From: sparky4 <sparky4@cock.li>
Date: Mon, 6 Jul 2015 17:50:09 +0000 (-0500)
Subject: ok
X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=a1425cf9586f1888f7d081bdfeb3e314cc73e8b8;p=16.git

ok
	modified:   README.md
---

diff --git a/README.md b/README.md
index 0a18cfe8..1dd9c263 100644
--- a/README.md
+++ b/README.md
@@ -1,54 +1,54 @@
-彼岸花 Project 01 話の地球 //Higanbana Project 01 ‾ Story of Chikyuu
+彼岸花 Project 01 話の地球 //Higanbana Project 01 ‾ Story of Chikyuu
 ==============
 Open watcom to compile the code of project 16
 -----------
-``16.exe`` = actual planned game executable!
-/ = root of project where executables are at
+``16.exe`` = actual planned game executable!
+/ = root of project where executables are at
 16/ = experimental branch and example codes
-16/modex16/ = pngwen's code archived~
+16/modex16/ = pngwen's code archived~
 src/ = source of project~
 doc/ = documentation of the project~
-doc/faq.txt = frequently asked questions file!
-
+doc/faq.txt = frequently asked questions file!
+
 TODO not in particular order~:
 -----------
-::
-DONE 1. SCROLLING!!!!!!!
-2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all!
-almost done  3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation
-DONE 4. movement and player movement when reaching edge of map
-DONE 5. sprite rendering
-6. text box rendering
-7. text rendering
-DONE! YAY! 8. map loading
-DONE! YAY! wwww 9. map rendering~
-10. map and item interation
-11. item inventory~
-==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS)
-done but not tested... 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)
-14. masking layer! (i think this is not easy to accomplish!)
-DONE 15. 8088 detection to turn off vsync!
-
-==working== 16. (very important!) optoimize draw row and draw col
-
-not needed ... really... 17. merge map system and interperator from verge 2
-18. save feature!
-19. (also important) interperator! and possibly custom map system
-20. (also important) lua scripting system!
-21. extend the map system!
-22. opl2/3 audio!!!!
-
-DONE! use IN_ReadControl!!
-
-23. engine core!
+::
+DONE 1. SCROLLING!!!!!!!
+2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all!
+almost done  3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation
+DONE 4. movement and player movement when reaching edge of map
+DONE 5. sprite rendering
+6. text box rendering
+7. text rendering
+DONE! YAY! 8. map loading
+DONE! YAY! wwww 9. map rendering~
+10. map and item interation
+11. item inventory~
+==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS)
+done but not tested... 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason)
+14. masking layer! (i think this is not easy to accomplish!)
+DONE 15. 8088 detection to turn off vsync!
+
+==working== 16. (very important!) optoimize draw row and draw col
+
+not needed ... really... 17. merge map system and interperator from verge 2
+18. save feature!
+19. (also important) interperator! and possibly custom map system
+20. (also important) lua scripting system!
+21. extend the map system!
+22. opl2/3 audio!!!!
+
+DONE! use IN_ReadControl!!
+
+23. engine core!
 ==working== 24. (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to 12.
 
-
-get dos_sj.rar
-
-It may be very useful to us...
-
-::
-
-To compile:
-You need Open Watcom stable to compile and just run wmake
+
+get dos_sj.rar
+
+It may be very useful to us...
+
+::
+
+To compile:
+You need Open Watcom stable to compile and just run wmake