From: sparky4 Date: Mon, 6 Jul 2015 17:47:37 +0000 (-0500) Subject: modified: README.md X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=bcac3da3676ff9901d32e53aa7ee0a31bf110849;hp=693da82c6361f8c5fc554e63b14b0e5496aba147;p=16.git modified: README.md --- diff --git a/README.md b/README.md index 7f279109..0a18cfe8 100644 --- a/README.md +++ b/README.md @@ -3,14 +3,14 @@ Open watcom to compile the code of project 16 ----------- ``16.exe`` = actual planned game executable! -/ = root of project where executables are at‾ -16/ = experimental branch and example codes‾ -16/modex16/ = pngwen's code archived -src/ = source of project‾ -doc/ = documentation of the project +/ = root of project where executables are at +16/ = experimental branch and example codes +16/modex16/ = pngwen's code archived~ +src/ = source of project~ +doc/ = documentation of the project~ doc/faq.txt = frequently asked questions file! -TODO not in particular order‾: +TODO not in particular order~: ----------- :: DONE 1. SCROLLING!!!!!!! @@ -21,9 +21,9 @@ DONE 5. sprite rendering 6. text box rendering 7. text rendering DONE! YAY! 8. map loading -DONE! YAY! wwww 9. map rendering‾ +DONE! YAY! wwww 9. map rendering~ 10. map and item interation -11. item inventory‾ +11. item inventory~ ==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS) done but not tested... 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) 14. masking layer! (i think this is not easy to accomplish!)