.h -recent_files: file:///dos/z/16/16/dos_kb.c +recent_files: file:///dos/z/16/16/project16.txt recent_files: file:///dos/z/16/16/dos_kb.h -recent_files: file:///dos/z/16/16/lib/lib_com.h -recent_files: file:///dos/z/16/16/lib/lib_com.cpp +recent_files: file:///dos/z/16/16/dos_kb.c recent_files: file:///dos/z/16/16/scroll.txt -recent_files: file:///dos/z/16/16/project16.txt -recent_files: file:///dos/z/16/16/x.bat -recent_files: file:///dos/z/16/16/xx.bat +recent_files: file:///dos/z/16/16/lib/x/MODEX.DEF recent_files: file:///dos/z/16/16/16.txt recent_files: file:///dos/z/16/16/lib/x/MODEX.H -recent_files: file:///dos/z/16/16/lib/x/MXVS.ASM -recent_files: file:///dos/z/16/16/lib/x/MODEX.DEF -recent_files: file:///dos/z/16/16/lib/x/MXPN.ASM +recent_files: file:///dos/z/16/16/lib/lib_com.h +recent_files: file:///dos/z/4x4_16/modex/DEMO07.PAS recent_files: file:///dos/z/16/16/lib/x/MAKEFILE snr_replacetype: 0 savedir: file:///dos/z/16/16 @@ -100,8 +98,6 @@ snr_escape_chars: 0 htmlbar_view: 0 spell_lang: en ssearch_dotmatchall: 0 -searchlist: mss -searchlist: mxset searchlist: mspai searchlist: mspan searchlist: mspab @@ -115,6 +111,8 @@ searchlist: getvers searchlist: GetVers searchlist: setvir searchlist: virtual +searchlist: STEPS +searchlist: mxSetClip( TRUE ); autocomplete: 1 outputb_show_all_output: 0 bookmarks_show_mode: 0 diff --git a/16/VGA8X8.FNT b/16/VGA8X8.FNT deleted file mode 100644 index d2bcc392..00000000 Binary files a/16/VGA8X8.FNT and /dev/null differ diff --git a/16/dos_gfx.cpp b/16/dos_gfx.cpp index 89c4291e..1aec6780 100644 --- a/16/dos_gfx.cpp +++ b/16/dos_gfx.cpp @@ -82,13 +82,6 @@ byte coor; #define GRAC_ADDR 0x3ce /* Base port of the Graphics Controller */ #define STATUS_ADDR 0x3DA -unsigned char *RowsX[600]; -unsigned char write_plane, read_plane; -unsigned short text_mask[16] = { 0x0002, 0x0102, 0x0202, 0x0302, - 0x0402, 0x0502, 0x0602, 0x0702, - 0x0802, 0x0902, 0x0A02, 0x0B02, - 0x0C02, 0x0D02, 0x0E02, 0x0F02 }; - /* * Make a far pointer to the VGA graphics buffer segment. Your compiler @@ -153,45 +146,6 @@ void set320x200x256_X(void) to be based at offset 0 in the video segment. */ actStart = visStart = 0; - /* --------------------- -HORIZONTAL SCROLLING --------------------- -Horizontal scrolling is essentially the same as vertical scrolling, all -you do is increment or decrement the VGA offset register by 1 instead of -80 as with vertical scrolling. - -However, horizontal scrolling is complicated by two things - - 1. Incrementing the offset register by one actually scrolls by FOUR - pixels (and there are FOUR planes on the VGA, what a coincidence) - - 2. You can't draw the image off the screen and then scroll it on - because of the way the VGA wraps to the next row every 80 bytes - (80 bytes * 4 planes = 320 pixels), if you tried it, you would - actually be drawing to the other side of the screen (which is - entirely visible) - -I'll solve these problems one at a time. - -Firstly, to get the VGA to scroll by only one pixel you use the horizontal -pixel panning (HPP) register. This register resides at - - PORT: 3C0H - INDEX: 13h - -and in real life, you use it like this - ------------------ Pixel Panning --------------- -IN PORT 3DAH (this clears an internal - flip-flop of the VGA) -OUT 13H TO PORT 3C0H -OUT value TO PORT 3C0H (where "value" is the - number of pixels to offset) ------------------------------------------------ -*/ - -//mxSetVirtualScreen(480,360); } /* @@ -363,27 +317,30 @@ void setvideo(/*byte mode, */int vq){ if(!vq){ // deinit the video // change to the video mode we were in before we switched to mode 13h - mxSetMode( MX_TEXT ); - //in.h.ah = 0x00; - //in.h.al = old_mode; - //int86(0x10, &in, &out); + //mxSetMode( MX_TEXT ); mxTerm(); + in.h.ah = 0x00; + in.h.al = old_mode; + int86(0x10, &in, &out); }else if(vq == 1){ // init the video // get old video mode - //in.h.ah = 0xf; - //int86(0x10, &in, &out); - //old_mode = out.h.al; + in.h.ah = 0xf; + int86(0x10, &in, &out); + old_mode = out.h.al; // enter mode mxInit(); mxSetMode( MX_320x240 ); - mxSetVirtualScreen( 480, 360 ); + width=320; + height=240; +// mxSetVirtualScreen(width+(width/4), height+(height/4)); +// mxSetVirtualScreen(width*2, height*2); //set320x240x256_X(); - //mxSetMode(MX_320x240); - //mxSetVirtualScreen(560,420); - //mxSetVirtualScreen((640-TILEWH),(480-TILEWH)); - //mxSetClip( TRUE ); + mxSetVirtualScreen(560,420); +// mxSetVirtualScreen((640-(TILEWH*2)),(480-(TILEWH*2))); + mxSetClip(0); + //mxSetClipRegion(0, 0, width, height); } } @@ -545,11 +502,10 @@ int ding(int q){ } // fixer // if(q!=16){ -//if(q!=16) -// if(xx<0) xx=(width-TILEWH); -// if(yy<0) yy=(height-TILEWH); -// if(xx>(width-TILEWH)) xx=0; -// if(yy>(height-TILEWH)) yy=0; + if(xx<0) xx=(560/*-TILEWH*/); + if(yy<0) yy=(420/*-TILEWH*/); + if(xx>(560/*-TILEWH*/)) xx=0; + if(yy>(420/*-TILEWH*/)) yy=0; // } //interesting effects @@ -558,31 +514,29 @@ int ding(int q){ int tx=0,ty=0; tx+=xx+16; ty+=yy+16; - putPixel_X(tx, ty, coor); + mxPutPixel(tx, ty, coor); //drawrect(tx, ty, tx+TILEWH, ty+TILEWH, coor); //printf("%d %d %d %d %d %d\n", xx, yy, tx, ty, TILEWH); // plot the pixel //---- ppf(xx, yy, coor, vga); }else /*if(xx>=0 && xx=0 && yy<(height*3))*/{ -// putColorBox_X(xx, yy, TILEWH, TILEWH, coor); +// mxFillBox(xx, yy, TILEWH, TILEWH, coor, 0); //++++0000 -// putPixel_X(xx, yy, coor); +// putPixel_X(xx, yy, coor); mxPutPixel(xx, yy, coor); } //---- if(q==2) ppf(rand()%, rand()%height, 0, vga); // if(q==2) putColorBox_X(rand()%width, rand()%(height*3), TILEWH, TILEWH, 0); //++++0000 - if(q==2) putPixel_X(rand()%width, rand()%(height*3), 0); - if(q==16) putPixel_X(rand()%width, rand()%(height*3), 0); + if(q==2) mxPutPixel(rand()%width, rand()%(height*3), 0); + if(q==16) mxPutPixel(rand()%width, rand()%(height*3), 0); if(q==2||q==4||q==16){ bakax = rand()%3; bakay = rand()%3; } gq++; //if(xx<0||xx>320||yy<0||yy>(height*3)) // printf("%d %d %d %d %d %d\n", xx, yy, coor, bakax, bakay, getPixel_X(xx,yy)); // printf("%d\n", getPixel_X(xx,yy)); -//0000 -// drawText(0, 0, 15, getPixel_X(xx,yy)); }else gq = LGQ; return gq; } @@ -618,21 +572,22 @@ void doTest(void) //{ for (x = 0; x <= width; ++x) { - putPixel_X(x, 0, p+1); - if(p!=pages) putPixel_X(x, height-1, p+1); - else if(height==240) putPixel_X(x, 99-1, p+1); +// putPixel_X(x, 0, p+1); + mxPutPixel(x, 0, p+1); + if(p!=pages) mxPutPixel(x, height-1, p+1); + else if(height==240) mxPutPixel(x, 99-1, p+1); } for (y = 0; y <= height; ++y) { - putPixel_X(0, y, p+1); - if(p!=pages) putPixel_X(width-1, y, p+1); - else if(height==240) putPixel_X(width-1, y, p+1); + mxPutPixel(0, y, p+1); + if(p!=pages) mxPutPixel(width-1, y, p+1); + else if(height==240) mxPutPixel(width-1, y, p+1); } for (x = 0; x < TILEWH; ++x) for (y = 0; y < TILEWH; ++y) - putPixel_X(x+(p+2)*16, y+(p+2)*TILEWH, x + y*TILEWH); + mxPutPixel(x+(p+2)*16, y+(p+2)*TILEWH, x + y*TILEWH); //} } @@ -653,13 +608,15 @@ void doTest(void) int main(void) { - int key,d,x,y; + int key,d,xpos,ypos,xdir,ydir; //short int temp; // main variables d=1; // switch variable key=4; // default screensaver number - x=0; - y=0; + xpos=0; + ypos=0; + xdir=1; + ydir=1; // puts("First, have a look at the 320x200 mode. I will draw some rubbish"); // puts("on all of the four pages, then let you cycle through them by"); // puts("hitting a key on each page."); @@ -674,12 +631,6 @@ int main(void) //++++0000 setvideo(1); - /*temp = loadfontX("vga8x8.fnt"); - - if (temp) { - putstringX(0, 0, "bakapi!", 2); - } - getch();*/ // screen savers /*while(d!=0){ // on! @@ -696,24 +647,36 @@ int main(void) } }*/ // else off while(!kbhit()){ // conditions of screen saver - ding(4); + ding(key); } //end of screen savers //doTest(); + for (int x = 0; x < width; ++x) + { + mxPutPixel(x, 0, 15); + mxPutPixel(x, height-1, 15); + } + for (int y = 0; y < height; ++y) + { + mxPutPixel(0, y, 15); + mxPutPixel(width-1, y, 15); + } getch(); - - while(!kbhit()){ // conditions of screen saver + while(!kbhit()){ // hScroll(1); // scrolly(1); // vScroll(1); -// delay(100); - for(int i=0;i239) || (xpos<1))xdir=-xdir; + if( (ypos>179) || (ypos<1))ydir=-ydir; // { Hit a boundry, change + // direction! } + //} } setvideo(0); printf("wwww\n%dx%d\n", width,height); diff --git a/16/error.png b/16/error.png deleted file mode 100644 index 8e923f6a..00000000 Binary files a/16/error.png and /dev/null differ diff --git a/16/error.txt b/16/error.txt deleted file mode 100644 index 57b978ce..00000000 --- a/16/error.txt +++ /dev/null @@ -1,3 +0,0 @@ -Error! E2028: mxGetVersion_ is an undefined reference -creating a DOS executable -file dos_gfx.obj(C:\Z\16\16\dos_gfx.cpp): undefined symbol mxGetVersion_ diff --git a/16/lib/intro/lib.c b/16/lib/intro/lib.c new file mode 100644 index 00000000..2ee39660 --- /dev/null +++ b/16/lib/intro/lib.c @@ -0,0 +1,146 @@ +/* + * The library testing routines follows below. + */ + + +#ifdef TESTING + +#include +#include + +void doTest(void) + { + int p, x, y, pages; + + /* This is the way to calculate the number of pages available. */ + pages = 65536L/(widthBytes*height); // apparently this takes the A000 address +// if(height==240) pages++; + +// printf("%dÂ¥n", pages); + + for (p = 0; p <= pages; ++p) + { + setActivePage(p); + + /* On each page draw a single colored border, and dump the palette + onto a small square about the middle of the page. */ + + //{ + for (x = 0; x <= width; ++x) + { +// putPixel_X(x, 0, p+1); + mxPutPixel(x, 0, p+1); + if(p!=pages) mxPutPixel(x, height-1, p+1); + else if(height==240) mxPutPixel(x, 99-1, p+1); + } + + for (y = 0; y <= height; ++y) + { + mxPutPixel(0, y, p+1); + if(p!=pages) mxPutPixel(width-1, y, p+1); + else if(height==240) mxPutPixel(width-1, y, p+1); + } + + for (x = 0; x < TILEWH; ++x) + for (y = 0; y < TILEWH; ++y) + mxPutPixel(x+(p+2)*16, y+(p+2)*TILEWH, x + y*TILEWH); + //} + + } + + /* Each pages will now contain a different image. Let the user cycle + through all the pages by pressing a key. */ + for (p = 0; p < pages; ++p) + { + setVisiblePage(p); + getch(); + } + + } + +/* + * Library test (program) entry point. + */ + +int main(void) + { + int key,d,xpos,ypos,xdir,ydir; + //short int temp; + // main variables + d=1; // switch variable + key=4; // default screensaver number + xpos=0; + ypos=0; + xdir=1; + ydir=1; +// puts("First, have a look at the 320x200 mode. I will draw some rubbish"); +// puts("on all of the four pages, then let you cycle through them by"); +// puts("hitting a key on each page."); +// puts("Press a key when ready..."); +// getch(); + +// doTest(); + +// puts("Then, check out Mode X, 320x240 with 3 (and a half) pages."); +// puts("Press a key when ready..."); +// getch(); + +//++++0000 + setvideo(1); +// screen savers + +/*while(d!=0){ // on! + if(!kbhit()){ // conditions of screen saver + ding(key); + }else{ + setvideo(0); + // user imput switch + printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 5 to quit.Â¥n", getch()); // prompt the user + scanf("%d", &key); + //if(key==3){xx=yy=0;} // crazy screen saver wwww + if(key==5) d=0; + setvideo(1); + } + }*/ // else off + while(!kbhit()){ // conditions of screen saver + ding(key); + } + //end of screen savers + //doTest(); + for (int x = 0; x < width; ++x) + { + mxPutPixel(x, 0, 15); + mxPutPixel(x, height-1, 15); + } + for (int y = 0; y < height; ++y) + { + mxPutPixel(0, y, 15); + mxPutPixel(width-1, y, 15); + } + getch(); + while(!kbhit()){ +// hScroll(1); +// scrolly(1); +// vScroll(1); +// delay(100); + //for(int i=0;i239) || (xpos<1))xdir=-xdir; + if( (ypos>179) || (ypos<1))ydir=-ydir; // { Hit a boundry, change + // direction! } + //} + } + setvideo(0); + printf("wwwwÂ¥n%dx%dÂ¥n", width,height); + printf("[%d]Â¥n", mxGetVersion()); + puts("where to next? It's your move! wwww"); + printf("bakapi ver. 1.04.09.04Â¥nis made by sparky4(≧ω≦) feel free to use it ^^Â¥nLicence: GPL v2Â¥n"); + return 0; + } + +#endif +#endif \ No newline at end of file diff --git a/16/modex105.zip b/16/modex105.zip deleted file mode 100644 index 9457bd98..00000000 Binary files a/16/modex105.zip and /dev/null differ diff --git a/16/modex105/ASM.BAT b/16/modex105/ASM.BAT deleted file mode 100644 index 2e5785f9..00000000 --- a/16/modex105/ASM.BAT +++ /dev/null @@ -1 +0,0 @@ -MASM modex,modex,modex,nul \ No newline at end of file diff --git a/16/modex105/DEMOS/BASIC7/CHARDEMO.BAS b/16/modex105/DEMOS/BASIC7/CHARDEMO.BAS deleted file mode 100644 index 627e3278..00000000 --- a/16/modex105/DEMOS/BASIC7/CHARDEMO.BAS +++ /dev/null @@ -1,164 +0,0 @@ -DEFINT A-Z -DECLARE SUB PRINT.STRING (Text$, Xpos%, Ypos%, Colour%) -DECLARE FUNCTION MakePal$ (Red%, Green%, Blue%) -DECLARE SUB LOAD.FONT (FontFile$, FontNum%) -DECLARE SUB ERROR.OUT (Text$) - - REM $INCLUDE: 'MODEX.BI' - - REM $INCLUDE: 'UTILS.BI' - -TYPE FONT - SetData AS STRING * 1024 -END TYPE - - -TYPE VGAPalette - PalData AS STRING * 768 -END TYPE - - - ' Alternate form of LOAD_DAC_REGISTERS so we can pass an offset into - ' a String instead of the Address of the String - -DECLARE SUB LOAD.DACS ALIAS "LOAD_DAC_REGISTERS" (BYVAL Addr&, BYVAL StartReg%, BYVAL EndReg%, BYVAL VSync%) - - - ' - 'MODE X DEMO of Multiple Character Sets and Block Color Cycling - ' - 'By Matt Pritchard - ' - -COMMON SHARED CharSet() AS FONT - -DIM Pal AS VGAPalette - - REM $DYNAMIC - -DIM SHARED CharSet(0 TO 3) AS FONT - - - LOAD.FONT "SYSTEM.FNT", 0 - LOAD.FONT "ROM_8x8.FNT", 1 - LOAD.FONT "SPACEAGE.FNT", 2 - - - IF SET.MODEX(Mode320x240) = False THEN - ERROR.OUT "ERROR SETTING MODE X" - END IF - - - A$ = "": B$ = "" - FOR X = 0 TO 31: A$ = A$ + MakePal$(31 - X, X, 0): NEXT X - FOR X = 0 TO 31: A$ = A$ + MakePal$(0, 31 - X, X): NEXT X - FOR X = 0 TO 31: A$ = A$ + MakePal$(X, 0, 31 - X): NEXT X - - FOR X = 0 TO 31: B$ = B$ + MakePal$(31 - X, X, X): NEXT X - FOR X = 0 TO 31: B$ = B$ + MakePal$(X, 31 - X, X): NEXT X - FOR X = 0 TO 31: B$ = B$ + MakePal$(X, X, 31 - X): NEXT X - - Black$ = STRING$(192, 0) - White$ = STRING$(128 * 3, 48) - - Pal1$ = Black$ + A$ + A$ + B$ + B$ + A$ - - LOAD.DACS SSEGADD(Black$), 64, 127, 1 - LOAD.DACS SSEGADD(Black$), 20, 63, 0 - - LOAD.DACS SSEGADD(White$), 128, 255, 0 - - '*** Background *** - - FOR X = 0 TO 319 - FOR Y = 0 TO 239 - IF ((X + Y) AND 1) = 1 THEN SET.POINT X, Y, 64 + X \ 5 ELSE SET.POINT X, Y, 20 + Y \ 6 - NEXT Y - NEXT X - - '*** Draw Font Displays *** - - PRINT.STRING "FONT: SYSTEM.FNT", 11, 7, 15 - PRINT.STRING "FONT: ROM_8x8.FNT", 11, 17, 15 - PRINT.STRING "FONT: SPACEAGE.FNT", 11, 27, 15 - PRINT.STRING "PRESS ANY KEY TO CONTINUE", 8, 29, 14 - - - FOR F = 0 TO 2 - SET.DISPLAY.FONT CharSet(F), 1 - Yp = F * 80 + 10 - FOR Y = 0 TO 96 STEP 32 - FOR X = 0 TO 31 - TGPRINTC 128 + Y + X, X * 10 + 1, Yp, 128 + Y - NEXT X - Yp = Yp + 10 - NEXT Y - NEXT F - - DO - LOOP UNTIL SCAN.KEYBOARD - - Offset = 0 - Restart = 192 - MaxOfs = 192 + 96 * 6 - - Delay = 100 - - Offset2 = 0 - Offset2Dir = 3 - Offset2Min = 192 - Offset2Max = Offset2Min + 192 * 6 - - DO - LOAD.DACS SSEGADD(Pal1$) + Offset, 64, 127, 1 - Offset = Offset + 3 - IF Offset >= MaxOfs THEN Offset = Restart - IF Delay THEN - Delay = Delay - 1 - ELSE - LOAD.DACS SSEGADD(Pal1$) + Offset2, 20, 60, 0 - IF Offset2 = Offset2Max THEN Offset2Dir = -3 - IF Offset2 = Offset2Min THEN Offset2Dir = 3 - Offset2 = Offset2 + Offset2Dir - END IF - - LOOP UNTIL SCAN.KEYBOARD - - ERROR.OUT "DEMO OVER" - -REM $STATIC -SUB ERROR.OUT (Text$) - - SET.VIDEO.MODE 3 - - DOS.PRINT Text$ - - END - -END SUB - -SUB LOAD.FONT (FontFile$, FontNum) STATIC - - IF LEN(DIR$(FontFile$)) = 0 THEN ERROR.OUT "FILE NOT FOUND: " + FontFile$ - - OPEN FontFile$ FOR BINARY AS #1 - - SEEK #1, 1 - GET #1, , CharSet(FontNum) - - CLOSE #1 - -END SUB - -FUNCTION MakePal$ (Red, Green, Blue) STATIC - - MakePal$ = CHR$(Red) + CHR$(Green) + CHR$(Blue) - -END FUNCTION - -SUB PRINT.STRING (Text$, Xpos, Ypos, Colour) - - TPRINT.STR SSEG(Text$), SADD(Text$), LEN(Text$), Xpos * 8, Ypos * 8, Colour - -END SUB - diff --git a/16/modex105/DEMOS/BASIC7/MAKE-LIB.BAT b/16/modex105/DEMOS/BASIC7/MAKE-LIB.BAT deleted file mode 100644 index fc0b3b5c..00000000 --- a/16/modex105/DEMOS/BASIC7/MAKE-LIB.BAT +++ /dev/null @@ -1,5 +0,0 @@ -ECHO ... Building MODEX.QLB for BASIC PDS 7.1 -LIB MODEX -+MODEX,, -LIB MODEX -+UTILS,, -DEL MODEX.BAK -LINK /Q MODEX+UTILS, MODEX.QLB, NUL, C:\BC7\LIB\QBXQLB.LIB; diff --git a/16/modex105/DEMOS/BASIC7/MODEX.BI b/16/modex105/DEMOS/BASIC7/MODEX.BI deleted file mode 100644 index 6b1d7afe..00000000 --- a/16/modex105/DEMOS/BASIC7/MODEX.BI +++ /dev/null @@ -1,63 +0,0 @@ - - ' ===== SCREEN RESOLUTIONS ===== - -CONST Mode320x200 = 0, Mode320x400 = 1 -CONST Mode360x200 = 2, Mode360x400 = 3 -CONST Mode320x240 = 4, Mode320x480 = 5 -CONST Mode360x240 = 6, Mode360x480 = 7 - - ' ===== MODE X SETUP ROUTINES ===== - -DECLARE FUNCTION SET.VGA.MODEX% ALIAS "SET_VGA_MODEX" (BYVAL ModeType%, BYVAL MaxXpos%, BYVAL MaxYpos%, BYVAL Pages%) -DECLARE FUNCTION SET.MODEX% ALIAS "SET_MODEX" (BYVAL Mode%) - - ' ===== BASIC GRAPHICS PRIMITIVES ===== - -DECLARE SUB CLEAR.VGA.SCREEN ALIAS "CLEAR_VGA_SCREEN" (BYVAL ColorNum%) -DECLARE SUB SET.POINT ALIAS "SET_POINT" (BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorNum%) -DECLARE FUNCTION READ.POINT% ALIAS "READ_POINT" (BYVAL Xpos%, BYVAL Ypos%) -DECLARE SUB FILL.BLOCK ALIAS "FILL_BLOCK" (BYVAL Xpos1%, BYVAL Ypos1%, BYVAL Xpos2%, BYVAL Ypos2%, BYVAL ColorNum%) -DECLARE SUB DRAW.LINE ALIAS "DRAW_LINE" (BYVAL Xpos1%, BYVAL Ypos1%, BYVAL Xpos2%, BYVAL Ypos2%, BYVAL ColorNum%) - - ' ===== DAC COLOR REGISTER ROUTINES ===== - -DECLARE SUB SET.DAC.REGISTER ALIAS "SET_DAC_REGISTER" (BYVAL RegNo%, BYVAL Red%, BYVAL Green%, BYVAL Blue%) -DECLARE SUB GET.DAC.REGISTER ALIAS "GET_DAC_REGISTER" (BYVAL RegNo%, Red%, Green%, Blue%) -DECLARE SUB LOAD.DAC.REGISTERS ALIAS "LOAD_DAC_REGISTERS" (SEG PalData AS ANY, BYVAL StartReg%, BYVAL EndReg%, BYVAL VSync%) -DECLARE SUB READ.DAC.REGISTERS ALIAS "READ_DAC_REGISTERS" (SEG PalData AS ANY, BYVAL StartReg%, BYVAL EndReg%) - - - ' ===== PAGE FLIPPING AND SCROLLING ROUTINES ===== - -DECLARE SUB SET.ACTIVE.PAGE ALIAS "SET_ACTIVE_PAGE" (BYVAL PageNo%) -DECLARE FUNCTION GET.ACTIVE.PAGE% ALIAS "GET_ACTIVE_PAGE" -DECLARE SUB SET.DISPLAY.PAGE ALIAS "SET_DISPLAY_PAGE" (BYVAL PageNo%) -DECLARE FUNCTION GET.DISPLAY.PAGE% ALIAS "GET_DISPLAY_PAGE" -DECLARE SUB SET.WINDOW ALIAS "SET_WINDOW" (BYVAL DisplayPage%, BYVAL XOffset%, BYVAL YOffset%) -DECLARE FUNCTION GET.X.OFFSET% ALIAS "GET_X_OFFSET" () -DECLARE FUNCTION GET.Y.OFFSET% ALIAS "GET_Y_OFFSET" () -DECLARE SUB SYNC.DISPLAY ALIAS "SYNC_DISPLAY" - - ' ===== TEXT DISPLAY ROUTINES ===== - -DECLARE SUB GPRINTC (BYVAL CharacterNum%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%, BYVAL ColorB%) -DECLARE SUB TGPRINTC (BYVAL CharacterNum%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%) -DECLARE SUB PRINT.STR ALIAS "PRINT_STR" (BYVAL StrSeg%, BYVAL StrOfs%, BYVAL MaxLen%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%, BYVAL ColorB%) -DECLARE SUB TPRINT.STR ALIAS "TPRINT_STR" (BYVAL StrSeg%, BYVAL StrOfs%, BYVAL MaxLen%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%) -DECLARE SUB SET.DISPLAY.FONT ALIAS "SET_DISPLAY_FONT" (SEG FontData AS ANY, BYVAL FontNumber%) - - ' ===== BITMAP (SPRITE) DISPLAY ROUTINES ===== - -DECLARE SUB DRAW.BITMAP ALIAS "DRAW_BITMAP" (SEG Image AS ANY, BYVAL Xpos%, BYVAL Ypos%, BYVAL xWidth%, BYVAL Height%) -DECLARE SUB TDRAW.BITMAP ALIAS "TDRAW_BITMAP" (SEG Image AS ANY, BYVAL Xpos%, BYVAL Ypos%, BYVAL xWidth%, BYVAL Height%) - - ' ==== VIDEO MEMORY to VIDEO MEMORY COPY ROUTINES ===== - -DECLARE SUB COPY.PAGE ALIAS "COPY_PAGE" (BYVAL SourcePage%, BYVAL DestPage%) -DECLARE SUB COPY.BITMAP ALIAS "COPY_BITMAP" (BYVAL SourcePage%, BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL DestPage%, BYVAL DestX1%, BYVAL DestY1%) - - - - - - diff --git a/16/modex105/DEMOS/BASIC7/MODEX.LIB b/16/modex105/DEMOS/BASIC7/MODEX.LIB deleted file mode 100644 index 0a0364a3..00000000 Binary files a/16/modex105/DEMOS/BASIC7/MODEX.LIB and /dev/null differ diff --git a/16/modex105/DEMOS/BASIC7/MODEX.OBJ b/16/modex105/DEMOS/BASIC7/MODEX.OBJ deleted file mode 100644 index 80b311d6..00000000 Binary files a/16/modex105/DEMOS/BASIC7/MODEX.OBJ and /dev/null differ diff --git a/16/modex105/DEMOS/BASIC7/MODEX.QLB b/16/modex105/DEMOS/BASIC7/MODEX.QLB deleted file mode 100644 index 70d22db3..00000000 Binary files a/16/modex105/DEMOS/BASIC7/MODEX.QLB and /dev/null differ diff --git a/16/modex105/DEMOS/BASIC7/TEST6.BAS b/16/modex105/DEMOS/BASIC7/TEST6.BAS deleted file mode 100644 index 220a67ba..00000000 --- a/16/modex105/DEMOS/BASIC7/TEST6.BAS +++ /dev/null @@ -1,562 +0,0 @@ -'File: TEST6.BAS -'Descp.: A Mode "X" demonstration -'Author: Matt Pritchard -'Date: 14 April, 1993 -' -DECLARE SUB DEMO.RES (Mode%, Xmax%, Ymax%) -DECLARE SUB ERROR.OUT (Message$) -DECLARE FUNCTION GET.KEY% () -DECLARE SUB LOAD.SHAPES () -DECLARE SUB PAGE.DEMO () -DECLARE SUB PRINT.TEXT (Text$, Xpos%, Ypos%, ColorF%, ColorB%) -DECLARE SUB TPRINT.TEXT (Text$, Xpos%, Ypos%, ColorF%) -DEFINT A-Z - - -TYPE ShapeType - ImgData AS STRING * 512 - xWidth AS INTEGER - yWidth AS INTEGER -END TYPE - -TYPE Sprite - Xpos AS INTEGER - Ypos AS INTEGER - XDir AS INTEGER - YDir AS INTEGER - Shape AS INTEGER -END TYPE - - -CONST MaxShapes = 32 - - REM $INCLUDE: 'UTILS.BI' - REM $INCLUDE: 'MODEX.BI' - -DIM SHARED Img(32) AS ShapeType -COMMON SHARED Img() AS ShapeType - - - CALL INIT.RANDOM - - CALL LOAD.SHAPES - - CALL DEMO.RES(Mode320x200, 320, 200) - CALL DEMO.RES(Mode320x400, 320, 400) - - CALL DEMO.RES(Mode360x200, 360, 200) - CALL DEMO.RES(Mode360x400, 360, 400) - - CALL DEMO.RES(Mode320x240, 320, 240) - CALL DEMO.RES(Mode320x480, 320, 480) - - CALL DEMO.RES(Mode360x240, 360, 240) - CALL DEMO.RES(Mode360x480, 360, 480) - - CALL PAGE.DEMO - - SET.VIDEO.MODE 3 - DOS.PRINT "THIS MODE X DEMO IS FINISHED" - END - -SUB DEMO.RES (Mode, Xmax, Ymax) - - IF SET.MODEX%(Mode) = 0 THEN - ERROR.OUT "Unable to SET_MODEX" + STR$(Mode) - END IF - - XCenter = Xmax \ 2 - - X1 = 10 - Y1 = 10 - X2 = Xmax - 1 - Y2 = Ymax - 1 - - FOR Z = 0 TO 3 - Colr = 31 - Z * 2 - DRAW.LINE X1 + Z, Y1 + Z, X2 - Z, Y1 + Z, Colr - DRAW.LINE X1 + Z, Y1 + Z, X1 + Z, Y2 - Z, Colr - DRAW.LINE X1 + Z, Y2 - Z, X2 - Z, Y2 - Z, Colr - DRAW.LINE X2 - Z, Y1 + Z, X2 - Z, Y2 - Z, Colr - NEXT Z - - XChars = Xmax \ 10 - YChars = Ymax \ 10 - - FOR X = 0 TO XChars - 1 - TGPRINTC 48 + ((X + 1) MOD 10), X * 10 + 1, 1, 9 + ((X \ 8) MOD 7) - DRAW.LINE X * 10 + 9, 0, X * 10 + 9, 3, 15 - NEXT X - - FOR Y = 0 TO YChars - 1 - TGPRINTC 48 + ((Y + 1) MOD 10), 1, Y * 10 + 1, 9 + ((Y \ 10) MOD 7) - DRAW.LINE 0, Y * 10 + 9, 3, Y * 10 + 9, 15 - NEXT Y - - ' Draw Lines - - FOR X = 0 TO 63 - N = 15 + X * .75 - SET.DAC.REGISTER 64 + X, N, N, N - SET.DAC.REGISTER 128 + X, 0, N, N - - DRAW.LINE 103 - X, 60, 40 + X, 123, 64 + X - DRAW.LINE 40, 60 + X, 103, 123 - X, 128 + X - - NEXT X - TPRINT.TEXT "LINE TEST", 37, 130, c.BLUE - - Y = 60: Gap = 0 - FOR X = 0 TO 9 - FILL.BLOCK 120, Y, 120 + X, Y + Gap, 64 + X - FILL.BLOCK 140 - (15 - X), Y, 150 + X, Y + Gap, 230 + X - FILL.BLOCK 170 - (15 - X), Y, 170, Y + Gap, 128 + X - Y = Y + Gap + 2 - Gap = Gap + 1 - NEXT X - TPRINT.TEXT "FILL TEST", 110, 46, c.GREEN - - - FOR X = 190 TO 250 STEP 2 - FOR Y = 60 TO 122 STEP 2 - SET.POINT X, Y, X + Y + X + Y - NEXT Y - NEXT X - - TPRINT.TEXT "PIXEL TEST", 182, 130, c.RED - - FOR X = 190 TO 250 STEP 2 - FOR Y = 60 TO 122 STEP 2 - IF READ.POINT(X, Y) <> ((X + Y + X + Y) AND 255) THEN - ERROR.OUT "READ.PIXEL Failure" - END IF - NEXT Y - NEXT X - - - - Msg$ = " This is a MODE X demo " - PRINT.TEXT Msg$, XCenter - (LEN(Msg$) * 4), 20, c.bRED, c.BLUE - Msg$ = "Screen Resolution is by " - Xp = XCenter - (LEN(Msg$) * 4) - PRINT.TEXT Msg$, Xp, 30, c.bGREEN, c.BLACK - - PRINT.TEXT LTRIM$(STR$(Xmax)), Xp + 8 * 21, 30, c.bPURPLE, c.BLACK - PRINT.TEXT LTRIM$(STR$(Ymax)), Xp + 8 * 28, 30, c.bWHITE, c.BLACK - - FOR X = 0 TO 15 - SET.DAC.REGISTER 230 + X, 63 - X * 4, 0, 15 + X * 3 - DRAW.LINE 30 + X, Ymax - 6 - X, Xmax - 20 - X, Ymax - 6 - X, 230 + X - NEXT X - TPRINT.TEXT "Press to Continue", XCenter - (26 * 4), Ymax - 18, c.YELLOW - - X = GET.KEY% - IF X = KyESC THEN ERROR.OUT "ABORT" - -END SUB - -SUB ERROR.OUT (Message$) - - SET.VIDEO.MODE 3 - DOS.PRINT Message$ - END - -END SUB - -FUNCTION GET.KEY% - - DO - X = SCAN.KEYBOARD - LOOP UNTIL X - - GET.KEY% = X - -END FUNCTION - -SUB LOAD.SHAPES - -DIM Grid(1 TO 32, 1 TO 32) - - FOR Shape = 0 TO MaxShapes - 1 - - FOR Y = 1 TO 32 - FOR X = 1 TO 32 - Grid(X, Y) = 0 - NEXT X - NEXT Y - - Style = RANDOM.INT(6) - Colour = 1 + RANDOM.INT(15) - - SELECT CASE Style - - CASE 0: ' Solid Box - - DO - xWidth = 3 + RANDOM.INT(30) - yWidth = 3 + RANDOM.INT(30) - LOOP UNTIL ((xWidth * yWidth) <= 512) - - FOR Y = 1 TO yWidth - FOR X = 1 TO xWidth - Grid(X, Y) = Colour - NEXT X - NEXT Y - - CASE 1: ' Hollow Box - - DO - xWidth = 5 + RANDOM.INT(28) - yWidth = 5 + RANDOM.INT(28) - LOOP UNTIL ((xWidth * yWidth) <= 512) - - FOR Y = 1 TO yWidth - FOR X = 1 TO xWidth - Grid(X, Y) = Colour - NEXT X - NEXT Y - - HollowX = 1 + RANDOM.INT(xWidth \ 2 - 1) - HollowY = 1 + RANDOM.INT(yWidth \ 2 - 1) - - FOR Y = HollowY + 1 TO yWidth - HollowY - FOR X = HollowX + 1 TO xWidth - HollowX - Grid(X, Y) = nil - NEXT X - NEXT Y - - CASE 2: ' Solid Diamond - - xWidth = 3 + 2 * RANDOM.INT(10) - yWidth = xWidth - Centre = xWidth \ 2 - - FOR Y = 0 TO Centre - FOR X = 0 TO Y - Grid(Centre - X + 1, Y + 1) = Colour - Grid(Centre + X + 1, Y + 1) = Colour - Grid(Centre - X + 1, yWidth - Y) = Colour - Grid(Centre + X + 1, yWidth - Y) = Colour - NEXT X - NEXT Y - - - CASE 3: ' Hollow Diamond - - - xWidth = 3 + 2 * RANDOM.INT(10) - yWidth = xWidth - Centre = xWidth \ 2 - sWidth = RANDOM.INT(Centre) - - FOR Y = 0 TO Centre - FOR X = 0 TO Y - IF X + (Centre - Y) >= sWidth THEN - Grid(Centre - X + 1, Y + 1) = Colour - Grid(Centre + X + 1, Y + 1) = Colour - Grid(Centre - X + 1, yWidth - Y) = Colour - Grid(Centre + X + 1, yWidth - Y) = Colour - END IF - NEXT X - NEXT Y - - CASE 4: ' Ball - - xWidth = 7 + 2 * RANDOM.INT(8) - yWidth = xWidth - Centre = 1 + xWidth \ 2 - - FOR Y = 1 TO yWidth - FOR X = 1 TO xWidth - D = SQR(((Centre - X) * (Centre - X)) + ((Centre - Y) * (Centre - Y))) - IF D < Centre THEN Grid(X, Y) = 150 + Colour * 2 + D * 3 - NEXT X - NEXT Y - - CASE 5: ' Ball - - - xWidth = 7 + 2 * RANDOM.INT(8) - yWidth = xWidth - Centre = 1 + xWidth \ 2 - sWidth = RANDOM.INT(xWidth) - - FOR Y = 1 TO yWidth - FOR X = 1 TO xWidth - D = SQR(((Centre - X) * (Centre - X)) + ((Centre - Y) * (Centre - Y))) - IF D < Centre AND D >= sWidth THEN Grid(X, Y) = 150 + Colour * 2 + D * 3 - NEXT X - NEXT Y - - END SELECT - - Img(Shape).xWidth = xWidth - Img(Shape).yWidth = yWidth - - A$ = STRING$(xWidth * yWidth, nil) - - c = 1 - FOR Y = 1 TO yWidth - FOR X = 1 TO xWidth - MID$(A$, c, 1) = CHR$(Grid(X, Y)) - c = c + 1 - NEXT X - NEXT Y - - Img(Shape).ImgData = A$ - - - NEXT Shape - -END SUB - -SUB PAGE.DEMO - -CONST MaxSprites = 64 - -DIM Obj(MaxSprites) AS Sprite -DIM LastX(MaxSprites, 1), LastY(MaxSprites, 1) -DIM LastObjects(1) - - ScreenX = 360: ScreenY = 240 - - IF SET.VGA.MODEX%(Mode320x200, ScreenX, ScreenY, 3) = 0 THEN - ERROR.OUT "Unable to SET_VGA_MODEX" + STR$(Mode) - END IF - - SET.ACTIVE.PAGE 0 - - CLEAR.VGA.SCREEN c.BLACK - - PRINT.TEXT "This is a Test of the Following Functions:", 10, 9, c.bWHITE, c.BLACK - - DRAW.LINE 10, 18, 350, 18, c.YELLOW - PRINT.TEXT "SET_ACTIVE_PAGE", 10, 20, c.bBLUE, c.BLACK - PRINT.TEXT "SET_DISPLAY_PAGE", 10, 30, c.GREEN, c.BLACK - PRINT.TEXT "SET_DAC_REGISTER", 10, 40, c.RED, c.BLACK - PRINT.TEXT "CLEAR_VGA_SCREEN", 10, 50, c.CYAN, c.BLACK - - PRINT.TEXT "TDRAW_BITMAP", 10, 60, c.PURPLE, c.BLACK - PRINT.TEXT "COPY_PAGE", 10, 70, c.GREEN, c.BLACK - PRINT.TEXT "COPY_BITMAP", 10, 80, c.CYAN, c.BLACK - - PRINT.TEXT "GPRINTC", 10, 90, c.BLUE, c.BLACK - PRINT.TEXT "TGPRINTC", 10, 100, c.GREEN, c.BLACK - PRINT.TEXT "SET_WINDOW", 10, 110, c.RED, c.BLACK - - PRINT.TEXT "VIRTUAL SCREEN SIZES", 190, 20, c.bBLUE, c.BLACK - PRINT.TEXT " SMOOTH SCROLLING", 190, 30, c.GREEN, c.BLACK - PRINT.TEXT " SPRITE ANIMATION", 190, 40, c.CYAN, c.BLACK - PRINT.TEXT " PAGE FLIPPING", 190, 50, c.RED, c.BLACK - PRINT.TEXT " COLOR CYCLING", 190, 60, c.PURPLE, c.BLACK - - - FOR X = 0 TO 60 - SET.DAC.REGISTER 50 + X, 3 + X, 0, 60 - X - SET.DAC.REGISTER 150 + X, 3 + X, 0, 60 - X - NEXT X - - c = 0: DC = 1 - FOR X = 0 TO ScreenX \ 2 - DRAW.LINE ScreenX \ 2 - 1, ScreenY \ 4, X, ScreenY - 1, c + 50 - DRAW.LINE ScreenX \ 2, ScreenY \ 4, ScreenX - X - 1, ScreenY - 1, c + 50 - c = c + DC - IF c = 0 OR c = 60 THEN DC = -DC - NEXT X - - TPRINT.TEXT "Press to Continue", 72, 190, c.bWHITE - TPRINT.TEXT "< > = Faster < > = Slower", 72, 204, c.bGREEN - TPRINT.TEXT "< > = Fewer Shapes < > = More Shapes", 32, 218, c.bCYAN - - TGPRINTC 43, 80, 204, c.YELLOW - TGPRINTC 45, 200, 204, c.YELLOW - - TGPRINTC 25, 40, 218, c.YELLOW - TGPRINTC 24, 200, 218, c.YELLOW - - COPY.PAGE 0, 1 - COPY.PAGE 0, 2 - - FOR X = 1 TO MaxSprites - DO - Obj(X).XDir = RANDOM.INT(7) - 3 - Obj(X).YDir = RANDOM.INT(7) - 3 - LOOP WHILE (Obj(X).XDir = 0 AND Obj(X).YDir = 0) - - Obj(X).Shape = X MOD MaxShapes - - SpriteX = Img(Obj(X).Shape).xWidth - SpriteY = Img(Obj(X).Shape).yWidth - - Obj(X).Xpos = 1 + RANDOM.INT(ScreenX - SpriteX - 2) - Obj(X).Ypos = 1 + RANDOM.INT(ScreenY - SpriteY - 2) - - LastX(X, 0) = Obj(X).Xpos - LastX(X, 1) = Obj(X).Xpos - LastY(X, 0) = Obj(X).Ypos - LastY(X, 1) = Obj(X).Ypos - NEXT X - - CurrentPage = 0 - - 'View Shift... - - ViewX = 0 - ViewY = 0 - ViewMax = 3 - ViewCnt = 0 - ViewXD = 1 - ViewYD = 1 - - SetColor = 3: SDir = 1 - PrevColor = 0: PDir = 1 - - VisObjects = MaxSprites \ 2 - LastObjects(0) = 0 - LastObjects(1) = 0 - -DRAW.LOOP: - - - SET.ACTIVE.PAGE CurrentPage - - ' Erase Old Images - - FOR X = 1 TO LastObjects(CurrentPage) - - X1 = LastX(X, CurrentPage) AND &HFFFC - Y1 = LastY(X, CurrentPage) - X2 = ((LastX(X, CurrentPage) + Img(Obj(X).Shape).xWidth)) OR 3 - Y2 = Y1 + Img(Obj(X).Shape).yWidth - 1 - - COPY.BITMAP 2, X1, Y1, X2, Y2, CurrentPage, X1, Y1 - - NEXT X - - ' Draw new images - - FOR X = 1 TO VisObjects - - SpriteX = Img(Obj(X).Shape).xWidth - SpriteY = Img(Obj(X).Shape).yWidth - - ' Move Sprite - -REDOX: - NewX = Obj(X).Xpos + Obj(X).XDir - IF NewX < 0 OR NewX + SpriteX > ScreenX THEN - Obj(X).XDir = -Obj(X).XDir - IF RANDOM.INT(20) = 1 THEN - DO - Obj(X).XDir = RANDOM.INT(7) - 3 - Obj(X).YDir = RANDOM.INT(7) - 3 - LOOP WHILE (Obj(X).XDir = 0 AND Obj(X).YDir = 0) - GOTO REDOX - END IF - END IF - Obj(X).Xpos = Obj(X).Xpos + Obj(X).XDir - -REDOY: - NewY = Obj(X).Ypos + Obj(X).YDir - IF NewY < 0 OR NewY + SpriteY > ScreenY THEN - Obj(X).YDir = -Obj(X).YDir - IF RANDOM.INT(20) = 1 THEN - DO - Obj(X).XDir = RANDOM.INT(7) - 3 - Obj(X).YDir = RANDOM.INT(7) - 3 - LOOP WHILE (Obj(X).XDir = 0 AND Obj(X).YDir = 0) - GOTO REDOY - END IF - END IF - Obj(X).Ypos = Obj(X).Ypos + Obj(X).YDir - - 'Draw Sprite - - TDRAW.BITMAP Img(Obj(X).Shape), Obj(X).Xpos, Obj(X).Ypos, SpriteX, SpriteY - - LastX(X, CurrentPage) = Obj(X).Xpos - LastY(X, CurrentPage) = Obj(X).Ypos - - NEXT X - - LastObjects(CurrentPage) = VisObjects - - ' Pan Screen Back & Forth - - ViewCnt = ViewCnt + 1 - IF ViewCnt >= ViewMax THEN - ViewX = ViewX + ViewXD - IF ViewX = 0 OR ViewX = 39 THEN ViewXD = -ViewXD - IF ViewXD < 0 THEN - ViewY = ViewY + ViewYD - IF ViewY = 0 OR ViewY = 39 THEN ViewYD = -ViewYD - END IF - - SET.WINDOW CurrentPage, ViewX, ViewY - - ViewCnt = 0 - ELSE - SET.DISPLAY.PAGE CurrentPage - END IF - - ' Cycle Colors - - SET.DAC.REGISTER 50 + PrevColor, 3 + PrevColor, 0, 60 - PrevColor - SET.DAC.REGISTER 50 + SetColor, SetColor, 10, 63 - SetColor - - SET.DAC.REGISTER 150 + PrevColor, 3 + PrevColor, 0, 60 - PrevColor - SET.DAC.REGISTER 150 + SetColor, 63, 63, SetColor - - SetColor = SetColor + SDir - IF SetColor = 60 OR SetColor = 0 THEN SDir = -SDir - - PrevColor = PrevColor + PDir - IF PrevColor = 60 OR PrevColor = 0 THEN PDir = -PDir - - CurrentPage = 1 - CurrentPage - - Code = SCAN.KEYBOARD - - IF Code = False THEN GOTO DRAW.LOOP - - IF Code = KyPlus THEN - IF ViewMax < 12 THEN ViewMax = ViewMax + 1 - GOTO DRAW.LOOP - END IF - - IF Code = KyMinus THEN - IF ViewMax > 1 THEN ViewMax = ViewMax - 1 - IF ViewCnt >= ViewMax THEN ViewCnt = 0 - GOTO DRAW.LOOP - END IF - - IF Code = KyUp THEN - IF VisObjects < MaxSprites THEN VisObjects = VisObjects + 1 - GOTO DRAW.LOOP - END IF - - IF Code = KyDown THEN - IF VisObjects > 1 THEN VisObjects = VisObjects - 1 - GOTO DRAW.LOOP - END IF - - -END SUB - -SUB PRINT.TEXT (Text$, Xpos, Ypos, ColorF, ColorB) - - IF LEN(Text$) = 0 THEN EXIT SUB - - PRINT.STR SSEG(Text$), SADD(Text$), LEN(Text$), Xpos, Ypos, ColorF, ColorB - - -END SUB - -SUB TPRINT.TEXT (Text$, Xpos, Ypos, ColorF) - - IF LEN(Text$) = 0 THEN EXIT SUB - - TPRINT.STR SSEG(Text$), SADD(Text$), LEN(Text$), Xpos, Ypos, ColorF - -END SUB - diff --git a/16/modex105/DEMOS/BASIC7/UASM-BC7.BAT b/16/modex105/DEMOS/BASIC7/UASM-BC7.BAT deleted file mode 100644 index 5ad67fb5..00000000 --- a/16/modex105/DEMOS/BASIC7/UASM-BC7.BAT +++ /dev/null @@ -1 +0,0 @@ -MASM /DFARSTRINGS utils, utils, utils, nul; \ No newline at end of file diff --git a/16/modex105/DEMOS/BASIC7/UTILS.ASM b/16/modex105/DEMOS/BASIC7/UTILS.ASM deleted file mode 100644 index 811b8f8e..00000000 --- a/16/modex105/DEMOS/BASIC7/UTILS.ASM +++ /dev/null @@ -1,406 +0,0 @@ -;======================================================= -;=== UTILS.ASM - Asm Utilities for QuickBasic/BC7 === -;======================================================= - - PAGE 255, 132 - - .MODEL Medium - .286 - - ; ==== MACROS ==== - - ; macros to PUSH and POP multiple registers - -PUSHx MACRO R1, R2, R3, R4, R5, R6, R7, R8 - IFNB - push R1 ; Save R1 - PUSHx R2, R3, R4, R5, R6, R7, R8 - ENDIF -ENDM - -POPx MACRO R1, R2, R3, R4, R5, R6, R7, R8 - IFNB - pop R1 ; Restore R1 - POPx R2, R3, R4, R5, R6, R7, R8 - ENDIF -ENDM - - ; Macro to Clear a Register to 0 - -CLR MACRO Register - xor Register, Register ; Set Register = 0 -ENDM - - ; Macros to Decrement Counter & Jump on Condition - -LOOPx MACRO Register, Destination - dec Register ; Counter-- - jnz Destination ; Jump if not 0 -ENDM - -LOOPjz MACRO Register, Destination - dec Register ; Counter-- - jz Destination ; Jump if 0 -ENDM - - - ; ==== General Constants ==== - - False EQU 0 - True EQU -1 - nil EQU 0 - - b EQU BYTE PTR - w EQU WORD PTR - d EQU DWORD PTR - o EQU OFFSET - f EQU FAR PTR - s EQU SHORT - ?x4 EQU - ?x3 EQU - - -IFDEF FARSTRINGS - - EXTRN stringaddress:far - EXTRN stringlength:far - -ENDIF - - - .Data - - EVEN - -RND_Seed DW 7397, 29447, 802 -RND_Mult DW 179, 183, 182 -RND_ModV DW 32771, 32779, 32783 - -CR_LF DB 13, 10 ; the CRLF data - - .Code - -;================= -;DOS_PRINT (Text$) -;================= -; -; Prints Text Directly to DOS console w/ CR/LF -; - - PUBLIC DOS_PRINT - -DP_Stack STRUC - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - DP_Text DW ? ; Address of Text$ Descriptor -DP_Stack ENDS - - -DOS_PRINT PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - mov BP, SP ; Set up Stack Frame - - mov SI, [BP].DP_Text ; Get Addr of Text$ descriptor - -IFDEF FARSTRINGS - push SI ; Push Addr of BC7 Decriptor Ptr - call stringaddress ; Get Address + Len of string!!! - ; DX:AX = Addr CX = Len - mov DS, DX ; DS = DX = Segment of string - mov DX, AX ; DX = AX = Offset of String -ELSE - mov CX, [SI] ; put its length into CX - mov DX, [SI+02] ; now DS:DX points to the String -ENDIF - - jcxz @No_Print ; Don't Print if empty - - mov BX, 1 ; 1= DOS Handle for Display - mov AH, 40h ; Write Text Function - int 21h ; Call DOS to do it - -@No_Print: - mov AX, SEG DGROUP ; Restore DGroup - mov DS, AX - - mov DX, o CR_LF ; Get Addr of CR/LF pair - mov CX, 2 ; 2 Characters to Write - mov BX, 1 ; 1= DOS Handle for Display - - mov AH, 40h ; Write Text Function - int 21h ; Call DOS to do it - - cld ; Reset Direction Flag - POPx DI, SI, DS, BP ; Restore Saved Registers - ret 2 ; Exit & Clean Up Stack - -DOS_PRINT ENDP - - -;================== -;DOS_PRINTS (Text$) -;================== -; -; Print Text$ Directly to DOS console -; without a trailing CR/LF -; - - PUBLIC DOS_PRINTS - -DOS_PRINTS PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - mov BP, SP ; Set up Stack Frame - - mov SI, [BP].DP_Text ; Get Addr of Text$ descriptor - -IFDEF FARSTRINGS - push SI ; Push Addr of BC7 Decriptor Ptr - call stringaddress ; Get Address + Len of string!!! - ; DX:AX = Addr CX = Len - mov DS, DX ; DS = DX = Segment of string - mov DX, AX ; DX = AX = Offset of String -ELSE - mov CX, [SI] ; put its length into CX - mov DX, [SI+02] ; now DS:DX points to the String -ENDIF - - jcxz @DPS_Exit ; Don't Print if empty - - mov BX, 1 ; 1= DOS Handle for Display - mov AH, 40h ; Write Text Function - int 21h ; Call DOS to do it - -@DPS_Exit: - cld ; Reset Direction Flag - POPx DI, SI, DS, BP ; Restore Saved Registers - ret 2 ; Exit & Clean Up Stack - -DOS_PRINTS ENDP - - -;====================== -;SET_VIDEO_MODE (Mode%) -;====================== -; -; Sets the Video Mode through the BIOS -; - - PUBLIC SET_VIDEO_MODE - -SVM_Stack STRUC - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - SVM_Mode DB ?,? ; Desired Video Mode -SVM_Stack ENDS - - -SET_VIDEO_MODE PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - mov BP, SP ; Set up Stack Frame - - CLR AH ; Function 0 - mov AL, [BP].SVM_Mode ; Get Mode # - - int 10H ; Change Video Modes - -@SVM_Exit: - POPx DI, SI, DS, BP ; Restore Saved Registers - ret 2 ; Exit & Clean Up Stack - -SET_VIDEO_MODE ENDP - - -;============== -;SCAN_KEYBOARD% -;============== -; -; Function to scan keyboard for a pressed key -; - - PUBLIC SCAN_KEYBOARD - -SCAN_KEYBOARD PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - - mov AH, 01H ; Function #1 - int 16H ; Call Keyboard Driver - jz @SK_NO_KEY ; Exit if Zero flag set - - mov AH, 00H ; Remove Key from Buffer - int 16H ; Get Keycode in AX - - or AL, AL ; Low Byte Set (Ascii?) - jz @SK_Exit ; if not, it's a F-Key - - CLR AH ; Clear ScanCode if Ascii - jmp s @SK_Exit ; Return Key in AX - -@SK_NO_KEY: - CLR AX ; Return Nil (no Keypress) - -@SK_Exit: - cld ; Reset Direction Flag - POPx DI, SI, DS, BP ; Restore Saved Registers - ret ; Exit & Clean Up Stack - -SCAN_KEYBOARD ENDP - - -;==================== -;RANDOM_INT (MaxInt%) -;==================== -; -; Returns a pseudo-random number in the range of (0.. MaxInt-1) -; - - - PUBLIC RANDOM_INT - -RI_Stack STRUC - DW ? ; BP - DD ? ; Caller - RI_MaxVal DW ? ; Maximum Value to Return + 1 -RI_Stack ENDS - - -RANDOM_INT PROC FAR - - push BP ; Preserve Important Registers - mov BP, SP ; Set up Stack Frame - - CLR BX ; BX is the data index - CLR CX ; CX is the accumulator - -REPT 3 - mov AX, RND_Seed[BX] ; load the initial seed - mul RND_Mult[BX] ; multiply it - div RND_ModV[BX] ; and obtain the Mod value - mov RND_Seed[BX], DX ; save that for the next time - - add CX, DX ; add it into the accumulator - inc BX - inc BX ; point to the next set of values -ENDM - - mov AX, CX ; AX = Random # - CLR DX ; DX = 0 - div [BP].RI_MaxVal ; DX = DX:AX / MAxVal Remainder - - mov AX, DX - - pop BP ; Restore BP - ret 2 ; back to BASIC with AX holding the result - -RANDOM_INT ENDP - - -;=========== -;INIT_RANDOM -;=========== -; -; Scrambles the psuedo-random number sequence -; (XOR's the seed value with the timer) -; - - PUBLIC INIT_RANDOM - -INIT_RANDOM PROC FAR - - clr AX ; Segment = 0000 - mov ES, AX - mov AX, ES:[046Ch] ; Get Timer Lo Word - - xor RND_Seed, AX ; Scramble 1st Seed - - ret ; Exit & Clean Up Stack - -INIT_RANDOM ENDP - - -;==================== -;INT_SQR (X%, Round%) -;==================== -; -; Returns the Integer Square Root of (X) -; Round allows the return value to be rounded to the -; nearest integer value by passing 0x80. Passing 0 -; return the Integer Portion only. The rounding amound is -; a number from 0 to 1 multiplied by 256, thus -; 0.5 * 0x100 = 0x80! -; - -ISQ_Stack STRUC - DW ?,? ; BP, DI - DD ? ; Caller - ISQ_Round DW ? ; Amount to Round Result * 256 - ISQ_X DW ? ; "X" -ISQ_Stack ENDS - - PUBLIC INT_SQR - -INT_SQR PROC FAR - - PUSHx BP, DI ; Save BP - mov BP, SP ; Set up Stack Frame - - xor AX, AX ; {xor eax,eax} - xor DX, DX ; {xor edx,edx} - mov DI, [BP].ISQ_X ; {mov edi,x} - - mov CX, 16 ; {mov cx, 32} - -@ISQ_L: - - shl DI, 1 ; {shl edi,1} - rcl DX, 1 ; {rcl edx,1} - shl DI, 1 ; {shl edi,1} - rcl DX, 1 ; {rcl edx,1} - shl AX, 1 ; {shl eax,1} - mov BX, AX ; {mov ebx,eax} - shl BX, 1 ; {shl ebx,1} - inc BX ; {inc ebx} - cmp DX, BX ; {cmp edx,ebx} - jl @ISQ_S - - sub DX, BX ; {sub edx,ebx} - inc AX ; {inc eax} - -@ISQ_S: - loop @ISQ_L - - add ax, [BP].ISQ_Round ; {add eax,$00008000} - ; {*round* result in hi word: ie. +0.5} - shr ax, 8 ; {shr eax,16} {to ax (result)} - - POPx DI, BP ; Restore Registers - ret 4 ; Exit - -INT_SQR ENDP - - -;============ -;TIMER_COUNT& -;============ -; -; Returns the current timer value as an integer/long integer -; - - - PUBLIC TIMER_COUNT - -TIMER_COUNT PROC FAR - - clr AX ; Segment = 0000 - mov ES, AX ; use ES to get at data - mov AX, ES:[046Ch] ; Get Timer Lo Word - mov DX, ES:[046Eh] ; Get Timer Hi Word - ret ; Exit & Return value in DX:AX - -TIMER_COUNT ENDP - - - END diff --git a/16/modex105/DEMOS/BASIC7/UTILS.BI b/16/modex105/DEMOS/BASIC7/UTILS.BI deleted file mode 100644 index aeafeef4..00000000 --- a/16/modex105/DEMOS/BASIC7/UTILS.BI +++ /dev/null @@ -1,51 +0,0 @@ - - ' Misc Constants - -CONST True = -1, False = 0, nil = 0 - - ' Keyboard Codes: Extended - -CONST KyF1 = &H3B00, KyF2 = &H3C00, KyF3 = &H3D00, KyF4 = &H3E00, KyF5 = &H3F00 -CONST KyF6 = &H4000, KyF7 = &H4100, KyF8 = &H4200, KyF9 = &H4300, KyF10 = &H4400 - -CONST KyUp = &H4800, KyLeft = &H4B00, KyRight = &H4D00, KyDown = &H5000 -CONST KySLeft = &HCB00, KySRight = &HCD00, KySUp = &HC800, KySDown = &HD000 - -CONST KyHome = &H4700, KyPgUp = &H4900, KyEnd = &H4F00, KyPgDn = &H5100 -CONST KySHome = &HC700, KySPgUp = &HC900, KySEnd = &HCF00, KySPgDn = &HD100 - -CONST KyIns = &H5200, KyDel = &H5300, KyRvsTab = &H8F00 -CONST KySIns = &HC200, KySDel = &HC300 - -CONST KyAltA = &H1E00, KyAltB = &H3000, KyAltC = &H2E00, KyAltD = &H2000 -CONST KyAltE = &H1200, KyAltF = &H2100, KyAltG = &H2200, KyAltH = &H2300 -CONST KyAltI = &H1700, KyAltJ = &H2400, KyAltK = &H2500, KyAltL = &H2600 -CONST KyAltM = &H3200, KyAltN = &H3100, KyAltO = &H1800, KyAltP = &H1900 -CONST KyAltQ = &H1000, KyAltR = &H1300, KyAltS = &H1F00, KyAltT = &H1400 -CONST KyAltU = &H1600, KyAltV = &H2F00, KyAltW = &H1100, KyAltX = &H2D00 -CONST KyAltY = &H1500, KyAltZ = &H2C00 - - ' Keyboard Codes: Ascii - -CONST KyBS = 8, KyTab = 9, KyCR = 13, KyESC = &H1B, KyClr = &H7F -CONST KyPlus = 45, KyMinus = 43 - - ' Color Constants - -CONST c.BLACK = 0, c.BLUE = 1, c.GREEN = 2, c.CYAN = 3 -CONST c.RED = 4, c.PURPLE = 5, c.BROWN = 6, c.WHITE = 7 -CONST c.GREY = 8, c.bBLUE = 9, c.bGREEN = 10, c.bCYAN = 11 -CONST c.bRED = 12, c.bPURPLE = 13, c.YELLOW = 14, c.bWHITE = 15 -CONST c.BRIGHT = 8 - - ' From UTILS.ASM - -DECLARE SUB DOS.PRINT ALIAS "DOS_PRINT" (Text$) -DECLARE SUB DOS.PRINTS ALIAS "DOS_PRINTS" (Text$) -DECLARE SUB SET.VIDEO.MODE ALIAS "SET_VIDEO_MODE" (BYVAL Mode%) -DECLARE FUNCTION SCAN.KEYBOARD% ALIAS "SCAN_KEYBOARD" -DECLARE FUNCTION RANDOM.INT ALIAS "RANDOM_INT" (BYVAL MaxInt%) -DECLARE SUB INIT.RANDOM ALIAS "INIT_RANDOM" -DECLARE FUNCTION TIMER.COUNT& ALIAS "TIMER_COUNT" -DECLARE FUNCTION INT.SQR ALIAS "INT_SQR" (BYVAL X%, BYVAL Round%) - diff --git a/16/modex105/DEMOS/BASIC7/UTILS.OBJ b/16/modex105/DEMOS/BASIC7/UTILS.OBJ deleted file mode 100644 index b251b64b..00000000 Binary files a/16/modex105/DEMOS/BASIC7/UTILS.OBJ and /dev/null differ diff --git a/16/modex105/DEMOS/C/C_UTILS.ASM b/16/modex105/DEMOS/C/C_UTILS.ASM deleted file mode 100644 index 8302561a..00000000 --- a/16/modex105/DEMOS/C/C_UTILS.ASM +++ /dev/null @@ -1,405 +0,0 @@ -;======================================================= -;=== C_UTILS.ASM - Asm Utilities for C/C++ === -;======================================================= - - PAGE 255, 132 - - .MODEL Medium - .286 - - ; ==== MACROS ==== - - ; macros to PUSH and POP multiple registers - -PUSHx MACRO R1, R2, R3, R4, R5, R6, R7, R8 - IFNB - push R1 ; Save R1 - PUSHx R2, R3, R4, R5, R6, R7, R8 - ENDIF -ENDM - -POPx MACRO R1, R2, R3, R4, R5, R6, R7, R8 - IFNB - pop R1 ; Restore R1 - POPx R2, R3, R4, R5, R6, R7, R8 - ENDIF -ENDM - - ; Macro to Clear a Register to 0 - -CLR MACRO Register - xor Register, Register ; Set Register = 0 -ENDM - - ; Macros to Decrement Counter & Jump on Condition - -LOOPx MACRO Register, Destination - dec Register ; Counter-- - jnz Destination ; Jump if not 0 -ENDM - -LOOPjz MACRO Register, Destination - dec Register ; Counter-- - jz Destination ; Jump if 0 -ENDM - - - ; ==== General Constants ==== - - False EQU 0 - True EQU -1 - nil EQU 0 - - b EQU BYTE PTR - w EQU WORD PTR - d EQU DWORD PTR - o EQU OFFSET - f EQU FAR PTR - s EQU SHORT - ?x4 EQU - ?x3 EQU - - - .Data - - EVEN - -RND_Seed DW 7397, 29447, 802 -RND_Mult DW 179, 183, 182 -RND_ModV DW 32771, 32779, 32783 - -CR_LF DB 13, 10 ; the CRLF data - - .Code - -;=========================================== -;void far pascal dos_print (far char *Text) -;=========================================== -; -; - Print Text Directly to DOS console w/ CR/LF -; - - PUBLIC DOS_PRINT - -DP_Stack STRUC - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - DP_Text DD ? ; Far Address of Text to print -DP_Stack ENDS - - -DOS_PRINT PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - mov BP, SP ; Set up Stack Frame - - lds DX, [BP].DP_Text ; Get Addr of Text$ descriptor - - ; Compute Length of string - - CLR CX ; Length = 0 - mov SI, DX ; DS:SI = String data - -@@DP_Scan_it: - - cmp b [SI], 0 ; Null Byte found? - je @@DP_Got_Len ; exit loop if so - - inc CX ; Len++ - inc SI ; Point to next char - jmp s @@DP_Scan_it ; check again... - -@@DP_Got_len: - - jcxz @No_Print ; Don't Print if empty - - mov BX, 1 ; 1= DOS Handle for Display - mov AH, 40h ; Write Text Function - int 21h ; Call DOS to do it - -@No_Print: - mov AX, SEG DGROUP ; Restore DGroup - mov DS, AX - - mov DX, o CR_LF ; Get Addr of CR/LF pair - mov CX, 2 ; 2 Characters to Write - mov BX, 1 ; 1= DOS Handle for Display - - mov AH, 40h ; Write Text Function - int 21h ; Call DOS to do it - - cld ; Reset Direction Flag - POPx DI, SI, DS, BP ; Restore Saved Registers - ret 4 ; Exit & Clean Up Stack - -DOS_PRINT ENDP - - -;=========================================== -;void far pascal dos_prints (char far *Text) -;=========================================== -; -; Print Text Directly to DOS console -; without a trailing CR/LF -; - - PUBLIC DOS_PRINTS - -DOS_PRINTS PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - mov BP, SP ; Set up Stack Frame - - lds DX, [BP].DP_Text ; Get Addr of Text$ descriptor - - ; Compute Length of string - - CLR CX ; Length = 0 - mov SI, DX ; DS:SI = String data - -@@DPS_Scan_it: - - cmp b [SI], 0 ; Null Byte found? - je @@DPS_Got_Len ; exit loop if so - - inc CX ; Len++ - inc SI ; Point to next char - jmp s @@DPS_Scan_it ; check again... - -@@DPS_Got_len: - - jcxz @DPS_Exit ; Don't Print if empty - - mov BX, 1 ; 1= DOS Handle for Display - mov AH, 40h ; Write Text Function - int 21h ; Call DOS to do it - -@DPS_Exit: - cld ; Reset Direction Flag - POPx DI, SI, DS, BP ; Restore Saved Registers - ret 2 ; Exit & Clean Up Stack - -DOS_PRINTS ENDP - - -;========================================= -;void far pascal set_video_mode (int Mode) -;========================================= -; -; Sets the Video Mode through the BIOS -; - - PUBLIC SET_VIDEO_MODE - -SVM_Stack STRUC - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - SVM_Mode DB ?,? ; Desired Video Mode -SVM_Stack ENDS - - -SET_VIDEO_MODE PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - mov BP, SP ; Set up Stack Frame - - CLR AH ; Function 0 - mov AL, [BP].SVM_Mode ; Get Mode # - - int 10H ; Change Video Modes - -@SVM_Exit: - POPx DI, SI, DS, BP ; Restore Saved Registers - ret 2 ; Exit & Clean Up Stack - -SET_VIDEO_MODE ENDP - - -;=================================== -;int far pascal scan_keyboard (void) -;=================================== -; -; Function to scan keyboard for a pressed key -; - - PUBLIC SCAN_KEYBOARD - -SCAN_KEYBOARD PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - - mov AH, 01H ; Function #1 - INT 16H ; Call Keyboard Driver - JZ @SK_NO_KEY ; Exit if Zero flag set - - mov AH, 00H ; Remove Key from Buffer - INT 16H ; Get Keycode in AX - - OR AL, AL ; Low Byte Set (Ascii?) - JZ @SK_Exit ; if not, it's a F-Key - - CLR AH ; Clear ScanCode if Ascii - JMP s @SK_Exit ; Return Key in AX - -@SK_NO_KEY: - CLR AX ; Return Nil (no Keypress) - -@SK_Exit: - cld ; Reset Direction Flag - POPx DI, SI, DS, BP ; Restore Saved Registers - ret ; Exit & Clean Up Stack - -SCAN_KEYBOARD ENDP - - -;======================================== -;int far pascal random_int (int MaxValue) -;======================================== -; -; Returns a pseudo-random number in the range of (0.. MaxInt-1) -; - - - PUBLIC RANDOM_INT - -RI_Stack STRUC - DW ? ; BP - DD ? ; Caller - RI_MaxVal DW ? ; Maximum Value to Return + 1 -RI_Stack ENDS - - -RANDOM_INT PROC FAR - - push BP ; Preserve Important Registers - mov BP, SP ; Set up Stack Frame - - CLR BX ; BX is the data index - CLR CX ; CX is the accumulator - -REPT 3 - mov AX, RND_Seed[BX] ; load the initial seed - mul RND_Mult[BX] ; multiply it - div RND_ModV[BX] ; and obtain the Mod value - mov RND_Seed[BX], DX ; save that for the next time - - add CX, DX ; add it into the accumulator - inc BX - inc BX ; point to the next set of values -ENDM - - mov AX, CX ; AX = Random # - CLR DX ; DX = 0 - div [BP].RI_MaxVal ; DX = DX:AX / MAxVal Remainder - - mov AX, DX - - pop BP ; Restore BP - ret 2 ; back to BASIC with AX holding the result - -RANDOM_INT ENDP - - -;================================== -;void far pascal init_random (void) -;================================== -; -; Scrambles the psuedo-random number sequence -; (XOR's the seed value with the timer) -; - - PUBLIC INIT_RANDOM - -INIT_RANDOM PROC FAR - - CLR AX ; Segment = 0000 - mov ES, AX - mov AX, ES:[046Ch] ; Get Timer Lo Word - - xor RND_Seed, AX ; Scramble 1st Seed - - ret ; Exit & Clean Up Stack - -INIT_RANDOM ENDP - -;========================================= -;int far pascal int_sqr (int X, int Round) -;========================================= -; -; Returns the Integer Square Root of (X) -; Round allows the return value to be rounded to the -; nearest integer value by passing 0x80. Passing 0 -; return the Integer Portion only. The rounding amound is -; a number from 0 to 1 multiplied by 256, thus -; 0.5 * 0x100 = 0x80! -; - -ISQ_Stack STRUC - DW ?,? ; BP, DI - DD ? ; Caller - ISQ_Round DW ? ; Amount to Round Result * 256 - ISQ_X DW ? ; "X" -ISQ_Stack ENDS - - PUBLIC INT_SQR - -INT_SQR PROC FAR - - PUSHx BP, DI ; Save BP - mov BP, SP ; Set up Stack Frame - - xor AX, AX ; {xor eax,eax} - xor DX, DX ; {xor edx,edx} - mov DI, [BP].ISQ_X ; {mov edi,x} - - mov CX, 16 ; {mov cx, 32} - -@ISQ_L: - - shl DI, 1 ; {shl edi,1} - rcl DX, 1 ; {rcl edx,1} - shl DI, 1 ; {shl edi,1} - rcl DX, 1 ; {rcl edx,1} - shl AX, 1 ; {shl eax,1} - mov BX, AX ; {mov ebx,eax} - shl BX, 1 ; {shl ebx,1} - inc BX ; {inc ebx} - cmp DX, BX ; {cmp edx,ebx} - jl @ISQ_S - - sub DX, BX ; {sub edx,ebx} - inc AX ; {inc eax} - -@ISQ_S: - loop @ISQ_L - - add ax, [BP].ISQ_Round ; {add eax,$00008000} - ; {*round* result in hi word: ie. +0.5} - shr ax, 8 ; {shr eax,16} {to ax (result)} - - POPx DI, BP ; Restore Registers - ret 4 ; Exit - -INT_SQR ENDP - -;================================= -;int far pascal timer_count (void) -;================================= -; -; Returns the current timer value as an integer/long integer -; - - PUBLIC TIMER_COUNT - -TIMER_COUNT PROC FAR - - CLR AX ; Segment = 0000 - mov ES, AX - mov AX, ES:[046Ch] ; Get Timer Lo Word - mov DX, ES:[046Eh] ; Get Timer Hi Word - ret ; Exit & Clean Up Stack - -TIMER_COUNT ENDP - - - END diff --git a/16/modex105/DEMOS/C/C_UTILS.H b/16/modex105/DEMOS/C/C_UTILS.H deleted file mode 100644 index 051d4027..00000000 --- a/16/modex105/DEMOS/C/C_UTILS.H +++ /dev/null @@ -1,118 +0,0 @@ - -#ifndef __C_UTILS_H -#define __C_UTILS_H - - - /* Misc Constants */ - -#define True -1 -#define False 0 -#define nil 0 - - /* Color Constants */ - -#define c_BLACK 0 -#define c_BLUE 1 -#define c_GREEN 2 -#define c_CYAN 3 -#define c_RED 4 -#define c_PURPLE 5 -#define c_BROWN 6 -#define c_WHITE 7 -#define c_GREY 8 -#define c_bBLUE 9 -#define c_bGREEN 10 -#define c_bCYAN 11 -#define c_bRED 12 -#define c_bPURPLE 13 -#define c_YELLOW 14 -#define c_bWHITE 15 -#define c_BRIGHT 16 - - -#define Ky_F1 0x3B00 -#define Ky_F2 0x3C00 -#define Ky_F3 0x3D00 -#define Ky_F4 0x3E00 -#define Ky_F5 0x3F00 -#define Ky_F6 0x4000 -#define Ky_F7 0x4100 -#define Ky_F8 0x4200 -#define Ky_F9 0x4300 -#define Ky_F10 0x4400 - -#define Ky_Up 0x4800 -#define Ky_Left 0x4B00 -#define Ky_Right 0x4D00 -#define Ky_Down 0x5000 -#define Ky_SUp 0xC800 -#define Ky_SLeft 0xCB00 -#define Ky_SRight 0xCD00 -#define Ky_SDown 0xD000 - -#define Ky_Home 0x4700 -#define Ky_End 0x4F00 -#define Ky_PgUp 0x4900 -#define Ky_PgDn 0x5100 -#define Ky_SHome 0xC700 -#define Ky_SEnd 0xCF00 -#define Ky_SPgUp 0xC900 -#define Ky_SPgDn 0xD100 - -#define Ky_Ins 0x5200 -#define Ky_Del 0x5300 -#define Ky_SIns 0xC200 -#define Ky_SDel 0xC300 - -#define Ky_Tab 0x0009 -#define Ky_RvsTab 0x8F00 -#define Ky_STab 0x8F00 - -#define Ky_BS 0x0008 -#define Ky_CR 0x000D -#define Ky_ESC 0x001B -#define Ky_Clr 0x007F - -#define Ky_Plus 0x002D -#define Ky_Minus 0x002B - -#define Ky_AltA 0x1E00 -#define Ky_AltB 0x3000 -#define Ky_AltC 0x2E00 -#define Ky_AltD 0x2000 -#define Ky_AltE 0x1200 -#define Ky_AltF 0x2100 -#define Ky_AltG 0x2200 -#define Ky_AltH 0x2300 -#define Ky_AltI 0x1700 -#define Ky_AltJ 0x2400 -#define Ky_AltK 0x2500 -#define Ky_AltL 0x2600 -#define Ky_AltM 0x3200 -#define Ky_AltN 0x3100 -#define Ky_AltO 0x1800 -#define Ky_AltP 0x1900 -#define Ky_AltQ 0x1000 -#define Ky_AltR 0x1300 -#define Ky_AltS 0x1F00 -#define Ky_AltT 0x1400 -#define Ky_AltU 0x1600 -#define Ky_AltV 0x2F00 -#define Ky_AltW 0x1100 -#define Ky_AltX 0x2D00 -#define Ky_AltY 0x1500 -#define Ky_AltZ 0x2C00 - - /* .ASM Functions From C_UTILS.ASM */ - -void far pascal dos_print (char far *Text); -void far pascal dos_prints (char far *Text); -void far pascal set_video_mode (int Mode); -int far pascal scan_keyboard (void); -int far pascal random_int (int MaxValue); -void far pascal init_random (void); -int far pascal int_sqr (int X, int Round); -int far pascal timer_count (void); - -#endif - diff --git a/16/modex105/DEMOS/C/C_UTILS.OBJ b/16/modex105/DEMOS/C/C_UTILS.OBJ deleted file mode 100644 index da8e7fe0..00000000 Binary files a/16/modex105/DEMOS/C/C_UTILS.OBJ and /dev/null differ diff --git a/16/modex105/DEMOS/C/MODEX.ASM b/16/modex105/DEMOS/C/MODEX.ASM deleted file mode 100644 index 2985fd80..00000000 --- a/16/modex105/DEMOS/C/MODEX.ASM +++ /dev/null @@ -1,3295 +0,0 @@ -;======================================================== -; MODEX.ASM - A Complete Mode X Library -; -; Version 1.04 Release, 3 May 1993, By Matt Pritchard -; With considerable input from Michael Abrash -; -; The following information is donated to the public domain in -; the hopes that save other programmers much frustration. -; -; If you do use this code in a product, it would be nice if -; you include a line like "Mode X routines by Matt Pritchard" -; in the credits. -; -; ========================================================= -; -; All of this code is designed to be assembled with MASM 5.10a -; but TASM 3.0 could be used as well. -; -; The routines contained are designed for use in a MEDIUM model -; program. All Routines are FAR, and is assumed that a DGROUP -; data segment exists and that DS will point to it on entry. -; -; For all routines, the AX, BX, CX, DX, ES and FLAGS registers -; will not be preserved, while the DS, BP, SI and DI registers -; will be preserved. -; -; Unless specifically noted, All Parameters are assumed to be -; "PASSED BY VALUE". That is, the actual value is placed on -; the stack. When a reference is passed it is assumed to be -; a near pointer to a variable in the DGROUP segment. -; -; Routines that return a single 16-Bit integer value will -; return that value in the AX register. -; -; This code will *NOT* run on an 8086/8088 because 80286+ -; specific instructions are used. If you have an 8088/86 -; and VGA, you can buy an 80386-40 motherboard for about -; $160 and move into the 90's. -; -; This code is reasonably optimized: Most drawing loops have -; been unrolled once and memory references are minimized by -; keeping stuff in registers when possible. -; -; Error Trapping varies by Routine. No Clipping is performed -; so the caller should verify that all coordinates are valid. -; -; Several Macros are used to simplify common 2 or 3 instruction -; sequences. Several Single letter Text Constants also -; simplify common assembler expressions like "WORD PTR". -; -; ------------------ Mode X Variations ------------------ -; -; Mode # Screen Size Max Pages Aspect Ratio (X:Y) -; -; 0 320 x 200 4 Pages 1.2:1 -; 1 320 x 400 2 Pages 2.4:1 -; 2 360 x 200 3 Pages 1.35:1 -; 3 360 x 400 1 Page 2.7:1 -; 4 320 x 240 3 Pages 1:1 -; 5 320 x 480 1 Page 2:1 -; 6 360 x 240 3 Pages 1.125:1 -; 7 360 x 480 1 Page 2.25:1 -; -; -------------------- The Legal Stuff ------------------ -; -; No warranty, either written or implied, is made as to -; the accuracy and usability of this code product. Use -; at your own risk. Batteries not included. Pepperoni -; and extra cheese available for an additional charge. -; -; ----------------------- The Author -------------------- -; -; Matt Pritchard is a paid programmer who'd rather be -; writing games. He can be reached at: P.O. Box 140264, -; Irving, TX 75014 USA. Michael Abrash is a living -; god, who now works for Bill Gates (Microsoft). -; -; -------------------- Revision History ----------------- -; 4-12-93: v1.02 - SET_POINT & READ_POINT now saves DI -; SET_MODEX now saves SI -; 5-3-93: v1.04 - added LOAD_DAC_REGISTERS and -; READ_DAC_REGISTERS. Expanded CLR Macro -; to handle multiple registers -; - - PAGE 255, 132 - - .MODEL Medium - .286 - - ; ===== MACROS ===== - - ; Macro to OUT a 16 bit value to an I/O port - -OUT_16 MACRO Register, Value - IFDIFI , ; If DX not setup - MOV DX, Register ; then Select Register - ENDIF - IFDIFI , ; If AX not setup - MOV AX, Value ; then Get Data Value - ENDIF - OUT DX, AX ; Set I/O Register(s) -ENDM - - ; Macro to OUT a 8 bit value to an I/O Port - -OUT_8 MACRO Register, Value - IFDIFI , ; If DX not setup - MOV DX, Register ; then Select Register - ENDIF - IFDIFI , ; If AL not Setup - MOV AL, Value ; then Get Data Value - ENDIF - OUT DX, AL ; Set I/O Register -ENDM - - ; macros to PUSH and POP multiple registers - -PUSHx MACRO R1, R2, R3, R4, R5, R6, R7, R8 - IFNB - PUSH R1 ; Save R1 - PUSHx R2, R3, R4, R5, R6, R7, R8 - ENDIF -ENDM - -POPx MACRO R1, R2, R3, R4, R5, R6, R7, R8 - IFNB - POP R1 ; Restore R1 - POPx R2, R3, R4, R5, R6, R7, R8 - ENDIF -ENDM - - ; Macro to Clear Registers to 0 - -CLR MACRO Register, R2, R3, R4, R5, R6 - IFNB - XOR Register, Register ; Set Register = 0 - CLR R2, R3, R4, R5, R6 - ENDIF -ENDM - - ; Macros to Decrement Counter & Jump on Condition - -LOOPx MACRO Register, Destination - DEC Register ; Counter-- - JNZ Destination ; Jump if not 0 -ENDM - -LOOPjz MACRO Register, Destination - DEC Register ; Counter-- - JZ Destination ; Jump if 0 -ENDM - - - ; ===== General Constants ===== - - False EQU 0 - True EQU -1 - nil EQU 0 - - b EQU BYTE PTR - w EQU WORD PTR - d EQU DWORD PTR - o EQU OFFSET - f EQU FAR PTR - s EQU SHORT - ?x4 EQU - ?x3 EQU - - ; ===== VGA Register Values ===== - - VGA_Segment EQU 0A000h ; Vga Memory Segment - - ATTRIB_Ctrl EQU 03C0h ; VGA Attribute Controller - GC_Index EQU 03CEh ; VGA Graphics Controller - SC_Index EQU 03C4h ; VGA Sequencer Controller - SC_Data EQU 03C5h ; VGA Sequencer Data Port - CRTC_Index EQU 03D4h ; VGA CRT Controller - CRTC_Data EQU 03D5h ; VGA CRT Controller Data - MISC_OUTPUT EQU 03C2h ; VGA Misc Register - INPUT_1 EQU 03DAh ; Input Status #1 Register - - DAC_WRITE_ADDR EQU 03C8h ; VGA DAC Write Addr Register - DAC_READ_ADDR EQU 03C7h ; VGA DAC Read Addr Register - PEL_DATA_REG EQU 03C9h ; VGA DAC/PEL data Register R/W - - PIXEL_PAN_REG EQU 033h ; Attrib Index: Pixel Pan Reg - MAP_MASK EQU 002h ; Sequ Index: Write Map Mask reg - READ_MAP EQU 004h ; GC Index: Read Map Register - START_DISP_HI EQU 00Ch ; CRTC Index: Display Start Hi - START_DISP_LO EQU 00Dh ; CRTC Index: Display Start Lo - - MAP_MASK_PLANE1 EQU 00102h ; Map Register + Plane 1 - MAP_MASK_PLANE2 EQU 01102h ; Map Register + Plane 1 - ALL_PLANES_ON EQU 00F02h ; Map Register + All Bit Planes - - CHAIN4_OFF EQU 00604h ; Chain 4 mode Off - ASYNC_RESET EQU 00100h ; (A)synchronous Reset - SEQU_RESTART EQU 00300h ; Sequencer Restart - - LATCHES_ON EQU 00008h ; Bit Mask + Data from Latches - LATCHES_OFF EQU 0FF08h ; Bit Mask + Data from CPU - - VERT_RETRACE EQU 08h ; INPUT_1: Vertical Retrace Bit - PLANE_BITS EQU 03h ; Bits 0-1 of Xpos = Plane # - ALL_PLANES EQU 0Fh ; All Bit Planes Selected - CHAR_BITS EQU 0Fh ; Bits 0-3 of Character Data - - GET_CHAR_PTR EQU 01130h ; VGA BIOS Func: Get Char Set - ROM_8x8_Lo EQU 03h ; ROM 8x8 Char Set Lo Pointer - ROM_8x8_Hi EQU 04h ; ROM 8x8 Char Set Hi Pointer - - ; Constants Specific for these routines - - NUM_MODES EQU 8 ; # of Mode X Variations - - ; Specific Mode Data Table format... - -Mode_Data_Table STRUC - M_MiscR DB ? ; Value of MISC_OUTPUT register - M_Pages DB ? ; Maximum Possible # of pages - M_XSize DW ? ; X Size Displayed on screen - M_YSize DW ? ; Y Size Displayed on screen - M_XMax DW ? ; Maximum Possible X Size - M_YMax DW ? ; Maximum Possible Y Size - M_CRTC DW ? ; Table of CRTC register values -Mode_Data_Table ENDS - - ; ===== DGROUP STORAGE NEEDED (42 BYTES) ===== - - .DATA? - -SCREEN_WIDTH DW 0 ; Width of a line in Bytes -SCREEN_HEIGHT DW 0 ; Vertical Height in Pixels - -LAST_PAGE DW 0 ; # of Display Pages -PAGE_ADDR DW 4 DUP (0) ; Offsets to start of each page - -PAGE_SIZE DW 0 ; Size of Page in Addr Bytes - -DISPLAY_PAGE DW 0 ; Page # currently displayed -ACTIVE_PAGE DW 0 ; Page # currently active - -CURRENT_PAGE DW 0 ; Offset of current Page -CURRENT_SEGMENT DW 0 ; Segment of VGA memory - -CURRENT_XOFFSET DW 0 ; Current Display X Offset -CURRENT_YOFFSET DW 0 ; Current Display Y Offset - -CURRENT_MOFFSET DW 0 ; Current Start Offset - -MAX_XOFFSET DW 0 ; Current Display X Offset -MAX_YOFFSET DW 0 ; Current Display Y Offset - -CHARSET_LOW DW 0, 0 ; Far Ptr to Char Set: 0-127 -CHARSET_HI DW 0, 0 ; Far Ptr to Char Set: 128-255 - - .CODE - - ; ===== DATA TABLES ===== - - ; Data Tables, Put in Code Segment for Easy Access - ; (Like when all the other Segment Registers are in - ; use!!) and reduced DGROUP requirements... - - ; Bit Mask Tables for Left/Right/Character Masks - -Left_Clip_Mask DB 0FH, 0EH, 0CH, 08H - -Right_Clip_Mask DB 01H, 03H, 07H, 0FH - - ; Bit Patterns for converting character fonts - -Char_Plane_Data DB 00H,08H,04H,0CH,02H,0AH,06H,0EH - DB 01H,09H,05H,0DH,03H,0BH,07H,0FH - - ; CRTC Register Values for Various Configurations - -MODE_Single_Line: ; CRTC Setup Data for 400/480 Line modes - DW 04009H ; Cell Height (1 Scan Line) - DW 00014H ; Dword Mode off - DW 0E317H ; turn on Byte Mode - DW nil ; End of CRTC Data for 400/480 Line Mode - -MODE_Double_Line: ; CRTC Setup Data for 200/240 Line modes - DW 04109H ; Cell Height (2 Scan Lines) - DW 00014H ; Dword Mode off - DW 0E317H ; turn on Byte Mode - DW nil ; End of CRTC Data for 200/240 Line Mode - -MODE_320_Wide: ; CRTC Setup Data for 320 Horz Pixels - DW 05F00H ; Horz total - DW 04F01H ; Horz Displayed - DW 05002H ; Start Horz Blanking - DW 08203H ; End Horz Blanking - DW 05404H ; Start H Sync - DW 08005H ; End H Sync - DW nil ; End of CRTC Data for 320 Horz pixels - -MODE_360_Wide: ; CRTC Setup Data for 360 Horz Pixels - DW 06B00H ; Horz total - DW 05901H ; Horz Displayed - DW 05A02H ; Start Horz Blanking - DW 08E03H ; End Horz Blanking - DW 05E04H ; Start H Sync - DW 08A05H ; End H Sync - DW nil ; End of CRTC Data for 360 Horz pixels - -MODE_200_Tall: -MODE_400_Tall: ; CRTC Setup Data for 200/400 Line modes - DW 0BF06H ; Vertical Total - DW 01F07H ; Overflow - DW 09C10H ; V Sync Start - DW 08E11H ; V Sync End/Prot Cr0 Cr7 - DW 08F12H ; Vertical Displayed - DW 09615H ; V Blank Start - DW 0B916H ; V Blank End - DW nil ; End of CRTC Data for 200/400 Lines - -MODE_240_Tall: -MODE_480_Tall: ; CRTC Setup Data for 240/480 Line modes - DW 00D06H ; Vertical Total - DW 03E07H ; Overflow - DW 0EA10H ; V Sync Start - DW 08C11H ; V Sync End/Prot Cr0 Cr7 - DW 0DF12H ; Vertical Displayed - DW 0E715H ; V Blank Start - DW 00616H ; V Blank End - DW nil ; End of CRTC Data for 240/480 Lines - - ; Table of Display Mode Tables - -MODE_TABLE: - DW o MODE_320x200, o MODE_320x400 - DW o MODE_360x200, o MODE_360x400 - DW o MODE_320x240, o MODE_320x480 - DW o MODE_360x240, o MODE_360x480 - - ; Table of Display Mode Components - -MODE_320x200: ; Data for 320 by 200 Pixels - - DB 063h ; 400 scan Lines & 25 Mhz Clock - DB 4 ; Maximum of 4 Pages - DW 320, 200 ; Displayed Pixels (X,Y) - DW 1302, 816 ; Max Possible X and Y Sizes - - DW o MODE_320_Wide, o MODE_200_Tall - DW o MODE_Double_Line, nil - -MODE_320x400: ; Data for 320 by 400 Pixels - - DB 063h ; 400 scan Lines & 25 Mhz Clock - DB 2 ; Maximum of 2 Pages - DW 320, 400 ; Displayed Pixels X,Y - DW 648, 816 ; Max Possible X and Y Sizes - - DW o MODE_320_Wide, o MODE_400_Tall - DW o MODE_Single_Line, nil - -MODE_360x240: ; Data for 360 by 240 Pixels - - DB 0E7h ; 480 scan Lines & 28 Mhz Clock - DB 3 ; Maximum of 3 Pages - DW 360, 240 ; Displayed Pixels X,Y - DW 1092, 728 ; Max Possible X and Y Sizes - - DW o MODE_360_Wide, o MODE_240_Tall - DW o MODE_Double_Line , nil - -MODE_360x480: ; Data for 360 by 480 Pixels - - DB 0E7h ; 480 scan Lines & 28 Mhz Clock - DB 1 ; Only 1 Page Possible - DW 360, 480 ; Displayed Pixels X,Y - DW 544, 728 ; Max Possible X and Y Sizes - - DW o MODE_360_Wide, o MODE_480_Tall - DW o MODE_Single_Line , nil - -MODE_320x240: ; Data for 320 by 240 Pixels - - DB 0E3h ; 480 scan Lines & 25 Mhz Clock - DB 3 ; Maximum of 3 Pages - DW 320, 240 ; Displayed Pixels X,Y - DW 1088, 818 ; Max Possible X and Y Sizes - - DW o MODE_320_Wide, o MODE_240_Tall - DW o MODE_Double_Line, nil - -MODE_320x480: ; Data for 320 by 480 Pixels - - DB 0E3h ; 480 scan Lines & 25 Mhz Clock - DB 1 ; Only 1 Page Possible - DW 320, 480 ; Displayed Pixels X,Y - DW 540, 818 ; Max Possible X and Y Sizes - - DW o MODE_320_WIDE, o MODE_480_Tall - DW o MODE_Single_Line, nil - -MODE_360x200: ; Data for 360 by 200 Pixels - - DB 067h ; 400 scan Lines & 28 Mhz Clock - DB 3 ; Maximum of 3 Pages - DW 360, 200 ; Displayed Pixels (X,Y) - DW 1302, 728 ; Max Possible X and Y Sizes - - DW o MODE_360_Wide, MODE_200_Tall - DW o MODE_Double_Line, nil - -MODE_360x400: ; Data for 360 by 400 Pixels - - DB 067h ; 400 scan Lines & 28 Mhz Clock - DB 1 ; Maximum of 1 Pages - DW 360, 400 ; Displayed Pixels X,Y - DW 648, 816 ; Max Possible X and Y Sizes - - DW o MODE_360_Wide, MODE_400_Tall - DW o MODE_Single_Line, nil - - - ; ===== MODE X SETUP ROUTINES ===== - -;====================================================== -;SET_VGA_MODEX% (ModeType%, MaxXPos%, MaxYpos%, Pages%) -;====================================================== -; -; Sets Up the specified version of Mode X. Allows for -; the setup of multiple video pages, and a virtual -; screen which can be larger than the displayed screen -; (which can then be scrolled a pixel at a time) -; -; ENTRY: ModeType = Desired Screen Resolution (0-7) -; -; 0 = 320 x 200, 4 Pages max, 1.2:1 Aspect Ratio -; 1 = 320 x 400, 2 Pages max, 2.4:1 Aspect Ratio -; 2 = 360 x 200, 3 Pages max, 1.35:1 Aspect Ratio -; 3 = 360 x 400, 1 Page max, 2.7:1 Aspect Ratio -; 4 = 320 x 240, 3 Pages max, 1:1 Aspect Ratio -; 5 = 320 x 480, 1 Page max, 2:1 Aspect Ratio -; 6 = 360 x 240, 3 Pages max, 1.125:1 Aspect Ratio -; 7 = 360 x 480, 1 Page max, 2.25:1 Aspect Ratio -; -; MaxXpos = The Desired Virtual Screen Width -; MaxYpos = The Desired Virtual Screen Height -; Pages = The Desired # of Video Pages -; -; EXIT: AX = Success Flag: 0 = Failure / -1= Success -; - -SVM_STACK STRUC - SVM_Table DW ? ; Offset of Mode Info Table - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - SVM_Pages DW ? ; # of Screen Pages desired - SVM_Ysize DW ? ; Vertical Screen Size Desired - SVM_Xsize DW ? ; Horizontal Screen Size Desired - SVM_Mode DW ? ; Display Resolution Desired -SVM_STACK ENDS - - PUBLIC SET_VGA_MODEX - -SET_VGA_MODEX PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - SUB SP, 2 ; Allocate workspace - MOV BP, SP ; Set up Stack Frame - - ; Check Legality of Mode Request.... - - MOV BX, [BP].SVM_Mode ; Get Requested Mode # - CMP BX, NUM_MODES ; Is it 0..7? - JAE @SVM_BadModeSetup ; If Not, Error out - - SHL BX, 1 ; Scale BX - MOV SI, w MODE_TABLE[BX] ; CS:SI -> Mode Info - MOV [BP].SVM_Table, SI ; Save ptr for later use - - ; Check # of Requested Display Pages - - MOV CX, [BP].SVM_Pages ; Get # of Requested Pages - CLR CH ; Set Hi Word = 0! - CMP CL, CS:[SI].M_Pages ; Check # Pages for mode - JA @SVM_BadModeSetup ; Report Error if too Many Pages - JCXZ @SVM_BadModeSetup ; Report Error if 0 Pages - - ; Check Validity of X Size - - AND [BP].SVM_XSize, 0FFF8h ; X size Mod 8 Must = 0 - - MOV AX, [BP].SVM_XSize ; Get Logical Screen Width - CMP AX, CS:[SI].M_XSize ; Check against Displayed X - JB @SVM_BadModeSetup ; Report Error if too small - CMP AX, CS:[SI].M_XMax ; Check against Max X - JA @SVM_BadModeSetup ; Report Error if too big - - ; Check Validity of Y Size - - MOV BX, [BP].SVM_YSize ; Get Logical Screen Height - CMP BX, CS:[SI].M_YSize ; Check against Displayed Y - JB @SVM_BadModeSetup ; Report Error if too small - CMP BX, CS:[SI].M_YMax ; Check against Max Y - JA @SVM_BadModeSetup ; Report Error if too big - - ; Enough memory to Fit it all? - - SHR AX, 2 ; # of Bytes:Line = XSize/4 - MUL CX ; AX = Bytes/Line * Pages - MUL BX ; DX:AX = Total VGA mem needed - JNO @SVM_Continue ; Exit if Total Size > 256K - - DEC DX ; Was it Exactly 256K??? - OR DX, AX ; (DX = 1, AX = 0000) - JZ @SVM_Continue ; if so, it's valid... - -@SVM_BadModeSetup: - - CLR AX ; Return Value = False - JMP @SVM_Exit ; Normal Exit - -@SVM_Continue: - - MOV AX, 13H ; Start with Mode 13H - INT 10H ; Let BIOS Set Mode - - OUT_16 SC_INDEX, CHAIN4_OFF ; Disable Chain 4 Mode - OUT_16 SC_INDEX, ASYNC_RESET ; (A)synchronous Reset - OUT_8 MISC_OUTPUT, CS:[SI].M_MiscR ; Set New Timing/Size - OUT_16 SC_INDEX, SEQU_RESTART ; Restart Sequencer ... - - OUT_8 CRTC_INDEX, 11H ; Select Vert Retrace End Register - INC DX ; Point to Data - IN AL, DX ; Get Value, Bit 7 = Protect - AND AL, 7FH ; Mask out Write Protect - OUT DX, AL ; And send it back - - MOV DX, CRTC_INDEX ; Vga Crtc Registers - ADD SI, M_CRTC ; SI -> CRTC Parameter Data - - ; Load Tables of CRTC Parameters from List of Tables - -@SVM_Setup_Table: - - MOV DI, CS:[SI] ; Get Pointer to CRTC Data Tbl - ADD SI, 2 ; Point to next Ptr Entry - OR DI, DI ; A nil Ptr means that we have - JZ @SVM_Set_Data ; finished CRTC programming - -@SVM_Setup_CRTC: - MOV AX, CS:[DI] ; Get CRTC Data from Table - ADD DI, 2 ; Advance Pointer - OR AX, AX ; At End of Data Table? - JZ @SVM_Setup_Table ; If so, Exit & get next Table - - OUT DX, AX ; Reprogram VGA CRTC reg - JMP s @SVM_Setup_CRTC ; Process Next Table Entry - - ; Initialize Page & Scroll info, DI = 0 - -@SVM_Set_Data: - MOV DISPLAY_PAGE, DI ; Display Page = 0 - MOV ACTIVE_PAGE, DI ; Active Page = 0 - MOV CURRENT_PAGE, DI ; Current Page (Offset) = 0 - MOV CURRENT_XOFFSET, DI ; Horz Scroll Index = 0 - MOV CURRENT_YOFFSET, DI ; Vert Scroll Index = 0 - MOV CURRENT_MOFFSET, DI ; Memory Scroll Index = 0 - - MOV AX, VGA_SEGMENT ; Segment for VGA memory - MOV CURRENT_SEGMENT, AX ; Save for Future LES's - - ; Set Logical Screen Width, X Scroll and Our Data - - MOV SI, [BP].SVM_Table ; Get Saved Ptr to Mode Info - MOV AX, [BP].SVM_Xsize ; Get Display Width - - MOV CX, AX ; CX = Logical Width - SUB CX, CS:[SI].M_XSize ; CX = Max X Scroll Value - MOV MAX_XOFFSET, CX ; Set Maximum X Scroll - - SHR AX, 2 ; Bytes = Pixels / 4 - MOV SCREEN_WIDTH, AX ; Save Width in Pixels - - SHR AX, 1 ; Offset Value = Bytes / 2 - MOV AH, 13h ; CRTC Offset Register Index - XCHG AL, AH ; Switch format for OUT - OUT DX, AX ; Set VGA CRTC Offset Reg - - ; Setup Data table, Y Scroll, Misc for Other Routines - - MOV AX, [BP].SVM_Ysize ; Get Logical Screen Height - - MOV CX, AX ; CX = Logical Height - SUB BX, CS:[SI].M_YSize ; CX = Max Y Scroll Value - MOV MAX_YOFFSET, CX ; Set Maximum Y Scroll - - MOV SCREEN_HEIGHT, AX ; Save Height in Pixels - MUL SCREEN_WIDTH ; AX = Page Size in Bytes, - MOV PAGE_SIZE, AX ; Save Page Size - - MOV CX, [BP].SVM_Pages ; Get # of Pages - MOV LAST_PAGE, CX ; Save # of Pages - - CLR BX ; Page # = 0 - MOV DX, BX ; Page 0 Offset = 0 - -@SVM_Set_Pages: - - MOV PAGE_ADDR[BX], DX ; Set Page #(BX) Offset - ADD BX, 2 ; Page#++ - ADD DX, AX ; Compute Addr of Next Page - LOOPx CX, @SVM_Set_Pages ; Loop until all Pages Set - - ; Clear VGA Memory - - OUT_16 SC_INDEX, ALL_PLANES_ON ; Select All Planes - LES DI, d CURRENT_PAGE ; -> Start of VGA memory - - CLR AX ; AX = 0 - CLD ; Block Xfer Forwards - MOV CX, 8000H ; 32K * 4 * 2 = 256K - REP STOSW ; Clear dat memory! - - ; Setup Font Pointers - - MOV BH, ROM_8x8_Lo ; Ask for 8x8 Font, 0-127 - MOV AX, GET_CHAR_PTR ; Service to Get Pointer - INT 10h ; Call VGA BIOS - - MOV CHARSET_LOW, BP ; Save Char Set Offset - MOV CHARSET_LOW+2, ES ; Save Char Set Segment - - MOV BH, ROM_8x8_Hi ; Ask for 8x8 Font, 128-255 - MOV AX, GET_CHAR_PTR ; Service to Get Pointer - INT 10h ; Call VGA BIOS - - MOV CHARSET_HI, BP ; Save Char Set Offset - MOV CHARSET_HI+2, ES ; Save Char Set Segment - - MOV AX, True ; Return Success Code - -@SVM_EXIT: - ADD SP, 2 ; Deallocate workspace - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 8 ; Exit & Clean Up Stack - -SET_VGA_MODEX ENDP - - -;================== -;SET_MODEX% (Mode%) -;================== -; -; Quickie Mode Set - Sets Up Mode X to Default Configuration -; -; ENTRY: ModeType = Desired Screen Resolution (0-7) -; (See SET_VGA_MODEX for list) -; -; EXIT: AX = Success Flag: 0 = Failure / -1= Success -; - -SM_STACK STRUC - DW ?,? ; BP, SI - DD ? ; Caller - SM_Mode DW ? ; Desired Screen Resolution -SM_STACK ENDS - - PUBLIC SET_MODEX - -SET_MODEX PROC FAR - - PUSHx BP, SI ; Preserve Important registers - MOV BP, SP ; Set up Stack Frame - - CLR AX ; Assume Failure - MOV BX, [BP].SM_Mode ; Get Desired Mode # - CMP BX, NUM_MODES ; Is it a Valid Mode #? - JAE @SMX_Exit ; If Not, don't Bother - - PUSH BX ; Push Mode Parameter - - SHL BX, 1 ; Scale BX to word Index - MOV SI, w MODE_TABLE[BX] ; CS:SI -> Mode Info - - PUSH CS:[SI].M_XSize ; Push Default X Size - PUSH CS:[SI].M_Ysize ; Push Default Y size - MOV AL, CS:[SI].M_Pages ; Get Default # of Pages - CLR AH ; Hi Byte = 0 - PUSH AX ; Push # Pages - - CALL f SET_VGA_MODEX ; Set up Mode X! - -@SMX_Exit: - POPx SI, BP ; Restore Registers - RET 2 ; Exit & Clean Up Stack - -SET_MODEX ENDP - - - ; ===== BASIC GRAPHICS PRIMITIVES ===== - -;============================ -;CLEAR_VGA_SCREEN (ColorNum%) -;============================ -; -; Clears the active display page -; -; ENTRY: ColorNum = Color Value to fill the page with -; -; EXIT: No meaningful values returned -; - -CVS_STACK STRUC - DW ?,? ; DI, BP - DD ? ; Caller - CVS_COLOR DB ?,? ; Color to Set Screen to -CVS_STACK ENDS - - PUBLIC CLEAR_VGA_SCREEN - -CLEAR_VGA_SCREEN PROC FAR - - PUSHx BP, DI ; Preserve Important Registers - MOV BP, SP ; Set up Stack Frame - - OUT_16 SC_INDEX, ALL_PLANES_ON ; Select All Planes - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - - MOV AL, [BP].CVS_COLOR ; Get Color - MOV AH, AL ; Copy for Word Write - CLD ; Block fill Forwards - - MOV CX, PAGE_SIZE ; Get Size of Page - SHR CX, 1 ; Divide by 2 for Words - REP STOSW ; Block Fill VGA memory - - POPx DI, BP ; Restore Saved Registers - RET 2 ; Exit & Clean Up Stack - -CLEAR_VGA_SCREEN ENDP - - -;=================================== -;SET_POINT (Xpos%, Ypos%, ColorNum%) -;=================================== -; -; Plots a single Pixel on the active display page -; -; ENTRY: Xpos = X position to plot pixel at -; Ypos = Y position to plot pixel at -; ColorNum = Color to plot pixel with -; -; EXIT: No meaningful values returned -; - -SP_STACK STRUC - DW ?,? ; BP, DI - DD ? ; Caller - SETP_Color DB ?,? ; Color of Point to Plot - SETP_Ypos DW ? ; Y pos of Point to Plot - SETP_Xpos DW ? ; X pos of Point to Plot -SP_STACK ENDS - - PUBLIC SET_POINT - -SET_POINT PROC FAR - - PUSHx BP, DI ; Preserve Registers - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - - MOV AX, [BP].SETP_Ypos ; Get Line # of Pixel - MUL SCREEN_WIDTH ; Get Offset to Start of Line - - MOV BX, [BP].SETP_Xpos ; Get Xpos - MOV CX, BX ; Copy to extract Plane # from - SHR BX, 2 ; X offset (Bytes) = Xpos/4 - ADD BX, AX ; Offset = Width*Ypos + Xpos/4 - - MOV AX, MAP_MASK_PLANE1 ; Map Mask & Plane Select Register - AND CL, PLANE_BITS ; Get Plane Bits - SHL AH, CL ; Get Plane Select Value - OUT_16 SC_Index, AX ; Select Plane - - MOV AL,[BP].SETP_Color ; Get Pixel Color - MOV ES:[DI+BX], AL ; Draw Pixel - - POPx DI, BP ; Restore Saved Registers - RET 6 ; Exit and Clean up Stack - -SET_POINT ENDP - - -;========================== -;READ_POINT% (Xpos%, Ypos%) -;========================== -; -; Read the color of a pixel from the Active Display Page -; -; ENTRY: Xpos = X position of pixel to read -; Ypos = Y position of pixel to read -; -; EXIT: AX = Color of Pixel at (Xpos, Ypos) -; - -RP_STACK STRUC - DW ?,? ; BP, DI - DD ? ; Caller - RP_Ypos DW ? ; Y pos of Point to Read - RP_Xpos DW ? ; X pos of Point to Read -RP_STACK ENDS - - PUBLIC READ_POINT - -READ_POINT PROC FAR - - PUSHx BP, DI ; Preserve Registers - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - - MOV AX, [BP].RP_Ypos ; Get Line # of Pixel - MUL SCREEN_WIDTH ; Get Offset to Start of Line - - MOV BX, [BP].RP_Xpos ; Get Xpos - MOV CX, BX - SHR BX, 2 ; X offset (Bytes) = Xpos/4 - ADD BX, AX ; Offset = Width*Ypos + Xpos/4 - - MOV AL, READ_MAP ; GC Read Mask Register - MOV AH, CL ; Get Xpos - AND AH, PLANE_BITS ; & mask out Plane # - OUT_16 GC_INDEX, AX ; Select Plane to read in - - CLR AH ; Clear Return Value Hi byte - MOV AL, ES:[DI+BX] ; Get Color of Pixel - - POPx DI, BP ; Restore Saved Registers - RET 4 ; Exit and Clean up Stack - -READ_POINT ENDP - - -;====================================================== -;FILL_BLOCK (Xpos1%, Ypos1%, Xpos2%, Ypos2%, ColorNum%) -;====================================================== -; -; Fills a rectangular block on the active display Page -; -; ENTRY: Xpos1 = Left X position of area to fill -; Ypos1 = Top Y position of area to fill -; Xpos2 = Right X position of area to fill -; Ypos2 = Bottom Y position of area to fill -; ColorNum = Color to fill area with -; -; EXIT: No meaningful values returned -; - -FB_STACK STRUC - DW ?x4 ; DS, DI, SI, BP - DD ? ; Caller - FB_Color DB ?,? ; Fill Color - FB_Ypos2 DW ? ; Y pos of Lower Right Pixel - FB_Xpos2 DW ? ; X pos of Lower Right Pixel - FB_Ypos1 DW ? ; Y pos of Upper Left Pixel - FB_Xpos1 DW ? ; X pos of Upper Left Pixel -FB_STACK ENDS - - PUBLIC FILL_BLOCK - -FILL_BLOCK PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - CLD ; Direction Flag = Forward - - OUT_8 SC_INDEX, MAP_MASK ; Set up for Plane Select - - ; Validate Pixel Coordinates - ; If necessary, Swap so X1 <= X2, Y1 <= Y2 - - MOV AX, [BP].FB_Ypos1 ; AX = Y1 is Y1< Y2? - MOV BX, [BP].FB_Ypos2 ; BX = Y2 - CMP AX, BX - JLE @FB_NOSWAP1 - - MOV [BP].FB_Ypos1, BX ; Swap Y1 and Y2 and save Y1 - XCHG AX, BX ; on stack for future use - -@FB_NOSWAP1: - SUB BX, AX ; Get Y width - INC BX ; Add 1 to avoid 0 value - MOV [BP].FB_Ypos2, BX ; Save in Ypos2 - - MUL SCREEN_WIDTH ; Mul Y1 by Bytes per Line - ADD DI, AX ; DI = Start of Line Y1 - - MOV AX, [BP].FB_Xpos1 ; Check X1 <= X2 - MOV BX, [BP].FB_Xpos2 ; - CMP AX, BX - JLE @FB_NOSWAP2 ; Skip Ahead if Ok - - MOV [BP].FB_Xpos2, AX ; Swap X1 AND X2 and save X2 - XCHG AX, BX ; on stack for future use - - ; All our Input Values are in order, Now determine - ; How many full "bands" 4 pixels wide (aligned) there - ; are, and if there are partial bands (<4 pixels) on - ; the left and right edges. - -@FB_NOSWAP2: - MOV DX, AX ; DX = X1 (Pixel Position) - SHR DX, 2 ; DX/4 = Bytes into Line - ADD DI, DX ; DI = Addr of Upper-Left Corner - - MOV CX, BX ; CX = X2 (Pixel Position) - SHR CX, 2 ; CX/4 = Bytes into Line - - CMP DX, CX ; Start and end in same band? - JNE @FB_NORMAL ; if not, check for l & r edges - JMP @FB_ONE_BAND_ONLY ; if so, then special processing - -@FB_NORMAL: - SUB CX, DX ; CX = # bands -1 - MOV SI, AX ; SI = PLANE#(X1) - AND SI, PLANE_BITS ; if Left edge is aligned then - JZ @FB_L_PLANE_FLUSH ; no special processing.. - - ; Draw "Left Edge" vertical strip of 1-3 pixels... - - OUT_8 SC_Data, Left_Clip_Mask[SI] ; Set Left Edge Plane Mask - - MOV SI, DI ; SI = Copy of Start Addr (UL) - - MOV DX, [BP].FB_Ypos2 ; Get # of Lines to draw - MOV AL, [BP].FB_Color ; Get Fill Color - MOV BX, SCREEN_WIDTH ; Get Vertical increment Value - -@FB_LEFT_LOOP: - MOV ES:[SI], AL ; Fill in Left Edge Pixels - ADD SI, BX ; Point to Next Line (Below) - LOOPjz DX, @FB_LEFT_CONT ; Exit loop if all Lines Drawn - - MOV ES:[SI], AL ; Fill in Left Edge Pixels - ADD SI, BX ; Point to Next Line (Below) - LOOPx DX, @FB_LEFT_LOOP ; loop until left strip is drawn - -@FB_LEFT_CONT: - - INC DI ; Point to Middle (or Right) Block - DEC CX ; Reset CX instead of JMP @FB_RIGHT - -@FB_L_PLANE_FLUSH: - INC CX ; Add in Left band to middle block - - ; DI = Addr of 1st middle Pixel (band) to fill - ; CX = # of Bands to fill -1 - -@FB_RIGHT: - MOV SI, [BP].FB_Xpos2 ; Get Xpos2 - AND SI, PLANE_BITS ; Get Plane values - CMP SI, 0003 ; Plane = 3? - JE @FB_R_EDGE_FLUSH ; Hey, add to middle - - ; Draw "Right Edge" vertical strip of 1-3 pixels... - - OUT_8 SC_Data, Right_Clip_Mask[SI] ; Right Edge Plane Mask - - MOV SI, DI ; Get Addr of Left Edge - ADD SI, CX ; Add Width-1 (Bands) - DEC SI ; To point to top of Right Edge - - MOV DX, [BP].FB_Ypos2 ; Get # of Lines to draw - MOV AL, [BP].FB_Color ; Get Fill Color - MOV BX, SCREEN_WIDTH ; Get Vertical increment Value - -@FB_RIGHT_LOOP: - MOV ES:[SI], AL ; Fill in Right Edge Pixels - ADD SI, BX ; Point to Next Line (Below) - LOOPjz DX, @FB_RIGHT_CONT ; Exit loop if all Lines Drawn - - MOV ES:[SI], AL ; Fill in Right Edge Pixels - ADD SI, BX ; Point to Next Line (Below) - LOOPx DX, @FB_RIGHT_LOOP ; loop until left strip is drawn - -@FB_RIGHT_CONT: - - DEC CX ; Minus 1 for Middle bands - JZ @FB_EXIT ; Uh.. no Middle bands... - -@FB_R_EDGE_FLUSH: - - ; DI = Addr of Upper Left block to fill - ; CX = # of Bands to fill in (width) - - OUT_8 SC_Data, ALL_PLANES ; Write to All Planes - - MOV DX, SCREEN_WIDTH ; DX = DI Increment - SUB DX, CX ; = Screen_Width-# Planes Filled - - MOV BX, CX ; BX = Quick Refill for CX - MOV SI, [BP].FB_Ypos2 ; SI = # of Line to Fill - MOV AL, [BP].FB_Color ; Get Fill Color - -@FB_MIDDLE_LOOP: - REP STOSB ; Fill in entire line - - MOV CX, BX ; Recharge CX (Line Width) - ADD DI, DX ; Point to start of Next Line - LOOPx SI, @FB_MIDDLE_LOOP ; Loop until all lines drawn - - JMP s @FB_EXIT ; Outa here - -@FB_ONE_BAND_ONLY: - MOV SI, AX ; Get Left Clip Mask, Save X1 - AND SI, PLANE_BITS ; Mask out Row # - MOV AL, Left_Clip_Mask[SI] ; Get Left Edge Mask - MOV SI, BX ; Get Right Clip Mask, Save X2 - AND SI, PLANE_BITS ; Mask out Row # - AND AL, Right_Clip_Mask[SI] ; Get Right Edge Mask byte - - OUT_8 SC_Data, AL ; Clip For Left & Right Masks - - MOV CX, [BP].FB_Ypos2 ; Get # of Lines to draw - MOV AL, [BP].FB_Color ; Get Fill Color - MOV BX, SCREEN_WIDTH ; Get Vertical increment Value - -@FB_ONE_LOOP: - MOV ES:[DI], AL ; Fill in Pixels - ADD DI, BX ; Point to Next Line (Below) - LOOPjz CX, @FB_EXIT ; Exit loop if all Lines Drawn - - MOV ES:[DI], AL ; Fill in Pixels - ADD DI, BX ; Point to Next Line (Below) - LOOPx CX, @FB_ONE_LOOP ; loop until left strip is drawn - -@FB_EXIT: - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 10 ; Exit and Clean up Stack - -FILL_BLOCK ENDP - - -;===================================================== -;DRAW_LINE (Xpos1%, Ypos1%, Xpos2%, Ypos2%, ColorNum%) -;===================================================== -; -; Draws a Line on the active display page -; -; ENTRY: Xpos1 = X position of first point on line -; Ypos1 = Y position of first point on line -; Xpos2 = X position of last point on line -; Ypos2 = Y position of last point on line -; ColorNum = Color to draw line with -; -; EXIT: No meaningful values returned -; - -DL_STACK STRUC - DW ?x3 ; DI, SI, BP - DD ? ; Caller - DL_ColorF DB ?,? ; Line Draw Color - DL_Ypos2 DW ? ; Y pos of last point - DL_Xpos2 DW ? ; X pos of last point - DL_Ypos1 DW ? ; Y pos of first point - DL_Xpos1 DW ? ; X pos of first point -DL_STACK ENDS - - PUBLIC DRAW_LINE - -DRAW_LINE PROC FAR - - PUSHx BP, SI, DI ; Preserve Important Registers - MOV BP, SP ; Set up Stack Frame - CLD ; Direction Flag = Forward - - OUT_8 SC_INDEX, MAP_MASK ; Set up for Plane Select - MOV CH, [BP].DL_ColorF ; Save Line Color in CH - - ; Check Line Type - - MOV SI, [BP].DL_Xpos1 ; AX = X1 is X1< X2? - MOV DI, [BP].DL_Xpos2 ; DX = X2 - CMP SI, DI ; Is X1 < X2 - JE @DL_VLINE ; If X1=X2, Draw Vertical Line - JL @DL_NOSWAP1 ; If X1 < X2, don't swap - - XCHG SI, DI ; X2 IS > X1, SO SWAP THEM - -@DL_NOSWAP1: - - ; SI = X1, DI = X2 - - MOV AX, [BP].DL_Ypos1 ; AX = Y1 is Y1 <> Y2? - CMP AX, [BP].DL_Ypos2 ; Y1 = Y2? - JE @DL_HORZ ; If so, Draw a Horizontal Line - - JMP @DL_BREZHAM ; Diagonal line... go do it... - - ; This Code draws a Horizontal Line in Mode X where: - ; SI = X1, DI = X2, and AX = Y1/Y2 - -@DL_HORZ: - - MUL SCREEN_WIDTH ; Offset = Ypos * Screen_Width - MOV DX, AX ; CX = Line offset into Page - - MOV AX, SI ; Get Left edge, Save X1 - AND SI, PLANE_BITS ; Mask out Row # - MOV BL, Left_Clip_Mask[SI] ; Get Left Edge Mask - MOV CX, DI ; Get Right edge, Save X2 - AND DI, PLANE_BITS ; Mask out Row # - MOV BH, Right_Clip_Mask[DI] ; Get Right Edge Mask byte - - SHR AX, 2 ; Get X1 Byte # (=X1/4) - SHR CX, 2 ; Get X2 Byte # (=X2/4) - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - ADD DI, DX ; Point to Start of Line - ADD DI, AX ; Point to Pixel X1 - - SUB CX, AX ; CX = # Of Bands (-1) to set - JNZ @DL_LONGLN ; jump if longer than one segment - - AND BL, BH ; otherwise, merge clip masks - -@DL_LONGLN: - - OUT_8 SC_Data, BL ; Set the Left Clip Mask - - MOV AL, [BP].DL_ColorF ; Get Line Color - MOV BL, AL ; BL = Copy of Line Color - STOSB ; Set Left (1-4) Pixels - - JCXZ @DL_EXIT ; Done if only one Line Segment - - DEC CX ; CX = # of Middle Segments - JZ @DL_XRSEG ; If no middle segments.... - - ; Draw Middle Segments - - OUT_8 DX, ALL_PLANES ; Write to ALL Planes - - MOV AL, BL ; Get Color from BL - REP STOSB ; Draw Middle (4 Pixel) Segments - -@DL_XRSEG: - OUT_8 DX, BH ; Select Planes for Right Clip Mask - MOV AL, BL ; Get Color Value - STOSB ; Draw Right (1-4) Pixels - - JMP s @DL_EXIT ; We Are Done... - - - ; This Code Draws A Vertical Line. On entry: - ; CH = Line Color, SI & DI = X1 - -@DL_VLINE: - - MOV AX, [BP].DL_Ypos1 ; AX = Y1 - MOV SI, [BP].DL_Ypos2 ; SI = Y2 - CMP AX, SI ; Is Y1 < Y2? - JLE @DL_NOSWAP2 ; if so, Don't Swap them - - XCHG AX, SI ; Ok, NOW Y1 < Y2 - -@DL_NOSWAP2: - - SUB SI, AX ; SI = Line Height (Y2-Y1+1) - INC SI - - ; AX = Y1, DI = X1, Get offset into Page into AX - - MUL SCREEN_WIDTH ; Offset = Y1 (AX) * Screen Width - MOV DX, DI ; Copy Xpos into DX - SHR DI, 2 ; DI = Xpos/4 - ADD AX, DI ; DI = Xpos/4 + ScreenWidth * Y1 - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - ADD DI, AX ; Point to Pixel X1, Y1 - - ;Select Plane - - MOV CL, DL ; CL = Save X1 - AND CL, PLANE_BITS ; Get X1 MOD 4 (Plane #) - MOV AX, MAP_MASK_PLANE1 ; Code to set Plane #1 - SHL AH, CL ; Change to Correct Plane # - OUT_16 SC_Index, AX ; Select Plane - - MOV AL, CH ; Get Saved Color - MOV BX, SCREEN_WIDTH ; Get Offset to Advance Line By - -@DL_VLoop: - MOV ES:[DI], AL ; Draw Single Pixel - ADD DI, BX ; Point to Next Line - LOOPjz SI, @DL_EXIT ; Lines--, Exit if done - - MOV ES:[DI], AL ; Draw Single Pixel - ADD DI, BX ; Point to Next Line - LOOPx SI, @DL_VLoop ; Lines--, Loop until Done - -@DL_EXIT: - - JMP @DL_EXIT2 ; Done! - - ; This code Draws a diagonal line in Mode X - -@DL_BREZHAM: - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - - MOV AX, [BP].DL_Ypos1 ; get Y1 value - MOV BX, [BP].DL_Ypos2 ; get Y2 value - MOV CX, [BP].DL_Xpos1 ; Get Starting Xpos - - CMP BX, AX ; Y2-Y1 is? - JNC @DL_DeltaYOK ; if Y2>=Y1 then goto... - - XCHG BX, AX ; Swap em... - MOV CX, [BP].DL_Xpos2 ; Get New Starting Xpos - -@DL_DeltaYOK: - MUL SCREEN_WIDTH ; Offset = SCREEN_WIDTH * Y1 - - ADD DI, AX ; DI -> Start of Line Y1 on Page - MOV AX, CX ; AX = Xpos (X1) - SHR AX, 2 ; /4 = Byte Offset into Line - ADD DI, AX ; DI = Starting pos (X1,Y1) - - MOV AL, 11h ; Staring Mask - AND CL, PLANE_BITS ; Get Plane # - SHL AL, CL ; and shift into place - MOV AH, [BP].DL_ColorF ; Color in Hi Bytes - - PUSH AX ; Save Mask,Color... - - MOV AH, AL ; Plane # in AH - MOV AL, MAP_MASK ; Select Plane Register - OUT_16 SC_Index, AX ; Select initial plane - - MOV AX, [BP].DL_Xpos1 ; get X1 value - MOV BX, [BP].DL_Ypos1 ; get Y1 value - MOV CX, [BP].DL_Xpos2 ; get X2 value - MOV DX, [BP].DL_Ypos2 ; get Y2 value - - MOV BP, SCREEN_WIDTH ; Use BP for Line width to - ; to avoid extra memory access - - SUB DX, BX ; figure Delta_Y - JNC @DL_DeltaYOK2 ; jump if Y2 >= Y1 - - ADD BX, DX ; put Y2 into Y1 - NEG DX ; abs(Delta_Y) - XCHG AX, CX ; and exchange X1 and X2 - -@DL_DeltaYOK2: - MOV BX, 08000H ; seed for fraction accumulator - - SUB CX, AX ; figure Delta_X - JC @DL_DrawLeft ; if negative, go left - - JMP @DL_DrawRight ; Draw Line that slopes right - -@DL_DrawLeft: - - NEG CX ; abs(Delta_X) - - CMP CX, DX ; is Delta_X < Delta_Y? - JB @DL_SteepLeft ; yes, so go do steep line - ; (Delta_Y iterations) - - ; Draw a Shallow line to the left in Mode X - -@DL_ShallowLeft: - CLR AX ; zero low word of Delta_Y * 10000h - SUB AX, DX ; DX:AX <- DX * 0FFFFh - SBB DX, 0 ; include carry - DIV CX ; divide by Delta_X - - MOV SI, BX ; SI = Accumulator - MOV BX, AX ; BX = Add fraction - POP AX ; Get Color, Bit mask - MOV DX, SC_Data ; Sequence controller data register - INC CX ; Inc Delta_X so we can unroll loop - - ; Loop (x2) to Draw Pixels, Move Left, and Maybe Down... - -@DL_SLLLoop: - MOV ES:[DI], AH ; set first pixel, plane data set up - LOOPjz CX, @DL_SLLExit ; Delta_X--, Exit if done - - ADD SI, BX ; add numerator to accumulator - JNC @DL_SLLL2nc ; move down on carry - - ADD DI, BP ; Move Down one line... - -@DL_SLLL2nc: - DEC DI ; Left one addr - ROR AL, 1 ; Move Left one plane, back on 0 1 2 - CMP AL, 87h ; wrap?, if AL <88 then Carry set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - - MOV ES:[DI], AH ; set pixel - LOOPjz CX, @DL_SLLExit ; Delta_X--, Exit if done - - ADD SI, BX ; add numerator to accumulator, - JNC @DL_SLLL3nc ; move down on carry - - ADD DI, BP ; Move Down one line... - -@DL_SLLL3nc: ; Now move left a pixel... - DEC DI ; Left one addr - ROR AL, 1 ; Move Left one plane, back on 0 1 2 - CMP AL, 87h ; Wrap?, if AL <88 then Carry set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - JMP s @DL_SLLLoop ; loop until done - -@DL_SLLExit: - JMP @DL_EXIT2 ; and exit - - ; Draw a steep line to the left in Mode X - -@DL_SteepLeft: - CLR AX ; zero low word of Delta_Y * 10000h - XCHG DX, CX ; Delta_Y switched with Delta_X - DIV CX ; divide by Delta_Y - - MOV SI, BX ; SI = Accumulator - MOV BX, AX ; BX = Add Fraction - POP AX ; Get Color, Bit mask - MOV DX, SC_Data ; Sequence controller data register - INC CX ; Inc Delta_Y so we can unroll loop - - ; Loop (x2) to Draw Pixels, Move Down, and Maybe left - -@DL_STLLoop: - - MOV ES:[DI], AH ; set first pixel - LOOPjz CX, @DL_STLExit ; Delta_Y--, Exit if done - - ADD SI, BX ; add numerator to accumulator - JNC @DL_STLnc2 ; No carry, just move down! - - DEC DI ; Move Left one addr - ROR AL, 1 ; Move Left one plane, back on 0 1 2 - CMP AL, 87h ; Wrap?, if AL <88 then Carry set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - -@DL_STLnc2: - ADD DI, BP ; advance to next line. - - MOV ES:[DI], AH ; set pixel - LOOPjz CX, @DL_STLExit ; Delta_Y--, Exit if done - - ADD SI, BX ; add numerator to accumulator - JNC @DL_STLnc3 ; No carry, just move down! - - DEC DI ; Move Left one addr - ROR AL, 1 ; Move Left one plane, back on 0 1 2 - CMP AL, 87h ; Wrap?, if AL <88 then Carry set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - -@DL_STLnc3: - ADD DI, BP ; advance to next line. - JMP s @DL_STLLoop ; Loop until done - -@DL_STLExit: - JMP @DL_EXIT2 ; and exit - - ; Draw a line that goes to the Right... - -@DL_DrawRight: - CMP CX, DX ; is Delta_X < Delta_Y? - JB @DL_SteepRight ; yes, so go do steep line - ; (Delta_Y iterations) - - ; Draw a Shallow line to the Right in Mode X - -@DL_ShallowRight: - CLR AX ; zero low word of Delta_Y * 10000h - SUB AX, DX ; DX:AX <- DX * 0FFFFh - SBB DX, 0 ; include carry - DIV CX ; divide by Delta_X - - MOV SI, BX ; SI = Accumulator - MOV BX, AX ; BX = Add Fraction - POP AX ; Get Color, Bit mask - MOV DX, SC_Data ; Sequence controller data register - INC CX ; Inc Delta_X so we can unroll loop - - ; Loop (x2) to Draw Pixels, Move Right, and Maybe Down... - -@DL_SLRLoop: - MOV ES:[DI], AH ; set first pixel, mask is set up - LOOPjz CX, @DL_SLRExit ; Delta_X--, Exit if done.. - - ADD SI, BX ; add numerator to accumulator - JNC @DL_SLR2nc ; don't move down if carry not set - - ADD DI, BP ; Move Down one line... - -@DL_SLR2nc: ; Now move right a pixel... - ROL AL, 1 ; Move Right one addr if Plane = 0 - CMP AL, 12h ; Wrap? if AL >12 then Carry not set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - - MOV ES:[DI], AH ; set pixel - LOOPjz CX, @DL_SLRExit ; Delta_X--, Exit if done.. - - ADD SI, BX ; add numerator to accumulator - JNC @DL_SLR3nc ; don't move down if carry not set - - ADD DI, BP ; Move Down one line... - -@DL_SLR3nc: - ROL AL, 1 ; Move Right one addr if Plane = 0 - CMP AL, 12h ; Wrap? if AL >12 then Carry not set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - JMP s @DL_SLRLoop ; loop till done - -@DL_SLRExit: - JMP @DL_EXIT2 ; and exit - - ; Draw a Steep line to the Right in Mode X - -@DL_SteepRight: - CLR AX ; zero low word of Delta_Y * 10000h - XCHG DX, CX ; Delta_Y switched with Delta_X - DIV CX ; divide by Delta_Y - - MOV SI, BX ; SI = Accumulator - MOV BX, AX ; BX = Add Fraction - POP AX ; Get Color, Bit mask - MOV DX, SC_Data ; Sequence controller data register - INC CX ; Inc Delta_Y so we can unroll loop - - ; Loop (x2) to Draw Pixels, Move Down, and Maybe Right - -@STRLoop: - MOV ES:[DI], AH ; set first pixel, mask is set up - LOOPjz CX, @DL_EXIT2 ; Delta_Y--, Exit if Done - - ADD SI, BX ; add numerator to accumulator - JNC @STRnc2 ; if no carry then just go down... - - ROL AL, 1 ; Move Right one addr if Plane = 0 - CMP AL, 12h ; Wrap? if AL >12 then Carry not set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - -@STRnc2: - ADD DI, BP ; advance to next line. - - MOV ES:[DI], AH ; set pixel - LOOPjz CX, @DL_EXIT2 ; Delta_Y--, Exit if Done - - ADD SI, BX ; add numerator to accumulator - JNC @STRnc3 ; if no carry then just go down... - - ROL AL, 1 ; Move Right one addr if Plane = 0 - CMP AL, 12h ; Wrap? if AL >12 then Carry not set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - -@STRnc3: - ADD DI, BP ; advance to next line. - JMP s @STRLoop ; loop till done - -@DL_EXIT2: - POPx DI, SI, BP ; Restore Saved Registers - RET 10 ; Exit and Clean up Stack - -DRAW_LINE ENDP - - - ; ===== DAC COLOR REGISTER ROUTINES ===== - -;================================================= -;SET_DAC_REGISTER (Register%, Red%, Green%, Blue%) -;================================================= -; -; Sets a single (RGB) Vga Palette Register -; -; ENTRY: Register = The DAC # to modify (0-255) -; Red = The new Red Intensity (0-63) -; Green = The new Green Intensity (0-63) -; Blue = The new Blue Intensity (0-63) -; -; EXIT: No meaningful values returned -; - -SDR_STACK STRUC - DW ? ; BP - DD ? ; Caller - SDR_Blue DB ?,? ; Blue Data Value - SDR_Green DB ?,? ; Green Data Value - SDR_Red DB ?,? ; Red Data Value - SDR_Register DB ?,? ; Palette Register # -SDR_STACK ENDS - - PUBLIC SET_DAC_REGISTER - -SET_DAC_REGISTER PROC FAR - - PUSH BP ; Save BP - MOV BP, SP ; Set up Stack Frame - - ; Select which DAC Register to modify - - OUT_8 DAC_WRITE_ADDR, [BP].SDR_Register - - MOV DX, PEL_DATA_REG ; Dac Data Register - OUT_8 DX, [BP].SDR_Red ; Set Red Intensity - OUT_8 DX, [BP].SDR_Green ; Set Green Intensity - OUT_8 DX, [BP].SDR_Blue ; Set Blue Intensity - - POP BP ; Restore Registers - RET 8 ; Exit & Clean Up Stack - -SET_DAC_REGISTER ENDP - -;==================================================== -;GET_DAC_REGISTER (Register%, &Red%, &Green%, &Blue%) -;==================================================== -; -; Reads the RGB Values of a single Vga Palette Register -; -; ENTRY: Register = The DAC # to read (0-255) -; Red = Offset to Red Variable in DS -; Green = Offset to Green Variable in DS -; Blue = Offset to Blue Variable in DS -; -; EXIT: The values of the integer variables Red, -; Green, and Blue are set to the values -; taken from the specified DAC register. -; - -GDR_STACK STRUC - DW ? ; BP - DD ? ; Caller - GDR_Blue DW ? ; Addr of Blue Data Value in DS - GDR_Green DW ? ; Addr of Green Data Value in DS - GDR_Red DW ? ; Addr of Red Data Value in DS - GDR_Register DB ?,? ; Palette Register # -GDR_STACK ENDS - - PUBLIC GET_DAC_REGISTER - -GET_DAC_REGISTER PROC FAR - - PUSH BP ; Save BP - MOV BP, SP ; Set up Stack Frame - - ; Select which DAC Register to read in - - OUT_8 DAC_READ_ADDR, [BP].GDR_Register - - MOV DX, PEL_DATA_REG ; Dac Data Register - CLR AX ; Clear AX - - IN AL, DX ; Read Red Value - MOV BX, [BP].GDR_Red ; Get Address of Red% - MOV [BX], AX ; *Red% = AX - - IN AL, DX ; Read Green Value - MOV BX, [BP].GDR_Green ; Get Address of Green% - MOV [BX], AX ; *Green% = AX - - IN AL, DX ; Read Blue Value - MOV BX, [BP].GDR_Blue ; Get Address of Blue% - MOV [BX], AX ; *Blue% = AX - - POP BP ; Restore Registers - RET 8 ; Exit & Clean Up Stack - -GET_DAC_REGISTER ENDP - - -;=========================================================== -;LOAD_DAC_REGISTERS (SEG PalData, StartReg%, EndReg%, Sync%) -;=========================================================== -; -; Sets a Block of Vga Palette Registers -; -; ENTRY: PalData = Far Pointer to Block of palette data -; StartReg = First Register # in range to set (0-255) -; EndReg = Last Register # in Range to set (0-255) -; Sync = Wait for Vertical Retrace Flag (Boolean) -; -; EXIT: No meaningful values returned -; -; NOTES: PalData is a linear array of 3 byte Palette values -; in the order: Red (0-63), Green (0-63), Blue (0-63) -; - -LDR_STACK STRUC - DW ?x3 ; BP, DS, SI - DD ? ; Caller - LDR_Sync DW ? ; Vertical Sync Flag - LDR_EndReg DB ?,? ; Last Register # - LDR_StartReg DB ?,? ; First Register # - LDR_PalData DD ? ; Far Ptr to Palette Data -LDR_STACK ENDS - - PUBLIC LOAD_DAC_REGISTERS - -LOAD_DAC_REGISTERS PROC FAR - - PUSHx BP, DS, SI ; Save Registers - mov BP, SP ; Set up Stack Frame - - mov AX, [BP].LDR_Sync ; Get Vertical Sync Flag - or AX, AX ; is Sync Flag = 0? - jz @LDR_Load ; if so, skip call - - call f SYNC_DISPLAY ; wait for vsync - - ; Determine register #'s, size to copy, etc - -@LDR_Load: - - lds SI, [BP].LDR_PalData ; DS:SI -> Palette Data - mov DX, DAC_WRITE_ADDR ; DAC register # selector - - CLR AX, BX ; Clear for byte loads - mov AL, [BP].LDR_StartReg ; Get Start Register - mov BL, [BP].LDR_EndReg ; Get End Register - - sub BX, AX ; BX = # of DAC registers -1 - inc BX ; BX = # of DAC registers - mov CX, BX ; CX = # of DAC registers - add CX, BX ; CX = " " * 2 - add CX, BX ; CX = " " * 3 - cld ; Block OUTs forward - out DX, AL ; set up correct register # - - ; Load a block of DAC Registers - - mov DX, PEL_DATA_REG ; Dac Data Register - - rep outsb ; block set DAC registers - - POPx SI, DS, BP ; Restore Registers - ret 10 ; Exit & Clean Up Stack - -LOAD_DAC_REGISTERS ENDP - - -;==================================================== -;READ_DAC_REGISTERS (SEG PalData, StartReg%, EndReg%) -;==================================================== -; -; Reads a Block of Vga Palette Registers -; -; ENTRY: PalData = Far Pointer to block to store palette data -; StartReg = First Register # in range to read (0-255) -; EndReg = Last Register # in Range to read (0-255) -; -; EXIT: No meaningful values returned -; -; NOTES: PalData is a linear array of 3 byte Palette values -; in the order: Red (0-63), Green (0-63), Blue (0-63) -; - -RDR_STACK STRUC - DW ?x3 ; BP, ES, DI - DD ? ; Caller - RDR_EndReg DB ?,? ; Last Register # - RDR_StartReg DB ?,? ; First Register # - RDR_PalData DD ? ; Far Ptr to Palette Data -RDR_STACK ENDS - - PUBLIC READ_DAC_REGISTERS - -READ_DAC_REGISTERS PROC FAR - - PUSHx BP, ES, DI ; Save Registers - mov BP, SP ; Set up Stack Frame - - ; Determine register #'s, size to copy, etc - - les DI, [BP].RDR_PalData ; ES:DI -> Palette Buffer - mov DX, DAC_READ_ADDR ; DAC register # selector - - CLR AX, BX ; Clear for byte loads - mov AL, [BP].RDR_StartReg ; Get Start Register - mov BL, [BP].RDR_EndReg ; Get End Register - - sub BX, AX ; BX = # of DAC registers -1 - inc BX ; BX = # of DAC registers - mov CX, BX ; CX = # of DAC registers - add CX, BX ; CX = " " * 2 - add CX, BX ; CX = " " * 3 - cld ; Block INs forward - - ; Read a block of DAC Registers - - out DX, AL ; set up correct register # - mov DX, PEL_DATA_REG ; Dac Data Register - - rep insb ; block read DAC registers - - POPx DI, ES, BP ; Restore Registers - ret 8 ; Exit & Clean Up Stack - -READ_DAC_REGISTERS ENDP - - - ; ===== PAGE FLIPPING AND SCROLLING ROUTINES ===== - -;========================= -;SET_ACTIVE_PAGE (PageNo%) -;========================= -; -; Sets the active display Page to be used for future drawing -; -; ENTRY: PageNo = Display Page to make active -; (values: 0 to Number of Pages - 1) -; -; EXIT: No meaningful values returned -; - -SAP_STACK STRUC - DW ? ; BP - DD ? ; Caller - SAP_Page DW ? ; Page # for Drawing -SAP_STACK ENDS - - PUBLIC SET_ACTIVE_PAGE - -SET_ACTIVE_PAGE PROC FAR - - PUSH BP ; Preserve Registers - MOV BP, SP ; Set up Stack Frame - - MOV BX, [BP].SAP_Page ; Get Desired Page # - CMP BX, LAST_PAGE ; Is Page # Valid? - JAE @SAP_Exit ; IF Not, Do Nothing - - MOV ACTIVE_PAGE, BX ; Set Active Page # - - SHL BX, 1 ; Scale Page # to Word - MOV AX, PAGE_ADDR[BX] ; Get offset to Page - - MOV CURRENT_PAGE, AX ; And set for future LES's - -@SAP_Exit: - POP BP ; Restore Registers - RET 2 ; Exit and Clean up Stack - -SET_ACTIVE_PAGE ENDP - - -;================ -;GET_ACTIVE_PAGE% -;================ -; -; Returns the Video Page # currently used for Drawing -; -; ENTRY: No Parameters are passed -; -; EXIT: AX = Current Video Page used for Drawing -; - - PUBLIC GET_ACTIVE_PAGE - -GET_ACTIVE_PAGE PROC FAR - - MOV AX, ACTIVE_PAGE ; Get Active Page # - RET ; Exit and Clean up Stack - -GET_ACTIVE_PAGE ENDP - - -;=============================== -;SET_DISPLAY_PAGE (DisplayPage%) -;=============================== -; -; Sets the currently visible display page. -; When called this routine syncronizes the display -; to the vertical blank. -; -; ENTRY: PageNo = Display Page to show on the screen -; (values: 0 to Number of Pages - 1) -; -; EXIT: No meaningful values returned -; - -SDP_STACK STRUC - DW ? ; BP - DD ? ; Caller - SDP_Page DW ? ; Page # to Display... -SDP_STACK ENDS - - PUBLIC SET_DISPLAY_PAGE - -SET_DISPLAY_PAGE PROC FAR - - PUSH BP ; Preserve Registers - MOV BP, SP ; Set up Stack Frame - - MOV BX, [BP].SDP_Page ; Get Desired Page # - CMP BX, LAST_PAGE ; Is Page # Valid? - JAE @SDP_Exit ; IF Not, Do Nothing - - MOV DISPLAY_PAGE, BX ; Set Display Page # - - SHL BX, 1 ; Scale Page # to Word - MOV CX, PAGE_ADDR[BX] ; Get offset in memory to Page - ADD CX, CURRENT_MOFFSET ; Adjust for any scrolling - - ; Wait if we are currently in a Vertical Retrace - - MOV DX, INPUT_1 ; Input Status #1 Register - -@DP_WAIT0: - IN AL, DX ; Get VGA status - AND AL, VERT_RETRACE ; In Display mode yet? - JNZ @DP_WAIT0 ; If Not, wait for it - - ; Set the Start Display Address to the new page - - MOV DX, CRTC_Index ; We Change the VGA Sequencer - - MOV AL, START_DISP_LO ; Display Start Low Register - MOV AH, CL ; Low 8 Bits of Start Addr - OUT DX, AX ; Set Display Addr Low - - MOV AL, START_DISP_HI ; Display Start High Register - MOV AH, CH ; High 8 Bits of Start Addr - OUT DX, AX ; Set Display Addr High - - ; Wait for a Vertical Retrace to smooth out things - - MOV DX, INPUT_1 ; Input Status #1 Register - -@DP_WAIT1: - IN AL, DX ; Get VGA status - AND AL, VERT_RETRACE ; Vertical Retrace Start? - JZ @DP_WAIT1 ; If Not, wait for it - - ; Now Set Display Starting Address - - -@SDP_Exit: - POP BP ; Restore Registers - RET 2 ; Exit and Clean up Stack - -SET_DISPLAY_PAGE ENDP - - -;================= -;GET_DISPLAY_PAGE% -;================= -; -; Returns the Video Page # currently displayed -; -; ENTRY: No Parameters are passed -; -; EXIT: AX = Current Video Page being displayed -; - - PUBLIC GET_DISPLAY_PAGE - -GET_DISPLAY_PAGE PROC FAR - - MOV AX, DISPLAY_PAGE ; Get Display Page # - RET ; Exit & Clean Up Stack - -GET_DISPLAY_PAGE ENDP - - -;======================================= -;SET_WINDOW (DisplayPage%, Xpos%, Ypos%) -;======================================= -; -; Since a Logical Screen can be larger than the Physical -; Screen, Scrolling is possible. This routine sets the -; Upper Left Corner of the Screen to the specified Pixel. -; Also Sets the Display page to simplify combined page -; flipping and scrolling. When called this routine -; syncronizes the display to the vertical blank. -; -; ENTRY: DisplayPage = Display Page to show on the screen -; Xpos = # of pixels to shift screen right -; Ypos = # of lines to shift screen down -; -; EXIT: No meaningful values returned -; - -SW_STACK STRUC - DW ? ; BP - DD ? ; Caller - SW_Ypos DW ? ; Y pos of UL Screen Corner - SW_Xpos DW ? ; X pos of UL Screen Corner - SW_Page DW ? ; (new) Display Page -SW_STACK ENDS - - PUBLIC SET_WINDOW - -SET_WINDOW PROC FAR - - PUSH BP ; Preserve Registers - MOV BP, SP ; Set up Stack Frame - - ; Check if our Scroll Offsets are Valid - - MOV BX, [BP].SW_Page ; Get Desired Page # - CMP BX, LAST_PAGE ; Is Page # Valid? - JAE @SW_Exit ; IF Not, Do Nothing - - MOV AX, [BP].SW_Ypos ; Get Desired Y Offset - CMP AX, MAX_YOFFSET ; Is it Within Limits? - JA @SW_Exit ; if not, exit - - MOV CX, [BP].SW_Xpos ; Get Desired X Offset - CMP CX, MAX_XOFFSET ; Is it Within Limits? - JA @SW_Exit ; if not, exit - - ; Compute proper Display start address to use - - MUL SCREEN_WIDTH ; AX = YOffset * Line Width - SHR CX, 2 ; CX / 4 = Bytes into Line - ADD AX, CX ; AX = Offset of Upper Left Pixel - - MOV CURRENT_MOFFSET, AX ; Save Offset Info - - MOV DISPLAY_PAGE, BX ; Set Current Page # - SHL BX, 1 ; Scale Page # to Word - ADD AX, PAGE_ADDR[BX] ; Get offset in VGA to Page - MOV BX, AX ; BX = Desired Display Start - - MOV DX, INPUT_1 ; Input Status #1 Register - - ; Wait if we are currently in a Vertical Retrace - -@SW_WAIT0: - IN AL, DX ; Get VGA status - AND AL, VERT_RETRACE ; In Display mode yet? - JNZ @SW_WAIT0 ; If Not, wait for it - - ; Set the Start Display Address to the new window - - MOV DX, CRTC_Index ; We Change the VGA Sequencer - MOV AL, START_DISP_LO ; Display Start Low Register - MOV AH, BL ; Low 8 Bits of Start Addr - OUT DX, AX ; Set Display Addr Low - - MOV AL, START_DISP_HI ; Display Start High Register - MOV AH, BH ; High 8 Bits of Start Addr - OUT DX, AX ; Set Display Addr High - - ; Wait for a Vertical Retrace to smooth out things - - MOV DX, INPUT_1 ; Input Status #1 Register - -@SW_WAIT1: - IN AL, DX ; Get VGA status - AND AL, VERT_RETRACE ; Vertical Retrace Start? - JZ @SW_WAIT1 ; If Not, wait for it - - ; Now Set the Horizontal Pixel Pan values - - OUT_8 ATTRIB_Ctrl, PIXEL_PAN_REG ; Select Pixel Pan Register - - MOV AX, [BP].SW_Xpos ; Get Desired X Offset - AND AL, 03 ; Get # of Pixels to Pan (0-3) - SHL AL, 1 ; Shift for 256 Color Mode - OUT DX, AL ; Fine tune the display! - -@SW_Exit: - POP BP ; Restore Saved Registers - RET 6 ; Exit and Clean up Stack - -SET_WINDOW ENDP - - -;============= -;GET_X_OFFSET% -;============= -; -; Returns the X coordinate of the Pixel currently display -; in the upper left corner of the display -; -; ENTRY: No Parameters are passed -; -; EXIT: AX = Current Horizontal Scroll Offset -; - - PUBLIC GET_X_OFFSET - -GET_X_OFFSET PROC FAR - - MOV AX, CURRENT_XOFFSET ; Get current horz offset - RET ; Exit & Clean Up Stack - -GET_X_OFFSET ENDP - - -;============= -;GET_Y_OFFSET% -;============= -; -; Returns the Y coordinate of the Pixel currently display -; in the upper left corner of the display -; -; ENTRY: No Parameters are passed -; -; EXIT: AX = Current Vertical Scroll Offset -; - - PUBLIC GET_Y_OFFSET - -GET_Y_OFFSET PROC FAR - - MOV AX, CURRENT_YOFFSET ; Get current vertical offset - RET ; Exit & Clean Up Stack - -GET_Y_OFFSET ENDP - - -;============ -;SYNC_DISPLAY -;============ -; -; Pauses the computer until the next Vertical Retrace starts -; -; ENTRY: No Parameters are passed -; -; EXIT: No meaningful values returned -; - - PUBLIC SYNC_DISPLAY - -SYNC_DISPLAY PROC FAR - - MOV DX, INPUT_1 ; Input Status #1 Register - - ; Wait for any current retrace to end - -@SD_WAIT0: - IN AL, DX ; Get VGA status - AND AL, VERT_RETRACE ; In Display mode yet? - JNZ @SD_WAIT0 ; If Not, wait for it - - ; Wait for the start of the next vertical retrace - -@SD_WAIT1: - IN AL, DX ; Get VGA status - AND AL, VERT_RETRACE ; Vertical Retrace Start? - JZ @SD_WAIT1 ; If Not, wait for it - - RET ; Exit & Clean Up Stack - -SYNC_DISPLAY ENDP - - - ; ===== TEXT DISPLAY ROUTINES ===== - -;================================================== -;GPRINTC (CharNum%, Xpos%, Ypos%, ColorF%, ColorB%) -;================================================== -; -; Draws an ASCII Text Character using the currently selected -; 8x8 font on the active display page. It would be a simple -; exercise to make this routine process variable height fonts. -; -; ENTRY: CharNum = ASCII character # to draw -; Xpos = X position to draw Character at -; Ypos = Y position of to draw Character at -; ColorF = Color to draw text character in -; ColorB = Color to set background to -; -; EXIT: No meaningful values returned -; - -GPC_STACK STRUC - GPC_Width DW ? ; Screen Width-1 - GPC_Lines DB ?,? ; Scan lines to Decode - GPC_T_SETS DW ? ; Saved Charset Segment - GPC_T_SETO DW ? ; Saved Charset Offset - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - GPC_ColorB DB ?,? ; Background Color - GPC_ColorF DB ?,? ; Text Color - GPC_Ypos DW ? ; Y Position to Print at - GPC_Xpos DW ? ; X position to Print at - GPC_Char DB ?,? ; Character to Print -GPC_STACK ENDS - - PUBLIC GPRINTC - -GPRINTC PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - SUB SP, 8 ; Allocate WorkSpace on Stack - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - - MOV AX, SCREEN_WIDTH ; Get Logical Line Width - MOV BX, AX ; BX = Screen Width - DEC BX ; = Screen Width-1 - MOV [BP].GPC_Width, BX ; Save for later use - - MUL [BP].GPC_Ypos ; Start of Line = Ypos * Width - ADD DI, AX ; DI -> Start of Line Ypos - - MOV AX, [BP].GPC_Xpos ; Get Xpos of Character - MOV CX, AX ; Save Copy of Xpos - SHR AX, 2 ; Bytes into Line = Xpos/4 - ADD DI, AX ; DI -> (Xpos, Ypos) - - ;Get Source ADDR of Character Bit Map & Save - - MOV AL, [BP].GPC_Char ; Get Character # - TEST AL, 080h ; Is Hi Bit Set? - JZ @GPC_LowChar ; Nope, use low char set ptr - - AND AL, 07Fh ; Mask Out Hi Bit - MOV BX, CHARSET_HI ; BX = Char Set Ptr:Offset - MOV DX, CHARSET_HI+2 ; DX = Char Set Ptr:Segment - JMP s @GPC_Set_Char ; Go Setup Character Ptr - -@GPC_LowChar: - - MOV BX, CHARSET_LOW ; BX = Char Set Ptr:Offset - MOV DX, CHARSET_LOW+2 ; DX = Char Set Ptr:Segment - -@GPC_Set_Char: - MOV [BP].GPC_T_SETS, DX ; Save Segment on Stack - - MOV AH, 0 ; Valid #'s are 0..127 - SHL AX, 3 ; * 8 Bytes Per Bitmap - ADD BX, AX ; BX = Offset of Selected char - MOV [BP].GPC_T_SETO, BX ; Save Offset on Stack - - AND CX, PLANE_BITS ; Get Plane # - MOV CH, ALL_PLANES ; Get Initial Plane mask - SHL CH, CL ; And shift into position - AND CH, ALL_PLANES ; And mask to lower nibble - - MOV AL, 04 ; 4-Plane # = # of initial - SUB AL, CL ; shifts to align bit mask - MOV CL, AL ; Shift Count for SHL - - ;Get segment of character map - - OUT_8 SC_Index, MAP_MASK ; Setup Plane selections - INC DX ; DX -> SC_Data - - MOV AL, 08 ; 8 Lines to Process - MOV [BP].GPC_Lines, AL ; Save on Stack - - MOV DS, [BP].GPC_T_SETS ; Point to character set - -@GPC_DECODE_CHAR_BYTE: - - MOV SI, [BP].GPC_T_SETO ; Get DS:SI = String - - MOV BH, [SI] ; Get Bit Map - INC SI ; Point to Next Line - MOV [BP].GPC_T_SETO, SI ; And save new Pointer... - - CLR AX ; Clear AX - - CLR BL ; Clear BL - ROL BX, CL ; BL holds left edge bits - MOV SI, BX ; Use as Table Index - AND SI, CHAR_BITS ; Get Low Bits - MOV AL, Char_Plane_Data[SI] ; Get Mask in AL - JZ @GPC_NO_LEFT1BITS ; Skip if No Pixels to set - - MOV AH, [BP].GPC_ColorF ; Get Foreground Color - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@GPC_NO_LEFT1BITS: - XOR AL, CH ; Invert mask for Background - JZ @GPC_NO_LEFT0BITS ; Hey, no need for this - - MOV AH, [BP].GPC_ColorB ; Get background Color - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - - ;Now Do Middle/Last Band - -@GPC_NO_LEFT0BITS: - INC DI ; Point to next Byte - ROL BX, 4 ; Shift 4 bits - - MOV SI, BX ; Make Lookup Pointer - AND SI, CHAR_BITS ; Get Low Bits - MOV AL, Char_Plane_Data[SI] ; Get Mask in AL - JZ @GPC_NO_MIDDLE1BITS ; Skip if no pixels to set - - MOV AH, [BP].GPC_ColorF ; Get Foreground Color - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@GPC_NO_MIDDLE1BITS: - XOR AL, ALL_PLANES ; Invert mask for Background - JZ @GPC_NO_MIDDLE0BITS ; Hey, no need for this - - MOV AH, [BP].GPC_ColorB ; Get background Color - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@GPC_NO_MIDDLE0BITS: - XOR CH, ALL_PLANES ; Invert Clip Mask - CMP CL, 4 ; Aligned by 4? - JZ @GPC_NEXT_LINE ; If so, Exit now.. - - INC DI ; Point to next Byte - ROL BX, 4 ; Shift 4 bits - - MOV SI, BX ; Make Lookup Pointer - AND SI, CHAR_BITS ; Get Low Bits - MOV AL, Char_Plane_Data[SI] ; Get Mask in AL - JZ @GPC_NO_RIGHT1BITS ; Skip if No Pixels to set - - MOV AH, [BP].GPC_ColorF ; Get Foreground Color - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@GPC_NO_RIGHT1BITS: - - XOR AL, CH ; Invert mask for Background - JZ @GPC_NO_RIGHT0BITS ; Hey, no need for this - - MOV AH, [BP].GPC_ColorB ; Get background Color - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@GPC_NO_RIGHT0BITS: - DEC DI ; Adjust for Next Line Advance - -@GPC_NEXT_LINE: - ADD DI, [BP].GPC_Width ; Point to Next Line - XOR CH, CHAR_BITS ; Flip the Clip mask back - - DEC [BP].GPC_Lines ; Count Down Lines - JZ @GPC_EXIT ; Ok... Done! - - JMP @GPC_DECODE_CHAR_BYTE ; Again! Hey! - -@GPC_EXIT: - ADD SP, 08 ; Deallocate stack workspace - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 10 ; Exit and Clean up Stack - -GPRINTC ENDP - - -;========================================== -;TGPRINTC (CharNum%, Xpos%, Ypos%, ColorF%) -;========================================== -; -; Transparently draws an ASCII Text Character using the -; currently selected 8x8 font on the active display page. -; -; ENTRY: CharNum = ASCII character # to draw -; Xpos = X position to draw Character at -; Ypos = Y position of to draw Character at -; ColorF = Color to draw text character in -; -; EXIT: No meaningful values returned -; - -TGP_STACK STRUC - TGP_Width DW ? ; Screen Width-1 - TGP_Lines DB ?,? ; Scan lines to Decode - TGP_T_SETS DW ? ; Saved Charset Segment - TGP_T_SETO DW ? ; Saved Charset Offset - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - TGP_ColorF DB ?,? ; Text Color - TGP_Ypos DW ? ; Y Position to Print at - TGP_Xpos DW ? ; X position to Print at - TGP_Char DB ?,? ; Character to Print -TGP_STACK ENDS - - PUBLIC TGPRINTC - -TGPRINTC PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - SUB SP, 8 ; Allocate WorkSpace on Stack - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - - MOV AX, SCREEN_WIDTH ; Get Logical Line Width - MOV BX, AX ; BX = Screen Width - DEC BX ; = Screen Width-1 - MOV [BP].TGP_Width, BX ; Save for later use - - MUL [BP].TGP_Ypos ; Start of Line = Ypos * Width - ADD DI, AX ; DI -> Start of Line Ypos - - MOV AX, [BP].TGP_Xpos ; Get Xpos of Character - MOV CX, AX ; Save Copy of Xpos - SHR AX, 2 ; Bytes into Line = Xpos/4 - ADD DI, AX ; DI -> (Xpos, Ypos) - - ;Get Source ADDR of Character Bit Map & Save - - MOV AL, [BP].TGP_Char ; Get Character # - TEST AL, 080h ; Is Hi Bit Set? - JZ @TGP_LowChar ; Nope, use low char set ptr - - AND AL, 07Fh ; Mask Out Hi Bit - MOV BX, CHARSET_HI ; BX = Char Set Ptr:Offset - MOV DX, CHARSET_HI+2 ; DX = Char Set Ptr:Segment - JMP s @TGP_Set_Char ; Go Setup Character Ptr - -@TGP_LowChar: - - MOV BX, CHARSET_LOW ; BX = Char Set Ptr:Offset - MOV DX, CHARSET_LOW+2 ; DX = Char Set Ptr:Segment - -@TGP_Set_Char: - MOV [BP].TGP_T_SETS, DX ; Save Segment on Stack - - MOV AH, 0 ; Valid #'s are 0..127 - SHL AX, 3 ; * 8 Bytes Per Bitmap - ADD BX, AX ; BX = Offset of Selected char - MOV [BP].TGP_T_SETO, BX ; Save Offset on Stack - - AND CX, PLANE_BITS ; Get Plane # - MOV CH, ALL_PLANES ; Get Initial Plane mask - SHL CH, CL ; And shift into position - AND CH, ALL_PLANES ; And mask to lower nibble - - MOV AL, 04 ; 4-Plane # = # of initial - SUB AL, CL ; shifts to align bit mask - MOV CL, AL ; Shift Count for SHL - - ;Get segment of character map - - OUT_8 SC_Index, MAP_MASK ; Setup Plane selections - INC DX ; DX -> SC_Data - - MOV AL, 08 ; 8 Lines to Process - MOV [BP].TGP_Lines, AL ; Save on Stack - - MOV DS, [BP].TGP_T_SETS ; Point to character set - -@TGP_DECODE_CHAR_BYTE: - - MOV SI, [BP].TGP_T_SETO ; Get DS:SI = String - - MOV BH, [SI] ; Get Bit Map - INC SI ; Point to Next Line - MOV [BP].TGP_T_SETO, SI ; And save new Pointer... - - MOV AH, [BP].TGP_ColorF ; Get Foreground Color - - CLR BL ; Clear BL - ROL BX, CL ; BL holds left edge bits - MOV SI, BX ; Use as Table Index - AND SI, CHAR_BITS ; Get Low Bits - MOV AL, Char_Plane_Data[SI] ; Get Mask in AL - JZ @TGP_NO_LEFT1BITS ; Skip if No Pixels to set - - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - - ;Now Do Middle/Last Band - -@TGP_NO_LEFT1BITS: - - INC DI ; Point to next Byte - ROL BX, 4 ; Shift 4 bits - - MOV SI, BX ; Make Lookup Pointer - AND SI, CHAR_BITS ; Get Low Bits - MOV AL, Char_Plane_Data[SI] ; Get Mask in AL - JZ @TGP_NO_MIDDLE1BITS ; Skip if no pixels to set - - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@TGP_NO_MIDDLE1BITS: - XOR CH, ALL_PLANES ; Invert Clip Mask - CMP CL, 4 ; Aligned by 4? - JZ @TGP_NEXT_LINE ; If so, Exit now.. - - INC DI ; Point to next Byte - ROL BX, 4 ; Shift 4 bits - - MOV SI, BX ; Make Lookup Pointer - AND SI, CHAR_BITS ; Get Low Bits - MOV AL, Char_Plane_Data[SI] ; Get Mask in AL - JZ @TGP_NO_RIGHT1BITS ; Skip if No Pixels to set - - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@TGP_NO_RIGHT1BITS: - - DEC DI ; Adjust for Next Line Advance - -@TGP_NEXT_LINE: - ADD DI, [BP].TGP_Width ; Point to Next Line - XOR CH, CHAR_BITS ; Flip the Clip mask back - - DEC [BP].TGP_Lines ; Count Down Lines - JZ @TGP_EXIT ; Ok... Done! - - JMP @TGP_DECODE_CHAR_BYTE ; Again! Hey! - -@TGP_EXIT: - ADD SP, 08 ; Deallocate stack workspace - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 8 ; Exit and Clean up Stack - -TGPRINTC ENDP - - -;=============================================================== -;PRINT_STR (SEG String, MaxLen%, Xpos%, Ypos%, ColorF%, ColorB%) -;=============================================================== -; -; Routine to quickly Print a null terminated ASCII string on the -; active display page up to a maximum length. -; -; ENTRY: String = Far Pointer to ASCII string to print -; MaxLen = # of characters to print if no null found -; Xpos = X position to draw Text at -; Ypos = Y position of to draw Text at -; ColorF = Color to draw text in -; ColorB = Color to set background to -; -; EXIT: No meaningful values returned -; - -PS_STACK STRUC - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - PS_ColorB DW ? ; Background Color - PS_ColorF DW ? ; Text Color - PS_Ypos DW ? ; Y Position to Print at - PS_Xpos DW ? ; X position to Print at - PS_Len DW ? ; Maximum Length of string to print - PS_Text DW ?,? ; Far Ptr to Text String -PS_STACK ENDS - - PUBLIC PRINT_STR - -PRINT_STR PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - MOV BP, SP ; Set up Stack Frame - -@PS_Print_It: - - MOV CX, [BP].PS_Len ; Get Remaining text Length - JCXZ @PS_Exit ; Exit when out of text - - LES DI, d [BP].PS_Text ; ES:DI -> Current Char in Text - MOV AL, ES:[DI] ; AL = Text Character - AND AX, 00FFh ; Clear High Word - JZ @PS_Exit ; Exit if null character - - DEC [BP].PS_Len ; Remaining Text length-- - INC [BP].PS_Text ; Point to Next text char - - ; Set up Call to GPRINTC - - PUSH AX ; Set Character Parameter - MOV BX, [BP].PS_Xpos ; Get Xpos - PUSH BX ; Set Xpos Parameter - ADD BX, 8 ; Advance 1 Char to Right - MOV [BP].PS_Xpos, BX ; Save for next time through - - MOV BX, [BP].PS_Ypos ; Get Ypos - PUSH BX ; Set Ypos Parameter - - MOV BX, [BP].PS_ColorF ; Get Text Color - PUSH BX ; Set ColorF Parameter - - MOV BX, [BP].PS_ColorB ; Get Background Color - PUSH BX ; Set ColorB Parameter - - CALL f GPRINTC ; Print Character! - JMP s @PS_Print_It ; Process next character - -@PS_Exit: - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 14 ; Exit and Clean up Stack - -PRINT_STR ENDP - - -;================================================================ -;TPRINT_STR (SEG String, MaxLen%, Xpos%, Ypos%, ColorF%, ColorB%) -;================================================================ -; -; Routine to quickly transparently Print a null terminated ASCII -; string on the active display page up to a maximum length. -; -; ENTRY: String = Far Pointer to ASCII string to print -; MaxLen = # of characters to print if no null found -; Xpos = X position to draw Text at -; Ypos = Y position of to draw Text at -; ColorF = Color to draw text in -; -; EXIT: No meaningful values returned -; - -TPS_STACK STRUC - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - TPS_ColorF DW ? ; Text Color - TPS_Ypos DW ? ; Y Position to Print at - TPS_Xpos DW ? ; X position to Print at - TPS_Len DW ? ; Maximum Length of string to print - TPS_Text DW ?,? ; Far Ptr to Text String -TPS_STACK ENDS - - PUBLIC TPRINT_STR - -TPRINT_STR PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - MOV BP, SP ; Set up Stack Frame - -@TPS_Print_It: - - MOV CX, [BP].TPS_Len ; Get Remaining text Length - JCXZ @TPS_Exit ; Exit when out of text - - LES DI, d [BP].TPS_Text ; ES:DI -> Current Char in Text - MOV AL, ES:[DI] ; AL = Text Character - AND AX, 00FFh ; Clear High Word - JZ @TPS_Exit ; Exit if null character - - DEC [BP].TPS_Len ; Remaining Text length-- - INC [BP].TPS_Text ; Point to Next text char - - ; Set up Call to TGPRINTC - - PUSH AX ; Set Character Parameter - MOV BX, [BP].TPS_Xpos ; Get Xpos - PUSH BX ; Set Xpos Parameter - ADD BX, 8 ; Advance 1 Char to Right - MOV [BP].TPS_Xpos, BX ; Save for next time through - - MOV BX, [BP].TPS_Ypos ; Get Ypos - PUSH BX ; Set Ypos Parameter - - MOV BX, [BP].TPS_ColorF ; Get Text Color - PUSH BX ; Set ColorF Parameter - - CALL f TGPRINTC ; Print Character! - JMP s @TPS_Print_It ; Process next character - -@TPS_Exit: - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 12 ; Exit and Clean up Stack - -TPRINT_STR ENDP - - -;=========================================== -;SET_DISPLAY_FONT(SEG FontData, FontNumber%) -;=========================================== -; -; Allows the user to specify their own font data for -; wither the lower or upper 128 characters. -; -; ENTRY: FontData = Far Pointer to Font Bitmaps -; FontNumber = Which half of set this is -; = 0, Lower 128 characters -; = 1, Upper 128 characters -; -; EXIT: No meaningful values returned -; - -SDF_STACK STRUC - DW ? ; BP - DD ? ; Caller - SDF_Which DW ? ; Hi Table/Low Table Flag - SDF_Font DD ? ; Far Ptr to Font Table -SDF_STACK ENDS - - PUBLIC SET_DISPLAY_FONT - -SET_DISPLAY_FONT PROC FAR - - PUSH BP ; Preserve Registers - MOV BP, SP ; Set up Stack Frame - - LES DI, [BP].SDF_Font ; Get Far Ptr to Font - - MOV SI, o CHARSET_LOW ; Assume Lower 128 chars - TEST [BP].SDF_Which, 1 ; Font #1 selected? - JZ @SDF_Set_Font ; If not, skip ahead - - MOV SI, o CHARSET_HI ; Ah, really it's 128-255 - -@SDF_Set_Font: - MOV [SI], DI ; Set Font Pointer Offset - MOV [SI+2], ES ; Set Font Pointer Segment - - POP BP ; Restore Registers - RET 6 ; We are Done.. Outa here - -SET_DISPLAY_FONT ENDP - - - ; ===== BITMAP (SPRITE) DISPLAY ROUTINES ===== - -;====================================================== -;DRAW_BITMAP (SEG Image, Xpos%, Ypos%, Width%, Height%) -;====================================================== -; -; Draws a variable sized Graphics Bitmap such as a -; picture or an Icon on the current Display Page in -; Mode X. The Bitmap is stored in a linear byte array -; corresponding to (0,0) (1,0), (2,0) .. (Width, Height) -; This is the same linear manner as mode 13h graphics. -; -; ENTRY: Image = Far Pointer to Bitmap Data -; Xpos = X position to Place Upper Left pixel at -; Ypos = Y position to Place Upper Left pixel at -; Width = Width of the Bitmap in Pixels -; Height = Height of the Bitmap in Pixels -; -; EXIT: No meaningful values returned -; - -DB_STACK STRUC - DB_LineO DW ? ; Offset to Next Line - DB_PixCount DW ? ; (Minimum) # of Pixels/Line - DB_Start DW ? ; Addr of Upper Left Pixel - DB_PixSkew DW ? ; # of bytes to Adjust EOL - DB_SkewFlag DW ? ; Extra Pix on Plane Flag - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - DB_Height DW ? ; Height of Bitmap in Pixels - DB_Width DW ? ; Width of Bitmap in Pixels - DB_Ypos DW ? ; Y position to Draw Bitmap at - DB_Xpos DW ? ; X position to Draw Bitmap at - DB_Image DD ? ; Far Pointer to Graphics Bitmap -DB_STACK ENDS - - PUBLIC DRAW_BITMAP - -DRAW_BITMAP PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - SUB SP, 10 ; Allocate workspace - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - CLD ; Direction Flag = Forward - - MOV AX, [BP].DB_Ypos ; Get UL Corner Ypos - MUL SCREEN_WIDTH ; AX = Offset to Line Ypos - - MOV BX, [BP].DB_Xpos ; Get UL Corner Xpos - MOV CL, BL ; Save Plane # in CL - SHR BX, 2 ; Xpos/4 = Offset Into Line - - ADD DI, AX ; ES:DI -> Start of Line - ADD DI, BX ; ES:DI -> Upper Left Pixel - MOV [BP].DB_Start, DI ; Save Starting Addr - - ; Compute line to line offset - - MOV BX, [BP].DB_Width ; Get Width of Image - MOV DX, BX ; Save Copy in DX - SHR BX, 2 ; /4 = width in bands - MOV AX, SCREEN_WIDTH ; Get Screen Width - SUB AX, BX ; - (Bitmap Width/4) - - MOV [BP].DB_LineO, AX ; Save Line Width offset - MOV [BP].DB_PixCount, BX ; Minimum # pix to copy - - AND DX, PLANE_BITS ; Get "partial band" size (0-3) - MOV [BP].DB_PixSkew, DX ; Also End of Line Skew - MOV [BP].DB_SkewFlag, DX ; Save as Flag/Count - - AND CX, PLANE_BITS ; CL = Starting Plane # - MOV AX, MAP_MASK_PLANE2 ; Plane Mask & Plane Select - SHL AH, CL ; Select correct Plane - OUT_16 SC_Index, AX ; Select Plane... - MOV BH, AH ; BH = Saved Plane Mask - MOV BL, 4 ; BL = Planes to Copy - -@DB_COPY_PLANE: - - LDS SI, [BP].DB_Image ; DS:SI-> Source Image - MOV DX, [BP].DB_Height ; # of Lines to Copy - MOV DI, [BP].DB_Start ; ES:DI-> Dest pos - -@DB_COPY_LINE: - MOV CX, [BP].DB_PixCount ; Min # to copy - - TEST CL, 0FCh ; 16+PixWide? - JZ @DB_COPY_REMAINDER ; Nope... - - ; Pixel Copy loop has been unrolled to x4 - -@DB_COPY_LOOP: - MOVSB ; Copy Bitmap Pixel - ADD SI, 3 ; Skip to Next Byte in same plane - MOVSB ; Copy Bitmap Pixel - ADD SI, 3 ; Skip to Next Byte in same plane - MOVSB ; Copy Bitmap Pixel - ADD SI, 3 ; Skip to Next Byte in same plane - MOVSB ; Copy Bitmap Pixel - ADD SI, 3 ; Skip to Next Byte in same plane - - SUB CL, 4 ; Pixels to Copy=-4 - TEST CL, 0FCh ; 4+ Pixels Left? - JNZ @DB_COPY_LOOP ; if so, do another block - -@DB_COPY_REMAINDER: - JCXZ @DB_NEXT_LINE ; Any Pixels left on line - -@DB_COPY2: - MOVSB ; Copy Bitmap Pixel - ADD SI,3 ; Skip to Next Byte in same plane - LOOPx CX, @DB_COPY2 ; Pixels to Copy--, Loop until done - -@DB_NEXT_LINE: - - ; any Partial Pixels? (some planes only) - - OR CX, [BP].DB_SkewFlag ; Get Skew Count - JZ @DB_NEXT2 ; if no partial pixels - - MOVSB ; Copy Bitmap Pixel - DEC DI ; Back up to align - DEC SI ; Back up to align - -@DB_NEXT2: - ADD SI, [BP].DB_PixSkew ; Adjust Skew - ADD DI, [BP].DB_LineO ; Set to Next Display Line - LOOPx DX, @DB_COPY_LINE ; Lines to Copy--, Loop if more - - ; Copy Next Plane.... - - DEC BL ; Planes to Go-- - JZ @DB_Exit ; Hey! We are done - - ROL BH, 1 ; Next Plane in line... - OUT_8 SC_Data, BH ; Select Plane - - CMP AL, 12h ; Carry Set if AL=11h - ADC [BP].DB_Start, 0 ; Screen Addr =+Carry - INC w [BP].DB_Image ; Start @ Next Byte - - SUB [BP].DB_SkewFlag, 1 ; Reduce Planes to Skew - ADC [BP].DB_SkewFlag, 0 ; Back to 0 if it was -1 - - JMP s @DB_COPY_PLANE ; Go Copy the Next Plane - -@DB_Exit: - ADD SP, 10 ; Deallocate workspace - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 12 ; Exit and Clean up Stack - -DRAW_BITMAP ENDP - - -;======================================================= -;TDRAW_BITMAP (SEG Image, Xpos%, Ypos%, Width%, Height%) -;======================================================= -; -; Transparently Draws a variable sized Graphics Bitmap -; such as a picture or an Icon on the current Display Page -; in Mode X. Pixels with a value of 0 are not drawn, -; leaving the previous "background" contents intact. -; -; The Bitmap format is the same as for the DRAW_BITMAP function. -; -; ENTRY: Image = Far Pointer to Bitmap Data -; Xpos = X position to Place Upper Left pixel at -; Ypos = Y position to Place Upper Left pixel at -; Width = Width of the Bitmap in Pixels -; Height = Height of the Bitmap in Pixels -; -; EXIT: No meaningful values returned -; - -TB_STACK STRUC - TB_LineO DW ? ; Offset to Next Line - TB_PixCount DW ? ; (Minimum) # of Pixels/Line - TB_Start DW ? ; Addr of Upper Left Pixel - TB_PixSkew DW ? ; # of bytes to Adjust EOL - TB_SkewFlag DW ? ; Extra Pix on Plane Flag - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - TB_Height DW ? ; Height of Bitmap in Pixels - TB_Width DW ? ; Width of Bitmap in Pixels - TB_Ypos DW ? ; Y position to Draw Bitmap at - TB_Xpos DW ? ; X position to Draw Bitmap at - TB_Image DD ? ; Far Pointer to Graphics Bitmap -TB_STACK ENDS - - PUBLIC TDRAW_BITMAP - -TDRAW_BITMAP PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - SUB SP, 10 ; Allocate workspace - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - CLD ; Direction Flag = Forward - - MOV AX, [BP].TB_Ypos ; Get UL Corner Ypos - MUL SCREEN_WIDTH ; AX = Offset to Line Ypos - - MOV BX, [BP].TB_Xpos ; Get UL Corner Xpos - MOV CL, BL ; Save Plane # in CL - SHR BX, 2 ; Xpos/4 = Offset Into Line - - ADD DI, AX ; ES:DI -> Start of Line - ADD DI, BX ; ES:DI -> Upper Left Pixel - MOV [BP].TB_Start, DI ; Save Starting Addr - - ; Compute line to line offset - - MOV BX, [BP].TB_Width ; Get Width of Image - MOV DX, BX ; Save Copy in DX - SHR BX, 2 ; /4 = width in bands - MOV AX, SCREEN_WIDTH ; Get Screen Width - SUB AX, BX ; - (Bitmap Width/4) - - MOV [BP].TB_LineO, AX ; Save Line Width offset - MOV [BP].TB_PixCount, BX ; Minimum # pix to copy - - AND DX, PLANE_BITS ; Get "partial band" size (0-3) - MOV [BP].TB_PixSkew, DX ; Also End of Line Skew - MOV [BP].TB_SkewFlag, DX ; Save as Flag/Count - - AND CX, PLANE_BITS ; CL = Starting Plane # - MOV AX, MAP_MASK_PLANE2 ; Plane Mask & Plane Select - SHL AH, CL ; Select correct Plane - OUT_16 SC_Index, AX ; Select Plane... - MOV BH, AH ; BH = Saved Plane Mask - MOV BL, 4 ; BL = Planes to Copy - -@TB_COPY_PLANE: - - LDS SI, [BP].TB_Image ; DS:SI-> Source Image - MOV DX, [BP].TB_Height ; # of Lines to Copy - MOV DI, [BP].TB_Start ; ES:DI-> Dest pos - - ; Here AH is set with the value to be considered - ; "Transparent". It can be changed! - - MOV AH, 0 ; Value to Detect 0 - -@TB_COPY_LINE: - MOV CX, [BP].TB_PixCount ; Min # to copy - - TEST CL, 0FCh ; 16+PixWide? - JZ @TB_COPY_REMAINDER ; Nope... - - ; Pixel Copy loop has been unrolled to x4 - -@TB_COPY_LOOP: - LODSB ; Get Pixel Value in AL - ADD SI, 3 ; Skip to Next Byte in same plane - CMP AL, AH ; It is "Transparent"? - JE @TB_SKIP_01 ; Skip ahead if so - MOV ES:[DI], AL ; Copy Pixel to VGA screen - -@TB_SKIP_01: - LODSB ; Get Pixel Value in AL - ADD SI, 3 ; Skip to Next Byte in same plane - CMP AL, AH ; It is "Transparent"? - JE @TB_SKIP_02 ; Skip ahead if so - MOV ES:[DI+1], AL ; Copy Pixel to VGA screen - -@TB_SKIP_02: - LODSB ; Get Pixel Value in AL - ADD SI, 3 ; Skip to Next Byte in same plane - CMP AL, AH ; It is "Transparent"? - JE @TB_SKIP_03 ; Skip ahead if so - MOV ES:[DI+2], AL ; Copy Pixel to VGA screen - -@TB_SKIP_03: - LODSB ; Get Pixel Value in AL - ADD SI, 3 ; Skip to Next Byte in same plane - CMP AL, AH ; It is "Transparent"? - JE @TB_SKIP_04 ; Skip ahead if so - MOV ES:[DI+3], AL ; Copy Pixel to VGA screen - -@TB_SKIP_04: - ADD DI, 4 ; Adjust Pixel Write Location - SUB CL, 4 ; Pixels to Copy=-4 - TEST CL, 0FCh ; 4+ Pixels Left? - JNZ @TB_COPY_LOOP ; if so, do another block - -@TB_COPY_REMAINDER: - JCXZ @TB_NEXT_LINE ; Any Pixels left on line - -@TB_COPY2: - LODSB ; Get Pixel Value in AL - ADD SI, 3 ; Skip to Next Byte in same plane - CMP AL, AH ; It is "Transparent"? - JE @TB_SKIP_05 ; Skip ahead if so - MOV ES:[DI], AL ; Copy Pixel to VGA screen - -@TB_SKIP_05: - INC DI ; Advance Dest Addr - LOOPx CX, @TB_COPY2 ; Pixels to Copy--, Loop until done - -@TB_NEXT_LINE: - - ; any Partial Pixels? (some planes only) - - OR CX, [BP].TB_SkewFlag ; Get Skew Count - JZ @TB_NEXT2 ; if no partial pixels - - LODSB ; Get Pixel Value in AL - DEC SI ; Backup to Align - CMP AL, AH ; It is "Transparent"? - JE @TB_NEXT2 ; Skip ahead if so - MOV ES:[DI], AL ; Copy Pixel to VGA screen - -@TB_NEXT2: - ADD SI, [BP].TB_PixSkew ; Adjust Skew - ADD DI, [BP].TB_LineO ; Set to Next Display Line - LOOPx DX, @TB_COPY_LINE ; Lines to Copy--, Loop if More - - ;Copy Next Plane.... - - DEC BL ; Planes to Go-- - JZ @TB_Exit ; Hey! We are done - - ROL BH, 1 ; Next Plane in line... - OUT_8 SC_Data, BH ; Select Plane - - CMP AL, 12h ; Carry Set if AL=11h - ADC [BP].TB_Start, 0 ; Screen Addr =+Carry - INC w [BP].TB_Image ; Start @ Next Byte - - SUB [BP].TB_SkewFlag, 1 ; Reduce Planes to Skew - ADC [BP].TB_SkewFlag, 0 ; Back to 0 if it was -1 - - JMP @TB_COPY_PLANE ; Go Copy the next Plane - -@TB_Exit: - ADD SP, 10 ; Deallocate workspace - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 12 ; Exit and Clean up Stack - -TDRAW_BITMAP ENDP - - - ; ==== VIDEO MEMORY to VIDEO MEMORY COPY ROUTINES ===== - -;================================== -;COPY_PAGE (SourcePage%, DestPage%) -;================================== -; -; Duplicate on display page onto another -; -; ENTRY: SourcePage = Display Page # to Duplicate -; DestPage = Display Page # to hold copy -; -; EXIT: No meaningful values returned -; - -CP_STACK STRUC - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - CP_DestP DW ? ; Page to hold copied image - CP_SourceP DW ? ; Page to Make copy from -CP_STACK ENDS - - PUBLIC COPY_PAGE - -COPY_PAGE PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - MOV BP, SP ; Set up Stack Frame - CLD ; Block Xfer Forwards - - ; Make sure Page #'s are valid - - MOV AX, [BP].CP_SourceP ; Get Source Page # - CMP AX, LAST_PAGE ; is it > Max Page #? - JAE @CP_Exit ; if so, abort - - MOV BX, [BP].CP_DestP ; Get Destination Page # - CMP BX, LAST_PAGE ; is it > Max Page #? - JAE @CP_Exit ; if so, abort - - CMP AX, BX ; Pages #'s the same? - JE @CP_Exit ; if so, abort - - ; Setup DS:SI and ES:DI to Video Pages - - SHL BX, 1 ; Scale index to Word - MOV DI, PAGE_ADDR[BX] ; Offset to Dest Page - - MOV BX, AX ; Index to Source page - SHL BX, 1 ; Scale index to Word - MOV SI, PAGE_ADDR[BX] ; Offset to Source Page - - MOV CX, PAGE_SIZE ; Get size of Page - MOV AX, CURRENT_SEGMENT ; Get Video Mem Segment - MOV ES, AX ; ES:DI -> Dest Page - MOV DS, AX ; DS:SI -> Source Page - - ; Setup VGA registers for Mem to Mem copy - - OUT_16 GC_Index, LATCHES_ON ; Data from Latches = on - OUT_16 SC_Index, ALL_PLANES_ON ; Copy all Planes - - ; Note.. Do *NOT* use MOVSW or MOVSD - they will - ; Screw with the latches which are 8 bits x 4 - - REP MOVSB ; Copy entire Page! - - ; Reset VGA for normal memory access - - OUT_16 GC_Index, LATCHES_OFF ; Data from Latches = off - -@CP_Exit: - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 4 ; Exit and Clean up Stack - -COPY_PAGE ENDP - - -;========================================================================== -;COPY_BITMAP (SourcePage%, X1%, Y1%, X2%, Y2%, DestPage%, DestX1%, DestY1%) -;========================================================================== -; -; Copies a Bitmap Image from one Display Page to Another -; This Routine is Limited to copying Images with the same -; Plane Alignment. To Work: (X1 MOD 4) must = (DestX1 MOD 4) -; Copying an Image to the Same Page is supported, but results -; may be defined when the when the rectangular areas -; (X1, Y1) - (X2, Y2) and (DestX1, DestY1) - -; (DestX1+(X2-X1), DestY1+(Y2-Y1)) overlap... -; No Paramter checking to done to insure that -; X2 >= X1 and Y2 >= Y1. Be Careful... -; -; ENTRY: SourcePage = Display Page # with Source Image -; X1 = Upper Left Xpos of Source Image -; Y1 = Upper Left Ypos of Source Image -; X2 = Lower Right Xpos of Source Image -; Y2 = Lower Right Ypos of Source Image -; DestPage = Display Page # to copy Image to -; DestX1 = Xpos to Copy UL Corner of Image to -; DestY1 = Ypos to Copy UL Corner of Image to -; -; EXIT: AX = Success Flag: 0 = Failure / -1= Success -; - -CB_STACK STRUC - CB_Height DW ? ; Height of Image in Lines - CB_Width DW ? ; Width of Image in "bands" - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - CB_DestY1 DW ? ; Destination Ypos - CB_DestX1 DW ? ; Destination Xpos - CB_DestP DW ? ; Page to Copy Bitmap To - CB_Y2 DW ? ; LR Ypos of Image - CB_X2 DW ? ; LR Xpos of Image - CB_Y1 DW ? ; UL Ypos of Image - CB_X1 DW ? ; UL Xpos of Image - CB_SourceP DW ? ; Page containing Source Bitmap -CB_STACK ENDS - - PUBLIC COPY_BITMAP - -COPY_BITMAP PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - SUB SP, 4 ; Allocate WorkSpace on Stack - MOV BP, SP ; Set up Stack Frame - - ; Prep Registers (and keep jumps short!) - - MOV ES, CURRENT_SEGMENT ; ES -> VGA Ram - CLD ; Block Xfer Forwards - - ; Make sure Parameters are valid - - MOV BX, [BP].CB_SourceP ; Get Source Page # - CMP BX, LAST_PAGE ; is it > Max Page #? - JAE @CB_Abort ; if so, abort - - MOV CX, [BP].CB_DestP ; Get Destination Page # - CMP CX, LAST_PAGE ; is it > Max Page #? - JAE @CB_Abort ; if so, abort - - MOV AX, [BP].CB_X1 ; Get Source X1 - XOR AX, [BP].CB_DestX1 ; Compare Bits 0-1 - AND AX, PLANE_BITS ; Check Plane Bits - JNZ @CB_Abort ; They should cancel out - - ; Setup for Copy processing - - OUT_8 SC_INDEX, MAP_MASK ; Set up for Plane Select - OUT_16 GC_Index, LATCHES_ON ; Data from Latches = on - - ; Compute Info About Images, Setup ES:SI & ES:DI - - MOV AX, [BP].CB_Y2 ; Height of Bitmap in lines - SUB AX, [BP].CB_Y1 ; is Y2 - Y1 + 1 - INC AX ; (add 1 since were not 0 based) - MOV [BP].CB_Height, AX ; Save on Stack for later use - - MOV AX, [BP].CB_X2 ; Get # of "Bands" of 4 Pixels - MOV DX, [BP].CB_X1 ; the Bitmap Occupies as X2-X1 - SHR AX, 2 ; Get X2 Band (X2 / 4) - SHR DX, 2 ; Get X1 Band (X1 / 4) - SUB AX, DX ; AX = # of Bands - 1 - INC AX ; AX = # of Bands - MOV [BP].CB_Width, AX ; Save on Stack for later use - - SHL BX, 1 ; Scale Source Page to Word - MOV SI, PAGE_ADDR[BX] ; SI = Offset of Source Page - MOV AX, [BP].CB_Y1 ; Get Source Y1 Line - MUL SCREEN_WIDTH ; AX = Offset to Line Y1 - ADD SI, AX ; SI = Offset to Line Y1 - MOV AX, [BP].CB_X1 ; Get Source X1 - SHR AX, 2 ; X1 / 4 = Byte offset - ADD SI, AX ; SI = Byte Offset to (X1,Y1) - - MOV BX, CX ; Dest Page Index to BX - SHL BX, 1 ; Scale Source Page to Word - MOV DI, PAGE_ADDR[BX] ; DI = Offset of Dest Page - MOV AX, [BP].CB_DestY1 ; Get Dest Y1 Line - MUL SCREEN_WIDTH ; AX = Offset to Line Y1 - ADD DI, AX ; DI = Offset to Line Y1 - MOV AX, [BP].CB_DestX1 ; Get Dest X1 - SHR AX, 2 ; X1 / 4 = Byte offset - ADD DI, AX ; DI = Byte Offset to (D-X1,D-Y1) - - MOV CX, [BP].CB_Width ; CX = Width of Image (Bands) - DEC CX ; CX = 1? - JE @CB_Only_One_Band ; 0 Means Image Width of 1 Band - - MOV BX, [BP].CB_X1 ; Get Source X1 - AND BX, PLANE_BITS ; Aligned? (bits 0-1 = 00?) - JZ @CB_Check_Right ; if so, check right alignment - JNZ @CB_Left_Band ; not aligned? well.. - -@CB_Abort: - CLR AX ; Return False (Failure) - JMP @CB_Exit ; and Finish Up - - ; Copy when Left & Right Clip Masks overlap... - -@CB_Only_One_Band: - MOV BX, [BP].CB_X1 ; Get Left Clip Mask - AND BX, PLANE_BITS ; Mask out Row # - MOV AL, Left_Clip_Mask[BX] ; Get Left Edge Mask - MOV BX, [BP].CB_X2 ; Get Right Clip Mask - AND BX, PLANE_BITS ; Mask out Row # - AND AL, Right_Clip_Mask[BX] ; Get Right Edge Mask byte - - OUT_8 SC_Data, AL ; Clip For Left & Right Masks - - MOV CX, [BP].CB_Height ; CX = # of Lines to Copy - MOV DX, SCREEN_WIDTH ; DX = Width of Screen - CLR BX ; BX = Offset into Image - -@CB_One_Loop: - MOV AL, ES:[SI+BX] ; Load Latches - MOV ES:[DI+BX], AL ; Unload Latches - ADD BX, DX ; Advance Offset to Next Line - LOOPjz CX, @CB_One_Done ; Exit Loop if Finished - - MOV AL, ES:[SI+BX] ; Load Latches - MOV ES:[DI+BX], AL ; Unload Latches - ADD BX, DX ; Advance Offset to Next Line - LOOPx CX, @CB_One_Loop ; Loop until Finished - -@CB_One_Done: - JMP @CB_Finish ; Outa Here! - - ; Copy Left Edge of Bitmap - -@CB_Left_Band: - - OUT_8 SC_Data, Left_Clip_Mask[BX] ; Set Left Edge Plane Mask - - MOV CX, [BP].CB_Height ; CX = # of Lines to Copy - MOV DX, SCREEN_WIDTH ; DX = Width of Screen - CLR BX ; BX = Offset into Image - -@CB_Left_Loop: - MOV AL, ES:[SI+BX] ; Load Latches - MOV ES:[DI+BX], AL ; Unload Latches - ADD BX, DX ; Advance Offset to Next Line - LOOPjz CX, @CB_Left_Done ; Exit Loop if Finished - - MOV AL, ES:[SI+BX] ; Load Latches - MOV ES:[DI+BX], AL ; Unload Latches - ADD BX, DX ; Advance Offset to Next Line - LOOPx CX, @CB_Left_Loop ; Loop until Finished - -@CB_Left_Done: - INC DI ; Move Dest Over 1 band - INC SI ; Move Source Over 1 band - DEC [BP].CB_Width ; Band Width-- - - ; Determine if Right Edge of Bitmap needs special copy - -@CB_Check_Right: - MOV BX, [BP].CB_X2 ; Get Source X2 - AND BX, PLANE_BITS ; Aligned? (bits 0-1 = 11?) - CMP BL, 03h ; Plane = 3? - JE @CB_Copy_Middle ; Copy the Middle then! - - ; Copy Right Edge of Bitmap - -@CB_Right_Band: - - OUT_8 SC_Data, Right_Clip_Mask[BX] ; Set Right Edge Plane Mask - - DEC [BP].CB_Width ; Band Width-- - MOV CX, [BP].CB_Height ; CX = # of Lines to Copy - MOV DX, SCREEN_WIDTH ; DX = Width of Screen - MOV BX, [BP].CB_Width ; BX = Offset to Right Edge - -@CB_Right_Loop: - MOV AL, ES:[SI+BX] ; Load Latches - MOV ES:[DI+BX], AL ; Unload Latches - ADD BX, DX ; Advance Offset to Next Line - LOOPjz CX, @CB_Right_Done ; Exit Loop if Finished - - MOV AL, ES:[SI+BX] ; Load Latches - MOV ES:[DI+BX], AL ; Unload Latches - ADD BX, DX ; Advance Offset to Next Line - LOOPx CX, @CB_Right_Loop ; Loop until Finished - -@CB_Right_Done: - - ; Copy the Main Block of the Bitmap - -@CB_Copy_Middle: - - MOV CX, [BP].CB_Width ; Get Width Remaining - JCXZ @CB_Finish ; Exit if Done - - OUT_8 SC_Data, ALL_PLANES ; Copy all Planes - - MOV DX, SCREEN_WIDTH ; Get Width of Screen minus - SUB DX, CX ; Image width (for Adjustment) - MOV AX, [BP].CB_Height ; AX = # of Lines to Copy - MOV BX, CX ; BX = Quick REP reload count - MOV CX, ES ; Move VGA Segment - MOV DS, CX ; Into DS - - ; Actual Copy Loop. REP MOVSB does the work - -@CB_Middle_Copy: - MOV CX, BX ; Recharge Rep Count - REP MOVSB ; Move Bands - LOOPjz AX, @CB_Finish ; Exit Loop if Finished - - ADD SI, DX ; Adjust DS:SI to Next Line - ADD DI, DX ; Adjust ES:DI to Next Line - - MOV CX, BX ; Recharge Rep Count - REP MOVSB ; Move Bands - - ADD SI, DX ; Adjust DS:SI to Next Line - ADD DI, DX ; Adjust ES:DI to Next Line - LOOPx AX, @CB_Middle_Copy ; Copy Lines until Done - -@CB_Finish: - OUT_16 GC_Index, LATCHES_OFF ; Data from Latches = on - -@CB_Exit: - ADD SP, 04 ; Deallocate stack workspace - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 16 ; Exit and Clean up Stack - -COPY_BITMAP ENDP - - END ; End of Code Segment diff --git a/16/modex105/DEMOS/C/MODEX.BI b/16/modex105/DEMOS/C/MODEX.BI deleted file mode 100644 index 6b1d7afe..00000000 --- a/16/modex105/DEMOS/C/MODEX.BI +++ /dev/null @@ -1,63 +0,0 @@ - - ' ===== SCREEN RESOLUTIONS ===== - -CONST Mode320x200 = 0, Mode320x400 = 1 -CONST Mode360x200 = 2, Mode360x400 = 3 -CONST Mode320x240 = 4, Mode320x480 = 5 -CONST Mode360x240 = 6, Mode360x480 = 7 - - ' ===== MODE X SETUP ROUTINES ===== - -DECLARE FUNCTION SET.VGA.MODEX% ALIAS "SET_VGA_MODEX" (BYVAL ModeType%, BYVAL MaxXpos%, BYVAL MaxYpos%, BYVAL Pages%) -DECLARE FUNCTION SET.MODEX% ALIAS "SET_MODEX" (BYVAL Mode%) - - ' ===== BASIC GRAPHICS PRIMITIVES ===== - -DECLARE SUB CLEAR.VGA.SCREEN ALIAS "CLEAR_VGA_SCREEN" (BYVAL ColorNum%) -DECLARE SUB SET.POINT ALIAS "SET_POINT" (BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorNum%) -DECLARE FUNCTION READ.POINT% ALIAS "READ_POINT" (BYVAL Xpos%, BYVAL Ypos%) -DECLARE SUB FILL.BLOCK ALIAS "FILL_BLOCK" (BYVAL Xpos1%, BYVAL Ypos1%, BYVAL Xpos2%, BYVAL Ypos2%, BYVAL ColorNum%) -DECLARE SUB DRAW.LINE ALIAS "DRAW_LINE" (BYVAL Xpos1%, BYVAL Ypos1%, BYVAL Xpos2%, BYVAL Ypos2%, BYVAL ColorNum%) - - ' ===== DAC COLOR REGISTER ROUTINES ===== - -DECLARE SUB SET.DAC.REGISTER ALIAS "SET_DAC_REGISTER" (BYVAL RegNo%, BYVAL Red%, BYVAL Green%, BYVAL Blue%) -DECLARE SUB GET.DAC.REGISTER ALIAS "GET_DAC_REGISTER" (BYVAL RegNo%, Red%, Green%, Blue%) -DECLARE SUB LOAD.DAC.REGISTERS ALIAS "LOAD_DAC_REGISTERS" (SEG PalData AS ANY, BYVAL StartReg%, BYVAL EndReg%, BYVAL VSync%) -DECLARE SUB READ.DAC.REGISTERS ALIAS "READ_DAC_REGISTERS" (SEG PalData AS ANY, BYVAL StartReg%, BYVAL EndReg%) - - - ' ===== PAGE FLIPPING AND SCROLLING ROUTINES ===== - -DECLARE SUB SET.ACTIVE.PAGE ALIAS "SET_ACTIVE_PAGE" (BYVAL PageNo%) -DECLARE FUNCTION GET.ACTIVE.PAGE% ALIAS "GET_ACTIVE_PAGE" -DECLARE SUB SET.DISPLAY.PAGE ALIAS "SET_DISPLAY_PAGE" (BYVAL PageNo%) -DECLARE FUNCTION GET.DISPLAY.PAGE% ALIAS "GET_DISPLAY_PAGE" -DECLARE SUB SET.WINDOW ALIAS "SET_WINDOW" (BYVAL DisplayPage%, BYVAL XOffset%, BYVAL YOffset%) -DECLARE FUNCTION GET.X.OFFSET% ALIAS "GET_X_OFFSET" () -DECLARE FUNCTION GET.Y.OFFSET% ALIAS "GET_Y_OFFSET" () -DECLARE SUB SYNC.DISPLAY ALIAS "SYNC_DISPLAY" - - ' ===== TEXT DISPLAY ROUTINES ===== - -DECLARE SUB GPRINTC (BYVAL CharacterNum%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%, BYVAL ColorB%) -DECLARE SUB TGPRINTC (BYVAL CharacterNum%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%) -DECLARE SUB PRINT.STR ALIAS "PRINT_STR" (BYVAL StrSeg%, BYVAL StrOfs%, BYVAL MaxLen%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%, BYVAL ColorB%) -DECLARE SUB TPRINT.STR ALIAS "TPRINT_STR" (BYVAL StrSeg%, BYVAL StrOfs%, BYVAL MaxLen%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%) -DECLARE SUB SET.DISPLAY.FONT ALIAS "SET_DISPLAY_FONT" (SEG FontData AS ANY, BYVAL FontNumber%) - - ' ===== BITMAP (SPRITE) DISPLAY ROUTINES ===== - -DECLARE SUB DRAW.BITMAP ALIAS "DRAW_BITMAP" (SEG Image AS ANY, BYVAL Xpos%, BYVAL Ypos%, BYVAL xWidth%, BYVAL Height%) -DECLARE SUB TDRAW.BITMAP ALIAS "TDRAW_BITMAP" (SEG Image AS ANY, BYVAL Xpos%, BYVAL Ypos%, BYVAL xWidth%, BYVAL Height%) - - ' ==== VIDEO MEMORY to VIDEO MEMORY COPY ROUTINES ===== - -DECLARE SUB COPY.PAGE ALIAS "COPY_PAGE" (BYVAL SourcePage%, BYVAL DestPage%) -DECLARE SUB COPY.BITMAP ALIAS "COPY_BITMAP" (BYVAL SourcePage%, BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL DestPage%, BYVAL DestX1%, BYVAL DestY1%) - - - - - - diff --git a/16/modex105/DEMOS/C/MODEX.H b/16/modex105/DEMOS/C/MODEX.H deleted file mode 100644 index 7de25a63..00000000 --- a/16/modex105/DEMOS/C/MODEX.H +++ /dev/null @@ -1,76 +0,0 @@ - -#ifndef __MODEX_H -#define __MODEX_H - - /* ===== SCREEN RESOLUTIONS ===== */ - -#define Mode_320x200 0 -#define Mode_320x400 1 -#define Mode_360x200 2 -#define Mode_360x400 3 -#define Mode_320x240 4 -#define Mode_320x480 5 -#define Mode_360x240 6 -#define Mode_360x480 7 - - /* ===== MODE X SETUP ROUTINES ===== */ - -int far pascal set_vga_modex (int Mode, int MaxXpos, int MaxYpos, int Pages); -int far pascal set_modex (int Mode); - - /* ===== BASIC GRAPHICS PRIMITIVES ===== */ - -void far pascal clear_vga_screen (int Color); -void far pascal set_point (int Xpos, int Ypos, int Color); -int far pascal read_point (int Xpos, int Ypos); -void far pascal fill_block (int Xpos1, int Ypos1, int Xpos2, int Ypos2, - int Color); -void far pascal draw_line (int Xpos1, int Ypos1, int Xpos2, int Ypos2, - int Color); - - /* ===== DAC COLOR REGISTER ROUTINES ===== */ - -void far pascal set_dac_register (int RegNo, int Red, int Green, int Blue); -void far pascal get_dac_register (int RegNo, int* Red, int* Green, int* Blue); -void far pascal load_dac_registers (char far *PalData, int StartReg, - int EndReg, int VSync); -void far pascal readd_dac_registers (char far *PalData, int StartReg, - int EndReg); - - /* ===== PAGE FLIPPING AND SCROLLING ROUTINES ===== */ - -void far pascal set_active_page (int PageNo); -int far pascal get_active_page (void); -void far pascal set_display_page (int PageNo); -int far pascal get_display_page (void); -void far pascal set_window (int DisplayPage, int XOffset, int YOffset); -int far pascal get_x_offset (void); -int far pascal get_y_offset (void); -void far pascal sync_display (void); - - /* ===== TEXT DISPLAY ROUTINES ===== */ - -void far pascal gprintc (int CharNum, int Xpos, int Ypos, int ColorF, - int ColorB); -void far pascal tgprintc (int CharNum, int Xpos, int Ypos, int ColorF); -void far pascal print_str (char far *Text, int MaxLen, int Xpos, int Ypos, - int ColorF, int ColorB); -void far pascal tprint_str (char far *Text, int MaxLen, int Xpos, int Ypos, - int ColorF); -void far pascal set_display_font (char far *FontData, int FontNumber); - - /* ===== BITMAP (SPRITE) DISPLAY ROUTINES ===== */ - -void far pascal draw_bitmap (char far *Image, int Xpos, int Ypos, - int Width, int Height); -void far pascal tdraw_bitmap (char far *Image, int Xpos, int Ypos, - int Width, int Height); - - /* ==== VIDEO MEMORY to VIDEO MEMORY COPY ROUTINES ===== */ - -void far pascal copy_page (int SourcePage, int DestPage); -void far pascal copy_bitmap (int SourcePage, int X1, int Y1, int X2, int Y2, - int DestPage, int DestX1, int DestY1); - - -#endif diff --git a/16/modex105/DEMOS/C/MODEX.OBJ b/16/modex105/DEMOS/C/MODEX.OBJ deleted file mode 100644 index 80b311d6..00000000 Binary files a/16/modex105/DEMOS/C/MODEX.OBJ and /dev/null differ diff --git a/16/modex105/DEMOS/C/UTLS-ASM.BAT b/16/modex105/DEMOS/C/UTLS-ASM.BAT deleted file mode 100644 index 382b0d06..00000000 --- a/16/modex105/DEMOS/C/UTLS-ASM.BAT +++ /dev/null @@ -1 +0,0 @@ -jwASMr -0 -Zm c_utils, c_utils, c_utils, nul; \ No newline at end of file diff --git a/16/modex105/DEMOS/C/X-DEMO.C b/16/modex105/DEMOS/C/X-DEMO.C deleted file mode 100644 index a5ac59b1..00000000 --- a/16/modex105/DEMOS/C/X-DEMO.C +++ /dev/null @@ -1,780 +0,0 @@ -/* X-DEMO.C - a Mode "X" Demo */ -/* By Matt Pritchard, 14 Apr, 1993 */ - -#include -#include - -#include "modex.h" -#include "c_utils.h" - -#define MAX_SHAPES 32 -#define MAX_SPRITES 64 - - /* routines in this file */ - -void demo_res (int, int, int); -int get_key (void); -void error_out (char*); -void load_shapes (void); -int int_sqrt (int, int); -void page_demo (void); - - /* Structures for Sprites */ - -struct Shape -{ - unsigned char Image[512]; - int X_Width; - int Y_Width; -} Img [MAX_SHAPES]; - -struct Sprite -{ - int X_pos; - int Y_pos; - int X_Dir; - int Y_Dir; - int Shape; - int Last_X [2]; - int Last_Y [2]; -} Obj [MAX_SPRITES]; - - - /* MAIN */ - - -int main(int argc, char *argv[]) -{ - - /* if (argc > 0) - { - while (argc > 0) - { - dos_print ("Unknown Argument: "); - dos_print (makefp argv[argc]); - argc--; - } - return (0); - - } - */ - - init_random (); - - load_shapes (); - - demo_res ( Mode_320x200, 320, 200 ); - demo_res ( Mode_320x400, 320, 400 ); - - demo_res ( Mode_360x200, 360, 200 ); - demo_res ( Mode_360x400, 360, 400 ); - - demo_res ( Mode_320x240, 320, 240 ); - demo_res ( Mode_320x480, 320, 480 ); - - demo_res ( Mode_360x240, 360, 240 ); - demo_res ( Mode_360x480, 360, 480 ); - - page_demo (); - - set_video_mode (3); - dos_print ("This Mode X Demo is Finished"); - return (0); - -} - - - /* Demonstrate a given resolution */ - - -void demo_res (int Screen_Mode, int X_max, int Y_max) -{ - -char *Error1 = "Failure while calling SET_MODEX"; -char *Error2 = "Failure during READ_PIXEL test"; - -char *Abort_Msg = "Demo aborted by User"; - -char *Demo_Msg = " This is a MODE X demo "; -char *Scrn_Msg = "Screen Resolution is by "; -char *Cont_Msg = "Press to Continue"; - -char *Line_Msg = "LINE TEST"; -char *Fill_Msg = "FILL TEST"; -char *Pixel_Msg = "PIXEL TEST"; - -char Text[10]; - -int x1, y1, x2, y2 = 0; -int x, y, z = 0; -int X_Center, gap = 0; - - - if (set_modex (Screen_Mode) == 0) - { - error_out (Error1); - } - - X_Center = X_max / 2; - - x1 = 10; - y1 = 10; - x2 = X_max - 1; - y2 = Y_max - 1; - - for (z = 0; z <= 3; z++) - { - y = 31 - z -z; - draw_line (x1+z, y1+z, x2-z, y1+z, y); - draw_line (x1+z, y1+z, x1+z, y2-z, y); - draw_line (x1+z, y2-z, x2-z, y2-z, y); - draw_line (x2-z, y1+z, x2-z, y2-z, y); - } - - for (x = 0; x < (X_max / 10); x++) - { - tgprintc (48 + ((x+1) % 10), x*10+1, 1, 9 + ((x/8) % 7) ); - draw_line (x*10+9, 0, x*10+9, 3, c_bWHITE); - } - - for (y = 0; y < (Y_max / 10); y++) - { - tgprintc (48 + ((y+1) % 10), 1, y*10+1, 9 + ((y/10) % 7) ); - draw_line (0, y*10+9, 3, y*10+9, c_bWHITE); - } - - for (x = 0; x <= 63; x++) - { - z = 15 + (x * 3 / 4); - set_dac_register (64+x, z, z, z); - set_dac_register (128+x, 0, z, z); - - draw_line (103-x, 60, 40+x, 123, 64+x); - draw_line (40, 60+x, 103, 123-x, 128+x); - - } - - tprint_str (Line_Msg, 9, 37, 130, c_BLUE); - - y = 60; - gap = 0; - for (x = 0; x <= 9; x++) - { - fill_block (120, y, 120+x, y+gap, 64+x); - fill_block (140 - (15-x), y, 150+x, y+gap, 230+x); - fill_block (170 - (15-x), y, 170, y+gap, 128+x); - y = y + gap + 2; - gap++; - } - - tprint_str (Fill_Msg, 9, 110, 46, c_GREEN); - - for (x = 190; x <= 250; x+=2) - { - for (y = 60; y <= 122; y+=2) - { - z = (x+x+y+y) & 0xff; - set_point (x, y, z); - } - } - - tprint_str (Pixel_Msg, 10, 182, 130, c_RED); - - for (x = 190; x <= 250; x+=2) - { - for (y = 60; y <= 122; y+=2) - { - z = (x+x+y+y) & 0xff; - if (read_point(x, y) != z) - { - error_out (Error2); - } - } - } - - print_str (Demo_Msg, 23, X_Center - 92, 20, c_bRED, c_BLUE); - - x = X_Center - 124; - print_str (Scrn_Msg, 28, x, 30, c_bGREEN, c_BLACK); - - sprintf (Text, "%3d", X_max); - print_str (Text, 3, x+168, 30, c_bPURPLE, c_BLACK); - - sprintf (Text, "%3d", Y_max); - print_str (Text, 3, x + 224, 30, c_bWHITE, c_BLACK); - - for (x = 0; x <= 15; x++) - { - set_dac_register (230+x, 63-x*4, 0, 15+x*3); - draw_line (30+x, Y_max-6-x, X_max-20-x, Y_max-6-x, 230+x); - } - - tprint_str (Cont_Msg, 27, X_Center - 103, Y_max-18, c_YELLOW); - - if (get_key () == Ky_ESC) - { - error_out (Abort_Msg); - } - - return ; - -} - - - /* Wait for a Keystroke */ - - -int get_key(void) -{ - -int c = 0; - - while (c == 0) - { - c = scan_keyboard (); - } - - return (c); - -} - - - /* Error Handling Routine */ - - -void error_out (char * text) -{ - - set_video_mode (3); - dos_print (text); - exit (EXIT_SUCCESS); - -} - - - /* Routine to generate random sprites */ - - -void load_shapes () -{ - -unsigned char Grid[33][33]; - -char *Error1 = "Bad Shape Selected Error"; - -int Shape; -int x, y, z; -int Style, Color; -int X_Width, Y_Width, Center, S_Width; -int Hollow_X, Hollow_Y; - - for (Shape = 0; Shape < MAX_SHAPES; Shape++) - { - for (y = 0; y <= 32; y++) - { - for (x = 0; x <= 32; x++) - { - Grid[x][y] = c_BLACK; - } - } - - Style = random_int (6); - Color = 1 + random_int (15); - - switch (Style) - - { - /* SOLID BOXES */ - - case 0: - - { - do - { - X_Width = 3 + random_int(30); - Y_Width = 3 + random_int(30); - - } while ( (X_Width * Y_Width) >= 512); - - for (x = 1; x <= X_Width; x++) - { - for (y = 1; y <= Y_Width; y++) - { - Grid[x][y] = Color; - } - } - - break; - - } - /* HOLLOW BOXES */ - - case 1: - - { - do { - X_Width = 6 + random_int(27); - Y_Width = 6 + random_int(27); - } while ( (X_Width * Y_Width) >= 512); - - for (y = 1; y <= Y_Width; y++) - { - for (x = 1; x <= X_Width; x++) - { - Grid[x][y] = Color; - } - } - - Hollow_X = 1 + random_int ((X_Width / 2) -1); - Hollow_Y = 1 + random_int ((Y_Width / 2) -1); - - for (y = Hollow_Y+1; y <= Y_Width-Hollow_Y; y++) - { - for (x = Hollow_X+1; x <= X_Width-Hollow_X; x++) - { - Grid[x][y] = c_BLACK; - } - } - - break; - - } - - /* SOLID DIAMOND */ - - case 2: - - { - - X_Width = 3 + 2 * random_int(10); - Y_Width = X_Width; - Center = X_Width / 2; - - for (y = 0; y <= Center; y++) - { - for (x = 0; x <= y; x++) - { - Grid [Center-x+1][y+1] = Color; - Grid [Center+x+1][y+1] = Color; - Grid [Center-x+1][Y_Width-y] = Color; - Grid [Center+x+1][Y_Width-y] = Color; - } - } - - break; - - } - - /* HOLLOW DIAMOND */ - - case 3: - - { - - X_Width = 3 + 2 * random_int(10); - Y_Width = X_Width; - Center = X_Width / 2; - S_Width = random_int (Center); - - for (y = 0; y <= Center; y++) - { - for (x = 0; x <= y; x++) - { - if ( x+(Center-y) >= S_Width ) - { - Grid [Center-x+1][y+1] = Color; - Grid [Center+x+1][y+1] = Color; - Grid [Center-x+1][Y_Width-y] = Color; - Grid [Center+x+1][Y_Width-y] = Color; - } - } - } - - break; - - } - - /* BALL */ - - case 4: - - { - - X_Width = 7 + 2 * random_int (8); - Y_Width = X_Width; - Center = 1 + X_Width / 2; - - for (y = 1; y <= Y_Width; y++) - { - for (x = 1; x <= X_Width; x++) - { - z = int_sqrt(Center-x, Center-y); - if (z < Center) - { - Grid[x][y] = 150 + Color * 2 + z * 3; - } - } - } - - break; - } - - /* HOLLOW BALLS */ - - case 5: - - { - X_Width = 7 + 2 * random_int (8); - Y_Width = X_Width; - Center = 1 + X_Width / 2; - S_Width = random_int (X_Width); - - for (y = 1; y <= Y_Width; y++) - { - for (x = 1; x <= X_Width; x++) - { - z = int_sqrt(Center-x, Center-y); - if ( (z < Center) && (z >= S_Width) ) - { - Grid[x][y] = 150 + Color * 2 + z * 3; - } - } - } - - - break; - } - - default: - - { - error_out (Error1); - break; - - } - - } - - z = 0; - for (y = 1; y <= Y_Width; y++) - { - for (x = 1; x <= X_Width; x++) - { - Img[Shape].Image[z] = Grid[x][y]; - z++; - } - } - - Img[Shape].X_Width = X_Width; - Img[Shape].Y_Width = Y_Width; - - } - - return; -} - - - /* Quickie Psuedo Integer Square Root Routine */ - - -int int_sqrt ( int x, int y ) -{ - -int Sqr_Table[12] = {1, 4, 9, 6, 25, 36, 49, 64, 81, 100, 121, 144}; - -int r, d; - - d = (x * x) + (y * y); - r = 0; - - while ( d >= Sqr_Table[r] ) - { - r++; - } - - return (r); - -} - - - /* The Bit Sprite Demo */ - - -void page_demo () -{ - -char *Error1 = "Failure during SET_VGA_MODEX (0, 360, 240, 3) call"; - -int Last_Objects[2], Visible_Objects; - -int Screen_X = 360; -int Screen_Y = 240; - -int x, y, z; -int c, dc; -int x1, y1, x2, y2; - -int Sprite_X, Sprite_Y; -int Current_Page; -int New_X, New_Y; - -int View_X, View_Y, View_Max, View_Cnt, View_XD, View_YD; -int Set_Color, Prev_Color, S_Dir, P_Dir; - -int Demo_Running = True; -int redo, code; - - if (set_vga_modex(Mode_320x200, Screen_X, Screen_Y, 3) == 0) - { - error_out (Error1); - } - - set_active_page (0); - clear_vga_screen (c_BLACK); - - print_str ("This is a Test of the Following Functions:", 99, 10, 9, c_bWHITE, c_BLACK); - - draw_line (10, 18, 350, 18, c_YELLOW); - print_str ("SET_ACTIVE_PAGE", 99, 10, 20, c_bBLUE, c_BLACK); - print_str ("SET_DISPLAY_PAGE", 99, 10, 30, c_GREEN, c_BLACK); - print_str ("SET_DAC_REGISTER", 99, 10, 40, c_RED, c_BLACK); - print_str ("CLEAR_VGA_SCREEN", 99, 10, 50, c_CYAN, c_BLACK); - - print_str ("TDRAW_BITMAP", 99, 10, 60, c_PURPLE, c_BLACK); - print_str ("COPY_PAGE", 99, 10, 70, c_GREEN, c_BLACK); - print_str ("COPY_BITMAP", 99, 10, 80, c_CYAN, c_BLACK); - - print_str ("GPRINTC", 99, 10, 90, c_BLUE, c_BLACK); - print_str ("TGPRINTC", 99, 10, 100, c_GREEN, c_BLACK); - print_str ("SET_WINDOW", 99, 10, 110, c_RED, c_BLACK); - - print_str ("VIRTUAL SCREEN SIZES", 20, 190, 20, c_bBLUE, c_BLACK); - print_str (" SMOOTH SCROLLING", 20, 190, 30, c_GREEN, c_BLACK); - print_str (" SPRITE ANIMATION", 20, 190, 40, c_CYAN, c_BLACK); - print_str (" PAGE FLIPPING", 20, 190, 50, c_RED, c_BLACK); - print_str (" COLOR CYCLING", 20, 190, 60, c_PURPLE, c_BLACK); - - for (x = 0; x <=60; x++) - { - set_dac_register (50 + x, 3 + x, 0, 60 - x); - set_dac_register (150 + x, 3 + x, 0, 60 - x); - } - - c = 0; - dc = 1; - for (x = 0; x <= (Screen_X / 2); x++) - { - draw_line (Screen_X / 2 - 1, Screen_Y / 4, x, Screen_Y - 1, c + 50); - draw_line (Screen_X / 2, Screen_Y / 4, Screen_X - x - 1, Screen_Y - 1, c + 50); - c+= dc; - if ((c == 0) || (c == 60) ) { dc = -dc;} - } - - tprint_str ("Press to Continue", 99, 72, 190, c_bWHITE); - tprint_str ("< > = Faster < > = Slower", 99, 72, 204, c_bGREEN); - tprint_str ("< > = Fewer Shapes < > = More Shapes", 99, 32, 218, c_bCYAN); - - tgprintc (43, 80, 204, c_YELLOW); - tgprintc (45, 200, 204, c_YELLOW); - - tgprintc (25, 40, 218, c_YELLOW); - tgprintc (24, 200, 218, c_YELLOW); - - copy_page (0, 1); - copy_page (0, 2); - - for (x = 0; x < MAX_SPRITES; x++) - { - do { - Obj[x].X_Dir = random_int(7) - 3; - Obj[x].Y_Dir = random_int(7) - 3; - } while ( (Obj[x].X_Dir == 0) && (Obj[x].Y_Dir == 0) ); - - Obj[x].Shape = x % MAX_SHAPES; - - Sprite_X = Img[Obj[x].Shape].X_Width; - Sprite_Y = Img[Obj[x].Shape].Y_Width; - - Obj[x].X_pos = 1 + random_int(Screen_X - Sprite_X - 2); - Obj[x].Y_pos = 1 + random_int(Screen_Y - Sprite_Y - 2); - - Obj[x].Last_X[0] = Obj[x].X_pos; - Obj[x].Last_X[1] = Obj[x].X_pos; - Obj[x].Last_Y[0] = Obj[x].Y_pos; - Obj[x].Last_Y[1] = Obj[x].Y_pos; - - } - - Current_Page = 0; - - View_X = 0; - View_Y = 0; - View_Max = 3; - View_Cnt = 0; - View_XD = 1; - View_YD = 1; - - Set_Color = 3; - S_Dir = 1; - Prev_Color = 0; - P_Dir = 1; - - Visible_Objects = MAX_SPRITES / 2; - Last_Objects[0] = 0; - Last_Objects[1] = 0; - - while (Demo_Running) - { - - set_active_page (Current_Page); - - /* Erase Old Images */ - - for (x = 0; x <= Last_Objects[Current_Page]; x++) - { - z = 2; - y = Obj[x].Shape; - x1 = Obj[x].Last_X[Current_Page]; - y1 = Obj[x].Last_Y[Current_Page]; - x2 = x1 + Img[y].X_Width -1; - y2 = y1 + Img[y].Y_Width -1; - - x1 = x1 & 0xfffc; - x2 = x2 | 0x0003; - - copy_bitmap (z, x1, y1, x2, y2, Current_Page, x1, y1); - } - - /* Draw new images */ - - for (x = 0; x <= Visible_Objects; x++) - { - Sprite_X = Img[Obj[x].Shape].X_Width; - Sprite_Y = Img[Obj[x].Shape].Y_Width; - - /* Move Sprite */ - - do - { - redo = False; - New_X = Obj[x].X_pos + Obj[x].X_Dir; - - if (( New_X < 0 ) || (New_X + Sprite_X > Screen_X) ) - { - Obj[x].X_Dir = -Obj[x].X_Dir; - if (random_int(20) == 1) - { - do - { - Obj[x].X_Dir = random_int(7) - 3; - Obj[x].Y_Dir = random_int(7) - 3; - } while ( (Obj[x].X_Dir == 0) && (Obj[x].Y_Dir == 0) ); - redo = True; - } - } - } while (redo); - Obj[x].X_pos = Obj[x].X_pos + Obj[x].X_Dir; - - - do - { - redo = False; - New_Y = Obj[x].Y_pos + Obj[x].Y_Dir; - - if ( (New_Y < 0) || (New_Y + Sprite_Y > Screen_Y) ) - { - Obj[x].Y_Dir = -Obj[x].Y_Dir; - if (random_int(20) == 1) - { - do - { - Obj[x].X_Dir = random_int(7) - 3; - Obj[x].Y_Dir = random_int(7) - 3; - } while ( (Obj[x].X_Dir == 0) && (Obj[x].Y_Dir == 0) ); - redo = True; - } - } - } while (redo); - - Obj[x].Y_pos = Obj[x].Y_pos + Obj[x].Y_Dir; - - /* Draw Sprite */ - - tdraw_bitmap ((char far*) &Img[Obj[x].Shape], Obj[x].X_pos, Obj[x].Y_pos, Sprite_X, Sprite_Y); - - Obj[x].Last_X[Current_Page] = Obj[x].X_pos; - Obj[x].Last_Y[Current_Page] = Obj[x].Y_pos; - - } - - Last_Objects[Current_Page] = Visible_Objects; - - - /* Pan Screen Back & Forth */ - - View_Cnt++; - if (View_Cnt >= View_Max) - { - View_X+= View_XD; - if ( (View_X == 0) || (View_X == 39) ) {View_XD = -View_XD;} - if (View_XD < 0) - { - View_Y+= View_YD; - if ( (View_Y == 0) || (View_Y == 39) ) {View_YD = -View_YD;} - } - - set_window (Current_Page, View_X, View_Y); - - View_Cnt = 0; - } - else - { - set_display_page (Current_Page); - } - - /* Cycle Colors */ - - set_dac_register (50 + Prev_Color, 3 + Prev_Color, 0, 60 - Prev_Color); - set_dac_register (50 + Set_Color, Set_Color, 10, 63 - Set_Color); - - set_dac_register (150 + Prev_Color, 3 + Prev_Color, 0, 60 - Prev_Color); - set_dac_register (150 + Set_Color, 63, 63, Set_Color); - - Set_Color+= S_Dir; - if ( (Set_Color == 60) || (Set_Color == 0) ) {S_Dir = -S_Dir;} - - Prev_Color+= P_Dir; - if ( (Prev_Color == 60) || (Prev_Color == 0) ) {P_Dir = -P_Dir;} - - /* Check for Keystroke */ - - Current_Page = Current_Page ^ 0x01; - - code = scan_keyboard (); - - if (code == Ky_ESC) {Demo_Running = False;} - - if (code == Ky_Plus) - { - if (View_Max < 12) {View_Max++;} - } - - if (code == Ky_Minus) - { - if (View_Max > 1) {View_Max--;} - if (View_Cnt >= View_Max) {View_Cnt = 0;} - } - - if (code == Ky_Up) - { - if (Visible_Objects < MAX_SPRITES-1) {Visible_Objects++;} - } - - if (code == Ky_Down) - { - if (Visible_Objects > 0) {Visible_Objects--;} - } - - } - -} diff --git a/16/modex105/DEMOS/C/X-DEMO.OBJ b/16/modex105/DEMOS/C/X-DEMO.OBJ deleted file mode 100644 index 2ae83ee9..00000000 Binary files a/16/modex105/DEMOS/C/X-DEMO.OBJ and /dev/null differ diff --git a/16/modex105/DEMOS/C/X-DEMO.PRJ b/16/modex105/DEMOS/C/X-DEMO.PRJ deleted file mode 100644 index 7bc4a069..00000000 Binary files a/16/modex105/DEMOS/C/X-DEMO.PRJ and /dev/null differ diff --git a/16/modex105/DEMOS/C/x.exe b/16/modex105/DEMOS/C/x.exe deleted file mode 100644 index 7742d145..00000000 Binary files a/16/modex105/DEMOS/C/x.exe and /dev/null differ diff --git a/16/modex105/DEMOS/CHARDEMO.EXE b/16/modex105/DEMOS/CHARDEMO.EXE deleted file mode 100644 index 4015bdf1..00000000 Binary files a/16/modex105/DEMOS/CHARDEMO.EXE and /dev/null differ diff --git a/16/modex105/DEMOS/PASCAL/TEST5.PAS b/16/modex105/DEMOS/PASCAL/TEST5.PAS deleted file mode 100644 index 7cc56bbb..00000000 --- a/16/modex105/DEMOS/PASCAL/TEST5.PAS +++ /dev/null @@ -1,488 +0,0 @@ -{ ModeX Turbo Pascal Demo Program } -{ Converted to Turbo Pascal by Scott Wyatt } -{ Original program written in QuickBasic by Matt Prichard } -{ Released to the Public Domain } -{ } -{ Thanks to Matt Prichard for his *EXCELLENT* ModeX Library } -{ Additional Comments by Matt Pritchard } - -Uses Crt; - -{$L modex2.obj} { This file is the external ModeX Library .OBJ } -{$F+} - - { Mode Setting Routines } - -Function SET_VGA_MODEX (Mode,MaxXpos,MaxYpos,Pages : integer) : integer; external; -Function SET_MODEX (Mode:integer) : Integer; external; - - { Graphics Primitives } - -Procedure CLEAR_VGA_SCREEN (Color:integer); external; -Procedure SET_POINT (Xpos,Ypos,Color : integer); external; -Function READ_POINT (Xpos,Ypos:integer) : integer; external; -Procedure FILL_BLOCK (Xpos1,Ypos1,Xpos2,Ypos2,Color:integer); external; -Procedure DRAW_LINE (Xpos1,Ypos1,Xpos2,Ypos2,Color:integer); external; - - { VGA DAC Routines } - -Procedure SET_DAC_REGISTER (RegNo,Red,Green,Blue:integer); external; -Procedure GET_DAC_REGISTER (RegNo,Red,Green,Blue:integer); external; - - { Page and Window Control Routines } - -Procedure SET_ACTIVE_PAGE (PageNo:integer); external; -Function GET_ACTIVE_PAGE : integer; external; -Procedure SET_DISPLAY_PAGE (PageNo:integer); external; -Function GET_DISPLAY_PAGE : integer; external; -Procedure SET_WINDOW (DisplayPage,XOffset,YOffset : integer); external; -Function GET_X_OFFSET : integer; external; -Function GET_Y_OFFSET : integer; external; -Procedure SYNC_DISPLAY; external; - - { Text Display Routines } - -Procedure GPRINTC (CharNum,Xpos,Ypos,ColorF,ColorB:integer); external; -Procedure TGPRINTC ( CharNum,Xpos,Ypos,ColorF : integer); external; -Procedure PRINT_STR (Var Text;MaxLen,Xpos,Ypos,ColorF,ColorB:integer); external; -Procedure TPRINT_STR (Var Text;MaxLen,Xpos,Ypos,ColorF:integer); external; -Procedure SET_DISPLAY_FONT (Var FontData;FontNumber:integer); external; - - { Sprite and VGA memory -> Vga memory Copy Routines } - -Procedure DRAW_BITMAP (Var Image;Xpos,Ypos,Width,Height:integer); external; -Procedure TDRAW_BITMAP (Var Image;Xpos,Ypos,Width,Height:integer); external; -Procedure COPY_PAGE (SourcePage,DestPage:integer); external; -Procedure COPY_BITMAP (SourcePage,X1,Y1,X2,Y2,DestPage,DestX1,DestY1:integer); external; - -{$F-} - - -TYPE Sprite = Record - Xpos : INTEGER; - Ypos : INTEGER; - XDir : INTEGER; - YDir : INTEGER; - Shape : INTEGER; - LastX : INTEGER; - LastY : INTEGER; - END; - - -CONST MaxShapes = 32; - Circle_16 : Array[1..16,1..16] of byte = - (( 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0), - ( 0, 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0), - ( 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 0, 0, 0), - ( 0, 0, 20, 20, 20, 20, 0, 0, 0, 0, 20, 20, 20, 20, 0, 0), - ( 0, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 0), - ( 0, 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20, 0), - ( 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20), - ( 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20), - ( 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20), - ( 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20), - ( 0, 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20, 0), - ( 0, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 0), - ( 0, 0, 20, 20, 20, 20, 0, 0, 0, 0, 20, 20, 20, 20, 0, 0), - ( 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 0, 0, 0), - ( 0, 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0), - ( 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0)); - Square_16 : Array[1..16,1..16] of byte = - (( 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21), - ( 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21), - ( 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21), - ( 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21), - ( 21, 21, 21, 21, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 21, 21), - ( 21, 21, 21, 21, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 21, 21), - ( 21, 21, 21, 21, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 21, 21), - ( 21, 21, 21, 21, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 21, 21), - ( 21, 21, 21, 21, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 21, 21), - ( 21, 21, 21, 21, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 21, 21), - ( 21, 21, 21, 21, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 21, 21), - ( 21, 21, 21, 21, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 21, 21), - ( 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21), - ( 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21), - ( 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21), - ( 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21)); - Diamond : Array[1..8,1..8] of byte = - (( 0, 0, 0, 22, 22, 0, 0, 0), - ( 0, 0, 22, 22, 22, 22, 0, 0), - ( 0, 22, 22, 0, 0, 22, 22, 0), - ( 22, 22, 0, 0, 0, 0, 22, 22), - ( 22, 22, 0, 0, 0, 0, 22, 22), - ( 0, 22, 22, 0, 0, 22, 22, 0), - ( 0, 0, 22, 22, 22, 22, 0, 0), - ( 0, 0, 0, 22, 22, 0, 0, 0)); - Rectangle : Array[1..8,1..3] of byte = - (( 23, 23, 23), - ( 23, 23, 23), - ( 23, 23, 23), - ( 23, 23, 23), - ( 23, 23, 23), - ( 23, 23, 23), - ( 23, 23, 23), - ( 23, 23, 23)); - - { Global Variables ? } - -Var - XCenter,X1,Y1,X2,Y2,Z,Colr,XChars,YChars,X,Y,N,Gap : Integer; - s : string; - s1 : Array[1..35] of Char; - ch : Char; - obj : Array[1..64] of Sprite; - ScreenX,ScreenY : Integer; - c, dc, SpriteX, SpriteY, CurrentPage, LastPage : Integer; - SetColor, SDir, PrevColor, PDir : Byte; - XView, YView : Integer; - XView_Change, YView_Change : Integer; - Right : Boolean; - Number_Of_Shapes : Byte; - - - { Error Handler - Returns to Text Mode & Displays Error } - -Procedure ERROR_OUT(s : string); - Begin - asm - mov ah,0 - mov al,3 - int 10h - end; - WriteLn(s); - Halt(0); -END; - - { Routine to Print a PASCAL string using Print_Str } - -Procedure Print_Text(s : string; X,Y,BColor,FColor : integer); -Var - s1 : Array[1..135] of Char; - i : byte; -Begin - For i := 1 to Length(s) DO - s1[i] := s[i]; - Print_Str(s1,Length(s),X,Y,BColor,FColor); -End; - - { Routine to Transparently Print a PASCAL string using TPrint_Str } - -Procedure TPrint_Text(s : string; X,Y,Color : integer); -Var - s1 : Array[1..135] of Char; - i : byte; -Begin - For i := 1 to Length(s) DO - s1[i] := s[i]; - TPrint_Str(s1,Length(s),X,Y,Color); -End; - - { Routines to show test patterns for a given mode } - -Procedure Demo_Res(Mode, Xmax, Ymax : integer); -Begin - - Str(mode,s); - If Set_ModeX(Mode) = 0 Then - Error_Out('Unable to SET_MODEX '+s); - Clear_VGA_Screen(0); - - XCenter := Xmax div 2; - X1 := 10; - Y1 := 10; - X2 := Xmax - 1; - Y2 := Ymax - 1; - - FOR Z := 0 TO 3 DO - Begin - Colr := 31 - Z * 2; - Draw_Line(X1 + Z, Y1 + Z, X2 - Z, Y1 + Z, Colr); - Draw_Line(X1 + Z, Y1 + Z, X1 + Z, Y2 - Z, Colr); - Draw_Line(X1 + Z, Y2 - Z, X2 - Z, Y2 - Z, Colr); - Draw_Line(X2 - Z, Y1 + Z, X2 - Z, Y2 - Z, Colr); - End; - - XChars := Xmax div 10; - YChars := Ymax div 10; - - FOR X := 0 TO XChars - 1 DO - Begin - TGPRINTC(48 + ((X + 1) MOD 10), X * 10 + 1, 1, 9 + ((X div 8) MOD 7)); - DRAW_LINE(X * 10 + 9, 0, X * 10 + 9, 3, 15); - End; - FOR Y := 0 TO YChars - 1 DO - Begin - TGPRINTC(48 + ((Y + 1) MOD 10), 1, Y * 10 + 1, 9 + ((Y div 10) MOD 7)); - DRAW_LINE(0, Y * 10 + 9, 3, Y * 10 + 9, 15); - End; - - { Test Line Drawing } - - FOR X := 0 TO 63 DO - Begin - N := 15 + ((X * 3) div 4); - SET_DAC_REGISTER(64 + X, N, N, N); - SET_DAC_REGISTER(128 + X, 0, N, N); - DRAW_LINE(103 - X, 60, 40 + X, 123, 64 + X); - DRAW_LINE(40, 60 + X, 103, 123 - X, 128 + X); - End; - s := 'Line Test'; - PRINT_Text(s,37,130,1,0); - - { Test Block Fills } - - Y := 60; - Gap := 0; - FOR X := 0 TO 9 DO - Begin - FILL_BLOCK(120, Y, 120 + X, Y + Gap, 64 + X); - FILL_BLOCK(140 - (15 - X), Y, 150 + X, Y + Gap, 230 + X); - FILL_BLOCK(170 - (15 - X), Y, 170, Y + Gap, 128 + X); - Y := Y + Gap + 2; - Gap := Gap + 1; - End; - s := 'Fill Test'; - Print_Text(s,110, 46, 2,0); - - { Test Pixel Write and Read } - - FOR X := 190 TO 250 DO - FOR Y := 60 TO 122 DO - SET_POINT( X, Y, X + Y + X + Y); - - s := 'Pixel Test'; - Print_Text(s,182, 130, 3,0); - - FOR X := 190 TO 250 DO - FOR Y := 60 TO 122 DO - IF READ_POINT(X, Y) <> ((X + Y + X + Y) AND 255) THEN - WriteLn('READ_PIXEL Failure'); - - { Display rest of screen } - - s := ' This is a MODE X demo '; - Print_Text(s,XCenter - (Length(s) * 4), 20, 3, 1); - s := 'Screen Resolution is by '; - X := XCenter - (Length(s) * 4); - Print_Text(s,X,30,4,0); - Str(XMax,s); - Print_Text(s, X + 8 * 21, 30, 8, 0); - Str(YMax,s); - Print_Text(s, X + 8 * 28, 30, 15, 0); - - FOR X := 0 TO 15 DO - Begin - SET_DAC_REGISTER( 230 + X, 63 - X * 4, 0, 15 + X * 3); - DRAW_LINE(30 + X, Ymax - 6 - X, Xmax - 20 - X, Ymax - 6 - X, 230 + X); - End; - s := 'Press to Continue'; - For x := 1 to length(s) DO - s1[x] := s[x]; - TPrint_Str(s1, length(s), XCenter - (26 * 4), Ymax - 18, 5); - - Ch := ReadKey; - IF Ch = #27 Then - Error_Out('Abort'); - -End; - - - { Initialize Sprites for Sprite Demo } - -Procedure Init_Sprites; -Var i : byte; -Begin - For i := 1 to 64 DO - Begin - Obj[i].XPos := Random(300)+10; - Obj[i].YPos := Random(200)+20; - Obj[i].XDir := Random(10)-5; - Obj[i].YDir := Random(10)-5; - If (Obj[i].XDir = 0) AND (Obj[i].YDir = 0) Then - Begin - Obj[i].XDir := Random(5) + 1; - Obj[i].YDir := Random(5) + 1; - End; - Obj[i].Shape := Random(4)+1; - Obj[i].LastX := obj[i].XPos; - Obj[i].LastY := obj[i].YPos; - End; -End; - -Procedure Set_Sprites(number : byte); -Var i : Byte; -Begin - For i := 1 to number DO - Begin - obj[i].LastX := obj[i].XPos; - obj[i].LastY := obj[i].YPos; - obj[i].XPos := obj[i].XPos + obj[i].XDir; - obj[i].YPos := obj[i].YPos + obj[i].YDir; - If (obj[i].XPos > 335) OR (obj[i].XPos < 5 ) Then - obj[i].XDir := -(obj[i].XDir); - If (obj[i].YPos > 220) OR (obj[i].YPos < 5) Then - obj[i].YDir := -(obj[i].YDir); - End; - For i := 1 to number DO - Case obj[i].Shape of - 1 : TDraw_Bitmap(Circle_16,obj[i].XPos,obj[i].YPos,16,16); - 2 : TDraw_Bitmap(Square_16,obj[i].XPos,obj[i].YPos,16,16); - 3 : TDraw_Bitmap(Diamond,obj[i].XPos,obj[i].YPos,8,8); - 4 : TDraw_Bitmap(Rectangle,obj[i].XPos,obj[i].YPos,3,8); - End; -End; - -Procedure Remove_Sprites(p,number : byte); -Var i : byte; -Begin - For i := 1 to number DO - Copy_Bitmap(2,obj[i].LastX,obj[i].LastY,obj[i].LastX+16,obj[i].LastY+16,p,Obj[i].LastX,Obj[i].LastY); -End; - -Procedure Page_Demo; -Begin - Number_Of_Shapes := 64; - XView_Change := 1; - YView_Change := 1; - XView := 1; - YView := 1; - Right := TRUE; - ScreenX := 360; - ScreenY := 240; - PrevColor := 0; - SetColor := 3; - SDir := 1; - PDir := 1; - Str(0,s); - - IF SET_VGA_MODEX(0, ScreenX, ScreenY, 3) = 0 THEN - ERROR_OUT('Unable to SET_VGA_MODEX' + S); - - SET_ACTIVE_PAGE(0); - CLEAR_VGA_SCREEN(0); - PRINT_TEXT('This is a Test of the Following Functions:', 10, 9, 15, 0); - DRAW_LINE( 10, 18, 350, 18, 4); - Print_Text('SET_ACTIVE_PAGE', 10, 20, 1, 0); - Print_Text('SET_DISPLAY_PAGE', 10, 30, 3,0); - Print_Text('SET_DAC_REGISTER', 10, 40, 3, 0); - Print_Text('CLEAR_VGA_SCREEN', 10, 50, 13, 0); - Print_Text('TDRAW_BITMAP', 10, 60, 14, 0); - Print_Text('COPY_PAGE', 10, 70, 3, 0); - Print_Text('COPY_BITMAP', 10, 80, 13, 0); - Print_Text('GPRINTC', 10, 90, 1, 0); - Print_Text('TGPRINTC', 10, 100, 3, 0); - Print_Text('SYNC_DISPLAY', 10, 110, 3, 0); - Print_Text('SET_WINDOW', 10, 120, 14, 0); - Print_Text('VIRTUAL SCREEN SIZES', 190, 20, 1, 0); - Print_Text(' SMOOTH SCROLLING', 190, 30, 3, 0); - Print_Text(' SPRITE ANIMATION', 190, 40, 13, 0); - Print_Text(' PAGE FLIPPING', 190, 50, 3, 0); - Print_Text(' COLOR CYCLING', 190, 60, 14, 0); - - FOR X := 0 TO 60 DO - Begin - SET_DAC_REGISTER( 50 + X, 3 + X, 0, 60 - X); - SET_DAC_REGISTER( 150 + X, 3 + X, 0, 60 - X); - End; - - c := 0; - DC := 1; - FOR X := 0 TO ScreenX div 2 DO - Begin - DRAW_LINE( ScreenX div 2 - 1, ScreenY div 4, X, ScreenY - 1, c + 50); - DRAW_LINE( ScreenX div 2, ScreenY div 4, ScreenX - X - 1, ScreenY - 1, c + 50); - c := c + DC; - IF (c = 0) OR (c = 60) THEN DC := -DC; - End; - - TPrint_Text('Press to Continue', 82, 190, 15); - TPrint_Text('<+> = Fewer Shapes <-> = More Shapes', 32, 204, 12); - COPY_PAGE( 0, 1); - COPY_PAGE( 0, 2); - - Ch := #0; - CurrentPage := 1; - LastPage := 0; - Set_Sprites(Number_Of_Shapes); - For c := 1 to 4 DO - Set_Dac_Register(19+c,63-(c*10),0,0); - - While Ch <> #27 DO - Begin - Set_Active_Page(currentpage); - Set_Sprites(Number_Of_Shapes); - If Right Then - Begin - XView := XView + XView_Change; - If (XView > 38) OR (XView < 2) Then - Begin - XView_Change := -(XView_Change); - Right := FALSE; - End; - End - Else - Begin - YView := YView + YView_Change; - If (YView > 38) OR (YView < 2) Then - Begin - YView_Change := -(YView_Change); - Right := TRUE; - End; - End; - - Set_Window(currentpage,XView,YView); - Set_Display_Page(currentpage); - Set_Dac_Register(50 + PrevColor, 3 + PrevColor, 0, 60 - PrevColor); - Set_Dac_Register(50 + SetColor, SetColor, 10, 63 - SetColor); - Set_Dac_Register(150 + PrevColor, 3 + PrevColor, 0, 60 - PrevColor); - Set_Dac_Register(150 + SetColor, 63, 63, SetColor); - SetColor := SetColor + SDir; - IF (SetColor = 60) OR (SetColor = 0) THEN SDir := -SDir; - PrevColor := PrevColor + PDir; - IF (PrevColor = 60) OR (PrevColor = 0) THEN PDir := -PDir; - Remove_Sprites(lastpage,Number_Of_Shapes); - - If Keypressed Then - Begin - Ch := ReadKey; - Case Ch of - '-' : If Number_Of_Shapes > 1 Then - Begin - c := Number_Of_Shapes; - Copy_Bitmap(2,obj[c].XPos,obj[c].YPos,obj[c].XPos+16,obj[c].YPos+16, - currentpage,obj[c].XPos,obj[c].YPos); - Dec(Number_Of_Shapes); - End; - '+' : If Number_Of_Shapes < 64 Then Inc(Number_Of_Shapes); - End; - End; - lastpage := (lastpage+1) MOD 2; - currentpage := (currentpage+1) MOD 2; - End; -END; - - { MAIN ROUTINE - Run Through Demos and Exit } - -Begin - - Randomize; - Init_Sprites; - - Demo_Res(0, 320, 200); - Demo_Res(1, 320, 400); - Demo_Res(2, 360, 200); - Demo_Res(3, 360, 400); - Demo_Res(4, 320, 240); - Demo_Res(5, 320, 480); - Demo_Res(6, 360, 240); - Demo_Res(7, 360, 480); - Page_Demo; - - asm - mov ah,0 - mov al,3 - int 10h - end; - WriteLn('THIS MODE X DEMO IS FINISHED'); - -END. \ No newline at end of file diff --git a/16/modex105/DEMOS/QB45/MAKE-LIB.BAT b/16/modex105/DEMOS/QB45/MAKE-LIB.BAT deleted file mode 100644 index b04876ad..00000000 --- a/16/modex105/DEMOS/QB45/MAKE-LIB.BAT +++ /dev/null @@ -1,5 +0,0 @@ -ECHO ... Building MODEX.QLB for QUICKBASIC 4.5 -LIB MODEX -+MODEX,, -LIB MODEX -+UTILS,, -DEL MODEX.BAK -LINK /Q MODEX+UTILS, MODEX.QLB, NUL, C:\QB45\BQLB45.LIB; diff --git a/16/modex105/DEMOS/QB45/MODEX.BI b/16/modex105/DEMOS/QB45/MODEX.BI deleted file mode 100644 index 6b1d7afe..00000000 --- a/16/modex105/DEMOS/QB45/MODEX.BI +++ /dev/null @@ -1,63 +0,0 @@ - - ' ===== SCREEN RESOLUTIONS ===== - -CONST Mode320x200 = 0, Mode320x400 = 1 -CONST Mode360x200 = 2, Mode360x400 = 3 -CONST Mode320x240 = 4, Mode320x480 = 5 -CONST Mode360x240 = 6, Mode360x480 = 7 - - ' ===== MODE X SETUP ROUTINES ===== - -DECLARE FUNCTION SET.VGA.MODEX% ALIAS "SET_VGA_MODEX" (BYVAL ModeType%, BYVAL MaxXpos%, BYVAL MaxYpos%, BYVAL Pages%) -DECLARE FUNCTION SET.MODEX% ALIAS "SET_MODEX" (BYVAL Mode%) - - ' ===== BASIC GRAPHICS PRIMITIVES ===== - -DECLARE SUB CLEAR.VGA.SCREEN ALIAS "CLEAR_VGA_SCREEN" (BYVAL ColorNum%) -DECLARE SUB SET.POINT ALIAS "SET_POINT" (BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorNum%) -DECLARE FUNCTION READ.POINT% ALIAS "READ_POINT" (BYVAL Xpos%, BYVAL Ypos%) -DECLARE SUB FILL.BLOCK ALIAS "FILL_BLOCK" (BYVAL Xpos1%, BYVAL Ypos1%, BYVAL Xpos2%, BYVAL Ypos2%, BYVAL ColorNum%) -DECLARE SUB DRAW.LINE ALIAS "DRAW_LINE" (BYVAL Xpos1%, BYVAL Ypos1%, BYVAL Xpos2%, BYVAL Ypos2%, BYVAL ColorNum%) - - ' ===== DAC COLOR REGISTER ROUTINES ===== - -DECLARE SUB SET.DAC.REGISTER ALIAS "SET_DAC_REGISTER" (BYVAL RegNo%, BYVAL Red%, BYVAL Green%, BYVAL Blue%) -DECLARE SUB GET.DAC.REGISTER ALIAS "GET_DAC_REGISTER" (BYVAL RegNo%, Red%, Green%, Blue%) -DECLARE SUB LOAD.DAC.REGISTERS ALIAS "LOAD_DAC_REGISTERS" (SEG PalData AS ANY, BYVAL StartReg%, BYVAL EndReg%, BYVAL VSync%) -DECLARE SUB READ.DAC.REGISTERS ALIAS "READ_DAC_REGISTERS" (SEG PalData AS ANY, BYVAL StartReg%, BYVAL EndReg%) - - - ' ===== PAGE FLIPPING AND SCROLLING ROUTINES ===== - -DECLARE SUB SET.ACTIVE.PAGE ALIAS "SET_ACTIVE_PAGE" (BYVAL PageNo%) -DECLARE FUNCTION GET.ACTIVE.PAGE% ALIAS "GET_ACTIVE_PAGE" -DECLARE SUB SET.DISPLAY.PAGE ALIAS "SET_DISPLAY_PAGE" (BYVAL PageNo%) -DECLARE FUNCTION GET.DISPLAY.PAGE% ALIAS "GET_DISPLAY_PAGE" -DECLARE SUB SET.WINDOW ALIAS "SET_WINDOW" (BYVAL DisplayPage%, BYVAL XOffset%, BYVAL YOffset%) -DECLARE FUNCTION GET.X.OFFSET% ALIAS "GET_X_OFFSET" () -DECLARE FUNCTION GET.Y.OFFSET% ALIAS "GET_Y_OFFSET" () -DECLARE SUB SYNC.DISPLAY ALIAS "SYNC_DISPLAY" - - ' ===== TEXT DISPLAY ROUTINES ===== - -DECLARE SUB GPRINTC (BYVAL CharacterNum%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%, BYVAL ColorB%) -DECLARE SUB TGPRINTC (BYVAL CharacterNum%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%) -DECLARE SUB PRINT.STR ALIAS "PRINT_STR" (BYVAL StrSeg%, BYVAL StrOfs%, BYVAL MaxLen%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%, BYVAL ColorB%) -DECLARE SUB TPRINT.STR ALIAS "TPRINT_STR" (BYVAL StrSeg%, BYVAL StrOfs%, BYVAL MaxLen%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%) -DECLARE SUB SET.DISPLAY.FONT ALIAS "SET_DISPLAY_FONT" (SEG FontData AS ANY, BYVAL FontNumber%) - - ' ===== BITMAP (SPRITE) DISPLAY ROUTINES ===== - -DECLARE SUB DRAW.BITMAP ALIAS "DRAW_BITMAP" (SEG Image AS ANY, BYVAL Xpos%, BYVAL Ypos%, BYVAL xWidth%, BYVAL Height%) -DECLARE SUB TDRAW.BITMAP ALIAS "TDRAW_BITMAP" (SEG Image AS ANY, BYVAL Xpos%, BYVAL Ypos%, BYVAL xWidth%, BYVAL Height%) - - ' ==== VIDEO MEMORY to VIDEO MEMORY COPY ROUTINES ===== - -DECLARE SUB COPY.PAGE ALIAS "COPY_PAGE" (BYVAL SourcePage%, BYVAL DestPage%) -DECLARE SUB COPY.BITMAP ALIAS "COPY_BITMAP" (BYVAL SourcePage%, BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL DestPage%, BYVAL DestX1%, BYVAL DestY1%) - - - - - - diff --git a/16/modex105/DEMOS/QB45/MODEX.LIB b/16/modex105/DEMOS/QB45/MODEX.LIB deleted file mode 100644 index 7baeb85e..00000000 Binary files a/16/modex105/DEMOS/QB45/MODEX.LIB and /dev/null differ diff --git a/16/modex105/DEMOS/QB45/MODEX.OBJ b/16/modex105/DEMOS/QB45/MODEX.OBJ deleted file mode 100644 index 80b311d6..00000000 Binary files a/16/modex105/DEMOS/QB45/MODEX.OBJ and /dev/null differ diff --git a/16/modex105/DEMOS/QB45/MODEX.QLB b/16/modex105/DEMOS/QB45/MODEX.QLB deleted file mode 100644 index 90122c13..00000000 Binary files a/16/modex105/DEMOS/QB45/MODEX.QLB and /dev/null differ diff --git a/16/modex105/DEMOS/QB45/TEST6A.BAS b/16/modex105/DEMOS/QB45/TEST6A.BAS deleted file mode 100644 index b2487d57..00000000 --- a/16/modex105/DEMOS/QB45/TEST6A.BAS +++ /dev/null @@ -1,561 +0,0 @@ -'File: TEST6A.BAS -'Descp.: A Mode "X" demonstration for Quickbasic 4.5 -'Author: Matt Pritchard -'Date: 14 April, 1993 -' -DECLARE SUB DEMO.RES (Mode%, Xmax%, Ymax%) -DECLARE SUB ERROR.OUT (Message$) -DECLARE FUNCTION GET.KEY% () -DECLARE SUB LOAD.SHAPES () -DECLARE SUB PAGE.DEMO () -DECLARE SUB PRINT.TEXT (Text$, Xpos%, Ypos%, ColorF%, ColorB%) -DECLARE SUB TPRINT.TEXT (Text$, Xpos%, Ypos%, ColorF%) -DEFINT A-Z - - -TYPE ShapeType - ImgData AS STRING * 512 - xWidth AS INTEGER - yWidth AS INTEGER -END TYPE - -TYPE Sprite - Xpos AS INTEGER - Ypos AS INTEGER - XDir AS INTEGER - YDir AS INTEGER - Shape AS INTEGER -END TYPE - - -CONST MaxShapes = 32 - - REM $INCLUDE: 'UTILS.BI' - REM $INCLUDE: 'MODEX.BI' - -DIM SHARED Img(32) AS ShapeType -COMMON SHARED Img() AS ShapeType - - - CALL INIT.RANDOM - - CALL LOAD.SHAPES - - CALL DEMO.RES(Mode320x200, 320, 200) - CALL DEMO.RES(Mode320x400, 320, 400) - - CALL DEMO.RES(Mode360x200, 360, 200) - CALL DEMO.RES(Mode360x400, 360, 400) - - CALL DEMO.RES(Mode320x240, 320, 240) - CALL DEMO.RES(Mode320x480, 320, 480) - - CALL DEMO.RES(Mode360x240, 360, 240) - CALL DEMO.RES(Mode360x480, 360, 480) - - CALL PAGE.DEMO - - SET.VIDEO.MODE 3 - DOS.PRINT "THIS MODE X DEMO IS FINISHED" - END - -SUB DEMO.RES (Mode, Xmax, Ymax) - - IF SET.MODEX%(Mode) = 0 THEN - ERROR.OUT "Unable to SET_MODEX" + STR$(Mode) - END IF - - XCenter = Xmax \ 2 - - X1 = 10 - Y1 = 10 - X2 = Xmax - 1 - Y2 = Ymax - 1 - - FOR Z = 0 TO 3 - Colr = 31 - Z * 2 - DRAW.LINE X1 + Z, Y1 + Z, X2 - Z, Y1 + Z, Colr - DRAW.LINE X1 + Z, Y1 + Z, X1 + Z, Y2 - Z, Colr - DRAW.LINE X1 + Z, Y2 - Z, X2 - Z, Y2 - Z, Colr - DRAW.LINE X2 - Z, Y1 + Z, X2 - Z, Y2 - Z, Colr - NEXT Z - - XChars = Xmax \ 10 - YChars = Ymax \ 10 - - FOR X = 0 TO XChars - 1 - TGPRINTC 48 + ((X + 1) MOD 10), X * 10 + 1, 1, 9 + ((X \ 8) MOD 7) - DRAW.LINE X * 10 + 9, 0, X * 10 + 9, 3, 15 - NEXT X - - FOR Y = 0 TO YChars - 1 - TGPRINTC 48 + ((Y + 1) MOD 10), 1, Y * 10 + 1, 9 + ((Y \ 10) MOD 7) - DRAW.LINE 0, Y * 10 + 9, 3, Y * 10 + 9, 15 - NEXT Y - - ' Draw Lines - - FOR X = 0 TO 63 - N = 15 + X * .75 - SET.DAC.REGISTER 64 + X, N, N, N - SET.DAC.REGISTER 128 + X, 0, N, N - - DRAW.LINE 103 - X, 60, 40 + X, 123, 64 + X - DRAW.LINE 40, 60 + X, 103, 123 - X, 128 + X - - NEXT X - TPRINT.TEXT "LINE TEST", 37, 130, c.BLUE - - Y = 60: Gap = 0 - FOR X = 0 TO 9 - FILL.BLOCK 120, Y, 120 + X, Y + Gap, 64 + X - FILL.BLOCK 140 - (15 - X), Y, 150 + X, Y + Gap, 230 + X - FILL.BLOCK 170 - (15 - X), Y, 170, Y + Gap, 128 + X - Y = Y + Gap + 2 - Gap = Gap + 1 - NEXT X - TPRINT.TEXT "FILL TEST", 110, 46, c.GREEN - - - FOR X = 190 TO 250 STEP 2 - FOR Y = 60 TO 122 STEP 2 - SET.POINT X, Y, X + Y + X + Y - NEXT Y - NEXT X - - TPRINT.TEXT "PIXEL TEST", 182, 130, c.RED - - FOR X = 190 TO 250 STEP 2 - FOR Y = 60 TO 122 STEP 2 - IF READ.POINT(X, Y) <> ((X + Y + X + Y) AND 255) THEN - ERROR.OUT "READ.PIXEL Failure" - END IF - NEXT Y - NEXT X - - - - Msg$ = " This is a MODE X demo " - PRINT.TEXT Msg$, XCenter - (LEN(Msg$) * 4), 20, c.bRED, c.BLUE - Msg$ = "Screen Resolution is by " - Xp = XCenter - (LEN(Msg$) * 4) - PRINT.TEXT Msg$, Xp, 30, c.bGREEN, c.BLACK - - PRINT.TEXT LTRIM$(STR$(Xmax)), Xp + 8 * 21, 30, c.bPURPLE, c.BLACK - PRINT.TEXT LTRIM$(STR$(Ymax)), Xp + 8 * 28, 30, c.bWHITE, c.BLACK - - FOR X = 0 TO 15 - SET.DAC.REGISTER 230 + X, 63 - X * 4, 0, 15 + X * 3 - DRAW.LINE 30 + X, Ymax - 6 - X, Xmax - 20 - X, Ymax - 6 - X, 230 + X - NEXT X - TPRINT.TEXT "Press to Continue", XCenter - (26 * 4), Ymax - 18, c.YELLOW - - X = GET.KEY% - IF X = KyESC THEN ERROR.OUT "ABORT" - -END SUB - -SUB ERROR.OUT (Message$) - - SET.VIDEO.MODE 3 - DOS.PRINT Message$ - END - -END SUB - -FUNCTION GET.KEY% - - DO - X = SCAN.KEYBOARD - LOOP UNTIL X - - GET.KEY% = X - -END FUNCTION - -SUB LOAD.SHAPES - -DIM Grid(1 TO 32, 1 TO 32) - - FOR Shape = 0 TO MaxShapes - 1 - - FOR Y = 1 TO 32 - FOR X = 1 TO 32 - Grid(X, Y) = 0 - NEXT X - NEXT Y - - Style = RANDOM.INT(6) - Colour = 1 + RANDOM.INT(15) - - SELECT CASE Style - - CASE 0: ' Solid Box - - DO - xWidth = 3 + RANDOM.INT(30) - yWidth = 3 + RANDOM.INT(30) - LOOP UNTIL ((xWidth * yWidth) <= 512) - - FOR Y = 1 TO yWidth - FOR X = 1 TO xWidth - Grid(X, Y) = Colour - NEXT X - NEXT Y - - CASE 1: ' Hollow Box - - DO - xWidth = 5 + RANDOM.INT(28) - yWidth = 5 + RANDOM.INT(28) - LOOP UNTIL ((xWidth * yWidth) <= 512) - - FOR Y = 1 TO yWidth - FOR X = 1 TO xWidth - Grid(X, Y) = Colour - NEXT X - NEXT Y - - HollowX = 1 + RANDOM.INT(xWidth \ 2 - 1) - HollowY = 1 + RANDOM.INT(yWidth \ 2 - 1) - - FOR Y = HollowY + 1 TO yWidth - HollowY - FOR X = HollowX + 1 TO xWidth - HollowX - Grid(X, Y) = nil - NEXT X - NEXT Y - - CASE 2: ' Solid Diamond - - xWidth = 3 + 2 * RANDOM.INT(10) - yWidth = xWidth - Centre = xWidth \ 2 - - FOR Y = 0 TO Centre - FOR X = 0 TO Y - Grid(Centre - X + 1, Y + 1) = Colour - Grid(Centre + X + 1, Y + 1) = Colour - Grid(Centre - X + 1, yWidth - Y) = Colour - Grid(Centre + X + 1, yWidth - Y) = Colour - NEXT X - NEXT Y - - - CASE 3: ' Hollow Diamond - - - xWidth = 3 + 2 * RANDOM.INT(10) - yWidth = xWidth - Centre = xWidth \ 2 - sWidth = RANDOM.INT(Centre) - - FOR Y = 0 TO Centre - FOR X = 0 TO Y - IF X + (Centre - Y) >= sWidth THEN - Grid(Centre - X + 1, Y + 1) = Colour - Grid(Centre + X + 1, Y + 1) = Colour - Grid(Centre - X + 1, yWidth - Y) = Colour - Grid(Centre + X + 1, yWidth - Y) = Colour - END IF - NEXT X - NEXT Y - - CASE 4: ' Ball - - xWidth = 7 + 2 * RANDOM.INT(8) - yWidth = xWidth - Centre = 1 + xWidth \ 2 - - FOR Y = 1 TO yWidth - FOR X = 1 TO xWidth - D = SQR(((Centre - X) * (Centre - X)) + ((Centre - Y) * (Centre - Y))) - IF D < Centre THEN Grid(X, Y) = 150 + Colour * 2 + D * 3 - NEXT X - NEXT Y - - CASE 5: ' Ball - - - xWidth = 7 + 2 * RANDOM.INT(8) - yWidth = xWidth - Centre = 1 + xWidth \ 2 - sWidth = RANDOM.INT(xWidth) - - FOR Y = 1 TO yWidth - FOR X = 1 TO xWidth - D = SQR(((Centre - X) * (Centre - X)) + ((Centre - Y) * (Centre - Y))) - IF D < Centre AND D >= sWidth THEN Grid(X, Y) = 150 + Colour * 2 + D * 3 - NEXT X - NEXT Y - - END SELECT - - Img(Shape).xWidth = xWidth - Img(Shape).yWidth = yWidth - - A$ = STRING$(xWidth * yWidth, nil) - - c = 1 - FOR Y = 1 TO yWidth - FOR X = 1 TO xWidth - MID$(A$, c, 1) = CHR$(Grid(X, Y)) - c = c + 1 - NEXT X - NEXT Y - - Img(Shape).ImgData = A$ - - - NEXT Shape - -END SUB - -SUB PAGE.DEMO - -CONST MaxSprites = 64 - -DIM Obj(MaxSprites) AS Sprite -DIM LastX(MaxSprites, 1), LastY(MaxSprites, 1) -DIM LastObjects(1) - - ScreenX = 360: ScreenY = 240 - - IF SET.VGA.MODEX%(Mode320x200, ScreenX, ScreenY, 3) = 0 THEN - ERROR.OUT "Unable to SET_VGA_MODEX" + STR$(Mode) - END IF - - SET.ACTIVE.PAGE 0 - - CLEAR.VGA.SCREEN c.BLACK - - PRINT.TEXT "This is a Test of the Following Functions:", 10, 9, c.bWHITE, c.BLACK - - DRAW.LINE 10, 18, 350, 18, c.YELLOW - PRINT.TEXT "SET_ACTIVE_PAGE", 10, 20, c.bBLUE, c.BLACK - PRINT.TEXT "SET_DISPLAY_PAGE", 10, 30, c.GREEN, c.BLACK - PRINT.TEXT "SET_DAC_REGISTER", 10, 40, c.RED, c.BLACK - PRINT.TEXT "CLEAR_VGA_SCREEN", 10, 50, c.CYAN, c.BLACK - - PRINT.TEXT "TDRAW_BITMAP", 10, 60, c.PURPLE, c.BLACK - PRINT.TEXT "COPY_PAGE", 10, 70, c.GREEN, c.BLACK - PRINT.TEXT "COPY_BITMAP", 10, 80, c.CYAN, c.BLACK - - PRINT.TEXT "GPRINTC", 10, 90, c.BLUE, c.BLACK - PRINT.TEXT "TGPRINTC", 10, 100, c.GREEN, c.BLACK - PRINT.TEXT "SET_WINDOW", 10, 110, c.RED, c.BLACK - - PRINT.TEXT "VIRTUAL SCREEN SIZES", 190, 20, c.bBLUE, c.BLACK - PRINT.TEXT " SMOOTH SCROLLING", 190, 30, c.GREEN, c.BLACK - PRINT.TEXT " SPRITE ANIMATION", 190, 40, c.CYAN, c.BLACK - PRINT.TEXT " PAGE FLIPPING", 190, 50, c.RED, c.BLACK - PRINT.TEXT " COLOR CYCLING", 190, 60, c.PURPLE, c.BLACK - - - FOR X = 0 TO 60 - SET.DAC.REGISTER 50 + X, 3 + X, 0, 60 - X - SET.DAC.REGISTER 150 + X, 3 + X, 0, 60 - X - NEXT X - - c = 0: DC = 1 - FOR X = 0 TO ScreenX \ 2 - DRAW.LINE ScreenX \ 2 - 1, ScreenY \ 4, X, ScreenY - 1, c + 50 - DRAW.LINE ScreenX \ 2, ScreenY \ 4, ScreenX - X - 1, ScreenY - 1, c + 50 - c = c + DC - IF c = 0 OR c = 60 THEN DC = -DC - NEXT X - - TPRINT.TEXT "Press to Continue", 72, 190, c.bWHITE - TPRINT.TEXT "< > = Faster < > = Slower", 72, 204, c.bGREEN - TPRINT.TEXT "< > = Fewer Shapes < > = More Shapes", 32, 218, c.bCYAN - - TGPRINTC 43, 80, 204, c.YELLOW - TGPRINTC 45, 200, 204, c.YELLOW - - TGPRINTC 25, 40, 218, c.YELLOW - TGPRINTC 24, 200, 218, c.YELLOW - - COPY.PAGE 0, 1 - COPY.PAGE 0, 2 - - FOR X = 1 TO MaxSprites - DO - Obj(X).XDir = RANDOM.INT(7) - 3 - Obj(X).YDir = RANDOM.INT(7) - 3 - LOOP WHILE (Obj(X).XDir = 0 AND Obj(X).YDir = 0) - - Obj(X).Shape = X MOD MaxShapes - - SpriteX = Img(Obj(X).Shape).xWidth - SpriteY = Img(Obj(X).Shape).yWidth - - Obj(X).Xpos = 1 + RANDOM.INT(ScreenX - SpriteX - 2) - Obj(X).Ypos = 1 + RANDOM.INT(ScreenY - SpriteY - 2) - - LastX(X, 0) = Obj(X).Xpos - LastX(X, 1) = Obj(X).Xpos - LastY(X, 0) = Obj(X).Ypos - LastY(X, 1) = Obj(X).Ypos - NEXT X - - CurrentPage = 0 - - 'View Shift... - - ViewX = 0 - ViewY = 0 - ViewMax = 3 - ViewCnt = 0 - ViewXD = 1 - ViewYD = 1 - - SetColor = 3: SDir = 1 - PrevColor = 0: PDir = 1 - - VisObjects = MaxSprites \ 2 - LastObjects(0) = 0 - LastObjects(1) = 0 - -DRAW.LOOP: - - - SET.ACTIVE.PAGE CurrentPage - - ' Erase Old Images - - FOR X = 1 TO LastObjects(CurrentPage) - - X1 = LastX(X, CurrentPage) AND &HFFFC - Y1 = LastY(X, CurrentPage) - X2 = ((LastX(X, CurrentPage) + Img(Obj(X).Shape).xWidth)) OR 3 - Y2 = Y1 + Img(Obj(X).Shape).yWidth - 1 - - COPY.BITMAP 2, X1, Y1, X2, Y2, CurrentPage, X1, Y1 - - NEXT X - - ' Draw new images - - FOR X = 1 TO VisObjects - - SpriteX = Img(Obj(X).Shape).xWidth - SpriteY = Img(Obj(X).Shape).yWidth - - ' Move Sprite - -REDOX: - NewX = Obj(X).Xpos + Obj(X).XDir - IF NewX < 0 OR NewX + SpriteX > ScreenX THEN - Obj(X).XDir = -Obj(X).XDir - IF RANDOM.INT(20) = 1 THEN - DO - Obj(X).XDir = RANDOM.INT(7) - 3 - Obj(X).YDir = RANDOM.INT(7) - 3 - LOOP WHILE (Obj(X).XDir = 0 AND Obj(X).YDir = 0) - GOTO REDOX - END IF - END IF - Obj(X).Xpos = Obj(X).Xpos + Obj(X).XDir - -REDOY: - NewY = Obj(X).Ypos + Obj(X).YDir - IF NewY < 0 OR NewY + SpriteY > ScreenY THEN - Obj(X).YDir = -Obj(X).YDir - IF RANDOM.INT(20) = 1 THEN - DO - Obj(X).XDir = RANDOM.INT(7) - 3 - Obj(X).YDir = RANDOM.INT(7) - 3 - LOOP WHILE (Obj(X).XDir = 0 AND Obj(X).YDir = 0) - GOTO REDOY - END IF - END IF - Obj(X).Ypos = Obj(X).Ypos + Obj(X).YDir - - 'Draw Sprite - - TDRAW.BITMAP Img(Obj(X).Shape), Obj(X).Xpos, Obj(X).Ypos, SpriteX, SpriteY - - LastX(X, CurrentPage) = Obj(X).Xpos - LastY(X, CurrentPage) = Obj(X).Ypos - - NEXT X - - LastObjects(CurrentPage) = VisObjects - - ' Pan Screen Back & Forth - - ViewCnt = ViewCnt + 1 - IF ViewCnt >= ViewMax THEN - ViewX = ViewX + ViewXD - IF ViewX = 0 OR ViewX = 39 THEN ViewXD = -ViewXD - IF ViewXD < 0 THEN - ViewY = ViewY + ViewYD - IF ViewY = 0 OR ViewY = 39 THEN ViewYD = -ViewYD - END IF - - SET.WINDOW CurrentPage, ViewX, ViewY - - ViewCnt = 0 - ELSE - SET.DISPLAY.PAGE CurrentPage - END IF - - ' Cycle Colors - - SET.DAC.REGISTER 50 + PrevColor, 3 + PrevColor, 0, 60 - PrevColor - SET.DAC.REGISTER 50 + SetColor, SetColor, 10, 63 - SetColor - - SET.DAC.REGISTER 150 + PrevColor, 3 + PrevColor, 0, 60 - PrevColor - SET.DAC.REGISTER 150 + SetColor, 63, 63, SetColor - - SetColor = SetColor + SDir - IF SetColor = 60 OR SetColor = 0 THEN SDir = -SDir - - PrevColor = PrevColor + PDir - IF PrevColor = 60 OR PrevColor = 0 THEN PDir = -PDir - - CurrentPage = 1 - CurrentPage - - Code = SCAN.KEYBOARD - - IF Code = False THEN GOTO DRAW.LOOP - - IF Code = KyPlus THEN - IF ViewMax < 12 THEN ViewMax = ViewMax + 1 - GOTO DRAW.LOOP - END IF - - IF Code = KyMinus THEN - IF ViewMax > 1 THEN ViewMax = ViewMax - 1 - IF ViewCnt >= ViewMax THEN ViewCnt = 0 - GOTO DRAW.LOOP - END IF - - IF Code = KyUp THEN - IF VisObjects < MaxSprites THEN VisObjects = VisObjects + 1 - GOTO DRAW.LOOP - END IF - - IF Code = KyDown THEN - IF VisObjects > 1 THEN VisObjects = VisObjects - 1 - GOTO DRAW.LOOP - END IF - - -END SUB - -SUB PRINT.TEXT (Text$, Xpos, Ypos, ColorF, ColorB) - - IF LEN(Text$) = 0 THEN EXIT SUB - PRINT.STR VARSEG(Text$), SADD(Text$), LEN(Text$), Xpos, Ypos, ColorF, ColorB - - -END SUB - -SUB TPRINT.TEXT (Text$, Xpos, Ypos, ColorF) - - IF LEN(Text$) = 0 THEN EXIT SUB - - TPRINT.STR VARSEG(Text$), SADD(Text$), LEN(Text$), Xpos, Ypos, ColorF - -END SUB - diff --git a/16/modex105/DEMOS/QB45/TEST6A.EXE b/16/modex105/DEMOS/QB45/TEST6A.EXE deleted file mode 100644 index e61d0387..00000000 Binary files a/16/modex105/DEMOS/QB45/TEST6A.EXE and /dev/null differ diff --git a/16/modex105/DEMOS/QB45/UASM-QB4.BAT b/16/modex105/DEMOS/QB45/UASM-QB4.BAT deleted file mode 100644 index e4aa87e0..00000000 --- a/16/modex105/DEMOS/QB45/UASM-QB4.BAT +++ /dev/null @@ -1 +0,0 @@ -MASM utils, utils, utils, nul; \ No newline at end of file diff --git a/16/modex105/DEMOS/QB45/UTILS.ASM b/16/modex105/DEMOS/QB45/UTILS.ASM deleted file mode 100644 index 811b8f8e..00000000 --- a/16/modex105/DEMOS/QB45/UTILS.ASM +++ /dev/null @@ -1,406 +0,0 @@ -;======================================================= -;=== UTILS.ASM - Asm Utilities for QuickBasic/BC7 === -;======================================================= - - PAGE 255, 132 - - .MODEL Medium - .286 - - ; ==== MACROS ==== - - ; macros to PUSH and POP multiple registers - -PUSHx MACRO R1, R2, R3, R4, R5, R6, R7, R8 - IFNB - push R1 ; Save R1 - PUSHx R2, R3, R4, R5, R6, R7, R8 - ENDIF -ENDM - -POPx MACRO R1, R2, R3, R4, R5, R6, R7, R8 - IFNB - pop R1 ; Restore R1 - POPx R2, R3, R4, R5, R6, R7, R8 - ENDIF -ENDM - - ; Macro to Clear a Register to 0 - -CLR MACRO Register - xor Register, Register ; Set Register = 0 -ENDM - - ; Macros to Decrement Counter & Jump on Condition - -LOOPx MACRO Register, Destination - dec Register ; Counter-- - jnz Destination ; Jump if not 0 -ENDM - -LOOPjz MACRO Register, Destination - dec Register ; Counter-- - jz Destination ; Jump if 0 -ENDM - - - ; ==== General Constants ==== - - False EQU 0 - True EQU -1 - nil EQU 0 - - b EQU BYTE PTR - w EQU WORD PTR - d EQU DWORD PTR - o EQU OFFSET - f EQU FAR PTR - s EQU SHORT - ?x4 EQU - ?x3 EQU - - -IFDEF FARSTRINGS - - EXTRN stringaddress:far - EXTRN stringlength:far - -ENDIF - - - .Data - - EVEN - -RND_Seed DW 7397, 29447, 802 -RND_Mult DW 179, 183, 182 -RND_ModV DW 32771, 32779, 32783 - -CR_LF DB 13, 10 ; the CRLF data - - .Code - -;================= -;DOS_PRINT (Text$) -;================= -; -; Prints Text Directly to DOS console w/ CR/LF -; - - PUBLIC DOS_PRINT - -DP_Stack STRUC - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - DP_Text DW ? ; Address of Text$ Descriptor -DP_Stack ENDS - - -DOS_PRINT PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - mov BP, SP ; Set up Stack Frame - - mov SI, [BP].DP_Text ; Get Addr of Text$ descriptor - -IFDEF FARSTRINGS - push SI ; Push Addr of BC7 Decriptor Ptr - call stringaddress ; Get Address + Len of string!!! - ; DX:AX = Addr CX = Len - mov DS, DX ; DS = DX = Segment of string - mov DX, AX ; DX = AX = Offset of String -ELSE - mov CX, [SI] ; put its length into CX - mov DX, [SI+02] ; now DS:DX points to the String -ENDIF - - jcxz @No_Print ; Don't Print if empty - - mov BX, 1 ; 1= DOS Handle for Display - mov AH, 40h ; Write Text Function - int 21h ; Call DOS to do it - -@No_Print: - mov AX, SEG DGROUP ; Restore DGroup - mov DS, AX - - mov DX, o CR_LF ; Get Addr of CR/LF pair - mov CX, 2 ; 2 Characters to Write - mov BX, 1 ; 1= DOS Handle for Display - - mov AH, 40h ; Write Text Function - int 21h ; Call DOS to do it - - cld ; Reset Direction Flag - POPx DI, SI, DS, BP ; Restore Saved Registers - ret 2 ; Exit & Clean Up Stack - -DOS_PRINT ENDP - - -;================== -;DOS_PRINTS (Text$) -;================== -; -; Print Text$ Directly to DOS console -; without a trailing CR/LF -; - - PUBLIC DOS_PRINTS - -DOS_PRINTS PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - mov BP, SP ; Set up Stack Frame - - mov SI, [BP].DP_Text ; Get Addr of Text$ descriptor - -IFDEF FARSTRINGS - push SI ; Push Addr of BC7 Decriptor Ptr - call stringaddress ; Get Address + Len of string!!! - ; DX:AX = Addr CX = Len - mov DS, DX ; DS = DX = Segment of string - mov DX, AX ; DX = AX = Offset of String -ELSE - mov CX, [SI] ; put its length into CX - mov DX, [SI+02] ; now DS:DX points to the String -ENDIF - - jcxz @DPS_Exit ; Don't Print if empty - - mov BX, 1 ; 1= DOS Handle for Display - mov AH, 40h ; Write Text Function - int 21h ; Call DOS to do it - -@DPS_Exit: - cld ; Reset Direction Flag - POPx DI, SI, DS, BP ; Restore Saved Registers - ret 2 ; Exit & Clean Up Stack - -DOS_PRINTS ENDP - - -;====================== -;SET_VIDEO_MODE (Mode%) -;====================== -; -; Sets the Video Mode through the BIOS -; - - PUBLIC SET_VIDEO_MODE - -SVM_Stack STRUC - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - SVM_Mode DB ?,? ; Desired Video Mode -SVM_Stack ENDS - - -SET_VIDEO_MODE PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - mov BP, SP ; Set up Stack Frame - - CLR AH ; Function 0 - mov AL, [BP].SVM_Mode ; Get Mode # - - int 10H ; Change Video Modes - -@SVM_Exit: - POPx DI, SI, DS, BP ; Restore Saved Registers - ret 2 ; Exit & Clean Up Stack - -SET_VIDEO_MODE ENDP - - -;============== -;SCAN_KEYBOARD% -;============== -; -; Function to scan keyboard for a pressed key -; - - PUBLIC SCAN_KEYBOARD - -SCAN_KEYBOARD PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - - mov AH, 01H ; Function #1 - int 16H ; Call Keyboard Driver - jz @SK_NO_KEY ; Exit if Zero flag set - - mov AH, 00H ; Remove Key from Buffer - int 16H ; Get Keycode in AX - - or AL, AL ; Low Byte Set (Ascii?) - jz @SK_Exit ; if not, it's a F-Key - - CLR AH ; Clear ScanCode if Ascii - jmp s @SK_Exit ; Return Key in AX - -@SK_NO_KEY: - CLR AX ; Return Nil (no Keypress) - -@SK_Exit: - cld ; Reset Direction Flag - POPx DI, SI, DS, BP ; Restore Saved Registers - ret ; Exit & Clean Up Stack - -SCAN_KEYBOARD ENDP - - -;==================== -;RANDOM_INT (MaxInt%) -;==================== -; -; Returns a pseudo-random number in the range of (0.. MaxInt-1) -; - - - PUBLIC RANDOM_INT - -RI_Stack STRUC - DW ? ; BP - DD ? ; Caller - RI_MaxVal DW ? ; Maximum Value to Return + 1 -RI_Stack ENDS - - -RANDOM_INT PROC FAR - - push BP ; Preserve Important Registers - mov BP, SP ; Set up Stack Frame - - CLR BX ; BX is the data index - CLR CX ; CX is the accumulator - -REPT 3 - mov AX, RND_Seed[BX] ; load the initial seed - mul RND_Mult[BX] ; multiply it - div RND_ModV[BX] ; and obtain the Mod value - mov RND_Seed[BX], DX ; save that for the next time - - add CX, DX ; add it into the accumulator - inc BX - inc BX ; point to the next set of values -ENDM - - mov AX, CX ; AX = Random # - CLR DX ; DX = 0 - div [BP].RI_MaxVal ; DX = DX:AX / MAxVal Remainder - - mov AX, DX - - pop BP ; Restore BP - ret 2 ; back to BASIC with AX holding the result - -RANDOM_INT ENDP - - -;=========== -;INIT_RANDOM -;=========== -; -; Scrambles the psuedo-random number sequence -; (XOR's the seed value with the timer) -; - - PUBLIC INIT_RANDOM - -INIT_RANDOM PROC FAR - - clr AX ; Segment = 0000 - mov ES, AX - mov AX, ES:[046Ch] ; Get Timer Lo Word - - xor RND_Seed, AX ; Scramble 1st Seed - - ret ; Exit & Clean Up Stack - -INIT_RANDOM ENDP - - -;==================== -;INT_SQR (X%, Round%) -;==================== -; -; Returns the Integer Square Root of (X) -; Round allows the return value to be rounded to the -; nearest integer value by passing 0x80. Passing 0 -; return the Integer Portion only. The rounding amound is -; a number from 0 to 1 multiplied by 256, thus -; 0.5 * 0x100 = 0x80! -; - -ISQ_Stack STRUC - DW ?,? ; BP, DI - DD ? ; Caller - ISQ_Round DW ? ; Amount to Round Result * 256 - ISQ_X DW ? ; "X" -ISQ_Stack ENDS - - PUBLIC INT_SQR - -INT_SQR PROC FAR - - PUSHx BP, DI ; Save BP - mov BP, SP ; Set up Stack Frame - - xor AX, AX ; {xor eax,eax} - xor DX, DX ; {xor edx,edx} - mov DI, [BP].ISQ_X ; {mov edi,x} - - mov CX, 16 ; {mov cx, 32} - -@ISQ_L: - - shl DI, 1 ; {shl edi,1} - rcl DX, 1 ; {rcl edx,1} - shl DI, 1 ; {shl edi,1} - rcl DX, 1 ; {rcl edx,1} - shl AX, 1 ; {shl eax,1} - mov BX, AX ; {mov ebx,eax} - shl BX, 1 ; {shl ebx,1} - inc BX ; {inc ebx} - cmp DX, BX ; {cmp edx,ebx} - jl @ISQ_S - - sub DX, BX ; {sub edx,ebx} - inc AX ; {inc eax} - -@ISQ_S: - loop @ISQ_L - - add ax, [BP].ISQ_Round ; {add eax,$00008000} - ; {*round* result in hi word: ie. +0.5} - shr ax, 8 ; {shr eax,16} {to ax (result)} - - POPx DI, BP ; Restore Registers - ret 4 ; Exit - -INT_SQR ENDP - - -;============ -;TIMER_COUNT& -;============ -; -; Returns the current timer value as an integer/long integer -; - - - PUBLIC TIMER_COUNT - -TIMER_COUNT PROC FAR - - clr AX ; Segment = 0000 - mov ES, AX ; use ES to get at data - mov AX, ES:[046Ch] ; Get Timer Lo Word - mov DX, ES:[046Eh] ; Get Timer Hi Word - ret ; Exit & Return value in DX:AX - -TIMER_COUNT ENDP - - - END diff --git a/16/modex105/DEMOS/QB45/UTILS.BI b/16/modex105/DEMOS/QB45/UTILS.BI deleted file mode 100644 index aeafeef4..00000000 --- a/16/modex105/DEMOS/QB45/UTILS.BI +++ /dev/null @@ -1,51 +0,0 @@ - - ' Misc Constants - -CONST True = -1, False = 0, nil = 0 - - ' Keyboard Codes: Extended - -CONST KyF1 = &H3B00, KyF2 = &H3C00, KyF3 = &H3D00, KyF4 = &H3E00, KyF5 = &H3F00 -CONST KyF6 = &H4000, KyF7 = &H4100, KyF8 = &H4200, KyF9 = &H4300, KyF10 = &H4400 - -CONST KyUp = &H4800, KyLeft = &H4B00, KyRight = &H4D00, KyDown = &H5000 -CONST KySLeft = &HCB00, KySRight = &HCD00, KySUp = &HC800, KySDown = &HD000 - -CONST KyHome = &H4700, KyPgUp = &H4900, KyEnd = &H4F00, KyPgDn = &H5100 -CONST KySHome = &HC700, KySPgUp = &HC900, KySEnd = &HCF00, KySPgDn = &HD100 - -CONST KyIns = &H5200, KyDel = &H5300, KyRvsTab = &H8F00 -CONST KySIns = &HC200, KySDel = &HC300 - -CONST KyAltA = &H1E00, KyAltB = &H3000, KyAltC = &H2E00, KyAltD = &H2000 -CONST KyAltE = &H1200, KyAltF = &H2100, KyAltG = &H2200, KyAltH = &H2300 -CONST KyAltI = &H1700, KyAltJ = &H2400, KyAltK = &H2500, KyAltL = &H2600 -CONST KyAltM = &H3200, KyAltN = &H3100, KyAltO = &H1800, KyAltP = &H1900 -CONST KyAltQ = &H1000, KyAltR = &H1300, KyAltS = &H1F00, KyAltT = &H1400 -CONST KyAltU = &H1600, KyAltV = &H2F00, KyAltW = &H1100, KyAltX = &H2D00 -CONST KyAltY = &H1500, KyAltZ = &H2C00 - - ' Keyboard Codes: Ascii - -CONST KyBS = 8, KyTab = 9, KyCR = 13, KyESC = &H1B, KyClr = &H7F -CONST KyPlus = 45, KyMinus = 43 - - ' Color Constants - -CONST c.BLACK = 0, c.BLUE = 1, c.GREEN = 2, c.CYAN = 3 -CONST c.RED = 4, c.PURPLE = 5, c.BROWN = 6, c.WHITE = 7 -CONST c.GREY = 8, c.bBLUE = 9, c.bGREEN = 10, c.bCYAN = 11 -CONST c.bRED = 12, c.bPURPLE = 13, c.YELLOW = 14, c.bWHITE = 15 -CONST c.BRIGHT = 8 - - ' From UTILS.ASM - -DECLARE SUB DOS.PRINT ALIAS "DOS_PRINT" (Text$) -DECLARE SUB DOS.PRINTS ALIAS "DOS_PRINTS" (Text$) -DECLARE SUB SET.VIDEO.MODE ALIAS "SET_VIDEO_MODE" (BYVAL Mode%) -DECLARE FUNCTION SCAN.KEYBOARD% ALIAS "SCAN_KEYBOARD" -DECLARE FUNCTION RANDOM.INT ALIAS "RANDOM_INT" (BYVAL MaxInt%) -DECLARE SUB INIT.RANDOM ALIAS "INIT_RANDOM" -DECLARE FUNCTION TIMER.COUNT& ALIAS "TIMER_COUNT" -DECLARE FUNCTION INT.SQR ALIAS "INT_SQR" (BYVAL X%, BYVAL Round%) - diff --git a/16/modex105/DEMOS/QB45/UTILS.OBJ b/16/modex105/DEMOS/QB45/UTILS.OBJ deleted file mode 100644 index 63d818a9..00000000 Binary files a/16/modex105/DEMOS/QB45/UTILS.OBJ and /dev/null differ diff --git a/16/modex105/DEMOS/ROM_8X8.FNT b/16/modex105/DEMOS/ROM_8X8.FNT deleted file mode 100644 index 708a4f92..00000000 Binary files a/16/modex105/DEMOS/ROM_8X8.FNT and /dev/null differ diff --git a/16/modex105/DEMOS/SPACEAGE.FNT b/16/modex105/DEMOS/SPACEAGE.FNT deleted file mode 100644 index 029bae4e..00000000 Binary files a/16/modex105/DEMOS/SPACEAGE.FNT and /dev/null differ diff --git a/16/modex105/DEMOS/SYSTEM.FNT b/16/modex105/DEMOS/SYSTEM.FNT deleted file mode 100644 index 9a1965eb..00000000 Binary files a/16/modex105/DEMOS/SYSTEM.FNT and /dev/null differ diff --git a/16/modex105/DEMOS/TEST6.EXE b/16/modex105/DEMOS/TEST6.EXE deleted file mode 100644 index 5682c475..00000000 Binary files a/16/modex105/DEMOS/TEST6.EXE and /dev/null differ diff --git a/16/modex105/FONTEDIT/CHARSETS.CS b/16/modex105/FONTEDIT/CHARSETS.CS deleted file mode 100644 index 97fe608f..00000000 Binary files a/16/modex105/FONTEDIT/CHARSETS.CS and /dev/null differ diff --git a/16/modex105/FONTEDIT/CSEDIT.DOC b/16/modex105/FONTEDIT/CSEDIT.DOC deleted file mode 100644 index 97ff07e0..00000000 --- a/16/modex105/FONTEDIT/CSEDIT.DOC +++ /dev/null @@ -1,196 +0,0 @@ - -CSEDIT - A Simple Font Editor by Matt Pritchard - - -CSEDIT is distributed with MODEXnnn.ZIP, the general purpose MODE X -Library for VGA Graphics. - -WHAT YOU NEED TO RUN CSEDIT: - - * A Vga Monitor - * A Microsoft Compatible Mouse - - A Mouse is most definitely required, as the keyboard is used for - nothing except entering file names. - -FILES NEEDED IN THE CURRENT DIRECTORY: - - CSEDIT.EXE - The Font Editor Program - CHARSETS.CS - The Font Editor's Internal Fonts - PALETTE.CS - The Font Editor's Palette - MOUSEIMG.CS - The Font Editor's Mouse Pointer - -SAMPLE FONT FILE THAT SHOULD BE INCLUDED: - - SYSTEM.FNT - The Font used by CSEDIT.EXE - INVERSE.FNT - An Inverted version of SYSTEM.FNT - SPACEAGE.FNT - A Futuristic, Tech style font - ROM_8X8.FNT - The Lower 128 characters from the VGA BIOS Rom - -WHAT IT EDITS: - - 8 by 8 character fonts, 128 characters at a time. 2 fonts at a time. - -HOW IT WORKS/FEATURES: - - CSEDIT allows the user to edit 2 different font groups at a time, - which may be loaded and saved separately. - - A enlarged character grid allows the user to edit individual pixels - on a selected character. - - The Following operations can be performed on a single character or - simultaneously on a selected block of characters. - - * Shift the selected character(s) in any direction - with or without clipping at the edges. - * Vertically Flip the selected character(s) - * Horizontally Flip the selected character(s) - * Rotate the selected character(s) 90 Degrees Clockwise - * Rotate the selected character(s) 90 Degrees Counterclockwise - * Clear the selected character(s) - * Invert the selected character(s) - * XOR the selected character(s) with other character(s) - * AND the selected character(s) with other character(s) - * OR the selected character(s) with other character(s) - * Copy the selected character(s) to another position or font. - - An UNDO feature allows the reversal of the most recent operation. - -DESCRIPTION OF OBJECTS/FEATURES FROM THE TOP DOWN: - - Character Grid: (RED) Box in Upper Left corner of screen. This is - where you edit an individual character. The Left Button sets the - pixel the mouse pointer is on, while the Right Button clears that - pixel. - - Scroll Buttons: The Four Scroll Buttons are labeled with directional - arrows, and arranged in a diamond pattern. Left Clicking on a - directional button will scroll the currently selected character - in that direction, with the pixels on the edge rolling off and - appearing on the other size. Right Clicking will prevent the - pixels from rolling to the other side. - - Vertical Flip Button: - Horizontal Flip Button: Clicking these buttons will flip the pattern - of the currently selected character(s) around the indicated axis. - i.e. the top row will be swapped with the bottom row, etc. or the - left row column will be swapped with right column, etc. - depending upon which button you push. - - Invert Button: Clicking this button causes all pixels in the selected - character(s) to flip flop between on and off. - - Clear Button: Clicking this button erases the selected characters - - Rotate Buttons: Clicking these buttons will rotate the pattern in the - selected character(s) 90 degrees in the indicated direction. - - XOR Button: Clicking this button will let you XOR the currently - selected character(s) with other character(s) in either font. - The Button will turn RED, indicating that it is waiting for - you to click on the desired character (or upper left corner - of the desired block of characters) in either the Red or Green - Character Set Displays. Clicking anywhere else will abort this - process without doing anything. If you click on (any of) the - selected character(s) the operation is aborted. If a block is - selected and the character you click on is in a position where - it can't represent the upper left corner of a block of the same - size, then the operation is not performed. - - AND Button & OR Button: These buttons work just like the XOR Button - except that the Binary operation performed is either an AND or OR - depending upon which button you have selected. - - COPY Button: This button lets you copy a character or selected block - of characters to another area in the current font or the other - font. After clicking, the button turns RED and works much like - the XOR Button. Clicking on a valid position in either font - window will copy the selected character(s) to that location. - - MODE Button: Clicking this button toggles the editor between BLOCK - mode and CHARACTER mode. The current mode is displayed on a plate - at the top of the screen, just to the right of the enlarged - character grid. In character mode the plate will read "CHAR" and - the currently selected character is displayed just to the right - of the plate. In Block mode the plate will read "BLOCK" and the - enlarged character grid is disabled. - - UNDO Button: Clicking this Button will UNDO or reverse the effects of - the most recent operation. - - QUIT Button: Clicking this button will return you to DOS. Any loaded - fonts are not saved, and no confirmation is given. - - - GREEN FONT AREA: This area displays one of the current fonts which - can be edited. The characters are display in order from #0 to #127 - from the upper left, going right, then down. The Font Box is 32 - characters wide and 4 characters Tall. When the editor is in - character mode, just point at and Left Click on the character you - wish to edit and a Cyan box will appear around that character. - - * If you Right Click on a character, the last current character, - which will still appear in the enlarged character grid, will be - copied onto the character you pointed at, replacing it. This is - a shortcut for copying characters: You can hold the right button - down an fill in a large area with a single character pattern. - When the editor is in Block Mode, you select an area by clicking - on any corner of the desired block. Then drag the mouse to the - opposite corner while holding down the left button. A Cyan Box - will stretch to surround the selected block of characters. - - GREEN FONT FILE NAME BOX: This Text Box is used to enter the name - of a font file to load or the name to save the current Green font - as. Just click on the Box, and it will change color and a - flashing cursor will appear. Now you type in a filename or edit - the existing filename. Press or click outside the text - box to end editing. - - GREEN FONT LOAD BUTTON: Clicking this button will load the font file - that is named in the Green File name box. If no name is given or - no such file exists, then nothing will be loaded. - - GREEN FONT SAVE BUTTON: Clicking this button will save the current - font in the Green Font Area under the name given in the File Name - Box. If a Valid name is not provided, nothing will be saved. - - RED FONT AREA: This is just the same as the GREEN FONT AREA; providing - you with the ability to copy and edit between multiple fonts. - - RED FONT FILE NAME BOX: This works just like the GREEN FONT FILE - NAME BOX. - - RED FONT LOAD BUTTON: This works just like the GREEN FONT LOAD BUTTON. - - RED FONT SAVE BUTTON: This works just like the GREEN FONT SAVE BUTTON. - - Message Bar: At the very bottom of the screen, this Bar will display - information and messages for various functions. - - -FONT FILE FORMAT: - - BINARY Image, in order of character. The format is identical to that - used by the VGA ROM. The Files will be exactly 1024 (128 * 8) bytes - long. - - CHARACTER: 8 Bytes - - FONT: Array (0 to 127) of CHARACTER - - -COMMENTS, QUESTIONS, BUG REPORTS, etc: - - Send the to the Author: Matt Pritchard - - Through the 80xxx Fidonet Echo or - - Matt Pritchard - P.O. Box 140264 - Irving, TX 75014 - -CREDITS: - - This Font Editor was written in QuickBASIC 4.5 - diff --git a/16/modex105/FONTEDIT/CSEDIT.EXE b/16/modex105/FONTEDIT/CSEDIT.EXE deleted file mode 100644 index 58b07325..00000000 Binary files a/16/modex105/FONTEDIT/CSEDIT.EXE and /dev/null differ diff --git a/16/modex105/FONTEDIT/INVERSE.FNT b/16/modex105/FONTEDIT/INVERSE.FNT deleted file mode 100644 index 5901c517..00000000 Binary files a/16/modex105/FONTEDIT/INVERSE.FNT and /dev/null differ diff --git a/16/modex105/FONTEDIT/MOUSEIMG.CS b/16/modex105/FONTEDIT/MOUSEIMG.CS deleted file mode 100644 index 101e2084..00000000 Binary files a/16/modex105/FONTEDIT/MOUSEIMG.CS and /dev/null differ diff --git a/16/modex105/FONTEDIT/PALETTE.CS b/16/modex105/FONTEDIT/PALETTE.CS deleted file mode 100644 index 09c5549e..00000000 Binary files a/16/modex105/FONTEDIT/PALETTE.CS and /dev/null differ diff --git a/16/modex105/FONTEDIT/ROM_8X8.FNT b/16/modex105/FONTEDIT/ROM_8X8.FNT deleted file mode 100644 index 708a4f92..00000000 Binary files a/16/modex105/FONTEDIT/ROM_8X8.FNT and /dev/null differ diff --git a/16/modex105/FONTEDIT/SPACEAGE.FNT b/16/modex105/FONTEDIT/SPACEAGE.FNT deleted file mode 100644 index 029bae4e..00000000 Binary files a/16/modex105/FONTEDIT/SPACEAGE.FNT and /dev/null differ diff --git a/16/modex105/FONTEDIT/SYSTEM.FNT b/16/modex105/FONTEDIT/SYSTEM.FNT deleted file mode 100644 index 9a1965eb..00000000 Binary files a/16/modex105/FONTEDIT/SYSTEM.FNT and /dev/null differ diff --git a/16/modex105/MODE-X.TXT b/16/modex105/MODE-X.TXT deleted file mode 100644 index 4e18d962..00000000 --- a/16/modex105/MODE-X.TXT +++ /dev/null @@ -1,44 +0,0 @@ -The following is a FAQ (Frequently Asked Question) summary of -information and assembly routines for Mode "X" Graphics. - -An overview of Mode "X" for the VGA Adaptor: - -1) Mode "X" is a 256 color graphics mode that is available on *ANY* VGA -card with the minimum of 256K video RAM. It is capable of providing -higher resoultions than the only "Official" 256 color mode, mode 13h. -(In quickbasic that is mode 13) - -2) Mode "X" comes in 8 different flavors: 320 or 360 pixels -horizontally, and 200, 240, 400, and 480 pixels vertically. - -3) Since mode X is not supported by the VGA BIOS, there is no built in -support for it. A program must provide its own routines for *ALL* -operations in Mode "X", including setting up the video mode. - -4) Unlike Mode 13h, which has one display page, Mode "X" allows from 1 -to 4 video pages, depending upon the resoultion selected. The reason -that Mode 13h has but one page is that it activates a VGA hardware -feature known as CHAIN4, which prevents access to all but 64K of VGA's -video RAM. CHAIN4 is what provides mode 13h's linear addres space. - -5) Unlike Mode 13h, where each 256 color (1-byte) pixel has a unique -address in the E000: segement, in Mode X there are Four (4) Pixels -at each address in E000: segment. The VGA's control registers allow you -to control which of the 4 pixels is currently available at an address. - -6) It is possible to use the VGA's control registers to operate on 2 or -more of the Pixels at the same address at the same time. The CPU can -write one color value, and set up to 4 pixels with that value at the -same time. - -7) Video RAM that is not being used for the current screen display can -be used to store images and patterns. These images and patterns can be -copied to other parts of the Video RAM 4 bytes (32 bits) at a time, -which is much faster than the 8 bits (1 byte) at time that is possible -over the ISA BUS. (16 Bit BUS operations can produce erroneous results) - -If anything is unclear, inadequate, or you just plain want to know more -or have other specific questions, please send me a message. - - --Matt Pritchard diff --git a/16/modex105/MODEX.ASM b/16/modex105/MODEX.ASM deleted file mode 100644 index 2985fd80..00000000 --- a/16/modex105/MODEX.ASM +++ /dev/null @@ -1,3295 +0,0 @@ -;======================================================== -; MODEX.ASM - A Complete Mode X Library -; -; Version 1.04 Release, 3 May 1993, By Matt Pritchard -; With considerable input from Michael Abrash -; -; The following information is donated to the public domain in -; the hopes that save other programmers much frustration. -; -; If you do use this code in a product, it would be nice if -; you include a line like "Mode X routines by Matt Pritchard" -; in the credits. -; -; ========================================================= -; -; All of this code is designed to be assembled with MASM 5.10a -; but TASM 3.0 could be used as well. -; -; The routines contained are designed for use in a MEDIUM model -; program. All Routines are FAR, and is assumed that a DGROUP -; data segment exists and that DS will point to it on entry. -; -; For all routines, the AX, BX, CX, DX, ES and FLAGS registers -; will not be preserved, while the DS, BP, SI and DI registers -; will be preserved. -; -; Unless specifically noted, All Parameters are assumed to be -; "PASSED BY VALUE". That is, the actual value is placed on -; the stack. When a reference is passed it is assumed to be -; a near pointer to a variable in the DGROUP segment. -; -; Routines that return a single 16-Bit integer value will -; return that value in the AX register. -; -; This code will *NOT* run on an 8086/8088 because 80286+ -; specific instructions are used. If you have an 8088/86 -; and VGA, you can buy an 80386-40 motherboard for about -; $160 and move into the 90's. -; -; This code is reasonably optimized: Most drawing loops have -; been unrolled once and memory references are minimized by -; keeping stuff in registers when possible. -; -; Error Trapping varies by Routine. No Clipping is performed -; so the caller should verify that all coordinates are valid. -; -; Several Macros are used to simplify common 2 or 3 instruction -; sequences. Several Single letter Text Constants also -; simplify common assembler expressions like "WORD PTR". -; -; ------------------ Mode X Variations ------------------ -; -; Mode # Screen Size Max Pages Aspect Ratio (X:Y) -; -; 0 320 x 200 4 Pages 1.2:1 -; 1 320 x 400 2 Pages 2.4:1 -; 2 360 x 200 3 Pages 1.35:1 -; 3 360 x 400 1 Page 2.7:1 -; 4 320 x 240 3 Pages 1:1 -; 5 320 x 480 1 Page 2:1 -; 6 360 x 240 3 Pages 1.125:1 -; 7 360 x 480 1 Page 2.25:1 -; -; -------------------- The Legal Stuff ------------------ -; -; No warranty, either written or implied, is made as to -; the accuracy and usability of this code product. Use -; at your own risk. Batteries not included. Pepperoni -; and extra cheese available for an additional charge. -; -; ----------------------- The Author -------------------- -; -; Matt Pritchard is a paid programmer who'd rather be -; writing games. He can be reached at: P.O. Box 140264, -; Irving, TX 75014 USA. Michael Abrash is a living -; god, who now works for Bill Gates (Microsoft). -; -; -------------------- Revision History ----------------- -; 4-12-93: v1.02 - SET_POINT & READ_POINT now saves DI -; SET_MODEX now saves SI -; 5-3-93: v1.04 - added LOAD_DAC_REGISTERS and -; READ_DAC_REGISTERS. Expanded CLR Macro -; to handle multiple registers -; - - PAGE 255, 132 - - .MODEL Medium - .286 - - ; ===== MACROS ===== - - ; Macro to OUT a 16 bit value to an I/O port - -OUT_16 MACRO Register, Value - IFDIFI , ; If DX not setup - MOV DX, Register ; then Select Register - ENDIF - IFDIFI , ; If AX not setup - MOV AX, Value ; then Get Data Value - ENDIF - OUT DX, AX ; Set I/O Register(s) -ENDM - - ; Macro to OUT a 8 bit value to an I/O Port - -OUT_8 MACRO Register, Value - IFDIFI , ; If DX not setup - MOV DX, Register ; then Select Register - ENDIF - IFDIFI , ; If AL not Setup - MOV AL, Value ; then Get Data Value - ENDIF - OUT DX, AL ; Set I/O Register -ENDM - - ; macros to PUSH and POP multiple registers - -PUSHx MACRO R1, R2, R3, R4, R5, R6, R7, R8 - IFNB - PUSH R1 ; Save R1 - PUSHx R2, R3, R4, R5, R6, R7, R8 - ENDIF -ENDM - -POPx MACRO R1, R2, R3, R4, R5, R6, R7, R8 - IFNB - POP R1 ; Restore R1 - POPx R2, R3, R4, R5, R6, R7, R8 - ENDIF -ENDM - - ; Macro to Clear Registers to 0 - -CLR MACRO Register, R2, R3, R4, R5, R6 - IFNB - XOR Register, Register ; Set Register = 0 - CLR R2, R3, R4, R5, R6 - ENDIF -ENDM - - ; Macros to Decrement Counter & Jump on Condition - -LOOPx MACRO Register, Destination - DEC Register ; Counter-- - JNZ Destination ; Jump if not 0 -ENDM - -LOOPjz MACRO Register, Destination - DEC Register ; Counter-- - JZ Destination ; Jump if 0 -ENDM - - - ; ===== General Constants ===== - - False EQU 0 - True EQU -1 - nil EQU 0 - - b EQU BYTE PTR - w EQU WORD PTR - d EQU DWORD PTR - o EQU OFFSET - f EQU FAR PTR - s EQU SHORT - ?x4 EQU - ?x3 EQU - - ; ===== VGA Register Values ===== - - VGA_Segment EQU 0A000h ; Vga Memory Segment - - ATTRIB_Ctrl EQU 03C0h ; VGA Attribute Controller - GC_Index EQU 03CEh ; VGA Graphics Controller - SC_Index EQU 03C4h ; VGA Sequencer Controller - SC_Data EQU 03C5h ; VGA Sequencer Data Port - CRTC_Index EQU 03D4h ; VGA CRT Controller - CRTC_Data EQU 03D5h ; VGA CRT Controller Data - MISC_OUTPUT EQU 03C2h ; VGA Misc Register - INPUT_1 EQU 03DAh ; Input Status #1 Register - - DAC_WRITE_ADDR EQU 03C8h ; VGA DAC Write Addr Register - DAC_READ_ADDR EQU 03C7h ; VGA DAC Read Addr Register - PEL_DATA_REG EQU 03C9h ; VGA DAC/PEL data Register R/W - - PIXEL_PAN_REG EQU 033h ; Attrib Index: Pixel Pan Reg - MAP_MASK EQU 002h ; Sequ Index: Write Map Mask reg - READ_MAP EQU 004h ; GC Index: Read Map Register - START_DISP_HI EQU 00Ch ; CRTC Index: Display Start Hi - START_DISP_LO EQU 00Dh ; CRTC Index: Display Start Lo - - MAP_MASK_PLANE1 EQU 00102h ; Map Register + Plane 1 - MAP_MASK_PLANE2 EQU 01102h ; Map Register + Plane 1 - ALL_PLANES_ON EQU 00F02h ; Map Register + All Bit Planes - - CHAIN4_OFF EQU 00604h ; Chain 4 mode Off - ASYNC_RESET EQU 00100h ; (A)synchronous Reset - SEQU_RESTART EQU 00300h ; Sequencer Restart - - LATCHES_ON EQU 00008h ; Bit Mask + Data from Latches - LATCHES_OFF EQU 0FF08h ; Bit Mask + Data from CPU - - VERT_RETRACE EQU 08h ; INPUT_1: Vertical Retrace Bit - PLANE_BITS EQU 03h ; Bits 0-1 of Xpos = Plane # - ALL_PLANES EQU 0Fh ; All Bit Planes Selected - CHAR_BITS EQU 0Fh ; Bits 0-3 of Character Data - - GET_CHAR_PTR EQU 01130h ; VGA BIOS Func: Get Char Set - ROM_8x8_Lo EQU 03h ; ROM 8x8 Char Set Lo Pointer - ROM_8x8_Hi EQU 04h ; ROM 8x8 Char Set Hi Pointer - - ; Constants Specific for these routines - - NUM_MODES EQU 8 ; # of Mode X Variations - - ; Specific Mode Data Table format... - -Mode_Data_Table STRUC - M_MiscR DB ? ; Value of MISC_OUTPUT register - M_Pages DB ? ; Maximum Possible # of pages - M_XSize DW ? ; X Size Displayed on screen - M_YSize DW ? ; Y Size Displayed on screen - M_XMax DW ? ; Maximum Possible X Size - M_YMax DW ? ; Maximum Possible Y Size - M_CRTC DW ? ; Table of CRTC register values -Mode_Data_Table ENDS - - ; ===== DGROUP STORAGE NEEDED (42 BYTES) ===== - - .DATA? - -SCREEN_WIDTH DW 0 ; Width of a line in Bytes -SCREEN_HEIGHT DW 0 ; Vertical Height in Pixels - -LAST_PAGE DW 0 ; # of Display Pages -PAGE_ADDR DW 4 DUP (0) ; Offsets to start of each page - -PAGE_SIZE DW 0 ; Size of Page in Addr Bytes - -DISPLAY_PAGE DW 0 ; Page # currently displayed -ACTIVE_PAGE DW 0 ; Page # currently active - -CURRENT_PAGE DW 0 ; Offset of current Page -CURRENT_SEGMENT DW 0 ; Segment of VGA memory - -CURRENT_XOFFSET DW 0 ; Current Display X Offset -CURRENT_YOFFSET DW 0 ; Current Display Y Offset - -CURRENT_MOFFSET DW 0 ; Current Start Offset - -MAX_XOFFSET DW 0 ; Current Display X Offset -MAX_YOFFSET DW 0 ; Current Display Y Offset - -CHARSET_LOW DW 0, 0 ; Far Ptr to Char Set: 0-127 -CHARSET_HI DW 0, 0 ; Far Ptr to Char Set: 128-255 - - .CODE - - ; ===== DATA TABLES ===== - - ; Data Tables, Put in Code Segment for Easy Access - ; (Like when all the other Segment Registers are in - ; use!!) and reduced DGROUP requirements... - - ; Bit Mask Tables for Left/Right/Character Masks - -Left_Clip_Mask DB 0FH, 0EH, 0CH, 08H - -Right_Clip_Mask DB 01H, 03H, 07H, 0FH - - ; Bit Patterns for converting character fonts - -Char_Plane_Data DB 00H,08H,04H,0CH,02H,0AH,06H,0EH - DB 01H,09H,05H,0DH,03H,0BH,07H,0FH - - ; CRTC Register Values for Various Configurations - -MODE_Single_Line: ; CRTC Setup Data for 400/480 Line modes - DW 04009H ; Cell Height (1 Scan Line) - DW 00014H ; Dword Mode off - DW 0E317H ; turn on Byte Mode - DW nil ; End of CRTC Data for 400/480 Line Mode - -MODE_Double_Line: ; CRTC Setup Data for 200/240 Line modes - DW 04109H ; Cell Height (2 Scan Lines) - DW 00014H ; Dword Mode off - DW 0E317H ; turn on Byte Mode - DW nil ; End of CRTC Data for 200/240 Line Mode - -MODE_320_Wide: ; CRTC Setup Data for 320 Horz Pixels - DW 05F00H ; Horz total - DW 04F01H ; Horz Displayed - DW 05002H ; Start Horz Blanking - DW 08203H ; End Horz Blanking - DW 05404H ; Start H Sync - DW 08005H ; End H Sync - DW nil ; End of CRTC Data for 320 Horz pixels - -MODE_360_Wide: ; CRTC Setup Data for 360 Horz Pixels - DW 06B00H ; Horz total - DW 05901H ; Horz Displayed - DW 05A02H ; Start Horz Blanking - DW 08E03H ; End Horz Blanking - DW 05E04H ; Start H Sync - DW 08A05H ; End H Sync - DW nil ; End of CRTC Data for 360 Horz pixels - -MODE_200_Tall: -MODE_400_Tall: ; CRTC Setup Data for 200/400 Line modes - DW 0BF06H ; Vertical Total - DW 01F07H ; Overflow - DW 09C10H ; V Sync Start - DW 08E11H ; V Sync End/Prot Cr0 Cr7 - DW 08F12H ; Vertical Displayed - DW 09615H ; V Blank Start - DW 0B916H ; V Blank End - DW nil ; End of CRTC Data for 200/400 Lines - -MODE_240_Tall: -MODE_480_Tall: ; CRTC Setup Data for 240/480 Line modes - DW 00D06H ; Vertical Total - DW 03E07H ; Overflow - DW 0EA10H ; V Sync Start - DW 08C11H ; V Sync End/Prot Cr0 Cr7 - DW 0DF12H ; Vertical Displayed - DW 0E715H ; V Blank Start - DW 00616H ; V Blank End - DW nil ; End of CRTC Data for 240/480 Lines - - ; Table of Display Mode Tables - -MODE_TABLE: - DW o MODE_320x200, o MODE_320x400 - DW o MODE_360x200, o MODE_360x400 - DW o MODE_320x240, o MODE_320x480 - DW o MODE_360x240, o MODE_360x480 - - ; Table of Display Mode Components - -MODE_320x200: ; Data for 320 by 200 Pixels - - DB 063h ; 400 scan Lines & 25 Mhz Clock - DB 4 ; Maximum of 4 Pages - DW 320, 200 ; Displayed Pixels (X,Y) - DW 1302, 816 ; Max Possible X and Y Sizes - - DW o MODE_320_Wide, o MODE_200_Tall - DW o MODE_Double_Line, nil - -MODE_320x400: ; Data for 320 by 400 Pixels - - DB 063h ; 400 scan Lines & 25 Mhz Clock - DB 2 ; Maximum of 2 Pages - DW 320, 400 ; Displayed Pixels X,Y - DW 648, 816 ; Max Possible X and Y Sizes - - DW o MODE_320_Wide, o MODE_400_Tall - DW o MODE_Single_Line, nil - -MODE_360x240: ; Data for 360 by 240 Pixels - - DB 0E7h ; 480 scan Lines & 28 Mhz Clock - DB 3 ; Maximum of 3 Pages - DW 360, 240 ; Displayed Pixels X,Y - DW 1092, 728 ; Max Possible X and Y Sizes - - DW o MODE_360_Wide, o MODE_240_Tall - DW o MODE_Double_Line , nil - -MODE_360x480: ; Data for 360 by 480 Pixels - - DB 0E7h ; 480 scan Lines & 28 Mhz Clock - DB 1 ; Only 1 Page Possible - DW 360, 480 ; Displayed Pixels X,Y - DW 544, 728 ; Max Possible X and Y Sizes - - DW o MODE_360_Wide, o MODE_480_Tall - DW o MODE_Single_Line , nil - -MODE_320x240: ; Data for 320 by 240 Pixels - - DB 0E3h ; 480 scan Lines & 25 Mhz Clock - DB 3 ; Maximum of 3 Pages - DW 320, 240 ; Displayed Pixels X,Y - DW 1088, 818 ; Max Possible X and Y Sizes - - DW o MODE_320_Wide, o MODE_240_Tall - DW o MODE_Double_Line, nil - -MODE_320x480: ; Data for 320 by 480 Pixels - - DB 0E3h ; 480 scan Lines & 25 Mhz Clock - DB 1 ; Only 1 Page Possible - DW 320, 480 ; Displayed Pixels X,Y - DW 540, 818 ; Max Possible X and Y Sizes - - DW o MODE_320_WIDE, o MODE_480_Tall - DW o MODE_Single_Line, nil - -MODE_360x200: ; Data for 360 by 200 Pixels - - DB 067h ; 400 scan Lines & 28 Mhz Clock - DB 3 ; Maximum of 3 Pages - DW 360, 200 ; Displayed Pixels (X,Y) - DW 1302, 728 ; Max Possible X and Y Sizes - - DW o MODE_360_Wide, MODE_200_Tall - DW o MODE_Double_Line, nil - -MODE_360x400: ; Data for 360 by 400 Pixels - - DB 067h ; 400 scan Lines & 28 Mhz Clock - DB 1 ; Maximum of 1 Pages - DW 360, 400 ; Displayed Pixels X,Y - DW 648, 816 ; Max Possible X and Y Sizes - - DW o MODE_360_Wide, MODE_400_Tall - DW o MODE_Single_Line, nil - - - ; ===== MODE X SETUP ROUTINES ===== - -;====================================================== -;SET_VGA_MODEX% (ModeType%, MaxXPos%, MaxYpos%, Pages%) -;====================================================== -; -; Sets Up the specified version of Mode X. Allows for -; the setup of multiple video pages, and a virtual -; screen which can be larger than the displayed screen -; (which can then be scrolled a pixel at a time) -; -; ENTRY: ModeType = Desired Screen Resolution (0-7) -; -; 0 = 320 x 200, 4 Pages max, 1.2:1 Aspect Ratio -; 1 = 320 x 400, 2 Pages max, 2.4:1 Aspect Ratio -; 2 = 360 x 200, 3 Pages max, 1.35:1 Aspect Ratio -; 3 = 360 x 400, 1 Page max, 2.7:1 Aspect Ratio -; 4 = 320 x 240, 3 Pages max, 1:1 Aspect Ratio -; 5 = 320 x 480, 1 Page max, 2:1 Aspect Ratio -; 6 = 360 x 240, 3 Pages max, 1.125:1 Aspect Ratio -; 7 = 360 x 480, 1 Page max, 2.25:1 Aspect Ratio -; -; MaxXpos = The Desired Virtual Screen Width -; MaxYpos = The Desired Virtual Screen Height -; Pages = The Desired # of Video Pages -; -; EXIT: AX = Success Flag: 0 = Failure / -1= Success -; - -SVM_STACK STRUC - SVM_Table DW ? ; Offset of Mode Info Table - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - SVM_Pages DW ? ; # of Screen Pages desired - SVM_Ysize DW ? ; Vertical Screen Size Desired - SVM_Xsize DW ? ; Horizontal Screen Size Desired - SVM_Mode DW ? ; Display Resolution Desired -SVM_STACK ENDS - - PUBLIC SET_VGA_MODEX - -SET_VGA_MODEX PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - SUB SP, 2 ; Allocate workspace - MOV BP, SP ; Set up Stack Frame - - ; Check Legality of Mode Request.... - - MOV BX, [BP].SVM_Mode ; Get Requested Mode # - CMP BX, NUM_MODES ; Is it 0..7? - JAE @SVM_BadModeSetup ; If Not, Error out - - SHL BX, 1 ; Scale BX - MOV SI, w MODE_TABLE[BX] ; CS:SI -> Mode Info - MOV [BP].SVM_Table, SI ; Save ptr for later use - - ; Check # of Requested Display Pages - - MOV CX, [BP].SVM_Pages ; Get # of Requested Pages - CLR CH ; Set Hi Word = 0! - CMP CL, CS:[SI].M_Pages ; Check # Pages for mode - JA @SVM_BadModeSetup ; Report Error if too Many Pages - JCXZ @SVM_BadModeSetup ; Report Error if 0 Pages - - ; Check Validity of X Size - - AND [BP].SVM_XSize, 0FFF8h ; X size Mod 8 Must = 0 - - MOV AX, [BP].SVM_XSize ; Get Logical Screen Width - CMP AX, CS:[SI].M_XSize ; Check against Displayed X - JB @SVM_BadModeSetup ; Report Error if too small - CMP AX, CS:[SI].M_XMax ; Check against Max X - JA @SVM_BadModeSetup ; Report Error if too big - - ; Check Validity of Y Size - - MOV BX, [BP].SVM_YSize ; Get Logical Screen Height - CMP BX, CS:[SI].M_YSize ; Check against Displayed Y - JB @SVM_BadModeSetup ; Report Error if too small - CMP BX, CS:[SI].M_YMax ; Check against Max Y - JA @SVM_BadModeSetup ; Report Error if too big - - ; Enough memory to Fit it all? - - SHR AX, 2 ; # of Bytes:Line = XSize/4 - MUL CX ; AX = Bytes/Line * Pages - MUL BX ; DX:AX = Total VGA mem needed - JNO @SVM_Continue ; Exit if Total Size > 256K - - DEC DX ; Was it Exactly 256K??? - OR DX, AX ; (DX = 1, AX = 0000) - JZ @SVM_Continue ; if so, it's valid... - -@SVM_BadModeSetup: - - CLR AX ; Return Value = False - JMP @SVM_Exit ; Normal Exit - -@SVM_Continue: - - MOV AX, 13H ; Start with Mode 13H - INT 10H ; Let BIOS Set Mode - - OUT_16 SC_INDEX, CHAIN4_OFF ; Disable Chain 4 Mode - OUT_16 SC_INDEX, ASYNC_RESET ; (A)synchronous Reset - OUT_8 MISC_OUTPUT, CS:[SI].M_MiscR ; Set New Timing/Size - OUT_16 SC_INDEX, SEQU_RESTART ; Restart Sequencer ... - - OUT_8 CRTC_INDEX, 11H ; Select Vert Retrace End Register - INC DX ; Point to Data - IN AL, DX ; Get Value, Bit 7 = Protect - AND AL, 7FH ; Mask out Write Protect - OUT DX, AL ; And send it back - - MOV DX, CRTC_INDEX ; Vga Crtc Registers - ADD SI, M_CRTC ; SI -> CRTC Parameter Data - - ; Load Tables of CRTC Parameters from List of Tables - -@SVM_Setup_Table: - - MOV DI, CS:[SI] ; Get Pointer to CRTC Data Tbl - ADD SI, 2 ; Point to next Ptr Entry - OR DI, DI ; A nil Ptr means that we have - JZ @SVM_Set_Data ; finished CRTC programming - -@SVM_Setup_CRTC: - MOV AX, CS:[DI] ; Get CRTC Data from Table - ADD DI, 2 ; Advance Pointer - OR AX, AX ; At End of Data Table? - JZ @SVM_Setup_Table ; If so, Exit & get next Table - - OUT DX, AX ; Reprogram VGA CRTC reg - JMP s @SVM_Setup_CRTC ; Process Next Table Entry - - ; Initialize Page & Scroll info, DI = 0 - -@SVM_Set_Data: - MOV DISPLAY_PAGE, DI ; Display Page = 0 - MOV ACTIVE_PAGE, DI ; Active Page = 0 - MOV CURRENT_PAGE, DI ; Current Page (Offset) = 0 - MOV CURRENT_XOFFSET, DI ; Horz Scroll Index = 0 - MOV CURRENT_YOFFSET, DI ; Vert Scroll Index = 0 - MOV CURRENT_MOFFSET, DI ; Memory Scroll Index = 0 - - MOV AX, VGA_SEGMENT ; Segment for VGA memory - MOV CURRENT_SEGMENT, AX ; Save for Future LES's - - ; Set Logical Screen Width, X Scroll and Our Data - - MOV SI, [BP].SVM_Table ; Get Saved Ptr to Mode Info - MOV AX, [BP].SVM_Xsize ; Get Display Width - - MOV CX, AX ; CX = Logical Width - SUB CX, CS:[SI].M_XSize ; CX = Max X Scroll Value - MOV MAX_XOFFSET, CX ; Set Maximum X Scroll - - SHR AX, 2 ; Bytes = Pixels / 4 - MOV SCREEN_WIDTH, AX ; Save Width in Pixels - - SHR AX, 1 ; Offset Value = Bytes / 2 - MOV AH, 13h ; CRTC Offset Register Index - XCHG AL, AH ; Switch format for OUT - OUT DX, AX ; Set VGA CRTC Offset Reg - - ; Setup Data table, Y Scroll, Misc for Other Routines - - MOV AX, [BP].SVM_Ysize ; Get Logical Screen Height - - MOV CX, AX ; CX = Logical Height - SUB BX, CS:[SI].M_YSize ; CX = Max Y Scroll Value - MOV MAX_YOFFSET, CX ; Set Maximum Y Scroll - - MOV SCREEN_HEIGHT, AX ; Save Height in Pixels - MUL SCREEN_WIDTH ; AX = Page Size in Bytes, - MOV PAGE_SIZE, AX ; Save Page Size - - MOV CX, [BP].SVM_Pages ; Get # of Pages - MOV LAST_PAGE, CX ; Save # of Pages - - CLR BX ; Page # = 0 - MOV DX, BX ; Page 0 Offset = 0 - -@SVM_Set_Pages: - - MOV PAGE_ADDR[BX], DX ; Set Page #(BX) Offset - ADD BX, 2 ; Page#++ - ADD DX, AX ; Compute Addr of Next Page - LOOPx CX, @SVM_Set_Pages ; Loop until all Pages Set - - ; Clear VGA Memory - - OUT_16 SC_INDEX, ALL_PLANES_ON ; Select All Planes - LES DI, d CURRENT_PAGE ; -> Start of VGA memory - - CLR AX ; AX = 0 - CLD ; Block Xfer Forwards - MOV CX, 8000H ; 32K * 4 * 2 = 256K - REP STOSW ; Clear dat memory! - - ; Setup Font Pointers - - MOV BH, ROM_8x8_Lo ; Ask for 8x8 Font, 0-127 - MOV AX, GET_CHAR_PTR ; Service to Get Pointer - INT 10h ; Call VGA BIOS - - MOV CHARSET_LOW, BP ; Save Char Set Offset - MOV CHARSET_LOW+2, ES ; Save Char Set Segment - - MOV BH, ROM_8x8_Hi ; Ask for 8x8 Font, 128-255 - MOV AX, GET_CHAR_PTR ; Service to Get Pointer - INT 10h ; Call VGA BIOS - - MOV CHARSET_HI, BP ; Save Char Set Offset - MOV CHARSET_HI+2, ES ; Save Char Set Segment - - MOV AX, True ; Return Success Code - -@SVM_EXIT: - ADD SP, 2 ; Deallocate workspace - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 8 ; Exit & Clean Up Stack - -SET_VGA_MODEX ENDP - - -;================== -;SET_MODEX% (Mode%) -;================== -; -; Quickie Mode Set - Sets Up Mode X to Default Configuration -; -; ENTRY: ModeType = Desired Screen Resolution (0-7) -; (See SET_VGA_MODEX for list) -; -; EXIT: AX = Success Flag: 0 = Failure / -1= Success -; - -SM_STACK STRUC - DW ?,? ; BP, SI - DD ? ; Caller - SM_Mode DW ? ; Desired Screen Resolution -SM_STACK ENDS - - PUBLIC SET_MODEX - -SET_MODEX PROC FAR - - PUSHx BP, SI ; Preserve Important registers - MOV BP, SP ; Set up Stack Frame - - CLR AX ; Assume Failure - MOV BX, [BP].SM_Mode ; Get Desired Mode # - CMP BX, NUM_MODES ; Is it a Valid Mode #? - JAE @SMX_Exit ; If Not, don't Bother - - PUSH BX ; Push Mode Parameter - - SHL BX, 1 ; Scale BX to word Index - MOV SI, w MODE_TABLE[BX] ; CS:SI -> Mode Info - - PUSH CS:[SI].M_XSize ; Push Default X Size - PUSH CS:[SI].M_Ysize ; Push Default Y size - MOV AL, CS:[SI].M_Pages ; Get Default # of Pages - CLR AH ; Hi Byte = 0 - PUSH AX ; Push # Pages - - CALL f SET_VGA_MODEX ; Set up Mode X! - -@SMX_Exit: - POPx SI, BP ; Restore Registers - RET 2 ; Exit & Clean Up Stack - -SET_MODEX ENDP - - - ; ===== BASIC GRAPHICS PRIMITIVES ===== - -;============================ -;CLEAR_VGA_SCREEN (ColorNum%) -;============================ -; -; Clears the active display page -; -; ENTRY: ColorNum = Color Value to fill the page with -; -; EXIT: No meaningful values returned -; - -CVS_STACK STRUC - DW ?,? ; DI, BP - DD ? ; Caller - CVS_COLOR DB ?,? ; Color to Set Screen to -CVS_STACK ENDS - - PUBLIC CLEAR_VGA_SCREEN - -CLEAR_VGA_SCREEN PROC FAR - - PUSHx BP, DI ; Preserve Important Registers - MOV BP, SP ; Set up Stack Frame - - OUT_16 SC_INDEX, ALL_PLANES_ON ; Select All Planes - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - - MOV AL, [BP].CVS_COLOR ; Get Color - MOV AH, AL ; Copy for Word Write - CLD ; Block fill Forwards - - MOV CX, PAGE_SIZE ; Get Size of Page - SHR CX, 1 ; Divide by 2 for Words - REP STOSW ; Block Fill VGA memory - - POPx DI, BP ; Restore Saved Registers - RET 2 ; Exit & Clean Up Stack - -CLEAR_VGA_SCREEN ENDP - - -;=================================== -;SET_POINT (Xpos%, Ypos%, ColorNum%) -;=================================== -; -; Plots a single Pixel on the active display page -; -; ENTRY: Xpos = X position to plot pixel at -; Ypos = Y position to plot pixel at -; ColorNum = Color to plot pixel with -; -; EXIT: No meaningful values returned -; - -SP_STACK STRUC - DW ?,? ; BP, DI - DD ? ; Caller - SETP_Color DB ?,? ; Color of Point to Plot - SETP_Ypos DW ? ; Y pos of Point to Plot - SETP_Xpos DW ? ; X pos of Point to Plot -SP_STACK ENDS - - PUBLIC SET_POINT - -SET_POINT PROC FAR - - PUSHx BP, DI ; Preserve Registers - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - - MOV AX, [BP].SETP_Ypos ; Get Line # of Pixel - MUL SCREEN_WIDTH ; Get Offset to Start of Line - - MOV BX, [BP].SETP_Xpos ; Get Xpos - MOV CX, BX ; Copy to extract Plane # from - SHR BX, 2 ; X offset (Bytes) = Xpos/4 - ADD BX, AX ; Offset = Width*Ypos + Xpos/4 - - MOV AX, MAP_MASK_PLANE1 ; Map Mask & Plane Select Register - AND CL, PLANE_BITS ; Get Plane Bits - SHL AH, CL ; Get Plane Select Value - OUT_16 SC_Index, AX ; Select Plane - - MOV AL,[BP].SETP_Color ; Get Pixel Color - MOV ES:[DI+BX], AL ; Draw Pixel - - POPx DI, BP ; Restore Saved Registers - RET 6 ; Exit and Clean up Stack - -SET_POINT ENDP - - -;========================== -;READ_POINT% (Xpos%, Ypos%) -;========================== -; -; Read the color of a pixel from the Active Display Page -; -; ENTRY: Xpos = X position of pixel to read -; Ypos = Y position of pixel to read -; -; EXIT: AX = Color of Pixel at (Xpos, Ypos) -; - -RP_STACK STRUC - DW ?,? ; BP, DI - DD ? ; Caller - RP_Ypos DW ? ; Y pos of Point to Read - RP_Xpos DW ? ; X pos of Point to Read -RP_STACK ENDS - - PUBLIC READ_POINT - -READ_POINT PROC FAR - - PUSHx BP, DI ; Preserve Registers - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - - MOV AX, [BP].RP_Ypos ; Get Line # of Pixel - MUL SCREEN_WIDTH ; Get Offset to Start of Line - - MOV BX, [BP].RP_Xpos ; Get Xpos - MOV CX, BX - SHR BX, 2 ; X offset (Bytes) = Xpos/4 - ADD BX, AX ; Offset = Width*Ypos + Xpos/4 - - MOV AL, READ_MAP ; GC Read Mask Register - MOV AH, CL ; Get Xpos - AND AH, PLANE_BITS ; & mask out Plane # - OUT_16 GC_INDEX, AX ; Select Plane to read in - - CLR AH ; Clear Return Value Hi byte - MOV AL, ES:[DI+BX] ; Get Color of Pixel - - POPx DI, BP ; Restore Saved Registers - RET 4 ; Exit and Clean up Stack - -READ_POINT ENDP - - -;====================================================== -;FILL_BLOCK (Xpos1%, Ypos1%, Xpos2%, Ypos2%, ColorNum%) -;====================================================== -; -; Fills a rectangular block on the active display Page -; -; ENTRY: Xpos1 = Left X position of area to fill -; Ypos1 = Top Y position of area to fill -; Xpos2 = Right X position of area to fill -; Ypos2 = Bottom Y position of area to fill -; ColorNum = Color to fill area with -; -; EXIT: No meaningful values returned -; - -FB_STACK STRUC - DW ?x4 ; DS, DI, SI, BP - DD ? ; Caller - FB_Color DB ?,? ; Fill Color - FB_Ypos2 DW ? ; Y pos of Lower Right Pixel - FB_Xpos2 DW ? ; X pos of Lower Right Pixel - FB_Ypos1 DW ? ; Y pos of Upper Left Pixel - FB_Xpos1 DW ? ; X pos of Upper Left Pixel -FB_STACK ENDS - - PUBLIC FILL_BLOCK - -FILL_BLOCK PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - CLD ; Direction Flag = Forward - - OUT_8 SC_INDEX, MAP_MASK ; Set up for Plane Select - - ; Validate Pixel Coordinates - ; If necessary, Swap so X1 <= X2, Y1 <= Y2 - - MOV AX, [BP].FB_Ypos1 ; AX = Y1 is Y1< Y2? - MOV BX, [BP].FB_Ypos2 ; BX = Y2 - CMP AX, BX - JLE @FB_NOSWAP1 - - MOV [BP].FB_Ypos1, BX ; Swap Y1 and Y2 and save Y1 - XCHG AX, BX ; on stack for future use - -@FB_NOSWAP1: - SUB BX, AX ; Get Y width - INC BX ; Add 1 to avoid 0 value - MOV [BP].FB_Ypos2, BX ; Save in Ypos2 - - MUL SCREEN_WIDTH ; Mul Y1 by Bytes per Line - ADD DI, AX ; DI = Start of Line Y1 - - MOV AX, [BP].FB_Xpos1 ; Check X1 <= X2 - MOV BX, [BP].FB_Xpos2 ; - CMP AX, BX - JLE @FB_NOSWAP2 ; Skip Ahead if Ok - - MOV [BP].FB_Xpos2, AX ; Swap X1 AND X2 and save X2 - XCHG AX, BX ; on stack for future use - - ; All our Input Values are in order, Now determine - ; How many full "bands" 4 pixels wide (aligned) there - ; are, and if there are partial bands (<4 pixels) on - ; the left and right edges. - -@FB_NOSWAP2: - MOV DX, AX ; DX = X1 (Pixel Position) - SHR DX, 2 ; DX/4 = Bytes into Line - ADD DI, DX ; DI = Addr of Upper-Left Corner - - MOV CX, BX ; CX = X2 (Pixel Position) - SHR CX, 2 ; CX/4 = Bytes into Line - - CMP DX, CX ; Start and end in same band? - JNE @FB_NORMAL ; if not, check for l & r edges - JMP @FB_ONE_BAND_ONLY ; if so, then special processing - -@FB_NORMAL: - SUB CX, DX ; CX = # bands -1 - MOV SI, AX ; SI = PLANE#(X1) - AND SI, PLANE_BITS ; if Left edge is aligned then - JZ @FB_L_PLANE_FLUSH ; no special processing.. - - ; Draw "Left Edge" vertical strip of 1-3 pixels... - - OUT_8 SC_Data, Left_Clip_Mask[SI] ; Set Left Edge Plane Mask - - MOV SI, DI ; SI = Copy of Start Addr (UL) - - MOV DX, [BP].FB_Ypos2 ; Get # of Lines to draw - MOV AL, [BP].FB_Color ; Get Fill Color - MOV BX, SCREEN_WIDTH ; Get Vertical increment Value - -@FB_LEFT_LOOP: - MOV ES:[SI], AL ; Fill in Left Edge Pixels - ADD SI, BX ; Point to Next Line (Below) - LOOPjz DX, @FB_LEFT_CONT ; Exit loop if all Lines Drawn - - MOV ES:[SI], AL ; Fill in Left Edge Pixels - ADD SI, BX ; Point to Next Line (Below) - LOOPx DX, @FB_LEFT_LOOP ; loop until left strip is drawn - -@FB_LEFT_CONT: - - INC DI ; Point to Middle (or Right) Block - DEC CX ; Reset CX instead of JMP @FB_RIGHT - -@FB_L_PLANE_FLUSH: - INC CX ; Add in Left band to middle block - - ; DI = Addr of 1st middle Pixel (band) to fill - ; CX = # of Bands to fill -1 - -@FB_RIGHT: - MOV SI, [BP].FB_Xpos2 ; Get Xpos2 - AND SI, PLANE_BITS ; Get Plane values - CMP SI, 0003 ; Plane = 3? - JE @FB_R_EDGE_FLUSH ; Hey, add to middle - - ; Draw "Right Edge" vertical strip of 1-3 pixels... - - OUT_8 SC_Data, Right_Clip_Mask[SI] ; Right Edge Plane Mask - - MOV SI, DI ; Get Addr of Left Edge - ADD SI, CX ; Add Width-1 (Bands) - DEC SI ; To point to top of Right Edge - - MOV DX, [BP].FB_Ypos2 ; Get # of Lines to draw - MOV AL, [BP].FB_Color ; Get Fill Color - MOV BX, SCREEN_WIDTH ; Get Vertical increment Value - -@FB_RIGHT_LOOP: - MOV ES:[SI], AL ; Fill in Right Edge Pixels - ADD SI, BX ; Point to Next Line (Below) - LOOPjz DX, @FB_RIGHT_CONT ; Exit loop if all Lines Drawn - - MOV ES:[SI], AL ; Fill in Right Edge Pixels - ADD SI, BX ; Point to Next Line (Below) - LOOPx DX, @FB_RIGHT_LOOP ; loop until left strip is drawn - -@FB_RIGHT_CONT: - - DEC CX ; Minus 1 for Middle bands - JZ @FB_EXIT ; Uh.. no Middle bands... - -@FB_R_EDGE_FLUSH: - - ; DI = Addr of Upper Left block to fill - ; CX = # of Bands to fill in (width) - - OUT_8 SC_Data, ALL_PLANES ; Write to All Planes - - MOV DX, SCREEN_WIDTH ; DX = DI Increment - SUB DX, CX ; = Screen_Width-# Planes Filled - - MOV BX, CX ; BX = Quick Refill for CX - MOV SI, [BP].FB_Ypos2 ; SI = # of Line to Fill - MOV AL, [BP].FB_Color ; Get Fill Color - -@FB_MIDDLE_LOOP: - REP STOSB ; Fill in entire line - - MOV CX, BX ; Recharge CX (Line Width) - ADD DI, DX ; Point to start of Next Line - LOOPx SI, @FB_MIDDLE_LOOP ; Loop until all lines drawn - - JMP s @FB_EXIT ; Outa here - -@FB_ONE_BAND_ONLY: - MOV SI, AX ; Get Left Clip Mask, Save X1 - AND SI, PLANE_BITS ; Mask out Row # - MOV AL, Left_Clip_Mask[SI] ; Get Left Edge Mask - MOV SI, BX ; Get Right Clip Mask, Save X2 - AND SI, PLANE_BITS ; Mask out Row # - AND AL, Right_Clip_Mask[SI] ; Get Right Edge Mask byte - - OUT_8 SC_Data, AL ; Clip For Left & Right Masks - - MOV CX, [BP].FB_Ypos2 ; Get # of Lines to draw - MOV AL, [BP].FB_Color ; Get Fill Color - MOV BX, SCREEN_WIDTH ; Get Vertical increment Value - -@FB_ONE_LOOP: - MOV ES:[DI], AL ; Fill in Pixels - ADD DI, BX ; Point to Next Line (Below) - LOOPjz CX, @FB_EXIT ; Exit loop if all Lines Drawn - - MOV ES:[DI], AL ; Fill in Pixels - ADD DI, BX ; Point to Next Line (Below) - LOOPx CX, @FB_ONE_LOOP ; loop until left strip is drawn - -@FB_EXIT: - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 10 ; Exit and Clean up Stack - -FILL_BLOCK ENDP - - -;===================================================== -;DRAW_LINE (Xpos1%, Ypos1%, Xpos2%, Ypos2%, ColorNum%) -;===================================================== -; -; Draws a Line on the active display page -; -; ENTRY: Xpos1 = X position of first point on line -; Ypos1 = Y position of first point on line -; Xpos2 = X position of last point on line -; Ypos2 = Y position of last point on line -; ColorNum = Color to draw line with -; -; EXIT: No meaningful values returned -; - -DL_STACK STRUC - DW ?x3 ; DI, SI, BP - DD ? ; Caller - DL_ColorF DB ?,? ; Line Draw Color - DL_Ypos2 DW ? ; Y pos of last point - DL_Xpos2 DW ? ; X pos of last point - DL_Ypos1 DW ? ; Y pos of first point - DL_Xpos1 DW ? ; X pos of first point -DL_STACK ENDS - - PUBLIC DRAW_LINE - -DRAW_LINE PROC FAR - - PUSHx BP, SI, DI ; Preserve Important Registers - MOV BP, SP ; Set up Stack Frame - CLD ; Direction Flag = Forward - - OUT_8 SC_INDEX, MAP_MASK ; Set up for Plane Select - MOV CH, [BP].DL_ColorF ; Save Line Color in CH - - ; Check Line Type - - MOV SI, [BP].DL_Xpos1 ; AX = X1 is X1< X2? - MOV DI, [BP].DL_Xpos2 ; DX = X2 - CMP SI, DI ; Is X1 < X2 - JE @DL_VLINE ; If X1=X2, Draw Vertical Line - JL @DL_NOSWAP1 ; If X1 < X2, don't swap - - XCHG SI, DI ; X2 IS > X1, SO SWAP THEM - -@DL_NOSWAP1: - - ; SI = X1, DI = X2 - - MOV AX, [BP].DL_Ypos1 ; AX = Y1 is Y1 <> Y2? - CMP AX, [BP].DL_Ypos2 ; Y1 = Y2? - JE @DL_HORZ ; If so, Draw a Horizontal Line - - JMP @DL_BREZHAM ; Diagonal line... go do it... - - ; This Code draws a Horizontal Line in Mode X where: - ; SI = X1, DI = X2, and AX = Y1/Y2 - -@DL_HORZ: - - MUL SCREEN_WIDTH ; Offset = Ypos * Screen_Width - MOV DX, AX ; CX = Line offset into Page - - MOV AX, SI ; Get Left edge, Save X1 - AND SI, PLANE_BITS ; Mask out Row # - MOV BL, Left_Clip_Mask[SI] ; Get Left Edge Mask - MOV CX, DI ; Get Right edge, Save X2 - AND DI, PLANE_BITS ; Mask out Row # - MOV BH, Right_Clip_Mask[DI] ; Get Right Edge Mask byte - - SHR AX, 2 ; Get X1 Byte # (=X1/4) - SHR CX, 2 ; Get X2 Byte # (=X2/4) - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - ADD DI, DX ; Point to Start of Line - ADD DI, AX ; Point to Pixel X1 - - SUB CX, AX ; CX = # Of Bands (-1) to set - JNZ @DL_LONGLN ; jump if longer than one segment - - AND BL, BH ; otherwise, merge clip masks - -@DL_LONGLN: - - OUT_8 SC_Data, BL ; Set the Left Clip Mask - - MOV AL, [BP].DL_ColorF ; Get Line Color - MOV BL, AL ; BL = Copy of Line Color - STOSB ; Set Left (1-4) Pixels - - JCXZ @DL_EXIT ; Done if only one Line Segment - - DEC CX ; CX = # of Middle Segments - JZ @DL_XRSEG ; If no middle segments.... - - ; Draw Middle Segments - - OUT_8 DX, ALL_PLANES ; Write to ALL Planes - - MOV AL, BL ; Get Color from BL - REP STOSB ; Draw Middle (4 Pixel) Segments - -@DL_XRSEG: - OUT_8 DX, BH ; Select Planes for Right Clip Mask - MOV AL, BL ; Get Color Value - STOSB ; Draw Right (1-4) Pixels - - JMP s @DL_EXIT ; We Are Done... - - - ; This Code Draws A Vertical Line. On entry: - ; CH = Line Color, SI & DI = X1 - -@DL_VLINE: - - MOV AX, [BP].DL_Ypos1 ; AX = Y1 - MOV SI, [BP].DL_Ypos2 ; SI = Y2 - CMP AX, SI ; Is Y1 < Y2? - JLE @DL_NOSWAP2 ; if so, Don't Swap them - - XCHG AX, SI ; Ok, NOW Y1 < Y2 - -@DL_NOSWAP2: - - SUB SI, AX ; SI = Line Height (Y2-Y1+1) - INC SI - - ; AX = Y1, DI = X1, Get offset into Page into AX - - MUL SCREEN_WIDTH ; Offset = Y1 (AX) * Screen Width - MOV DX, DI ; Copy Xpos into DX - SHR DI, 2 ; DI = Xpos/4 - ADD AX, DI ; DI = Xpos/4 + ScreenWidth * Y1 - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - ADD DI, AX ; Point to Pixel X1, Y1 - - ;Select Plane - - MOV CL, DL ; CL = Save X1 - AND CL, PLANE_BITS ; Get X1 MOD 4 (Plane #) - MOV AX, MAP_MASK_PLANE1 ; Code to set Plane #1 - SHL AH, CL ; Change to Correct Plane # - OUT_16 SC_Index, AX ; Select Plane - - MOV AL, CH ; Get Saved Color - MOV BX, SCREEN_WIDTH ; Get Offset to Advance Line By - -@DL_VLoop: - MOV ES:[DI], AL ; Draw Single Pixel - ADD DI, BX ; Point to Next Line - LOOPjz SI, @DL_EXIT ; Lines--, Exit if done - - MOV ES:[DI], AL ; Draw Single Pixel - ADD DI, BX ; Point to Next Line - LOOPx SI, @DL_VLoop ; Lines--, Loop until Done - -@DL_EXIT: - - JMP @DL_EXIT2 ; Done! - - ; This code Draws a diagonal line in Mode X - -@DL_BREZHAM: - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - - MOV AX, [BP].DL_Ypos1 ; get Y1 value - MOV BX, [BP].DL_Ypos2 ; get Y2 value - MOV CX, [BP].DL_Xpos1 ; Get Starting Xpos - - CMP BX, AX ; Y2-Y1 is? - JNC @DL_DeltaYOK ; if Y2>=Y1 then goto... - - XCHG BX, AX ; Swap em... - MOV CX, [BP].DL_Xpos2 ; Get New Starting Xpos - -@DL_DeltaYOK: - MUL SCREEN_WIDTH ; Offset = SCREEN_WIDTH * Y1 - - ADD DI, AX ; DI -> Start of Line Y1 on Page - MOV AX, CX ; AX = Xpos (X1) - SHR AX, 2 ; /4 = Byte Offset into Line - ADD DI, AX ; DI = Starting pos (X1,Y1) - - MOV AL, 11h ; Staring Mask - AND CL, PLANE_BITS ; Get Plane # - SHL AL, CL ; and shift into place - MOV AH, [BP].DL_ColorF ; Color in Hi Bytes - - PUSH AX ; Save Mask,Color... - - MOV AH, AL ; Plane # in AH - MOV AL, MAP_MASK ; Select Plane Register - OUT_16 SC_Index, AX ; Select initial plane - - MOV AX, [BP].DL_Xpos1 ; get X1 value - MOV BX, [BP].DL_Ypos1 ; get Y1 value - MOV CX, [BP].DL_Xpos2 ; get X2 value - MOV DX, [BP].DL_Ypos2 ; get Y2 value - - MOV BP, SCREEN_WIDTH ; Use BP for Line width to - ; to avoid extra memory access - - SUB DX, BX ; figure Delta_Y - JNC @DL_DeltaYOK2 ; jump if Y2 >= Y1 - - ADD BX, DX ; put Y2 into Y1 - NEG DX ; abs(Delta_Y) - XCHG AX, CX ; and exchange X1 and X2 - -@DL_DeltaYOK2: - MOV BX, 08000H ; seed for fraction accumulator - - SUB CX, AX ; figure Delta_X - JC @DL_DrawLeft ; if negative, go left - - JMP @DL_DrawRight ; Draw Line that slopes right - -@DL_DrawLeft: - - NEG CX ; abs(Delta_X) - - CMP CX, DX ; is Delta_X < Delta_Y? - JB @DL_SteepLeft ; yes, so go do steep line - ; (Delta_Y iterations) - - ; Draw a Shallow line to the left in Mode X - -@DL_ShallowLeft: - CLR AX ; zero low word of Delta_Y * 10000h - SUB AX, DX ; DX:AX <- DX * 0FFFFh - SBB DX, 0 ; include carry - DIV CX ; divide by Delta_X - - MOV SI, BX ; SI = Accumulator - MOV BX, AX ; BX = Add fraction - POP AX ; Get Color, Bit mask - MOV DX, SC_Data ; Sequence controller data register - INC CX ; Inc Delta_X so we can unroll loop - - ; Loop (x2) to Draw Pixels, Move Left, and Maybe Down... - -@DL_SLLLoop: - MOV ES:[DI], AH ; set first pixel, plane data set up - LOOPjz CX, @DL_SLLExit ; Delta_X--, Exit if done - - ADD SI, BX ; add numerator to accumulator - JNC @DL_SLLL2nc ; move down on carry - - ADD DI, BP ; Move Down one line... - -@DL_SLLL2nc: - DEC DI ; Left one addr - ROR AL, 1 ; Move Left one plane, back on 0 1 2 - CMP AL, 87h ; wrap?, if AL <88 then Carry set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - - MOV ES:[DI], AH ; set pixel - LOOPjz CX, @DL_SLLExit ; Delta_X--, Exit if done - - ADD SI, BX ; add numerator to accumulator, - JNC @DL_SLLL3nc ; move down on carry - - ADD DI, BP ; Move Down one line... - -@DL_SLLL3nc: ; Now move left a pixel... - DEC DI ; Left one addr - ROR AL, 1 ; Move Left one plane, back on 0 1 2 - CMP AL, 87h ; Wrap?, if AL <88 then Carry set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - JMP s @DL_SLLLoop ; loop until done - -@DL_SLLExit: - JMP @DL_EXIT2 ; and exit - - ; Draw a steep line to the left in Mode X - -@DL_SteepLeft: - CLR AX ; zero low word of Delta_Y * 10000h - XCHG DX, CX ; Delta_Y switched with Delta_X - DIV CX ; divide by Delta_Y - - MOV SI, BX ; SI = Accumulator - MOV BX, AX ; BX = Add Fraction - POP AX ; Get Color, Bit mask - MOV DX, SC_Data ; Sequence controller data register - INC CX ; Inc Delta_Y so we can unroll loop - - ; Loop (x2) to Draw Pixels, Move Down, and Maybe left - -@DL_STLLoop: - - MOV ES:[DI], AH ; set first pixel - LOOPjz CX, @DL_STLExit ; Delta_Y--, Exit if done - - ADD SI, BX ; add numerator to accumulator - JNC @DL_STLnc2 ; No carry, just move down! - - DEC DI ; Move Left one addr - ROR AL, 1 ; Move Left one plane, back on 0 1 2 - CMP AL, 87h ; Wrap?, if AL <88 then Carry set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - -@DL_STLnc2: - ADD DI, BP ; advance to next line. - - MOV ES:[DI], AH ; set pixel - LOOPjz CX, @DL_STLExit ; Delta_Y--, Exit if done - - ADD SI, BX ; add numerator to accumulator - JNC @DL_STLnc3 ; No carry, just move down! - - DEC DI ; Move Left one addr - ROR AL, 1 ; Move Left one plane, back on 0 1 2 - CMP AL, 87h ; Wrap?, if AL <88 then Carry set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - -@DL_STLnc3: - ADD DI, BP ; advance to next line. - JMP s @DL_STLLoop ; Loop until done - -@DL_STLExit: - JMP @DL_EXIT2 ; and exit - - ; Draw a line that goes to the Right... - -@DL_DrawRight: - CMP CX, DX ; is Delta_X < Delta_Y? - JB @DL_SteepRight ; yes, so go do steep line - ; (Delta_Y iterations) - - ; Draw a Shallow line to the Right in Mode X - -@DL_ShallowRight: - CLR AX ; zero low word of Delta_Y * 10000h - SUB AX, DX ; DX:AX <- DX * 0FFFFh - SBB DX, 0 ; include carry - DIV CX ; divide by Delta_X - - MOV SI, BX ; SI = Accumulator - MOV BX, AX ; BX = Add Fraction - POP AX ; Get Color, Bit mask - MOV DX, SC_Data ; Sequence controller data register - INC CX ; Inc Delta_X so we can unroll loop - - ; Loop (x2) to Draw Pixels, Move Right, and Maybe Down... - -@DL_SLRLoop: - MOV ES:[DI], AH ; set first pixel, mask is set up - LOOPjz CX, @DL_SLRExit ; Delta_X--, Exit if done.. - - ADD SI, BX ; add numerator to accumulator - JNC @DL_SLR2nc ; don't move down if carry not set - - ADD DI, BP ; Move Down one line... - -@DL_SLR2nc: ; Now move right a pixel... - ROL AL, 1 ; Move Right one addr if Plane = 0 - CMP AL, 12h ; Wrap? if AL >12 then Carry not set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - - MOV ES:[DI], AH ; set pixel - LOOPjz CX, @DL_SLRExit ; Delta_X--, Exit if done.. - - ADD SI, BX ; add numerator to accumulator - JNC @DL_SLR3nc ; don't move down if carry not set - - ADD DI, BP ; Move Down one line... - -@DL_SLR3nc: - ROL AL, 1 ; Move Right one addr if Plane = 0 - CMP AL, 12h ; Wrap? if AL >12 then Carry not set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - JMP s @DL_SLRLoop ; loop till done - -@DL_SLRExit: - JMP @DL_EXIT2 ; and exit - - ; Draw a Steep line to the Right in Mode X - -@DL_SteepRight: - CLR AX ; zero low word of Delta_Y * 10000h - XCHG DX, CX ; Delta_Y switched with Delta_X - DIV CX ; divide by Delta_Y - - MOV SI, BX ; SI = Accumulator - MOV BX, AX ; BX = Add Fraction - POP AX ; Get Color, Bit mask - MOV DX, SC_Data ; Sequence controller data register - INC CX ; Inc Delta_Y so we can unroll loop - - ; Loop (x2) to Draw Pixels, Move Down, and Maybe Right - -@STRLoop: - MOV ES:[DI], AH ; set first pixel, mask is set up - LOOPjz CX, @DL_EXIT2 ; Delta_Y--, Exit if Done - - ADD SI, BX ; add numerator to accumulator - JNC @STRnc2 ; if no carry then just go down... - - ROL AL, 1 ; Move Right one addr if Plane = 0 - CMP AL, 12h ; Wrap? if AL >12 then Carry not set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - -@STRnc2: - ADD DI, BP ; advance to next line. - - MOV ES:[DI], AH ; set pixel - LOOPjz CX, @DL_EXIT2 ; Delta_Y--, Exit if Done - - ADD SI, BX ; add numerator to accumulator - JNC @STRnc3 ; if no carry then just go down... - - ROL AL, 1 ; Move Right one addr if Plane = 0 - CMP AL, 12h ; Wrap? if AL >12 then Carry not set - ADC DI, 0 ; Adjust Address: DI = DI + Carry - OUT DX, AL ; Set up New Bit Plane mask - -@STRnc3: - ADD DI, BP ; advance to next line. - JMP s @STRLoop ; loop till done - -@DL_EXIT2: - POPx DI, SI, BP ; Restore Saved Registers - RET 10 ; Exit and Clean up Stack - -DRAW_LINE ENDP - - - ; ===== DAC COLOR REGISTER ROUTINES ===== - -;================================================= -;SET_DAC_REGISTER (Register%, Red%, Green%, Blue%) -;================================================= -; -; Sets a single (RGB) Vga Palette Register -; -; ENTRY: Register = The DAC # to modify (0-255) -; Red = The new Red Intensity (0-63) -; Green = The new Green Intensity (0-63) -; Blue = The new Blue Intensity (0-63) -; -; EXIT: No meaningful values returned -; - -SDR_STACK STRUC - DW ? ; BP - DD ? ; Caller - SDR_Blue DB ?,? ; Blue Data Value - SDR_Green DB ?,? ; Green Data Value - SDR_Red DB ?,? ; Red Data Value - SDR_Register DB ?,? ; Palette Register # -SDR_STACK ENDS - - PUBLIC SET_DAC_REGISTER - -SET_DAC_REGISTER PROC FAR - - PUSH BP ; Save BP - MOV BP, SP ; Set up Stack Frame - - ; Select which DAC Register to modify - - OUT_8 DAC_WRITE_ADDR, [BP].SDR_Register - - MOV DX, PEL_DATA_REG ; Dac Data Register - OUT_8 DX, [BP].SDR_Red ; Set Red Intensity - OUT_8 DX, [BP].SDR_Green ; Set Green Intensity - OUT_8 DX, [BP].SDR_Blue ; Set Blue Intensity - - POP BP ; Restore Registers - RET 8 ; Exit & Clean Up Stack - -SET_DAC_REGISTER ENDP - -;==================================================== -;GET_DAC_REGISTER (Register%, &Red%, &Green%, &Blue%) -;==================================================== -; -; Reads the RGB Values of a single Vga Palette Register -; -; ENTRY: Register = The DAC # to read (0-255) -; Red = Offset to Red Variable in DS -; Green = Offset to Green Variable in DS -; Blue = Offset to Blue Variable in DS -; -; EXIT: The values of the integer variables Red, -; Green, and Blue are set to the values -; taken from the specified DAC register. -; - -GDR_STACK STRUC - DW ? ; BP - DD ? ; Caller - GDR_Blue DW ? ; Addr of Blue Data Value in DS - GDR_Green DW ? ; Addr of Green Data Value in DS - GDR_Red DW ? ; Addr of Red Data Value in DS - GDR_Register DB ?,? ; Palette Register # -GDR_STACK ENDS - - PUBLIC GET_DAC_REGISTER - -GET_DAC_REGISTER PROC FAR - - PUSH BP ; Save BP - MOV BP, SP ; Set up Stack Frame - - ; Select which DAC Register to read in - - OUT_8 DAC_READ_ADDR, [BP].GDR_Register - - MOV DX, PEL_DATA_REG ; Dac Data Register - CLR AX ; Clear AX - - IN AL, DX ; Read Red Value - MOV BX, [BP].GDR_Red ; Get Address of Red% - MOV [BX], AX ; *Red% = AX - - IN AL, DX ; Read Green Value - MOV BX, [BP].GDR_Green ; Get Address of Green% - MOV [BX], AX ; *Green% = AX - - IN AL, DX ; Read Blue Value - MOV BX, [BP].GDR_Blue ; Get Address of Blue% - MOV [BX], AX ; *Blue% = AX - - POP BP ; Restore Registers - RET 8 ; Exit & Clean Up Stack - -GET_DAC_REGISTER ENDP - - -;=========================================================== -;LOAD_DAC_REGISTERS (SEG PalData, StartReg%, EndReg%, Sync%) -;=========================================================== -; -; Sets a Block of Vga Palette Registers -; -; ENTRY: PalData = Far Pointer to Block of palette data -; StartReg = First Register # in range to set (0-255) -; EndReg = Last Register # in Range to set (0-255) -; Sync = Wait for Vertical Retrace Flag (Boolean) -; -; EXIT: No meaningful values returned -; -; NOTES: PalData is a linear array of 3 byte Palette values -; in the order: Red (0-63), Green (0-63), Blue (0-63) -; - -LDR_STACK STRUC - DW ?x3 ; BP, DS, SI - DD ? ; Caller - LDR_Sync DW ? ; Vertical Sync Flag - LDR_EndReg DB ?,? ; Last Register # - LDR_StartReg DB ?,? ; First Register # - LDR_PalData DD ? ; Far Ptr to Palette Data -LDR_STACK ENDS - - PUBLIC LOAD_DAC_REGISTERS - -LOAD_DAC_REGISTERS PROC FAR - - PUSHx BP, DS, SI ; Save Registers - mov BP, SP ; Set up Stack Frame - - mov AX, [BP].LDR_Sync ; Get Vertical Sync Flag - or AX, AX ; is Sync Flag = 0? - jz @LDR_Load ; if so, skip call - - call f SYNC_DISPLAY ; wait for vsync - - ; Determine register #'s, size to copy, etc - -@LDR_Load: - - lds SI, [BP].LDR_PalData ; DS:SI -> Palette Data - mov DX, DAC_WRITE_ADDR ; DAC register # selector - - CLR AX, BX ; Clear for byte loads - mov AL, [BP].LDR_StartReg ; Get Start Register - mov BL, [BP].LDR_EndReg ; Get End Register - - sub BX, AX ; BX = # of DAC registers -1 - inc BX ; BX = # of DAC registers - mov CX, BX ; CX = # of DAC registers - add CX, BX ; CX = " " * 2 - add CX, BX ; CX = " " * 3 - cld ; Block OUTs forward - out DX, AL ; set up correct register # - - ; Load a block of DAC Registers - - mov DX, PEL_DATA_REG ; Dac Data Register - - rep outsb ; block set DAC registers - - POPx SI, DS, BP ; Restore Registers - ret 10 ; Exit & Clean Up Stack - -LOAD_DAC_REGISTERS ENDP - - -;==================================================== -;READ_DAC_REGISTERS (SEG PalData, StartReg%, EndReg%) -;==================================================== -; -; Reads a Block of Vga Palette Registers -; -; ENTRY: PalData = Far Pointer to block to store palette data -; StartReg = First Register # in range to read (0-255) -; EndReg = Last Register # in Range to read (0-255) -; -; EXIT: No meaningful values returned -; -; NOTES: PalData is a linear array of 3 byte Palette values -; in the order: Red (0-63), Green (0-63), Blue (0-63) -; - -RDR_STACK STRUC - DW ?x3 ; BP, ES, DI - DD ? ; Caller - RDR_EndReg DB ?,? ; Last Register # - RDR_StartReg DB ?,? ; First Register # - RDR_PalData DD ? ; Far Ptr to Palette Data -RDR_STACK ENDS - - PUBLIC READ_DAC_REGISTERS - -READ_DAC_REGISTERS PROC FAR - - PUSHx BP, ES, DI ; Save Registers - mov BP, SP ; Set up Stack Frame - - ; Determine register #'s, size to copy, etc - - les DI, [BP].RDR_PalData ; ES:DI -> Palette Buffer - mov DX, DAC_READ_ADDR ; DAC register # selector - - CLR AX, BX ; Clear for byte loads - mov AL, [BP].RDR_StartReg ; Get Start Register - mov BL, [BP].RDR_EndReg ; Get End Register - - sub BX, AX ; BX = # of DAC registers -1 - inc BX ; BX = # of DAC registers - mov CX, BX ; CX = # of DAC registers - add CX, BX ; CX = " " * 2 - add CX, BX ; CX = " " * 3 - cld ; Block INs forward - - ; Read a block of DAC Registers - - out DX, AL ; set up correct register # - mov DX, PEL_DATA_REG ; Dac Data Register - - rep insb ; block read DAC registers - - POPx DI, ES, BP ; Restore Registers - ret 8 ; Exit & Clean Up Stack - -READ_DAC_REGISTERS ENDP - - - ; ===== PAGE FLIPPING AND SCROLLING ROUTINES ===== - -;========================= -;SET_ACTIVE_PAGE (PageNo%) -;========================= -; -; Sets the active display Page to be used for future drawing -; -; ENTRY: PageNo = Display Page to make active -; (values: 0 to Number of Pages - 1) -; -; EXIT: No meaningful values returned -; - -SAP_STACK STRUC - DW ? ; BP - DD ? ; Caller - SAP_Page DW ? ; Page # for Drawing -SAP_STACK ENDS - - PUBLIC SET_ACTIVE_PAGE - -SET_ACTIVE_PAGE PROC FAR - - PUSH BP ; Preserve Registers - MOV BP, SP ; Set up Stack Frame - - MOV BX, [BP].SAP_Page ; Get Desired Page # - CMP BX, LAST_PAGE ; Is Page # Valid? - JAE @SAP_Exit ; IF Not, Do Nothing - - MOV ACTIVE_PAGE, BX ; Set Active Page # - - SHL BX, 1 ; Scale Page # to Word - MOV AX, PAGE_ADDR[BX] ; Get offset to Page - - MOV CURRENT_PAGE, AX ; And set for future LES's - -@SAP_Exit: - POP BP ; Restore Registers - RET 2 ; Exit and Clean up Stack - -SET_ACTIVE_PAGE ENDP - - -;================ -;GET_ACTIVE_PAGE% -;================ -; -; Returns the Video Page # currently used for Drawing -; -; ENTRY: No Parameters are passed -; -; EXIT: AX = Current Video Page used for Drawing -; - - PUBLIC GET_ACTIVE_PAGE - -GET_ACTIVE_PAGE PROC FAR - - MOV AX, ACTIVE_PAGE ; Get Active Page # - RET ; Exit and Clean up Stack - -GET_ACTIVE_PAGE ENDP - - -;=============================== -;SET_DISPLAY_PAGE (DisplayPage%) -;=============================== -; -; Sets the currently visible display page. -; When called this routine syncronizes the display -; to the vertical blank. -; -; ENTRY: PageNo = Display Page to show on the screen -; (values: 0 to Number of Pages - 1) -; -; EXIT: No meaningful values returned -; - -SDP_STACK STRUC - DW ? ; BP - DD ? ; Caller - SDP_Page DW ? ; Page # to Display... -SDP_STACK ENDS - - PUBLIC SET_DISPLAY_PAGE - -SET_DISPLAY_PAGE PROC FAR - - PUSH BP ; Preserve Registers - MOV BP, SP ; Set up Stack Frame - - MOV BX, [BP].SDP_Page ; Get Desired Page # - CMP BX, LAST_PAGE ; Is Page # Valid? - JAE @SDP_Exit ; IF Not, Do Nothing - - MOV DISPLAY_PAGE, BX ; Set Display Page # - - SHL BX, 1 ; Scale Page # to Word - MOV CX, PAGE_ADDR[BX] ; Get offset in memory to Page - ADD CX, CURRENT_MOFFSET ; Adjust for any scrolling - - ; Wait if we are currently in a Vertical Retrace - - MOV DX, INPUT_1 ; Input Status #1 Register - -@DP_WAIT0: - IN AL, DX ; Get VGA status - AND AL, VERT_RETRACE ; In Display mode yet? - JNZ @DP_WAIT0 ; If Not, wait for it - - ; Set the Start Display Address to the new page - - MOV DX, CRTC_Index ; We Change the VGA Sequencer - - MOV AL, START_DISP_LO ; Display Start Low Register - MOV AH, CL ; Low 8 Bits of Start Addr - OUT DX, AX ; Set Display Addr Low - - MOV AL, START_DISP_HI ; Display Start High Register - MOV AH, CH ; High 8 Bits of Start Addr - OUT DX, AX ; Set Display Addr High - - ; Wait for a Vertical Retrace to smooth out things - - MOV DX, INPUT_1 ; Input Status #1 Register - -@DP_WAIT1: - IN AL, DX ; Get VGA status - AND AL, VERT_RETRACE ; Vertical Retrace Start? - JZ @DP_WAIT1 ; If Not, wait for it - - ; Now Set Display Starting Address - - -@SDP_Exit: - POP BP ; Restore Registers - RET 2 ; Exit and Clean up Stack - -SET_DISPLAY_PAGE ENDP - - -;================= -;GET_DISPLAY_PAGE% -;================= -; -; Returns the Video Page # currently displayed -; -; ENTRY: No Parameters are passed -; -; EXIT: AX = Current Video Page being displayed -; - - PUBLIC GET_DISPLAY_PAGE - -GET_DISPLAY_PAGE PROC FAR - - MOV AX, DISPLAY_PAGE ; Get Display Page # - RET ; Exit & Clean Up Stack - -GET_DISPLAY_PAGE ENDP - - -;======================================= -;SET_WINDOW (DisplayPage%, Xpos%, Ypos%) -;======================================= -; -; Since a Logical Screen can be larger than the Physical -; Screen, Scrolling is possible. This routine sets the -; Upper Left Corner of the Screen to the specified Pixel. -; Also Sets the Display page to simplify combined page -; flipping and scrolling. When called this routine -; syncronizes the display to the vertical blank. -; -; ENTRY: DisplayPage = Display Page to show on the screen -; Xpos = # of pixels to shift screen right -; Ypos = # of lines to shift screen down -; -; EXIT: No meaningful values returned -; - -SW_STACK STRUC - DW ? ; BP - DD ? ; Caller - SW_Ypos DW ? ; Y pos of UL Screen Corner - SW_Xpos DW ? ; X pos of UL Screen Corner - SW_Page DW ? ; (new) Display Page -SW_STACK ENDS - - PUBLIC SET_WINDOW - -SET_WINDOW PROC FAR - - PUSH BP ; Preserve Registers - MOV BP, SP ; Set up Stack Frame - - ; Check if our Scroll Offsets are Valid - - MOV BX, [BP].SW_Page ; Get Desired Page # - CMP BX, LAST_PAGE ; Is Page # Valid? - JAE @SW_Exit ; IF Not, Do Nothing - - MOV AX, [BP].SW_Ypos ; Get Desired Y Offset - CMP AX, MAX_YOFFSET ; Is it Within Limits? - JA @SW_Exit ; if not, exit - - MOV CX, [BP].SW_Xpos ; Get Desired X Offset - CMP CX, MAX_XOFFSET ; Is it Within Limits? - JA @SW_Exit ; if not, exit - - ; Compute proper Display start address to use - - MUL SCREEN_WIDTH ; AX = YOffset * Line Width - SHR CX, 2 ; CX / 4 = Bytes into Line - ADD AX, CX ; AX = Offset of Upper Left Pixel - - MOV CURRENT_MOFFSET, AX ; Save Offset Info - - MOV DISPLAY_PAGE, BX ; Set Current Page # - SHL BX, 1 ; Scale Page # to Word - ADD AX, PAGE_ADDR[BX] ; Get offset in VGA to Page - MOV BX, AX ; BX = Desired Display Start - - MOV DX, INPUT_1 ; Input Status #1 Register - - ; Wait if we are currently in a Vertical Retrace - -@SW_WAIT0: - IN AL, DX ; Get VGA status - AND AL, VERT_RETRACE ; In Display mode yet? - JNZ @SW_WAIT0 ; If Not, wait for it - - ; Set the Start Display Address to the new window - - MOV DX, CRTC_Index ; We Change the VGA Sequencer - MOV AL, START_DISP_LO ; Display Start Low Register - MOV AH, BL ; Low 8 Bits of Start Addr - OUT DX, AX ; Set Display Addr Low - - MOV AL, START_DISP_HI ; Display Start High Register - MOV AH, BH ; High 8 Bits of Start Addr - OUT DX, AX ; Set Display Addr High - - ; Wait for a Vertical Retrace to smooth out things - - MOV DX, INPUT_1 ; Input Status #1 Register - -@SW_WAIT1: - IN AL, DX ; Get VGA status - AND AL, VERT_RETRACE ; Vertical Retrace Start? - JZ @SW_WAIT1 ; If Not, wait for it - - ; Now Set the Horizontal Pixel Pan values - - OUT_8 ATTRIB_Ctrl, PIXEL_PAN_REG ; Select Pixel Pan Register - - MOV AX, [BP].SW_Xpos ; Get Desired X Offset - AND AL, 03 ; Get # of Pixels to Pan (0-3) - SHL AL, 1 ; Shift for 256 Color Mode - OUT DX, AL ; Fine tune the display! - -@SW_Exit: - POP BP ; Restore Saved Registers - RET 6 ; Exit and Clean up Stack - -SET_WINDOW ENDP - - -;============= -;GET_X_OFFSET% -;============= -; -; Returns the X coordinate of the Pixel currently display -; in the upper left corner of the display -; -; ENTRY: No Parameters are passed -; -; EXIT: AX = Current Horizontal Scroll Offset -; - - PUBLIC GET_X_OFFSET - -GET_X_OFFSET PROC FAR - - MOV AX, CURRENT_XOFFSET ; Get current horz offset - RET ; Exit & Clean Up Stack - -GET_X_OFFSET ENDP - - -;============= -;GET_Y_OFFSET% -;============= -; -; Returns the Y coordinate of the Pixel currently display -; in the upper left corner of the display -; -; ENTRY: No Parameters are passed -; -; EXIT: AX = Current Vertical Scroll Offset -; - - PUBLIC GET_Y_OFFSET - -GET_Y_OFFSET PROC FAR - - MOV AX, CURRENT_YOFFSET ; Get current vertical offset - RET ; Exit & Clean Up Stack - -GET_Y_OFFSET ENDP - - -;============ -;SYNC_DISPLAY -;============ -; -; Pauses the computer until the next Vertical Retrace starts -; -; ENTRY: No Parameters are passed -; -; EXIT: No meaningful values returned -; - - PUBLIC SYNC_DISPLAY - -SYNC_DISPLAY PROC FAR - - MOV DX, INPUT_1 ; Input Status #1 Register - - ; Wait for any current retrace to end - -@SD_WAIT0: - IN AL, DX ; Get VGA status - AND AL, VERT_RETRACE ; In Display mode yet? - JNZ @SD_WAIT0 ; If Not, wait for it - - ; Wait for the start of the next vertical retrace - -@SD_WAIT1: - IN AL, DX ; Get VGA status - AND AL, VERT_RETRACE ; Vertical Retrace Start? - JZ @SD_WAIT1 ; If Not, wait for it - - RET ; Exit & Clean Up Stack - -SYNC_DISPLAY ENDP - - - ; ===== TEXT DISPLAY ROUTINES ===== - -;================================================== -;GPRINTC (CharNum%, Xpos%, Ypos%, ColorF%, ColorB%) -;================================================== -; -; Draws an ASCII Text Character using the currently selected -; 8x8 font on the active display page. It would be a simple -; exercise to make this routine process variable height fonts. -; -; ENTRY: CharNum = ASCII character # to draw -; Xpos = X position to draw Character at -; Ypos = Y position of to draw Character at -; ColorF = Color to draw text character in -; ColorB = Color to set background to -; -; EXIT: No meaningful values returned -; - -GPC_STACK STRUC - GPC_Width DW ? ; Screen Width-1 - GPC_Lines DB ?,? ; Scan lines to Decode - GPC_T_SETS DW ? ; Saved Charset Segment - GPC_T_SETO DW ? ; Saved Charset Offset - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - GPC_ColorB DB ?,? ; Background Color - GPC_ColorF DB ?,? ; Text Color - GPC_Ypos DW ? ; Y Position to Print at - GPC_Xpos DW ? ; X position to Print at - GPC_Char DB ?,? ; Character to Print -GPC_STACK ENDS - - PUBLIC GPRINTC - -GPRINTC PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - SUB SP, 8 ; Allocate WorkSpace on Stack - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - - MOV AX, SCREEN_WIDTH ; Get Logical Line Width - MOV BX, AX ; BX = Screen Width - DEC BX ; = Screen Width-1 - MOV [BP].GPC_Width, BX ; Save for later use - - MUL [BP].GPC_Ypos ; Start of Line = Ypos * Width - ADD DI, AX ; DI -> Start of Line Ypos - - MOV AX, [BP].GPC_Xpos ; Get Xpos of Character - MOV CX, AX ; Save Copy of Xpos - SHR AX, 2 ; Bytes into Line = Xpos/4 - ADD DI, AX ; DI -> (Xpos, Ypos) - - ;Get Source ADDR of Character Bit Map & Save - - MOV AL, [BP].GPC_Char ; Get Character # - TEST AL, 080h ; Is Hi Bit Set? - JZ @GPC_LowChar ; Nope, use low char set ptr - - AND AL, 07Fh ; Mask Out Hi Bit - MOV BX, CHARSET_HI ; BX = Char Set Ptr:Offset - MOV DX, CHARSET_HI+2 ; DX = Char Set Ptr:Segment - JMP s @GPC_Set_Char ; Go Setup Character Ptr - -@GPC_LowChar: - - MOV BX, CHARSET_LOW ; BX = Char Set Ptr:Offset - MOV DX, CHARSET_LOW+2 ; DX = Char Set Ptr:Segment - -@GPC_Set_Char: - MOV [BP].GPC_T_SETS, DX ; Save Segment on Stack - - MOV AH, 0 ; Valid #'s are 0..127 - SHL AX, 3 ; * 8 Bytes Per Bitmap - ADD BX, AX ; BX = Offset of Selected char - MOV [BP].GPC_T_SETO, BX ; Save Offset on Stack - - AND CX, PLANE_BITS ; Get Plane # - MOV CH, ALL_PLANES ; Get Initial Plane mask - SHL CH, CL ; And shift into position - AND CH, ALL_PLANES ; And mask to lower nibble - - MOV AL, 04 ; 4-Plane # = # of initial - SUB AL, CL ; shifts to align bit mask - MOV CL, AL ; Shift Count for SHL - - ;Get segment of character map - - OUT_8 SC_Index, MAP_MASK ; Setup Plane selections - INC DX ; DX -> SC_Data - - MOV AL, 08 ; 8 Lines to Process - MOV [BP].GPC_Lines, AL ; Save on Stack - - MOV DS, [BP].GPC_T_SETS ; Point to character set - -@GPC_DECODE_CHAR_BYTE: - - MOV SI, [BP].GPC_T_SETO ; Get DS:SI = String - - MOV BH, [SI] ; Get Bit Map - INC SI ; Point to Next Line - MOV [BP].GPC_T_SETO, SI ; And save new Pointer... - - CLR AX ; Clear AX - - CLR BL ; Clear BL - ROL BX, CL ; BL holds left edge bits - MOV SI, BX ; Use as Table Index - AND SI, CHAR_BITS ; Get Low Bits - MOV AL, Char_Plane_Data[SI] ; Get Mask in AL - JZ @GPC_NO_LEFT1BITS ; Skip if No Pixels to set - - MOV AH, [BP].GPC_ColorF ; Get Foreground Color - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@GPC_NO_LEFT1BITS: - XOR AL, CH ; Invert mask for Background - JZ @GPC_NO_LEFT0BITS ; Hey, no need for this - - MOV AH, [BP].GPC_ColorB ; Get background Color - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - - ;Now Do Middle/Last Band - -@GPC_NO_LEFT0BITS: - INC DI ; Point to next Byte - ROL BX, 4 ; Shift 4 bits - - MOV SI, BX ; Make Lookup Pointer - AND SI, CHAR_BITS ; Get Low Bits - MOV AL, Char_Plane_Data[SI] ; Get Mask in AL - JZ @GPC_NO_MIDDLE1BITS ; Skip if no pixels to set - - MOV AH, [BP].GPC_ColorF ; Get Foreground Color - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@GPC_NO_MIDDLE1BITS: - XOR AL, ALL_PLANES ; Invert mask for Background - JZ @GPC_NO_MIDDLE0BITS ; Hey, no need for this - - MOV AH, [BP].GPC_ColorB ; Get background Color - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@GPC_NO_MIDDLE0BITS: - XOR CH, ALL_PLANES ; Invert Clip Mask - CMP CL, 4 ; Aligned by 4? - JZ @GPC_NEXT_LINE ; If so, Exit now.. - - INC DI ; Point to next Byte - ROL BX, 4 ; Shift 4 bits - - MOV SI, BX ; Make Lookup Pointer - AND SI, CHAR_BITS ; Get Low Bits - MOV AL, Char_Plane_Data[SI] ; Get Mask in AL - JZ @GPC_NO_RIGHT1BITS ; Skip if No Pixels to set - - MOV AH, [BP].GPC_ColorF ; Get Foreground Color - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@GPC_NO_RIGHT1BITS: - - XOR AL, CH ; Invert mask for Background - JZ @GPC_NO_RIGHT0BITS ; Hey, no need for this - - MOV AH, [BP].GPC_ColorB ; Get background Color - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@GPC_NO_RIGHT0BITS: - DEC DI ; Adjust for Next Line Advance - -@GPC_NEXT_LINE: - ADD DI, [BP].GPC_Width ; Point to Next Line - XOR CH, CHAR_BITS ; Flip the Clip mask back - - DEC [BP].GPC_Lines ; Count Down Lines - JZ @GPC_EXIT ; Ok... Done! - - JMP @GPC_DECODE_CHAR_BYTE ; Again! Hey! - -@GPC_EXIT: - ADD SP, 08 ; Deallocate stack workspace - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 10 ; Exit and Clean up Stack - -GPRINTC ENDP - - -;========================================== -;TGPRINTC (CharNum%, Xpos%, Ypos%, ColorF%) -;========================================== -; -; Transparently draws an ASCII Text Character using the -; currently selected 8x8 font on the active display page. -; -; ENTRY: CharNum = ASCII character # to draw -; Xpos = X position to draw Character at -; Ypos = Y position of to draw Character at -; ColorF = Color to draw text character in -; -; EXIT: No meaningful values returned -; - -TGP_STACK STRUC - TGP_Width DW ? ; Screen Width-1 - TGP_Lines DB ?,? ; Scan lines to Decode - TGP_T_SETS DW ? ; Saved Charset Segment - TGP_T_SETO DW ? ; Saved Charset Offset - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - TGP_ColorF DB ?,? ; Text Color - TGP_Ypos DW ? ; Y Position to Print at - TGP_Xpos DW ? ; X position to Print at - TGP_Char DB ?,? ; Character to Print -TGP_STACK ENDS - - PUBLIC TGPRINTC - -TGPRINTC PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - SUB SP, 8 ; Allocate WorkSpace on Stack - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - - MOV AX, SCREEN_WIDTH ; Get Logical Line Width - MOV BX, AX ; BX = Screen Width - DEC BX ; = Screen Width-1 - MOV [BP].TGP_Width, BX ; Save for later use - - MUL [BP].TGP_Ypos ; Start of Line = Ypos * Width - ADD DI, AX ; DI -> Start of Line Ypos - - MOV AX, [BP].TGP_Xpos ; Get Xpos of Character - MOV CX, AX ; Save Copy of Xpos - SHR AX, 2 ; Bytes into Line = Xpos/4 - ADD DI, AX ; DI -> (Xpos, Ypos) - - ;Get Source ADDR of Character Bit Map & Save - - MOV AL, [BP].TGP_Char ; Get Character # - TEST AL, 080h ; Is Hi Bit Set? - JZ @TGP_LowChar ; Nope, use low char set ptr - - AND AL, 07Fh ; Mask Out Hi Bit - MOV BX, CHARSET_HI ; BX = Char Set Ptr:Offset - MOV DX, CHARSET_HI+2 ; DX = Char Set Ptr:Segment - JMP s @TGP_Set_Char ; Go Setup Character Ptr - -@TGP_LowChar: - - MOV BX, CHARSET_LOW ; BX = Char Set Ptr:Offset - MOV DX, CHARSET_LOW+2 ; DX = Char Set Ptr:Segment - -@TGP_Set_Char: - MOV [BP].TGP_T_SETS, DX ; Save Segment on Stack - - MOV AH, 0 ; Valid #'s are 0..127 - SHL AX, 3 ; * 8 Bytes Per Bitmap - ADD BX, AX ; BX = Offset of Selected char - MOV [BP].TGP_T_SETO, BX ; Save Offset on Stack - - AND CX, PLANE_BITS ; Get Plane # - MOV CH, ALL_PLANES ; Get Initial Plane mask - SHL CH, CL ; And shift into position - AND CH, ALL_PLANES ; And mask to lower nibble - - MOV AL, 04 ; 4-Plane # = # of initial - SUB AL, CL ; shifts to align bit mask - MOV CL, AL ; Shift Count for SHL - - ;Get segment of character map - - OUT_8 SC_Index, MAP_MASK ; Setup Plane selections - INC DX ; DX -> SC_Data - - MOV AL, 08 ; 8 Lines to Process - MOV [BP].TGP_Lines, AL ; Save on Stack - - MOV DS, [BP].TGP_T_SETS ; Point to character set - -@TGP_DECODE_CHAR_BYTE: - - MOV SI, [BP].TGP_T_SETO ; Get DS:SI = String - - MOV BH, [SI] ; Get Bit Map - INC SI ; Point to Next Line - MOV [BP].TGP_T_SETO, SI ; And save new Pointer... - - MOV AH, [BP].TGP_ColorF ; Get Foreground Color - - CLR BL ; Clear BL - ROL BX, CL ; BL holds left edge bits - MOV SI, BX ; Use as Table Index - AND SI, CHAR_BITS ; Get Low Bits - MOV AL, Char_Plane_Data[SI] ; Get Mask in AL - JZ @TGP_NO_LEFT1BITS ; Skip if No Pixels to set - - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - - ;Now Do Middle/Last Band - -@TGP_NO_LEFT1BITS: - - INC DI ; Point to next Byte - ROL BX, 4 ; Shift 4 bits - - MOV SI, BX ; Make Lookup Pointer - AND SI, CHAR_BITS ; Get Low Bits - MOV AL, Char_Plane_Data[SI] ; Get Mask in AL - JZ @TGP_NO_MIDDLE1BITS ; Skip if no pixels to set - - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@TGP_NO_MIDDLE1BITS: - XOR CH, ALL_PLANES ; Invert Clip Mask - CMP CL, 4 ; Aligned by 4? - JZ @TGP_NEXT_LINE ; If so, Exit now.. - - INC DI ; Point to next Byte - ROL BX, 4 ; Shift 4 bits - - MOV SI, BX ; Make Lookup Pointer - AND SI, CHAR_BITS ; Get Low Bits - MOV AL, Char_Plane_Data[SI] ; Get Mask in AL - JZ @TGP_NO_RIGHT1BITS ; Skip if No Pixels to set - - OUT DX, AL ; Set up Screen Mask - MOV ES:[DI], AH ; Write Foreground color - -@TGP_NO_RIGHT1BITS: - - DEC DI ; Adjust for Next Line Advance - -@TGP_NEXT_LINE: - ADD DI, [BP].TGP_Width ; Point to Next Line - XOR CH, CHAR_BITS ; Flip the Clip mask back - - DEC [BP].TGP_Lines ; Count Down Lines - JZ @TGP_EXIT ; Ok... Done! - - JMP @TGP_DECODE_CHAR_BYTE ; Again! Hey! - -@TGP_EXIT: - ADD SP, 08 ; Deallocate stack workspace - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 8 ; Exit and Clean up Stack - -TGPRINTC ENDP - - -;=============================================================== -;PRINT_STR (SEG String, MaxLen%, Xpos%, Ypos%, ColorF%, ColorB%) -;=============================================================== -; -; Routine to quickly Print a null terminated ASCII string on the -; active display page up to a maximum length. -; -; ENTRY: String = Far Pointer to ASCII string to print -; MaxLen = # of characters to print if no null found -; Xpos = X position to draw Text at -; Ypos = Y position of to draw Text at -; ColorF = Color to draw text in -; ColorB = Color to set background to -; -; EXIT: No meaningful values returned -; - -PS_STACK STRUC - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - PS_ColorB DW ? ; Background Color - PS_ColorF DW ? ; Text Color - PS_Ypos DW ? ; Y Position to Print at - PS_Xpos DW ? ; X position to Print at - PS_Len DW ? ; Maximum Length of string to print - PS_Text DW ?,? ; Far Ptr to Text String -PS_STACK ENDS - - PUBLIC PRINT_STR - -PRINT_STR PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - MOV BP, SP ; Set up Stack Frame - -@PS_Print_It: - - MOV CX, [BP].PS_Len ; Get Remaining text Length - JCXZ @PS_Exit ; Exit when out of text - - LES DI, d [BP].PS_Text ; ES:DI -> Current Char in Text - MOV AL, ES:[DI] ; AL = Text Character - AND AX, 00FFh ; Clear High Word - JZ @PS_Exit ; Exit if null character - - DEC [BP].PS_Len ; Remaining Text length-- - INC [BP].PS_Text ; Point to Next text char - - ; Set up Call to GPRINTC - - PUSH AX ; Set Character Parameter - MOV BX, [BP].PS_Xpos ; Get Xpos - PUSH BX ; Set Xpos Parameter - ADD BX, 8 ; Advance 1 Char to Right - MOV [BP].PS_Xpos, BX ; Save for next time through - - MOV BX, [BP].PS_Ypos ; Get Ypos - PUSH BX ; Set Ypos Parameter - - MOV BX, [BP].PS_ColorF ; Get Text Color - PUSH BX ; Set ColorF Parameter - - MOV BX, [BP].PS_ColorB ; Get Background Color - PUSH BX ; Set ColorB Parameter - - CALL f GPRINTC ; Print Character! - JMP s @PS_Print_It ; Process next character - -@PS_Exit: - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 14 ; Exit and Clean up Stack - -PRINT_STR ENDP - - -;================================================================ -;TPRINT_STR (SEG String, MaxLen%, Xpos%, Ypos%, ColorF%, ColorB%) -;================================================================ -; -; Routine to quickly transparently Print a null terminated ASCII -; string on the active display page up to a maximum length. -; -; ENTRY: String = Far Pointer to ASCII string to print -; MaxLen = # of characters to print if no null found -; Xpos = X position to draw Text at -; Ypos = Y position of to draw Text at -; ColorF = Color to draw text in -; -; EXIT: No meaningful values returned -; - -TPS_STACK STRUC - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - TPS_ColorF DW ? ; Text Color - TPS_Ypos DW ? ; Y Position to Print at - TPS_Xpos DW ? ; X position to Print at - TPS_Len DW ? ; Maximum Length of string to print - TPS_Text DW ?,? ; Far Ptr to Text String -TPS_STACK ENDS - - PUBLIC TPRINT_STR - -TPRINT_STR PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - MOV BP, SP ; Set up Stack Frame - -@TPS_Print_It: - - MOV CX, [BP].TPS_Len ; Get Remaining text Length - JCXZ @TPS_Exit ; Exit when out of text - - LES DI, d [BP].TPS_Text ; ES:DI -> Current Char in Text - MOV AL, ES:[DI] ; AL = Text Character - AND AX, 00FFh ; Clear High Word - JZ @TPS_Exit ; Exit if null character - - DEC [BP].TPS_Len ; Remaining Text length-- - INC [BP].TPS_Text ; Point to Next text char - - ; Set up Call to TGPRINTC - - PUSH AX ; Set Character Parameter - MOV BX, [BP].TPS_Xpos ; Get Xpos - PUSH BX ; Set Xpos Parameter - ADD BX, 8 ; Advance 1 Char to Right - MOV [BP].TPS_Xpos, BX ; Save for next time through - - MOV BX, [BP].TPS_Ypos ; Get Ypos - PUSH BX ; Set Ypos Parameter - - MOV BX, [BP].TPS_ColorF ; Get Text Color - PUSH BX ; Set ColorF Parameter - - CALL f TGPRINTC ; Print Character! - JMP s @TPS_Print_It ; Process next character - -@TPS_Exit: - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 12 ; Exit and Clean up Stack - -TPRINT_STR ENDP - - -;=========================================== -;SET_DISPLAY_FONT(SEG FontData, FontNumber%) -;=========================================== -; -; Allows the user to specify their own font data for -; wither the lower or upper 128 characters. -; -; ENTRY: FontData = Far Pointer to Font Bitmaps -; FontNumber = Which half of set this is -; = 0, Lower 128 characters -; = 1, Upper 128 characters -; -; EXIT: No meaningful values returned -; - -SDF_STACK STRUC - DW ? ; BP - DD ? ; Caller - SDF_Which DW ? ; Hi Table/Low Table Flag - SDF_Font DD ? ; Far Ptr to Font Table -SDF_STACK ENDS - - PUBLIC SET_DISPLAY_FONT - -SET_DISPLAY_FONT PROC FAR - - PUSH BP ; Preserve Registers - MOV BP, SP ; Set up Stack Frame - - LES DI, [BP].SDF_Font ; Get Far Ptr to Font - - MOV SI, o CHARSET_LOW ; Assume Lower 128 chars - TEST [BP].SDF_Which, 1 ; Font #1 selected? - JZ @SDF_Set_Font ; If not, skip ahead - - MOV SI, o CHARSET_HI ; Ah, really it's 128-255 - -@SDF_Set_Font: - MOV [SI], DI ; Set Font Pointer Offset - MOV [SI+2], ES ; Set Font Pointer Segment - - POP BP ; Restore Registers - RET 6 ; We are Done.. Outa here - -SET_DISPLAY_FONT ENDP - - - ; ===== BITMAP (SPRITE) DISPLAY ROUTINES ===== - -;====================================================== -;DRAW_BITMAP (SEG Image, Xpos%, Ypos%, Width%, Height%) -;====================================================== -; -; Draws a variable sized Graphics Bitmap such as a -; picture or an Icon on the current Display Page in -; Mode X. The Bitmap is stored in a linear byte array -; corresponding to (0,0) (1,0), (2,0) .. (Width, Height) -; This is the same linear manner as mode 13h graphics. -; -; ENTRY: Image = Far Pointer to Bitmap Data -; Xpos = X position to Place Upper Left pixel at -; Ypos = Y position to Place Upper Left pixel at -; Width = Width of the Bitmap in Pixels -; Height = Height of the Bitmap in Pixels -; -; EXIT: No meaningful values returned -; - -DB_STACK STRUC - DB_LineO DW ? ; Offset to Next Line - DB_PixCount DW ? ; (Minimum) # of Pixels/Line - DB_Start DW ? ; Addr of Upper Left Pixel - DB_PixSkew DW ? ; # of bytes to Adjust EOL - DB_SkewFlag DW ? ; Extra Pix on Plane Flag - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - DB_Height DW ? ; Height of Bitmap in Pixels - DB_Width DW ? ; Width of Bitmap in Pixels - DB_Ypos DW ? ; Y position to Draw Bitmap at - DB_Xpos DW ? ; X position to Draw Bitmap at - DB_Image DD ? ; Far Pointer to Graphics Bitmap -DB_STACK ENDS - - PUBLIC DRAW_BITMAP - -DRAW_BITMAP PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - SUB SP, 10 ; Allocate workspace - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - CLD ; Direction Flag = Forward - - MOV AX, [BP].DB_Ypos ; Get UL Corner Ypos - MUL SCREEN_WIDTH ; AX = Offset to Line Ypos - - MOV BX, [BP].DB_Xpos ; Get UL Corner Xpos - MOV CL, BL ; Save Plane # in CL - SHR BX, 2 ; Xpos/4 = Offset Into Line - - ADD DI, AX ; ES:DI -> Start of Line - ADD DI, BX ; ES:DI -> Upper Left Pixel - MOV [BP].DB_Start, DI ; Save Starting Addr - - ; Compute line to line offset - - MOV BX, [BP].DB_Width ; Get Width of Image - MOV DX, BX ; Save Copy in DX - SHR BX, 2 ; /4 = width in bands - MOV AX, SCREEN_WIDTH ; Get Screen Width - SUB AX, BX ; - (Bitmap Width/4) - - MOV [BP].DB_LineO, AX ; Save Line Width offset - MOV [BP].DB_PixCount, BX ; Minimum # pix to copy - - AND DX, PLANE_BITS ; Get "partial band" size (0-3) - MOV [BP].DB_PixSkew, DX ; Also End of Line Skew - MOV [BP].DB_SkewFlag, DX ; Save as Flag/Count - - AND CX, PLANE_BITS ; CL = Starting Plane # - MOV AX, MAP_MASK_PLANE2 ; Plane Mask & Plane Select - SHL AH, CL ; Select correct Plane - OUT_16 SC_Index, AX ; Select Plane... - MOV BH, AH ; BH = Saved Plane Mask - MOV BL, 4 ; BL = Planes to Copy - -@DB_COPY_PLANE: - - LDS SI, [BP].DB_Image ; DS:SI-> Source Image - MOV DX, [BP].DB_Height ; # of Lines to Copy - MOV DI, [BP].DB_Start ; ES:DI-> Dest pos - -@DB_COPY_LINE: - MOV CX, [BP].DB_PixCount ; Min # to copy - - TEST CL, 0FCh ; 16+PixWide? - JZ @DB_COPY_REMAINDER ; Nope... - - ; Pixel Copy loop has been unrolled to x4 - -@DB_COPY_LOOP: - MOVSB ; Copy Bitmap Pixel - ADD SI, 3 ; Skip to Next Byte in same plane - MOVSB ; Copy Bitmap Pixel - ADD SI, 3 ; Skip to Next Byte in same plane - MOVSB ; Copy Bitmap Pixel - ADD SI, 3 ; Skip to Next Byte in same plane - MOVSB ; Copy Bitmap Pixel - ADD SI, 3 ; Skip to Next Byte in same plane - - SUB CL, 4 ; Pixels to Copy=-4 - TEST CL, 0FCh ; 4+ Pixels Left? - JNZ @DB_COPY_LOOP ; if so, do another block - -@DB_COPY_REMAINDER: - JCXZ @DB_NEXT_LINE ; Any Pixels left on line - -@DB_COPY2: - MOVSB ; Copy Bitmap Pixel - ADD SI,3 ; Skip to Next Byte in same plane - LOOPx CX, @DB_COPY2 ; Pixels to Copy--, Loop until done - -@DB_NEXT_LINE: - - ; any Partial Pixels? (some planes only) - - OR CX, [BP].DB_SkewFlag ; Get Skew Count - JZ @DB_NEXT2 ; if no partial pixels - - MOVSB ; Copy Bitmap Pixel - DEC DI ; Back up to align - DEC SI ; Back up to align - -@DB_NEXT2: - ADD SI, [BP].DB_PixSkew ; Adjust Skew - ADD DI, [BP].DB_LineO ; Set to Next Display Line - LOOPx DX, @DB_COPY_LINE ; Lines to Copy--, Loop if more - - ; Copy Next Plane.... - - DEC BL ; Planes to Go-- - JZ @DB_Exit ; Hey! We are done - - ROL BH, 1 ; Next Plane in line... - OUT_8 SC_Data, BH ; Select Plane - - CMP AL, 12h ; Carry Set if AL=11h - ADC [BP].DB_Start, 0 ; Screen Addr =+Carry - INC w [BP].DB_Image ; Start @ Next Byte - - SUB [BP].DB_SkewFlag, 1 ; Reduce Planes to Skew - ADC [BP].DB_SkewFlag, 0 ; Back to 0 if it was -1 - - JMP s @DB_COPY_PLANE ; Go Copy the Next Plane - -@DB_Exit: - ADD SP, 10 ; Deallocate workspace - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 12 ; Exit and Clean up Stack - -DRAW_BITMAP ENDP - - -;======================================================= -;TDRAW_BITMAP (SEG Image, Xpos%, Ypos%, Width%, Height%) -;======================================================= -; -; Transparently Draws a variable sized Graphics Bitmap -; such as a picture or an Icon on the current Display Page -; in Mode X. Pixels with a value of 0 are not drawn, -; leaving the previous "background" contents intact. -; -; The Bitmap format is the same as for the DRAW_BITMAP function. -; -; ENTRY: Image = Far Pointer to Bitmap Data -; Xpos = X position to Place Upper Left pixel at -; Ypos = Y position to Place Upper Left pixel at -; Width = Width of the Bitmap in Pixels -; Height = Height of the Bitmap in Pixels -; -; EXIT: No meaningful values returned -; - -TB_STACK STRUC - TB_LineO DW ? ; Offset to Next Line - TB_PixCount DW ? ; (Minimum) # of Pixels/Line - TB_Start DW ? ; Addr of Upper Left Pixel - TB_PixSkew DW ? ; # of bytes to Adjust EOL - TB_SkewFlag DW ? ; Extra Pix on Plane Flag - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - TB_Height DW ? ; Height of Bitmap in Pixels - TB_Width DW ? ; Width of Bitmap in Pixels - TB_Ypos DW ? ; Y position to Draw Bitmap at - TB_Xpos DW ? ; X position to Draw Bitmap at - TB_Image DD ? ; Far Pointer to Graphics Bitmap -TB_STACK ENDS - - PUBLIC TDRAW_BITMAP - -TDRAW_BITMAP PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - SUB SP, 10 ; Allocate workspace - MOV BP, SP ; Set up Stack Frame - - LES DI, d CURRENT_PAGE ; Point to Active VGA Page - CLD ; Direction Flag = Forward - - MOV AX, [BP].TB_Ypos ; Get UL Corner Ypos - MUL SCREEN_WIDTH ; AX = Offset to Line Ypos - - MOV BX, [BP].TB_Xpos ; Get UL Corner Xpos - MOV CL, BL ; Save Plane # in CL - SHR BX, 2 ; Xpos/4 = Offset Into Line - - ADD DI, AX ; ES:DI -> Start of Line - ADD DI, BX ; ES:DI -> Upper Left Pixel - MOV [BP].TB_Start, DI ; Save Starting Addr - - ; Compute line to line offset - - MOV BX, [BP].TB_Width ; Get Width of Image - MOV DX, BX ; Save Copy in DX - SHR BX, 2 ; /4 = width in bands - MOV AX, SCREEN_WIDTH ; Get Screen Width - SUB AX, BX ; - (Bitmap Width/4) - - MOV [BP].TB_LineO, AX ; Save Line Width offset - MOV [BP].TB_PixCount, BX ; Minimum # pix to copy - - AND DX, PLANE_BITS ; Get "partial band" size (0-3) - MOV [BP].TB_PixSkew, DX ; Also End of Line Skew - MOV [BP].TB_SkewFlag, DX ; Save as Flag/Count - - AND CX, PLANE_BITS ; CL = Starting Plane # - MOV AX, MAP_MASK_PLANE2 ; Plane Mask & Plane Select - SHL AH, CL ; Select correct Plane - OUT_16 SC_Index, AX ; Select Plane... - MOV BH, AH ; BH = Saved Plane Mask - MOV BL, 4 ; BL = Planes to Copy - -@TB_COPY_PLANE: - - LDS SI, [BP].TB_Image ; DS:SI-> Source Image - MOV DX, [BP].TB_Height ; # of Lines to Copy - MOV DI, [BP].TB_Start ; ES:DI-> Dest pos - - ; Here AH is set with the value to be considered - ; "Transparent". It can be changed! - - MOV AH, 0 ; Value to Detect 0 - -@TB_COPY_LINE: - MOV CX, [BP].TB_PixCount ; Min # to copy - - TEST CL, 0FCh ; 16+PixWide? - JZ @TB_COPY_REMAINDER ; Nope... - - ; Pixel Copy loop has been unrolled to x4 - -@TB_COPY_LOOP: - LODSB ; Get Pixel Value in AL - ADD SI, 3 ; Skip to Next Byte in same plane - CMP AL, AH ; It is "Transparent"? - JE @TB_SKIP_01 ; Skip ahead if so - MOV ES:[DI], AL ; Copy Pixel to VGA screen - -@TB_SKIP_01: - LODSB ; Get Pixel Value in AL - ADD SI, 3 ; Skip to Next Byte in same plane - CMP AL, AH ; It is "Transparent"? - JE @TB_SKIP_02 ; Skip ahead if so - MOV ES:[DI+1], AL ; Copy Pixel to VGA screen - -@TB_SKIP_02: - LODSB ; Get Pixel Value in AL - ADD SI, 3 ; Skip to Next Byte in same plane - CMP AL, AH ; It is "Transparent"? - JE @TB_SKIP_03 ; Skip ahead if so - MOV ES:[DI+2], AL ; Copy Pixel to VGA screen - -@TB_SKIP_03: - LODSB ; Get Pixel Value in AL - ADD SI, 3 ; Skip to Next Byte in same plane - CMP AL, AH ; It is "Transparent"? - JE @TB_SKIP_04 ; Skip ahead if so - MOV ES:[DI+3], AL ; Copy Pixel to VGA screen - -@TB_SKIP_04: - ADD DI, 4 ; Adjust Pixel Write Location - SUB CL, 4 ; Pixels to Copy=-4 - TEST CL, 0FCh ; 4+ Pixels Left? - JNZ @TB_COPY_LOOP ; if so, do another block - -@TB_COPY_REMAINDER: - JCXZ @TB_NEXT_LINE ; Any Pixels left on line - -@TB_COPY2: - LODSB ; Get Pixel Value in AL - ADD SI, 3 ; Skip to Next Byte in same plane - CMP AL, AH ; It is "Transparent"? - JE @TB_SKIP_05 ; Skip ahead if so - MOV ES:[DI], AL ; Copy Pixel to VGA screen - -@TB_SKIP_05: - INC DI ; Advance Dest Addr - LOOPx CX, @TB_COPY2 ; Pixels to Copy--, Loop until done - -@TB_NEXT_LINE: - - ; any Partial Pixels? (some planes only) - - OR CX, [BP].TB_SkewFlag ; Get Skew Count - JZ @TB_NEXT2 ; if no partial pixels - - LODSB ; Get Pixel Value in AL - DEC SI ; Backup to Align - CMP AL, AH ; It is "Transparent"? - JE @TB_NEXT2 ; Skip ahead if so - MOV ES:[DI], AL ; Copy Pixel to VGA screen - -@TB_NEXT2: - ADD SI, [BP].TB_PixSkew ; Adjust Skew - ADD DI, [BP].TB_LineO ; Set to Next Display Line - LOOPx DX, @TB_COPY_LINE ; Lines to Copy--, Loop if More - - ;Copy Next Plane.... - - DEC BL ; Planes to Go-- - JZ @TB_Exit ; Hey! We are done - - ROL BH, 1 ; Next Plane in line... - OUT_8 SC_Data, BH ; Select Plane - - CMP AL, 12h ; Carry Set if AL=11h - ADC [BP].TB_Start, 0 ; Screen Addr =+Carry - INC w [BP].TB_Image ; Start @ Next Byte - - SUB [BP].TB_SkewFlag, 1 ; Reduce Planes to Skew - ADC [BP].TB_SkewFlag, 0 ; Back to 0 if it was -1 - - JMP @TB_COPY_PLANE ; Go Copy the next Plane - -@TB_Exit: - ADD SP, 10 ; Deallocate workspace - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 12 ; Exit and Clean up Stack - -TDRAW_BITMAP ENDP - - - ; ==== VIDEO MEMORY to VIDEO MEMORY COPY ROUTINES ===== - -;================================== -;COPY_PAGE (SourcePage%, DestPage%) -;================================== -; -; Duplicate on display page onto another -; -; ENTRY: SourcePage = Display Page # to Duplicate -; DestPage = Display Page # to hold copy -; -; EXIT: No meaningful values returned -; - -CP_STACK STRUC - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - CP_DestP DW ? ; Page to hold copied image - CP_SourceP DW ? ; Page to Make copy from -CP_STACK ENDS - - PUBLIC COPY_PAGE - -COPY_PAGE PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - MOV BP, SP ; Set up Stack Frame - CLD ; Block Xfer Forwards - - ; Make sure Page #'s are valid - - MOV AX, [BP].CP_SourceP ; Get Source Page # - CMP AX, LAST_PAGE ; is it > Max Page #? - JAE @CP_Exit ; if so, abort - - MOV BX, [BP].CP_DestP ; Get Destination Page # - CMP BX, LAST_PAGE ; is it > Max Page #? - JAE @CP_Exit ; if so, abort - - CMP AX, BX ; Pages #'s the same? - JE @CP_Exit ; if so, abort - - ; Setup DS:SI and ES:DI to Video Pages - - SHL BX, 1 ; Scale index to Word - MOV DI, PAGE_ADDR[BX] ; Offset to Dest Page - - MOV BX, AX ; Index to Source page - SHL BX, 1 ; Scale index to Word - MOV SI, PAGE_ADDR[BX] ; Offset to Source Page - - MOV CX, PAGE_SIZE ; Get size of Page - MOV AX, CURRENT_SEGMENT ; Get Video Mem Segment - MOV ES, AX ; ES:DI -> Dest Page - MOV DS, AX ; DS:SI -> Source Page - - ; Setup VGA registers for Mem to Mem copy - - OUT_16 GC_Index, LATCHES_ON ; Data from Latches = on - OUT_16 SC_Index, ALL_PLANES_ON ; Copy all Planes - - ; Note.. Do *NOT* use MOVSW or MOVSD - they will - ; Screw with the latches which are 8 bits x 4 - - REP MOVSB ; Copy entire Page! - - ; Reset VGA for normal memory access - - OUT_16 GC_Index, LATCHES_OFF ; Data from Latches = off - -@CP_Exit: - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 4 ; Exit and Clean up Stack - -COPY_PAGE ENDP - - -;========================================================================== -;COPY_BITMAP (SourcePage%, X1%, Y1%, X2%, Y2%, DestPage%, DestX1%, DestY1%) -;========================================================================== -; -; Copies a Bitmap Image from one Display Page to Another -; This Routine is Limited to copying Images with the same -; Plane Alignment. To Work: (X1 MOD 4) must = (DestX1 MOD 4) -; Copying an Image to the Same Page is supported, but results -; may be defined when the when the rectangular areas -; (X1, Y1) - (X2, Y2) and (DestX1, DestY1) - -; (DestX1+(X2-X1), DestY1+(Y2-Y1)) overlap... -; No Paramter checking to done to insure that -; X2 >= X1 and Y2 >= Y1. Be Careful... -; -; ENTRY: SourcePage = Display Page # with Source Image -; X1 = Upper Left Xpos of Source Image -; Y1 = Upper Left Ypos of Source Image -; X2 = Lower Right Xpos of Source Image -; Y2 = Lower Right Ypos of Source Image -; DestPage = Display Page # to copy Image to -; DestX1 = Xpos to Copy UL Corner of Image to -; DestY1 = Ypos to Copy UL Corner of Image to -; -; EXIT: AX = Success Flag: 0 = Failure / -1= Success -; - -CB_STACK STRUC - CB_Height DW ? ; Height of Image in Lines - CB_Width DW ? ; Width of Image in "bands" - DW ?x4 ; DI, SI, DS, BP - DD ? ; Caller - CB_DestY1 DW ? ; Destination Ypos - CB_DestX1 DW ? ; Destination Xpos - CB_DestP DW ? ; Page to Copy Bitmap To - CB_Y2 DW ? ; LR Ypos of Image - CB_X2 DW ? ; LR Xpos of Image - CB_Y1 DW ? ; UL Ypos of Image - CB_X1 DW ? ; UL Xpos of Image - CB_SourceP DW ? ; Page containing Source Bitmap -CB_STACK ENDS - - PUBLIC COPY_BITMAP - -COPY_BITMAP PROC FAR - - PUSHx BP, DS, SI, DI ; Preserve Important Registers - SUB SP, 4 ; Allocate WorkSpace on Stack - MOV BP, SP ; Set up Stack Frame - - ; Prep Registers (and keep jumps short!) - - MOV ES, CURRENT_SEGMENT ; ES -> VGA Ram - CLD ; Block Xfer Forwards - - ; Make sure Parameters are valid - - MOV BX, [BP].CB_SourceP ; Get Source Page # - CMP BX, LAST_PAGE ; is it > Max Page #? - JAE @CB_Abort ; if so, abort - - MOV CX, [BP].CB_DestP ; Get Destination Page # - CMP CX, LAST_PAGE ; is it > Max Page #? - JAE @CB_Abort ; if so, abort - - MOV AX, [BP].CB_X1 ; Get Source X1 - XOR AX, [BP].CB_DestX1 ; Compare Bits 0-1 - AND AX, PLANE_BITS ; Check Plane Bits - JNZ @CB_Abort ; They should cancel out - - ; Setup for Copy processing - - OUT_8 SC_INDEX, MAP_MASK ; Set up for Plane Select - OUT_16 GC_Index, LATCHES_ON ; Data from Latches = on - - ; Compute Info About Images, Setup ES:SI & ES:DI - - MOV AX, [BP].CB_Y2 ; Height of Bitmap in lines - SUB AX, [BP].CB_Y1 ; is Y2 - Y1 + 1 - INC AX ; (add 1 since were not 0 based) - MOV [BP].CB_Height, AX ; Save on Stack for later use - - MOV AX, [BP].CB_X2 ; Get # of "Bands" of 4 Pixels - MOV DX, [BP].CB_X1 ; the Bitmap Occupies as X2-X1 - SHR AX, 2 ; Get X2 Band (X2 / 4) - SHR DX, 2 ; Get X1 Band (X1 / 4) - SUB AX, DX ; AX = # of Bands - 1 - INC AX ; AX = # of Bands - MOV [BP].CB_Width, AX ; Save on Stack for later use - - SHL BX, 1 ; Scale Source Page to Word - MOV SI, PAGE_ADDR[BX] ; SI = Offset of Source Page - MOV AX, [BP].CB_Y1 ; Get Source Y1 Line - MUL SCREEN_WIDTH ; AX = Offset to Line Y1 - ADD SI, AX ; SI = Offset to Line Y1 - MOV AX, [BP].CB_X1 ; Get Source X1 - SHR AX, 2 ; X1 / 4 = Byte offset - ADD SI, AX ; SI = Byte Offset to (X1,Y1) - - MOV BX, CX ; Dest Page Index to BX - SHL BX, 1 ; Scale Source Page to Word - MOV DI, PAGE_ADDR[BX] ; DI = Offset of Dest Page - MOV AX, [BP].CB_DestY1 ; Get Dest Y1 Line - MUL SCREEN_WIDTH ; AX = Offset to Line Y1 - ADD DI, AX ; DI = Offset to Line Y1 - MOV AX, [BP].CB_DestX1 ; Get Dest X1 - SHR AX, 2 ; X1 / 4 = Byte offset - ADD DI, AX ; DI = Byte Offset to (D-X1,D-Y1) - - MOV CX, [BP].CB_Width ; CX = Width of Image (Bands) - DEC CX ; CX = 1? - JE @CB_Only_One_Band ; 0 Means Image Width of 1 Band - - MOV BX, [BP].CB_X1 ; Get Source X1 - AND BX, PLANE_BITS ; Aligned? (bits 0-1 = 00?) - JZ @CB_Check_Right ; if so, check right alignment - JNZ @CB_Left_Band ; not aligned? well.. - -@CB_Abort: - CLR AX ; Return False (Failure) - JMP @CB_Exit ; and Finish Up - - ; Copy when Left & Right Clip Masks overlap... - -@CB_Only_One_Band: - MOV BX, [BP].CB_X1 ; Get Left Clip Mask - AND BX, PLANE_BITS ; Mask out Row # - MOV AL, Left_Clip_Mask[BX] ; Get Left Edge Mask - MOV BX, [BP].CB_X2 ; Get Right Clip Mask - AND BX, PLANE_BITS ; Mask out Row # - AND AL, Right_Clip_Mask[BX] ; Get Right Edge Mask byte - - OUT_8 SC_Data, AL ; Clip For Left & Right Masks - - MOV CX, [BP].CB_Height ; CX = # of Lines to Copy - MOV DX, SCREEN_WIDTH ; DX = Width of Screen - CLR BX ; BX = Offset into Image - -@CB_One_Loop: - MOV AL, ES:[SI+BX] ; Load Latches - MOV ES:[DI+BX], AL ; Unload Latches - ADD BX, DX ; Advance Offset to Next Line - LOOPjz CX, @CB_One_Done ; Exit Loop if Finished - - MOV AL, ES:[SI+BX] ; Load Latches - MOV ES:[DI+BX], AL ; Unload Latches - ADD BX, DX ; Advance Offset to Next Line - LOOPx CX, @CB_One_Loop ; Loop until Finished - -@CB_One_Done: - JMP @CB_Finish ; Outa Here! - - ; Copy Left Edge of Bitmap - -@CB_Left_Band: - - OUT_8 SC_Data, Left_Clip_Mask[BX] ; Set Left Edge Plane Mask - - MOV CX, [BP].CB_Height ; CX = # of Lines to Copy - MOV DX, SCREEN_WIDTH ; DX = Width of Screen - CLR BX ; BX = Offset into Image - -@CB_Left_Loop: - MOV AL, ES:[SI+BX] ; Load Latches - MOV ES:[DI+BX], AL ; Unload Latches - ADD BX, DX ; Advance Offset to Next Line - LOOPjz CX, @CB_Left_Done ; Exit Loop if Finished - - MOV AL, ES:[SI+BX] ; Load Latches - MOV ES:[DI+BX], AL ; Unload Latches - ADD BX, DX ; Advance Offset to Next Line - LOOPx CX, @CB_Left_Loop ; Loop until Finished - -@CB_Left_Done: - INC DI ; Move Dest Over 1 band - INC SI ; Move Source Over 1 band - DEC [BP].CB_Width ; Band Width-- - - ; Determine if Right Edge of Bitmap needs special copy - -@CB_Check_Right: - MOV BX, [BP].CB_X2 ; Get Source X2 - AND BX, PLANE_BITS ; Aligned? (bits 0-1 = 11?) - CMP BL, 03h ; Plane = 3? - JE @CB_Copy_Middle ; Copy the Middle then! - - ; Copy Right Edge of Bitmap - -@CB_Right_Band: - - OUT_8 SC_Data, Right_Clip_Mask[BX] ; Set Right Edge Plane Mask - - DEC [BP].CB_Width ; Band Width-- - MOV CX, [BP].CB_Height ; CX = # of Lines to Copy - MOV DX, SCREEN_WIDTH ; DX = Width of Screen - MOV BX, [BP].CB_Width ; BX = Offset to Right Edge - -@CB_Right_Loop: - MOV AL, ES:[SI+BX] ; Load Latches - MOV ES:[DI+BX], AL ; Unload Latches - ADD BX, DX ; Advance Offset to Next Line - LOOPjz CX, @CB_Right_Done ; Exit Loop if Finished - - MOV AL, ES:[SI+BX] ; Load Latches - MOV ES:[DI+BX], AL ; Unload Latches - ADD BX, DX ; Advance Offset to Next Line - LOOPx CX, @CB_Right_Loop ; Loop until Finished - -@CB_Right_Done: - - ; Copy the Main Block of the Bitmap - -@CB_Copy_Middle: - - MOV CX, [BP].CB_Width ; Get Width Remaining - JCXZ @CB_Finish ; Exit if Done - - OUT_8 SC_Data, ALL_PLANES ; Copy all Planes - - MOV DX, SCREEN_WIDTH ; Get Width of Screen minus - SUB DX, CX ; Image width (for Adjustment) - MOV AX, [BP].CB_Height ; AX = # of Lines to Copy - MOV BX, CX ; BX = Quick REP reload count - MOV CX, ES ; Move VGA Segment - MOV DS, CX ; Into DS - - ; Actual Copy Loop. REP MOVSB does the work - -@CB_Middle_Copy: - MOV CX, BX ; Recharge Rep Count - REP MOVSB ; Move Bands - LOOPjz AX, @CB_Finish ; Exit Loop if Finished - - ADD SI, DX ; Adjust DS:SI to Next Line - ADD DI, DX ; Adjust ES:DI to Next Line - - MOV CX, BX ; Recharge Rep Count - REP MOVSB ; Move Bands - - ADD SI, DX ; Adjust DS:SI to Next Line - ADD DI, DX ; Adjust ES:DI to Next Line - LOOPx AX, @CB_Middle_Copy ; Copy Lines until Done - -@CB_Finish: - OUT_16 GC_Index, LATCHES_OFF ; Data from Latches = on - -@CB_Exit: - ADD SP, 04 ; Deallocate stack workspace - POPx DI, SI, DS, BP ; Restore Saved Registers - RET 16 ; Exit and Clean up Stack - -COPY_BITMAP ENDP - - END ; End of Code Segment diff --git a/16/modex105/MODEX.BI b/16/modex105/MODEX.BI deleted file mode 100644 index 6b1d7afe..00000000 --- a/16/modex105/MODEX.BI +++ /dev/null @@ -1,63 +0,0 @@ - - ' ===== SCREEN RESOLUTIONS ===== - -CONST Mode320x200 = 0, Mode320x400 = 1 -CONST Mode360x200 = 2, Mode360x400 = 3 -CONST Mode320x240 = 4, Mode320x480 = 5 -CONST Mode360x240 = 6, Mode360x480 = 7 - - ' ===== MODE X SETUP ROUTINES ===== - -DECLARE FUNCTION SET.VGA.MODEX% ALIAS "SET_VGA_MODEX" (BYVAL ModeType%, BYVAL MaxXpos%, BYVAL MaxYpos%, BYVAL Pages%) -DECLARE FUNCTION SET.MODEX% ALIAS "SET_MODEX" (BYVAL Mode%) - - ' ===== BASIC GRAPHICS PRIMITIVES ===== - -DECLARE SUB CLEAR.VGA.SCREEN ALIAS "CLEAR_VGA_SCREEN" (BYVAL ColorNum%) -DECLARE SUB SET.POINT ALIAS "SET_POINT" (BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorNum%) -DECLARE FUNCTION READ.POINT% ALIAS "READ_POINT" (BYVAL Xpos%, BYVAL Ypos%) -DECLARE SUB FILL.BLOCK ALIAS "FILL_BLOCK" (BYVAL Xpos1%, BYVAL Ypos1%, BYVAL Xpos2%, BYVAL Ypos2%, BYVAL ColorNum%) -DECLARE SUB DRAW.LINE ALIAS "DRAW_LINE" (BYVAL Xpos1%, BYVAL Ypos1%, BYVAL Xpos2%, BYVAL Ypos2%, BYVAL ColorNum%) - - ' ===== DAC COLOR REGISTER ROUTINES ===== - -DECLARE SUB SET.DAC.REGISTER ALIAS "SET_DAC_REGISTER" (BYVAL RegNo%, BYVAL Red%, BYVAL Green%, BYVAL Blue%) -DECLARE SUB GET.DAC.REGISTER ALIAS "GET_DAC_REGISTER" (BYVAL RegNo%, Red%, Green%, Blue%) -DECLARE SUB LOAD.DAC.REGISTERS ALIAS "LOAD_DAC_REGISTERS" (SEG PalData AS ANY, BYVAL StartReg%, BYVAL EndReg%, BYVAL VSync%) -DECLARE SUB READ.DAC.REGISTERS ALIAS "READ_DAC_REGISTERS" (SEG PalData AS ANY, BYVAL StartReg%, BYVAL EndReg%) - - - ' ===== PAGE FLIPPING AND SCROLLING ROUTINES ===== - -DECLARE SUB SET.ACTIVE.PAGE ALIAS "SET_ACTIVE_PAGE" (BYVAL PageNo%) -DECLARE FUNCTION GET.ACTIVE.PAGE% ALIAS "GET_ACTIVE_PAGE" -DECLARE SUB SET.DISPLAY.PAGE ALIAS "SET_DISPLAY_PAGE" (BYVAL PageNo%) -DECLARE FUNCTION GET.DISPLAY.PAGE% ALIAS "GET_DISPLAY_PAGE" -DECLARE SUB SET.WINDOW ALIAS "SET_WINDOW" (BYVAL DisplayPage%, BYVAL XOffset%, BYVAL YOffset%) -DECLARE FUNCTION GET.X.OFFSET% ALIAS "GET_X_OFFSET" () -DECLARE FUNCTION GET.Y.OFFSET% ALIAS "GET_Y_OFFSET" () -DECLARE SUB SYNC.DISPLAY ALIAS "SYNC_DISPLAY" - - ' ===== TEXT DISPLAY ROUTINES ===== - -DECLARE SUB GPRINTC (BYVAL CharacterNum%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%, BYVAL ColorB%) -DECLARE SUB TGPRINTC (BYVAL CharacterNum%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%) -DECLARE SUB PRINT.STR ALIAS "PRINT_STR" (BYVAL StrSeg%, BYVAL StrOfs%, BYVAL MaxLen%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%, BYVAL ColorB%) -DECLARE SUB TPRINT.STR ALIAS "TPRINT_STR" (BYVAL StrSeg%, BYVAL StrOfs%, BYVAL MaxLen%, BYVAL Xpos%, BYVAL Ypos%, BYVAL ColorF%) -DECLARE SUB SET.DISPLAY.FONT ALIAS "SET_DISPLAY_FONT" (SEG FontData AS ANY, BYVAL FontNumber%) - - ' ===== BITMAP (SPRITE) DISPLAY ROUTINES ===== - -DECLARE SUB DRAW.BITMAP ALIAS "DRAW_BITMAP" (SEG Image AS ANY, BYVAL Xpos%, BYVAL Ypos%, BYVAL xWidth%, BYVAL Height%) -DECLARE SUB TDRAW.BITMAP ALIAS "TDRAW_BITMAP" (SEG Image AS ANY, BYVAL Xpos%, BYVAL Ypos%, BYVAL xWidth%, BYVAL Height%) - - ' ==== VIDEO MEMORY to VIDEO MEMORY COPY ROUTINES ===== - -DECLARE SUB COPY.PAGE ALIAS "COPY_PAGE" (BYVAL SourcePage%, BYVAL DestPage%) -DECLARE SUB COPY.BITMAP ALIAS "COPY_BITMAP" (BYVAL SourcePage%, BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL DestPage%, BYVAL DestX1%, BYVAL DestY1%) - - - - - - diff --git a/16/modex105/MODEX.H b/16/modex105/MODEX.H deleted file mode 100644 index 7de25a63..00000000 --- a/16/modex105/MODEX.H +++ /dev/null @@ -1,76 +0,0 @@ - -#ifndef __MODEX_H -#define __MODEX_H - - /* ===== SCREEN RESOLUTIONS ===== */ - -#define Mode_320x200 0 -#define Mode_320x400 1 -#define Mode_360x200 2 -#define Mode_360x400 3 -#define Mode_320x240 4 -#define Mode_320x480 5 -#define Mode_360x240 6 -#define Mode_360x480 7 - - /* ===== MODE X SETUP ROUTINES ===== */ - -int far pascal set_vga_modex (int Mode, int MaxXpos, int MaxYpos, int Pages); -int far pascal set_modex (int Mode); - - /* ===== BASIC GRAPHICS PRIMITIVES ===== */ - -void far pascal clear_vga_screen (int Color); -void far pascal set_point (int Xpos, int Ypos, int Color); -int far pascal read_point (int Xpos, int Ypos); -void far pascal fill_block (int Xpos1, int Ypos1, int Xpos2, int Ypos2, - int Color); -void far pascal draw_line (int Xpos1, int Ypos1, int Xpos2, int Ypos2, - int Color); - - /* ===== DAC COLOR REGISTER ROUTINES ===== */ - -void far pascal set_dac_register (int RegNo, int Red, int Green, int Blue); -void far pascal get_dac_register (int RegNo, int* Red, int* Green, int* Blue); -void far pascal load_dac_registers (char far *PalData, int StartReg, - int EndReg, int VSync); -void far pascal readd_dac_registers (char far *PalData, int StartReg, - int EndReg); - - /* ===== PAGE FLIPPING AND SCROLLING ROUTINES ===== */ - -void far pascal set_active_page (int PageNo); -int far pascal get_active_page (void); -void far pascal set_display_page (int PageNo); -int far pascal get_display_page (void); -void far pascal set_window (int DisplayPage, int XOffset, int YOffset); -int far pascal get_x_offset (void); -int far pascal get_y_offset (void); -void far pascal sync_display (void); - - /* ===== TEXT DISPLAY ROUTINES ===== */ - -void far pascal gprintc (int CharNum, int Xpos, int Ypos, int ColorF, - int ColorB); -void far pascal tgprintc (int CharNum, int Xpos, int Ypos, int ColorF); -void far pascal print_str (char far *Text, int MaxLen, int Xpos, int Ypos, - int ColorF, int ColorB); -void far pascal tprint_str (char far *Text, int MaxLen, int Xpos, int Ypos, - int ColorF); -void far pascal set_display_font (char far *FontData, int FontNumber); - - /* ===== BITMAP (SPRITE) DISPLAY ROUTINES ===== */ - -void far pascal draw_bitmap (char far *Image, int Xpos, int Ypos, - int Width, int Height); -void far pascal tdraw_bitmap (char far *Image, int Xpos, int Ypos, - int Width, int Height); - - /* ==== VIDEO MEMORY to VIDEO MEMORY COPY ROUTINES ===== */ - -void far pascal copy_page (int SourcePage, int DestPage); -void far pascal copy_bitmap (int SourcePage, int X1, int Y1, int X2, int Y2, - int DestPage, int DestX1, int DestY1); - - -#endif diff --git a/16/modex105/MODEX.OBJ b/16/modex105/MODEX.OBJ deleted file mode 100644 index 80b311d6..00000000 Binary files a/16/modex105/MODEX.OBJ and /dev/null differ diff --git a/16/modex105/PACKING.LST b/16/modex105/PACKING.LST deleted file mode 100644 index 88f817ca..00000000 --- a/16/modex105/PACKING.LST +++ /dev/null @@ -1,87 +0,0 @@ - -PACKING LIST FOR MODEX104 - -DIRECTORY: \ - The Mode X Library versoon 1.04 - -ASM BAT 26 05-14-93 6:00p - Batch File to Assemble MODEX.ASM -MODE-X TXT 2135 05-14-93 6:00p - File Describing MODE X Routines -MODEX ASM 117039 05-14-93 6:00p - Assembly source to Mode X Library -MODEX BI 3238 05-14-93 6:00p - Include File for BASIC/PDS -MODEX H 2943 05-14-93 6:00p - Include File for C/C++ -MODEX OBJ 5208 05-14-93 6:00p - The Mode X Library -README DOC 3259 05-14-93 6:00p - Information on this Product -PACKING LST 4767 05-14-93 6:00p - This File - -DIRECTORY: \DEMOS - Mode X Demos - -CHARDEMO EXE 13066 05-14-93 6:00p - Demo of Multiple Fonts & Color Cycling -TEST6 EXE 19990 05-14-93 6:00p - Main Mode X Demo -ROM_8X8 FNT 1024 05-14-93 6:00p - Font for CHARDEMO.EXE -SPACEAGE FNT 1024 05-14-93 6:00p - Font for CHARDEMO.EXE -SYSTEM FNT 1024 05-14-93 6:00p - Font for CHARDEMO.EXE - -DIRECTORY: \DEMOS\BASIC7 - Demo Sources for Microsoft BASIC 7.1 (PDS) - -MAKE-LIB BAT 166 05-14-93 6:00p - Batch File to make MODEX.LIB/.QLB -MODEX BI 3238 05-14-93 6:00p - Include File for MODE X Library -MODEX LIB 7189 05-14-93 6:00p - Mode X & Utility Libraries for QBX -MODEX OBJ 5208 05-14-93 6:00p - Mode X Library - Object File -MODEX QLB 11141 05-14-93 6:00p - Mode X & Utility Quick Library -TEST6 BAS 12733 05-14-93 6:00p - Main Demo Source Code (TEST6.EXE) -UASM-BC7 BAT 43 05-14-93 6:00p - Batch file to Make UTILS.OBJ for QBX -UTILS ASM 8506 05-14-93 6:00p - Basic Utilities - Assembler source -UTILS BI 2028 05-14-93 6:00p - Basic Utilities - Basic Includes -UTILS OBJ 681 05-14-93 6:00p - Basic Utilities - Object File -CHARDEMO BAS 3431 05-14-93 6:00p - Source to CHARDEMO.EXE - -DIRECTORY: \DEMOS\C - Demo Sources for Borland C/C++ - -C_UTILS ASM 8782 05-14-93 6:00p - C Utilities - Assembler source -C_UTILS H 2623 05-14-93 6:00p - C Utilities - C Includes -C_UTILS OBJ 648 05-14-93 6:00p - C Utilities - Object File -MODEX H 2943 05-14-93 6:00p - Mode X Library C Incldues -MODEX OBJ 5208 05-14-93 6:00p - Mode X Library -UTLS-ASM BAT 36 05-14-93 6:00p - Batch File to Make C_UTILS.OBJ -X-DEMO C 15085 05-14-93 6:00p - Source to Main Demo (TEST6) in C -X-DEMO EXE 41090 05-14-93 6:00p - C Version of Main Demo -X-DEMO PRJ 5188 05-14-93 6:00p - Borland C Project file - -DIRECTORY: \DEMOS\PASCAL - Demo Sources for Turbo Pascal - -TEST5 PAS 15873 05-14-93 6:00p - Source for a TP Version of TEST6.EXE - -DIRECTORY: \DEMOS\QB45 - Demo Sources for Microsoft QuickBASIC 4.5 - -MAKE-LIB BAT 164 05-14-93 6:00p - Batch File to make MODEX.LIB/.QLB -MODEX BI 3238 05-14-93 6:00p - Include File for MODE X Library -MODEX LIB 7189 05-14-93 6:00p - Mode X & Utility Libraries for QB45 -MODEX OBJ 5208 05-14-93 6:00p - Mode X Library - Object File -MODEX QLB 9739 05-14-93 6:00p - Mode X & Utility Quick Library/QB45 -TEST6A BAS 12743 05-14-93 6:00p - Main Demo Source Code (TEST6.EXE) -TEST6A EXE 40544 05-14-93 6:00p - QB45 Version of Main Demo -UASM-QB4 BAT 30 05-14-93 6:00p - Batch file to Make UTILS.OBJ for QB45 -UTILS ASM 8506 05-14-93 6:00p - Basic Utilities - Assembler source -UTILS BI 2028 05-14-93 6:00p - Basic Utilities - Basic Includes -UTILS OBJ 628 05-14-93 6:00p - Basic Utilities - Object File - -DIRECTORY: \FONTEDIT - Font Editor - -CSEDIT EXE 39242 05-14-93 6:00p - Font Editor Program -CSEDIT DOC 8629 05-14-93 6:00p - Font Editor Documentation -CHARSETS CS 2144 05-14-93 6:00p - Internal Fonts for Editor -MOUSEIMG CS 128 05-14-93 6:00p - Mouse Pointers for Editor -PALETTE CS 768 05-14-93 6:00p - Palette for Editor -INVERSE FNT 1024 05-14-93 6:00p - Sample Font -ROM_8X8 FNT 1024 05-14-93 6:00p - Sample Font -SPACEAGE FNT 1024 05-14-93 6:00p - Sample Font -SYSTEM FNT 1024 05-14-93 6:00p - Sample Font - -DIRECTORY: \PALEDIT - Palette Editor - -PALEDIT EXE 31954 05-14-93 6:00p - Palette Editor Program -PALEDIT DOC 6688 05-14-93 6:00p - Palette Editor Documentation -CHARSETS CS 2144 05-14-93 6:00p - Internal Fonts for Editor -MOUSEIMG CS 128 05-14-93 6:00p - Mouse Pointers for Editor -GAMECOLR PAL 768 05-14-93 6:00p - Sample Palette -PRIME PAL 768 05-14-93 6:00p - Sample Palette -RGB PAL 768 05-14-93 6:00p - Sample Palette diff --git a/16/modex105/PALEDIT/CHARSETS.CS b/16/modex105/PALEDIT/CHARSETS.CS deleted file mode 100644 index 97fe608f..00000000 Binary files a/16/modex105/PALEDIT/CHARSETS.CS and /dev/null differ diff --git a/16/modex105/PALEDIT/GAMECOLR.PAL b/16/modex105/PALEDIT/GAMECOLR.PAL deleted file mode 100644 index 621b1e5e..00000000 Binary files a/16/modex105/PALEDIT/GAMECOLR.PAL and /dev/null differ diff --git a/16/modex105/PALEDIT/MOUSEIMG.CS b/16/modex105/PALEDIT/MOUSEIMG.CS deleted file mode 100644 index 101e2084..00000000 Binary files a/16/modex105/PALEDIT/MOUSEIMG.CS and /dev/null differ diff --git a/16/modex105/PALEDIT/PALEDIT.DOC b/16/modex105/PALEDIT/PALEDIT.DOC deleted file mode 100644 index 61d0b2ee..00000000 --- a/16/modex105/PALEDIT/PALEDIT.DOC +++ /dev/null @@ -1,166 +0,0 @@ - -PALEDIT - A Simple VGA 256 Color Palette Editor - - -PALEDIT is distributed with MODEXnnn.ZIP, the general purpose MODE X -Library for VGA Graphics. - -WHAT YOU NEED TO RUN PALEDIT: - - * A Vga Monitor - * A Microsoft Compatible Mouse - - A Mouse is most definitely required, as the keyboard is used for - nothing except entering file names. - -FILES NEEDED IN THE CURRENT DIRECTORY: - - PALEDIT.EXE - The Palette Editor Program - CHARSETS.CS - The Palette Editor's Internal Fonts - MOUSEIMG.CS - The Palette Editor's Mouse Pointer - -SAMPLE PALETTE FILE THAT SHOULD BE INCLUDED: - - RGB.PAL - A Simple Palette with Reds, Greens, and Blues - PRIME.PAL - A Simple Palette - GAMECOLR.PAL - A Bright Palette from a Game of mine. - -WHAT IT EDITS: - - The VGA DAC Registers, all 256 of them. - -HOW IT WORKS/FEATURES: - - PALEDIT allows the user to see the entire VGA Palette of 256 colors - and select and modify the RED, GREEN, and BLUE values of any individual - color (DAC) register. The entire group of 256 colors can be saved to - a disk file for later retrieval. - - Individual "SLIDERS" show the current RED, GREEN, and BLUE color - components of the current color and allow them to be changed. - - The Following operations can be performed. - - * Raise, Lower, and set the RED, GREEN, or BLUE components. - * Copy the current RGB values to another Color (DAC) Register - * Brighten the selected color - * Darken and selected color - * Reset the selected color to its original state - * Blend an entire range of colors, creating a smooth - Transition from one color to another - * Optionally Lock out the first 16 colors to prevent - Accidental Modification - -DESCRIPTION OF OBJECTS/FEATURES FROM THE TOP DOWN: - - COLOR SLIDERS: In the upper left of the screen there are - Three Rectangular Boxes: One for each primary color: - RED, GREEN, and BLUE. Each Box has an arrow at each - end, and a scale bar in the middle, connecting the two - arrows. The scale bar is much like a thermometer, - indicating how much of that color is in the selected - color. To the right of each Box, the name of the color - is indicated, along with the content color in the form - of a number from 0 to 63; where 0 means none of that - color goes into making the selected color, and 63 means - that the selected color is saturated with that color. - - Clicking the mouse on the slider's left arrow box will - decrease the amount of that primary color in the selected - color. Holding the mouse button down will reduce the - color value all the way to 0. - - Clicking the mouse on the slider's right arrow box will - increase the amount of that primary color in the selected - color. Holding the mouse button down will increase the - color value all the way to 63. - - Clicking the mouse on the scale bar will set the amount - of that primary color to the value the represents that - position on the slider. - - LOCK Button: Clicking the button toggles the lockout of the - first 16 colors. When they are locked out, they can not - be modified, and when selected the word "LOCKED" will - appear below the color # on the Color Information Display. - - LOAD Button: Clicking this button will load the Palette file - that is named in the Palette File name box. If no name is - given or no such file exists, then nothing will be loaded. - - SAVE Button: Clicking this button will save the current Palette - in a file using the name given in the Palette File Name Box. - If a Valid name is not provided, nothing will be saved. - - QUIT Button: Clicking this button will return you to DOS. - Nothing is saved, and no confirmation is given. - - - Color Information Display: This Box is on the left side of the - Screen, below the Color Sliders. It shows the number of the - currently selected color (from 0 to 255) and indicates if - that color is locked. To the right of this box is a big - square showing the current color. - - LIGHTER Button: Clicking this button will make the selected - color brighter. - - DARKER Button: Clicking this button will make the selected - color darker. - - RESET Button: Clicking this button will restore the selected - color to the value it had when it was first selected. - - BLEND Button: Clicking this button will let you Blend a range - of colors together. One end of the range of colors is the - currently selected color. After Clicking the BLEND button. - You must click on the color at the other end of the range - in the Palette Display Box. All of the colors in between - those two colors will be changed to represent a gradual - transition from the color at one end to the color at the - other end. - - PALETTE FILE NAME BOX: This Text Box is used to enter the name - of a Palette file to load or the name to save the current - Palette as. Just click on the Box, and it will change color - and a flashing cursor will appear. Now you type in a filename - or edit the existing filename. Press or click - outside the text box to end editing. - - PALETTE DISPLAY BOX: This Box shows all 256 colors in an array - of 32 by 8 color blocks. The Currently Selected Color will - have a Box around it. Clicking on a color with the Left - Mouse button will make that color the new currently selected - color. Clicking on a color with the Right Mouse Button will - copy the color value from the old selected color to it, before - it is made the new selected color. - - Message Bar: At the very bottom of the screen, this Bar will display - information and messages for various functions. - -PALETTE FILE FORMAT: - - BINARY image, in order of VGA DAC (Color) Number. 3 Bytes Per - Color, 256 Colors. 768 Bytes total. The Files will be exactly - 768 bytes in size. - - COLOR: - RED: 1 BYTE - GREEN: 1 BYTE - BLUE: 1 BYTE - - PALETTE: Array (0 to 255) of COLOR - -COMMENTS, QUESTIONS, BUG REPORTS, etc: - - Send the to the Author: Matt Pritchard - - Through the 80xxx Fidonet Echo or - - Matt Pritchard - P.O. Box 140264 - Irving, TX 75014 - -CREDITS: - - This Palette Editor was written in QuickBASIC 4.5 diff --git a/16/modex105/PALEDIT/PALEDIT.EXE b/16/modex105/PALEDIT/PALEDIT.EXE deleted file mode 100644 index f69e172d..00000000 Binary files a/16/modex105/PALEDIT/PALEDIT.EXE and /dev/null differ diff --git a/16/modex105/PALEDIT/PRIME.PAL b/16/modex105/PALEDIT/PRIME.PAL deleted file mode 100644 index 310ca6e7..00000000 Binary files a/16/modex105/PALEDIT/PRIME.PAL and /dev/null differ diff --git a/16/modex105/PALEDIT/RGB.PAL b/16/modex105/PALEDIT/RGB.PAL deleted file mode 100644 index bc03425d..00000000 Binary files a/16/modex105/PALEDIT/RGB.PAL and /dev/null differ diff --git a/16/modex105/README.DOC b/16/modex105/README.DOC deleted file mode 100644 index 63a9053f..00000000 --- a/16/modex105/README.DOC +++ /dev/null @@ -1,76 +0,0 @@ - -========================================================================= - þ þ þþþþþ þþþþ þþþþþ þ þ þ þþþþþ þ þ - þþ þþ þ þ þ þ þ þ þ þþ þ þ þ þ - þ þ þ þ þ þ þ þþþþ þ þ þ þ þ þþþþþ - þ þ þ þ þ þ þ þ þ þ þ þ þ - þ þ þþþþþ þþþþ þþþþþ þ þ þþþþþ þþ þþþþþ þ -========================================================================= - MODE X 1.04 -========================================================================= - Library & Editors by Matt Pritchard: Release 1.04 on 14 Mar 93 -========================================================================= - -MODEX104 is a library of high performance assembler routines for setting, -accessing, and manipulating the Undocumented 256 Color Modes available in -all VGA adaptors. - -MODEX104 includes the following elements: - - MODE X Library - A library of MODE X routines written in assembly. - - FONT EDITOR - An editor for creating and modifying fonts for use by - The MODE X Library. - - PALETTE EDITOR - An editor for creating and modifying palettes for - use in VGA 256 Color modes. - - MODE X Demos - Programs that show off the various features of the - MODE X Library - - MODE X Demo Source - The Full source code for the MODE X Demos for - the following Languages: Microsoft QuickBASIC 4.5, - Microsoft BASIC 7.1 PDS, Borland C/C++ 3.1, - and Borland Turbo Pascal. - -THE LEGAL STUFF: - - The Mode X Library has been placed into the Public Domain by the - Author (Matt Pritchard). The Font Editor and Palette Editor are also - placed into the Public Domain by the Author (Matt Pritchard). The - Source Code to the above editors is not in the Public Domain. - - The Mode X Demos and the Mode X Demo Sources have been placed into the - Public domain by the Author (Matt Pritchard). - - The Mode X Library may be used freely in any non commerical product. - It would be nice if the author was credited for the contribution, - but it is not necessary. No $$$ involved. - - The Mode X Library may be used freely in a commercial product, *IF* - the author (Matt Pritchard) is credited for the contribution. That's - it. No $$$ involved. - - The Mode X Library should not be re-sold or modified and re-sold. - No fee in excess of $5 should be charged for duplication of this - Library. - -CONTRIBUTORS: The following people have contributed to this effort. - - Michael Abrash - He told us all how to do it in the first place. - Scott Wyatt - He ported the Main Demo code to Turbo Pascal. - -THE AUTHOR: - - The author of MODEX104 is Matt Pritchard. - All Questions and correspondance can be directed to: - - "Matt Pritchard" on Fido Net ECHO Conference: 80xxx - - or mailed to: Matt Pritchard - P.O. Box 140264 - Irving, TX 75014-0264 - - Questions, Inquiries, Comments, Donations, etc are quite welcome. - - diff --git a/16/x.bat b/16/x.bat index f70fb530..5182f1c7 100644 --- a/16/x.bat +++ b/16/x.bat @@ -1,3 +1,3 @@ wpp /d1 /0 /ml dos_gfx -wlink debug c option cvp file 'dos_gfx','lib\x\mxvs.obj' library 'lib\x\modex.lib' name dos_gfx +wlink debug c option cvp file 'dos_gfx' library 'lib\x\modex.lib' name dos_gfx copy /y dos_gfx.exe c:\z\bakapi.exe