From: sparky4 <sparky4@cock.li> Date: Fri, 27 Feb 2015 23:05:41 +0000 (-0600) Subject: modified: scroll.exe X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=d109c93ae6f1cb45a4f961b5ac035c11ab2b0ef4;p=16.git modified: scroll.exe modified: src/scroll.c --- diff --git a/scroll.exe b/scroll.exe index fecabebc..fb9baa11 100644 Binary files a/scroll.exe and b/scroll.exe differ diff --git a/src/scroll.c b/src/scroll.c index 9af84ef7..8f485f90 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -6,7 +6,7 @@ #include "16\lib\x\modex.h" #include "src\lib\wtest\wtest.c" #include "src\lib\planar.c" -#include "src\lib\ems.c" +//====#include "src\lib\ems.c" //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ @@ -168,7 +168,7 @@ void main() { } */ /* save the palette */ - pal = modexNewPal(); + pal = modexNewPal(); modexPalSave(pal); modexFadeOff(4, pal); modexPalBlack(); @@ -226,8 +226,7 @@ void main() { modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255); modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255); - modexShowPage(spri->page); - //_fmemset(bg->page, (int)p, 16); + modexShowPage(spri->page); while(!keyp(1) && player.hp>0) { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square