From: sparky4 <sparky4@cock.li>
Date: Fri, 27 Feb 2015 23:05:41 +0000 (-0600)
Subject: 	modified:   scroll.exe
X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=d109c93ae6f1cb45a4f961b5ac035c11ab2b0ef4;p=16.git

	modified:   scroll.exe
	modified:   src/scroll.c
---

diff --git a/scroll.exe b/scroll.exe
index fecabebc..fb9baa11 100644
Binary files a/scroll.exe and b/scroll.exe differ
diff --git a/src/scroll.c b/src/scroll.c
index 9af84ef7..8f485f90 100644
--- a/src/scroll.c
+++ b/src/scroll.c
@@ -6,7 +6,7 @@
 #include "16\lib\x\modex.h"
 #include "src\lib\wtest\wtest.c"
 #include "src\lib\planar.c"
-#include "src\lib\ems.c"
+//====#include "src\lib\ems.c"
 
 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
 
@@ -168,7 +168,7 @@ void main() {
 	}
 */
 	/* save the palette */
-	pal  = modexNewPal();
+	pal = modexNewPal();
 	modexPalSave(pal);
 	modexFadeOff(4, pal);
 	modexPalBlack();
@@ -226,8 +226,7 @@ void main() {
 	modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);
 	modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);
 
-	modexShowPage(spri->page);
-	//_fmemset(bg->page, (int)p, 16);
+	modexShowPage(spri->page);
 	while(!keyp(1) && player.hp>0)
 	{
 	//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square