From: sparky4 Date: Mon, 29 Jun 2015 03:10:51 +0000 (-0500) Subject: wwww X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=e3dca57bc80ceb1b0664c8e5a7c34acb665a5c73;p=16.git wwww modified: 16.LIB new file: 16/catwat deleted: 16/cawat/16_us.c deleted: 16/cawat/ARMGAME.DSK deleted: 16/cawat/ARMGAME.PRJ deleted: 16/cawat/AUDIOARM.H deleted: 16/cawat/C5_ACT1.C deleted: 16/cawat/C5_ACT2.C deleted: 16/cawat/C5_ACT3.C deleted: 16/cawat/C5_ACT4.C deleted: 16/cawat/C5_ASM.ASM deleted: 16/cawat/C5_DEBUG.C deleted: 16/cawat/C5_DRAW.C deleted: 16/cawat/C5_GAME.C deleted: 16/cawat/C5_MAIN.C deleted: 16/cawat/C5_PLAY.C deleted: 16/cawat/C5_SCALE.C deleted: 16/cawat/C5_SCA_A.ASM deleted: 16/cawat/C5_STATE.C deleted: 16/cawat/C5_TRACE.C deleted: 16/cawat/C5_WIZ.C deleted: 16/cawat/COPYING deleted: 16/cawat/DEF.H deleted: 16/cawat/GELIB.C deleted: 16/cawat/GELIB.H deleted: 16/cawat/GFXE_ARM.EQU deleted: 16/cawat/GFXE_ARM.H deleted: 16/cawat/ID_ASM.EQU deleted: 16/cawat/ID_CA.C deleted: 16/cawat/ID_CA.H deleted: 16/cawat/ID_HEADS.H deleted: 16/cawat/ID_IN.C deleted: 16/cawat/ID_IN.H deleted: 16/cawat/ID_MM.C deleted: 16/cawat/ID_MM.H deleted: 16/cawat/ID_RF.C deleted: 16/cawat/ID_RF.H deleted: 16/cawat/ID_RF_A.ASM deleted: 16/cawat/ID_SD.C deleted: 16/cawat/ID_SD.H deleted: 16/cawat/ID_STRS.H deleted: 16/cawat/ID_US.C deleted: 16/cawat/ID_US.H deleted: 16/cawat/ID_US_1.C deleted: 16/cawat/ID_US_2.C deleted: 16/cawat/ID_US_A.ASM deleted: 16/cawat/ID_VW.C deleted: 16/cawat/ID_VW.H deleted: 16/cawat/ID_VW_A.ASM deleted: 16/cawat/ID_VW_AC.ASM deleted: 16/cawat/ID_VW_AE.ASM deleted: 16/cawat/JABHACK.ASM deleted: 16/cawat/JAMPAK.C deleted: 16/cawat/JAMPAK.H deleted: 16/cawat/JAM_IO.C deleted: 16/cawat/JAM_IO.H deleted: 16/cawat/LZHUF.C deleted: 16/cawat/LZHUFF.H deleted: 16/cawat/LZW.C deleted: 16/cawat/LZW.H deleted: 16/cawat/MAPSARM.H deleted: 16/cawat/README.md deleted: 16/cawat/SL_FILE.H deleted: 16/cawat/SOFT.C deleted: 16/cawat/SOFT.H deleted: 16/cawat/TC0000.SWP deleted: 16/cawat/TD.TR deleted: 16/cawat/TDCONFIG.TD deleted: 16/cawat/cawat.bfproject deleted: 16/cawat/lib_head.h deleted: 16/cawat/types.h modified: inputest.exe modified: src/inputest.c modified: src/lib/16_in.c modified: src/lib/16_in.h --- diff --git a/16.LIB b/16.LIB index 3544d58f..45f43dea 100644 Binary files a/16.LIB and b/16.LIB differ diff --git a/16/catwat b/16/catwat new file mode 160000 index 00000000..374403ea --- /dev/null +++ b/16/catwat @@ -0,0 +1 @@ +Subproject commit 374403ea47e9f6d69829c518c6ebee779b314703 diff --git a/16/cawat/16_us.c b/16/cawat/16_us.c deleted file mode 100644 index 850feb56..00000000 --- a/16/cawat/16_us.c +++ /dev/null @@ -1,83 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// -// ID Engine -// ID_US.c - User Manager -// v1.0d1 -// By Jason Blochowiak -// - -// -// This module handles dealing with user input & feedback -// -// Depends on: Input Mgr, View Mgr, some variables from the Sound, Caching, -// and Refresh Mgrs, Memory Mgr for background save/restore -// -// Globals: -// ingame - Flag set by game indicating if a game is in progress -// abortgame - Flag set if the current game should be aborted (if a load -// game fails) -// loadedgame - Flag set if a game was loaded -// abortprogram - Normally nil, this points to a terminal error message -// if the program needs to abort -// restartgame - Normally set to gd_Continue, this is set to one of the -// difficulty levels if a new game should be started -// PrintX, PrintY - Where the User Mgr will print (global coords) -// WindowX,WindowY,WindowW,WindowH - The dimensions of the current -// window -// - -// DEBUG - handle LPT3 for Sound Source - -#include "16_us.h" - -/////////////////////////////////////////////////////////////////////////// -// -// US_CheckParm() - checks to see if a string matches one of a set of -// strings. The check is case insensitive. The routine returns the -// index of the string that matched, or -1 if no matches were found -// -/////////////////////////////////////////////////////////////////////////// -int -US_CheckParm(char *parm,char **strings) -{ - char cp,cs, - *p,*s; - int i; - - while (!isalpha(*parm)) // Skip non-alphas - parm++; - - for (i = 0;*strings && **strings;i++) - { - for (s = *strings++,p = parm,cs = cp = 0;cs == cp;) - { - cs = *s++; - if (!cs) - return(i); - cp = *p++; - - if (isupper(cs)) - cs = tolower(cs); - if (isupper(cp)) - cp = tolower(cp); - } - } - return(-1); -} diff --git a/16/cawat/ARMGAME.DSK b/16/cawat/ARMGAME.DSK deleted file mode 100644 index 1b741b02..00000000 Binary files a/16/cawat/ARMGAME.DSK and /dev/null differ diff --git a/16/cawat/ARMGAME.PRJ b/16/cawat/ARMGAME.PRJ deleted file mode 100644 index bea242cf..00000000 Binary files a/16/cawat/ARMGAME.PRJ and /dev/null differ diff --git a/16/cawat/AUDIOARM.H b/16/cawat/AUDIOARM.H deleted file mode 100644 index 46b813ca..00000000 --- a/16/cawat/AUDIOARM.H +++ /dev/null @@ -1,91 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -///////////////////////////////////////////////// -// -// MUSE Header for .ARM -// Created Mon Jun 08 16:14:17 1992 -// -///////////////////////////////////////////////// - -#define NUMSOUNDS 35 -#define NUMSNDCHUNKS 106 - -// -// Sound names & indexes -// -typedef enum { - HITWALLSND, // 0 - WARPUPSND, // 1 - WARPDOWNSND, // 2 - GETBOLTSND, // 3 - GETNUKESND, // 4 - GETPOTIONSND, // 5 - GETKEYSND, // 6 - GETSCROLLSND, // 7 - GETPOINTSSND, // 8 - USEBOLTSND, // 9 - USENUKESND, // 10 - USEPOTIONSND, // 11 - USEKEYSND, // 12 - NOITEMSND, // 13 - WALK1SND, // 14 - WALK2SND, // 15 - TAKEDAMAGESND, // 16 - MONSTERMISSSND, // 17 - GAMEOVERSND, // 18 - SHOOTSND, // 19 - BIGSHOOTSND, // 20 - SHOOTWALLSND, // 21 - SHOOTMONSTERSND, // 22 - TAKEDMGHURTSND, // 23 - BALLBOUNCESND, // 24 - NOWAYSND, // 25 - WARPSND, // 26 - HIT_GATESND, // 27 - GETGEMSND, // 28 - BOOMSND, // 29 - GRELM_DEADSND, // 30 - FREEZETIMESND, // 31 - TIMERETURNSND, // 32 - TICKSND, // 33 - BODY_EXPLODESND, // 34 - LASTSOUND - } soundnames; - -// -// Base offsets -// -#define STARTPCSOUNDS 0 -#define STARTADLIBSOUNDS 35 -#define STARTDIGISOUNDS 70 -#define STARTMUSIC 105 - -// -// Music names & indexes -// -typedef enum { - TOOHOT_MUS, // 0 - LASTMUSIC - } musicnames; - -///////////////////////////////////////////////// -// -// Thanks for playing with MUSE! -// -///////////////////////////////////////////////// diff --git a/16/cawat/C5_ACT1.C b/16/cawat/C5_ACT1.C deleted file mode 100644 index dcd65e35..00000000 --- a/16/cawat/C5_ACT1.C +++ /dev/null @@ -1,820 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// C3_PLAY.C - -#include "DEF.H" -#pragma hdrstop - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - -#if 0 -#define MSHOTDAMAGE 2 -#define MSHOTSPEED 10000 - -#define ESHOTDAMAGE 1 -#define ESHOTSPEED 5000 - -#define SSHOTDAMAGE 3 -#define SSHOTSPEED 6500 - -#define RANDOM_ATTACK 20 -#endif - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - -boolean ShootPlayer (objtype *ob, short obclass, short speed, statetype *state); -void T_ShootPlayer(objtype *ob); - -short zombie_base_delay; - -short other_x[] = {0,39,39,0}, - other_y[] = {0,0,27,27}; - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - - -dirtype dirtable[9] = {northwest,north,northeast,west,nodir,east, - southwest,south,southeast}; - - -/* -============================================================================= - - BONUS ITEMS - -============================================================================= -*/ - -extern statetype s_boltbonus2; -extern statetype s_nukebonus2; -extern statetype s_boltbonus3; -extern statetype s_nukebonus3; - -statetype s_boltbonus = {BOLTOBJPIC,8,NULL,&s_boltbonus2}; -statetype s_boltbonus2 = {BOLT2OBJPIC,8,NULL,&s_boltbonus3}; -statetype s_boltbonus3 = {BOLT3OBJPIC,8,NULL,&s_boltbonus}; - -statetype s_nukebonus = {NUKEOBJPIC,8,NULL,&s_nukebonus2}; -statetype s_nukebonus2 = {NUKE2OBJPIC,8,NULL,&s_nukebonus3}; -statetype s_nukebonus3 = {NUKE3OBJPIC,8,NULL,&s_nukebonus}; - -statetype s_potionbonus = {POTIONOBJPIC,0,NULL,&s_potionbonus}; -//statetype s_rkey2bonus = {RKEY2PIC,0,NULL,&s_rkey2bonus}; -statetype s_rkeybonus = {RKEYOBJPIC,0,NULL,&s_rkeybonus}; -statetype s_ykeybonus = {YKEYOBJPIC,0,NULL,&s_ykeybonus}; -statetype s_gkeybonus = {GKEYOBJPIC,0,NULL,&s_gkeybonus}; -statetype s_bkeybonus = {BKEYOBJPIC,0,NULL,&s_bkeybonus}; -//////////////////////////statetype s_scrollbonus = {SCROLLOBJPIC,0,NULL,&s_scrollbonus}; -statetype s_chestbonus = {CHESTOBJPIC,0,NULL,&s_chestbonus}; -//statetype s_goalbonus = {NEMESISPIC,0,NULL,&s_goalbonus}; - -extern statetype s_waterchestbonus2; -statetype s_waterchestbonus1 = {O_WATER_CHEST1PIC,8,NULL,&s_waterchestbonus2}; -statetype s_waterchestbonus2 = {O_WATER_CHEST2PIC,8,NULL,&s_waterchestbonus1}; - -extern statetype s_rgem2bonus; -extern statetype s_ygem2bonus; -extern statetype s_ggem2bonus; -extern statetype s_bgem2bonus; -extern statetype s_pgem2bonus; - -statetype s_rgem1bonus = {RGEM1PIC,30,NULL,&s_rgem2bonus}; -statetype s_ygem1bonus = {YGEM1PIC,30,NULL,&s_ygem2bonus}; -statetype s_ggem1bonus = {GGEM1PIC,30,NULL,&s_ggem2bonus}; -statetype s_bgem1bonus = {BGEM1PIC,30,NULL,&s_bgem2bonus}; -statetype s_pgem1bonus = {PGEM1PIC,30,NULL,&s_pgem2bonus}; - -statetype s_rgem2bonus = {RGEM2PIC,30,NULL,&s_rgem1bonus}; -statetype s_ygem2bonus = {YGEM2PIC,30,NULL,&s_ygem1bonus}; -statetype s_ggem2bonus = {GGEM2PIC,30,NULL,&s_ggem1bonus}; -statetype s_bgem2bonus = {BGEM2PIC,30,NULL,&s_bgem1bonus}; -statetype s_pgem2bonus = {PGEM2PIC,30,NULL,&s_pgem1bonus}; - -statetype s_bonus_die = {0,8,NULL,NULL}; - -/* -=============== -= -= SpawnBonus -= -=============== -*/ - -void SpawnBonus (int tilex, int tiley, int number) -{ - extern unsigned gcolor; - - statetype *state; - - switch (number) - { - case B_BOLT: state = &s_boltbonus; break; - case B_NUKE: state = &s_nukebonus; break; - case B_POTION: state = &s_potionbonus; break; - - case B_RKEY: state = &s_rkeybonus; break; - case B_YKEY: state = &s_ykeybonus; break; - case B_GKEY: state = &s_gkeybonus; break; - case B_BKEY: state = &s_bkeybonus; break; - - case B_RGEM: state = &s_rgem1bonus; break; - case B_YGEM: state = &s_ygem1bonus; break; - case B_GGEM: state = &s_ggem1bonus; break; - case B_BGEM: state = &s_bgem1bonus; break; - case B_PGEM: state = &s_pgem1bonus; break; - - case B_CHEST: - if (gcolor == 0x0101) - state = &s_waterchestbonus1; - else - state = &s_chestbonus; - break; - -#if 0 - case B_SCROLL1: - case B_SCROLL2: - case B_SCROLL3: - case B_SCROLL4: - case B_SCROLL5: - case B_SCROLL6: - case B_SCROLL7: - case B_SCROLL8: state = &s_scrollbonus; break; -#endif - -// case B_RKEY2: state = &s_rkey2bonus; break; - - default: - Quit("SpawnBonus(): INVALID BONUS"); - break; - } - - SpawnNewObj (tilex,tiley,state,TILEGLOBAL/2); -// new->tileobject = true; - new->temp1 = number; - new->obclass = bonusobj; - - switch (number) - { - case B_POTION: - case B_CHEST: - case B_BOLT: - case B_NUKE: - new->flags |= of_shootable; - break; - - default: - new->flags &= ~of_shootable; - break; - } -} - - -/* -=============== -= -= SpawnTombstone -= -=============== -*/ - -statetype s_tombs[3] = {{TOMB1PIC,8,NULL,&s_tombs[0]}, - {TOMB2PIC,8,NULL,&s_tombs[1]}, - {TOMB3PIC,8,NULL,&s_tombs[2]}}; - -void SpawnTombstone (int tilex, int tiley, int shape) -{ - statetype *state=&s_tombs[shape]; - - SpawnNewObj (tilex,tiley,state,TILEGLOBAL/2); -// new->tileobject = true; - new->obclass = realsolidobj; - new->flags |= of_shootable; -} - - -/* -============================================================================ - - FREEZE TIME OBJECT - -============================================================================ -*/ - -extern statetype s_ftimebonus; -extern statetype s_ftimebonus2; - -statetype s_ftimebonus = {TIMEOBJ1PIC,6,NULL,&s_ftimebonus2}; -statetype s_ftimebonus2 = {TIMEOBJ2PIC,6,NULL,&s_ftimebonus}; - -/* -=============== -= -= SpawnFTime -= -=============== -*/ -void SpawnFTime(int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_ftimebonus,TILEGLOBAL/2); -// new->tileobject = true; - new->obclass = freezeobj; - new->flags |= of_shootable; -} - -/* -============================================================================= - - EXPLODING WALL - -============================================================================= -*/ - - -void T_WallDie (objtype *ob); - -extern statetype s_walldie1; -extern statetype s_walldie2; -extern statetype s_walldie3; -extern statetype s_walldie4; -extern statetype s_walldie5; -extern statetype s_walldie6; - -statetype s_walldie1 = {0,20,NULL,&s_walldie2}; -statetype s_walldie2 = {0,-1,T_WallDie,&s_walldie3}; -statetype s_walldie3 = {0,20,NULL,&s_walldie4}; -statetype s_walldie4 = {0,-1,T_WallDie,&s_walldie5}; -statetype s_walldie5 = {0,20,NULL,&s_walldie6}; -statetype s_walldie6 = {0,-1,T_WallDie,NULL}; - - -/* -================ -= -= ExplodeWall -= -================ -*/ - -void ExplodeWall (int tilex, int tiley) -{ - extern unsigned gcolor; - unsigned tilenum; - - DSpawnNewObj (tilex,tiley,&s_walldie1,0); - if (new == &dummyobj) - return; - new->obclass = inertobj; - new->active = always; - if (gcolor == 0x0101) - tilenum = WATEREXP; - else - tilenum = WALLEXP; - (unsigned)actorat[new->tilex][new->tiley] = tilemap[new->tilex][new->tiley] = - *(mapsegs[0]+farmapylookup[new->tiley]+new->tilex) = tilenum; - *(mapsegs[2]+farmapylookup[new->tiley]+new->tilex) &= 0xFF; -} - - -/* -================ -= -= T_WallDie -= -================ -*/ - -void T_WallDie (objtype *ob) -{ - extern unsigned gcolor; - unsigned tile,other,spot,x,y; - - if (++ob->temp1 == 3) - tile = 0; - else - if (gcolor == 0x0101) - tile = WATEREXP-1 + ob->temp1; - else - tile = WALLEXP-1 + ob->temp1; - x = ob->tilex; - y = ob->tiley; - - (unsigned)actorat[x][y] = tilemap[x][y] = *(mapsegs[0]+farmapylookup[y]+x) = tile; - - if (ob->temp1 == 1) - { - // - // blow up nearby walls - // - spot = (*(mapsegs[2]+farmapylookup[y]+(x-1))) >> 8; - if (spot == EXP_WALL_CODE) - ExplodeWall (x-1,y); - spot = (*(mapsegs[2]+farmapylookup[y]+(x+1))) >> 8; - if (spot == EXP_WALL_CODE) - ExplodeWall (x+1,y); - spot = (*(mapsegs[2]+farmapylookup[y-1]+x)) >> 8; - if (spot == EXP_WALL_CODE) - ExplodeWall (x,y-1); - spot = (*(mapsegs[2]+farmapylookup[y+1]+x)) >> 8; - if (spot == EXP_WALL_CODE) - ExplodeWall (x,y+1); - } -} -/* -============================================================================= - - OBJ_WARP GATE - -============================================================================= -*/ - -void T_Gate (objtype *ob); - -extern statetype s_obj_gate1; -extern statetype s_obj_gate2; -extern statetype s_obj_gate3; -extern statetype s_obj_gate4; - -statetype s_obj_gate1 = {OBJ_WARP1PIC,10,T_Gate,&s_obj_gate2}; -statetype s_obj_gate2 = {OBJ_WARP2PIC,10,T_Gate,&s_obj_gate3}; -statetype s_obj_gate3 = {OBJ_WARP3PIC,10,T_Gate,&s_obj_gate4}; -statetype s_obj_gate4 = {OBJ_WARP4PIC,10,T_Gate,&s_obj_gate1}; - -extern statetype s_anthill; -statetype s_anthill = {ANT_HILLPIC, 20, T_Gate, &s_anthill}; - -//--------------------------------------------------------------------------- -// SpawnWarp() -// -// TYPE : Type param is the gate number (1-what ever) will link you to -// gate of that type. -//--------------------------------------------------------------------------- -void SpawnWarp (int tilex, int tiley, int type) -{ - - if (type) - SpawnNewObj (tilex,tiley,&s_obj_gate1,TILEGLOBAL/3); - else - SpawnNewObj (tilex,tiley,&s_anthill,TILEGLOBAL/3); - new->obclass = gateobj; - new->temp1 = type; -} - - - -/* -=============== -= -= T_Gate -= -=============== -*/ - -#define STATUSCOLOR 4 - -void T_Gate (objtype *ob) -{ - objtype *check; - unsigned temp,spot; - - if (CheckHandAttack (ob) && !playstate) - { - // make - // -// spot = (*(mapsegs[2]+farmapylookup[ob->tiley+1]+ob->tilex)) >> 8; -// if (spot--) -// if (gamestate.keys[spot]) -// TakeKey(spot); -// else -// return; - - // - // warp - // - -// temp = bufferofs; -// bufferofs = 0; -// VW_Bar (26,4,232,9,STATUSCOLOR); // clear text description -// bufferofs = temp; - -// IN_ClearKeysDown (); - if (ob->temp1) - { - // - // teleport inside level - // - - for (check=player->next;check;check=check->next) - if (check->obclass==gateobj && check->temp1==ob->temp1 && - check != ob) - { - player->x = check->x; - player->y = check->y; - Thrust (player->angle,TILEGLOBAL/2); // move forwards - Thrust (player->angle,TILEGLOBAL/2); // move forwards - Thrust (player->angle,TILEGLOBAL/2); // move forwards - fizzlein=true; - SD_PlaySound(WARPSND); - } - } - else - { - // - // teleport out of level - // - - playstate = ex_warped; - spot = (*(mapsegs[2]+farmapylookup[ob->tiley+1]+ob->tilex)) >> 8; - gamestate.mapon=spot; - SD_PlaySound(WARPUPSND); - } - } -} - - - -/* -============================================================================= - - FAT DEMON - -============================================================================= -*/ - -#define FATCLOUDDAMAGE 2 - -void T_FatDemon (objtype *ob); -void T_CheckCnt(objtype *ob); -void ExplodeSound(objtype *ob); - -extern statetype s_fatdemon_pause; -extern statetype s_fatdemon_walk1; -extern statetype s_fatdemon_walk2; -extern statetype s_fatdemon_walk3; -extern statetype s_fatdemon_walk4; -extern statetype s_fatdemon_attack1; -extern statetype s_fatdemon_attack2; -extern statetype s_fatdemon_blowup2; -extern statetype s_fatdemon_blowup3; -extern statetype s_fatdemon_blowup4; -extern statetype s_fatdemon_blowup5; -extern statetype s_fatdemon_blowup6; -extern statetype s_fatdemon_blowup7; -extern statetype s_fatdemon_explode; -extern statetype s_fatdemon_feet; - -statetype s_fatdemon_pause = {FATDEMON_WALK1PIC,40,NULL,&s_fatdemon_walk2}; - -statetype s_fatdemon_walk1 = {FATDEMON_WALK1PIC,13,T_FatDemon,&s_fatdemon_walk2}; -statetype s_fatdemon_walk2 = {FATDEMON_WALK2PIC,13,T_FatDemon,&s_fatdemon_walk3}; -statetype s_fatdemon_walk3 = {FATDEMON_WALK3PIC,13,T_FatDemon,&s_fatdemon_walk4}; -statetype s_fatdemon_walk4 = {FATDEMON_WALK4PIC,13,T_FatDemon,&s_fatdemon_walk1}; - -statetype s_fatdemon_attack1 = {FATDEMON_ATTACK1PIC,20,NULL,&s_fatdemon_attack2}; -statetype s_fatdemon_attack2 = {FATDEMON_ATTACK2PIC,20,T_DoDamage,&s_fatdemon_pause}; - -statetype s_fatdemon_ouch = {FATDEMON_OUCHPIC,14,NULL,&s_fatdemon_walk1}; - -statetype s_fatdemon_blowup1 = {FATDEMON_BLOWUP1PIC,25,NULL,&s_fatdemon_blowup2}; -statetype s_fatdemon_blowup2 = {FATDEMON_BLOWUP2PIC,25,NULL,&s_fatdemon_blowup3}; -statetype s_fatdemon_blowup3 = {FATDEMON_BLOWUP1PIC,15,NULL,&s_fatdemon_blowup4}; -statetype s_fatdemon_blowup4 = {FATDEMON_BLOWUP2PIC,15,NULL,&s_fatdemon_blowup5}; -statetype s_fatdemon_blowup5 = {FATDEMON_BLOWUP1PIC,6,NULL,&s_fatdemon_blowup6}; -statetype s_fatdemon_blowup6 = {FATDEMON_BLOWUP2PIC,6,T_CheckCnt,&s_fatdemon_blowup5}; -statetype s_fatdemon_blowup7 = {FATDEMON_BLOWUP3PIC,30,NULL,&s_fatdemon_explode}; - - -statetype s_fatdemon_explode = {FATDEMON_EXPLODEPIC,40,ExplodeSound,&s_fatdemon_feet}; -statetype s_fatdemon_feet = {FATDEMON_FEETPIC,30,NULL,&s_fatdemon_feet}; - -#define cnt ob->temp1 -#define cloud_delay ob->temp2 - -/* -=============== -= -= SpawnFatDemon -= -=============== -*/ - -void SpawnFatDemon (int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_fatdemon_walk1,35*PIXRADIUS); - new->speed = 2500; - new->obclass = fatdemonobj; - new->flags |= of_shootable; - new->hitpoints = EasyHitPoints(10); - new->temp1 = 25; //used to "shake" the fat dude?????? -} - - -/* -=============== -= -= T_FatDemon -= -=============== -*/ - -void T_FatDemon (objtype *ob) -{ - if (Chase(ob,true) || (random(1000)state = &s_fatdemon_attack1; - ob->ticcount = ob->state->tictime; - return; - } -} - - -/* -=============== -= -= T_DecCnt -= -=============== -*/ - -void T_CheckCnt (objtype *ob) -{ - ob->temp1--; - if (!ob->temp1) - { - ob->state = &s_fatdemon_blowup7; - ob->ticcount = ob->state->tictime; - } -} - -/* -=============== -= -= ExplodeSound -= -=============== -*/ -void ExplodeSound(objtype *ob) -{ - if (ob->temp1 != 666) // Has this think been called already? - { - SD_PlaySound(BODY_EXPLODESND); - ob->temp1 = 666; // Has now! - } -} - - -/* -============================================================================= - - WATER DRAGON - -============================================================================= -*/ - -extern statetype s_dragon_shot1; -extern statetype s_dragon_shot2; - - -void T_Dragon(objtype *ob); -void T_DragonShoot(objtype *ob); - - -statetype s_wet_bubbles1 = {DRAGON_BUBBLES1PIC,13,T_Dragon,&s_wet_bubbles2}; -statetype s_wet_bubbles2 = {DRAGON_BUBBLES2PIC,15,T_Dragon,&s_wet_bubbles1}; -statetype s_wet_bubbles3 = {0,35,T_Dragon,&s_wet_bubbles1}; - -statetype s_wet_peek = {DRAGON_EYESPIC,45,NULL,&s_wet_bubbles1}; - -statetype s_wet_rise1 = {DRAGON_BUBBLES2PIC,15,NULL,&s_wet_rise3}; -statetype s_wet_rise3 = {DRAGON_EYESPIC,20,NULL,&s_wet_rise4}; -statetype s_wet_rise4 = {DRAGON_RISE1PIC,20,NULL,&s_wet_rise5}; -statetype s_wet_rise5 = {DRAGON_RISE2PIC,20,NULL,&s_wet_walk1}; - -statetype s_wet_sink1 = {DRAGON_RISE2PIC,20,NULL,&s_wet_sink2}; -statetype s_wet_sink2 = {DRAGON_RISE1PIC,20,NULL,&s_wet_sink3}; -statetype s_wet_sink3 = {DRAGON_EYESPIC,20,NULL,&s_wet_bubbles1}; - -statetype s_wet_walk1 = {DRAGON_WALK1PIC,12,T_Dragon,&s_wet_walk2}; -statetype s_wet_walk2 = {DRAGON_WALK2PIC,12,T_Dragon,&s_wet_walk3}; -statetype s_wet_walk3 = {DRAGON_WALK3PIC,12,T_Dragon,&s_wet_walk4}; -statetype s_wet_walk4 = {DRAGON_WALK4PIC,12,T_Dragon,&s_wet_walk1}; - -statetype s_wet_attack1 = {DRAGON_ATTACK1PIC,10,NULL,&s_wet_attack2}; -statetype s_wet_attack2 = {DRAGON_ATTACK2PIC,10,NULL,&s_wet_attack3}; -statetype s_wet_attack3 = {DRAGON_ATTACK2PIC,10,NULL,&s_wet_attack4}; -statetype s_wet_attack4 = {DRAGON_ATTACK3PIC,10,T_DragonShoot,&s_wet_walk1}; - -statetype s_wet_ouch = {DRAGON_OUCHPIC,10,T_Dragon,&s_wet_walk1}; - -statetype s_wet_die1 = {DRAGON_DEATH1PIC,27,NULL,&s_wet_die2}; -statetype s_wet_die2 = {DRAGON_DEATH2PIC,29,NULL,&s_wet_die3}; -statetype s_wet_die3 = {DRAGON_DEATH3PIC,44,NULL,&s_wet_die4}; -statetype s_wet_die4 = {DRAGON_BUBBLES2PIC,26,NULL,&s_wet_die5}; -statetype s_wet_die5 = {DRAGON_BUBBLES1PIC,23,NULL,NULL}; - -statetype s_dragon_shot1 = {PSHOT1PIC,8,&T_ShootPlayer,&s_dragon_shot2}; -statetype s_dragon_shot2 = {PSHOT2PIC,8,&T_ShootPlayer,&s_dragon_shot1}; - - -typedef enum {wt_BUBBLES,wt_WALK,wt_CORNER1,wt_CORNER2,wt_CORNER3,wt_CORNER4} DragonTypes; - - -#define WD_TIMEREMAIN (ob->temp1) -#define WD_STAGE (ob->temp2) -#define WATER_DRAGON_LEAVE 0x04 - -/* -=============== -= -= SpawnDragon -= -=============== -*/ -void SpawnDragon(int tilex, int tiley) -{ - objtype *ob; - SpawnNewObj(tilex,tiley,&s_wet_bubbles1,PIXRADIUS*35); - ob=new; - - WD_STAGE = wt_BUBBLES; - WD_TIMEREMAIN = 80; - - new->obclass = wetobj; - new->speed = 1000; - new->flags &= ~of_shootable; - new->hitpoints = EasyHitPoints(20); -} - - -/* -=============== -= -= T_Dragon -= -=============== -*/ - -void T_Dragon(objtype *ob) -{ - switch (WD_STAGE) - { - case wt_BUBBLES: - ob->flags &= ~of_shootable; - if (Chase(ob,true)) - { - // RISE & GOTO WALK STAGE - // - - WD_STAGE = wt_WALK; - WD_TIMEREMAIN = 60*8+random(60*5); - ob->state = &s_wet_rise1; - ob->speed = 2200; - ob->ticcount = ob->state->tictime; - } - else - { - // DEC COUNTER - And check for WALK - // - if ((WD_TIMEREMAIN-=realtics) < 0) - { - // RISE & GOTO WALK STAGE - // - - WD_STAGE = wt_WALK; - WD_TIMEREMAIN = 60*8+random(60*5); - ob->state = &s_wet_rise1; - ob->speed = 2200; - ob->ticcount = ob->state->tictime; - } - else - if (random(1000)<5) - { - // RANDOM PEEK UP OUT OF WATER - // - - ob->state=&s_wet_peek; - ob->ticcount = ob->state->tictime; - } - } - break; - - - case wt_WALK: - ob->flags |= of_shootable; - - if (Chase(ob,true) || (CheckHandAttack(ob))) - - { - ob->flags |= WATER_DRAGON_LEAVE; - WD_STAGE = random(wt_CORNER3) + 2; - WD_TIMEREMAIN = 60*2+(random(6)*60); - ob->state = &s_wet_bubbles1; - ob->ticcount = ob->state->tictime; - } - else - if (AngleNearPlayer(ob) != -1) - { - ob->state = &s_wet_attack1; - ob->ticcount = ob->state->tictime; - } - - else - { - // DEC COUNTER - And check for SINK - // - if ((WD_TIMEREMAIN-=realtics) < 0) - { - // SINK & GOTO BUBBLE STAGE - // - - WD_STAGE = wt_BUBBLES; - WD_TIMEREMAIN = 60*2+random(60*2); - ob->state = &s_wet_sink1; - ob->speed = 1200; - ob->ticcount = ob->state->tictime; - ob->flags &= ~of_shootable; - } - - } - break; - case wt_CORNER1: - case wt_CORNER2: - case wt_CORNER3: - case wt_CORNER4: - ob->flags &= ~of_shootable; - if ((WD_TIMEREMAIN -= realtics) < 0) - { - WD_STAGE = wt_BUBBLES; - ob->flags &= ~WATER_DRAGON_LEAVE; - } - else - { - fixed tempx,tempy; - unsigned temp_tilex,temp_tiley; - - tempx = player->x; - tempy = player->y; - temp_tilex = player->tilex; - temp_tiley = player->tiley; - - player->x = ((long)other_x[WD_STAGE-2]<y = ((long)other_y[WD_STAGE-2]<tilex = other_x[WD_STAGE-2]; - player->tiley = other_y[WD_STAGE-2]; - - - Chase(ob,true); - - player->x = tempx; - player->y = tempy; - player->tilex = temp_tilex; - player->tiley = temp_tiley; - } - break; - } -} - -/* -=============== -= -= T_DragonShoot -= -=============== -*/ -void T_DragonShoot (objtype *ob) -{ - ShootPlayer(ob,dshotobj,10000,&s_dragon_shot1); -} diff --git a/16/cawat/C5_ACT2.C b/16/cawat/C5_ACT2.C deleted file mode 100644 index fd8633a2..00000000 --- a/16/cawat/C5_ACT2.C +++ /dev/null @@ -1,827 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// C3_PLAY.C - -#include "DEF.H" -#pragma hdrstop - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ -void SpawnSkeleton(int tilex, int tiley); - -#if 0 -#define MSHOTDAMAGE 2 -#define MSHOTSPEED 10000 - -#define ESHOTDAMAGE 1 -#define ESHOTSPEED 5000 - -#define SSHOTDAMAGE 3 -#define SSHOTSPEED 6500 - -#define RANDOM_ATTACK 20 -#endif - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - -boolean ShootPlayer (objtype *ob, short obclass, short speed, statetype *state); -void T_ShootPlayer(objtype *ob); - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - - - -/* -============================================================================= - - SKELETON IN WALL - -============================================================================= -*/ - -void T_WallSkeleton(objtype *ob); - -statetype s_wallskel = {0,40,T_WallSkeleton,&s_wallskel}; -statetype s_wallskel2 = {0,1,NULL,NULL}; - - -enum wskel_modes {ws_wall1,ws_wall2,ws_wall3,ws_exit}; -//enum wskel_modes {ws_wall1,ws_exit}; - -#define wskel_mode ob->temp1 -#define wskel_delay ob->temp2 -#define wskel_base ob->angle -#define wskel_wallx ob->hitpoints -#define wskel_wally ob->speed - -/* -=============== -= -= SpawnWallSkeleton -= -=============== -*/ -void SpawnWallSkeleton(int tilex, int tiley) -{ - char xofs[] = {0,0,-1,+1}; - char yofs[] = {-1,+1,0,0}; - - objtype *ob; - int wallx=tilex,wally=tiley,wallbase,wallmode,loop; - unsigned tile,current_delay; - - for (loop=0; loop<4; loop++) - { - tile = *(mapsegs[0]+farmapylookup[tiley+yofs[loop]]+tilex+xofs[loop]); - switch (tile) - { -// case WALL_SKELETON_CODE: -// case WALL_SKELETON_CODE+1: -// case WALL_SKELETON_CODE+2: -// wallmode = ws_wall1+(tile-WALL_SKELETON_CODE); -// wallbase = WALL_SKELETON_CODE; -// goto foundtile; -// break; - - case 66: - case 68: -// case 21: - wallmode = ws_wall1+(tile-66); - wallbase = 66; - goto foundtile; -// break; - - case 67: - case 69: - wallmode = ws_wall1+(tile-67); - wallbase = 67; - goto foundtile; -// break; - } - } - - return; -foundtile:; - - wallx += xofs[loop]; - wally += yofs[loop]; - - SpawnNewObj(tilex,tiley,&s_wallskel,PIXRADIUS*35); - ob = new; - new->obclass = wallskelobj; - new->speed = 1900; - new->flags &= ~of_shootable; - new->hitpoints = 12; - -// new->tilex = wallx; -// new->tiley = wally; - wskel_wallx = wallx; - wskel_wally = wally; - wskel_base = wallbase; - new->active = no; - - wskel_mode = wallmode; - - tile = *(mapsegs[2]+farmapylookup[wally]+wallx); - if (tile) - wskel_delay = (tile>>8)*30; - else - { - current_delay = (2*60)+random(4*60); - wskel_delay = zombie_base_delay+current_delay; - zombie_base_delay += current_delay; - if (zombie_base_delay > 8*60) - zombie_base_delay = 0; - } -} - -/* -=============== -= -= T_WallSkeleton -= -=============== -*/ -void T_WallSkeleton(objtype *ob) -{ - int x=wskel_wallx,y=wskel_wally; - - wskel_delay -= realtics; - if (wskel_delay > 0) - return; - - switch (wskel_mode) - { - case ws_wall2: - if ((wskel_base == 66) || (wskel_base == 67)) - wskel_mode++; - case ws_wall1: - case ws_wall3: - (unsigned)actorat[x][y] - = tilemap[x][y] - = *(mapsegs[0]+farmapylookup[y]+x) - = wskel_base+(wskel_mode-ws_wall1); - - wskel_mode++; - wskel_delay = (120); - ob->active = always; - break; - - case ws_exit: - (unsigned)actorat[x][y] - = tilemap[x][y] - = *(mapsegs[0]+farmapylookup[y]+x) - = 21; -// = wskel_base; - ob->tilex = ob->x >> TILESHIFT; - ob->tiley = ob->y >> TILESHIFT; - - ob->obclass = skeletonobj; - ob->speed = 2036; - ob->flags |= of_shootable; - ob->hitpoints = 12; - ob->state = &s_skel_1; - ob->ticcount = ob->state->tictime; - break; - } -} - - -/* -============================================================================= - - SKELETONS - -============================================================================= -*/ - -void T_Skeleton(objtype *ob); - - - - -statetype s_skel_pause = {SKELETON_1PIC,40,NULL,&s_skel_2}; - -statetype s_skel_1 = {SKELETON_1PIC,10,T_Skeleton,&s_skel_2}; -statetype s_skel_2 = {SKELETON_2PIC,10,T_Skeleton,&s_skel_3}; -statetype s_skel_3 = {SKELETON_3PIC,10,T_Skeleton,&s_skel_4}; -statetype s_skel_4 = {SKELETON_4PIC,10,T_Skeleton,&s_skel_1}; - -statetype s_skel_attack1 = {SKELETON_ATTACK_1PIC,12,NULL,&s_skel_attack2}; -statetype s_skel_attack2 = {SKELETON_ATTACK_2PIC,12,NULL,&s_skel_attack3}; -statetype s_skel_attack3 = {SKELETON_ATTACK_3PIC,12,T_DoDamage,&s_skel_pause}; - -statetype s_skel_ouch = {SKELETON_OUCHPIC,8,NULL,&s_skel_1}; - -statetype s_skel_die1 = {SKELETON_OUCHPIC,18,NULL,&s_skel_die2}; -statetype s_skel_die2 = {SKELETON_DEATH_1PIC,18,NULL,&s_skel_die3}; -statetype s_skel_die3 = {SKELETON_DEATH_2PIC,18,NULL,&s_skel_die3}; - -/* -=============== -= -= SpawnSkeleton -= -=============== -*/ -void SpawnSkeleton(int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_skel_1,PIXRADIUS*35); - new->obclass = skeletonobj; - new->speed = 2036; - new->flags |= of_shootable; - new->hitpoints = EasyHitPoints(12); -} - - -/* -=============== -= -= T_Skeleton -= -=============== -*/ - -void T_Skeleton(objtype *ob) -{ - if (Chase (ob,true) || (random(1000)state = &s_skel_attack1; - ob->ticcount = ob->state->tictime; - return; - } -} - -/* -============================================================================= - - EYE - -============================================================================= -*/ - -void T_EyeMage (objtype *ob); -boolean T_EyeShoot (objtype *ob, boolean eyeshot); -void T_EyeShootPlayer (objtype *ob); - -extern statetype s_eye_shootplayer_1; -extern statetype s_eye_shootplayer_2; - -statetype s_eye_pause = {EYE_WALK1PIC,40,NULL,&s_eye_2}; - -statetype s_eye_1 = {EYE_WALK1PIC,20,T_EyeMage,&s_eye_2}; -statetype s_eye_2 = {EYE_WALK2PIC,20,T_EyeMage,&s_eye_3}; -statetype s_eye_3 = {EYE_WALK3PIC,20,T_EyeMage,&s_eye_4}; -statetype s_eye_4 = {EYE_WALK2PIC,20,T_EyeMage,&s_eye_1}; -statetype s_eye_shootplayer_1 = {EYE_SCOWLPIC,1,T_EyeShootPlayer,&s_eye_shootplayer_2}; -statetype s_eye_shootplayer_2 = {EYE_SCOWLPIC,20,NULL,&s_eye_1}; - -statetype s_eye_ouch = {EYE_OUCH1PIC,8,NULL,&s_eye_ouch2}; -statetype s_eye_ouch2 = {EYE_OUCH2PIC,8,NULL,&s_eye_1}; - -statetype s_eye_die1 = {EYE_DEATH1PIC,22,NULL,&s_eye_die2}; -statetype s_eye_die2 = {EYE_DEATH2PIC,22,NULL,&s_eye_die3}; -statetype s_eye_die3 = {EYE_DEATH2PIC,22,NULL,NULL}; - -extern statetype s_eshot2; - -statetype s_eshot1 = {EYE_SHOT1PIC,8,&T_ShootPlayer,&s_eshot2}; -statetype s_eshot2 = {EYE_SHOT2PIC,8,&T_ShootPlayer,&s_eshot1}; - -#define eye_mode ob->temp1 -#define eye_delay ob->temp2 - - -//------------------------------------------------------------------------- -// SpawnEye() -//------------------------------------------------------------------------- -void SpawnEye(int tilex, int tiley) -{ - objtype *ob; - - SpawnNewObj(tilex,tiley,&s_eye_1,PIXRADIUS*35); - ob = new; - new->obclass = eyeobj; - new->speed = 1200; - new->flags |= of_shootable; - new->hitpoints = EasyHitPoints(15); - eye_mode = em_other1; -} - - -//--------------------------------------------------------------------------- -// T_EyeShootPlayer -//--------------------------------------------------------------------------- -void T_EyeShootPlayer (objtype *ob) -{ - ShootPlayer(ob,eshotobj,ESHOTSPEED,&s_eshot1); -} - - -/* -============================================================================= - - SUCCUBUS - -============================================================================= -*/ - -void T_Succubus (objtype *ob); -void T_SuccubusShot (objtype *ob); - -extern statetype s_succubus_pause; -extern statetype s_succubus_walk1; -extern statetype s_succubus_walk2; -extern statetype s_succubus_walk3; -extern statetype s_succubus_walk4; -extern statetype s_succubus_shot1; -extern statetype s_succubus_attack1; -extern statetype s_succubus_attack2; -extern statetype s_succubus_attack3; -extern statetype s_succubus_death1; -extern statetype s_succubus_death2; - -statetype s_succubus_pause = {SUCCUBUS_WALK2PIC,10,NULL,&s_succubus_walk3}; - -statetype s_succubus_walk1 = {SUCCUBUS_WALK1PIC,10,T_EyeMage,&s_succubus_walk2}; -statetype s_succubus_walk2 = {SUCCUBUS_WALK2PIC,10,T_EyeMage,&s_succubus_walk3}; -statetype s_succubus_walk3 = {SUCCUBUS_WALK3PIC,10,T_EyeMage,&s_succubus_walk4}; -statetype s_succubus_walk4 = {SUCCUBUS_WALK4PIC,10,T_EyeMage,&s_succubus_walk1}; - -statetype s_succubus_attack1 = {SUCCUBUS_ATTACK1PIC,15,NULL,&s_succubus_attack2}; -statetype s_succubus_attack2 = {SUCCUBUS_ATTACK1PIC,-1,T_SuccubusShot,&s_succubus_attack3}; -statetype s_succubus_attack3 = {SUCCUBUS_ATTACK2PIC,15,NULL,&s_succubus_pause}; - -statetype s_succubus_ouch = {SUCCUBUS_OUCHPIC,15,NULL,&s_succubus_walk1}; - -statetype s_succubus_death1 = {SUCCUBUS_DEATH1PIC,55,NULL,&s_succubus_death2}; -statetype s_succubus_death2 = {SUCCUBUS_DEATH2PIC,20,NULL,&s_succubus_death2}; - -statetype s_succubus_shot1 = {SUCCUBUS_SHOT1PIC,12,&T_ShootPlayer,&s_succubus_shot1}; - -/* -=============== -= -= SpawnSuccubus -= -=============== -*/ - -void SpawnSuccubus (int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_succubus_walk1,PIXRADIUS*30); - new->obclass = succubusobj; - new->speed = 2500; - new->flags |= of_shootable; - new->hitpoints = EasyHitPoints(12); -} - -/* -=============== -= -= T_SuccubusShot -= -=============== -*/ - -void T_SuccubusShot (objtype *ob) -{ - ShootPlayer(ob,sshotobj,ob->temp1 ? MSHOTSPEED : SSHOTSPEED,&s_succubus_shot1); -// ob->state = &s_succubus_attack3; -// ob->ticcount = ob->temp1 ? 7 : ob->state->tictime; -} - - -/* -============================================================================= - - MAGE - -============================================================================= -*/ - - -void T_MageShoot (objtype *ob); - -extern statetype s_magepause; - -extern statetype s_mage1; -extern statetype s_mage2; - -extern statetype s_mageattack1; -extern statetype s_mageattack2; -extern statetype s_mageattack3; - -extern statetype s_mageouch; - -extern statetype s_magedie1; -extern statetype s_magedie2; - - -statetype s_magepause = {MAGE1PIC,10,NULL,&s_mage2}; - -statetype s_mage1 = {MAGE1PIC,20,T_EyeMage,&s_mage2}; -statetype s_mage2 = {MAGE2PIC,20,T_EyeMage,&s_mage1}; - -//statetype s_mageattack1 = {MAGEATTACKPIC,20,NULL,&s_mageattack2}; -//statetype s_mageattack2 = {MAGEATTACKPIC,-1,T_MageShoot,&s_mageattack3}; -statetype s_mageattack3 = {MAGEATTACKPIC,30,NULL,&s_magepause}; - -statetype s_mageouch = {MAGEOUCHPIC,10,NULL,&s_mage1}; - -statetype s_magedie1 = {MAGEDIE1PIC,20,NULL,&s_magedie2}; -statetype s_magedie2 = {MAGEDIE2PIC,0,NULL,&s_magedie2}; - - -statetype s_mshot1 = {PSHOT1PIC,8,&T_ShootPlayer,&s_mshot2}; -statetype s_mshot2 = {PSHOT2PIC,8,&T_ShootPlayer,&s_mshot1}; - -/* -=============== -= -= SpawnMage -= -=============== -*/ - -void SpawnMage (int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_mage1,PIXRADIUS*35); - new->obclass = mageobj; - new->speed = 3072; - new->flags |= of_shootable; - new->hitpoints = EasyHitPoints(12); -} - - -/* -=============== -= -= T_EyeMage -= -= ********** -= ***NOTE*** This routine controls the thinks for the Eye, Mage, and Succubus. -= ********** -= -=============== -*/ - -void T_EyeMage (objtype *ob) -{ - fixed tempx,tempy; - unsigned temp_tilex,temp_tiley; - int angle; - - eye_delay -= realtics; - if (eye_delay < 0) - { - eye_mode = random(em_dummy); - eye_delay = (10*60); - } - - tempx = player->x; - tempy = player->y; - temp_tilex = player->tilex; - temp_tiley = player->tiley; - - - switch (eye_mode) - { - case em_other1: - case em_other2: - case em_other3: - case em_other4: - player->x = ((long)other_x[eye_mode]<y = ((long)other_y[eye_mode]<tilex = other_x[eye_mode]; - player->tiley = other_y[eye_mode]; - break; - } - - if (Chase(ob,true)) - eye_delay = 0; - - player->x = tempx; - player->y = tempy; - player->tilex = temp_tilex; - player->tiley = temp_tiley; - - - if (ob->obclass == mageobj) // do the mage shot - { - if (!random(10)) - if (ShootPlayer(ob,mshotobj,MSHOTSPEED,&s_mshot1)) - { - ob->state = &s_mageattack3; - ob->ticcount = ob->state->tictime; - } - } - else - if (ob->obclass == succubusobj) // do the succubus shot - { - angle = AngleNearPlayer(ob); // make sure angle is correct - // - see AngleNearPlayer - if (!random(5) && (angle != -1)) // if correct angle and random # attack - { - ob->state = &s_succubus_attack1; // change state to attack - ob->ticcount = ob->state->tictime; // init ticcount - otherwise - } // object may get hung in a - } // endless state - - else - { - angle = AngleNearPlayer(ob); // do the eye shot - - if (!random(2) && (angle != -1)) - { - ob->state = &s_eye_shootplayer_1; - ob->ticcount = ob->state->tictime; - } - } - -} - - -/* -============================================================================= - - BUNNY - -============================================================================= -*/ - -void T_HarmlessBunnyWalk(objtype *ob); -void T_Bunny(objtype *ob); - -extern statetype s_bunny_left1; -extern statetype s_bunny_left2; -extern statetype s_bunny_left3; -extern statetype s_bunny_right1; -extern statetype s_bunny_right2; -extern statetype s_bunny_right3; -extern statetype s_bunny_meta1; -extern statetype s_bunny_meta2; -extern statetype s_bunny_walk1; -extern statetype s_bunny_walk2; -extern statetype s_bunny_attack1; -extern statetype s_bunny_attack2; -extern statetype s_bunny_pause; -extern statetype s_bunny_death1; -extern statetype s_bunny_death2; -extern statetype s_bunny_death3; - -statetype s_bunny_left1 = {BUNNY_LEFT1PIC, 55, NULL, &s_bunny_left2}; -statetype s_bunny_left2 = {BUNNY_LEFT1PIC, 10, T_HarmlessBunnyWalk, &s_bunny_left1}; -statetype s_bunny_left3 = {BUNNY_LEFT2PIC, 30, NULL, &s_bunny_left1}; - -statetype s_bunny_right1 = {BUNNY_RIGHT1PIC, 55, NULL, &s_bunny_right2}; -statetype s_bunny_right2 = {BUNNY_RIGHT1PIC, 10, T_HarmlessBunnyWalk, &s_bunny_right1}; -statetype s_bunny_right3 = {BUNNY_RIGHT2PIC, 30, NULL, &s_bunny_right1}; - -statetype s_bunny_meta1 = {BUNNY_META1PIC, 30, NULL, &s_bunny_meta2}; -statetype s_bunny_meta2 = {BUNNY_META2PIC, 30, NULL, &s_bunny_walk1}; - -statetype s_bunny_walk1 = {BUNNY_WALK1PIC, 25, T_Bunny, &s_bunny_walk2}; -statetype s_bunny_walk2 = {BUNNY_WALK2PIC, 25, T_Bunny, &s_bunny_walk1}; - -statetype s_bunny_attack1 = {BUNNY_WALK1PIC, 25, NULL, &s_bunny_attack2}; -statetype s_bunny_attack2 = {BUNNY_WALK2PIC, 25, T_DoDamage, &s_bunny_walk1}; - -statetype s_bunny_ouch = {BUNNY_OUCHPIC, 30, NULL, &s_bunny_pause}; -statetype s_bunny_pause = {BUNNY_WALK1PIC, 50, T_Bunny, &s_bunny_walk2}; - -statetype s_bunny_death1 = {BUNNY_OUCHPIC, 40, NULL, &s_bunny_death2}; -statetype s_bunny_death2 = {BUNNY_DEATH1PIC, 50, NULL, &s_bunny_death3}; -statetype s_bunny_death3 = {BUNNY_DEATH2PIC, 20, NULL, &s_bunny_death3}; - - -#define bunny_dir_hop ob->temp1 -#define bunny_delay ob->temp2 -#define LEFTSIDE 0x8 // 1=left 0=right --side showing - -/* -=============== -= -= SpawnBunny -= -=============== -*/ - -void SpawnBunny (int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_bunny_left1,PIXRADIUS*35); - new->obclass = hbunnyobj; - new->speed = 1947; - new->temp1 = (random(3))+2; - new->temp2 = random(30); - new->flags &= ~of_shootable; - new->flags |= LEFTSIDE; //left side showing} -} - -/* -=============== -= -= T_HarmlessBunnyWalk -= -=============== -*/ - - -void T_HarmlessBunnyWalk(objtype *ob) -{ - int valid_dir[8][2] = {{6,5}, {7,6}, {4,7}, {5,4}, {3,2}, {0,3}, {1,0}, {2,1}}; - long move; - dirtype player_dir; - fixed old_x, old_y; - unsigned old_tilex, old_tiley; - long old_distance; - - - ob->temp2 -= realtics; - if (ob->temp2 <= 0) - { - if (CheckHandAttack(ob)) - { - ob->temp2 = -1; - return; - } - - actorat[ob->tilex][ob->tiley] = 0; - ob->x = ((long)ob->tilex<y = ((long)ob->tiley<distance = TILEGLOBAL; - ob->state = &s_bunny_meta1; - ob->ticcount = ob->state->tictime; - ob->obclass = bunnyobj; - ob->flags |= of_shootable; - ob->hitpoints = EasyHitPoints(10); - ob->dir = nodir; - ChaseThink(ob,true); // JTR - testing.. - return; - } - - // The direction of the player isn't updated so it must be - // calculated. This is done so the correct side (left/right) - // of the bunny will be showed. - - if ((player->angle > 337) || (player->angle <= 22)) - player_dir = east; - else - if (player->angle <= 67) - player_dir = northeast; - else - if (player->angle <= 112) - player_dir = north; - else - if (player->angle <= 157) - player_dir = northwest; - else - if (player->angle <= 202) - player_dir = west; - else - if (player->angle <= 247) - player_dir = southwest; - else - if (player->angle <= 292) - player_dir = south; - else - if (player->angle <= 337) - player_dir = southeast; - if (ob->temp1) - ob->temp1--; - else - ob->temp1 = (random(3))+2; - if (ob->flags & LEFTSIDE) - { - if (ob->temp1) - { - if (valid_dir[player_dir][0] != ob->dir) - { - ob->dir = valid_dir[player_dir][0]; - } - } - else - { - ob->state = &s_bunny_right1; - ob->ticcount = ob->state->tictime; - ob->flags &= ~LEFTSIDE; - ob->dir = valid_dir[player_dir][1]; - return; - } - } - else - { - if (ob->temp1) - { - if (valid_dir[player_dir][1] != ob->dir) - { - ob->dir = valid_dir[player_dir][1]; - } - } - else - { - ob->state = &s_bunny_left1; - ob->ticcount = ob->state->tictime; - ob->flags |= LEFTSIDE; - ob->dir = valid_dir[player_dir][2]; - return; - } - } - - move = ob->speed*tics; - - do - { - old_distance = ob->distance; - old_x = ob->x; - old_y = ob->y; - old_tilex = ob->tilex; - old_tiley = ob->tiley; - - MoveObj (ob, move); - - ob->tilex = ob->x >> TILESHIFT; - ob->tiley = ob->y >> TILESHIFT; - - if (ob->tilex == old_tilex && ob->tiley == old_tiley) - { - break; - } - else - if (actorat[ob->tilex][ob->tiley] == 0) - { - actorat[old_tilex][old_tiley] = 0; - actorat[ob->tilex][ob->tiley] = ob; - ob->distance = TILEGLOBAL; - } - else - { - ob->distance = old_distance; - ob->x = old_x; - ob->y = old_y; - ob->tilex = old_tilex; - ob->tiley = old_tiley; - return; - } - - } while (0); - - CalcBounds (ob); - - if (ob->flags & LEFTSIDE) - ob->state = &s_bunny_left3; - else - ob->state = &s_bunny_right3; - ob->ticcount = ob->state->tictime; -} - -/* -=============== -= -= T_Bunny -= -=============== -*/ - -void T_Bunny(objtype *ob) -{ - if (Chase (ob, true) || (random(1000)state = &s_bunny_attack1; - ob->ticcount = ob->state->tictime; - return; - } -} diff --git a/16/cawat/C5_ACT3.C b/16/cawat/C5_ACT3.C deleted file mode 100644 index 79378d42..00000000 --- a/16/cawat/C5_ACT3.C +++ /dev/null @@ -1,1218 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// C3_PLAY.C - -#include "DEF.H" -#pragma hdrstop - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - -#if 0 -#define MSHOTDAMAGE 2 -#define MSHOTSPEED 10000 - -#define ESHOTDAMAGE 1 -#define ESHOTSPEED 5000 - -#define SSHOTDAMAGE 3 -#define SSHOTSPEED 6500 - -#define RANDOM_ATTACK 20 -#endif - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - -boolean ShootPlayer (objtype *ob, short obclass, short speed, statetype *state); -void T_ShootPlayer(objtype *ob); - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - -/* -============================================================================= - - RED DEMON - -============================================================================= -*/ - -void T_RedDemon (objtype *ob); -void T_RedDemonCheckCnt (objtype *ob); - -extern statetype s_red_demonpause; - -extern statetype s_red_demon1; -extern statetype s_red_demon2; -extern statetype s_red_demon3; -extern statetype s_red_demon4; - -extern statetype s_red_demonattack1; -extern statetype s_red_demonattack2; -extern statetype s_red_demonattack3; - -extern statetype s_red_demonouch; - -extern statetype s_red_demondie1; -extern statetype s_red_demondie2; -extern statetype s_red_demondie3; -extern statetype s_red_demondie4; - -statetype s_red_demonpause = {RED_DEMON1PIC,30,NULL,&s_red_demon2}; - -statetype s_red_demon1 = {RED_DEMON1PIC,20,T_RedDemon,&s_red_demon2}; -statetype s_red_demon2 = {RED_DEMON2PIC,20,T_RedDemon,&s_red_demon3}; -statetype s_red_demon3 = {RED_DEMON3PIC,20,T_RedDemon,&s_red_demon4}; -statetype s_red_demon4 = {RED_DEMON4PIC,20,T_RedDemon,&s_red_demon1}; - -statetype s_red_demonattack1 = {RED_DEMONATTACK1PIC,20,NULL,&s_red_demonattack2}; -statetype s_red_demonattack2 = {RED_DEMONATTACK2PIC,20,NULL,&s_red_demonattack3}; -statetype s_red_demonattack3 = {RED_DEMONATTACK3PIC,30,T_DoDamage,&s_red_demon2}; - -statetype s_red_demonouch = {RED_DEMONOUCHPIC,30,NULL,&s_red_demon1}; - -statetype s_red_demondie1 = {RED_DEMONOUCHPIC,9,NULL,&s_red_demondie2}; -statetype s_red_demondie2 = {RED_DEMONDIE1PIC,9,T_RedDemonCheckCnt,&s_red_demondie1}; -statetype s_red_demondie3 = {RED_DEMONDIE2PIC,20,NULL,&s_red_demondie4}; -statetype s_red_demondie4 = {RED_DEMONDIE3PIC,10,NULL,&s_red_demondie4}; - - -/* -=============== -= -= SpawnRedDemon -= -=============== -*/ - -void SpawnRedDemon (int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_red_demon1,PIXRADIUS*35); - new->obclass = reddemonobj; - new->speed = 2048; - new->flags |= of_shootable; - new->hitpoints = EasyHitPoints(50); - new->temp1 = 25; -} - - -/* -=============== -= -= T_RedDemon -= -=============== -*/ - -void T_RedDemon (objtype *ob) -{ - if (Chase (ob,true) || (random(1000)state = &s_red_demonattack1; - ob->ticcount = ob->state->tictime; - return; - } -} - -/* -=============== -= -= T_RedDemonCheckCnt -= -=============== -*/ - -void T_RedDemonCheckCnt (objtype *ob) -{ - ob->temp1--; - if (!ob->temp1) - { - ob->state = &s_red_demondie3; - ob->ticcount = ob->state->tictime; - } -} - - -/* -============================================================================= - - GRELMINAR - -============================================================================= -*/ - - -void T_Grelminar (objtype *ob); -void T_GrelminarShoot (objtype *ob); -void T_Grelm_DropKey(objtype *ob); - -extern statetype s_grelpause; - -extern statetype s_grel1; -extern statetype s_grel2; - -extern statetype s_grelattack1; -extern statetype s_grelattack2; -extern statetype s_grelattack3; - -extern statetype s_grelouch; - -extern statetype s_greldie1; -extern statetype s_greldie2; -extern statetype s_greldie3; -extern statetype s_greldie4; -extern statetype s_greldie5; -extern statetype s_greldie5a; -extern statetype s_greldie6; - - -statetype s_grelpause = {GREL1PIC,50,NULL,&s_grel2}; - -statetype s_grel1 = {GREL1PIC,20,T_Grelminar,&s_grel2}; -statetype s_grel2 = {GREL2PIC,20,T_Grelminar,&s_grel1}; - -//statetype s_grelattack1 = {GRELATTACKPIC,20,NULL,&s_grelattack2}; -//statetype s_grelattack2 = {GRELATTACKPIC,-1,T_GrelminarShoot,&s_grelattack3}; -statetype s_grelattack3 = {GRELATTACKPIC,30,NULL,&s_grelpause}; - -statetype s_grelouch = {GRELHITPIC,6,NULL,&s_grel1}; - -statetype s_greldie1 = {GRELDIE1PIC,22,NULL,&s_greldie2}; -statetype s_greldie2 = {GRELDIE2PIC,22,NULL,&s_greldie3}; -statetype s_greldie3 = {GRELDIE3PIC,22,NULL,&s_greldie4}; -statetype s_greldie4 = {GRELDIE4PIC,22,NULL,&s_greldie5}; -statetype s_greldie5 = {GRELDIE5PIC,22,NULL,&s_greldie5a}; -statetype s_greldie5a = {GRELDIE5PIC,1,T_Grelm_DropKey,&s_greldie6}; -statetype s_greldie6 = {GRELDIE6PIC,0,NULL,&s_greldie6}; - - -extern statetype s_gshot1; - -statetype s_gshot1 = {SKULL_SHOTPIC,8,T_ShootPlayer,&s_gshot1}; - -/* -=============== -= -= SpawnGrelminar -= -=============== -*/ - -void SpawnGrelminar (int tilex, int tiley) -{ - unsigned Grel_Hard; - unsigned DropKey; - - SpawnNewObj(tilex,tiley,&s_grel1,PIXRADIUS*35); - new->obclass = grelmobj; - new->speed = 2048; - new->flags |= of_shootable; - - // - // if Grelminar is to drop a key the info-plane byte to the right - // should have a 1 in the highbyte, else he will not drop the key. - // - DropKey = *(mapsegs[2]+farmapylookup[tiley]+tilex+1); - if (DropKey) - new->temp1 = DropKey>>8; - else - new->temp1 = 0; - - // - // The info-plane byte below Grelminar will determine how powerful - // Grelminar is. If nothing is there, he is the most powerful. - // -- affected are the hit points and the shot damage. - // The hit points are controlled here, the shot damage is controlled - // within the spawning of the shot. See ShootPlayer for more info. - // - Grel_Hard = *(mapsegs[2]+farmapylookup[tiley+1]+tilex); - if (Grel_Hard) - { - new->temp2 = Grel_Hard>>8; - new->hitpoints = EasyHitPoints((new->temp2 * 10)); - } - else - new->hitpoints = EasyHitPoints(100); -} - - -/* -=============== -= -= T_Grelminar -= -=============== -*/ - -void T_Grelminar (objtype *ob) -{ - Chase (ob,false); - - if (!random(10)) - if (ShootPlayer(ob,gshotobj,ob->temp2,&s_gshot1)) - { - ob->state = &s_grelattack3; - ob->ticcount = ob->state->tictime; - } - if (CheckHandAttack(ob)) - TakeDamage (ob->temp2*3); - -} - - -//================================= -// -// T_Grelm_DropKey -// -//================================= -void T_Grelm_DropKey(objtype *ob) -{ - if (!(ob->temp1)) - { - ob->state = NULL; - return; - } - - SpawnBonus(ob->tilex,ob->tiley,B_RKEY); - SD_PlaySound(GRELM_DEADSND); - ob->temp1 = false; -} - -/* -============================================================================= - - BAT - -============================================================================= -*/ - -void T_Bat (objtype *ob); -void T_BatPast (objtype *ob); - -extern statetype s_bat1; -extern statetype s_bat2; -extern statetype s_bat3; -extern statetype s_bat4; - -extern statetype s_batdie1; -extern statetype s_batdie2; - - -statetype s_bat1 = {BAT1PIC,6,T_Bat,&s_bat2}; -statetype s_bat2 = {BAT2PIC,6,T_Bat,&s_bat3}; -statetype s_bat3 = {BAT3PIC,6,T_Bat,&s_bat4}; -statetype s_bat4 = {BAT4PIC,6,T_Bat,&s_bat1}; - -statetype s_batpast = {BAT4PIC,80,T_BatPast,&s_bat1}; - -statetype s_batdie1 = {BATDIE1PIC,18,NULL,&s_batdie2}; -statetype s_batdie2 = {BATDIE2PIC,18,NULL,NULL}; - - -/* -=============== -= -= SpawnBat -= -=============== -*/ - -void SpawnBat (int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_bat1,PIXRADIUS*35); - new->obclass = batobj; - new->flags |= of_shootable; - - new->hitpoints = 1; - new->speed = 2000; -} - - -/* -================================== -= -= BatChaseThink -= -================================== -*/ - -void BatChaseThink (objtype *obj) -{ - int deltax,deltay; - - deltax=player->tilex - obj->tilex; - deltay=player->tiley - obj->tiley; - - if (deltax>0) - deltax = 2; - else if (deltax<0) - deltax = 0; - else deltax = 1; - - if (deltay>0) - deltay = 2; - else if (deltay<0) - deltay = 0; - else deltay = 1; - - obj->dir = dirtable[deltay*3+deltax]; - if (Walk(obj)) - return; - - obj->dir = dirtable[3+deltax]; - if (Walk(obj)) - return; - - obj->dir = dirtable[deltay*3+1]; - if (Walk(obj)) - return; - - obj->dir = nodir; -} - - -void BatRunThink (objtype *obj) -{ - int deltax,deltay; - - deltax=player->tilex - obj->tilex; - deltay=player->tiley - obj->tiley; - - if (deltax>=0) - deltax = 0; - else - deltax = 2; - - if (deltay>=0) - deltay = 0; - else - deltay = 2; - - obj->dir = dirtable[deltay*3+deltax]; - if (Walk(obj)) - return; - - obj->dir = dirtable[3+deltax]; - if (Walk(obj)) - return; - - obj->dir = dirtable[deltay*3+1]; - Walk(obj); -} - - - -/* -=============== -= -= T_Bat -= -=============== -*/ - -void T_Bat (objtype *ob) -{ - long move; - long deltax,deltay,size; - - move = ob->speed*tics; - size = (long)ob->size + player->size + move; - - - do - { - deltax = ob->x - player->x; - deltay = ob->y - player->y; - - if (deltax <= size && deltax >= -size - && deltay <= size && deltay >= -size && !ob->temp1) - { - TakeDamage (4); - ob->temp1 = 2; - } - - if (move < ob->distance) - { - MoveObj (ob,move); - break; - } - - actorat[ob->tilex][ob->tiley] = 0; // pick up marker from goal - if (ob->dir == nodir) - ob->dir = north; - - ob->x = ((long)ob->tilex<y = ((long)ob->tiley<distance; - - if (ob->temp1) - { - Walk (ob); // go straight - if (!--ob->temp1) - { - ob->state = &s_batpast; - ob->ticcount = ob->state->tictime; - } - } - else - BatChaseThink (ob); // head towards player - - actorat[ob->tilex][ob->tiley] = ob; // set down a new goal marker - } while (0); // just once - CalcBounds (ob); -} - - -/* -=============== -= -= T_BatPast -= -=============== -*/ - -void T_BatPast (objtype *ob) -{ - long move; - long deltax,deltay,size; - - move = ob->speed*tics; - - do - { - if (move < ob->distance) - { - MoveObj (ob,move); - break; - } - actorat[ob->tilex][ob->tiley] = 0; // pick up marker from goal - - ob->x = ((long)ob->tilex<y = ((long)ob->tiley<distance; - - BatRunThink (ob); - - actorat[ob->tilex][ob->tiley] = ob; // set down a new goal marker - } while (0); //(move) - CalcBounds (ob); -} - - -void T_ChaseThink(objtype *obj); -void T_AwakeThink(objtype *obj); - - - -/* -============================================================================= - - GODESS - -============================================================================= -*/ - -void T_Godess (objtype *ob); - - -extern statetype s_godesspause; - -extern statetype s_godess_statue1; -extern statetype s_godess_statue2; - -extern statetype s_godess1; -extern statetype s_godess2; -extern statetype s_godess3; - -extern statetype s_godessattack1; -extern statetype s_godessattack2; -extern statetype s_godessattack3; - -extern statetype s_godessouch; - -extern statetype s_godessdie1; -extern statetype s_godessdie2; -extern statetype s_godessdie3; - - -statetype s_godesspause = {GODESS_WALK1PIC,25,NULL,&s_godess2}; - -statetype s_godess_statue1 = {GODESS_STATUEPIC,20,T_ChaseThink,&s_godess_statue1}; -statetype s_godess_statue2 = {GODESS_STATUEPIC,1,T_AwakeThink,&s_godess1}; - -statetype s_godess1 = {GODESS_WALK1PIC,20,T_ChaseThink,&s_godess2}; -statetype s_godess2 = {GODESS_WALK2PIC,20,T_ChaseThink,&s_godess3}; -statetype s_godess3 = {GODESS_WALK3PIC,20,T_ChaseThink,&s_godess1}; - -statetype s_godessattack1 = {GODESS_ATTACK1PIC,10,NULL,&s_godessattack2};//20 -statetype s_godessattack2 = {GODESS_ATTACK2PIC,8,NULL,&s_godessattack3};//20 -statetype s_godessattack3 = {GODESS_ATTACK3PIC,10,T_DoDamage,&s_godesspause};//30 - -statetype s_godessouch = {GODESS_OUCHPIC,10,NULL,&s_godess1}; - -statetype s_godessdie1 = {GODESS_DEATH1PIC,65,NULL,&s_godessdie2}; -statetype s_godessdie2 = {GODESS_DEATH2PIC,30,NULL,&s_godessdie2}; - - - -/* -=============== -= -= SpawnGodess -= -=============== -*/ - -void SpawnGodess (int tilex, int tiley) -{ - objtype *ob; - short current_zombie_delay; - unsigned tile; - - SpawnNewObj(tilex,tiley,&s_godess_statue1,PIXRADIUS*35); - ob = new; - zombie_mode = zm_wait_for_dark; - - tile = *(mapsegs[2]+farmapylookup[tiley+1]+tilex); - if (tile) - zombie_delay = (tile>>8)*30; - else - { - current_zombie_delay = (2*60)+random(4*60); - zombie_delay = zombie_base_delay+current_zombie_delay; - zombie_base_delay += current_zombie_delay; - if (zombie_base_delay > 8*60) - zombie_base_delay = 0; - } - - new->obclass = realsolidobj;//godessobj; - new->speed = 3000; - new->flags |= of_shootable; - new->flags &= ~of_tree; -// new->hitpoints = EasyHitPoints(10); -} - - - - -/* -============================================================================= - - ANT - -============================================================================= -*/ - -void T_Ant(objtype *ob); - -statetype s_ant_wait = {ANT_EGG1PIC,10,T_ChaseThink,&s_ant_wait}; - -statetype s_ant_egg = {ANT_EGG2PIC,45,T_AwakeThink,&s_ant_walk1}; - -statetype s_ant_walk1 = {ANT_WALK1PIC,20,T_ChaseThink,&s_ant_walk2}; -statetype s_ant_walk2 = {ANT_WALK2PIC,20,T_ChaseThink,&s_ant_walk3}; -statetype s_ant_walk3 = {ANT_WALK3PIC,20,T_ChaseThink,&s_ant_walk1}; - -statetype s_ant_attack1 = {ANT_ATTACKPIC,20,NULL,&s_ant_pause}; - -statetype s_ant_pause = {ANT_WALK2PIC,15,T_DoDamage,&s_ant_walk1}; - -statetype s_ant_ouch = {ANT_WALK1PIC,15,NULL,&s_ant_walk1}; - -statetype s_ant_die1 = {ANT_DEATH1PIC,40,NULL,&s_ant_die2}; -statetype s_ant_die2 = {ANT_DEATH2PIC,10,NULL,&s_ant_die3}; -statetype s_ant_die3 = {ANT_DEATH3PIC,10,NULL,&s_ant_die2}; - -#define ant_mode ob->temp1 -#define ant_delay ob->temp2 - -/* -=============== -= -= SpawnAnt -= -=============== -*/ -void SpawnAnt(int tilex, int tiley) -{ - objtype *ob; - unsigned tile; - SpawnNewObj(tilex,tiley,&s_ant_wait,PIXRADIUS*35); - ob = new; - - tile = *(mapsegs[2]+farmapylookup[tiley+1]+tilex); - if (tile) - ant_delay = (tile>>8)*30; - else - ant_delay = 2*60+random(5*60); - - ant_mode = zm_wait_for_dark; - - new->obclass = antobj; - new->speed = 1900; - new->flags &= ~of_shootable; - new->hitpoints = EasyHitPoints(15); -} - - - -/* -============================================================================= - - ZOMBIE - -============================================================================= -*/ - -extern statetype s_zombie_rise1; -extern statetype s_zombie_rise2; -extern statetype s_zombie_rise3; -extern statetype s_zombie_rise4; - -extern statetype s_zombie_alive1; -extern statetype s_zombie_alive2; -extern statetype s_zombie_alive3; - -//extern statetype s_zombie_attack1; - -extern statetype s_zombie_death1; -extern statetype s_zombie_death2; -extern statetype s_zombie_death3; - -void T_Zombie (objtype *ob); -void T_ZombieRisen(objtype *obj); - -statetype s_zombie_risen = {ZOMB_WALK3PIC,1,T_AwakeThink,&s_zombie_alive1}; - -statetype s_zombie_pause = {ZOMB_WALK1PIC,20,NULL,&s_zombie_alive1}; - -statetype s_zombie_inground = {0,13,T_ChaseThink,&s_zombie_inground}; - -statetype s_zombie_rise1 = {ZOMB_APPEAR1PIC,24,NULL,&s_zombie_rise2}; -statetype s_zombie_rise2 = {ZOMB_APPEAR2PIC,24,NULL,&s_zombie_rise3}; -statetype s_zombie_rise3 = {ZOMB_APPEAR3PIC,24,NULL,&s_zombie_rise4}; -statetype s_zombie_rise4 = {ZOMB_APPEAR4PIC,24,NULL,&s_zombie_risen}; - -statetype s_zombie_alive1 = {ZOMB_WALK1PIC,13,T_ChaseThink,&s_zombie_alive2}; -statetype s_zombie_alive2 = {ZOMB_WALK2PIC,13,T_ChaseThink,&s_zombie_alive3}; -statetype s_zombie_alive3 = {ZOMB_WALK3PIC,13,T_ChaseThink,&s_zombie_alive1}; - -statetype s_zombie_death1 = {ZOMB_DIE1PIC,16,NULL,&s_zombie_death2}; -statetype s_zombie_death2 = {ZOMB_DIE2PIC,16,NULL,&s_zombie_death3}; -statetype s_zombie_death3 = {ZOMB_DIE3PIC,16,NULL,&s_zombie_death3}; - -statetype s_zombie_attack = {ZOMB_ATTACKPIC,15,T_DoDamage,&s_zombie_pause}; -//statetype s_zombie_attack1 = {ZOMB_ATTACKPIC,15,NULL,&s_zombie_pause}; - -statetype s_zombie_ouch = {ZOMB_OUCHPIC,15,NULL,&s_zombie_alive1}; - - -//-------------------------------------------------------------------------- -// SpawnZombie() -//-------------------------------------------------------------------------- -void SpawnZombie (int tilex, int tiley) -{ - objtype *ob; - short current_zombie_delay; - unsigned tile; - - SpawnNewObj(tilex,tiley,&s_zombie_inground,35*PIXRADIUS); - ob = new; - zombie_mode = zm_wait_for_dark; - - tile = *(mapsegs[2]+farmapylookup[tiley+1]+tilex); - if (tile) - zombie_delay = (tile>>8)*30; - else - { - current_zombie_delay = (2*60)+random(4*60); - zombie_delay = zombie_base_delay+current_zombie_delay; - zombie_base_delay += current_zombie_delay; - if (zombie_base_delay > 8*60) - zombie_base_delay = 0; - } - - new->speed = 2500; - new->obclass = zombieobj; - new->hitpoints = EasyHitPoints(8); - new->active = yes; - new->flags &= ~of_shootable; -} - - -/* -============================================================================= - - TREE - -============================================================================= -*/ - -extern statetype s_tree_pause; -extern statetype s_tree_idle; -extern statetype s_tree_awakening1; -extern statetype s_tree_awakening2; -extern statetype s_tree_walk1; -extern statetype s_tree_walk2; -extern statetype s_tree_walk3; -extern statetype s_tree_death1; -extern statetype s_tree_death2; -extern statetype s_tree_death3; -extern statetype s_tree_death4; -extern statetype s_tree_death5; -extern statetype s_tree_attack1; -extern statetype s_tree_attack2; -extern statetype s_tree_attack3; -extern statetype s_tree_ouch; - -void T_Tree (objtype *ob); -void T_DeathThink(objtype *ob); - -statetype s_tree_pause = {TREE_WALK1PIC,25,NULL,&s_tree_walk2}; - -statetype s_tree_idle = {TREE_IDLEPIC,13,T_ChaseThink,&s_tree_idle}; - -statetype s_tree_awakening1 = {TREE_AWAKENINGPIC,1,T_AwakeThink,&s_tree_awakening2}; -statetype s_tree_awakening2 = {TREE_AWAKENINGPIC,50,NULL,&s_tree_walk1}; - -statetype s_tree_walk1 = {TREE_WALK1PIC,13,T_ChaseThink,&s_tree_walk2}; -statetype s_tree_walk2 = {TREE_WALK2PIC,13,T_ChaseThink,&s_tree_walk1}; - -statetype s_tree_death1 = {TREE_DEATH1PIC,45,NULL,&s_tree_death2}; -statetype s_tree_death2 = {TREE_DEATH2PIC,25,NULL,&s_tree_death3}; -statetype s_tree_death3 = {TREE_DEATH1PIC,15,T_DeathThink,&s_tree_death4}; -statetype s_tree_death4 = {TREE_DEATH2PIC,15,T_DeathThink,&s_tree_death5}; -statetype s_tree_death5 = {TREE_DEATH3PIC,15,T_DeathThink,&s_tree_death3}; - -statetype s_tree_attack1 = {TREE_ATTACK1PIC,15,T_DoDamage,&s_tree_attack2}; -statetype s_tree_attack2 = {TREE_ATTACK2PIC,15,T_DoDamage,&s_tree_attack3}; -statetype s_tree_attack3 = {TREE_ATTACK3PIC,15,T_DoDamage,&s_tree_pause}; - -statetype s_tree_ouch = {TREE_AWAKENINGPIC,15,NULL,&s_tree_walk1}; - - -#define zombie_mode ob->temp1 -#define zombie_delay ob->temp2 - - -//-------------------------------------------------------------------------- -// SpawnTree() -//-------------------------------------------------------------------------- -void SpawnTree(int tilex, int tiley) -{ - objtype *ob; - short current_zombie_delay; - unsigned tile; - - SpawnNewObj(tilex,tiley,&s_tree_idle,35*PIXRADIUS); - ob = new; - zombie_mode = zm_wait_for_dark; - - tile = *(mapsegs[2]+farmapylookup[tiley+1]+tilex); - if (tile) - zombie_delay = (tile>>8)*30; - else - { - current_zombie_delay = (2*60)+random(4*60); - zombie_delay = zombie_base_delay+current_zombie_delay; - zombie_base_delay += current_zombie_delay; - if (zombie_base_delay > 8*60) - zombie_base_delay = 0; - } - - new->speed = 2500; - new->obclass = realsolidobj; -// new->hitpoints = EasyHitPoints(12); - new->active = yes; - new->flags |= of_shootable; - new->flags |= of_tree; -} - -//-------------------------------------------------------------------------- -// T_DeathThink() -//-------------------------------------------------------------------------- -void T_DeathThink(objtype *ob) -{ - char num; - - if ((ob->ticcount - realtics) <= 0) - { - num = random(2); - switch (ob->temp1) - { - case 3: - if (num) - ob->state = &s_tree_death4; - else - ob->state = &s_tree_death5; - ob->temp1++; - break; - - case 4: - if (num) - ob->state = &s_tree_death3; - else - ob->state = &s_tree_death5; - ob->temp1++; - break; - - case 5: - if (num) - ob->state = &s_tree_death3; - else - ob->state = &s_tree_death4; - ob->temp1 = 3; - break; - } - ob->ticcount = ob->state->tictime; - } - - - - if (CheckHandAttack(ob)) - TakeDamage (1); -} - - -////////////////////////////////////////////////////////////////////////// -// -// GENERAL THINK ROUTINES USED BY THE ZOMBIE, TREE, ANT, AND GODESS -// ----trying to cut down on the code size---- -// -////////////////////////////////////////////////////////////////////////// - - -//-------------------------------------------------------------------------- -// T_ChaseThink() -//-------------------------------------------------------------------------- -void T_ChaseThink(objtype *ob) -{ - switch (zombie_mode) - { - case zm_wait_for_dark: -#if 0 - if (gamestate.mapon == 0) - { - if (BGFLAGS & BGF_NIGHT) - zombie_mode = zm_wait_to_rise; - } - else -#endif - zombie_mode = zm_wait_to_rise; - break; - - case zm_wait_to_rise: - if (zombie_delay < 0) - { - if ((ob->tilex == player->tilex) && (ob->tiley == player->tiley)) - break; - if (CheckHandAttack(ob)) - break; - - ob->active = always; - switch (ob->obclass) - { - case zombieobj: - ob->state = &s_zombie_rise1; - break; - - case antobj: - ob->state = &s_ant_egg; - break; - - case realsolidobj: //tree and godess - if (ob->flags & of_tree) - ob->state = &s_tree_awakening1; - else - ob->state = &s_godess_statue2; - break; - } - ob->ticcount = ob->state->tictime; - zombie_mode = zm_active; - } - else - zombie_delay -= tics; - - break; - - case zm_active: - if (Chase (ob,true) || (random(1000)obclass) - { - case zombieobj: - ob->state = &s_zombie_attack; - break; - - case antobj: - ob->state = &s_ant_attack1; - break; - - case treeobj: - ob->state = &s_tree_attack1; - break; - - case godessobj: - ob->state = &s_godessattack1; - break; - } - ob->ticcount = ob->state->tictime; - return; - } - break; - } -} - -//-------------------------------------------------------------------------- -// T_AwakeThink() -//-------------------------------------------------------------------------- -void T_AwakeThink(objtype *obj) -{ - if (obj->obclass == realsolidobj) - { - if (obj->flags & of_tree) - obj->obclass = treeobj; - else - obj->obclass = godessobj; - obj->hitpoints = EasyHitPoints(12); - } - else - obj->flags |= of_shootable; -} - - - - - -//-------------------------------------------------------------------------- -// ShootPlayer() -//-------------------------------------------------------------------------- -boolean ShootPlayer(objtype *ob, short obclass, short speed, statetype *state) -{ - int angle = AngleNearPlayer(ob); - - if (angle == -1) - return(false); - - DSpawnNewObjFrac (ob->x,ob->y,state,PIXRADIUS*35); - new->obclass = obclass; - new->active = always; - new->angle = angle; - - // - // If the shot is Grelminar's, then determine the power of the shot. - // The shot speed is hard-wired as 10000. But the shot power is - // determined by speed. Speed now contains "Grelminar's level of - // hardness" and this is multiplied by 3 to get the shot power. - // - if (obclass == gshotobj) - { - new->speed = 10000; - new->temp1 = speed*3; - } - else - new->speed = speed; - - - return(true); -} - -//-------------------------------------------------------------------------- -// T_ShootPlayer() -//-------------------------------------------------------------------------- -void T_ShootPlayer(objtype *ob) -{ - objtype *check; - long xmove,ymove,speed; - - speed = ob->speed*tics; - - xmove = FixedByFrac(speed,costable[ob->angle]); - ymove = -FixedByFrac(speed,sintable[ob->angle]); - - if (ShotClipMove(ob,xmove,ymove)) - { - ob->state = &s_pshot_exp1; - ob->ticcount = ob->state->tictime; - return; - } - - ob->tilex = ob->x >> TILESHIFT; - ob->tiley = ob->y >> TILESHIFT; - - -// check for collision with wall -// - if (tilemap[ob->tilex][ob->tiley]) - { - SD_PlaySound (SHOOTWALLSND); - ob->state = &s_pshot_exp1; - ob->ticcount = s_pshot_exp1.tictime; - return; - } - - - -// check for collision with player -// - if ( ob->xl <= player->xh - && ob->xh >= player->xl - && ob->yl <= player->yh - && ob->yh >= player->yl) - { - switch (ob->obclass) - { - case eshotobj: - TakeDamage (ESHOTDAMAGE); - break; - - case mshotobj: - TakeDamage (MSHOTDAMAGE); - break; - - case gshotobj: - TakeDamage (ob->temp1); // the damage of Grelminar's shot - - break; // see Grelminar's spawning - - case sshotobj: - TakeDamage(SSHOTDAMAGE); - break; - - case dshotobj: - TakeDamage(7); - break; - } - ob->state = NULL; - return; - } - -// check for collision with other solid and realsolid objects. -// Great terminology!! -- solid objects really aren't solid -// -- realsolid objects ARE solid -// if ((actorat[ob->tilex][ob->tiley]) && (actorat[ob->tilex][ob->tiley]->obclass != ob->obclass)) - if (((actorat[ob->tilex][ob->tiley]->obclass == realsolidobj) || - (actorat[ob->tilex][ob->tiley]->obclass == solidobj)) && - (actorat[ob->tilex][ob->tiley]->flags & of_shootable)) - { - ob->state = &s_pshot_exp1; - ob->ticcount = s_pshot_exp1.tictime; - return; - } - - -// check for collision with player -// - for (check = player->next; check; check=check->next) - if ((ob->flags & of_shootable) && ob->obclass != mageobj - && ob->xl <= check->xh - && ob->xh >= check->xl - && ob->yl <= check->yh - && ob->yh >= check->yl) - { - switch (ob->obclass) - { - case eshotobj: - ShootActor (check,ESHOTDAMAGE); - break; - - case mshotobj: - ShootActor (check,MSHOTDAMAGE); - break; - - case gshotobj: - ShootActor (check,25); //NOLAN--check on me!!!!!!! - break; - - case pshotobj: - ShootActor (check,25); - break; - - case sshotobj: - ShootActor(check, SSHOTDAMAGE); - break; - - case dshotobj: - ShootActor(check, 7); - break; - } - ob->state = &s_pshot_exp1; - ob->ticcount = s_pshot_exp1.tictime; - return; - } -} - -//------------------------------------------------------------------------- -// AngleNearPlayer() -//------------------------------------------------------------------------- -int AngleNearPlayer(objtype *ob) -{ - int angle=-1; - int xdiff = ob->tilex-player->tilex; - int ydiff = ob->tiley-player->tiley; - - if (ob->tiley == player->tiley) - { - if (ob->tilex < player->tilex) - angle = 0; - else - angle = 180; - } - else - if (ob->tilex == player->tilex) - { - if (ob->tiley < player->tiley) - angle = 270; - else - angle = 90; - } - else - if (xdiff == ydiff) - if (ob->tilex < player->tilex) - { - if (ob->tiley < player->tiley) - angle = 315; - else - angle = 45; - } - else - { - if (ob->tiley < player->tiley) - angle = 225; - else - angle = 135; - } - - return(angle); -} diff --git a/16/cawat/C5_ACT4.C b/16/cawat/C5_ACT4.C deleted file mode 100644 index 676e0b7e..00000000 --- a/16/cawat/C5_ACT4.C +++ /dev/null @@ -1,414 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// C4_PLAY.C - -#include "DEF.H" -#pragma hdrstop - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - - - -//------------------------------------------------------------------------- -// -// ARCH OBJECTS -// -//------------------------------------------------------------------------- - - - -//------------------------------------------------------------------------- -// ARCH -//------------------------------------------------------------------------- - -void SpawnArch(int tilex, int tiley, int num); - -extern statetype s_arch_1; -extern statetype s_arch_2; -extern statetype s_arch_3; -extern statetype s_arch_4; -extern statetype s_arch_5; -extern statetype s_arch_6; -extern statetype s_arch_7; -extern statetype s_arch_8; -extern statetype s_arch_9; -extern statetype s_arch_10; -extern statetype s_arch_11; -extern statetype s_arch_12; -extern statetype s_arch_13; - -statetype s_arch_1 = {ARCH1PIC, 20, NULL, &s_arch_1}; -statetype s_arch_2 = {ARCH2PIC, 20, NULL, &s_arch_2}; -statetype s_arch_3 = {ARCH3PIC, 20, NULL, &s_arch_3}; -statetype s_arch_4 = {ARCH4PIC, 20, NULL, &s_arch_4}; -statetype s_arch_5 = {ARCH5PIC, 20, NULL, &s_arch_5}; -statetype s_arch_6 = {ARCH6PIC, 20, NULL, &s_arch_6}; -statetype s_arch_7 = {ARCH7PIC, 20, NULL, &s_arch_7}; -statetype s_arch_8 = {ARCH8PIC, 20, NULL, &s_arch_8}; -statetype s_arch_9 = {ARCH9PIC, 20, NULL, &s_arch_9}; -statetype s_arch_10 = {ARCH10PIC, 20, NULL, &s_arch_10}; -statetype s_arch_11 = {ARCH11PIC, 20, NULL, &s_arch_11}; -statetype s_arch_12 = {ARCH12PIC, 20, NULL, &s_arch_12}; -statetype s_arch_13 = {ARCH13PIC, 20, NULL, &s_arch_13}; - -void SpawnArch (int tilex, int tiley, int num) -{ - statetype *objstate; - - - switch (num) - { - case 1: - objstate = &s_arch_1; - break; - case 2: - objstate = &s_arch_2; - break; - case 3: - objstate = &s_arch_3; - break; - case 4: - objstate = &s_arch_4; - break; - case 5: - objstate = &s_arch_5; - break; - case 6: - objstate = &s_arch_6; - break; - case 7: - objstate = &s_arch_7; - break; - case 8: - objstate = &s_arch_8; - break; - case 9: - objstate = &s_arch_9; - break; - case 10: - objstate = &s_arch_10; - break; - case 11: - objstate = &s_arch_11; - break; - case 12: - objstate = &s_arch_12; - break; - case 13: - objstate = &s_arch_13; - break; - } - ASpawnNewObj(tilex,tiley,objstate,PIXRADIUS*35); - new->obclass = solidobj; - new->flags &= ~of_shootable; -} - - -//------------------------------------------------------------------------- -// -// MISC OBJECTS -// -//------------------------------------------------------------------------- - - -//------------------------------------------------------------------------- -// COLUMN, SULPHUR GAS HOLE, FIRE POT, FOUNTAIN -//------------------------------------------------------------------------- - - -void SpawnMiscObjects(int tilex, int tiley, int num); - -extern statetype s_column; -extern statetype s_sulphur_gas_1; -extern statetype s_sulphur_gas_2; -extern statetype s_sulphur_gas_3; -extern statetype s_fire_pot_1; -extern statetype s_fire_pot_2; -extern statetype s_fountain; - -statetype s_column = {COLUMNPIC, 20, NULL, &s_column}; -statetype s_sulphur_gas_1 = {SULPHUR_GAS_1PIC, 20, NULL, &s_sulphur_gas_2}; -statetype s_sulphur_gas_2 = {SULPHUR_GAS_2PIC, 20, NULL, &s_sulphur_gas_3}; -statetype s_sulphur_gas_3 = {SULPHUR_GAS_3PIC, 20, NULL, &s_sulphur_gas_1}; -statetype s_fire_pot_1 = {FIRE_POT_1PIC, 20, NULL, &s_fire_pot_2}; -statetype s_fire_pot_2 = {FIRE_POT_2PIC, 20, NULL, &s_fire_pot_1}; -statetype s_fountain = {WFOUNTAINPIC, 20, NULL, &s_fountain}; - - -void SpawnMiscObjects(int tilex, int tiley, int num) -{ - statetype *objstate; - - switch (num) - { - case 1: - objstate = &s_column; - break; - - case 2: - objstate = &s_sulphur_gas_1; - break; - - case 3: - objstate = &s_fire_pot_1; - break; - - case 4: - objstate = &s_fountain; - break; - } - - SpawnNewObj(tilex,tiley,objstate,PIXRADIUS*35); - new->obclass = realsolidobj; - if (num == 2) - new->flags &= ~of_shootable; - else - new->flags |= of_shootable; -} - - - - - - -#if 0 -void SpawnColumn(int tilex, int tiley); - -extern statetype s_column; -statetype s_column = {COLUMNPIC, 20, NULL, &s_column}; - -void SpawnColumn(int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_column,PIXRADIUS*35); - new->obclass = realsolidobj; - new->flags |= of_shootable; -} - - -//------------------------------------------------------------------------- -// SULPHUR GAS -//------------------------------------------------------------------------- - -void SpawnSulphurGas(int tilex, int tiley); - -extern statetype s_sulphur_gas_1; -extern statetype s_sulphur_gas_2; -extern statetype s_sulphur_gas_3; - -statetype s_sulphur_gas_1 = {SULPHUR_GAS_1PIC, 20, NULL, &s_sulphur_gas_2}; -statetype s_sulphur_gas_2 = {SULPHUR_GAS_2PIC, 20, NULL, &s_sulphur_gas_3}; -statetype s_sulphur_gas_3 = {SULPHUR_GAS_3PIC, 20, NULL, &s_sulphur_gas_1}; - -void SpawnSulphurGas(int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_sulphur_gas_1,PIXRADIUS*35); - new->obclass = realsolidobj; - new->flags &= ~of_shootable; -} - - -//------------------------------------------------------------------------- -// FIRE POT -//------------------------------------------------------------------------- - -void SpawnFirePot(int tilex, int tiley); - -extern statetype s_fire_pot_1; -extern statetype s_fire_pot_2; - -statetype s_fire_pot_1 = {FIRE_POT_1PIC, 20, NULL, &s_fire_pot_2}; -statetype s_fire_pot_2 = {FIRE_POT_2PIC, 20, NULL, &s_fire_pot_1}; - -void SpawnFirePot(int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_fire_pot_1,PIXRADIUS*35); - new->obclass = realsolidobj; - new->flags |= of_shootable; - -} - -//------------------------------------------------------------------------ -// FOUNTAIN -//------------------------------------------------------------------------ - -void SpawnFountain(int tilex, int tiley); - -extern statetype s_fountain; -statetype s_fountain = {WFOUNTAINPIC, 20, NULL, &s_fountain}; - -void SpawnFountain(int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_fountain,PIXRADIUS*35); - new->obclass = realsolidobj; - new->flags |= of_shootable; -} - -#endif - - -//------------------------------------------------------------------------ -// FORCE FIELD -//------------------------------------------------------------------------ - -void SpawnForceField(int tilex, int tiley); -void T_ForceField(objtype *ob); -void T_ForceFieldRemove(objtype *ob); - -extern statetype s_force_field_1; -extern statetype s_force_field_2; -extern statetype s_force_field_3; -extern statetype s_force_field_4; -extern statetype s_force_field_die1; - -statetype s_force_field_1 = {FORCE_FIELD_1PIC, 10, T_ForceField, &s_force_field_2}; -statetype s_force_field_2 = {FORCE_FIELD_2PIC, 10, T_ForceField, &s_force_field_3}; -statetype s_force_field_3 = {FORCE_FIELD_3PIC, 10, T_ForceField, &s_force_field_4}; -statetype s_force_field_4 = {FORCE_FIELD_4PIC, 10, T_ForceField, &s_force_field_1}; - -statetype s_force_field_die = {0,0,T_ForceFieldRemove,&s_force_field_die1}; -statetype s_force_field_die1 = {0,0,NULL,NULL}; - -void SpawnForceField(int tilex, int tiley) -{ - SpawnNewObj(tilex,tiley,&s_force_field_1,PIXRADIUS*35); - new->obclass = solidobj; - new->hitpoints = EasyHitPoints(20); - new->flags |= of_forcefield; //sets bit 7 :: makes it nonsolid, but also detectable - // without adding another object type! - new->flags |= of_shootable; -} - -void T_ForceField(objtype *ob) -{ - long move,deltax,deltay,size; - - size = (long)ob->size + player->size; - - deltax = ob->x - player->x; - deltay = ob->y - player->y; - - if (deltax <= size && deltax >= -size - && deltay <= size && deltay >= -size) - TakeDamage (20); - -} - -void T_ForceFieldRemove(objtype *ob) -{ - actorat[ob->tilex][ob->tiley] = 0; -} - - -//------------------------------------------------------------------------ -// SKELETON HANGING FROM CEILING -//------------------------------------------------------------------------ - -void SpawnSkeletonHanging(int tilex, int tiley); -void T_SkelHangThink(objtype *ob); - -extern statetype s_skeleton_hanging; -statetype s_skeleton_hanging = {SKEL_HANGPIC, 20, T_SkelHangThink, &s_skeleton_hanging}; - -void SpawnSkeletonHanging(int tilex, int tiley) -{ - unsigned tile; - - SpawnNewObj(tilex,tiley,&s_skeleton_hanging,PIXRADIUS*35); - new->obclass = solidobj; - - tile = *(mapsegs[2]+farmapylookup[tiley+1]+tilex); - if (tile) - new->temp1 = (tile>>8)*30; - else - new->temp1 = (3*60)+random(4*60); - - new->flags |= of_shootable; -} - -void T_SkelHangThink(objtype *ob) -{ - ob->temp1 -= realtics; - if (ob->temp1 <= 0) - { - ob->state = &s_skel_1; - ob->ticcount = ob->state->tictime; - ob->obclass = skeletonobj; - ob->speed = 2036; - ob->flags |= of_shootable; - ob->hitpoints = EasyHitPoints(12); - } -} - - -///////////////////////////////////////////////////////////////////////////// -// -// EasyHitPoints -// -// Checks to see if the player has selected the easy mode for playing. -// If so then the normal hit points are cut in half. -// This is when the object is spawned. -// -// Parms -// NrmHitPts - the normal hit points -// -// Returns -// Half of NrmHitPts -// -///////////////////////////////////////////////////////////////////////////// - -int EasyHitPoints(int NrmHitPts) -{ - if (EASYMODEON) // Wimpy, Wimpy, Wimpy!!!!! - { - return(NrmHitPts/4); - } - else - return(NrmHitPts); -} - -///////////////////////////////////////////////////////////////////////////// -// -// EasyDoDamage -// -// Checks to see if the player has selected the easy mode for playing. -// If so then the normal amount of damage is cut in half. -// This is called each time a monster does damage. -// -// Parms -// Damage - the normal damage taken -// -// Returns -// Half of Damage -// -///////////////////////////////////////////////////////////////////////////// - -int EasyDoDamage(int Damage) -{ - if (EASYMODEON) // Wimpy, Wimpy, Wimpy!!!!! - return(Damage/2); - else - return(Damage); -} - diff --git a/16/cawat/C5_ASM.ASM b/16/cawat/C5_ASM.ASM deleted file mode 100644 index a4390b2d..00000000 --- a/16/cawat/C5_ASM.ASM +++ /dev/null @@ -1,248 +0,0 @@ -; Catacomb Armageddon Source Code -; Copyright (C) 1993-2014 Flat Rock Software -; -; This program is free software; you can redistribute it and/or modify -; it under the terms of the GNU General Public License as published by -; the Free Software Foundation; either version 2 of the License, or -; (at your option) any later version. -; -; This program is distributed in the hope that it will be useful, -; but WITHOUT ANY WARRANTY; without even the implied warranty of -; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -; GNU General Public License for more details. -; -; You should have received a copy of the GNU General Public License along -; with this program; if not, write to the Free Software Foundation, Inc., -; 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -IDEAL - -MODEL MEDIUM,C - -INCLUDE "ID_ASM.EQU" - -VIEWWIDTH = (40*8) ;33 -GC_INDEX = 03CEh - -DATASEG -EVEN - -;=================== Tables filled in by DrawVWall ========================== - -; -; wallheight has the height (scale number) of that collumn of scaled wall -; it is pre bounded to 1-MAXSCALE (the actuial height on screen is 2*height) -; -wallheight dw VIEWWIDTH dup (?) - -; -; wallwidth has the pixel width (1-7) of that collumn -; -wallwidth dw VIEWWIDTH dup (?) - -; -; wallseg has the segment of the wall picture -; -wallseg dw VIEWWIDTH dup (?) - -; -; wallofs has the offset of the wall picture -; -wallofs dw VIEWWIDTH dup (?) - -;============================================================================ - -; -; screenbyte is just position/8 -; -LABEL screenbyte WORD -pos = 0 -REPT VIEWWIDTH - dw pos/8 -pos = pos+1 -ENDM - -; -; screenbit is (position&7)*16 -; -LABEL screenbit WORD -pos = 0 -REPT VIEWWIDTH - dw (pos AND 7)*16 -pos = pos+1 -ENDM - -; -; Use offset: screenbit[]+pixwidth*2 -; acess from bitmasks-2+offset for one biased pixwidth -; the low byte of bitmasks is for the first screen byte, the high byte -; is the bitmask for the second screen byte (if non 0) -; - -bitmasks dw 0080h,00c0h,00e0h,00f0h,00f8h,00fch,00feh,00ffh - dw 0040h,0060h,0070h,0078h,007ch,007eh,007fh,807fh - dw 0020h,0030h,0038h,003ch,003eh,003fh,803fh,0c03fh - dw 0010h,0018h,001ch,001eh,001fh,801fh,0c01fh,0e01fh - dw 0008h,000ch,000eh,000fh,800fh,0c00fh,0e00fh,0f00fh - dw 0004h,0006h,0007h,8007h,0c007h,0e007h,0f007h,0f807h - dw 0002h,0003h,8003h,0c003h,0e003h,0f003h,0f803h,0fc03h - dw 0001h,8001h,0c001h,0e001h,0f001h,0f801h,0fc01h,0fe01h - - -; -; wallscalecall is a far pointer to the start of a compiled scaler -; The low word will never change, while the high word is set to -; compscaledirectory[scale] -; -wallscalecall dd (65*6) ; offset of t_compscale->code[0] - - -PUBLIC wallheight,wallwidth,wallseg,wallofs,screenbyte,screenbit -PUBLIC bitmasks,wallscalecall - - -EXTRN scaledirectory:WORD ; array of MAXSCALE segment pointers to - ; compiled scalers -EXTRN screenseg:WORD ; basically just 0xa000 -EXTRN bufferofs:WORD ; offset of the current work screen -EXTRN ylookup:WORD -EXTRN screenpage:WORD - -CODESEG - -;============================================================================ -; -; ScaleWalls -; -; AX AL is scratched in bit mask setting and scaling -; BX table index -; CX pixwidth*2 -; DX GC_INDEX -; SI offset into wall data to scale from, allways 0,64,128,...4032 -; DI byte at top of screen that the collumn is contained in -; BP x pixel * 2, index into VIEWWIDTH wide tables -; DS segment of the wall data to texture map -; ES screenseg -; SS addressing DGROUP variables -; -;============================================================================ - -PROC ScaleWalls -PUBLIC ScaleWalls -USES SI,DI,BP - - xor bp,bp ; start at location 0 in the tables - mov dx,GC_INDEX+1 - mov es,[screenseg] - -; -; scale one collumn of data, possibly across two bytes -; -nextcollumn: - - mov bx,[wallheight+bp] ; height of walls (1-MAXSCALE) - shl bx,1 - mov ax,[ss:scaledirectory+bx] ; segment of the compiled scaler - mov [WORD PTR ss:wallscalecall+2],ax - - mov cx,[wallwidth+bp] - or cx,cx - jnz okwidth - mov cx,2 - jmp next - -okwidth: - shl cx,1 - mov ds,[wallseg+bp] - mov si,[wallofs+bp] - - mov di,[screenbyte+bp] ; byte at the top of the scaled collumn - add di,[ss:bufferofs] ; offset of current page flip - mov bx,[screenbit+bp] ; 0-7 << 4 - add bx,cx - mov ax,[ss:bitmasks-2+bx] - out dx,al ; set bit mask register - call [DWORD PTR ss:wallscalecall] ; scale the line of pixels - or ah,ah ; is there anything in the second byte? - jnz secondbyte -; -; next -; -next: - add bp,cx - cmp bp,VIEWWIDTH*2 - jb nextcollumn - jmp done - -; -; draw a second byte for vertical strips that cross two bytes -; -secondbyte: - mov al,ah - inc di ; next byte over - out dx,al ; set bit mask register - call [DWORD PTR ss:wallscalecall] ; scale the line of pixels -; -; next -; - add bp,cx - cmp bp,VIEWWIDTH*2 - jb nextcollumn - -done: - mov ax,ss - mov ds,ax - ret - -ENDP - -;--------------------------------------------------------------------------- -; -; RadarBlip() -; -; Displays a 'blip' (1 pixel wide X 2 pixel high) on the radar at -; an (X,Y) relative to (RADAR_X,RADAR_Y) (defined below...) -; -;--------------------------------------------------------------------------- - -PROC RadarBlip x:WORD, y:WORD, color:WORD -USES SI,DI -PUBLIC RadarBlip - - mov ax,[screenseg] - - mov es,ax - xor di,di - - lea si,[ylookup] - add si,[y] - add si,[y] - add di,[si] - - mov ax,[x] - shr ax,1 - shr ax,1 - shr ax,1 - add di,ax - - mov ax,[x] - and ax,7 - mov cl,al - mov ah,080h - shr ah,cl - cli - mov al,GC_BITMASK - mov dx,GC_INDEX - out dx,ax - sti - - mov ax,[color] - mov ah,[es:di] ; read into latches - mov [es:di],al ; write latches / color bit - - ret - -ENDP - -END - diff --git a/16/cawat/C5_DEBUG.C b/16/cawat/C5_DEBUG.C deleted file mode 100644 index d8e2b1aa..00000000 --- a/16/cawat/C5_DEBUG.C +++ /dev/null @@ -1,799 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// C3_DEBUG.C - -#include "DEF.H" -#include "gelib.h" -#pragma hdrstop - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - -#define DEBUG_OVERHEAD 0 - - -#define VIEWTILEX 20 -#define VIEWTILEY (VIEWHEIGHT/16) - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - -short colordelay=0; -boolean autofire=false; -int maporgx; -int maporgy; -enum {mapview,tilemapview,actoratview,visview,mapseg2,lastview} viewtype; - -void ViewMap (void); - -//=========================================================================== - -#if 0 -/* -================ -= -= PicturePause -= -================ -*/ - -void PicturePause (void) -{ - int y; - unsigned source; - - source = displayofs+panadjust; - -// VW_ColorBorder (15); - VW_SetLineWidth (40); - VW_SetScreen (0,0); - - if (source<0x10000l-200*64) - { - // - // copy top line first - // - for (y=0;y<200;y++) - VW_ScreenToScreen (source+y*64,y*40,40,1); - } - else - { - // - // copy bottom line first - // - for (y=199;y>=0;y--) - VW_ScreenToScreen (source+y*64,y*40,40,1); - } - - IN_Shutdown (); - - VW_WaitVBL(70); - bioskey(0); - VW_WaitVBL(70); - Quit (NULL); -} -#endif - - -//=========================================================================== - -//=========================================================================== - -#define sc_1 0x02 -#define sc_2 0x03 -#define sc_3 0x04 -#define sc_4 0x05 -#define sc_5 0x06 -#define sc_6 0x07 -#define sc_7 0x08 -#define sc_8 0x09 -#define sc_9 0x0a -#define sc_0 0x0b - - - -/* -================ -= -= DebugKeys -= -================ -*/ - -int DebugKeys (void) -{ - boolean esc; - int level,i; - -#if DEBUG_KEYS_AVAILABLE - if (Keyboard[sc_R]) - { - CenterWindow (12,2); - if (autofire) - US_PrintCentered ("Rapid-Fire OFF"); - else - US_PrintCentered ("Rapid-Fire ON"); - VW_UpdateScreen(); - IN_Ack(); - autofire ^= 1; - return 1; - } -#endif - -#if DEBUG_KEYS_AVAILABLE - if (Keyboard[sc_A]) - { - char levelstr[50]; - unsigned org_tile,org_mapon,msgnum; - boolean newmsg=true,newlevel=false; - - VW_FixRefreshBuffer (); - CenterWindow (16,3); - US_Print("\n"); - US_CPrint("Message Test"); - VW_UpdateScreen(); - - org_mapon = mapon; - msgnum = (org_tile = *(mapsegs[0]+farmapylookup[player->tiley]+player->tilex))-NAMESTART; - while (1) - { - // Get outta' here - // - if (Keyboard[sc_Escape]) - { - while (Keyboard[sc_Escape]); - break; - } - - // Move to previous message - // - if (Keyboard[sc_UpArrow]) - { - if (msgnum) - { - msgnum--; - newmsg = true; - } - } - - // Move to next message - // - if (Keyboard[sc_DownArrow]) - { - if (msgnum < 24) - { - msgnum++; - newmsg = true; - } - } - - // Move to previous level - // - if (Keyboard[sc_LeftArrow]) - { - if (mapon) - { - MM_SetPurge(&grsegs[LEVEL1TEXT+mapon],3); - mapon--; - newlevel = true; - } - } - - // Move to next level - // - if (Keyboard[sc_RightArrow]) - { - if (mapon < LASTMAP-1) - { - MM_SetPurge(&grsegs[LEVEL1TEXT+mapon],3); - mapon++; - newlevel = true; - } - } - - // Load new level text - // - if (newlevel) - { - CA_CacheGrChunk(LEVEL1TEXT+mapon); - ScanText(); - newmsg = true; - newlevel=false; - } - - // Display new message text - // - if (newmsg) - { - *(mapsegs[0]+farmapylookup[player->tiley]+player->tilex) = msgnum+NAMESTART; - DrawText(true); - strcpy(levelstr,"Level: "); - itoa(mapon,levelstr+strlen(levelstr),10); - strcat(levelstr," Msg: "); - itoa(msgnum,levelstr+strlen(levelstr),10); - DisplaySMsg(levelstr,NULL); - newmsg = false; - - if (Keyboard[sc_UpArrow] || Keyboard[sc_DownArrow] || Keyboard[sc_LeftArrow] || Keyboard[sc_RightArrow]) - VW_WaitVBL(6); - } - - } -// Restore game -// - MM_SetPurge(&grsegs[LEVEL1TEXT+mapon],3); - mapon = org_mapon; - CA_CacheGrChunk(LEVEL1TEXT+mapon); - ScanText(); - *(mapsegs[0]+farmapylookup[player->tiley]+player->tilex) = org_tile; - DrawText(true); - status_flag = 0; - } - - - if (Keyboard[sc_V]) - { - displayofs = bufferofs = screenloc[screenpage]; - CenterWindow (16,4); - US_CPrint("\n"GAMENAME); - US_CPrint(VERSION); - US_CPrint(REVISION); - VW_UpdateScreen(); - IN_Ack (); - } - - - if (Keyboard[sc_Q]) // Q = Insta-Quit! - Quit("Insta-Quit!"); - - if (Keyboard[sc_Z]) // Z = freeze Time - { - if (FreezeTime) - FreezeTime = 1; // Allow refresh to dec to zero.. - else - StopTime(); - - IN_Ack(); - return 1; - } -#endif - - -// if (Keyboard[sc_E]) -// FaceDoor((player->x>>16l)+1,(player->y>>16l)); -// FaceAngle(90); - -#if 0 - if (Keyboard[sc_B]) // B = border color - { - CenterWindow(24,3); - PrintY+=6; - US_Print(" Border color (0-15):"); - VW_UpdateScreen(); - esc = !US_LineInput (px,py,str,NULL,true,2,0); - if (!esc) - { - level = atoi (str); - if (level>=0 && level<=15) - VW_ColorBorder (level); - } - return 1; - } -#endif - - -#if 1//DEBUG_KEYS_AVAILABLE - if (Keyboard[sc_O]) - { - extern unsigned objectcount,latchmemavail; - unsigned unused,total; - - CenterWindow (30,13); - US_Print ("Objects: "); - US_PrintUnsigned (objectcount); - - US_Print("\n\nTics: "); - US_PrintUnsigned (tics); - US_Print(" Real Tics: "); - US_PrintUnsigned(realtics); - - US_Print ("\n\n Total Available: "); - US_PrintUnsigned (mminfo.mainmem/1024); - US_Print ("k\n Mem In Use: "); - unused=MM_UnusedMemory()/1024; - US_PrintUnsigned (unused); - US_Print ("k\n Mem After Purge: "); - total=MM_TotalFree()/1024; - US_PrintUnsigned (total); - US_Print ("k ("); - US_PrintUnsigned (total-unused); - - US_Print (")\n\nLatch Mem Free: "); - US_PrintUnsigned (latchmemavail); - US_Print ("\n"); - VW_UpdateScreen(); - IN_Ack(); - } - - if (colordelay<1) - { - if (Keyboard[26]) - { - extern unsigned *groundcolor,debug_gnd; - - groundcolor = &debug_gnd; - debug_gnd += 0x0101; - if (debug_gnd == 0x1010) - debug_gnd = 0; - colordelay = 10; - } - - if (Keyboard[27]) - { - extern unsigned *skycolor,debug_sky; - - skycolor = &debug_sky; - debug_sky += 0x0101; - if (debug_sky == 0x1010) - debug_sky = 0; - colordelay = 10; - } - } - else - colordelay -= realtics; -#endif - - -#if 0 - if (Keyboard[sc_C]) // C = count objects - { - CountObjects(); - return 1; - } - - - if (Keyboard[sc_D]) // D = start / end demo record - { - if (DemoMode == demo_Off) - StartDemoRecord (); - else if (DemoMode == demo_Record) - { - EndDemoRecord (); - playstate = ex_completed; - } - return 1; - } -#endif - -#if 0 - if (Keyboard[sc_E]) // E = quit level - { - if (tedlevel) - TEDDeath(); - playstate = ex_warped; - gamestate.mapon++; - } -#endif - -#if 0 - if (Keyboard[sc_F]) // F = facing spot - { - CenterWindow (12,4); - US_Print ("X:"); - US_PrintUnsigned (player->x); - US_Print ("Y:"); - US_PrintUnsigned (player->y); - US_Print ("A:"); - US_PrintUnsigned (player->angle); - VW_UpdateScreen(); - IN_Ack(); - return 1; - } -#endif - - if (Keyboard[sc_G]) // G = god mode - { - CenterWindow (12,2); - if (godmode) - US_PrintCentered ("God mode OFF"); - else - US_PrintCentered ("God mode ON"); - VW_UpdateScreen(); - IN_Ack(); - godmode ^= 1; - return 1; - } - -#if 0 - if (Keyboard[sc_H]) // H = hurt self - { - TakeDamage (5); - } -#endif - - if (Keyboard[sc_I]) // I = item cheat - { - extern boolean redraw_gems; - - CenterWindow (12,3); - US_PrintCentered ("Free items!"); - VW_UpdateScreen(); - for (i=0;i<4;i++) - { - GiveBolt (); - GiveNuke (); - GivePotion (); -// if (!gamestate.keys[i]) - GiveKey (i); - gamestate.gems[i] = GEM_DELAY_TIME; - } - gamestate.gems[4] = GEM_DELAY_TIME; - redraw_gems = true; -///////// for (i=0;i<8;i++) -///////// GiveScroll (i,false); - - IN_Ack (); - return 1; - } - -#if DEBUG_OVERHEAD - if (Keyboard[sc_Z]) // O is used elsewhere... - { - ViewMap(); - return 1; - } -#endif - -#if 0 - if (Keyboard[sc_P]) // P = pause with no screen disruptioon - { - PicturePause (); - return 1; - } -#endif - -#if 0 - if (Keyboard[sc_S]) // S = slow motion - { - singlestep^=1; - CenterWindow (18,3); - if (singlestep) - US_PrintCentered ("Slow motion ON"); - else - US_PrintCentered ("Slow motion OFF"); - VW_UpdateScreen(); - IN_Ack (); - return 1; - } -#endif - -#if 0 - if (Keyboard[sc_V]) // V = extra VBLs - { - CenterWindow(30,3); - PrintY+=6; - US_Print(" Add how many extra VBLs(0-8):"); - VW_UpdateScreen(); - esc = !US_LineInput (px,py,str,NULL,true,2,0); - if (!esc) - { - level = atoi (str); - if (level>=0 && level<=8) - extravbls = level; - } - return 1; - } -#endif - - if (Keyboard[sc_W]) // W = warp to level - { - CenterWindow(26,3); - PrintY+=6; - US_Print(" Warp to which level(0-16):"); - VW_UpdateScreen(); - esc = !US_LineInput (px,py,str,NULL,true,2,0); - if (!esc) - { - level = atoi (str); - if (level>=0 && level<=LASTMAP-1) - { - gamestate.mapon = level; - playstate = ex_warped; - lasttext = -1; - } - } - return 1; - } - -#if 0 - if (Keyboard[sc_X]) // X = item cheat - { - CenterWindow (12,3); - US_PrintCentered ("Extra stuff!"); - VW_UpdateScreen(); - for (i=0;i<4;i++) - { - GiveBolt (); - GiveNuke (); - GivePotion (); - } - IN_Ack (); - return 1; - } -#endif - -//////// if (LastScan >= sc_1 && LastScan <= sc_8) // free scrolls -//////// { -//////// GiveScroll (LastScan-sc_1,false); -//////// IN_ClearKeysDown (); -//////// } - - return 0; -} - - -#if DEBUG_OVERHEAD - -/* -===================== -= -= LatchDrawChar -= -===================== -*/ - -void LatchDrawChar (unsigned x, unsigned y, unsigned picnum) -{ - unsigned source, dest; - - dest = bufferofs + ylookup[y]+x; - source = latchpics[0]+picnum*8; - - EGAWRITEMODE(1); - EGAMAPMASK(15); - -asm mov bx,[linewidth] -asm dec bx - -asm mov ax,[screenseg] -asm mov es,ax -asm mov ds,ax - -asm mov si,[source] -asm mov di,[dest] - -asm movsb -asm add di,bx -asm movsb -asm add di,bx -asm movsb -asm add di,bx -asm movsb -asm add di,bx -asm movsb -asm add di,bx -asm movsb -asm add di,bx -asm movsb -asm add di,bx -asm movsb - -asm mov ax,ss -asm mov ds,ax // restore turbo's data segment - - EGAWRITEMODE(0); -} - -#endif - - -#if DEBUG_OVERHEAD -/* -===================== -= -= LatchDrawTile -= -===================== -*/ - -void LatchDrawTile (unsigned x, unsigned y, unsigned picnum) -{ - unsigned source, dest; - - dest = bufferofs + ylookup[y]+x; - source = tileoffsets[picnum]; - - EGAWRITEMODE(1); - EGAMAPMASK(15); - -asm mov bx,[linewidth] -asm sub bx,2 - -asm mov ax,[screenseg] -asm mov es,ax -asm mov ds,ax - -asm mov si,[source] -asm mov di,[dest] -asm mov dx,16 - -lineloop: -asm movsb -asm movsb -asm add di,bx - -asm dec dx -asm jnz lineloop - -asm mov ax,ss -asm mov ds,ax // restore turbo's data segment - - EGAWRITEMODE(0); -} -#endif - - -#if DEBUG_OVERHEAD -/* -=================== -= -= OverheadRefresh -= -=================== -*/ - -void OverheadRefresh (void) -{ - unsigned x,y,endx,endy,sx,sy; - unsigned tile; - - - if (++screenpage == 3) - screenpage = 0; - - bufferofs = screenloc[screenpage]; - - endx = maporgx+VIEWTILEX; - endy = maporgy+VIEWTILEY; - - for (y=maporgy;y>12)); - LatchDrawChar(sx+1,sy,NUMBERCHARS+((tile&0x0f00)>>8)); - LatchDrawChar(sx,sy+8,NUMBERCHARS+((tile&0x00f0)>>4)); - LatchDrawChar(sx+1,sy+8,NUMBERCHARS+(tile&0x000f)); - } - } - - VW_SetScreen (bufferofs,0); - displayofs = bufferofs; -} - - -/* -=================== -= -= ViewMap -= -=================== -*/ - -void ViewMap (void) -{ - boolean button0held; - - viewtype = actoratview; - button0held = false; - - - maporgx = player->tilex - VIEWTILEX/2; - if (maporgx<0) - maporgx = 0; - maporgy = player->tiley - VIEWTILEY/2; - if (maporgy<0) - maporgy = 0; - - do - { -// -// let user pan around -// - IN_ReadControl(0,&control); - if (control.xaxis == -1 && maporgx>0) - maporgx--; - if (control.xaxis == 1 && maporgx0) - maporgy--; - if (control.yaxis == 1 && maporgyVIEWYH) - Quit("DrawLine: y>VIEWYH"); - - xlp = xl&7; - maskleft = leftmask[xlp]; - maskright = rightmask[xh&7]; - - mid = xhb-xlb-1; - dest = bufferofs+ylookup[y]+xlb; - - // - // set the GC index register to point to the bit mask register - // - asm mov al,GC_BITMASK - asm mov dx,GC_INDEX - asm out dx,al - - if (xlb==xhb) - { - // - // entire line is in one byte - // - - maskleft&=maskright; - - asm mov es,[screenseg] - asm mov di,[dest] - asm mov dx,GC_INDEX+1 - - asm mov al,[BYTE PTR maskleft] - asm out dx,al // mask off pixels - - asm mov al,[BYTE PTR color] - asm xchg al,[es:di] // load latches and write pixels - - return; - } - -asm mov es,[screenseg] -asm mov di,[dest] -asm mov dx,GC_INDEX+1 -asm mov bh,[BYTE PTR color] - -// -// draw left side -// -asm mov al,[BYTE PTR maskleft] -asm out dx,al // mask off pixels - -asm mov al,bh -asm xchg al,[es:di] // load latches and write pixels -asm inc di - -// -// draw middle -// -asm mov al,255 -asm out dx,al // no masking - -asm mov al,bh -asm mov cx,[mid] -asm rep stosb - -// -// draw right side -// -asm mov al,[BYTE PTR maskright] -asm out dx,al // mask off pixels -asm xchg bh,[es:di] // load latches and write pixels - -} - -//========================================================================== - -void DrawLineDot (int xl, int xh, int y,int color) -{ - unsigned dest,xlp,xlb,xhb,maskleft,maskright,maskdot,mid; - - xlb=xl/8; - xhb=xh/8; - - if (xhVIEWYH) - Quit("DrawLine: y>VIEWYH"); - - xlp = xl&7; - maskdot = dotmask[xlp]; - maskleft = leftmask[xlp]; - maskright = rightmask[xh&7]; - - mid = xhb-xlb-1; - dest = bufferofs+ylookup[y]+xlb; - - // - // set the GC index register to point to the bit mask register - // - asm mov al,GC_BITMASK - asm mov dx,GC_INDEX - asm out dx,al - - if (xlb==xhb) - { - // - // entire line is in one byte - // - - maskleft&=maskright; - - asm mov es,[screenseg] - asm mov di,[dest] - asm mov dx,GC_INDEX+1 - - asm mov al,[BYTE PTR maskleft] - asm out dx,al // mask off pixels - - asm mov al,[BYTE PTR color] - asm xchg al,[es:di] // load latches and write pixels - - - // - // write the black dot at the start - // - asm mov al,[BYTE PTR maskdot] - asm out dx,al // mask off pixels - - asm xor al,al - asm xchg al,[es:di] // load latches and write pixels - - - return; - } - -asm mov es,[screenseg] -asm mov di,[dest] -asm mov dx,GC_INDEX+1 -asm mov bh,[BYTE PTR color] - -// -// draw left side -// -asm mov al,[BYTE PTR maskleft] -asm out dx,al // mask off pixels - -asm mov al,bh -asm xchg al,[es:di] // load latches and write pixels - -// -// write the black dot at the start -// -asm mov al,[BYTE PTR maskdot] -asm out dx,al // mask off pixels -asm xor al,al -asm xchg al,[es:di] // load latches and write pixels -asm inc di - -// -// draw middle -// -asm mov al,255 -asm out dx,al // no masking - -asm mov al,bh -asm mov cx,[mid] -asm rep stosb - -// -// draw right side -// -asm mov al,[BYTE PTR maskright] -asm out dx,al // mask off pixels -asm xchg bh,[es:di] // load latches and write pixels - -} - -#endif - -//========================================================================== - - -long wallscalesource; - -#ifdef DRAWEACH -/* -==================== -= -= ScaleOneWall -= -==================== -*/ - -void near ScaleOneWall (int xl, int xh) -{ - int x,pixwidth,height; - - *(((unsigned *)&wallscalesource)+1) = wallseg[xl]; - - for (x=xl;x<=xh;x+=pixwidth) - { - height = wallheight[x]; - pixwidth = wallwidth[x]; - (unsigned)wallscalesource = wallofs[x]; - - *(((unsigned *)&scaletablecall)+1) = (unsigned)scaledirectory[height]; - (unsigned)scaletablecall = scaledirectory[height]->codeofs[0]; - - // - // scale a byte wide strip of wall - // - asm mov bx,[x] - asm mov di,bx - asm shr di,1 - asm shr di,1 - asm shr di,1 // X in bytes - asm add di,[bufferofs] - asm and bx,7 - asm shl bx,1 - asm shl bx,1 - asm shl bx,1 - asm add bx,[pixwidth] // bx = pixel*8+pixwidth-1 - asm dec bx - asm mov al,BYTE PTR [bitmasks1+bx] - asm mov dx,GC_INDEX+1 - asm out dx,al // set bit mask register - asm mov es,[screenseg] - asm lds si,[wallscalesource] - asm call [DWORD PTR ss:scaletablecall] // scale the line of pixels - - asm mov al,BYTE PTR [ss:bitmasks2+bx] - asm or al,al - asm jz nosecond - - // - // draw a second byte for vertical strips that cross two bytes - // - asm inc di - asm out dx,al // set bit mask register - asm call [DWORD PTR ss:scaletablecall] // scale the line of pixels - nosecond: - asm mov ax,ss - asm mov ds,ax - } -} - -#endif - -char wall_anim_pos[NUMFLOORS]; - -// EAST / WEST WALLS -// -int far walllight1[NUMFLOORS] = {0, - - CRYSTAL_LIGHT_1PIC, - CRYSTAL_LIGHT_2PIC, - CRYSTAL_LIGHT_3PIC, - CRYSTAL_LIGHT_4PIC, //4 - - FIRE_WALL_1PIC, - FIRE_WALL_2PIC, - FIRE_WALL_3PIC, - FIRE_WALL_4PIC, //8 - - BRN_STONE_GATEPIC, - BRN_STONE_WALL_1PIC, - KUDZU_WEAK_LIGHTPIC, - KUDZU_LIGHT_WALLPIC, - HEDGE_WALLPIC, - HEDGE_EYESPIC, //14 - - W_GEN_DOOR1PIC, //15 - BRN_WINDOW_LIGHTPIC, - - ALTAR_LEFTPIC, - ALTAR_RIGHTPIC, - GRAY_LIGHT_WALLPIC, - GRAY_LIGHT_SIGNPIC, //20 - - MANICLE_LIGHT_WALLPIC, - MANICLE_LIGHT_BLOODYPIC, - - LIGHT_CURTAIN_WINDOWPIC, - LIGHT_CURTAIN_WALLPIC, - BRN_LIGHT_SIGNPIC, //25 - - LIGHT_STONE_WALLPIC, - - W_GEN_DOOR2PIC, //27 - - TROLL_LIGHT_STONEPIC, - - BRN_FLAGSTONE_LIGHT_2PIC, - - W_CRYSTAL_DOORPIC, - - DMG_BRN_FSTN_LTPIC, - - RUST_METAL_LIGHTPIC, - GRAY_METAL_LIGHTPIC, //33 - - WEAK_STONE_LIGHTPIC, - - DMG_FIN_FSTN_LTPIC, - - WEAK_GRAY_RFGSTN_LIGHTPIC, - 0, - - WEAK_CRYSTAL_LIGHTPIC, - - RED_MUD_LIGHTPIC, - - STEEL_DOOR1PIC, //40 - - RED_MUD_WEAK_LIGHTPIC, - - STEEL_DOOR2PIC, //42 - - HORN_DOORPIC, - TROLL_BLOODY_LT_STONEPIC, - CLOSED_DOOR_1PIC, - - GRY_DOOR_LTPIC, //46 - - BRN_DOOR_LTPIC, //47 - - GRY_FGSTN_LTPIC, //48 - DOOR_2PIC, - - WATER_LIGHT_WEAK_1PIC, - WATER_LIGHT_WEAK_2PIC, - WATER_LIGHT_WEAK_3PIC, //52 - - WATER_LIGHT_1PIC, - WATER_LIGHT_2PIC, - WATER_LIGHT_3PIC, - - LIGHT_BREATH_1PIC, - LIGHT_BREATH_2PIC, - LIGHT_BREATH_3PIC, //58 - - EXP_WALL_1PIC, - EXP_WALL_2PIC, - EXP_WALL_3PIC, - - WATER_EXP_WALL_1PIC, - WATER_EXP_WALL_2PIC, - WATER_EXP_WALL_3PIC, //64 - - FINALWALLPIC, - - LT_SKEL1PIC, - DK_SKEL1PIC, - LT_SKEL2PIC, - DK_SKEL2PIC, - - 0, - - TAP_1PIC, - TAP_2PIC, - TAP_3PIC, - TAP_4PIC, - TAP_5PIC, - - WATER_DOOR1_PIC, - WATER_DOOR2_PIC, - }; - -// NORTH / SOUTH WALLS -// -int far walldark1[NUMFLOORS] = {0, - - CRYSTAL_DARK_1PIC, - CRYSTAL_DARK_2PIC, - CRYSTAL_DARK_3PIC, - CRYSTAL_DARK_4PIC, //4 - - FIRE_WALL_1PIC, - FIRE_WALL_2PIC, - FIRE_WALL_3PIC, - FIRE_WALL_4PIC, //8 - - BRN_STONE_GATEPIC, - BRN_STONE_WALL_2PIC, - KUDZU_WEAK_DARKPIC, - KUDZU_DARK_WALLPIC, - HEDGE_WALLPIC, - HEDGE_EYESPIC, //14 - - W_GEN_DOOR1PIC, //15 - BRN_WINDOW_DARKPIC, - - ALTAR_LEFTPIC, - ALTAR_RIGHTPIC, - GRAY_DARK_WALLPIC, - GRAY_DARK_SIGNPIC, //20 - - MANICLE_DARK_WALLPIC, - MANICLE_DARK_BLOODYPIC, - - DARK_CURTAIN_WINDOWPIC, - DARK_CURTAIN_WALLPIC, - BRN_DARK_SIGNPIC, - - DARK_STONE_WALLPIC, - - W_GEN_DOOR2PIC, //27 - - TROLL_DARK_STONEPIC, - - BRN_FLAGSTONE_DARK_2PIC, - - W_CRYSTAL_DOORPIC, //30 - - DMG_BRN_FSTN_DKPIC, - - RUST_METAL_DARKPIC, - GRAY_METAL_DARKPIC, - - WEAK_STONE_DARKPIC, - - DMG_FIN_FSTN_DKPIC, //35 - - WEAK_GRAY_RFGSTN_DARKPIC, - 0, - - WEAK_CRYSTAL_DARKPIC, - - BRN_MUD_DARKPIC, - - STEEL_DOOR1PIC, //40 - - BRN_MUD_WEAK_DARKPIC, - - STEEL_DOOR2PIC, - - HORN_DOORPIC, - TROLL_BLOODY_DK_STONEPIC, - - CLOSED_DOOR_1PIC, - - GRY_DOOR_DKPIC, //46 - BRN_DOOR_DKPIC, //47 - GRY_FGSTN_DKPIC, //48 - DOOR_2PIC, - - WATER_DARK_WEAK_1PIC, - WATER_DARK_WEAK_2PIC, - WATER_DARK_WEAK_3PIC, - - WATER_DARK_1PIC, - WATER_DARK_2PIC, - WATER_DARK_3PIC, - - DARK_BREATH_1PIC, - DARK_BREATH_2PIC, - DARK_BREATH_3PIC, - - EXP_WALL_1PIC, - EXP_WALL_2PIC, - EXP_WALL_3PIC, - - WATER_EXP_WALL_1PIC, - WATER_EXP_WALL_2PIC, - WATER_EXP_WALL_3PIC, - - FINALWALLPIC, - - LT_SKEL1PIC, - DK_SKEL1PIC, - LT_SKEL2PIC, - DK_SKEL2PIC, - - 0, - - TAP_1PIC, - TAP_2PIC, - TAP_3PIC, - TAP_4PIC, - TAP_5PIC, - - WATER_DOOR1_PIC, - WATER_DOOR2_PIC, - }; - - -/* -===================== -= -= DrawVWall -= -= Draws a wall by vertical segments, for texture mapping! -= -= wallptr->side is true for east/west walls (constant x) -= -= fracheight and fracstep are 16.16 bit fractions -= -===================== -*/ - -void DrawVWall (walltype *wallptr) -{ - int x,i; - unsigned source; - unsigned width,sourceint; - unsigned wallpic,wallpicseg; - unsigned skip; - long fracheight,fracstep,longheightchange; - unsigned height; - int heightchange; - unsigned slope,distance; - int traceangle,angle; - int mapadd; - unsigned lastpix,lastsource,lastwidth; - - if (wallptr->rightclip < wallptr->leftclip) - Quit ("DrawVWall: Right < Left"); - -// -// setup for height calculation -// - wallptr->height1 >>= 1; - wallptr->height2 >>= 1; - wallptr->planecoord>>=10; // remove non significant bits - - width = wallptr->x2 - wallptr->x1; - if (width) - { - heightchange = wallptr->height2 - wallptr->height1; - asm mov ax,[heightchange] - asm mov WORD PTR [longheightchange+2],ax - asm mov WORD PTR [longheightchange],0 // avoid long shift by 16 - fracstep = longheightchange/width; - } - - fracheight = ((long)wallptr->height1<<16)+0x8000; - skip = wallptr->leftclip - wallptr->x1; - if (skip) - fracheight += fracstep*skip; - -// -// setup for texture mapping -// -// mapadd is 64*64 (to keep source positive) + the origin wall intercept -// distance has 6 unit bits, and 6 frac bits -// traceangle is the center view angle in FINEANGLES, moved to be in -// the +-90 degree range (to thew right of origin) -// - traceangle = fineviewangle; - // - // find wall picture to map from - // - if (wallptr->side) - { // east or west wall - - wallpic = walllight1[wallptr->color+wall_anim_pos[wallptr->color]]; - if (wallptr->planecoord < viewxpix) - { - distance = viewxpix-wallptr->planecoord; - traceangle -= FINEANGLES/2; - mapadd = (64-viewypix&63); // the pixel spot of the origin - } - else - { - distance = wallptr->planecoord-viewxpix; - // traceangle is correct - mapadd = viewypix&63; // the pixel spot of the origin - } - } - else - { // north or south wall - - wallpic = walldark1[wallptr->color+wall_anim_pos[wallptr->color]]; - if (wallptr->planecoord < viewypix) - { - distance = viewypix-wallptr->planecoord; - traceangle -= FINEANGLES/4; - mapadd = viewxpix&63; // the pixel spot of the origin - } - else - { - distance = wallptr->planecoord-viewypix; - traceangle -= FINEANGLES*3/4; - mapadd = (64-viewxpix&63); // the pixel spot of the origin - } - } - - mapadd = 64*64-mapadd; // make sure it stays positive - - wallpicseg = (unsigned)walldirectory[wallpic-FIRSTWALLPIC]; - if (traceangle > FINEANGLES/2) - traceangle -= FINEANGLES; - -// -// calculate everything -// -// IMPORTANT! This loop is executed around 5000 times / second! -// - lastpix = lastsource = (unsigned)-1; - - for (x = wallptr->leftclip ; x <= wallptr->rightclip ; x++) - { - // - // height - // - asm mov ax,WORD PTR [fracheight] - asm mov dx,WORD PTR [fracheight+2] - asm mov cx,dx - asm add ax,WORD PTR [fracstep] - asm adc dx,WORD PTR [fracstep+2] - asm mov WORD PTR [fracheight],ax - asm mov WORD PTR [fracheight+2],dx - asm mov bx,[x] - asm shl bx,1 - asm cmp cx,MAXSCALEHEIGHT - asm jbe storeheight - asm mov cx,MAXSCALEHEIGHT -storeheight: - asm mov WORD PTR [wallheight+bx],cx - asm mov WORD PTR [zbuffer+bx],cx - -// height = fracheight>>16; -// fracheight += fracstep; -// if (height > MAXSCALEHEIGHT) -// height = MAXSCALEHEIGHT; -// wallheight[x] = zbuffer[x] = height; - - // - // texture map - // - angle = pixelangle[x]+traceangle; - if (angle<0) - angle+=FINEANGLES; - - slope = finetangent[angle]; - -// -// distance is an unsigned 6.6 bit number (12 pixel bits) -// slope is a signed 5.10 bit number -// result is a signed 11.16 bit number -// - -#if 0 - source = distance*slope; - source >>=20; - - source += mapadd; - source &= 63; // mask off the unused units - source = 63-source; - source <<= 6; // multiply by 64 for offset into pic -#endif - asm mov ax,[distance] - asm imul [slope] // ax is the source pixel - asm mov al,ah - asm shr al,1 - asm shr al,1 // low 6 bits is now pixel number - asm add ax,[mapadd] - asm and ax,63 - asm mov dx,63 - asm sub dx,ax // otherwise it is backwards - asm shl dx,1 - asm shl dx,1 - asm shl dx,1 - asm shl dx,1 - asm shl dx,1 - asm shl dx,1 // *64 to index into shape - asm mov [source],dx - - if (source != lastsource) - { - if (lastpix != (unsigned)-1) - { - wallofs[lastpix] = lastsource; - wallseg[lastpix] = wallpicseg; - wallwidth[lastpix] = lastwidth; - } - lastpix = x; - lastsource = source; - lastwidth = 1; - } - else - lastwidth++; // optimized draw, same map as last one - } - wallofs[lastpix] = lastsource; - wallseg[lastpix] = wallpicseg; - wallwidth[lastpix] = lastwidth; -} - - -//========================================================================== - - -/* -================= -= -= TraceRay -= -= Used to find the left and rightmost tile in the view area to be traced from -= Follows a ray of the given angle from viewx,viewy in the global map until -= it hits a solid tile -= sets: -= tile.x,tile.y : tile coordinates of contacted tile -= tilecolor : solid tile's color -= -================== -*/ - -int tilecolor; - -void TraceRay (unsigned angle) -{ - long tracex,tracey,tracexstep,traceystep,searchx,searchy; - fixed fixtemp; - int otx,oty,searchsteps; - - tracexstep = costable[angle]; - traceystep = sintable[angle]; - -// -// advance point so it is even with the view plane before we start checking -// - fixtemp = FixedByFrac(prestep,tracexstep); - tracex = viewx+fixtemp; - fixtemp = FixedByFrac(prestep,traceystep); - tracey = viewy-fixtemp; - - tile.x = tracex>>TILESHIFT; // starting point in tiles - tile.y = tracey>>TILESHIFT; - - - if (tracexstep<0) // use 2's complement, not signed magnitude - tracexstep = -(tracexstep&0x7fffffff); - - if (traceystep<0) // use 2's complement, not signed magnitude - traceystep = -(traceystep&0x7fffffff); - -// -// we assume viewx,viewy is not inside a solid tile, so go ahead one step -// - - do // until a solid tile is hit - { - otx = tile.x; - oty = tile.y; - spotvis[otx][oty] = true; - tracex += tracexstep; - tracey -= traceystep; - tile.x = tracex>>TILESHIFT; - tile.y = tracey>>TILESHIFT; - - if (tile.x!=otx && tile.y!=oty && (tilemap[otx][tile.y] || tilemap[tile.x][oty]) ) - { - // - // trace crossed two solid tiles, so do a binary search along the line - // to find a spot where only one tile edge is crossed - // - searchsteps = 0; - searchx = tracexstep; - searchy = traceystep; - do - { - searchx/=2; - searchy/=2; - if (tile.x!=otx && tile.y!=oty) - { - // still too far - tracex -= searchx; - tracey += searchy; - } - else - { - // not far enough, no tiles crossed - tracex += searchx; - tracey -= searchy; - } - - // - // if it is REAL close, go for the most clockwise intersection - // - if (++searchsteps == 16) - { - tracex = (long)otx<0) - { - if (traceystep<0) - { - tracex += TILEGLOBAL-1; - tracey += TILEGLOBAL; - } - else - { - tracex += TILEGLOBAL; - } - } - else - { - if (traceystep<0) - { - tracex --; - tracey += TILEGLOBAL-1; - } - else - { - tracey --; - } - } - } - - tile.x = tracex>>TILESHIFT; - tile.y = tracey>>TILESHIFT; - - } while (( tile.x!=otx && tile.y!=oty) || (tile.x==otx && tile.y==oty) ); - } - } while (!(tilecolor = tilemap[tile.x][tile.y]) ); - -} - -//========================================================================== - - -/* -======================== -= -= FixedByFrac -= -= multiply a 16/16 bit, 2's complement fixed point number by a 16 bit -= fraction, passed as a signed magnitude 32 bit number -= -======================== -*/ - -#pragma warn -rvl // I stick the return value in with ASMs - -fixed FixedByFrac (fixed a, fixed b) -{ - fixed value; - -// -// setup -// -asm mov si,[WORD PTR b+2] // sign of result = sign of fraction - -asm mov ax,[WORD PTR a] -asm mov cx,[WORD PTR a+2] - -asm or cx,cx -asm jns aok: // negative? -asm not ax -asm not cx -asm add ax,1 -asm adc cx,0 -asm xor si,0x8000 // toggle sign of result -aok: - -// -// multiply cx:ax by bx -// -asm mov bx,[WORD PTR b] -asm mul bx // fraction*fraction -asm mov di,dx // di is low word of result -asm mov ax,cx // -asm mul bx // units*fraction -asm add ax,di -asm adc dx,0 - -// -// put result dx:ax in 2's complement -// -asm test si,0x8000 // is the result negative? -asm jz ansok: -asm not ax -asm not dx -asm add ax,1 -asm adc dx,0 - -ansok:; - -} - -#pragma warn +rvl - -#if 0 -/* -========================= -= -= FixedAdd -= -= add two 16 bit fixed point numbers -= to subtract, invert the sign of B before invoking -= -========================= -*/ - -fixed FixedAdd (fixed a, fixed b) -{ - fixed value; - -asm mov ax,[WORD PTR a] -asm mov dx,[WORD PTR a+2] - -asm mov bx,[WORD PTR b] -asm mov cx,[WORD PTR b+2] - -asm or dx,dx -asm jns aok: // negative? -asm and dx,0x7fff -asm not ax // convert a from signed magnitude to 2's compl -asm not dx -asm add ax,1 -asm adc dx,0 -aok: - -asm or cx,cx -asm jns bok: // negative? -asm and cx,0x7fff -asm not bx // convert b from signed magnitude to 2's compl -asm not cx -asm add bx,1 -asm adc cx,0 -bok: - -asm add ax,bx // perform the addition -asm adc dx,cx -asm jns done - -asm and dx,0x7fff // value was negative -asm not ax // back to signed magnitude -asm not dx -asm add ax,1 -asm adc dx,0 - -done: - -asm mov [WORD PTR value],ax -asm mov [WORD PTR value+2],dx - - return value; -} -#endif - -//========================================================================== - - -/* -======================== -= -= TransformPoint -= -= Takes paramaters: -= gx,gy : globalx/globaly of point -= -= globals: -= viewx,viewy : point of view -= viewcos,viewsin : sin/cos of viewangle -= -= -= defines: -= CENTERX : pixel location of center of view window -= TILEGLOBAL : size of one -= FOCALLENGTH : distance behind viewx/y for center of projection -= scale : conversion from global value to screen value -= -= returns: -= screenx,screenheight: projected edge location and size -= -======================== -*/ - -void TransformPoint (fixed gx, fixed gy, int *screenx, unsigned *screenheight) -{ - int ratio; - fixed gxt,gyt,nx,ny; - -// -// translate point to view centered coordinates -// - gx = gx-viewx; - gy = gy-viewy; - -// -// calculate newx -// - gxt = FixedByFrac(gx,viewcos); - gyt = FixedByFrac(gy,viewsin); - nx = gxt-gyt; - -// -// calculate newy -// - gxt = FixedByFrac(gx,viewsin); - gyt = FixedByFrac(gy,viewcos); - ny = gyt+gxt; - -// -// calculate perspective ratio -// - if (nx<0) - nx = 0; - - ratio = nx*scale/FOCALLENGTH; - - if (ratio<=MINRATIO) - ratio = MINRATIO; - - *screenx = CENTERX + ny/ratio; - - *screenheight = TILEGLOBAL/ratio; - -} - - -// -// transform actor -// -void TransformActor (objtype *ob) -{ - int ratio; - fixed gx,gy,gxt,gyt,nx,ny; - -// -// translate point to view centered coordinates -// - gx = ob->x-viewx; - gy = ob->y-viewy; - -// -// calculate newx -// - gxt = FixedByFrac(gx,viewcos); - gyt = FixedByFrac(gy,viewsin); - nx = gxt-gyt-ob->size; - -// -// calculate newy -// - gxt = FixedByFrac(gx,viewsin); - gyt = FixedByFrac(gy,viewcos); - ny = gyt+gxt; - -// -// calculate perspective ratio -// - if (nx<0) - nx = 0; - - ratio = nx*scale/FOCALLENGTH; - - if (ratio<=MINRATIO) - ratio = MINRATIO; - - ob->viewx = CENTERX + ny/ratio; - - ob->viewheight = TILEGLOBAL/ratio; -} - -//========================================================================== - -fixed TransformX (fixed gx, fixed gy) -{ - int ratio; - fixed gxt,gyt,nx,ny; - -// -// translate point to view centered coordinates -// - gx = gx-viewx; - gy = gy-viewy; - -// -// calculate newx -// - gxt = FixedByFrac(gx,viewcos); - gyt = FixedByFrac(gy,viewsin); - - return gxt-gyt; -} - -//========================================================================== - -/* -================== -= -= BuildTables -= -= Calculates: -= -= scale projection constant -= sintable/costable overlapping fractional tables -= firstangle/lastangle angles from focalpoint to left/right view edges -= prestep distance from focal point before checking for tiles -= -================== -*/ - -void BuildTables (void) -{ - int i; - long intang; - long x; - float angle,anglestep,radtoint; - double tang; - fixed value; - -// -// calculate the angle offset from view angle of each pixel's ray -// - radtoint = (float)FINEANGLES/2/PI; - for (i=0;iMAXINT) - intang = 0x8f00 | (intang & 0xff); - else if (intangangle),12); - while (pfoffset >= 640) - pfoffset -= 640; - LatchDrawPicStrip(0,0,SKY1PIC+topimage,pfoffset+8); - } - - if (bottomimage) - { -//// pfoffset = LONG_PERCENTAGE(3200,359,(359-player->angle),12)+320; -// pfoffset += 320; -// while (pfoffset >= 640) -// pfoffset -= 640; -// LatchDrawPicStrip(0,64,SKY1PIC+topimage,pfoffset+8); - bottomimage -= 16; - LatchDrawPic(0,64,GND1PIC+bottomimage); - } -#endif - - -asm mov dx,GC_INDEX -asm mov ax,GC_MODE + 256*10 // read mode 1, write mode 2 -asm out dx,ax -asm mov al,GC_BITMASK -asm out dx,al - -} - -//========================================================================== - -/* -===================== -= -= DrawWallList -= -= Clips and draws all the walls traced this refresh -= -===================== -*/ - -void DrawWallList (void) -{ - int i,leftx,newleft,rightclip; - walltype *wall, *check; - -asm mov ax,ds -asm mov es,ax -asm mov di,OFFSET wallwidth -asm xor ax,ax -asm mov cx,VIEWWIDTH/2 -asm rep stosw - - ClearScreen (); - - rightwall->x1 = VIEWXH+1; - rightwall->height1 = 32000; - (rightwall+1)->x1 = 32000; - - leftx = -1; - - for (wall=&walls[1];wall= wall->x2) - continue; - - rightclip = wall->x2; - - check = wall+1; - while (check->x1 <= rightclip && check->height1 >= wall->height2) - { - rightclip = check->x1-1; - check++; - } - - if (rightclip>VIEWXH) - rightclip=VIEWXH; - - if (leftx < wall->x1 - 1) - newleft = wall->x1-1; // there was black space between walls - else - newleft = leftx; - - if (rightclip > newleft) - { - wall->leftclip = newleft+1; - wall->rightclip = rightclip; - DrawVWall (wall); - leftx = rightclip; - } - } - -#ifndef DRAWEACH - ScaleWalls (); // draw all the walls -#endif -} - -//========================================================================== - -/* -===================== -= -= DrawScaleds -= -= Draws all objects that are visable -= -===================== -*/ - -objtype *depthsort[MAXACTORS]; - -void DrawScaleds (void) -{ -#if USE_INERT_LIST - extern inertobjtype inertobjlist[], *inert; - - boolean inertlist=false; -#endif - int i,j,least,numvisable,height; - objtype *obj,**vislist,*farthest; - memptr shape; - byte *tilespot,*visspot; - - numvisable = 0; - -// -// calculate base positions of all objects -// - vislist = &depthsort[0]; - - obj = player->next; - while (obj) - { - tilespot = &tilemap[0][0]+(obj->tilex<<6)+obj->tiley; - visspot = &spotvis[0][0]+(obj->tilex<<6)+obj->tiley; - // - // could be in any of the nine surrounding tiles - // - if (*visspot - || ( *(visspot-1) && !*(tilespot-1) ) - || ( *(visspot+1) && !*(tilespot+1) ) - || ( *(visspot-65) && !*(tilespot-65) ) - || ( *(visspot-64) && !*(tilespot-64) ) - || ( *(visspot-63) && !*(tilespot-63) ) - || ( *(visspot+65) && !*(tilespot+65) ) - || ( *(visspot+64) && !*(tilespot+64) ) - || ( *(visspot+63) && !*(tilespot+63) ) ) - { -#if USE_INERT_LIST - if (!inertlist) -#endif - if ((obj->active == noalways) || (obj->active == always)) - obj->active = always; - else - obj->active = yes; - TransformActor (obj); - if (!obj->viewheight || obj->viewheight > VIEWWIDTH) - goto cont; // too close or far away - - if (!obj->state->shapenum) - goto cont; - - *vislist++ = obj; - numvisable++; - } - else -#if USE_INERT_LIST - if (!inertlist) -#endif - if ((obj->active != always) && (obj->active != noalways)) - obj->active = no; - -cont:; - obj = obj->next; -#if USE_INERT_LIST - if ((!obj) && (!inertlist)) - { - if (inert != inertobjlist) - obj = (objtype *)inertobjlist; - inertlist = true; - } -#endif - } - - if (vislist == &depthsort[0]) - return; // no visable objects - -// -// draw from back to front -// - for (i = 0; iviewheight; - if (height < least) - { - least = height; - farthest = depthsort[j]; - } - } - // - // draw farthest - // - shape = shapedirectory[farthest->state->shapenum-FIRSTSCALEPIC]; - ScaleShape(farthest->viewx,shape,farthest->viewheight); - farthest->viewheight = 32000; - } -} - -//========================================================================== - - -/* -===================== -= -= CalcTics -= -===================== -*/ - -void CalcTics (void) -{ - long newtime,oldtimecount; - - -#ifdef PROFILE - tics = 1; - return; -#endif - -// -// calculate tics since last refresh for adaptive timing -// - if (lasttimecount > TimeCount) - TimeCount = lasttimecount; // if the game was paused a LONG time - -#if 0 - if (DemoMode) // demo recording and playback needs - { // to be constant -// -// take DEMOTICS or more tics, and modify Timecount to reflect time taken -// - oldtimecount = lasttimecount; - while (TimeCountMAXTICS) - { - TimeCount -= (tics-MAXTICS); - tics = MAXTICS; - } - - if (realtics>MAXREALTICS) - realtics = MAXREALTICS; - } -} - - -//========================================================================== - - -/* -======================== -= -= DrawHand -= -======================== -*/ - -void DrawHand (void) -{ - #define HAND_X_POS ((VIEWWIDTH/16)-(10/2)) // "10" = hand width in bytes - - #define picnum HAND1PICM - - memptr source; - unsigned dest,width,height; - -// if (gamestate.shotpower || boltsleft) -// picnum += (((unsigned)TimeCount>>3)&1); - - source = grsegs[picnum]; - dest = ylookup[VIEWHEIGHT-handheight]+HAND_X_POS+bufferofs; // 12 - width = picmtable[picnum-STARTPICM].width; - height = picmtable[picnum-STARTPICM].height; - - VW_MaskBlock(source,0,dest,width,handheight,width*height); - EGAMAPMASK(15); -} - -//========================================================================== - - -/* -======================== -= -= ThreeDRefresh -= -======================== -*/ - -void ThreeDRefresh (void) -{ - int tracedir; - -restart: - aborttrace = false; - -// -// clear out the traced array -// -asm mov ax,ds -asm mov es,ax -asm mov di,OFFSET spotvis -asm xor ax,ax -asm mov cx,[mapwidth] // mapheight*32 words -asm shl cx,1 -asm shl cx,1 -asm shl cx,1 -asm shl cx,1 -asm shl cx,1 -asm rep stosw - - -// -// set up variables for this view -// - - viewangle = player->angle; - fineviewangle = viewangle*(FINEANGLES/ANGLES); - viewsin = sintable[viewangle]; - viewcos = costable[viewangle]; - viewx = player->x - FixedByFrac(FOCALLENGTH,viewcos); - viewy = player->y + FixedByFrac(FOCALLENGTH,viewsin); - viewx &= 0xfffffc00; // stop on a pixel boundary - viewy &= 0xfffffc00; - viewx += 0x180; - viewy += 0x180; - viewxpix = viewx>>10; - viewypix = viewy>>10; - - focal.x = viewx>>TILESHIFT; - focal.y = viewy>>TILESHIFT; - -// -// find the rightmost visable tile in view -// - tracedir = viewangle + lastangle; - if (tracedir<0) - tracedir+=ANGLES; - else if (tracedir>=ANGLES) - tracedir-=ANGLES; - TraceRay( tracedir ); - right.x = tile.x; - right.y = tile.y; - -// -// find the leftmost visable tile in view -// - tracedir = viewangle + firstangle; - if (tracedir<0) - tracedir+=ANGLES; - else if (tracedir>=ANGLES) - tracedir-=ANGLES; - TraceRay( tracedir ); - -// -// follow the walls from there to the right -// - rightwall = &walls[1]; - FollowWalls (); - - if (aborttrace) - goto restart; - -// -// actually draw stuff -// - if (++screenpage == 3) - screenpage = 0; - - bufferofs = screenloc[screenpage]; - - EGAWRITEMODE(2); - EGAMAPMASK(15); - -// -// draw the wall list saved be FollowWalls () -// -// animframe = (TimeCount&8)>>3; - -// -// draw all the scaled images -// - asm mov dx,GC_INDEX - - asm mov ax,GC_COLORDONTCARE - asm out dx,ax // don't look at any of the planes - - asm mov ax,GC_MODE + 256*(10) // read mode 1, write mode 2 - asm out dx,ax - - asm mov al,GC_BITMASK - asm out dx,al - - AnimateWallList(); - DrawWallList(); - DrawScaleds(); - - EGAWRITEMODE(0); - EGABITMASK(0xff); - -// -// draw hand -// - if (handheight) - DrawHand (); - -// -// show screen and time last cycle -// - if (fizzlein) - { - fizzlein = false; - FizzleFade(bufferofs,displayofs,VIEWWIDTH,VIEWHEIGHT,true); - lasttimecount = TimeCount; - if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement - } - -asm cli -asm mov cx,[bufferofs] -asm mov dx,3d4h // CRTC address register -asm mov al,0ch // start address high register -asm out dx,al -asm inc dx -asm mov al,ch -asm out dx,al // set the high byte -asm dec dx -asm mov al,0dh // start address low register -asm out dx,al -asm inc dx -asm mov al,cl -asm out dx,al // set the low byte -asm sti - - displayofs = bufferofs; - - CalcTics (); - -} - diff --git a/16/cawat/C5_GAME.C b/16/cawat/C5_GAME.C deleted file mode 100644 index 14693a72..00000000 --- a/16/cawat/C5_GAME.C +++ /dev/null @@ -1,1657 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// C3_GAME.C - -#include - -#include "DEF.H" -#include "gelib.h" -#pragma hdrstop - -#ifdef PROFILE -#include "TIME.H" -#endif - - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - -#define NUMLUMPS 61 - -#define SUCCUBUSLUMP 0 -#define FATDEMONLUMP 1 -#define BOLTLUMP 2 -#define NUKELUMP 3 -#define POTIONLUMP 4 -#define RKEYLUMP 5 -#define YKEYLUMP 6 -#define GKEYLUMP 7 -#define BKEYLUMP 8 -//#define SCROLLLUMP 9 -#define CHESTLUMP 10 -#define PLAYERLUMP 11 -#define WALL1LUMP 12 -#define WALL2LUMP 13 -#define BDOORLUMP 14 -#define GODESSLUMP 15 -#define MAGELUMP 16 -#define BATLUMP 17 -#define GRELLUMP 18 -#define TOMBSTONESLUMP 19 -#define ZOMBIELUMP 20 -#define ANTLUMP 21 -#define SKELETONLUMP 22 -#define RGEMLUMP 23 -#define GGEMLUMP 24 -#define BGEMLUMP 25 -#define YGEMLUMP 26 -#define PGEMLUMP 27 -//#define RKEY2LUMP 28 -#define DRAGONLUMP 29 -#define OBJ_WARPLUMP 30 -#define EYELUMP 31 -#define REDDEMONLUMP 32 -//#define PITLUMP 33 -#define FTIMELUMP 34 -#define WATERCHESTLUMP 35 -#define TREELUMP 36 -#define ARCH1LUMP 37 -#define BUNNYLUMP 38 -#define ANTHILLLUMP 39 -#define COLUMNLUMP 40 -#define SULPHURGASLUMP 41 -#define FIREPOTLUMP 42 -//#define WHIRLPOOLLUMP 43 -#define FOUNTAINLUMP 44 -#define FORCEFIELDLUMP 45 -#define ARCH2LUMP 46 -#define ARCH3LUMP 47 -#define ARCH4LUMP 48 -#define ARCH5LUMP 49 -#define ARCH6LUMP 50 -#define SKELHANGLUMP 51 -//#define SKELPILELUMP 52 -#define ARCH7LUMP 53 -#define ARCH8LUMP 54 -#define ARCH9LUMP 55 -#define ARCH10LUMP 56 -#define ARCH11LUMP 57 -#define ARCH12LUMP 58 -#define ARCH13LUMP 59 - -int lumpstart[NUMLUMPS] = { -SUCCUBUS_LUMP_START, -FATDEMON_LUMP_START, -BOLT_LUMP_START, -NUKE_LUMP_START, -POTION_LUMP_START, -RKEY_LUMP_START, -YKEY_LUMP_START, -GKEY_LUMP_START, -BKEY_LUMP_START, -0, -//SCROLL_LUMP_START, -CHEST_LUMP_START, -PLAYER_LUMP_START, -//WALL1_LUMP_START, -//WALL2_LUMP_START, -//BDOOR_LUMP_START, -0,0,0, -GODESS_LUMP_START, -MAGE_LUMP_START, -BAT_LUMP_START, -GREL_LUMP_START, -TOMBSTONES_LUMP_START, -ZOMBIE_LUMP_START, -ANT_LUMP_START, -SKELDUDE_LUMP_START, -RGEM_LUMP_START, -GGEM_LUMP_START, -BGEM_LUMP_START, -YGEM_LUMP_START, -PGEM_LUMP_START, -0, //RKEY2_LUMP_START, -DRAGON_LUMP_START, -OBJ_WARP_LUMP_START, -EYE_LUMP_START, -REDDEMON_LUMP_START, -0, //PIT_LUMP_START, -TIME_LUMP_START, -O_WATER_CHEST_LUMP_START, -TREE_LUMP_START, -ARCH1_LUMP_START, -BUNNY_LUMP_START, -ANTHILL_LUMP_START, -COLUMN_LUMP_START, -SULPHURGAS_LUMP_START, -FIREPOT_LUMP_START, -0, //WHIRLPOOL_LUMP_START, -FOUNTAIN_LUMP_START, -FORCEFIELD_LUMP_START, -ARCH2_LUMP_START, -ARCH3_LUMP_START, -ARCH4_LUMP_START, -ARCH5_LUMP_START, -ARCH6_LUMP_START, -SKELHANG_LUMP_START, -0, //SKELPILE_LUMP_START, -ARCH7_LUMP_START, -ARCH8_LUMP_START, -ARCH9_LUMP_START, -ARCH10_LUMP_START, -ARCH11_LUMP_START, -ARCH12_LUMP_START, -ARCH13_LUMP_START, -}; - - -int lumpend[NUMLUMPS] = { -SUCCUBUS_LUMP_END, -FATDEMON_LUMP_END, -BOLT_LUMP_END, -NUKE_LUMP_END, -POTION_LUMP_END, -RKEY_LUMP_END, -YKEY_LUMP_END, -GKEY_LUMP_END, -BKEY_LUMP_END, -0, -//SCROLL_LUMP_END, -CHEST_LUMP_END, -PLAYER_LUMP_END, -0,0,0, -GODESS_LUMP_END, -MAGE_LUMP_END, -BAT_LUMP_END, -GREL_LUMP_END, -TOMBSTONES_LUMP_END, -ZOMBIE_LUMP_END, -ANT_LUMP_END, -SKELDUDE_LUMP_END, -RGEM_LUMP_END, -GGEM_LUMP_END, -BGEM_LUMP_END, -YGEM_LUMP_END, -PGEM_LUMP_END, -0, //RKEY2_LUMP_END, -DRAGON_LUMP_END, -OBJ_WARP_LUMP_END, -EYE_LUMP_END, -REDDEMON_LUMP_END, -0, //PIT_LUMP_END, -TIME_LUMP_END, -O_WATER_CHEST_LUMP_END, -TREE_LUMP_END, -ARCH1_LUMP_END, -BUNNY_LUMP_END, -ANTHILL_LUMP_END, -COLUMN_LUMP_END, -SULPHURGAS_LUMP_END, -FIREPOT_LUMP_END, -0, //WHIRLPOOL_LUMP_END, -FOUNTAIN_LUMP_END, -FORCEFIELD_LUMP_END, -ARCH2_LUMP_END, -ARCH3_LUMP_END, -ARCH4_LUMP_END, -ARCH5_LUMP_END, -ARCH6_LUMP_END, -SKELHANG_LUMP_END, -0, //SKELPILE_LUMP_END, -ARCH7_LUMP_END, -ARCH8_LUMP_END, -ARCH9_LUMP_END, -ARCH10_LUMP_END, -ARCH11_LUMP_END, -ARCH12_LUMP_END, -ARCH13_LUMP_END, -}; - - -//extern unsigned scolor,gcolor; - - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - -unsigned latchpics[NUMLATCHPICS]; -unsigned tileoffsets[NUMTILE16]; -unsigned textstarts[27]; - -boolean splitscreen=false; - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - -boolean lumpneeded[NUMLUMPS]; - - -//=========================================================================== - -//========================================================================== -// -// -// LOCAL PROTOTYPES -// -// -//========================================================================== - -void CashPoints(void); - - - -/* -========================== -= -= ScanInfoPlane -= -= Spawn all actors and mark down special places -= -========================== -*/ - -void ScanInfoPlane (void) -{ - unsigned char hibyte; - unsigned x,y,i,j; - unsigned int tile; - unsigned far *start; - - InitObjList(); // start spawning things with a clean slate - - scolor = gcolor = 0; - skycolor = &scolor; - groundcolor = &gcolor; - - - memset (lumpneeded,0,sizeof(lumpneeded)); - - start = mapsegs[2]; - for (y=0;y> 8; - tile &= 0xff; - - switch (hibyte) - { - char hi; - - case 0xFB: - wall_anim_time = tile; - tile = 0; - break; - - case 0xfa: // sky/ground color - case 0xf9: // sky/ground 'strip' - x++; - tile = *start++; - hi = tile >> 8; - tile &= 0xff; - switch (hibyte) - { - case 0xfa: // sky / ground color - scolor = ((hi)|(hi<<8)); - gcolor = ((tile)|(tile<<8)); - skycolor = &scolor; - groundcolor = &gcolor; - break; - - case 0xf9: // sky / ground 'strip' - break; - } - break; - } - - if ((!tile) || (hibyte)) - continue; - - switch (tile) - { - case 1: - case 2: - case 3: - case 4: - lumpneeded[PLAYERLUMP] = true; - SpawnPlayer(x,y,NORTH+tile-1); - break; - - case 5: - case 6: - case 7: - case 8: - case 9: - case 10: - case 11: - lumpneeded[tile-5+BOLTLUMP] = true; - SpawnBonus(x,y,tile-5); - break; - -#if 0 - case 12: - case 13: - case 14: - case 15: - case 16: - case 17: - case 18: - case 19: - lumpneeded[SCROLLLUMP] = true; - SpawnBonus(x,y,B_SCROLL1+tile-12); - break; -#endif - - case 20: - lumpneeded[REDDEMONLUMP] = true; - SpawnRedDemon (x,y); - break; - -#if 0 - case 20: // goal - lumpneeded[GOALLUMP] = true; - SpawnBonus(x,y,B_GOAL); - break; -#endif - - case 21: - lumpneeded[GODESSLUMP] = true; - SpawnGodess (x,y); - break; - - case 22: - lumpneeded[FATDEMONLUMP] = true; - SpawnFatDemon (x,y); - break; - - case 23: - lumpneeded[SUCCUBUSLUMP] = true; - SpawnSuccubus (x,y); - break; - - case 24: - lumpneeded[DRAGONLUMP] = true; - SpawnDragon(x,y); - break; - - case 25: - lumpneeded[BATLUMP] = true; - SpawnBat (x,y); - break; - - case 26: - lumpneeded[EYELUMP] = true; - SpawnEye(x,y); - break; - - case 27: - lumpneeded[MAGELUMP] = true; - SpawnMage (x,y); - break; - - case 28: - lumpneeded[RKEYLUMP] = lumpneeded[GRELLUMP] = true; - SpawnGrelminar (x,y); - break; - - case 30: - lumpneeded[ANTLUMP] = true; - SpawnAnt(x,y); - break; - - case 31: - case 32: - case 33: - case 34: - case 35: - lumpneeded[OBJ_WARPLUMP] = true; - SpawnWarp (x,y,tile-30); - break; - - case 36: - lumpneeded[ZOMBIELUMP] = true; - SpawnZombie(x,y); - break; - - case 37: - lumpneeded[SKELETONLUMP] = true; - SpawnSkeleton(x,y); - break; - - case 38: - lumpneeded[SKELETONLUMP] = true; - SpawnWallSkeleton(x,y); - break; - - case 39: - lumpneeded[FTIMELUMP] = true; - SpawnFTime(x,y); - break; - - case 40: - case 41: - case 42: - case 43: - case 44: - lumpneeded[tile-40+RGEMLUMP] = true; - SpawnBonus(x,y,tile-40+B_RGEM); - break; - - case 45: - case 46: - case 47: - lumpneeded[TOMBSTONESLUMP] = true; - SpawnTombstone(x,y,tile-45); - break; - -#if 0 - case 48: - lumpneeded[PITLUMP] = true; - SpawnWarp(x,y,0); - break; -#endif - case 49: // chest - if (gcolor == 0x0101) - lumpneeded[WATERCHESTLUMP] = true; - else - lumpneeded[CHESTLUMP] = true; - SpawnBonus(x,y,B_CHEST); - break; - - case 50: - lumpneeded[TREELUMP] = true; - SpawnTree(x,y); - break; - - case 51: - lumpneeded[BUNNYLUMP] = true; - SpawnBunny(x,y); - break; - - case 52: - lumpneeded[ARCH1LUMP] = true; - SpawnArch(x,y,1); - break; - - case 53: - lumpneeded[ANTHILLLUMP] = true; - SpawnWarp(x,y,0); - break; - - case 54: - lumpneeded[COLUMNLUMP] = true; - SpawnMiscObjects(x,y,1); //1=column,2=sulphur hole,3=fire pot,4=fountain - break; - - case 55: - lumpneeded[SULPHURGASLUMP] = true; - SpawnMiscObjects(x,y,2); - break; - - case 56: - lumpneeded[FIREPOTLUMP] = true; - SpawnMiscObjects(x,y,3); - break; - - case 57: - lumpneeded[ARCH13LUMP] = true; - SpawnArch(x,y,13); - break; - - case 58: - lumpneeded[FOUNTAINLUMP] = true; - SpawnMiscObjects(x,y,4); - break; - - case 59: - lumpneeded[FORCEFIELDLUMP] = true; - SpawnForceField(x,y); - break; - - case 60: - lumpneeded[ARCH2LUMP] = true; - SpawnArch(x,y,2); - break; - - case 61: - lumpneeded[ARCH3LUMP] = true; - SpawnArch(x,y,3); - break; - - case 62: - lumpneeded[ARCH4LUMP] = true; - SpawnArch(x,y,4); - break; - - case 63: - lumpneeded[ARCH5LUMP] = true; - SpawnArch(x,y,5); - break; - - case 64: - lumpneeded[ARCH6LUMP] = true; - SpawnArch(x,y,6); - break; - - case 65: - lumpneeded[SKELHANGLUMP] = true; - lumpneeded[SKELETONLUMP] = true; - SpawnSkeletonHanging(x,y); - break; - - case 66: - lumpneeded[ARCH12LUMP] = true; - SpawnArch(x,y,12); - break; - - case 67: - lumpneeded[ARCH7LUMP] = true; - SpawnArch(x,y,7); - break; - - case 68: - lumpneeded[ARCH8LUMP] = true; - SpawnArch(x,y,8); - break; - - case 69: - lumpneeded[ARCH9LUMP] = true; - SpawnArch(x,y,9); - break; - - case 70: - lumpneeded[ARCH10LUMP] = true; - SpawnArch(x,y,10); - break; - - case 71: - lumpneeded[ARCH11LUMP] = true; - SpawnArch(x,y,11); - break; - } - } - -} - -//========================================================================== - -/* -================== -= -= ScanText -= -================== -*/ - -void ScanText (void) -{ - int i; - char far *text; - - text = (char _seg *)grsegs[LEVEL1TEXT+mapon]; - - textstarts[0] = 0; - - for (i=1;i<=26;i++) - { - while (*text != '\n') - { - if (*text == '\r') - *text = 0; - text++; - } - text++; - textstarts[i] = FP_OFF(text); - } - -} - -//========================================================================== - -/* -================== -= -= DrawEnterScreen -= -================== -*/ -#if 0 -static char *levelnames[] = - { - "Programmers Test Map", - "The Garden of Tears", - "The Den of Zombies", - "The Mausoleum Grounds", - "The Main Floor of the Mausoleum", - "Mike's Blastable Passage", - "The Crypt of Nemesis the Undead", - "The Subterranean Vault", - "The Ancient Aqueduct", - "The Orc Mines", - "The Lair of the Troll", - "The Demon's Inferno", - "The Battleground of the Titans", - "The Coven of Mages", - "The Inner Sanctum", - "The Haunt of Nemesis", - "The Passage to the Surface", - "Big Jim's Domain", - "Nolan", - "19", - "20", - "21", - "22", - "23", - "24", - "25", - "26", - "27", - "28", - "29", - "30", - "31", - "32", - "33", - "34", - "35", - "36", - "37", - "38", - "39", - }; -#endif - -void DrawEnterScreen (void) -{ - int width; - - bufferofs = displayofs = screenloc[screenpage]; - VW_Bar(0,0,VIEWWIDTH,VIEWHEIGHT,0); -// width = strlen(levelnames[gamestate.mapon]); - width = strlen("You enter a new area ..."); - if (width < 20) - width = 20; - CenterWindow(width,3); - US_CPrint("\nYou enter a new area ...\n"); -// US_CPrint(levelnames[gamestate.mapon]); -} - -//========================================================================== - -boolean tileneeded[NUMFLOORS]; - - -/* -================== -= -= CacheScaleds -= -================== -*/ - -void CacheScaleds (void) -{ - int i,j; - unsigned source,dest; - - FreeUpMemory (); - CA_CacheGrChunk(LEVEL1TEXT+mapon); - ScanText (); - -// -// make sure we are displaying screenpage 0 -// - if (screenpage) - { - source = screenloc[screenpage]; - dest = screenloc[0]; - VW_ScreenToScreen (source,dest,40,VIEWHEIGHT); - screenpage = 0; - VW_SetScreen (dest,0); - displayofs = dest; - } - -// -// cache wall pictures -// - for (i=1;iwidth; - mapheight = mapheaderseg[mapon]->height; - -// -// make a lookup table for the maps left edge -// - spot = 0; - for (y=0;y>8) == EXP_WALL_CODE) - { - exploding_walls_present = true; - } - - if (tile0) - (unsigned)actorat[x][y] = tile; - } - spotptr++; - } - - - // - // Mark any gfx chunks needed - // - -// CA_MarkGrChunk(NORTHICONSPR); -// CA_CacheMarks(NULL); - - -// -// decide which graphics are needed and spawn actors -// - zombie_base_delay = 0; // (1*60) + random(1*60); - ScanInfoPlane (); - _fmemset(wall_anim_pos,0,sizeof(wall_anim_pos)); - - -// -// mark which exploding walls are needed ---- the check for floor color -// is preformed in ScanInfoPlane. -// - - if (exploding_walls_present) - { - extern unsigned gnd_colors[]; - - if (gcolor == 0x0101) - tileneeded[WATEREXP] = tileneeded[WATEREXP+1] = tileneeded[WATEREXP+2] = true; - else - tileneeded[WALLEXP] = tileneeded[WALLEXP+1] = tileneeded[WALLEXP+2] = true; - - } - - -// -// have the caching manager load and purge stuff to make sure all marks -// are in memory -// - CA_LoadAllSounds (); -} - -//========================================================================== - -/* -===================== -= -= LatchDrawPic -= -===================== -*/ - -void LatchDrawPic (unsigned x, unsigned y, unsigned picnum) -{ - unsigned height, source, dest; - unsigned wide; - - wide = pictable[picnum-STARTPICS].width; - height = pictable[picnum-STARTPICS].height; - dest = bufferofs + ylookup[y]+x; - source = latchpics[picnum-FIRSTLATCHPIC]; - - EGAWRITEMODE(1); - EGAMAPMASK(15); - -asm mov bx,[linewidth] -asm sub bx,[wide] - -asm mov ax,[screenseg] -asm mov es,ax -asm mov ds,ax - -asm mov si,[source] -asm mov di,[dest] -asm mov dx,[height] // scan lines to draw -asm mov ax,[wide] - -lineloop: -asm mov cx,ax -asm rep movsb -asm add di,bx - -asm dec dx -asm jnz lineloop - -asm mov ax,ss -asm mov ds,ax // restore turbo's data segment - - EGAWRITEMODE(0); -} - -#if USE_STRIPS - -//-------------------------------------------------------------------------- -// LatchDrawPicStrip() - srcoff is distance into source file (in PIXELS!) -//-------------------------------------------------------------------------- -void LatchDrawPicStrip (unsigned x, unsigned y, unsigned picnum, unsigned srcoff) -{ - unsigned wide, height, source, dest, shift, srcmod; - - shift = (srcoff & 7) >> 1; - srcoff >>= 3; - wide = pictable[picnum-STARTPICS].width; - srcmod = wide - linewidth + (shift != 3); - if (wide > linewidth) - wide = linewidth; - height = pictable[picnum-STARTPICS].height; - dest = bufferofs + ylookup[y]+x; - - picnum = ((picnum - (FIRSTSTRIPPIC+1)) >> 2) + (shift); - source = latchpics[(FIRSTSTRIPPIC-FIRSTLATCHPIC+1)+picnum]; - - EGAWRITEMODE(1); - EGAMAPMASK(15); - -asm mov bx,[linewidth] -asm sub bx,[wide] - -asm mov ax,[screenseg] -asm mov es,ax -asm mov ds,ax - -asm mov si,[source] -asm add si,[srcoff] -asm mov di,[dest] -asm mov dx,[height] // scan lines to draw -asm mov ax,[wide] - -lineloop: -asm mov cx,ax -asm rep movsb -asm add di,bx -asm add si,[srcmod] - -asm dec dx -asm jnz lineloop - -asm mov ax,ss -asm mov ds,ax // restore turbo's data segment - - EGAWRITEMODE(0); -} - -#endif - - -//========================================================================== - -/* -===================== -= -= Victory -= -===================== -*/ - -void Victory (boolean playsounds) -{ - struct Shape shape; - - if (playsounds) - { - SD_PlaySound (GETBOLTSND); - SD_WaitSoundDone (); - SD_PlaySound (GETNUKESND); - SD_WaitSoundDone (); - SD_PlaySound (GETPOTIONSND); - SD_WaitSoundDone (); - SD_PlaySound (GETKEYSND); - SD_WaitSoundDone (); - SD_PlaySound (GETSCROLLSND); - SD_WaitSoundDone (); - SD_PlaySound (GETPOINTSSND); - } - - FreeUpMemory(); - - if (!screenfaded) - VW_FadeOut(); - - NormalScreen (); - - screenpage = bufferofs = 0; - - CA_CacheGrChunk (FINALEPIC); - UNMARKGRCHUNK(FINALEPIC); - VW_DrawPic(0, 0, FINALEPIC); - - VW_FadeIn(); -} - -//========================================================================== - -#if 0 -/* -=================== -= -= Died -= -=================== -*/ - -void Died (void) -{ - unsigned page1,page2; -// -// fizzle fade screen to grey -// - FreeUpMemory (); - SD_PlaySound (GAMEOVERSND); - bufferofs = screenloc[(screenpage+1)%3]; - DisplayMsg("Though fallen, your Spirit ...",NULL); -// LatchDrawPic(0,0,DEADPIC); -// FizzleFade(bufferofs,displayofs,VIEWWIDTH,VIEWHEIGHT,false); - IN_ClearKeysDown(); - while (!Keyboard[sc_Enter]); -// IN_Ack(); - VW_SetScreen (bufferofs,0); - VW_ColorBorder(0); -} -#endif - -//========================================================================== - -/* -=================== -= -= NormalScreen -= -=================== -*/ - -void NormalScreen (void) -{ - VW_SetSplitScreen (200); - bufferofs = displayofs = SCREEN1START; - VW_Bar(0,0,320,200,0); - bufferofs = SCREEN2START; - VW_Bar(0,0,320,200,0); - VW_SetScreen (displayofs,0); - splitscreen = false; -} - -//========================================================================== - -/* -=================== -= -= DrawPlayScreen -= -=================== -*/ - -void DrawPlayScreen (void) -{ - int i,j,p,m; - - screenpage = 0; - - bufferofs = 0; - VW_Bar (0,0,320,STATUSLINES,0); - for (i=0;i<3;i++) - { - bufferofs = screenloc[i]; - VW_Bar (0,0,320,VIEWHEIGHT,0); - } - - splitscreen = true; - VW_SetSplitScreen(120); - VW_SetScreen(screenloc[0],0); - - CA_CacheGrChunk (STATUSPIC); - - bufferofs = 0; - VW_DrawPic (0,0,STATUSPIC); - - grneeded[STATUSPIC] &= ~ca_levelbit; - MM_SetPurge(&grsegs[STATUSPIC],3); - - RedrawStatusWindow (); - bufferofs = displayofs = screenloc[0]; -} - - -//========================================================================== - -/* -=================== -= -= LoadLatchMem -= -=================== -*/ - -unsigned latchmemavail; - -void LoadLatchMem (void) -{ - static unsigned base_destoff=0; - static int base_numpics=0; - int i,j,p,m,numpics; - byte far *src, far *dest; - unsigned destoff; - - EGAWRITEMODE(0); - -// -// draw some pics into latch memory -// - - if (!base_numpics) - { - -// -// tile 8s -// - latchpics[0] = freelatch; - src = (byte _seg *)grsegs[STARTTILE8]; - dest = MK_FP(0xa000,freelatch); - - for (i=0;i>4)),destoff,planesize,1); - destoff+=planesize; - } - - // Copy unshifted strip to latch - // - latchpics[numpics++] = destoff; - planesize = pictable[pic].width * pictable[pic].height; - VW_MemToScreen (work,destoff,planesize,1); - destoff+=planesize; - - // Free work buffer - // - MM_FreePtr(&work); - } -#endif - -// Keep track of how much latch memory we have... -// - latchmemavail = 65535-destoff; - - EGAMAPMASK(15); -} - -//========================================================================== - -/* -=================== -= -= FizzleOut -= -=================== -*/ - -void FizzleOut (int showlevel) -{ - unsigned page1,page2; -// -// fizzle fade screen to grey -// - bufferofs = screenloc[(screenpage+1)%3]; - if (showlevel) - DrawEnterScreen (); - FizzleFade(bufferofs,displayofs,VIEWWIDTH,VIEWHEIGHT,false); -} - -//========================================================================== - -/* -==================== -= -= FreeUpMemory -= -==================== -*/ - -void FreeUpMemory (void) -{ - int i; - - for (i=0;iname); - - // - // level - // - ultoa(s->completed,buffer,10); - for (str = buffer;*str;str++) - *str = *str + (129 - '0'); // Used fixed-width numbers (129...) - USL_MeasureString(buffer,&w,&h); - PrintX = (25 * 8) - 8 - w; - US_Print(buffer); - - // - // score - // - ultoa(s->score,buffer,10); - for (str = buffer;*str;str++) - *str = *str + (129 - '0'); // Used fixed-width numbers (129...) - USL_MeasureString(buffer,&w,&h); - PrintX = (34 * 8) - 8 - w; - US_Print(buffer); - } - - fontcolor = F_BLACK; -} - - - -/* -======================= -= -= CheckHighScore -= -======================= -*/ - -void CheckHighScore (long score,word other) -{ - word i,j; - int n; - HighScore myscore; - - strcpy(myscore.name,""); - myscore.score = score; - myscore.completed = other; - - for (i = 0,n = -1;i < MaxScores;i++) - { - if - ( - (myscore.score > Scores[i].score) - || ( - (myscore.score == Scores[i].score) - && (myscore.completed > Scores[i].completed) - ) - ) - { - for (j = MaxScores;--j > i;) - Scores[j] = Scores[j - 1]; - Scores[i] = myscore; - n = i; - HighScoresDirty = true; - break; - } - } - - if (n != -1) - { - // - // got a high score - // - DrawHighScores (); - PrintY = 68 + (16 * n); - PrintX = 60; - US_LineInput(PrintX,PrintY,Scores[n].name,nil,true,MaxHighName,100); - } -} - -#endif - - -//========================================================================== - -/* -=================== -= -= GameLoop -= -=================== -*/ - -void GameLoop (void) -{ - boolean wait = false; - int i,xl,yl,xh,yh; - char num[20]; -#ifdef PROFILE - clock_t start,end; -#endif - - DrawPlayScreen (); - IN_ClearKeysDown(); - -restart: - if (!loadedgame) - { - gamestate.difficulty = restartgame; - restartgame = gd_Continue; - DrawEnterScreen (); - if (gamestate.mapon != 8) - fizzlein = true; - wait = true; - } - - do - { - playstate = gd_Continue; - if (!loadedgame) - SetupGameLevel (); - else - loadedgame = false; - - FreeUpMemory(); - LoadLatchMem(); - CacheScaleds (); - - if (EASYMODEON) - DisplaySMsg("*** NOVICE ***", NULL); - else - DisplaySMsg("*** WARRIOR ***", NULL); - - status_delay = 250; - - RedrawStatusWindow(); - if (wait) - { - VW_WaitVBL(120); - wait = false; - } - -#ifdef PROFILE -start = clock(); -while (start == clock()); -start++; -#endif - - PlayLoop (); - -#ifdef PROFILE -end = clock(); -itoa(end-start,str,10); - Quit (str); -#endif - - - switch (playstate) - { - case ex_abort: - FreeUpMemory (); - return; - case ex_resetgame: - NewGame(); - case ex_loadedgame: - case ex_warped: - FreeUpMemory(); - if (playstate != ex_resetgame) - DisplayMsg(" ", NULL); - DisplaySMsg(" ", NULL); - goto restart; - case ex_victorious: - screenpage = 0; - bufferofs = 0; - status_flag = 0; - return; - } - - } while (1); - -} - - -#if 0 -// -// make wall pictures purgable -// - for (i=0;i -#include - -#include "DEF.H" -#include "GELIB.H" -#pragma hdrstop -#include - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - -PresenterInfo MainHelpText; - -GameDiff restartgame; -boolean loadedgame,abortgame,ingame; - - -memptr scalesegs[NUMPICS]; -char str[80],str2[20]; -unsigned tedlevelnum; -boolean tedlevel; -gametype gamestate; -exittype playstate; -char SlowMode = 0; -int starting_level; - -//extern unsigned scolor,gcolor; //NPM - -short NumGames=0; -unsigned Flags=0; - -boolean LoadShapes = true; -boolean EASYMODEON = false; - -void DisplayIntroText(void); - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - - - -//=========================================================================== - -#if 0 -// JAB Hack begin -#define MyInterrupt 0x60 -void interrupt (*intaddr)(); -void interrupt (*oldintaddr)(); - char *JHParmStrings[] = {"no386",nil}; - -void -jabhack(void) -{ -extern void far jabhack2(void); -extern int far CheckIs386(void); - - int i; - - oldintaddr = getvect(MyInterrupt); - - for (i = 1;i < _argc;i++) - if (US_CheckParm(_argv[i],JHParmStrings) == 0) - return; - - if (CheckIs386()) - { - jabhack2(); - setvect(MyInterrupt,intaddr); - } -} - -void -jabunhack(void) -{ - setvect(MyInterrupt,oldintaddr); -} -// JAB Hack end -#endif - -//=========================================================================== - -/* -===================== -= -= NewGame -= -= Set up new game to start from the beginning -= -===================== -*/ - -void NewGame (void) -{ - if (!loadedgame) - { - memset (&gamestate,0,sizeof(gamestate)); - gamestate.mapon = starting_level; - gamestate.body = MAXBODY; - } - - BGFLAGS = BGF_NOT_LIGHTNING; - Flags &= FL_CLEAR; - - boltsleft = bolttimer = 0; - -// memset (gamestate.levels,-1,sizeof(gamestate.levels)); -} - -//=========================================================================== - -#define RLETAG 0xABCD - -/* -================== -= -= SaveTheGame -= -================== -*/ - -boolean SaveTheGame(int file) -{ - word i,compressed,expanded; - objtype *o; - memptr bigbuffer; - - // save the sky and ground colors - if (!CA_FarWrite(file,(void far *)&skycolor,sizeof(skycolor))) - return(false); - if (!CA_FarWrite(file,(void far *)&groundcolor,sizeof(groundcolor))) - return(false); - - if (!CA_FarWrite(file,(void far *)&FreezeTime,sizeof(FreezeTime))) - return(false); - - if (!CA_FarWrite(file,(void far *)&gamestate,sizeof(gamestate))) - return(false); - - if (!CA_FarWrite(file,(void far *)&EASYMODEON,sizeof(EASYMODEON))) - return(false); - - expanded = mapwidth * mapheight * 2; - MM_GetPtr (&bigbuffer,expanded); - - for (i = 0;i < 3;i+=2) // Write planes 0 and 2 - { -// -// leave a word at start of compressed data for compressed length -// - compressed = (unsigned)CA_RLEWCompress ((unsigned huge *)mapsegs[i] - ,expanded,((unsigned huge *)bigbuffer)+1,RLETAG); - - *(unsigned huge *)bigbuffer = compressed; - - if (!CA_FarWrite(file,(void far *)bigbuffer,compressed+2) ) - { - MM_FreePtr (&bigbuffer); - return(false); - } - } - - for (o = player;o;o = o->next) - if (!CA_FarWrite(file,(void far *)o,sizeof(objtype))) - { - MM_FreePtr (&bigbuffer); - return(false); - } - - MM_FreePtr (&bigbuffer); - - return(true); -} - -//=========================================================================== - - -/* -================== -= -= LoadTheGame -= -================== -*/ - -boolean LoadTheGame(int file) -{ - unsigned i,x,y; - objtype *obj,*prev,*next,*followed; - unsigned compressed,expanded; - unsigned far *map,tile; - memptr bigbuffer; - - screenpage = 0; - FreeUpMemory(); - - playstate = ex_loadedgame; - // load the sky and ground colors - if (!CA_FarRead(file,(void far *)&skycolor,sizeof(skycolor))) - return(false); - if (!CA_FarRead(file,(void far *)&groundcolor,sizeof(groundcolor))) - return(false); - - if (!CA_FarRead(file,(void far *)&FreezeTime,sizeof(FreezeTime))) - return(false); - - if (!CA_FarRead(file,(void far *)&gamestate,sizeof(gamestate))) - return(false); - - if (!CA_FarRead(file,(void far *)&EASYMODEON,sizeof(EASYMODEON))) - return(false); - - SetupGameLevel (); // load in and cache the base old level - - if (!FindFile(Filename,"SAVE GAME",-1)) - Quit("Error: Can't find saved game file!"); - - expanded = mapwidth * mapheight * 2; - MM_GetPtr (&bigbuffer,expanded); - - for (i = 0;i < 3;i+=2) // Read planes 0 and 2 - { - if (!CA_FarRead(file,(void far *)&compressed,sizeof(compressed)) ) - { - MM_FreePtr (&bigbuffer); - return(false); - } - - if (!CA_FarRead(file,(void far *)bigbuffer,compressed) ) - { - MM_FreePtr (&bigbuffer); - return(false); - } - - CA_RLEWexpand ((unsigned huge *)bigbuffer, - (unsigned huge *)mapsegs[i],expanded,RLETAG); - } - - MM_FreePtr (&bigbuffer); -// -// copy the wall data to a data segment array again, to handle doors and -// bomb walls that are allready opened -// - memset (tilemap,0,sizeof(tilemap)); - memset (actorat,0,sizeof(actorat)); - map = mapsegs[0]; - for (y=0;y0) - (unsigned)actorat[x][y] = tile; - } - } - - - // Read the object list back in - assumes at least one object in list - - InitObjList (); - new = player; - while (true) - { - prev = new->prev; - next = new->next; - if (!CA_FarRead(file,(void far *)new,sizeof(objtype))) - return(false); - followed = new->next; - new->prev = prev; - new->next = next; - actorat[new->tilex][new->tiley] = new; // drop a new marker - - if (followed) - GetNewObj (false); - else - break; - } - - return(true); -} - -//=========================================================================== - -/* -================== -= -= ResetGame -= -================== -*/ - -void ResetGame(void) -{ - NewGame (); - - ca_levelnum--; - ca_levelbit>>=1; - CA_ClearMarks(); - ca_levelbit<<=1; - ca_levelnum++; -} - -//=========================================================================== - - -/* -========================== -= -= ShutdownId -= -= Shuts down all ID_?? managers -= -========================== -*/ - -void ShutdownId (void) -{ - US_Shutdown (); -#ifndef PROFILE - SD_Shutdown (); - IN_Shutdown (); -#endif - VW_Shutdown (); - CA_Shutdown (); - MM_Shutdown (); -} - - -//=========================================================================== - -/* -========================== -= -= InitGame -= -= Load a few things right away -= -========================== -*/ - -void InitGame (void) -{ - unsigned segstart,seglength; - int i,x,y; - unsigned *blockstart; - -// US_TextScreen(); - - MM_Startup (); - VW_Startup (); -#ifndef PROFILE - IN_Startup (); - SD_Startup (); -#endif - US_Startup (); - -// US_UpdateTextScreen(); - - CA_Startup (); - US_Setup (); - - US_SetLoadSaveHooks(LoadTheGame,SaveTheGame,ResetGame); - - -// -// load in and lock down some basic chunks -// - - CA_ClearMarks (); - - CA_MarkGrChunk(STARTFONT); - CA_MarkGrChunk(STARTTILE8); - CA_MarkGrChunk(STARTTILE8M); - CA_MarkGrChunk(HAND1PICM); - - CA_MarkGrChunk(NORTHICONSPR); - CA_CacheMarks (NULL); - - MM_SetLock (&grsegs[STARTFONT],true); - MM_SetLock (&grsegs[STARTTILE8],true); - MM_SetLock (&grsegs[STARTTILE8M],true); - MM_SetLock (&grsegs[HAND1PICM],true); - - fontcolor = WHITE; - - -// -// build some tables -// - for (i=0;i= MINMEMORY) - return; - - CA_CacheGrChunk (OUTOFMEM); - finscreen = (unsigned)grsegs[OUTOFMEM]; - ShutdownId (); - movedata (finscreen,7,0xb800,0,4000); - gotoxy (1,24); - exit(1); -} -#endif - -//=========================================================================== - - -/* -========================== -= -= main -= -========================== -*/ - -char *MainParmStrings[] = {"q","l","ver","nomemcheck","helptest",nil}; - -void main (void) -{ - short i; - - starting_level = 0; - - for (i = 1;i < _argc;i++) - { - switch (US_CheckParm(_argv[i],MainParmStrings)) - { - case 0: - Flags |= FL_QUICK; - break; - - case 1: - starting_level = atoi(_argv[i]+1); - if ((starting_level < 0) || (starting_level > LASTMAP-1)) - starting_level = 0; - break; - - case 2: - printf("%s\n", GAMENAME); - printf("Copyright 1992-93 Softdisk Publishing\n"); - printf("%s %s\n",VERSION,REVISION); - printf("\n"); - exit(0); - break; - - case 3: - Flags |= FL_NOMEMCHECK; - break; - - case 4: - Flags |= (FL_HELPTEST|FL_QUICK); - break; - } - } - - if (stricmp(_argv[1], "^(a@&r`")) - Quit("You must type CATARM to run CATACOMB ARMAGEDDON 3-D\n"); - - MainHelpText.xl = 0; - MainHelpText.yl = 0; - MainHelpText.xh = 639; - MainHelpText.yh = 199; - MainHelpText.bgcolor = 7; - MainHelpText.ltcolor = 15; - MainHelpText.dkcolor = 8; - -// jabhack(); - - randomize(); - - InitGame (); -// CheckMemory (); - LoadLatchMem (); - -// if (!LoadTextFile("MAINHELP."EXT,&MainHelpText)) -// Quit("Can't load MAINHELP."EXT); - -#ifdef PROFILE - NewGame (); - GameLoop (); -#endif - - DemoLoop(); - Quit(NULL); -} - -//------------------------------------------------------------------------- -// Display640() -//------------------------------------------------------------------------- -void Display640() -{ -// Can you believe it takes all this just to change to 640 mode!!???! -// - VW_ScreenToScreen(0,FREESTART-STATUSLEN,40,80); - VW_SetLineWidth(80); - MoveScreen(0,0); - VW_Bar (0,0,640,200,0); - VW_SetScreenMode(EGA640GR); - VW_SetLineWidth(80); - BlackPalette(); -} - -//------------------------------------------------------------------------- -// Display320() -//------------------------------------------------------------------------- -void Display320() -{ -// Can you believe it takes all this just to change to 320 mode!!???! -// - VW_ColorBorder(0); - VW_FadeOut(); - VW_SetLineWidth(40); - MoveScreen(0,0); - VW_Bar (0,0,320,200,0); - VW_SetScreenMode(EGA320GR); - BlackPalette(); - VW_ScreenToScreen(FREESTART-STATUSLEN,0,40,80); -} - -void PrintHelp(void) -{ - char oldfontcolor = fontcolor; - PrintY = 1; - WindowX = 135; - WindowW = 640; - - VW_FadeOut(); - bufferofs = displayofs = screenloc[0]; - VW_Bar(0,0,320,200,0); - - Display640(); - - VW_Bar(0, 0, 640, 200, 7); - - fontcolor = (7 ^ 1); - US_Print ("\n\n SUMMARY OF GAME CONTROLS\n\n"); - - fontcolor = (7 ^ 4); - US_Print (" ACTION\n\n"); - - US_Print ("Arrow keys, joystick, or mouse\n"); - US_Print ("TAB or V while turning\n"); - US_Print ("ALT or Button 2 while turning\n"); - US_Print ("CTRL or Button 1\n"); - US_Print ("Z\n"); - US_Print ("X or Enter\n"); - US_Print ("F1\n"); - US_Print ("F2\n"); - US_Print ("F3\n"); - US_Print ("F4\n"); - US_Print ("F5\n"); - US_Print ("ESC\n\n"); -#ifndef CATALOG - fontcolor = (7 ^ 0); - US_Print (" (See complete Instructions for more info)\n"); -#endif - - fontcolor = (7 ^ 8); - PrintX = 400; - PrintY = 37; - WindowX = 400; - US_Print (" REACTION\n\n"); - US_Print ("Move and turn\n"); - US_Print ("Turn quickly (Quick Turn)\n"); - US_Print ("Move sideways\n"); - US_Print ("Shoot a Missile\n"); - US_Print ("Shoot a Zapper\n"); - US_Print ("Shoot an Xterminator\n"); - US_Print ("Help (this screen)\n"); - US_Print ("Sound control\n"); - US_Print ("Save game position\n"); - US_Print ("Restore a saved game\n"); - US_Print ("Joystick control\n"); - US_Print ("System options\n\n\n"); - - VW_UpdateScreen(); - VW_FadeIn(); - VW_ColorBorder(8 | 56); - IN_Ack(); - Display320(); - fontcolor = oldfontcolor; -} \ No newline at end of file diff --git a/16/cawat/C5_PLAY.C b/16/cawat/C5_PLAY.C deleted file mode 100644 index 96f77757..00000000 --- a/16/cawat/C5_PLAY.C +++ /dev/null @@ -1,1425 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// C3_PLAY.C - -#include "DEF.H" -#include "gelib.h" -#pragma hdrstop - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - -#define POINTTICS 6 -#define PAUSE 300 - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - -byte bcolor; -short skytimer=-1,skytimer_reset; -short groundtimer=-1,groundtimer_reset; - -unsigned scolor,gcolor; -unsigned *skycolor,*groundcolor,debug_sky,debug_gnd; - -unsigned nocolorchange=0xFFFF; -byte BGFLAGS, // global that holds all current flags - bgflag; // used by BG changer, this flag is set when done - - -unsigned sky_daytonight[]={0x0909,0x0101,0x0808,0x0000,0xFFFF}; -//unsigned gnd_daytonight[]={0x0202,0xFFFF}; - -unsigned sky_lightning[]={0x0101,0x0909,0x0f0f,0x0808,0x0000,0xFFFF}; - -unsigned sky_colors[NUMLEVELS]={0x0000,0x0000,0x0000,0x0000,0x0808, - 0x0404,0x0000,0x0000,0x0000,0x0000, - 0x0000,0x0000,0x0000,0x0000,0x0606, - 0x0000,0x0000,0x0000,0x0000,0x0000, - 0x0000}; -unsigned gnd_colors[NUMLEVELS]={0x0202,0x0202,0x0606,0x0202,0x0707, - 0x0505,0x0808,0x0606,0x0101,0x0808, - 0x0606,0x0404,0x0808,0x0c0c,0x0e0e, - 0x0808,0x0808,0x0c0c,0x0000,0x0707, - 0x0808}; - - -ControlInfo control; -boolean running=false; //,slowturn; - -int bordertime; -objtype objlist[MAXACTORS],*new,*obj,*player,*lastobj,*objfreelist; - -#if USE_INERT_LIST -inertobjtype inertobjlist[MAXINERTOBJ],*inert; -#endif - -unsigned farmapylookup[MAPSIZE]; -byte *nearmapylookup[MAPSIZE]; - -boolean singlestep,godmode; -int extravbls; -status_flags status_flag; -int status_delay; - -// -// replacing refresh manager -// -unsigned mapwidth,mapheight,tics,realtics; -boolean compatability; -byte *updateptr; -unsigned mapwidthtable[64]; -unsigned uwidthtable[UPDATEHIGH]; -unsigned blockstarts[UPDATEWIDE*UPDATEHIGH]; -#define UPDATESCREENSIZE (UPDATEWIDE*PORTTILESHIGH+2) -#define UPDATESPARESIZE (UPDATEWIDE*2+4) -#define UPDATESIZE (UPDATESCREENSIZE+2*UPDATESPARESIZE) -byte update[UPDATESIZE]; - -int mousexmove,mouseymove; -int pointcount,pointsleft; - -short BeepTime = 0; - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - -void CalcBounds (objtype *ob); -void DrawPlayScreen (void); -void PreFullDisplay(void); -void PostFullDisplay(boolean draw_view); - - -// -// near data map array (wall values only, get text number from far data) -// -byte tilemap[MAPSIZE][MAPSIZE]; -byte spotvis[MAPSIZE][MAPSIZE]; -objtype *actorat[MAPSIZE][MAPSIZE]; - -objtype dummyobj; - -int bordertime; -int objectcount; - -void StopMusic(void); -void StartMusic(void); - -void CalibrateJoystick(short joynum); - -//========================================================================== - -/////////////////////////////////////////////////////////////////////////// -// -// CenterWindow() - Generates a window of a given width & height in the -// middle of the screen -// -/////////////////////////////////////////////////////////////////////////// - -#define MAXX 320 -#define MAXY 120 - -void CenterWindow(word w,word h) -{ - US_DrawWindow(((MAXX / 8) - w) / 2,((MAXY / 8) - h) / 2,w,h); -} - -//=========================================================================== - - -/* -===================== -= -= CheckKeys -= -===================== -*/ - -void CheckKeys (void) -{ - extern boolean autofire; - - if (screenfaded) // don't do anything with a faded screen - return; - -#if 0 -// -// pause key wierdness can't be checked as a scan code -// - if (Paused) - { - CenterWindow (8,3); - US_PrintCentered ("PAUSED"); - VW_UpdateScreen (); -// SD_MusicOff(); - IN_Ack(); -// SD_MusicOn(); - Paused = false; - if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement - } - else - if (Keyboard[sc_Enter]) // P = pause with no screen disruptioon - { -// SD_MusicOff(); - DisplaySMsg("PAUSED",NULL); - IN_Ack(); -// SD_MusicOn(); - if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement - } - else - if (Keyboard[sc_S]) - { - char *Text[] = {{"Slow Mode ON"},{"Slow Mode OFF"}}; - - SlowMode ^= 1; - extravbls = SlowMode << 3; - CenterWindow (8,3); - US_PrintCentered (Text[SlowMode]); - VW_UpdateScreen (); -// SD_MusicOff(); - IN_Ack(); -// SD_MusicOn(); - if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement - } -#endif - - -// F2 - SOUND OPTIONS -// - if (Keyboard[sc_F2]) - { - int height=7; - boolean ChoiceMade = false; - - if (AdLibPresent) - height++; - - VW_FixRefreshBuffer(); - CenterWindow(22,height); - US_Print( "\n 1 ) NO SOUND \n"); - US_Print( " 2 ) PC AUDIO \n"); - - if (AdLibPresent) - US_Print(" 3 ) ADLIB AUDIO\n"); - - US_Print( "\n ESC) EXIT "); - VW_UpdateScreen(); - - // Switch audio device ON/OFF & load sounds if there - // was a change in the device. - - do { - - if (Keyboard[1]) // ESC - Exit - ChoiceMade = true; - else - if (Keyboard[2]) // 1 - No Sound - { - SD_SetSoundMode(sdm_Off); - ChoiceMade = true; - } - else - if (Keyboard[3]) // 2 - PC Audio - { - SD_SetSoundMode(sdm_PC); -// if (oldsoundmode != sdm_PC) - CA_LoadAllSounds(); - ChoiceMade = true; - } - else - if ((Keyboard[4]) && AdLibPresent) // 3 - AdLib Audio - { - SD_SetSoundMode(sdm_AdLib); -// if (oldsoundmode != sdm_AdLib) - CA_LoadAllSounds(); - ChoiceMade = true; - } - - } while (!ChoiceMade); - tics = realtics = 1; - IN_ClearKeysDown(); - } - -// F5 - CALIBRATE JOYSTICK -// - if (Keyboard[sc_F5]) - { - CalibrateJoystick(0); - tics = realtics = 1; - IN_ClearKeysDown(); - } - -deadloop:; -// ESCAPE - quits game -// - if ((Keyboard[sc_Escape]) || (Flags & FL_DEAD)) - { - char ch; - - DisplaySMsg("Options", NULL); - status_flag = S_NONE; - - - if (Flags & FL_DEAD) - { - char choices[] = {sc_Escape,sc_R,sc_N,sc_Q,0}; - ch = DisplayMsg("Restore New Quit",choices); - } - else - { - char choices[] = {sc_Escape,sc_S,sc_R,sc_N,sc_Q,0}; - ch = DisplayMsg("Save Restore New Quit",choices); - } - DrawText(true); - - switch (ch) - { - case sc_S: - if (!(Flags & FL_DEAD)) - Keyboard[sc_F3] = true; - break; - - case sc_R: - Keyboard[sc_F4] = true; - break; - - case sc_N: - DisplaySMsg("Starting anew", NULL); - VW_WaitVBL(60); - playstate = ex_resetgame; - Flags &= ~FL_DEAD; - break; - - case sc_Q: - DisplaySMsg("FARE THEE WELL!", NULL); - VW_WaitVBL(120); - if (!Flags & FL_QUICK) - VW_FadeOut(); - NormalScreen(); - FreeUpMemory(); - Quit(NULL); - break; - } - tics = realtics = 1; - } - -// F1 - DISPLAY HELP -// - if (Keyboard[sc_F1]) - { - PrintHelp(); - -#ifdef TEXT_PRESENTER - - extern PresenterInfo MainHelpText; - - VW_FadeOut(); - - FreeUpMemory(); - if (!LoadPresenterScript("HELP.TXT",&MainHelpText)) - { - VW_FadeIn(); - CenterWindow(30,5); - US_CPrint("\nError loading HELP file.\n"); - US_CPrint("Press any key."); - IN_Ack(); - VW_FadeOut(); - } - else - { - VW_SetSplitScreen(200); - bufferofs = displayofs = screenloc[0]; - VW_Bar(0,0,320,200,0); - - Display640(); - Presenter(&MainHelpText); - Display320(); - } - FreePresenterScript(&MainHelpText); -#endif - VW_SetSplitScreen(120); - VW_SetScreen(screenloc[0],0); - screenpage = 0; - CacheScaleds(); - - bufferofs = 0; - RedrawStatusWindow(); - ThreeDRefresh(); - VW_FadeIn(); - Keyboard[sc_F1] = false; - tics = realtics = 1; - IN_ClearKeysDown(); - } - -// F3 - SAVE GAME -// - if ((Keyboard[sc_F3]) && (!(Flags & FL_DEAD))) - { - PreFullDisplay(); - GE_SaveGame(); - PostFullDisplay(true); - tics = realtics = 1; - IN_ClearKeysDown(); - } - -// F4 - LOAD GAME -// - if (Keyboard[sc_F4]) - { - PreFullDisplay(); - if (GE_LoadGame()) - { - loadedgame = true; - playstate = ex_loadedgame; - Flags &= ~FL_DEAD; - lasttext = -1; - PostFullDisplay(false); - } - else - if (playstate == ex_victorious) - { - PostFullDisplay(false); - Victory(false); - IN_Ack(); -// gamestate.mapon++; - } - else - PostFullDisplay(true); - Keyboard[sc_F5] = false; - tics = realtics = 1; - IN_ClearKeysDown(); - } - - if (Flags & FL_DEAD) - goto deadloop; - -// -// F10-? debug keys -// - if (Keyboard[sc_BackSpace]) - { - DebugKeys(); - if (MousePresent) Mouse(MDelta); // Clear accumulated mouse movement - lasttimecount = TimeCount; - } -} - -//------------------------------------------------------------------------- -// PreFullDisplay() -//------------------------------------------------------------------------- -void PreFullDisplay() -{ - VW_FadeOut(); - VW_SetSplitScreen(200); - bufferofs = displayofs = screenloc[0]; - VW_Bar(0,0,320,200,0); -} - -//------------------------------------------------------------------------- -// PostFullDisplay() -//------------------------------------------------------------------------- -void PostFullDisplay(boolean draw_view) -{ - VW_SetSplitScreen(120); - bufferofs = 0; - RedrawStatusWindow(); - if (draw_view) - { - ThreeDRefresh(); - VW_FadeIn(); - } -} - - -//=========================================================================== - -/* -############################################################################# - - The objlist data structure - -############################################################################# - -objlist containt structures for every actor currently playing. The structure -is accessed as a linked list starting at *player, ending when ob->next == -NULL. GetNewObj inserts a new object at the end of the list, meaning that -if an actor spawn another actor, the new one WILL get to think and react the -same frame. RemoveObj unlinks the given object and returns it to the free -list, but does not damage the objects ->next pointer, so if the current object -removes itself, a linked list following loop can still safely get to the -next element. - - - -############################################################################# -*/ - - -/* -========================= -= -= InitObjList -= -= Call to clear out the entire object list, returning them all to the free -= list. Allocates a special spot for the player. -= -========================= -*/ - -void InitObjList (void) -{ - int i; - - for (i=0;iprev; - memset (new,0,sizeof(*new)); - - if (lastobj) - lastobj->next = new; - new->prev = lastobj; // new->next is allready NULL from memset - - new->active = false; - lastobj = new; - - objectcount++; -} - -//=========================================================================== - -/* -========================= -= -= RemoveObj -= -= Add the given object back into the free list, and unlink it from it's -= neighbors -= -========================= -*/ - -void RemoveObj (objtype *gone) -{ - objtype **spotat; - - if (gone == player) - Quit ("RemoveObj: Tried to remove the player!"); - -// -// fix the next object's back link -// - if (gone == lastobj) - lastobj = (objtype *)gone->prev; - else - gone->next->prev = gone->prev; - -// -// fix the previous object's forward link -// - gone->prev->next = gone->next; - -// -// add it back in to the free list -// - gone->prev = objfreelist; - objfreelist = gone; - - objectcount--; -} - -#if USE_INERT_LIST - -//-------------------------------------------------------------------------- -// MoveObjToInert() -//-------------------------------------------------------------------------- -void MoveObjToInert(objtype *obj) -{ - - if (inert == &inertobjlist[MAXINERTOBJ]) - return; - -// Transfer info needed by inert objtype -// - inert->x = obj->x; - inert->y = obj->y; - inert->size = obj->size; - inert->viewx = obj->viewx; - inert->tilex = obj->tilex; - inert->tiley = obj->tiley; - inert->state = obj->state; - inert->ticcount = obj->ticcount; - -// Setup links between inert objects -// - if (inert != inertobjlist) - (inert-1)->next = inert; - inert->next = NULL; - inert++; - -// Free 'real' object from list. -// - RemoveObj(obj); -} - -#endif - -//========================================================================== - -/* -=================== -= -= PollControls -= -=================== -*/ - -void PollControls (void) -{ - unsigned buttons; - - IN_ReadControl(0,&control); - - if (MousePresent) - { - Mouse(MButtons); - buttons = _BX; - Mouse(MDelta); - mousexmove = _CX; - mouseymove = _DX; - - if (buttons&1) - control.button0 = 1; - if (buttons&2) - control.button1 = 1; - - } - - if (Keyboard[sc_V] || Keyboard[sc_Tab]) - running = true; - else - running = false; -} - -//========================================================================== - -#if 0 -/* -================= -= -= StopMusic -= -================= -*/ - -void StopMusic(void) -{ - int i; - - SD_MusicOff(); - for (i = 0;i < LASTMUSIC;i++) - if (audiosegs[STARTMUSIC + i]) - { - MM_SetPurge(&((memptr)audiosegs[STARTMUSIC + i]),3); - MM_SetLock(&((memptr)audiosegs[STARTMUSIC + i]),false); - } -} - -//========================================================================== - - -/* -================= -= -= StartMusic -= -================= -*/ - -// JAB - Cache & start the appropriate music for this level -void StartMusic(void) -{ - musicnames chunk; - - SD_MusicOff(); - chunk = TOOHOT_MUS; -// if ((chunk == -1) || (MusicMode != smm_AdLib)) -//DEBUG control panel return; - - MM_BombOnError (false); - CA_CacheAudioChunk(STARTMUSIC + chunk); - MM_BombOnError (true); - if (mmerror) - mmerror = false; - else - { - MM_SetLock(&((memptr)audiosegs[STARTMUSIC + chunk]),true); - SD_StartMusic((MusicGroup far *)audiosegs[STARTMUSIC + chunk]); - } -} -#endif - -//========================================================================== - - -/* -=================== -= -= PlayLoop -= -=================== -*/ - -void PlayLoop (void) -{ - char shot_color[3] = {4,9,14}; - - int allgems[5]={GEM_DELAY_TIME, // used for Q & D comparison - GEM_DELAY_TIME, // for having all gems... - GEM_DELAY_TIME, // the "allgems" declaration MUST - GEM_DELAY_TIME, // match the "gems" declaration in - GEM_DELAY_TIME // the gametype structure! - }; - -// int originx=0; -// int i=100; - signed long dx,dy,radius,psin,pcos,newx,newy; - int give; - short objnum; - signed long ox,oy,xl,xh,yl,yh,px,py,norm_dx,norm_dy; - short o_radius; - - void (*think)(); - - ingame = true; - playstate = TimeCount = 0; - gamestate.shotpower = handheight = 0; - pointcount = pointsleft = 0; - - status_flag = S_NONE; - -#if 0 - // setup sky/ground colors and effects (based on level) - // - switch (gamestate.mapon) - { - case 255: - if (!(BGFLAGS & BGF_NIGHT)) - { - InitBgChange(3*60,sky_daytonight,-1,NULL,BGF_NIGHT); - groundcolor = &gnd_colors[0]; - } - else - { - skycolor = &sky_colors[0]; - groundcolor = &gnd_colors[0]; - } - break; - - default: - skycolor = &sky_colors[gamestate.mapon]; - groundcolor = &gnd_colors[gamestate.mapon]; - skytimer = groundtimer = -1; - break; - } -#endif - - BGFLAGS |= BGF_NOT_LIGHTNING; - skytimer = groundtimer = -1; - - debug_gnd = *groundcolor; - debug_sky = *skycolor; - RedrawStatusWindow(); - ThreeDRefresh(); - if (screenfaded) - VW_FadeIn(); - -#ifndef PROFILE - fizzlein = true; // fizzle fade in the first refresh -#endif - TimeCount = lasttimecount = lastnuke = 0; - - PollControls (); // center mouse -// StartMusic (); - do - { -#ifndef PROFILE - PollControls(); -#else - control.xaxis = 1; - if (++TimeCount == 300) - return; -#endif - DisplayStatus(&status_flag); - - objnum=0; - for (obj = player;obj;obj = obj->next) - { - if ((obj->active >= yes) && (!(FreezeTime && (obj!=player)))) - { - if (obj->ticcount) - { - obj->ticcount-=realtics; - while ( obj->ticcount <= 0) - { - think = obj->state->think; - if (think) - { - statetype *oldstate=obj->state; - - think (obj); - if (!obj->state) - { - RemoveObj (obj); - goto nextactor; - } - if (obj->state != oldstate) - break; - } - - obj->state = obj->state->next; - if (!obj->state) - { - RemoveObj (obj); - goto nextactor; - } - if (!obj->state->tictime) - { - obj->ticcount = 0; - goto nextactor; - } - if (obj->state->tictime>0) - obj->ticcount += obj->state->tictime; - } - } - - think = obj->state->think; - if (think) - { - think (obj); - if (!obj->state) - RemoveObj (obj); - } -nextactor:; - } - - // keep a list of objects around the player for radar updates - // - if (obj == player) - { - px = player->x; - py = player->y; - psin = sintable[player->angle]; - pcos = costable[player->angle]; - xl = px-((long)RADAR_WIDTH< MAX_RADAR_BLIPS-2) - objnum = MAX_RADAR_BLIPS-2; - - ox = obj->x; - oy = obj->y; - - - if ((ox >= xl) && (ox <= xh) && (oy >= yl) && (oy <= yh)) - { - norm_dx = (dx = px-ox)>>TILESHIFT; - norm_dy = (dy = oy-py)>>TILESHIFT; - - o_radius = IntSqrt((norm_dx * norm_dx) + (norm_dy * norm_dy)); - - if (o_radius < RADAR_RADIUS) - { - newx = FixedByFrac(dy,pcos)-FixedByFrac(dx,psin); - newy = FixedByFrac(dy,psin)+FixedByFrac(dx,pcos); - - RadarXY[objnum][0]=newx>>TILESHIFT; - RadarXY[objnum][1]=newy>>TILESHIFT; - - // Define color to use for this object... - // - - switch (obj->obclass) - { - // NO GEM NEEDED - // - // THE WIZARD! (YOU) - // - case playerobj: - RadarXY[objnum++][2]=15; - break; - - // WIZARD'S SHOTS - // - case pshotobj: - case bigpshotobj: - RadarXY[objnum++][2]=shot_color[screenpage]; - break; - - // BATS (DK GRAY) - // - case batobj: - if (obj->active == always) - RadarXY[objnum++][2]=8; - break; - - // RABBITS (LT GRAY) - // - case bunnyobj: - if (obj->active == always) - RadarXY[objnum++][2]=7; - break; - - // RED GEM - // - // EYE, RED DEMON (DK RED) - // - case eyeobj: - case reddemonobj: - if (gamestate.gems[B_RGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=4; - break; - - // RED MAGE (LT RED) - // - case mageobj: - if (gamestate.gems[B_RGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=12; - break; - - // BLUE GEM - // - // SUCCUBUS (LT BLUE) - // - case succubusobj: - if (gamestate.gems[B_BGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=9; - break; - - // WATER DRAGON (DK BLUE) - // - case wetobj: - if (gamestate.gems[B_GGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=1; - break; - - - - // GREEN GEM - // - // GREEN TROLL (LT GREEN) - // - case fatdemonobj: - if (gamestate.gems[B_GGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=10; - break; - - // GODESS (DK GREEN) - // - case godessobj: - if (gamestate.gems[B_GGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=2; - break; - - // YELLOW GEM - // - // ANT (BROWN) - // - case antobj: - case treeobj: - if (gamestate.gems[B_YGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=6; - break; - - // SKELETON (YELLOW) - // - case skeletonobj: - if (gamestate.gems[B_YGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=14; - break; - - // PURPLE GEM - // - // ZOMBIE - // - case zombieobj: - if (gamestate.gems[B_PGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=13; - break; - - // ALL GEMS NEEDED - // - // NEMESIS - // - case grelmobj: - if (!memcmp(gamestate.gems,allgems,sizeof(gamestate.gems))) - if (obj->active == always) - RadarXY[objnum++][2]=15; - break; - } - } - } - } - RadarXY[objnum][2]=-1; // Signals end of RadarXY list... - -#if USE_INERT_LIST - if (inert != inertobjlist) - for (obj=(objtype *)inertobjlist;obj;obj=obj->next) - if (obj->ticcount) - { - obj->ticcount-=realtics; - while ( obj->ticcount <= 0) - { - obj->state = obj->state->next; - if (!obj->state) - Quit("Removable object in INERT list."); - - if (!obj->state->tictime) - { - obj->ticcount = 0; - goto nextactor; - } - - if (obj->state->tictime>0) - obj->ticcount += obj->state->tictime; - } - } -#endif - - if (bordertime) - { - bordertime -= realtics; - if (bordertime<=0) - { - bordertime = 0; - VW_ColorBorder(0); - } - } - -#if 1 -// random lightning? -// - if (BGFLAGS & (BGF_NOT_LIGHTNING)) - { - if ((scolor & 0xe0) && (!(random(20-realtics)))) - { - BGFLAGS &= ~BGF_NOT_LIGHTNING; - InitBgChange(1,sky_lightning,-1,NULL,BGF_NOT_LIGHTNING); - } - } - -// handle sky/ground color changes -// - if (skytimer != -1) - { - skytimer -= realtics; - if (skytimer < 0) - { - skycolor++; - if (*skycolor == 0xffff) - { - skytimer = -1; -// skycolor--; - skycolor = &scolor; - if (groundtimer == -1) - BGFLAGS |= bgflag; - } - else - skytimer = skytimer_reset; - } - } - - if (groundtimer != -1) - { - groundtimer -= realtics; - if (groundtimer < 0) - { - groundcolor++; - if (*groundcolor == 0xffff) - { - groundtimer = -1; -// groundcolor--; - groundcolor = &gcolor; - if (skytimer == -1) - BGFLAGS |= bgflag; - } - else - groundtimer = groundtimer_reset; - } - } -#endif - - -// -// Handle FreezeTime counter.. -// - if (FreezeTime) - { - if (FreezeTime<20*30) - if ((BeepTime+=realtics)>=60) - { - BeepTime -= 60; - SD_PlaySound(TICKSND); - } - - if ((FreezeTime-=realtics)<=0) - { - FreezeTime=0; - SD_PlaySound(TIMERETURNSND); - DisplaySMsg(NULL,NULL); - status_flag = S_NONE; - } - } - - -// refresh all -// - ThreeDRefresh (); - - if (Flags & FL_DEAD) - { - SD_PlaySound (GAMEOVERSND); - DisplaySMsg("DEAD",NULL); - DrawHealth(); - if (gamestate.potions) - { - bufferofs = displayofs = screenloc[screenpage]; - CenterWindow(35,3); - US_CPrint("\nYou should use your Cure Potions wisely\n"); - IN_Ack(); - } - } - -// check for win -// - if (playstate == ex_victorious) - { - Victory(true); -// Flags |= FL_DEAD; - IN_Ack(); -// gamestate.mapon++; - } - - CheckKeys(); - - }while (!playstate); -// StopMusic (); - - ingame = false; - if (bordertime) - { - bordertime = 0; - VW_ColorBorder(0); - } - - if (abortgame) - abortgame = false; -} - -//-------------------------------------------------------------------------- -// IntSqrt() - by Master Programmer, George Leritte! -//-------------------------------------------------------------------------- -int IntSqrt(long va) -{ -asm mov AX, word ptr va -asm mov DX, word ptr va+2 -asm mov bx,dx // {bx = integer square root of dx:ax} -asm or bx,ax // {if dx:ax=0 then return} -asm jz isq01 -asm mov bx,dx -asm shl bx,1 -asm or bl,ah -asm or bl,al -asm dec bx -asm add bx,dx // { initial guess} -asm jg isq10 -asm inc bx // { don't return zero} -asm jg isq10 -asm mov bx,7fffh -isq01:; - goto exitrout; - -isq10:; -asm push ax -asm push dx -asm div bx -asm sub ax,bx -asm cmp ax,1 -asm jbe isq90 -asm cmp ax,-1 -asm jae isq90 -asm sar ax,1 -asm add bx,ax -asm pop dx -asm pop ax -asm jmp isq10 -isq90:; -asm pop dx -asm pop ax -exitrout:; -asm mov ax,bx -} - -//------------------------------------------------------------------------- -// InitBgChange() -//------------------------------------------------------------------------- -void InitBgChange(short stimer, unsigned *scolors, short gtimer, unsigned *gcolors, byte flag) -{ - skytimer_reset = skytimer = stimer; - if (scolors) - skycolor = scolors; - - groundtimer_reset = groundtimer = gtimer; - if (gcolors) - groundcolor = gcolors; - - bgflag = flag; -} - -//////////////////////////////////////////////////////// -// -// DisplayStatus -// -// Stat_Flag - contains the type of status displayed -// -- also uses status_delay (global variable) will not -// change display until this variable is zero. -// -- heirarchy is determined by the series of if statements, -// to change it, rearrange th if statements. -// -//////////////////////////////////////////////////////// - -#define MESSAGEDELAY 25 -void DisplayStatus (status_flags *stat_flag) -{ - status_flags temp_status; - - - if (*stat_flag == S_TIMESTOP) - return; - - if (status_delay > 0) - { - status_delay -= realtics; - return; - } - else - status_delay = 0; - - // check for a change in status from previous call - - temp_status = S_VIEWING; //precaution - - if (Keyboard[sc_Control] || control.button0) - temp_status = S_MISSLE; - - if (Keyboard[sc_Z] && !Keyboard[sc_F10]) - temp_status = S_ZAPPER; - - if ((Keyboard[sc_X] && !Keyboard[sc_F10]) || Keyboard[sc_Enter]) - temp_status = S_XTER; - - if (control.x) - temp_status = S_TURN; - - if ((Keyboard[sc_V] || Keyboard[sc_Tab]) && control.x) - temp_status = S_QTURN; - - if (Keyboard[sc_Alt] && control.x) - temp_status = S_SIDESTEP; - - if (control.y < 0) - temp_status = S_ADVANCE; - - if (control.y > 0) - temp_status = S_RETREAT; - - if (Keyboard[sc_F5]) - temp_status = S_JOYSTICK; - - if (Keyboard[sc_F4]) - temp_status = S_RESTORING; - - if (Keyboard[sc_F3]) - temp_status = S_SAVING; - - if (Keyboard[sc_F2]) - temp_status = S_SND; - - if (Keyboard[sc_F1]) - temp_status = S_HELP; - - if (temp_status != *stat_flag) - { - *stat_flag = temp_status; - - - switch (*stat_flag) - { - case S_MISSLE: - DisplaySMsg("Magick Missile", NULL); - status_delay = MESSAGEDELAY; - break; - - case S_ZAPPER: - if (gamestate.bolts) - { - DisplaySMsg("Zapper", NULL); - status_delay = MESSAGEDELAY+10; - } - break; - - case S_XTER: - if (gamestate.nukes) - { - DisplaySMsg("Xterminator", NULL); - status_delay = MESSAGEDELAY+5; - } - break; - - case S_TURN: - DisplaySMsg("Turning", NULL); - status_delay = MESSAGEDELAY; - break; - - case S_QTURN: - DisplaySMsg("Quick Turning", NULL); - status_delay = MESSAGEDELAY; - break; - - case S_SIDESTEP: - DisplaySMsg("Sidestepping", NULL); - status_delay = MESSAGEDELAY; - break; - - case S_ADVANCE: - DisplaySMsg("Advancing", NULL); - status_delay = MESSAGEDELAY; - break; - - case S_RETREAT: - DisplaySMsg("Retreating", NULL); - status_delay = MESSAGEDELAY; - break; - - case S_JOYSTICK: - DisplaySMsg("Adjusting Joystick", NULL); - break; - - case S_RESTORING: - DisplaySMsg("Restoring", NULL); - break; - - case S_SAVING: - DisplaySMsg("Saving", NULL); - break; - - case S_SND: - DisplaySMsg("Select Sound", NULL); - break; - - case S_HELP: - DisplaySMsg("Getting Help", NULL); - break; - - case S_VIEWING: - DisplaySMsg("Viewing", NULL); - break; - } - bufferofs = displayofs = screenloc[screenpage]; - - } -} diff --git a/16/cawat/C5_SCALE.C b/16/cawat/C5_SCALE.C deleted file mode 100644 index fee4dbed..00000000 --- a/16/cawat/C5_SCALE.C +++ /dev/null @@ -1,697 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// C3_SCALE.C - -#include "DEF.H" -#pragma hdrstop - -//const unsigned viewheight = 144; -const unsigned screenbwide = 40; -const byte BACKGROUNDPIX = 5; - -unsigned shapesize[NUMSCALEPICS]; -t_compscale _seg *scaledirectory[NUMSCALEPICS]; -t_compshape _seg *shapedirectory[NUMSCALEPICS]; -memptr walldirectory[NUMSCALEWALLS]; - -/* -=========================== -= -= DeplanePic -= -= Takes a raw bit map of width bytes by height and creates a scaleable shape -= -= Returns the length of the shape in bytes -= -= Fills in spotvis (a convenient 64*64 array) with the color values -= -=========================== -*/ - -void DeplanePic (int picnum) -{ - byte far *plane0,far *plane1,far *plane2,far *plane3; - byte by0,by1,by2,by3; - unsigned x,y,b,color,shift,width,height; - byte *dest; - -// -// convert ega pixels to byte color values in a temp buffer -// - width = pictable[picnum-STARTPICS].width; - height = pictable[picnum-STARTPICS].height; - - if (width>8 || height!=64) - Quit ("DePlanePic: Bad size shape"); - - memset (spotvis,BACKGROUNDPIX,sizeof(spotvis)); - - plane0 = (byte _seg *)grsegs[picnum]; - plane1 = plane0 + width*height; - plane2 = plane1 + width*height; - plane3 = plane2 + width*height; - - for (y=0;ycode[0]; - toppix = (viewheight-height)/2; - fix = 0; - - for (src=0;src<=64;src++) - { - startpix = fix>>16; - fix += step; - endpix = fix>>16; - - work->start[src] = startpix; - if (endpix>startpix) - work->width[src] = endpix-startpix; - else - work->width[src] = 0; - -// -// mark the start of the code -// - work->codeofs[src] = FP_OFF(code); - -// -// compile some code if the source pixel generates any screen pixels -// - startpix+=toppix; - endpix+=toppix; - - if (startpix == endpix || endpix < 0 || startpix >= VIEWHEIGHT || src == 64) - continue; - - // - // mov al,[si+src] - // - *code++ = 0x8a; - *code++ = 0x44; - *code++ = src; - - for (;startpix= VIEWHEIGHT) - break; // off the bottom of the view area - if (startpix < 0) - continue; // not into the view area - - // - // and [es:di+heightofs],al - // - *code++ = 0x26; - *code++ = 0x20; - *code++ = 0x85; - *((unsigned far *)code)++ = startpix*screenbwide; - } - - } - -// -// retf -// - *code++ = 0xcb; - - totalsize = FP_OFF(code); - MM_GetPtr (finalspot,totalsize); - _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize); - MM_FreePtr (&(memptr)work); - - return totalsize; -} - - - - -/* -======================== -= -= BuildCompShape -= -= typedef struct -= { -= unsigned width; -= unsigned codeofs[64]; -= } t_compshape; -= -= Width is the number of compiled line draws in the shape. The shape -= drawing code will assume that the midpoint of the shape is in the -= middle of the width. -= -= The non background pixel data will start at codeofs[width], so codeofs -= greater than width will be invalid. -= -= Each code offset will draw one vertical line of the shape, consisting -= of 0 or more segments of scaled pixels. -= -= The scaled shapes use ss:0-4 as a scratch variable for the far call to -= the compiled scaler, so zero it back out after the shape is scaled, or -= a "null pointer assignment" will result upon termination. -= -= Setup for a call to a compiled shape -= ----------------------------------- -= ax toast -= bx toast -= cx toast -= dx segment of compiled shape -= si toast -= di byte at top of view area to draw the line in -= bp 0 -= ss:2 and ds the segment of the compiled scaler to use -= es screenseg -= -= Upon return, ds IS NOT SET to the data segment. Do: -= mov ax,ss -= mov ds,ax -= -= -= GC_BITMASK set to the pixels to be drawn in the row of bytes under DI -= GC_MODE read mode 1, write mode 2 -= GC_COLORDONTCARE set to 0, so all reads from video memory return 0xff -= -= -= Code generated for each segment -= ------------------------------- -= mov bx,[(segend+1)*2] -= mov cx,[bx] -= mov [BYTE PTR bx],0xc8 // far return -= mov ax,[segstart*2] -= mov [ss:0],ax // entry point into the compiled scaler -= mov ds,dx // (mov ds,cs) the data is after the compiled code -= mov si,ofs data -= call [bp] // scale some pixels -= mov ds,[bp+2] -= mov [bx],cx // un patch return -= -= Code generated after all segments on a line -= ------------------------------------------- -= retf -= -======================== -*/ - -unsigned BuildCompShape (t_compshape _seg **finalspot) -{ - t_compshape _seg *work; - byte far *code; - int firstline,lastline,x,y; - unsigned firstpix,lastpix,width; - unsigned totalsize,pixelofs; - unsigned buff; - - -// MM_GetPtr (&(memptr)work,20000); - EGAWRITEMODE(0); - EGAREADMAP(0); // use ega screen memory for temp buffer - EGAMAPMASK(1); - buff = screenloc[1]; - work = (t_compshape _seg *)(0xa000+(buff+15)/16); - -// -// find the width of the shape -// - firstline = -1; - x=0; - do - { - for (y=0;y<64;y++) - if (spotvis[y][x] != BACKGROUNDPIX) - { - firstline = x; - break; - } - if (++x == 64) - Quit ("BuildCompShape: No shape data!"); - } while (firstline == -1); - - lastline = -1; - x=63; - do - { - for (y=0;y<64;y++) - if (spotvis[y][x] != BACKGROUNDPIX) - { - lastline = x; - break; - } - x--; - } while (lastline == -1); - - width = lastline-firstline+1; - - work->width = width; - code = (byte far *)&work->codeofs[width]; - -// -// copy all non background pixels to the work space -// - pixelofs = FP_OFF(code); - - for (x=firstline;x<=lastline;x++) - for (y=0;y<64;y++) - if (spotvis[y][x] != BACKGROUNDPIX) - *code++ = spotvis[y][x]; - -// -// start compiling the vertical lines -// - for (x=firstline;x<=lastline;x++) - { - work->codeofs[x-firstline] = FP_OFF(code); - - y=0; - do - { - // - // scan past black background pixels - // - while (spotvis[y][x] == BACKGROUNDPIX && y<64) - y++; - - if (y>63) // no more segments - break; - - firstpix = y+1; // +1 because width is before codeofs - - // - // scan past scalable pixels - // - while (spotvis[y][x] != BACKGROUNDPIX && y<64) - y++; - - if (y>63) - lastpix = 65; - else - lastpix = y+1; // actually one pixel past the last displayed - - // - // compile the scale call - // - *code++ = 0x8b; // mov bx,[lastpix*2] - *code++ = 0x1e; - *((unsigned far *)code)++ = lastpix*2; - - *code++ = 0x8b; // mov cx,[bx] - *code++ = 0x0f; - - *code++ = 0xc6; // move [BYTE bx],0xcb - *code++ = 0x07; - *code++ = 0xcb; - - *code++ = 0xa1; // mov ax,[firstpix*2] /************* - *((unsigned far *)code)++ = firstpix*2; - - *code++ = 0x36; // mov [ss:0],ax - *code++ = 0xa3; - *code++ = 0x00; - *code++ = 0x00; - - *code++ = 0x8e; // mov ds,dx (mov ds,cs) - *code++ = 0xda; - - *code++ = 0xbe; // mov si,OFFSET pixelofs-firstpixel - *((unsigned far *)code)++ = pixelofs-firstpix; - - *code++ = 0xff; // call [DWORD bp] - *code++ = 0x5e; - *code++ = 0x00; - - *code++ = 0x8e; // mov ds,[bp+2] - *code++ = 0x5e; - *code++ = 0x02; - - *code++ = 0x89; // mov [bx],cx - *code++ = 0x0f; - - pixelofs += (lastpix-firstpix); - } while (y<63); - - // - // retf - // - *code++ = 0xcb; - } - - -// -// copy the final shape to a properly sized buffer -// - totalsize = FP_OFF(code); - - if (totalsize >= (PAGELEN*2)) - Quit("BuildCompShape(): Shape is too complex!"); - - MM_GetPtr ((memptr *)finalspot,totalsize); - _fmemcpy ((byte _seg *)(*finalspot),(byte _seg *)work,totalsize); -// MM_FreePtr (&(memptr)work); - - return totalsize; -} - - - -/* -======================= -= -= ScaleShape -= -= Draws a compiled shape at [scale] pixels high -= -= Setup for call -= -------------- -= GC_MODE read mode 1, write mode 2 -= GC_COLORDONTCARE set to 0, so all reads from video memory return 0xff -= GC_INDEX pointing at GC_BITMASK -= -======================= -*/ - -static long longtemp; - -void ScaleShape (int xcenter, t_compshape _seg *compshape, unsigned scale) -{ - #define MAX_OBJ_SCALE (MAXSCALE) - - - t_compscale _seg *comptable; - unsigned width,scalewidth; - int x,pixel,lastpixel,pixwidth,min; - unsigned far *codehandle, far *widthptr; - unsigned badcodeptr; - int rightclip; - - if (!compshape) - Quit ("ScaleShape: NULL compshape ptr!"); - - scale = (scale+1)/2; - if (!scale) - return; // too far away - if (scale>MAX_OBJ_SCALE) - scale = MAX_OBJ_SCALE; - comptable = scaledirectory[scale]; - - width = compshape->width; - scalewidth = comptable->start[width]; - - pixel = xcenter - scalewidth/2; - lastpixel = pixel+scalewidth-1; - if (pixel >= VIEWWIDTH || lastpixel < 0) - return; // totally off screen - -// -// scan backwards from the right edge until pixels are visable -// rightclip is the first NON VISABLE pixel -// - if (lastpixel>=VIEWWIDTH-1) - rightclip = VIEWWIDTH-1; - else - rightclip = lastpixel; - - if (zbuffer[rightclip]>scale) - { - if (pixel>0) - min = pixel; - else - min = 0; - do - { - if (--rightclip < min) - return; // totally covered or before 0 - if (zbuffer[rightclip]<=scale) - break; - } while (1); - } - rightclip++; - -// -// scan from the left until it is on screen, leaving -// [pixel],[pixwidth],[codehandle],and [widthptr] set correctly -// - *(((unsigned *)&longtemp)+1) = (unsigned)compshape; // seg of shape - codehandle = &compshape->codeofs[0]; - badcodeptr = compshape->codeofs[width]; - widthptr = &comptable->width[0]; - asm mov ax,[comptable] - asm mov WORD PTR [2],ax // ds:0-4 is used as a far call pointer - // by the compiled shapes - pixwidth = *widthptr; // scaled width of this pixel - while (!pixwidth) - { - pixwidth = *++widthptr; // find the first visable pixel - codehandle++; - } - - if (pixel<0) - { - do - { - if (pixel+pixwidth>0) - { - pixwidth += pixel; - pixel = 0; - break; - } - do - { - pixwidth = *++widthptr; - codehandle++; - } while (!pixwidth); - pixel+=pixwidth; - } while (1); - } - -// -// scan until it is visable, leaving -// [pixel],[pixwidth],[codehandle],and [widthptr] set correctly -// - do - { - if (zbuffer[pixel] <= scale) - break; // start drawing here - pixel++; - if (!--pixwidth) - { - do - { - pixwidth = *++widthptr; - codehandle++; - } while (!pixwidth); - } - } while (1); - - if (pixel+pixwidth>rightclip) - pixwidth = rightclip-pixel; -// -// draw lines -// - do // while (1) - { - // - // scale a vertical segment [pixwidth] pixels wide at [pixel] - // - (unsigned)longtemp = *codehandle; // offset of compiled code - if ((unsigned)longtemp == badcodeptr) - Quit ("ScaleShape: codehandle past end!"); - - asm mov bx,[pixel] - asm mov di,bx - asm shr di,1 - asm shr di,1 - asm shr di,1 // X in bytes - asm add di,[bufferofs] - asm and bx,7 - asm shl bx,1 - asm shl bx,1 - asm shl bx,1 - asm add bx,[pixwidth] // bx = pixel*8+pixwidth-1 - asm dec bx - asm push bx - asm mov al,BYTE PTR [bitmasks1+bx] - asm mov dx,GC_INDEX+1 - asm out dx,al // set bit mask register - - asm mov es,[screenseg] - asm push si - asm push di - asm push bp - asm xor bp,bp - asm mov dx,[WORD PTR longtemp+2] - asm mov ds,[2] - asm call ss:[DWORD PTR longtemp] // scale the line of pixels - asm mov ax,ss - asm mov ds,ax - asm pop bp - asm pop di - asm pop si - - asm pop bx - asm mov al,BYTE PTR [bitmasks2+bx] - asm or al,al - asm jz nosecond - - // - // draw a second byte for vertical strips that cross two bytes - // - asm inc di - asm mov dx,GC_INDEX+1 - asm out dx,al // set bit mask register - asm push si - asm push di - asm push bp - asm xor bp,bp - asm mov dx,[WORD PTR longtemp+2] - asm mov ds,[2] - asm call ss:[DWORD PTR longtemp] // scale the line of pixels - asm mov ax,ss - asm mov ds,ax - asm pop bp - asm pop di - asm pop si - - - // - // advance to the next drawn line - // -nosecond:; - if ( (pixel+=pixwidth) == rightclip ) - { - asm mov WORD PTR [0],0 - asm mov WORD PTR [2],0 - return; // all done! - } - - do - { - pixwidth = *++widthptr; - codehandle++; - } while (!pixwidth); - - if (pixel+pixwidth > rightclip) - pixwidth = rightclip-pixel; - - } while (1); - -} - -// -// bit mask tables for drawing scaled strips up to eight pixels wide -// - -byte bitmasks1[8][8] = { -{0x80,0xc0,0xe0,0xf0,0xf8,0xfc,0xfe,0xff}, -{0x40,0x60,0x70,0x78,0x7c,0x7e,0x7f,0x7f}, -{0x20,0x30,0x38,0x3c,0x3e,0x3f,0x3f,0x3f}, -{0x10,0x18,0x1c,0x1e,0x1f,0x1f,0x1f,0x1f}, -{0x8,0xc,0xe,0xf,0xf,0xf,0xf,0xf}, -{0x4,0x6,0x7,0x7,0x7,0x7,0x7,0x7}, -{0x2,0x3,0x3,0x3,0x3,0x3,0x3,0x3}, -{0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1} }; - -byte bitmasks2[8][8] = { -{0,0,0,0,0,0,0,0}, -{0,0,0,0,0,0,0,0x80}, -{0,0,0,0,0,0,0x80,0xc0}, -{0,0,0,0,0,0x80,0xc0,0xe0}, -{0,0,0,0,0x80,0xc0,0xe0,0xf0}, -{0,0,0,0x80,0xc0,0xe0,0xf0,0xf8}, -{0,0,0x80,0xc0,0xe0,0xf0,0xf8,0xfc}, -{0,0x80,0xc0,0xe0,0xf0,0xf8,0xfc,0xfe} }; - - - - - - diff --git a/16/cawat/C5_SCA_A.ASM b/16/cawat/C5_SCA_A.ASM deleted file mode 100644 index 44c8eb18..00000000 --- a/16/cawat/C5_SCA_A.ASM +++ /dev/null @@ -1,153 +0,0 @@ -; Catacomb Armageddon Source Code -; Copyright (C) 1993-2014 Flat Rock Software -; -; This program is free software; you can redistribute it and/or modify -; it under the terms of the GNU General Public License as published by -; the Free Software Foundation; either version 2 of the License, or -; (at your option) any later version. -; -; This program is distributed in the hope that it will be useful, -; but WITHOUT ANY WARRANTY; without even the implied warranty of -; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -; GNU General Public License for more details. -; -; You should have received a copy of the GNU General Public License along -; with this program; if not, write to the Free Software Foundation, Inc., -; 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -IDEAL -MODEL MEDIUM,C - -include "ID_ASM.EQU" - -;=========================================================================== -; -; SCALING GRAPHICS -; -;=========================================================================== - - - -MACRO MAKELAB NUM - -lab&NUM: - -ENDM - -MACRO MAKEREF NUM - -dw OFFSET lab&NUM - -ENDM - - -;========================================================================= - -MAXSCALES equ 256 - - DATASEG - -EXTRN screenseg:WORD -EXTRN linewidth:WORD - -LABEL endtable WORD -labcount = 0 -REPT MAXSCALES -MAKEREF %labcount -labcount = labcount + 1 -ENDM - - - CODESEG - -;================================================== -; -; void scaleline (int scale, unsigned picseg, unsigned maskseg, -; unsigned screen, unsigned width) -; -;================================================== - -PROC ScaleLine pixels:word, scaleptr:dword, picptr:dword, screen:word -USES si,di -PUBLIC ScaleLine - -; -; modify doline procedure for proper width -; - mov bx,[pixels] - cmp bx,MAXSCALES - jbe @@scaleok - mov bx,MAXSCALES -@@scaleok: - shl bx,1 - mov bx,[endtable+bx] - push [cs:bx] ;save the code that will be modified over - mov [WORD cs:bx],0d18eh ;mov ss,cx - push [cs:bx+2] ;save the code that will be modified over - mov [WORD cs:bx+2],90c3h ;ret / nop - push bx - - mov dx,[linewidth] - - mov di,[WORD screen] - mov es,[screenseg] - - mov si,[WORD scaleptr] - mov ds,[WORD scaleptr+2] - - mov bx,[WORD picptr] - mov ax,[WORD picptr+2] ;will be moved into ss after call - - mov bp,bx - - cli - call doline - sti -; -; restore doline to regular state -; - pop bx ;address of modified code - pop [cs:bx+2] - pop [cs:bx] - - mov ax,ss - mov ds,ax - ret - -;================ -; -; doline -; -; Big unwound scaling routine -; -; ds:si = scale table -; ss:bx = pic data -; es:di = screen location -; -;================ - -doline: - - mov cx,ss - mov ss,ax ;can't call a routine with ss used... - -labcount = 0 - -REPT MAXSCALES - -MAKELAB %labcount -labcount = labcount + 1 - - lodsb ; get scaled pixel number - xlat [ss:bx] ; look it up in the picture - xchg [es:di],al ; load latches and write pixel to screen - add di,dx ; down to next line - -ENDM - - mov ss,cx - ret - -ENDP - -END \ No newline at end of file diff --git a/16/cawat/C5_STATE.C b/16/cawat/C5_STATE.C deleted file mode 100644 index ac10ae89..00000000 --- a/16/cawat/C5_STATE.C +++ /dev/null @@ -1,682 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// C3_STATE.C - -#include "DEF.H" -#pragma hdrstop - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - - - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - - -dirtype opposite[9] = - {south,west,north,east,southwest,northwest,northeast,southeast,nodir}; - - - -//=========================================================================== - - -/* -=================== -= -= Internal_SpawnNewObj -= -=================== -*/ -void Internal_SpawnNewObj (unsigned x, unsigned y, statetype *state, unsigned size, boolean UseDummy, boolean PutInActorat) -{ - extern objtype dummyobj; - - GetNewObj(UseDummy); - new->size = size; - new->state = state; - new->ticcount = random (state->tictime)+1; - - new->tilex = x; - new->tiley = y; - new->x = ((long)x<y = ((long)y<dir = nodir; - new->active = noalways; - - if (new != &dummyobj && PutInActorat) - actorat[new->tilex][new->tiley] = new; -} - -void Internal_SpawnNewObjFrac (long x, long y, statetype *state, unsigned size,boolean UseDummy) -{ - GetNewObj(UseDummy); - new->size = size; - new->state = state; - new->ticcount = random (state->tictime)+1; - new->active = noalways; - - new->x = x; - new->y = y; - new->tilex = x>>TILESHIFT; - new->tiley = y>>TILESHIFT; - CalcBounds(new); - new->distance = 100; - new->dir = nodir; -} - - - - -/* -=================== -= -= CheckHandAttack -= -= If the object can move next to the player, it will return true -= -=================== -*/ - -boolean CheckHandAttack (objtype *ob) -{ - long deltax,deltay,size; - - size = (long)ob->size + player->size + ob->speed*tics + SIZE_TEST; - deltax = ob->x - player->x; - deltay = ob->y - player->y; - - if (deltax > size || deltax < -size || deltay > size || deltay < -size) - return false; - - return true; -} - - -/* -=================== -= -= T_DoDamage -= -= Attacks the player if still nearby, then immediately changes to next state -= -=================== -*/ - -void T_DoDamage (objtype *ob) -{ - int points; - - - if (CheckHandAttack(ob) && (!(ob->flags & of_damagedone))) - { - points = 0; - - switch (ob->obclass) - { - case zombieobj: - case fatdemonobj: - points = 8; - break; - case reddemonobj: - case godessobj: - points = 15; - break; - case antobj: - points = 2; - break; - case skeletonobj: - points = 6; - break; - - case wetobj: - points = 7; - break; - case treeobj: - points = 7; - break; - case bunnyobj: - points = 4; - break; - } - TakeDamage (points); - ob->flags |= of_damagedone; - } -} - - -//========================================================================== - -/* -================================== -= -= Walk -= -================================== -*/ - -boolean Walk (objtype *ob) -{ - switch (ob->dir) - { - case north: - if (actorat[ob->tilex][ob->tiley-1]) - return false; - ob->tiley--; - ob->distance = TILEGLOBAL; - return true; - - case northeast: - if (actorat[ob->tilex+1][ob->tiley-1]) - return false; - ob->tilex++; - ob->tiley--; - ob->distance = TILEGLOBAL; - return true; - - case east: - if (actorat[ob->tilex+1][ob->tiley]) - return false; - ob->tilex++; - ob->distance = TILEGLOBAL; - return true; - - case southeast: - if (actorat[ob->tilex+1][ob->tiley+1]) - return false; - ob->tilex++; - ob->tiley++; - ob->distance = TILEGLOBAL; - return true; - - case south: - if (actorat[ob->tilex][ob->tiley+1]) - return false; - ob->tiley++; - ob->distance = TILEGLOBAL; - return true; - - case southwest: - if (actorat[ob->tilex-1][ob->tiley+1]) - return false; - ob->tilex--; - ob->tiley++; - ob->distance = TILEGLOBAL; - return true; - - case west: - if (actorat[ob->tilex-1][ob->tiley]) - return false; - ob->tilex--; - ob->distance = TILEGLOBAL; - return true; - - case northwest: - if (actorat[ob->tilex-1][ob->tiley-1]) - return false; - ob->tilex--; - ob->tiley--; - ob->distance = TILEGLOBAL; - return true; - - case nodir: - return false; - } - - Quit ("Walk: Bad dir"); - return false; -} - - - -/* -================================== -= -= ChaseThink -= have the current monster go after the player, -= either diagonally or straight on -= -================================== -*/ - -void ChaseThink (objtype *obj, boolean diagonal) -{ - int deltax,deltay,i; - dirtype d[3]; - dirtype tdir, olddir, turnaround; - - - olddir=obj->dir; - turnaround=opposite[olddir]; - - deltax=player->tilex - obj->tilex; - deltay=player->tiley - obj->tiley; - - d[1]=nodir; - d[2]=nodir; - - if (deltax>0) - d[1]= east; - if (deltax<0) - d[1]= west; - if (deltay>0) - d[2]=south; - if (deltay<0) - d[2]=north; - - if (abs(deltay)>abs(deltax)) - { - tdir=d[1]; - d[1]=d[2]; - d[2]=tdir; - } - - if (d[1]==turnaround) - d[1]=nodir; - if (d[2]==turnaround) - d[2]=nodir; - - - if (diagonal) - { /*ramdiagonals try the best dir first*/ - if (d[1]!=nodir) - { - obj->dir=d[1]; - if (Walk(obj)) - return; /*either moved forward or attacked*/ - } - - if (d[2]!=nodir) - { - obj->dir=d[2]; - if (Walk(obj)) - return; - } - } - else - { /*ramstraights try the second best dir first*/ - - if (d[2]!=nodir) - { - obj->dir=d[2]; - if (Walk(obj)) - return; - } - - if (d[1]!=nodir) - { - obj->dir=d[1]; - if (Walk(obj)) - return; - } - } - -/* there is no direct path to the player, so pick another direction */ - - obj->dir=olddir; - if (Walk(obj)) - return; - - if (US_RndT()>128) /*randomly determine direction of search*/ - { - for (tdir=north;tdir<=west;tdir++) - { - if (tdir!=turnaround) - { - obj->dir=tdir; - if (Walk(obj)) - return; - } - } - } - else - { - for (tdir=west;tdir>=north;tdir--) - { - if (tdir!=turnaround) - { - obj->dir=tdir; - if (Walk(obj)) - return; - } - } - } - - obj->dir=turnaround; - Walk(obj); /*last chance, don't worry about returned value*/ -} - - -/* -================= -= -= MoveObj -= -================= -*/ - -void MoveObj (objtype *ob, long move) -{ - ob->distance -=move; - - switch (ob->dir) - { - case north: - ob->y -= move; - return; - case northeast: - ob->x += move; - ob->y -= move; - return; - case east: - ob->x += move; - return; - case southeast: - ob->x += move; - ob->y += move; - return; - case south: - ob->y += move; - return; - case southwest: - ob->x -= move; - ob->y += move; - return; - case west: - ob->x -= move; - return; - case northwest: - ob->x -= move; - ob->y -= move; - return; - - case nodir: - return; - } -} - - -/* -================= -= -= Chase -= -= returns true if hand attack range -= -================= -*/ - -boolean Chase (objtype *ob, boolean diagonal) -{ - long move; - long deltax,deltay,size; - - ob->flags &= ~of_damagedone; - - move = ob->speed*tics; - size = (long)ob->size + player->size + move + SIZE_TEST; - - while (move) - { - deltax = ob->x - player->x; - deltay = ob->y - player->y; - - if (deltax <= size && deltax >= -size - && deltay <= size && deltay >= -size) - { - CalcBounds (ob); - return true; - } - - if (move < ob->distance) - { - MoveObj (ob,move); - break; - } - actorat[ob->tilex][ob->tiley] = 0; // pick up marker from goal - if (ob->dir == nodir) - ob->dir = north; - - ob->x = ((long)ob->tilex<y = ((long)ob->tiley<distance; - - ChaseThink (ob,diagonal); - if (!ob->distance) - break; // no possible move - actorat[ob->tilex][ob->tiley] = ob; // set down a new goal marker - } - CalcBounds (ob); - return false; -} - -//=========================================================================== - - -/* -=================== -= -= ShootActor -= -=================== -*/ - -void ShootActor (objtype *ob, unsigned damage) -{ - ob->hitpoints -= damage; - - if (ob->hitpoints<=0) - { - switch (ob->obclass) - { - case reddemonobj: - ob->state = &s_red_demondie1; - break; - case succubusobj: - ob->state = &s_succubus_death1; - break; - case fatdemonobj: - ob->state = &s_fatdemon_blowup1; - break; - case godessobj: - ob->state = &s_godessdie1; - break; - case mageobj: - ob->state = &s_magedie1; - break; - case batobj: - ob->state = &s_batdie1; -#if USE_INERT_LIST - ob->obclass = solidobj; // don't add this obj to inert list -#endif - break; - case grelmobj: - ob->state = &s_greldie1; - break; - - case zombieobj: - ob->state = &s_zombie_death1; - break; - - case skeletonobj: - ob->state = &s_skel_die1; - break; - - case antobj: - ob->state = &s_ant_die1; - break; - - case wetobj: - ob->state = &s_wet_die1; -#if USE_INERT_LIST - ob->obclass = solidobj; // don't add this obj to inert list -#endif - break; - - case eyeobj: - ob->state = &s_eye_die1; - break; - - case sshotobj: - case eshotobj: - case mshotobj: - ob->state = &s_bonus_die; -#if USE_INERT_LIST - ob->obclass = solidobj; // don't add these objs to inert list -#endif - break; - - case treeobj: - ob->state = &s_tree_death1; - ob->obclass = solidobj; - ob->temp1 = 3; - ob->flags &= ~of_damagedone; - CalcBounds(ob); - break; - - case bunnyobj: - ob->state = &s_bunny_death1; - break; - - case bonusobj: - case freezeobj: - switch (ob->temp1) - { - case B_POTION: - case B_CHEST: - case B_NUKE: - case B_BOLT: - ob->state = &s_pshot_exp1; - ob->obclass = expobj; - ob->ticcount = ob->state->tictime; - SpawnBigExplosion(ob->x,ob->y,12,(16l<<16L)); - bordertime = FLASHTICS<<2; - bcolor = 14; - VW_ColorBorder(14 | 56); - DisplaySMsg("Item destroyed", NULL); - status_flag = S_NONE; - status_delay = 80; - break; - } -#if USE_INERT_LIST - ob->obclass = solidobj; // don't add this obj to inert list -#endif - break; - - } - - if (ob->obclass != solidobj && ob->obclass != realsolidobj) - { - ob->obclass = inertobj; - ob->flags &= ~of_shootable; - actorat[ob->tilex][ob->tiley] = NULL; -#if USE_INERT_LIST - MoveObjToInert(ob); -#endif - } - else - { - if (ob->flags & of_forcefield) - { - ob->state = &s_force_field_die; - ob->flags &= ~of_shootable; - } - } - } - else - { - switch (ob->obclass) - { - case reddemonobj: - if (!(random(8))) - ob->state = &s_red_demonouch; - else - return; - break; - case succubusobj: - ob->state = &s_succubus_ouch; - break; - case fatdemonobj: - ob->state = &s_fatdemon_ouch; - break; - case godessobj: - ob->state = &s_godessouch; - break; - case mageobj: - ob->state = &s_mageouch; - break; - - case grelmobj: - ob->state = &s_grelouch; - break; - - case zombieobj: - ob->state = &s_zombie_ouch; - break; - - case antobj: - ob->state = &s_ant_ouch; - break; - - case skeletonobj: - ob->state = &s_skel_ouch; - break; - - case wetobj: - ob->state = &s_wet_ouch; - break; - - case eyeobj: - ob->state = &s_eye_ouch; - break; - - case treeobj: - ob->state = &s_tree_ouch; - break; - - case bunnyobj: - ob->state = &s_bunny_ouch; - break; - } - } - ob->ticcount = ob->state->tictime; -} - - diff --git a/16/cawat/C5_TRACE.C b/16/cawat/C5_TRACE.C deleted file mode 100644 index d9ed20e5..00000000 --- a/16/cawat/C5_TRACE.C +++ /dev/null @@ -1,872 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// C3_TRACE.C - -#include "DEF.H" -#pragma hdrstop - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - - -// -// TESTWALLVISABLE will set the global variable wallvisable to 1 or 0 -// depending on if tile.x,tile.y,wallon is visable from focal point -// -#define TESTWALLVISABLE { \ - if (tile.yfocal.x) \ - voffset += 2; \ - wallvisable = visable[voffset][wallon]; } - - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - -boolean aborttrace; - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - -unsigned wallvisable,voffset; - - -fixed edgex,edgey; - -int wallon; -int basecolor; - -walltype *oldwall; - -// -// offsets from upper left corner of a tile to the left and right edges of -// a given wall (NORTH-WEST) -// -fixed point1x[4] = {GLOBAL1,GLOBAL1,0 ,0 }; -fixed point1y[4] = {0 ,GLOBAL1,GLOBAL1,0 }; - -fixed point2x[4] = {0 ,GLOBAL1,GLOBAL1,0 }; -fixed point2y[4] = {0 ,0 ,GLOBAL1 ,GLOBAL1}; - - -// -// offset from tile.x,tile.y of the tile that shares wallon side -// (side is not visable if it is shared) -// -int sharex[4] = { 0, 1, 0,-1}; -int sharey[4] = {-1, 0, 1, 0}; - -// -// amount to move tile.x,tile.y to follow wallon to another tile -// -int followx[4] = {-1, 0, 1, 0}; -int followy[4] = { 0,-1, 0, 1}; - -// -// cornerwall gives the wall on the same tile to start following when the -// wall ends at an empty tile (go around an edge on same tile) -// turnwall gives the wall on tile.x+sharex,tile.y+sharey to start following -// when the wall hits another tile (right angle corner) -// -int cornerwall[4] = {WEST,NORTH,EAST,SOUTH}; -int turnwall[4] = {EAST,SOUTH,WEST,NORTH}; - -// -// wall visabilities in reletive locations -// -,- 0,- +,- -// -,0 0,0 +,0 -// -,+ 0,+ +,+ -// -int visable[9][4] = -{ - {0,1,1,0}, {0,0,1,0}, {0,0,1,1}, - {0,1,0,0}, {0,0,0,0}, {0,0,0,1}, - {1,1,0,0}, {1,0,0,0}, {1,0,0,1} -}; - -int startwall[9] = {2,2,3, 1,0,3, 1,0,0}; -int backupwall[9] = {3,3,0, 2,0,0, 2,1,1}; - - -int walllength; - -/* -============================================================================= - - FUNCTIONS - -============================================================================= -*/ - -/* -======================== -= -= FollowTrace -= -======================== -*/ - -int FollowTrace (fixed tracex, fixed tracey, long deltax, long deltay, int max) -{ - int tx,ty,otx,oty; - long absdx,absdy,xstep,ystep; - - tx = tracex>>TILESHIFT; - ty = tracey>>TILESHIFT; - - spotvis[tx][ty] = true; - - absdx=LABS(deltax); - absdy=LABS(deltay); - - if (absdx>absdy) - { - ystep = (deltay<<8)/(absdx>>8); - - if (!ystep) - ystep = deltay>0 ? 1 : -1; - - oty = (tracey+ystep)>>TILESHIFT; - if (deltax>0) - { -//############### -// -// step x by +1 -// -//############### - do - { - tx++; - spotvis[tx][ty] = true; - tracey+=ystep; - ty = tracey>>TILESHIFT; - - if (ty!=oty) - { - if (tilemap[tx-1][ty]) - { - tile.x = tx-1; - tile.y = ty; - return 1; - } - oty = ty; - } - if (tilemap[tx][ty]) - { - tile.x = tx; - tile.y = ty; - return 1; - } - } while (--max); - return 0; - } - else - { -//############### -// -// step x by -1 -// -//############### - do - { - tx--; - spotvis[tx][ty] = true; - tracey+=ystep; - ty = tracey>>TILESHIFT; - - if (ty!=oty) - { - if (tilemap[tx][oty]) - { - tile.x = tx; - tile.y = oty; - return 1; - } - oty = ty; - } - if (tilemap[tx][ty]) - { - tile.x = tx; - tile.y = ty; - return 1; - } - } while (--max); - return 0; - - } - } - else - { - xstep = (deltax<<8)/(absdy>>8); - if (!xstep) - xstep = deltax>0 ? 1 : -1; - - - otx = (tracex+xstep)>>TILESHIFT; - if (deltay>0) - { -//############### -// -// step y by +1 -// -//############### - do - { - ty++; - spotvis[tx][ty] = true; - tracex+=xstep; - tx = tracex>>TILESHIFT; - - if (tx!=otx) - { - if (tilemap[tx][ty-1]) - { - tile.x = tx; - tile.y = ty-1; - return 1; - } - otx = tx; - } - if (tilemap[tx][ty]) - { - tile.x = tx; - tile.y = ty; - return 1; - } - } while (--max); - return 0; - } - else - { -//############### -// -// step y by -1 -// -//############### - do - { - ty--; - spotvis[tx][ty] = true; - tracex+=xstep; - tx = tracex>>TILESHIFT; - - if (tx!=otx) - { - if (tilemap[otx][ty]) - { - tile.x = otx; - tile.y = ty; - return 1; - } - otx = tx; - } - if (tilemap[tx][ty]) - { - tile.x = tx; - tile.y = ty; - return 1; - } - } while (--max); - return 0; - } - - } - -} - - -//=========================================================================== - - -/* -================= -= -= BackTrace -= -= Traces backwards from edgex,edgey to viewx,viewy to see if a closer -= tile obscures the given point. If it does, it finishes the wall and -= starts a new one. -= Returns true if a tile is hit. -= Call with a 1 to have it automatically finish the current wall -= -================= -*/ - -int BackTrace (int finish) -{ - fixed tracex,tracey; - long deltax,deltay,absdx,absdy; - int steps,otx,oty,testx,testheight,offset,wall; - - deltax = viewx-edgex; - deltay = viewy-edgey; - - absdx = LABS(deltax); - absdy = LABS(deltay); - - if (absdx>absdy) - steps = ABS(focal.x-(edgex>>TILESHIFT))-1; - else - steps = ABS(focal.y-(edgey>>TILESHIFT))-1; - - if (steps<=0) - return 0; - - otx = tile.x; - oty = tile.y; - if (!FollowTrace(edgex,edgey,deltax,deltay,steps)) - return 0; - -// -// if the start wall is behind the focal point, the trace went too far back -// - if (ABS(tile.x-focal.x)<2 && ABS(tile.y-focal.y)<2) // too close - { - if (tile.x == focal.x && tile.y == focal.y) - { - tile.x = otx; - tile.y = oty; - return 0; - } - - if (tile.xx1 = oldwall->x2; // common edge with last wall - rightwall->height1 = oldwall->height2; - return 0; - } - - -// -// back up along the intersecting face to find the rightmost wall -// - - if (tile.yfocal.x) - offset += 2; - - wallon = backupwall[offset]; - - while (tilemap[tile.x][tile.y]) - { - tile.x += followx[wallon]; - tile.y += followy[wallon]; - }; - - tile.x -= followx[wallon]; - tile.y -= followy[wallon]; - - wallon = cornerwall[wallon]; // turn to first visable face - - edgex = ((long)tile.x<<16); - edgey = ((long)tile.y<<16); - - TransformPoint (edgex+point1x[wallon],edgey+point1y[wallon], - &rightwall->x1,&rightwall->height1); - - basecolor = tilemap[tile.x][tile.y]; - - return 1; -} - -//=========================================================================== - - -/* -================= -= -= ForwardTrace -= -= Traces forwards from edgex,edgey along the line from viewx,viewy until -= a solid tile is hit. Sets tile.x,tile.y -= -================= -*/ - -void ForwardTrace (void) -{ - int offset; - fixed tracex,tracey; - long deltax,deltay; - - deltax = edgex-viewx; - deltay = edgey-viewy; - - FollowTrace(edgex,edgey,deltax,deltay,0); - - if (tile.yfocal.x) - offset += 2; - - wallon = startwall[offset]; - -// -// start the new wall -// - edgex = ((long)tile.x<<16); - edgey = ((long)tile.y<<16); - -// -// if entire first wall is invisable, corner -// - TransformPoint (edgex+point2x[wallon],edgey+point2y[wallon], - &rightwall->x2,&rightwall->height2); - - if (tilemap [tile.x+sharex[wallon]] [tile.y+sharey[wallon]] - || rightwall->x2 < (rightwall-1)->x2 ) - wallon = cornerwall [wallon]; - -// -// transform first point -// - - TransformPoint (edgex+point1x[wallon],edgey+point1y[wallon], - &rightwall->x1,&rightwall->height1); - - basecolor = tilemap[tile.x][tile.y]; -} - - -//=========================================================================== - - -/* -================= -= -= FinishWall -= -= Transforms edgex,edgey as the next point of the current wall -= and sticks it in the wall list -= -================= -*/ - -int FinishWall (void) -{ - char num[20]; - - oldwall = rightwall; - - rightwall->color = basecolor; - - TransformPoint (edgex,edgey,&rightwall->x2,&rightwall->height2); - - if (rightwall->x2 <= (rightwall-1)->x2+2 - && rightwall->height2 < (rightwall-1)->height2 ) - return 0; - - rightwall->walllength = walllength; - - switch (wallon) - { - case north: - case south: - rightwall->side = 0; - rightwall->planecoord = edgey; - break; - - case west: - case east: - rightwall->side = 1; - rightwall->planecoord = edgex; - break; - } - - walllength = 1; - - rightwall++; - - return 1; -} - -//=========================================================================== - - -/* -================= -= -= InsideCorner -= -================= -*/ - -void InsideCorner (void) -{ - int offset; - - // - // the wall turned -90 degrees, so draw what we have, move to the new tile, - // change wallon, change color, and continue following. - // - FinishWall (); - - tile.x += sharex[wallon]; - tile.y += sharey[wallon]; - - wallon = turnwall[wallon]; - - // - // if the new wall is visable, continue following it. Otherwise - // follow it backwards until it turns - // - TESTWALLVISABLE; - - if (wallvisable) - { - // - // just turn to the next wall and continue - // - rightwall->x1 = oldwall->x2; // common edge with last wall - rightwall->height1 = oldwall->height2; - basecolor = tilemap[tile.x][tile.y]; - return; // continue from here - } - - // - // back follow the invisable wall until it turns, then follow that - // - do - { - tile.x += followx[wallon]; - tile.y += followy[wallon]; - } while (tilemap[tile.x][tile.y]); - - tile.x -= followx[wallon]; - tile.y -= followy[wallon]; - - wallon = cornerwall[wallon]; // turn to first visable face - - edgex = ((long)tile.x<<16)+point1x[wallon]; - edgey = ((long)tile.y<<16)+point1y[wallon]; - - if (!BackTrace(0)) // backtrace without finishing a wall - { - TransformPoint (edgex,edgey,&rightwall->x1,&rightwall->height1); - basecolor = tilemap[tile.x][tile.y]; - } -} - -//=========================================================================== - - -/* -================= -= -= OutsideCorner -= -================= -*/ - -void OutsideCorner (void) -{ - int offset; - - // - // edge is the outside edge of a corner, so draw the current wall and - // turn the corner (+90 degrees) - // - FinishWall (); - - tile.x -= followx[wallon]; // backup to the real tile - tile.y -= followy[wallon]; - wallon = cornerwall[wallon]; - - // - // if the new wall is visable, continue following it. Otherwise - // trace a ray from the corner to find a wall in the distance to - // follow - // - TESTWALLVISABLE; - - if (wallvisable) - { - // - // the new wall is visable, so just continue on - // - rightwall->x1 = oldwall->x2; // common edge with last wall - rightwall->height1 = oldwall->height2; - return; // still on same tile, so color is ok - } - -// -// start from a new tile further away -// - ForwardTrace(); // find the next wall further back - -} - - -//=========================================================================== - - -/* -================= -= -= FollowWalls -= -= Starts a wall edge at the leftmost edge of tile.x,tile.y and follows it -= until something else is seen or the entire view area is covered -= -================= -*/ - -void FollowWalls (void) -{ - int height,newcolor,offset,wall; - -//#################### -// -// figure leftmost wall of new tile -// -//#################### - -restart: - - walllength = 1; - - if (tile.yfocal.x) - offset += 2; - - wallon = startwall[offset]; - -// -// if the start wall is inside a block, skip it by cornering to the second wall -// - if ( tilemap [tile.x+sharex[wallon]] [tile.y+sharey[wallon]]) - wallon = cornerwall [wallon]; - -// -// transform first edge to screen coordinates -// - edgex = ((long)tile.x<<16); - edgey = ((long)tile.y<<16); - - TransformPoint (edgex+point1x[wallon],edgey+point1y[wallon], - &rightwall->x1,&rightwall->height1); - - basecolor = tilemap[tile.x][tile.y]; - -//################## -// -// follow the wall as long as possible -// -//################## - -advance: - - do // while ( tile.x != right.x || tile.y != right.y) - { -// -// check for conditions that shouldn't happed... -// - if (rightwall->x1 > VIEWXH) // somehow missed right tile... - return; - - if (rightwall == &walls[DANGERHIGH]) - { - // - // somethiing got messed up! Correct by thrusting ahead... - // -// VW_ColorBorder(6); - bordertime = 60; - Thrust(player->angle,TILEGLOBAL/4); - player->angle+=5; - if (player->angle>ANGLES) - player->angle-=ANGLES; - aborttrace = true; - return; - -#if 0 - strcpy (str,"Wall list overflow at LE:"); - itoa(mapon+1,str2,10); - strcat (str,str2); - strcat (str," X:"); - ltoa(objlist[0].x,str2,10); - strcat (str,str2); - strcat (str," Y:"); - ltoa(objlist[0].y,str2,10); - strcat (str,str2); - strcat (str," AN:"); - itoa(objlist[0].angle,str2,10); - strcat (str,str2); - - Quit (str); -#endif - } - -// -// proceed along wall -// - - edgex = ((long)tile.x<<16)+point2x[wallon]; - edgey = ((long)tile.y<<16)+point2y[wallon]; - - if (BackTrace(1)) // went behind a closer wall - continue; - - // - // advance to next tile along wall - // - tile.x += followx[wallon]; - tile.y += followy[wallon]; - - if (tilemap [tile.x+sharex[wallon]] [tile.y+sharey[wallon]]) - { - InsideCorner (); // turn at a corner - continue; - } - - newcolor = tilemap[tile.x][tile.y]; - - if (!newcolor) // turn around an edge - { - OutsideCorner (); - continue; - } - - if (newcolor != basecolor) - { - // - // wall changed color, so draw what we have and continue following - // - FinishWall (); - rightwall->x1 = oldwall->x2; // new wall shares this edge - rightwall->height1 = oldwall->height2; - basecolor = newcolor; - - continue; - } - walllength++; - } while (tile.x != right.x || tile.y != right.y); - - - -//###################### -// -// draw the last tile -// -//###################### - - edgex = ((long)tile.x<<16)+point2x[wallon]; - edgey = ((long)tile.y<<16)+point2y[wallon]; - FinishWall(); - - wallon = cornerwall[wallon]; - - // - // if the corner wall is visable, draw it - // - TESTWALLVISABLE; - - if (wallvisable) - { - rightwall->x1 = oldwall->x2; // common edge with last wall - rightwall->height1 = oldwall->height2; - edgex = ((long)tile.x<<16)+point2x[wallon]; - edgey = ((long)tile.y<<16)+point2y[wallon]; - FinishWall(); - } - -} - -//=========================================================================== diff --git a/16/cawat/C5_WIZ.C b/16/cawat/C5_WIZ.C deleted file mode 100644 index b899ef62..00000000 --- a/16/cawat/C5_WIZ.C +++ /dev/null @@ -1,3296 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// C3_WIZ.C - -#include "DEF.H" -#include "gelib.h" -#pragma hdrstop - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - -////////#define NUMSCROLLS 8 - -#define SHOWITEMS 9 - -#define NUKETIME 40 -#define NUMBOLTS 10 -#define BOLTTICS 6 - -#define STATUSCOLOR 8 -#define TEXTCOLOR 14 - -#define SIDEBARWIDTH 5 - -#define BODYLINE 8 -#define POWERLINE 80 - -#define SPECTILESTART 0 // 18 - - -#define SHOTDAMAGE 1 -#define BIGSHOTDAMAGE 3 - - -#define PLAYERSPEED 5120 -#define RUNSPEED (8192<<1) - -#define SHOTSPEED 10000 - -//#define LASTWALLTILE 47 -//#define LASTSPECIALTILE 37 - -#define LASTTILE (LASTWALLPIC-FIRSTWALLPIC) // 47 - -#define FIRETIME 2 - -#define HANDPAUSE 60 - -#define RIGHTEDGE 205; -#define LEFTEDGE 95; -#define PRNY 32; -#define WINX 10; -#define WINY 32; - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - -long lastnuke,lasthand; -int lasttext; -int handheight; -int boltsleft,bolttimer; -short RadarXY[MAX_RADAR_BLIPS][3]={-1,-1,-1}; -short radarx=RADARX,radary=RADARY,radar_xcenter=RADAR_XCENTER,radar_ycenter=RADAR_YCENTER; -int key_x[4]={24,27,27,24},key_y[4]={30,57,30,57}; - -boolean redraw_gems,button0down; - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - -int lastradar; -unsigned lastfiretime; - -int strafeangle[9] = {0,90,180,270,45,135,225,315,0}; - -short RotateAngle = -1; // -1 == No Angle to turn to... -short FreezeTime = 0; // Stops all think (except player) -short RotateSpeed; // Speed (and dir) to rotate.. - - -//=========================================================================== - -void CalcBounds(objtype *ob); -boolean VerifyGateExit(void); -void DrawNSEWIcons(void); -void DrawGems(void); -void DrawRadar (void); -void DrawChar (unsigned x, unsigned y, unsigned tile); -void RedrawStatusWindow (void); -void GiveBolt (void); -void TakeBolt (void); -void GiveNuke (void); -void TakeNuke (void); -void GivePotion (void); -void TakePotion (void); -void GiveKey (int keytype); -void TakeKey (int keytype); -////////////void GiveScroll (int scrolltype,boolean show); -////////////void ReadScroll (int scroll); -////////////void DrawScrolls(void); - -void DrawNum(short x,short y,short value,short maxdigits); - -//---------- - -void Shoot (void); -void BigShoot (void); -void CastBolt (void); -void CastNuke (void); -void DrinkPotion (void); - -//---------- -void DrawHealth(void); - -void SpawnPlayer (int tilex, int tiley, int dir); -void Thrust (int angle, unsigned speed); -void T_Player (objtype *ob); - -//void AddPoints (int points); - -void ClipMove (objtype *ob, long xmove, long ymove); -boolean ShotClipMove (objtype *ob, long xmove, long ymove); - -//=========================================================================== - - -/* -=============== -= -= DrawChar -= -=============== -*/ - -void DrawChar (unsigned x, unsigned y, unsigned tile) -{ - unsigned junk = latchpics[0]; - - EGAWRITEMODE(1); -asm mov bx,[y] -asm shl bx,1 -asm mov di,[WORD PTR ylookup+bx] -asm add di,[x] -asm mov si,[tile] -asm shl si,1 -asm shl si,1 -asm shl si,1 -asm add si,[junk] // the damn inline assembler won't reference latchpics -asm mov ax,[screenseg] -asm mov es,ax -asm mov ds,ax -asm mov dx,SCREENWIDTH-1 -asm movsb -asm add di,dx -asm movsb -asm add di,dx -asm movsb -asm add di,dx -asm movsb -asm add di,dx -asm movsb -asm add di,dx -asm movsb -asm add di,dx -asm movsb -asm add di,dx -asm movsb - -asm mov ax,ss -asm mov ds,ax - EGAWRITEMODE(0); -} - - -//=========================================================================== - -/* -=============== -= -= RedrawStatusWindow -= -=============== -*/ - -void RedrawStatusWindow (void) -{ - short keytype; - - EGABITMASK(0xff); - for (keytype=0; keytype<4; keytype++) - DrawNum(key_x[keytype],key_y[keytype],gamestate.keys[keytype],2); - DrawNum(20,54,gamestate.potions,2); - DrawNum(20,36,gamestate.nukes,2); - DrawNum(20,18,gamestate.bolts,2); - - DrawHealth(); - DrawRadar(); - EGAWRITEMODE(0); - DrawGems(); -//////// DrawScrolls(); - redraw_gems = false; -} - - -//=========================================================================== - -/* -=============== -= -= GiveBolt -= -=============== -*/ - -void GiveBolt (void) -{ - if (gamestate.bolts == 99) - return; - - SD_PlaySound (GETBOLTSND); - DrawNum(20,18,++gamestate.bolts,2); -} - - -/* -=============== -= -= TakeBolt -= -=============== -*/ - -void TakeBolt (void) -{ - SD_PlaySound (USEBOLTSND); - DrawNum(20,18,--gamestate.bolts,2); -} - -//=========================================================================== - -/* -=============== -= -= GiveNuke -= -=============== -*/ - -void GiveNuke (void) -{ - if (gamestate.nukes == 99) - return; - - SD_PlaySound (GETNUKESND); - DrawNum(20,36,++gamestate.nukes,2); -} - - -/* -=============== -= -= TakeNuke -= -=============== -*/ - -void TakeNuke (void) -{ - SD_PlaySound (USENUKESND); - DrawNum(20,36,--gamestate.nukes,2); -} - -//=========================================================================== - -/* -=============== -= -= GivePotion -= -=============== -*/ - -void GivePotion (void) -{ - if (gamestate.potions == 99) - return; - - SD_PlaySound (GETPOTIONSND); - DrawNum(20,54,++gamestate.potions,2); -} - - -/* -=============== -= -= TakePotion -= -=============== -*/ - -void TakePotion (void) -{ - SD_PlaySound (USEPOTIONSND); - DrawNum(20,54,--gamestate.potions,2); -} - -//=========================================================================== - -/* -=============== -= -= GiveKey -= -=============== -*/ - -void GiveKey (int keytype) -{ - int i,j,x; - - if (gamestate.keys[keytype] == 99) - return; - - SD_PlaySound (GETKEYSND); - DrawNum(key_x[keytype],key_y[keytype],++gamestate.keys[keytype],2); -} - - -/* -=============== -= -= TakeKey -= -=============== -*/ - -void TakeKey (int keytype) -{ - int i,j,x; - char *key_colors[] = {"a RED key", - "a YELLOW key", - "a GREEN key", - "a BLUE key"}; - - - SD_PlaySound (USEKEYSND); - DrawNum(key_x[keytype],key_y[keytype],--gamestate.keys[keytype],2); - displayofs = bufferofs = screenloc[screenpage]; - CenterWindow(20,5); - US_CPrint("\nYou use\n"); - US_CPrint(key_colors[keytype]); - VW_UpdateScreen(); - VW_WaitVBL(120); -} - - -//=========================================================================== - -/* -=============== -= -= GiveGem -= -=============== -*/ - -void GiveGem (int gemtype) -{ -#if 0 - int i,j,x; - - SD_PlaySound (GETKEYSND); - DrawNum(key_x[keytype],key_y[keytype],++gamestate.keys[keytype],2); -#endif -} - - -/* -=============== -= -= TakeGem -= -=============== -*/ - -void TakeGem (int gemtype) -{ -#if 0 - int i,j,x; - - SD_PlaySound (USEKEYSND); - DrawNum(key_x[keytype],key_y[keytype],--gamestate.keys[keytype],2); -#endif -} - -/* -=============== -= -= DrawGem -= -=============== -*/ - -void DrawGems() -{ - short loop; - - redraw_gems = false; - - bufferofs = 0; - LatchDrawPic (31,51,RADAR_BOTTOMPIC); - for (loop=0; loop<5; loop++) - if (gamestate.gems[loop]) - LatchDrawPic (32+loop,53,RADAR_RGEMPIC+loop); -} - -//=========================================================================== - -#if 0 - -/* -=============== -= -= GiveScroll -= -=============== -*/ - -void GiveScroll (int scrolltype,boolean show) -{ - int i,j,x,y,scrollnum; - - SD_PlaySound (GETSCROLLSND); - gamestate.scrolls[scrolltype] = true; - - y = 30 + ((scrolltype > 3) * 10); - x = 26 + (scrolltype % 4); - DrawChar(x,y,SCROLLCHARS+scrolltype); - - if (show) - ReadScroll(scrolltype); -} - -/* -=============== -= -= DrawScrolls -= -= Force draw of all scrolls -= -=============== -*/ -void DrawScrolls() -{ - int loop,x,y; - - VW_Bar(210,30,30,18,0xf); - - for (loop=0;loop<8;loop++) - if (gamestate.scrolls[loop]) - { - y = 30 + ((loop > 3) * 10); - x = 26 + (loop % 4); - DrawChar(x,y,SCROLLCHARS+loop); - } -} -#endif - - -//=========================================================================== - -#if 0 -/* -=============== -= -= GivePoints -= -=============== -*/ - -void GivePoints (int points) -{ - pointcount = 1; - pointsleft += points; -} -#endif - - -//=========================================================================== - -#if 0 -/* -=============== -= -= AddPoints -= -=============== -*/ - -void AddPoints (int points) -{ - char str[10]; - int len,x,i; - - gamestate.score += points; - - ltoa (gamestate.score,str,10); - len = strlen (str); - - x=24+(8-len); - for (i=0;i 75) - picnum = FACE1PIC; - else - if (percentage > 50) - picnum = FACE2PIC; - else - if (percentage > 25) - picnum = FACE3PIC; - else - if (percentage) - picnum = FACE4PIC; - else - { - picnum = FACE5PIC; - CA_CacheGrChunk (picnum); - } - - bufferofs = 0; - if (!percentage) - { - UNMARKGRCHUNK(picnum); -// VW_DrawPic(8,14,picnum); - VW_DrawPic(10,14,picnum); - } - else - LatchDrawPic(10,14,picnum); -} - -//=========================================================================== - -/* -=============== -= -= DrawFreezeTime -= -=============== -*/ -void DrawFreezeTime() -{ - long percentage; - percentage = PERCENTAGE(100,MAXFREEZETIME,(long)FreezeTime,7); - DrawNum(23,70,percentage,3); -} - -//=========================================================================== - -/* -=============== -= -= DrawNum -= -=============== -*/ -void DrawNum(short x,short y,short value,short maxdigits) -{ - char str[10],len,i; - - itoa(value,str,10); - len=strlen(str); - - for (i=len; itiley]+player->tilex)-NAMESTART; - - if ( number>26 ) - number = 0; - - if ((number == lasttext) && (!draw_text_whether_it_needs_it_or_not)) - return; - - lasttext = number; - - text = (char _seg *)grsegs[LEVEL1TEXT+mapon]+textstarts[number]; - - _fmemcpy (str,text,80); - DisplayMsg(str,NULL); -} - -//=========================================================================== - -/* -=============== -= -= DisplayMsg -= -=============== -*/ - -char DisplayMsg(char *text,char *choices) -{ - char ch=true; - short temp; - - bufferofs = 0; - PrintY = 1; - WindowX = 20; - WindowW = 270; - - VW_Bar (WindowX,2,WindowW,8,STATUSCOLOR); - temp = fontcolor; - fontcolor = TEXTCOLOR^STATUSCOLOR; - US_CPrintLine (text); - fontcolor = temp; - - if (choices) - { - ch=GetKeyChoice(choices,true); - LastScan = 0; - } - - return(ch); -} - -/* -=============== -= -= DisplaySMsg -= -=============== -*/ -char DisplaySMsg(char *text,char *choices) -{ - char ch=true; - short temp; - - bufferofs = 0; - PrintY = 69; - WindowX = 98; - WindowW = 115; - - VW_Bar(WindowX,PrintY+1,WindowW,8,STATUSCOLOR); - temp = fontcolor; - fontcolor = TEXTCOLOR^STATUSCOLOR; - US_CPrintLine (text); - fontcolor = temp; - - if (choices) - { - ch=GetKeyChoice(choices,true); - LastScan = 0; - } - - return(ch); -} - -//=========================================================================== - -/* -=============== -= -= DrawRadar -= -=============== -*/ - -void DrawRadar (void) -{ - int angle,number; - short objnum; - - bufferofs = 0; - LatchDrawPic (radarx,radary,RADAR_TOPPIC); - - asm cli - asm mov dx,GC_INDEX - asm mov ax,2*256+GC_MODE - asm out dx,ax // write mode 2 - - asm mov ax,GC_DATAROTATE - asm out dx,ax // no rotation / logical operation - - asm mov dx,SC_INDEX - asm mov al,SC_MAPMASK - asm mov ah,15 - asm out dx,ax // write to all four planes - asm sti - - objnum = 0; - while (RadarXY[objnum][2] != -1) - { - RadarBlip(radar_xcenter+RadarXY[objnum][0],radar_ycenter+RadarXY[objnum][1],RadarXY[objnum][2]); - objnum++; - } - - asm cli - asm mov dx,GC_INDEX - asm mov ax,255*256+GC_BITMASK - asm out dx,ax // reset bitmask to %11111111 - asm sti -} - -//=========================================================================== - - -//-------------------------------------------------------------------------- -// DrawNSEWIcons(void) -//-------------------------------------------------------------------------- - -void DrawRadarObj(short dx, short dy, unsigned sprnum,signed long psin,signed long pcos); - -void DrawNSEWIcons() -{ - signed x,y; - - x = -FixedByFrac(RADAR_X_IRADIUS,costable[player->angle]); - y = -FixedByFrac(RADAR_Y_IRADIUS,sintable[player->angle]); - - VWB_DrawSprite(radar_xcenter+x-3,radar_ycenter+y-3,NORTHICONSPR); - -} - -#if 0 -/* -=============== -= -= DrawBars -= -=============== -*/ - -void DrawBars (void) -{ - int i; - unsigned source,dest,topline; - - for (i=0;i<3;i++) - { - bufferofs = screenloc[i]; - VW_Bar (34*8,POWERLINE,40,MAXSHOTPOWER,1); - } - EGAWRITEMODE(1); - asm mov es,[screenseg] - -// -// shot power -// - if (gamestate.shotpower) - { - topline = MAXSHOTPOWER - gamestate.shotpower; - - source = latchpics[SHOTPOWERPIC-FIRSTLATCHPIC]+topline*SIDEBARWIDTH; - dest = (POWERLINE+topline)*SCREENWIDTH+34; - - asm mov si,[source] - asm mov di,[dest] - - asm mov cx,[WORD PTR gamestate.shotpower] -newline: - asm mov al,[es:si] - asm mov [es:di+PAGE1START],al - asm mov [es:di+PAGE2START],al - asm mov [es:di+PAGE3START],al - asm mov al,[es:si+1] - asm mov [es:di+1+PAGE1START],al - asm mov [es:di+1+PAGE2START],al - asm mov [es:di+1+PAGE3START],al - asm mov al,[es:si+2] - asm mov [es:di+2+PAGE1START],al - asm mov [es:di+2+PAGE2START],al - asm mov [es:di+2+PAGE3START],al - asm mov al,[es:si+3] - asm mov [es:di+3+PAGE1START],al - asm mov [es:di+3+PAGE2START],al - asm mov [es:di+3+PAGE3START],al - asm mov al,[es:si+4] - asm mov [es:di+4+PAGE1START],al - asm mov [es:di+4+PAGE2START],al - asm mov [es:di+4+PAGE3START],al - - asm add di,SCREENWIDTH - asm add si,5 - - asm loop newline - } - -// -// body -// - if (gamestate.body) - { - source = latchpics[BODYPIC-FIRSTLATCHPIC]; - dest = BODYLINE*SCREENWIDTH+34; - - asm mov si,[source] - asm mov di,[dest] - - asm mov cx,[WORD PTR gamestate.body] -newline2: - asm mov al,[es:si] - asm mov [es:di+PAGE1START],al - asm mov [es:di+PAGE2START],al - asm mov [es:di+PAGE3START],al - asm mov al,[es:si+1] - asm mov [es:di+1+PAGE1START],al - asm mov [es:di+1+PAGE2START],al - asm mov [es:di+1+PAGE3START],al - asm mov al,[es:si+2] - asm mov [es:di+2+PAGE1START],al - asm mov [es:di+2+PAGE2START],al - asm mov [es:di+2+PAGE3START],al - asm mov al,[es:si+3] - asm mov [es:di+3+PAGE1START],al - asm mov [es:di+3+PAGE2START],al - asm mov [es:di+3+PAGE3START],al - asm mov al,[es:si+4] - asm mov [es:di+4+PAGE1START],al - asm mov [es:di+4+PAGE2START],al - asm mov [es:di+4+PAGE3START],al - - asm add di,SCREENWIDTH - asm add si,5 - - asm loop newline2 - } - - if (gamestate.body != MAXBODY) - { - source = latchpics[NOBODYPIC-FIRSTLATCHPIC]+gamestate.body*SIDEBARWIDTH; - dest = (BODYLINE+gamestate.body)*SCREENWIDTH+34; - topline = MAXBODY-gamestate.body; - - asm mov si,[source] - asm mov di,[dest] - - asm mov cx,[WORD PTR topline] -newline3: - asm mov al,[es:si] - asm mov [es:di+PAGE1START],al - asm mov [es:di+PAGE2START],al - asm mov [es:di+PAGE3START],al - asm mov al,[es:si+1] - asm mov [es:di+1+PAGE1START],al - asm mov [es:di+1+PAGE2START],al - asm mov [es:di+1+PAGE3START],al - asm mov al,[es:si+2] - asm mov [es:di+2+PAGE1START],al - asm mov [es:di+2+PAGE2START],al - asm mov [es:di+2+PAGE3START],al - asm mov al,[es:si+3] - asm mov [es:di+3+PAGE1START],al - asm mov [es:di+3+PAGE2START],al - asm mov [es:di+3+PAGE3START],al - asm mov al,[es:si+4] - asm mov [es:di+4+PAGE1START],al - asm mov [es:di+4+PAGE2START],al - asm mov [es:di+4+PAGE3START],al - - asm add di,SCREENWIDTH - asm add si,5 - - asm loop newline3 - } - - EGAWRITEMODE(0); -} -#endif - -///////////////////////////////////////////////////////////////////////////// -// -// Check the object and make sure it is a monster. Used in making the sound -// of a monster being shot. -// -///////////////////////////////////////////////////////////////////////////// - -boolean PlayMonsterSound(classtype objclass) -{ - switch (objclass) - { - case solidobj: - case realsolidobj: - return false; - default: - return true; - } -} - - -/* -============================================================================= - - SHOTS - -============================================================================= -*/ - -void T_Pshot (objtype *ob); - - -extern statetype s_pshot1; -extern statetype s_pshot2; - -//extern statetype s_bigpshot1; -//extern statetype s_bigpshot2; - - -statetype s_pshot1 = {PSHOT1PIC,8,&T_Pshot,&s_pshot2}; -statetype s_pshot2 = {PSHOT2PIC,8,&T_Pshot,&s_pshot1}; - - -statetype s_pshot_exp1 = {PSHOT_EXP1PIC,7,NULL,&s_pshot_exp2}; -statetype s_pshot_exp2 = {PSHOT_EXP2PIC,7,NULL,&s_pshot_exp3}; -statetype s_pshot_exp3 = {PSHOT_EXP3PIC,7,NULL,NULL}; - - -//statetype s_shotexplode = {PSHOT2PIC,8,NULL,NULL}; - -//statetype s_bigpshot1 = {BIGPSHOT1PIC,8,&T_Pshot,&s_bigpshot2}; -//statetype s_bigpshot2 = {BIGPSHOT2PIC,8,&T_Pshot,&s_bigpshot1}; - - -/* -=================== -= -= SpawnPShot -= -=================== -*/ - -void SpawnPShot (void) -{ - DSpawnNewObjFrac (player->x,player->y,&s_pshot1,PIXRADIUS*7); - new->obclass = pshotobj; - new->speed = SHOTSPEED; - new->angle = player->angle; - new->active = always; -} - -#if 0 -void SpawnBigPShot (void) -{ - SpawnNewObjFrac (player->x,player->y,&s_bigpshot1,24*PIXRADIUS); - new->obclass = bigpshotobj; - new->speed = SHOTSPEED; - new->angle = player->angle; -} -#endif - - -/* -=================== -= -= JimsShotClipMove -= -= Only checks corners, so the object better be less than one tile wide! -= -=================== -*/ -boolean JimsShotClipMove (objtype *ob, long xmove, long ymove) -{ - int xl,yl,xh,yh,tx,ty,nt1,nt2,x,y; - long intersect,basex,basey,pointx,pointy; - unsigned inside,total,tile; - objtype *check; - boolean moveok; - -// -// move player and check to see if any corners are in solid tiles -// -// basex = ob->x; -// basey = ob->y; - -// ob->x += xmove; -// ob->y += ymove; - -// CalcBounds (ob); - - xl = ob->xl>>TILESHIFT; - yl = ob->yl>>TILESHIFT; - - xh = ob->xh>>TILESHIFT; - yh = ob->yh>>TILESHIFT; - - for (y=yl;y<=yh;y++) - for (x=xl;x<=xh;x++) - { - check = actorat[x][y]; - - if ((!check) || (check == player) || (!(check->flags & of_shootable))) - continue; - - ob->x -= xmove; - ob->y -= ymove; - - if (check->obclass != solidobj && check->obclass != hbunnyobj) - { - if (PlayMonsterSound(check->obclass)) - SD_PlaySound (SHOOTMONSTERSND); - if (ob->obclass == bigpshotobj) - ShootActor (check,BIGSHOTDAMAGE); - else - ShootActor (check,SHOTDAMAGE); - } - else - if (check->obclass == solidobj && (check->flags & of_forcefield)) - { - if (PlayMonsterSound(check->obclass)) - SD_PlaySound (SHOOTMONSTERSND); - if (ob->obclass == bigpshotobj) - ShootActor (check,BIGSHOTDAMAGE); - else - ShootActor (check,SHOTDAMAGE); - } - ob->state = &s_pshot_exp1; - ob->ticcount = ob->state->tictime; - return(true); - } - - return(false); // move is OK! - -} - - -/* -=============== -= -= T_Pshot -= -=============== -*/ -#if 0 -void T_Pshot (objtype *ob) -{ - objtype *check; - long xmove,ymove,speed; - -// -// check current position for monsters having moved into it -// - for (check = player->next; check; check=check->next) - if ((check->flags & of_shootable) - && ob->xl <= check->xh - && ob->xh >= check->xl - && ob->yl <= check->yh - && ob->yh >= check->yl) - { - - if (check->obclass != solidobj) - { - if (PlayMonsterSound(check->obclass)) - SD_PlaySound (SHOOTMONSTERSND); - if (ob->obclass == bigpshotobj) - ShootActor (check,BIGSHOTDAMAGE); - else - ShootActor (check,SHOTDAMAGE); - } - - ob->state = &s_pshot_exp1; - ob->ticcount = ob->state->tictime; - return; - } - - -// -// move ahead, possibly hitting a wall -// - speed = ob->speed*tics; - - xmove = FixedByFrac(speed,costable[ob->angle]); - ymove = -FixedByFrac(speed,sintable[ob->angle]); - - if (ShotClipMove(ob,xmove,ymove)) - { - ob->state = &s_pshot_exp1; - ob->ticcount = ob->state->tictime; - return; - } - - ob->tilex = ob->x >> TILESHIFT; - ob->tiley = ob->y >> TILESHIFT; - -// -// check final position for monsters hit -// - for (check = player->next; check; check=check->next) - if ((ob->flags & of_shootable) - && ob->xl <= check->xh - && ob->xh >= check->xl - && ob->yl <= check->yh - && ob->yh >= check->yl) - { - ShootActor (check,SHOTDAMAGE); - ob->state = &s_pshot_exp1; - ob->ticcount = ob->state->tictime; - return; - } -} -#endif - - - -void T_Pshot (objtype *ob) -{ - objtype *check; - long xmove,ymove,speed; - int xl,yl,xh,yh,tx,ty,nt1,nt2,x,y; - long intersect,basex,basey,pointx,pointy; - unsigned inside,total,tile; - boolean moveok; - -// -// check current position for monsters having moved into it -// - for (check = player->next; check; check=check->next) - if ((check->flags & of_shootable) - && ob->xl <= check->xh - && ob->xh >= check->xl - && ob->yl <= check->yh - && ob->yh >= check->yl) - { - - if (check->obclass != solidobj && check->obclass != hbunnyobj) - { - if (PlayMonsterSound(check->obclass)) - SD_PlaySound (SHOOTMONSTERSND); - if (ob->obclass == bigpshotobj) - ShootActor (check,BIGSHOTDAMAGE); - else - ShootActor (check,SHOTDAMAGE); - } - - ob->state = &s_pshot_exp1; - ob->obclass = expobj; - ob->ticcount = ob->state->tictime; - return; - } - - -// -// move ahead, possibly hitting a wall -// - speed = ob->speed*tics; - - xmove = FixedByFrac(speed,costable[ob->angle]); - ymove = -FixedByFrac(speed,sintable[ob->angle]); - - if (ShotClipMove(ob,xmove,ymove)) - { - ob->state = &s_pshot_exp1; - ob->obclass = expobj; - ob->ticcount = ob->state->tictime; - return; - } - - ob->tilex = ob->x >> TILESHIFT; - ob->tiley = ob->y >> TILESHIFT; - -// -// check final position for monsters hit -// - - JimsShotClipMove(obj,xmove,ymove); - -} - - -/* -============================================================================= - - PLAYER ACTIONS - -============================================================================= -*/ - -/* -=============== -= -= BuildShotPower -= -=============== -*/ - -void BuildShotPower (void) -{ - int newlines,topline; - long i; - unsigned source,dest; - - if (gamestate.shotpower == MAXSHOTPOWER) - return; - - newlines = 0; - for (i=lasttimecount-realtics;i MAXSHOTPOWER) - { - newlines -= (gamestate.shotpower - MAXSHOTPOWER); - gamestate.shotpower = MAXSHOTPOWER; - } -} - - -//=========================================================================== - -/* -=============== -= -= ClearShotPower -= -=============== -*/ - -void ClearShotPower (void) -{ - unsigned source,dest,topline; - -#if 0 - topline = MAXSHOTPOWER - gamestate.shotpower; - - source = latchpics[L_NOSHOT]+topline*SIDEBARWIDTH; - dest = (POWERLINE+topline)*SCREENWIDTH+34; - - asm mov es,[screenseg] - asm mov si,[source] - asm mov di,[dest] - - if (!gamestate.shotpower) - return; - - EGAWRITEMODE(1); - - asm mov cx,[WORD PTR gamestate.shotpower] -newline: - asm mov al,[es:si] - asm mov [es:di+PAGE1START],al - asm mov [es:di+PAGE2START],al - asm mov [es:di+PAGE3START],al - asm mov al,[es:si+1] - asm mov [es:di+1+PAGE1START],al - asm mov [es:di+1+PAGE2START],al - asm mov [es:di+1+PAGE3START],al - asm mov al,[es:si+2] - asm mov [es:di+2+PAGE1START],al - asm mov [es:di+2+PAGE2START],al - asm mov [es:di+2+PAGE3START],al - asm mov al,[es:si+3] - asm mov [es:di+3+PAGE1START],al - asm mov [es:di+3+PAGE2START],al - asm mov [es:di+3+PAGE3START],al - asm mov al,[es:si+4] - asm mov [es:di+4+PAGE1START],al - asm mov [es:di+4+PAGE2START],al - asm mov [es:di+4+PAGE3START],al - - asm add di,SCREENWIDTH - asm add si,5 - - asm loop newline - - EGAWRITEMODE(0); -#endif - - gamestate.shotpower = 0; -} - -//=========================================================================== - -/* -=============== -= -= Shoot -= -=============== -*/ - -void Shoot (void) -{ - ClearShotPower (); - SD_PlaySound (SHOOTSND); - SpawnPShot (); -} - -//=========================================================================== - -#if 0 -/* -=============== -= -= BigShoot -= -=============== -*/ - -void BigShoot (void) -{ - ClearShotPower (); - SD_PlaySound (BIGSHOOTSND); - SpawnBigPShot (); -} -#endif - -//=========================================================================== - -/* -=============== -= -= CastBolt -= -=============== -*/ - -void CastBolt (void) -{ - if (!gamestate.bolts) - { - SD_PlaySound (NOITEMSND); - return; - } - - TakeBolt (); - boltsleft = NUMBOLTS; - bolttimer = BOLTTICS; - Shoot (); -} - - -/* -=============== -= -= ContinueBolt -= -=============== -*/ - -void ContinueBolt (void) -{ - bolttimer-=realtics; - if (bolttimer<0) - { - boltsleft--; - bolttimer = BOLTTICS; - Shoot (); - } -} - - -//=========================================================================== - -/* -=============== -= -= CastNuke -= -=============== -*/ - -void CastNuke (void) -{ - extern boolean autofire; - - int angle; - - if (!gamestate.nukes) - { - SD_PlaySound (NOITEMSND); - return; - } - - if (!autofire) - TakeNuke (); - lastnuke = TimeCount; - - for (angle = 0; angle < ANGLES; angle+= ANGLES/16) - { - DSpawnNewObjFrac (player->x,player->y,&s_pshot1,24*PIXRADIUS); - new->obclass = bigpshotobj; - new->speed = SHOTSPEED; - new->angle = angle; - new->active = always; - } -} - -//=========================================================================== - -/* -=============== -= -= DrinkPotion -= -=============== -*/ - -void DrinkPotion (void) -{ - unsigned source,dest,topline; - - if (!gamestate.potions) - { - SD_PlaySound (NOITEMSND); - return; - } - - DisplaySMsg("Curing", NULL); - TakePotion (); - gamestate.body = MAXBODY; - VW_WaitVBL(30); - status_flag = S_NONE; - -#if 0 -// -// draw a full up bar -// - source = latchpics[L_BODYBAR]; - dest = BODYLINE*SCREENWIDTH+34; - - asm mov es,[screenseg] - asm mov si,[source] - asm mov di,[dest] - - EGAWRITEMODE(1); - - asm mov cx,MAXBODY -newline: - asm mov al,[es:si] - asm mov [es:di+PAGE1START],al - asm mov [es:di+PAGE2START],al - asm mov [es:di+PAGE3START],al - asm mov al,[es:si+1] - asm mov [es:di+1+PAGE1START],al - asm mov [es:di+1+PAGE2START],al - asm mov [es:di+1+PAGE3START],al - asm mov al,[es:si+2] - asm mov [es:di+2+PAGE1START],al - asm mov [es:di+2+PAGE2START],al - asm mov [es:di+2+PAGE3START],al - asm mov al,[es:si+3] - asm mov [es:di+3+PAGE1START],al - asm mov [es:di+3+PAGE2START],al - asm mov [es:di+3+PAGE3START],al - asm mov al,[es:si+4] - asm mov [es:di+4+PAGE1START],al - asm mov [es:di+4+PAGE2START],al - asm mov [es:di+4+PAGE3START],al - asm add di,SCREENWIDTH - asm add si,5 - - asm loop newline - - EGAWRITEMODE(0); -#endif -} - - - -//=========================================================================== - -#if 0 - -//////////////////////////////////////////////////////////////////////////// -// -// GetScrollText -// -// parms - scroll -- the number of the scroll to display -// returns - a far pointer to the scroll text -// -//////////////////////////////////////////////////////////////////////////// - -char far *GetScrollText (int scroll) -{ - boolean found; - int i; - char far *txt; - unsigned ofset; - - CA_CacheGrChunk(SCROLLTEXT); - - found = false; - i = 0; - - txt = (char _seg *)grsegs[SCROLLTEXT]; - - while (!found) - { - while (*txt != '\n') - { - if (*txt == '\r') - *txt = 0; - txt++; - } - txt++; - if (i == scroll) - { - found = true; - ofset = FP_OFF(txt); - - while (*txt != '\n') - { - if (*txt == '\r') - *txt = 0; - txt++; - } - } - i++; - } - txt = (char _seg *)grsegs[SCROLLTEXT]+ofset; - - UNMARKGRCHUNK(SCROLLTEXT); - return(txt); -} //End of GetScrollText - -//=========================================================================== - -/* -=============== -= -= ReadScroll -= -=============== -*/ - -extern boolean tileneeded[NUMFLOORS]; - -void ReadScroll (int scroll) -{ - PresenterInfo pi; - int i; - unsigned *skytemp,*gndtemp,blackcolor=0; - char far *scrolltext; - - DisplaySMsg("Reading Scroll", NULL); - bufferofs = displayofs = screenloc[screenpage]; - - if (status_flag != S_TIMESTOP) - status_flag = S_NONE; - - FreeUpMemory(); - - CA_CacheGrChunk (SCROLLTOPPIC); - CA_CacheGrChunk (SCROLL1PIC); - CA_CacheGrChunk (SCROLLBOTTOMPIC); - - skytemp = skycolor; - gndtemp = groundcolor; - skycolor = groundcolor = &blackcolor; - - VW_Bar(0,0,VIEWWIDTH,VIEWHEIGHT,0); - VW_DrawPic (10,0,SCROLLTOPPIC); - VW_DrawPic (10,32,SCROLL1PIC); - VW_DrawPic (10,88,SCROLLBOTTOMPIC); - - scrolltext = GetScrollText(scroll); - - pi.xl = LEFTEDGE; - pi.yl = PRNY; - pi.xh = RIGHTEDGE; - pi.yh = PRNY+1; - pi.bgcolor = 7; - pi.script[0] = (char far *)scrolltext; - Presenter(&pi); - - skycolor = skytemp; - groundcolor = gndtemp; - - UNMARKGRCHUNK(SCROLL1PIC); - UNMARKGRCHUNK(SCROLLTOPPIC); - UNMARKGRCHUNK(SCROLLBOTTOMPIC); - MM_FreePtr (&grsegs[SCROLL1PIC]); - MM_FreePtr (&grsegs[SCROLLTOPPIC]); - MM_FreePtr (&grsegs[SCROLLBOTTOMPIC]); - - CacheScaleds(); - - IN_ClearKeysDown (); - lasttext = -1; - DisplayMsg("Press ENTER or ESC to exit.",NULL); - while ((!Keyboard[sc_Escape]) && (!Keyboard[sc_Enter])); - IN_ClearKeysDown (); - - if (status_flag == S_TIMESTOP) - DisplaySMsg("Time Stopped: ",NULL); -} - -#endif - - -//=============== -// -// StopTime() -// -// -//=============== -void StopTime() -{ - FreezeTime = MAXFREEZETIME; - SD_PlaySound(FREEZETIMESND); - DisplaySMsg("Time Stopped: ",NULL); - status_flag = S_TIMESTOP; -} - - -/* -=============== -= -= TakeDamage -= -=============== -*/ - -void TakeDamage (int points) -{ - unsigned source,dest,topline; - - if (!gamestate.body || (bordertime && bcolor==FLASHCOLOR) || godmode) - return; - - if (points != 1) - points = EasyDoDamage(points); - - if (points >= gamestate.body) - { - points = gamestate.body; - Flags |= FL_DEAD; - } - - bordertime = FLASHTICS<<2; - bcolor = FLASHCOLOR; - VW_ColorBorder (FLASHCOLOR); - - DisplaySMsg("Damaging blows!", NULL); - status_flag = S_NONE; - status_delay = 80; - - if (gamestate.body> 8; - if (spot == CANT_OPEN_CODE) // CAN'T EVER OPEN (it's just for looks) - { - CenterWindow(30,4); - US_CPrint("\nThis door is permanently blocked"); - VW_UpdateScreen(); - IN_ClearKeysDown(); - IN_Ack(); - return; - } - - // make sure player has key to get into door - // - - if (TILE_FLAGS(tile) & tf_EMBEDDED_KEY_COLOR) - keyspot = GATE_KEY_COLOR(tile); - else - keyspot = (*(mapsegs[2]+farmapylookup[y+1]+x)) >> 8; - - if (keyspot--) - if (!gamestate.keys[keyspot]) - { - SD_PlaySound(HIT_GATESND); - CenterWindow(20,5); - US_CPrint("\nYou need\n"); - US_CPrint(key_colors[keyspot]); - VW_UpdateScreen(); - IN_ClearKeysDown(); - IN_Ack(); - return; - } - - // - // deal with this gate (warp? simply open? whatever...) - // - switch (spot) - { - case NEXT_LEVEL_CODE: // WARP TO NEXT LEVEL - newlevel = gamestate.mapon+1; - playstate = ex_warped; - break; - - case REMOVE_DOOR_CODE: // REMOVE DOOR - (unsigned)actorat[x][y] = tilemap[x][y] = *(mapsegs[0]+farmapylookup[y]+x) = 0; - *(mapsegs[2]+farmapylookup[y+1]+x) = 0; // key no longer needed - if (keyspot>=0) - TakeKey(keyspot); - break; - - default: // WARP TO A LEVEL - newlevel = spot; - playstate = ex_warped; - break; - } - - if (playstate == ex_warped) - { - SD_PlaySound(HIT_GATESND); -// levelinfo *li=&gamestate.levels[curmap]; - -// OldAngle = FaceDoor(x,y); - - if (!VerifyGateExit()) - { - IN_ClearKeysDown (); - playstate = ex_stillplaying; - break; - } - -// FaceAngle(OldAngle); - - if (keyspot>=0) - TakeKey(keyspot); - *(mapsegs[2]+farmapylookup[y+1]+x) = 0; // key no longer needed - - gamestate.mapon = newlevel; - SD_PlaySound(WARPUPSND); - IN_ClearKeysDown (); - -// li->x = player->tilex; -// li->y = player->tiley; -// li->angle = player->angle+180; -// if (li->angle > 360) -// li->angle -= 360; - } - } - break; - } - - return true; -} - -//------------------------------------------------------------------------- -// VerifyGateExit() -//------------------------------------------------------------------------- -boolean VerifyGateExit() -{ - char choices[] = {sc_Escape,sc_Y,sc_N,0},ch; - - ch=DisplayMsg("Pass this way? Y/N",choices); - DrawText(true); - - return(ch == sc_Y); -} - - -/* -================== -= -= TouchActor -= -= Returns true if the move is blocked -= -================== -*/ - -boolean TouchActor (objtype *ob, objtype *check) -{ - if (ob->xh < check->xl || ob->xl > check->xh || - ob->yh < check->yl || ob->yl > check->yh) - return false; // not quite touching - - switch (check->obclass) - { - case bonusobj: - switch (check->temp1) - { - case B_BOLT: GiveBolt (); break; - - case B_NUKE: GiveNuke (); break; - - case B_POTION: GivePotion (); break; - -// case B_RKEY2: GiveKey(B_RKEY-B_RKEY); break; - - case B_RKEY: - case B_YKEY: - case B_GKEY: - case B_BKEY: GiveKey (check->temp1-B_RKEY); break; - -#if 0 - case B_SCROLL1: - case B_SCROLL2: - case B_SCROLL3: - case B_SCROLL4: - case B_SCROLL5: - case B_SCROLL6: - case B_SCROLL7: - case B_SCROLL8: GiveScroll (check->temp1-B_SCROLL1,true); break; -#endif - - case B_CHEST: GiveChest (); break; - - case B_RGEM: - case B_YGEM: - case B_GGEM: - case B_BGEM: - case B_PGEM: - SD_PlaySound(GETGEMSND); - gamestate.gems[check->temp1-B_RGEM] = GEM_DELAY_TIME; - redraw_gems = true; - break; - - default: - Quit("TouchActor(): INVALID BONUS"); - break; - } - - (unsigned)actorat[check->tilex][check->tiley] = 0; - RemoveObj (check); - - return false; - - case freezeobj: - StopTime(); - (unsigned)actorat[check->tilex][check->tiley] = 0; - RemoveObj(check); - return(false); - - case cloudobj: - TakeDamage(2); - return false; - } - - return true; -} - - -/* -================== -= -= CalcBounds -= -================== -*/ - -void CalcBounds (objtype *ob) -{ -// -// calculate hit rect -// - ob->xl = ob->x - ob->size; - ob->xh = ob->x + ob->size; - ob->yl = ob->y - ob->size; - ob->yh = ob->y + ob->size; -} - - -/* -=================== -= -= LocationInActor -= -=================== -*/ - -boolean LocationInActor (objtype *ob) -{ - int x,y,xmin,ymin,xmax,ymax; - objtype *check; - - CalcBounds (ob); - - xmin = (ob->x >> TILESHIFT)-2; - ymin = (ob->y >> TILESHIFT)-2; - xmax = xmin+5; - ymax = ymin+5; - - for (x=xmin;x(objtype *)LASTTILE - && (check->flags & of_shootable) - && (check->obclass != bonusobj) - && (check->obclass != freezeobj) - && (check->obclass != solidobj) - && ob->xl-SIZE_TEST <= check->xh - && ob->xh+SIZE_TEST >= check->xl - && ob->yl-SIZE_TEST <= check->yh - && ob->yh+SIZE_TEST >= check->yl) - return true; - } - - return false; -} - -/* -=================== -= -= ClipXMove -= -= Only checks corners, so the object better be less than one tile wide! -= -=================== -*/ -void ClipXMove (objtype *ob, long xmove) -{ - int xl,yl,xh,yh,tx,ty,nt1,nt2,x,y; - long intersect,basex,basey,pointx,pointy; - unsigned inside,total,tile; - objtype *check; - boolean moveok; - boolean invisible_present = false; - -// -// move player and check to see if any corners are in solid tiles -// - basex = ob->x; - basey = ob->y; - - ob->x += xmove; - - CalcBounds (ob); - - xl = ob->xl>>TILESHIFT; - yl = ob->yl>>TILESHIFT; - - xh = ob->xh>>TILESHIFT; - yh = ob->yh>>TILESHIFT; - - for (y=yl;y<=yh;y++) - for (x=xl;x<=xh;x++) - { - check = actorat[x][y]; - - if (!check) - continue; // blank floor, walk ok - - if ((unsigned)check <= LASTTILE) - { - if (TILE_FLAGS((unsigned)check) & tf_SPECIAL) - { - HitSpecialTile(x,y,(unsigned)check-SPECTILESTART); - goto blockmove; - } - - if (TILE_FLAGS((unsigned)check) & tf_INVISIBLE_WALL) - { - invisible_present = true; - goto blockmove; - } - - - if (TILE_FLAGS((unsigned)check) & tf_SOLID) - { - goto blockmove; // solid wall - } - } - - TouchActor(ob,check); // pick up items - } - -// -// check nearby actors -// - if (LocationInActor(ob)) - { - ob->x -= xmove; - if (LocationInActor(ob)) - { - ob->x += xmove; - if (LocationInActor(ob)) - ob->x -= xmove; - } - } - return; // move is OK! - - -blockmove: - -// if (!SD_SoundPlaying()) -// SD_PlaySound (HITWALLSND); - - moveok = false; - - do - { - xmove /= 2; - if (moveok) - { - ob->x += xmove; - } - else - { - ob->x -= xmove; - } - CalcBounds (ob); - xl = ob->xl>>TILESHIFT; - yl = ob->yl>>TILESHIFT; - xh = ob->xh>>TILESHIFT; - yh = ob->yh>>TILESHIFT; - if (tilemap[xl][yl] || tilemap[xh][yl] - || tilemap[xh][yh] || tilemap[xl][yh] ) - { - moveok = false; - if (xmove>=-2048 && xmove <=2048) - { - ob->x = basex; - ob->y = basey; - return; - } - } - else - if (invisible_present) - { - moveok = false; - if (xmove>=-2048 && xmove <=2048) - { - ob->x = basex; - ob->y = basey; - return; - } - } - else - if (xmove>=-2048 && xmove <=2048) - return; - moveok = true; - } while (1); -} - - -/* -=================== -= -= ClipYMove -= -= Only checks corners, so the object better be less than one tile wide! -= -=================== -*/ -void ClipYMove (objtype *ob, long ymove) -{ - int xl,yl,xh,yh,tx,ty,nt1,nt2,x,y; - long intersect,basex,basey,pointx,pointy; - unsigned inside,total,tile; - objtype *check; - boolean moveok; - boolean invisible_present = false; - -// -// move player and check to see if any corners are in solid tiles -// - basex = ob->x; - basey = ob->y; - - ob->y += ymove; - - CalcBounds (ob); - - xl = ob->xl>>TILESHIFT; - yl = ob->yl>>TILESHIFT; - - xh = ob->xh>>TILESHIFT; - yh = ob->yh>>TILESHIFT; - - for (y=yl;y<=yh;y++) - for (x=xl;x<=xh;x++) - { - check = actorat[x][y]; - if (!check) - continue; // blank floor, walk ok - - if ((unsigned)check <= LASTTILE) - { - if (TILE_FLAGS((unsigned)check) & tf_SPECIAL) // <=LASTSPECIALTILE) - { - HitSpecialTile (x,y,(unsigned)check-SPECTILESTART); - goto blockmove; - } - - if (TILE_FLAGS((unsigned)check) & tf_INVISIBLE_WALL) - { - invisible_present = true; - goto blockmove; - } - - - if (TILE_FLAGS((unsigned)check) & tf_SOLID) // LASTWALLTILE) - { - goto blockmove; // solid wall - } - } - - TouchActor(ob,check); // pick up items - } - -// -// check nearby actors -// - if (LocationInActor(ob)) - { - if (LocationInActor(ob)) - { - ob->y -= ymove; - } - } - return; // move is OK! - - -blockmove: - -// if (!SD_SoundPlaying()) -// SD_PlaySound (HITWALLSND); - - moveok = false; - - do - { - ymove /= 2; - if (moveok) - { - ob->y += ymove; - } - else - { - ob->y -= ymove; - } - CalcBounds (ob); - xl = ob->xl>>TILESHIFT; - yl = ob->yl>>TILESHIFT; - xh = ob->xh>>TILESHIFT; - yh = ob->yh>>TILESHIFT; - if (tilemap[xl][yl] || tilemap[xh][yl] - || tilemap[xh][yh] || tilemap[xl][yh] ) - { - moveok = false; - if (ymove>=-2048 && ymove <=2048) - { - ob->x = basex; - ob->y = basey; - return; - } - } - else - if (invisible_present) - { - moveok = false; - if (ymove>=-2048 && ymove <=2048) - { - ob->x = basex; - ob->y = basey; - return; - } - } - else - if (ymove>=-2048 && ymove <=2048) - return; - moveok = true; - } while (1); -} - - -//========================================================================== - - -/* -=================== -= -= ShotClipMove -= -= Only checks corners, so the object better be less than one tile wide! -= -=================== -*/ - -boolean ShotClipMove (objtype *ob, long xmove, long ymove) -{ - int xl,yl,xh,yh,tx,ty,nt1,nt2,x,y; - long intersect,basex,basey,pointx,pointy; - unsigned inside,total,spot,tile; - objtype *check; - boolean moveok; - -// -// move shot and check to see if any corners are in solid tiles -// - basex = ob->x; - basey = ob->y; - - ob->x += xmove; - ob->y += ymove; - - CalcBounds (ob); - - xl = ob->xl>>TILESHIFT; - yl = ob->yl>>TILESHIFT; - - xh = ob->xh>>TILESHIFT; - yh = ob->yh>>TILESHIFT; - - for (y=yl;y<=yh;y++) - for (x=xl;x<=xh;x++) - { - spot = (*(mapsegs[2]+farmapylookup[y]+x)) >> 8; - if (spot == EXP_WALL_CODE) - switch (ob->obclass) - { - case pshotobj: - case bigpshotobj: - ExplodeWall (x,y); - goto blockmove; - break; - } - - tile = *(mapsegs[0]+farmapylookup[y]+x); - if (TILE_FLAGS(tile) & tf_SOLID) - goto blockmove; - } - return false; // move is OK! - - -blockmove: - - SD_PlaySound (SHOOTWALLSND); - - moveok = false; - - do - { - xmove /= 2; - ymove /= 2; - if (moveok) - { - ob->x += xmove; - ob->y += ymove; - } - else - { - ob->x -= xmove; - ob->y -= ymove; - } - CalcBounds (ob); - xl = ob->xl>>TILESHIFT; - yl = ob->yl>>TILESHIFT; - xh = ob->xh>>TILESHIFT; - yh = ob->yh>>TILESHIFT; - if (tilemap[xl][yl] || tilemap[xh][yl] - || tilemap[xh][yh] || tilemap[xl][yh] ) - { - moveok = false; - if (xmove>=-2048 && xmove <=2048 && ymove>=-2048 && ymove <=2048) - { - ob->x = basex; - ob->y = basey; - return true; - } - } - else - { - if (xmove>=-2048 && xmove <=2048 && ymove>=-2048 && ymove <=2048) - return true; - moveok = true; - } - } while (1); -} - - - -/* -============================================================================= - - PLAYER CONTROL - -============================================================================= -*/ - - - -void T_Player (objtype *ob); - -statetype s_player = {0,0,&T_Player,&s_player}; - -/* -=============== -= -= SpawnPlayer -= -=============== -*/ - -void SpawnPlayer (int tilex, int tiley, int dir) -{ -#if 0 - levelinfo *li=&gamestate.levels[gamestate.mapon]; - - if (li->x != -1) - { - tilex = li->x; - tiley = li->y; - player->angle = li->angle; - } - else - player->angle = (1-dir)*90; -#endif - - player->obclass = playerobj; - player->active = always; - player->tilex = tilex; - player->tiley = tiley; - player->x = ((long)tilex<y = ((long)tiley<state = &s_player; - player->size = MINDIST; - CalcBounds(player); - player->angle = (1-dir)*90; - if (player->angle<0) - player->angle += ANGLES; -} - - -/* -=================== -= -= Thrust -= -=================== -*/ - -void Thrust (int angle, unsigned speed) -{ - long xmove,ymove; - - if (lasttimecount>>5 != ((lasttimecount-tics)>>5) ) - { - // - // walk sound - // - if (lasttimecount&32) - SD_PlaySound (WALK1SND); - else - SD_PlaySound (WALK2SND); - } - - xmove = FixedByFrac(speed,costable[angle]); - ymove = -FixedByFrac(speed,sintable[angle]); - - ClipXMove(player,xmove); - ClipYMove(player,ymove); - player->tilex = player->x >> TILESHIFT; - player->tiley = player->y >> TILESHIFT; -} - - - -/* -======================= -= -= ControlMovement -= -======================= -*/ - -void ControlMovement (objtype *ob) -{ - int angle; - long speed; - - - if (control.button1) - { - // - // strafing - // - // - // side to side move - // - if (!mousexmove) - speed = 0; - else if (mousexmove<0) - speed = -(long)mousexmove*300; - else - speed = -(long)mousexmove*300; - - if (control.xaxis == -1) - { - speed += PLAYERSPEED*tics; - } - else if (control.xaxis == 1) - { - speed -= PLAYERSPEED*tics; - } - - if (speed > 0) - { - if (speed >= TILEGLOBAL) - speed = TILEGLOBAL-1; - angle = ob->angle + ANGLES/4; - if (angle >= ANGLES) - angle -= ANGLES; - Thrust (angle,speed); // move to left - } - else if (speed < 0) - { - if (speed <= -TILEGLOBAL) - speed = -TILEGLOBAL+1; - angle = ob->angle - ANGLES/4; - if (angle < 0) - angle += ANGLES; - Thrust (angle,-speed); // move to right - } - } - else - { - // - // not strafing - // - - // - // turning - // - if (control.xaxis == 1) - { - ob->angle -= tics; - if (running) // fast turn - ob->angle -= (tics<<1); - } - else if (control.xaxis == -1) - { - ob->angle+= tics; - if (running) // fast turn - ob->angle += (tics<<1); - } - - ob->angle -= (mousexmove/10); - - if (ob->angle >= ANGLES) - ob->angle -= ANGLES; - if (ob->angle < 0) - ob->angle += ANGLES; - - } - - // - // forward/backwards move - // - if (!mouseymove) - speed = 0; - else if (mouseymove<0) - speed = -(long)mouseymove*500; - else - speed = -(long)mouseymove*200; - - if (control.yaxis == -1) - { - speed += PLAYERSPEED*tics; - } - else if (control.yaxis == 1) - { - speed -= PLAYERSPEED*tics; - } - - if (speed > 0) - { - if (speed >= TILEGLOBAL) - speed = TILEGLOBAL-1; - Thrust (ob->angle,speed); // move forwards - } - else if (speed < 0) - { - if (speed <= -TILEGLOBAL) - speed = -TILEGLOBAL+1; - angle = ob->angle + ANGLES/2; - if (angle >= ANGLES) - angle -= ANGLES; - Thrust (angle,-speed); // move backwards - } -} - - -/* -=============== -= -= T_Player -= -=============== -*/ - -void T_Player (objtype *ob) -{ - extern boolean autofire; - - int angle,speed,scroll,loop; - unsigned text,tilex,tiley; - long lspeed; - -// boolean radar_moved=false; - - - ControlMovement (ob); - - - // - // firing - // - if (boltsleft) - { - handheight+=(realtics<<2); - if (handheight>MAXHANDHEIGHT) - handheight = MAXHANDHEIGHT; - - ContinueBolt (); - lasthand = lasttimecount; - } - else - { - if (control.button0) - { - handheight+=(realtics<<2); - if (handheight>MAXHANDHEIGHT) - handheight = MAXHANDHEIGHT; - lasthand = lasttimecount; - - if (!button0down) - Shoot(); - - if (!autofire) - button0down=true; - } - else - { - if (lasttimecount > lasthand+HANDPAUSE) - { - handheight-=(realtics<<1); - if (handheight<0) - handheight = 0; - } - - button0down = false; - } -} - -#if 0 - if (control.button0) - { - handheight+=(realtics<<2); - if (handheight>MAXHANDHEIGHT) - handheight = MAXHANDHEIGHT; - - if ((unsigned)TimeCount/FIRETIME != lastfiretime) - BuildShotPower (); - lasthand = lasttimecount; - } - else - { - if (lasttimecount > lasthand+HANDPAUSE) - { - handheight-=(realtics<<1); - if (handheight<0) - handheight = 0; - } - - if (gamestate.shotpower) - { - lastfiretime = (unsigned)TimeCount/FIRETIME; - Shoot (); - } - } - } -#endif - - // - // special actions - // - - if ((Keyboard[sc_Space] || Keyboard[sc_C]) && gamestate.body != MAXBODY) - DrinkPotion (); - - if (Keyboard[sc_Z] && !boltsleft) - CastBolt (); - - if ( (Keyboard[sc_Enter] || Keyboard[sc_X]) && ((TimeCount-lastnuke > NUKETIME) || (autofire))) - CastNuke (); - -#if 0 - scroll = LastScan-2; - if ( scroll>=0 && scrollx>>16l),(player->y>>16l)-y); - FreezeTime = StopTime; - - diff = player->angle - RotateAngle; - - if (((diff>0) && (diff<180)) || ((diff<0) && (diff>-180))) - RotateSpeed = -ROTATE_SPEED; - else - RotateSpeed = ROTATE_SPEED; -} -#endif - -#if 0 -//------------------------------------------------------------------------ -// CalcAngle() - -// -// DESC: Calculates the angle from a given dy & dx -//------------------------------------------------------------------------ -short CalcAngle(short dx,short dy) -{ - #define degtorad (180/PI) - float angle; - short diff; - float rad_angle; - - if (dx) - { - angle = atan((float)dy/dx)* degtorad; - if (angle<=0) - angle += 180; - if (dy>0) - angle += 180; - } - else - { - // 90 Deg shift - - if (dy < 0) - angle = 0 + 90; // Above player (NORTH) - else - angle = 180 + 90; // Below player (SOUTH) - } - - if (!angle) // HACK - angle++; - - return((short)abs(angle)); -} - -#endif - -#if 0 - -//------------------------------------------------------------------------- -// RotateView() - -// -// DESC : Rotates view (current view of game) to a dest angle. -//------------------------------------------------------------------------- -void RotateView() -{ - short LastPos; - - // Store old angle position then change angle... - // - - LastPos = player->angle; - - player->angle += RotateSpeed; - - // Check to see if we cranked past out dest angle... - // - - - if ((player->angle>ANGLES) || (!player->angle)) - player->angle = 1; - else - if (player->angle<1) - player->angle = ANGLES; - - // Check to see if we over shot our dest angle... - // - - if (((LastPos < RotateAngle) && (player->angle > RotateAngle) && (RotateSpeed > 0)) || - ((LastPos > RotateAngle) && (player->angle < RotateAngle) && (RotateSpeed < 0))) - player->angle = RotateAngle; - - // Check for ending force turn.... - // - - if (player->angle == RotateAngle) - RotateAngle = -1; - -} - - -//-------------------------------------------------------------------------- -// InitRotate() -//-------------------------------------------------------------------------- -void InitRotate(short DestAngle) -{ - if (player->angle != DestAngle) - { - RotateAngle = DestAngle; - - if (player->angle > DestAngle) - RotateSpeed = -ROTATE_SPEED; - else - RotateSpeed = ROTATE_SPEED; - - if (abs(player->angle - RotateAngle) > 180) - RotateSpeed =- RotateSpeed; - } -} - - - -//------------------------------------------------------------------------ -// FaceAngle() - -// -// PARAMS : DestAngle - Destination angle to turn to -//------------------------------------------------------------------------ -void FaceAngle(short DestAngle) -{ - signed long dx,dy,radius,psin,pcos,newx,newy; - int give; - short objnum,LastPos; - signed long ox,oy,xl,xh,yl,yh,px,py,norm_dx,norm_dy; - short o_radius; - void (*think)(); - - - // Calculate the direction we want to turn to... - // - - InitRotate(DestAngle); - - RedrawStatusWindow(); - - while (RotateAngle != -1) - { - - RotateView(); - -// PollControls(); - - objnum=0; - - for (obj = player;obj;obj = obj->next) - { - if (obj->active >= yes) - { - - // keep a list of objects around the player for radar updates - // - if (obj == player) - { - px = player->x; - py = player->y; - psin = sintable[player->angle]; - pcos = costable[player->angle]; - xl = px-((long)RADAR_WIDTH< MAX_RADAR_BLIPS-2) - objnum = MAX_RADAR_BLIPS-2; - - ox = obj->x; - oy = obj->y; - - - if ((ox >= xl) && (ox <= xh) && (oy >= yl) && (oy <= yh)) - { - norm_dx = (dx = px-ox)>>TILESHIFT; - norm_dy = (dy = oy-py)>>TILESHIFT; - - o_radius = IntSqrt((norm_dx * norm_dx) + (norm_dy * norm_dy)); - - if (o_radius < RADAR_RADIUS) - { - newx = FixedByFrac(dy,pcos)-FixedByFrac(dx,psin); - newy = FixedByFrac(dy,psin)+FixedByFrac(dx,pcos); - - RadarXY[objnum][0]=newx>>TILESHIFT; - RadarXY[objnum][1]=newy>>TILESHIFT; - - // Define color to use for this object... - // - - switch (obj->obclass) - { - case playerobj: - RadarXY[objnum++][2]=15; - break; - - // RED GEM - // - case godessobj: - if (gamestate.gems[B_RGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=12; - break; - - // GREEN GEM - // - case fatdemonobj: - if (gamestate.gems[B_GGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=10; - break; - - // YELLOW GEM - // - case skeletonobj: - if (gamestate.gems[B_YGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=14; - break; - - // BLUE GEM - // - case mageobj: - case wetobj: - if (gamestate.gems[B_BGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=9; - break; - - // PURPLE GEM - // - case zombieobj: - if (gamestate.gems[B_PGEM-B_RGEM]) - if (obj->active == always) - RadarXY[objnum++][2]=13; - break; - } - } - } - } - } - - RadarXY[objnum][2]=-1; // Signals end of RadarXY list... - -// refresh all -// - - ThreeDRefresh(); - DrawRadar(); - EGAWRITEMODE(0); - DrawNSEWIcons(); - -// CheckKeys(); - } -} - - -//------------------------------------------------------------------------- -// FaceDoor() - Turns the player to face a door (a tile) at a given TILE x & y -// -// RETURNS : Returns the orginal angle of the player. -//------------------------------------------------------------------------ -short FaceDoor(short x, short y) -{ - short p_x,p_y,angle,old_angle; - - old_angle = player->angle; - - p_x = player->x>>16l; - p_y = player->y>>16l; - - if (p_x != x) - { - if (p_x > x) - angle = 180; // Face Left - else - angle = 1; // Face Right - } - - if (p_y != y) - { - if (p_y > y) - angle = 90; // Face Up - else - angle = 270; // Face Down - } - - FaceAngle(angle); - - return(old_angle); -} - - -#endif - - - -/*========================================================================== - - EXPLOSION SPAWNING ROUTINES - -===========================================================================*/ - -statetype s_explode = {0,1,T_ExpThink,&s_explode}; - -//------------------------------------------------------------------------- -// SpawnExplosion() -//------------------------------------------------------------------------ -void SpawnExplosion(fixed x, fixed y, short Delay) -{ - DSpawnNewObjFrac(x,y,&s_explode,PIXRADIUS*7); - new->obclass = expobj; - new->active = always; - new->temp1 = Delay; -} - - -//--------------------------------------------------------------------------- -// T_ExpThink() -//--------------------------------------------------------------------------- -void T_ExpThink(objtype *obj) -{ - if (obj->temp1) - { - if ((obj->temp1-=realtics) <= 0) - obj->temp1 = 0; - } - else - { - obj->state = &s_pshot_exp1; - obj->ticcount = obj->state->tictime; - SD_PlaySound(BOOMSND); - } -} - - - -//------------------------------------------------------------------------- -// SpawnBigExplosion() -//------------------------------------------------------------------------ -void SpawnBigExplosion(fixed x, fixed y, short Delay, fixed Range) -{ - SpawnExplosion(x-random(Range),y+random(Range),random(Delay)); - SpawnExplosion(x+random(Range),y-random(Range),random(Delay)); - SpawnExplosion(x-random(Range),y-random(Range),random(Delay)); - SpawnExplosion(x+random(Range),y+random(Range),random(Delay)); -} - diff --git a/16/cawat/COPYING b/16/cawat/COPYING deleted file mode 100644 index d159169d..00000000 --- a/16/cawat/COPYING +++ /dev/null @@ -1,339 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 2, June 1991 - - Copyright (C) 1989, 1991 Free Software Foundation, Inc., - 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The licenses for most software are designed to take away your -freedom to share and change it. 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Of course, the commands you use may -be called something other than `show w' and `show c'; they could even be -mouse-clicks or menu items--whatever suits your program. - -You should also get your employer (if you work as a programmer) or your -school, if any, to sign a "copyright disclaimer" for the program, if -necessary. Here is a sample; alter the names: - - Yoyodyne, Inc., hereby disclaims all copyright interest in the program - `Gnomovision' (which makes passes at compilers) written by James Hacker. - - , 1 April 1989 - Ty Coon, President of Vice - -This General Public License does not permit incorporating your program into -proprietary programs. If your program is a subroutine library, you may -consider it more useful to permit linking proprietary applications with the -library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. diff --git a/16/cawat/DEF.H b/16/cawat/DEF.H deleted file mode 100644 index 63c5a055..00000000 --- a/16/cawat/DEF.H +++ /dev/null @@ -1,865 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include "ID_HEADS.H" -#include -#include - -//#define PROFILE - -#define DEBUG_KEYS_AVAILABLE 0 - -/* -============================================================================= - - GLOBAL CONSTANTS - -============================================================================= -*/ - -// -// SOFTLIB GFX FILENAME -// -#define SLIB_GFX "ARM_SLIB."EXT - - -#define USE_INERT_LIST false - - -// -// MAX_BASE - represents 100 percent in 1st base -// MAX_PERC - represents 100 percent in 2nd base -// PERC - fractional portion of 2nd base -// SCALE - arbitrary scaling value (bigger number means more accurate) -// -// ex: PERCENTAGE(320,16,8,7) returns 160 -// -// Make sure values used won't overflow a WORD! In general, if largest number -// to be used (320 in ex: above) * (1<>SCALE) -#define LONG_PERCENTAGE(MAX_BASE,MAX_PERC,PERC,SCALE) (((long)MAX_BASE*(((long)PERC<>SCALE) - -#define PI 3.141592657 - -//#define SIZE_TEST 65000 -#define SIZE_TEST 0 - - -#define FL_QUICK 0x01 -#define FL_NOMEMCHECK 0x02 -#define FL_HELPTEST 0x04 - -#define FL_CLEAR (FL_QUICK|FL_NOMEMCHECK|FL_HELPTEST) - -#if 0 -#define GEM_SHIFT 2 -#define FL_RGEM 0x04 -#define FL_GGEM 0x08 -#define FL_BGEM 0x10 -#define FL_YGEM 0x20 -#define FL_PGEM 0x40 -#endif - -#define FL_DEAD 0x80 - - - -#define MAXBOLTS 10 -#define MAXNUKES 10 -#define MAXPOTIONS 10 - -#define NUKE_COST (1000) -#define BOLT_COST (1200) -#define POTION_COST (1300) - -#define NUKE_COST_TXT ("1000") // Allows for Q&D positioning.. -#define BOLT_COST_TXT ("1200") -#define POTION_COST_TXT ("1300") - -#define RADARX 31 // bytes -#define RADARY 11 // pixels -#define RADAR_WIDTH 51 // " -#define RADAR_HEIGHT 51 // " -#define RADAR_XCENTER ((RADARX*8)+(RADAR_WIDTH/2)+3) // " -#define RADAR_YCENTER ((RADARY-8)+(RADAR_HEIGHT/2)+5) // " -#define MAX_RADAR_BLIPS 60 - - -#define RADAR_RADIUS 17 -#define RADAR_RADIUS_NSEW 15 -#define RADAR_X_IRADIUS (113/5) -#define RADAR_Y_IRADIUS (113/7) -#define RADAR_ICON_CENTER 4 // Center offset into icon. - -#define NAMESTART 180 -#define REMOVED_DOOR_TILE NAMESTART - -#define NEXT_LEVEL_CODE 0xff -#define REMOVE_DOOR_CODE 0xfe -#define CANT_OPEN_CODE 0xfd -#define EXP_WALL_CODE 0xfc - - -#define UNMARKGRCHUNK(chunk) (grneeded[chunk]&=~ca_levelbit) - -#define MOUSEINT 0x33 - -#define EXPWALLSTART 8 -#define NUMEXPWALLS 7 -#define WALLEXP 59 -#define WATEREXP 62 -#define NUMFLOORS 80 //71 - -#define NUMLATCHPICS (FIRSTWALLPIC-FIRSTLATCHPIC) //+5 -#define NUMSCALEPICS (FIRSTWALLPIC-FIRSTSCALEPIC) //+5 -#define NUMSCALEWALLS (LASTWALLPIC-FIRSTWALLPIC) //+5 - - -#define FLASHCOLOR 12 -#define FLASHTICS 4 - - -#define NUMLEVELS 32 //21 - -#define VIEWX 0 // corner of view window -#define VIEWY 0 -#define VIEWWIDTH (40*8) // size of view window // 33 -#define VIEWHEIGHT (15*8) // 18 -#define VIEWXH (VIEWX+VIEWWIDTH-1) -#define VIEWYH (VIEWY+VIEWHEIGHT-1) - -#define CENTERX (VIEWX+VIEWWIDTH/2-1) // middle of view window -#define CENTERY (VIEWY+VIEWHEIGHT/2-1) - -#define GLOBAL1 (1l<<16) -#define TILEGLOBAL GLOBAL1 -#define TILESHIFT 16l - -#define MINDIST (2*GLOBAL1/5) -#define FOCALLENGTH (TILEGLOBAL) // in global coordinates - -#define ANGLES 360 // must be divisable by 4 - -#define MAPSIZE 64 // maps are 64*64 max -#define MAXACTORS 100 // max number of tanks, etc / map - -#define NORTH 0 -#define EAST 1 -#define SOUTH 2 -#define WEST 3 - -#define SIGN(x) ((x)>0?1:-1) -#define ABS(x) ((int)(x)>0?(x):-(x)) -#define LABS(x) ((long)(x)>0?(x):-(x)) - -#define MAXSCALE (VIEWWIDTH/2) - - -#define MAXBODY 100 -#define MAXSHOTPOWER 56 - -#define SCREEN1START 0 -#define SCREEN2START 8320 - -#define STATUSLEN 0xc80 -#define PAGELEN 0x1700 - -#define PAGE1START STATUSLEN -#define PAGE2START (PAGE1START+PAGELEN) -#define PAGE3START (PAGE2START+PAGELEN) -#define FREESTART (PAGE3START+PAGELEN) - -#define PIXRADIUS 512 - -#define STATUSLINES (200-VIEWHEIGHT) - -enum bonusnumbers {B_BOLT,B_NUKE,B_POTION,B_RKEY,B_YKEY,B_GKEY,B_BKEY,B_SCROLL1, - B_SCROLL2,B_SCROLL3,B_SCROLL4,B_SCROLL5,B_SCROLL6,B_SCROLL7,B_SCROLL8, - B_GOAL,B_CHEST,B_RGEM,B_GGEM,B_BGEM,B_YGEM,B_PGEM}; - - -#define MAX_DOOR_STORAGE 5 - -#define GEM_DELAY_TIME (120*60) - -#define ROTATE_SPEED (6) - -#define WALL_SKELETON_CODE 6 - -#define MAXREALTICS (2*60) - -#define MAXFREEZETIME (100*30) // 50 secs (100 half) - -#define INVISIBLEWALL 0x46 - -#define USE_STRIPS FALSE - -/* -============================================================================= - - GLOBAL TYPES - -============================================================================= -*/ - -enum {BLANKCHAR=9,BOLTCHAR,NUKECHAR,POTIONCHAR,KEYCHARS,SCROLLCHARS=17, - NUMBERCHARS=25}; - -typedef long fixed; - -typedef struct {int x,y;} tilept; -typedef struct {fixed x,y;} globpt; - -typedef struct -{ - int x1,x2,leftclip,rightclip;// first pixel of wall (may not be visable) - unsigned height1,height2,color,walllength,side; - long planecoord; -} walltype; - -typedef enum - {nothing,playerobj,bonusobj,succubusobj,batobj,skeletonobj,fatdemonobj,godessobj, - mageobj,pshotobj,bigpshotobj,mshotobj,inertobj,bounceobj,grelmobj,sshotobj, - gateobj,zombieobj,antobj,wetobj,expobj,eyeobj,wallskelobj,eshotobj,treeobj, - gshotobj,reddemonobj,freezeobj,solidobj,cloudobj,dshotobj,hbunnyobj,bunnyobj, - realsolidobj} classtype; - -typedef enum {north,east,south,west,northeast,southeast,southwest, - northwest,nodir} dirtype; // a catacombs 2 carryover - -typedef struct statestruct -{ - int shapenum; - int tictime; - void (*think) (); - struct statestruct far *next; -} statetypestruct; - -#define statetype statetypestruct far - -#define of_shootable 0x01 -#define of_damagedone 0x02 -#define of_forcefield 0x40 // defines a solid object as a forcefield??????????? -#define of_tree 0x80 // used to identify between a tree and a statue -- - // last minute changes for Greg - -typedef struct objstruct -{ - - int ticcount; // - statetype *state; // THESE MEMBERS MUST BE IN THE SAME - fixed x,y; // ORDER AS THE MEMBERS DEFINED IN - int viewx; // IOBJSTRUCT OR ALL HELL WILL BREAK - unsigned tilex,tiley; // LOOSE!! - unsigned viewheight; // - unsigned size; // - struct objstruct *next; // - - - struct objstruct *prev; - enum {no,noalways,yes,always} active; - classtype obclass; - - unsigned char flags; - - long distance; - dirtype dir; - - int angle; - int hitpoints; - long speed; - - fixed xl,xh,yl,yh; // hit rectangle - - int temp1,temp2; -} objtype; - -#if USE_INERT_LIST - -#define MAXINERTOBJ 20 - -typedef struct iobjstruct { - int ticcount; - statetype *state; - fixed x,y; - int viewx; - unsigned tilex,tiley; - unsigned viewheight; - unsigned size; - struct iobjstruct *next; -} inertobjtype; - -#endif - - -typedef enum {ex_stillplaying,ex_died,ex_warped,ex_resetgame - ,ex_loadedgame,ex_victorious,ex_turning,ex_abort} exittype; - - -typedef enum {S_NONE, S_HELP, S_SND, S_SAVING, S_RESTORING, - S_JOYSTICK, S_RETREAT, S_ADVANCE, S_SIDESTEP, S_QTURN, - S_MISSLE, S_ZAPPER, S_XTER, S_CURING, S_READ, - S_VIEWING, S_ITEMDES, S_DAMAGE, S_TURN, S_TIMESTOP} status_flags; - -typedef struct { - char x,y; - unsigned ondoor,underdoor; -} doorinfo; - -typedef struct { - char x,y; - short angle; - doorinfo doors[MAX_DOOR_STORAGE]; -} levelinfo; - -typedef struct -{ - int difficulty; - int mapon; - int bolts,nukes,potions,keys[4],scrolls[8]; - - int gems[5]; // "int allgems[5]" is used for 1:1 comparison - // in play loop for radar... CHANGE IT, TOO! - - long score; - int body,shotpower; - short mapwidth,mapheight; -// levelinfo levels[NUMLEVELS]; -} gametype; - -/* -============================================================================= - - C3_MAIN DEFINITIONS - -============================================================================= -*/ - -extern char inlevel[][2]; -extern char str[80],str2[20]; -extern unsigned tedlevelnum; -extern boolean tedlevel; -extern gametype gamestate; -extern exittype playstate; -extern char SlowMode; -extern unsigned Flags; -extern boolean LoadShapes; -extern boolean EASYMODEON; - - -void NewGame (void); -boolean SaveTheGame(int file); -boolean LoadTheGame(int file); -void ResetGame(void); -void ShutdownId (void); -void InitGame (void); -void Quit (char *error, ...); -void TEDDeath(void); -void DemoLoop (void); -void SetupScalePic (unsigned picnum); -void SetupScaleWall (unsigned picnum); -void SetupScaling (void); -void main (void); -void Display320(void); -void Display640(void); -void PrintHelp(void); - -/* -============================================================================= - - C3_GAME DEFINITIONS - -============================================================================= -*/ - -extern unsigned latchpics[NUMLATCHPICS]; -extern unsigned tileoffsets[NUMTILE16]; -extern unsigned textstarts[27]; - - -#define L_CHARS 0 -#define L_NOSHOT 1 -#define L_SHOTBAR 2 -#define L_NOBODY 3 -#define L_BODYBAR 4 - - -void ScanInfoPlane (void); -void ScanText (void); -void SetupGameLevel(void); -void Victory (boolean playsounds); -void Died (void); -void NormalScreen (void); -void DrawPlayScreen (void); -void LoadLatchMem (void); -void FizzleFade (unsigned source, unsigned dest, - unsigned width,unsigned height, boolean abortable); -void FizzleOut (int showlevel); -void FreeUpMemory (void); -void GameLoop (void); - - -/* -============================================================================= - - C3_PLAY DEFINITIONS - -============================================================================= -*/ - -#define BGF_NIGHT 0x01 // it is officially night -#define BGF_NOT_LIGHTNING 0x02 // lightning flash has ended - -extern byte BGFLAGS,bcolor; - -extern unsigned *skycolor,*groundcolor; - -extern ControlInfo control; -extern boolean running,slowturn; - -extern int bordertime; - -extern byte tilemap[MAPSIZE][MAPSIZE]; -extern objtype *actorat[MAPSIZE][MAPSIZE]; -extern byte spotvis[MAPSIZE][MAPSIZE]; - -extern objtype objlist[MAXACTORS],*new,*obj,*player; - -extern unsigned farmapylookup[MAPSIZE]; -extern byte *nearmapylookup[MAPSIZE]; -extern byte update[]; - -extern boolean godmode,singlestep; -extern int extravbls; - -extern int mousexmove,mouseymove; -extern int pointcount,pointsleft; -extern status_flags status_flag; -extern int status_delay; - -extern objtype dummyobj; -extern short BeepTime; -extern unsigned scolor,gcolor; - -void CenterWindow(word w,word h); -void DebugMemory (void); -void PicturePause (void); -int DebugKeys (void); -void CheckKeys (void); -void InitObjList (void); -void GetNewObj (boolean usedummy); -void RemoveObj (objtype *gone); -void PollControlls (void); -void PlayLoop (void); -void InitBgChange(short stimer, unsigned *scolors, short gtimer, unsigned *gcolors, byte flag); - -void DisplayStatus (status_flags *stat_flag); - -/* -============================================================================= - - C3_STATE DEFINITIONS - -============================================================================= -*/ - -//void SpawnNewObj (unsigned x, unsigned y, statetype *state, unsigned size); -//void SpawnNewObjFrac (long x, long y, statetype *state, unsigned size); - -void Internal_SpawnNewObj (unsigned x, unsigned y, statetype *state, unsigned size, boolean UseDummy, boolean PutInActorat); -void Internal_SpawnNewObjFrac (long x, long y, statetype *state, unsigned size,boolean UseDummy); - -#define DSpawnNewObj(x, y, state, size) Internal_SpawnNewObj(x,y,state,size,true,true) -#define SpawnNewObj(x, y, state, size) Internal_SpawnNewObj(x,y,state,size,false,true) -#define ASpawnNewObj(x, y, state, size) Internal_SpawnNewObj(x,y,state,size,false,false) -#define SpawnNewObjFrac(x, y, state, size,Dummy) Internal_SpawnNewObjFrac(x, y, state, size,false) -#define DSpawnNewObjFrac(x, y, state, size) Internal_SpawnNewObjFrac(x, y, state, size,true) - -boolean CheckHandAttack (objtype *ob); -void T_DoDamage (objtype *ob); -boolean Walk (objtype *ob); -void ChaseThink (objtype *obj, boolean diagonal); -void MoveObj (objtype *ob, long move); -boolean Chase (objtype *ob, boolean diagonal); - -extern dirtype opposite[9]; - -/* -============================================================================= - - C3_TRACE DEFINITIONS - -============================================================================= -*/ - -int FollowTrace (fixed tracex, fixed tracey, long deltax, long deltay, int max); -int BackTrace (int finish); -void ForwardTrace (void); -int FinishWall (void); -void InsideCorner (void); -void OutsideCorner (void); -void FollowWalls (void); - -extern boolean aborttrace; - -/* -============================================================================= - - C3_DRAW DEFINITIONS - -============================================================================= -*/ - -#define MAXWALLS 50 -#define DANGERHIGH 45 - -#define MIDWALL (MAXWALLS/2) - -//========================================================================== - -extern tilept tile,lasttile,focal,left,mid,right; - -extern globpt edge,view; - -extern unsigned screenloc[3]; -extern unsigned freelatch; - -extern int screenpage; - -extern boolean fizzlein; - -extern long lasttimecount; - -extern int firstangle,lastangle; - -extern fixed prestep; - -extern int traceclip,tracetop; - -extern fixed sintable[ANGLES+ANGLES/4],*costable; - -extern fixed viewx,viewy,viewsin,viewcos; // the focal point -extern int viewangle; - -extern fixed scale,scaleglobal; -extern unsigned slideofs; - -extern int zbuffer[VIEWXH+1]; - -extern walltype walls[MAXWALLS],*leftwall,*rightwall; - - -extern fixed tileglobal; -extern fixed focallength; -extern fixed mindist; -extern int viewheight; -extern fixed scale; - -extern int far walllight1[NUMFLOORS]; -extern int far walldark1[NUMFLOORS]; - -extern unsigned topcolor,bottomcolor; - -extern char wall_anim_info[NUMFLOORS]; -extern char wall_anim_pos[NUMFLOORS]; - -//========================================================================== - -void DrawLine (int xl, int xh, int y,int color); -void DrawWall (walltype *wallptr); -void TraceRay (unsigned angle); -fixed FixedByFrac (fixed a, fixed b); -void TransformPoint (fixed gx, fixed gy, int *screenx, unsigned *screenheight); -fixed TransformX (fixed gx, fixed gy); -int FollowTrace (fixed tracex, fixed tracey, long deltax, long deltay, int max); -void ForwardTrace (void); -int FinishWall (void); -int TurnClockwise (void); -int TurnCounterClockwise (void); -void FollowWall (void); - -void NewScene (void); -void BuildTables (void); - - -/* -============================================================================= - - C3_SCALE DEFINITIONS - -============================================================================= -*/ - - -#define COMPSCALECODESTART (65*6) // offset to start of code in comp scaler - -typedef struct -{ - unsigned codeofs[65]; - unsigned start[65]; - unsigned width[65]; - byte code[]; -} t_compscale; - -typedef struct -{ - unsigned width; - unsigned codeofs[64]; -} t_compshape; - - -extern unsigned scaleblockwidth, - scaleblockheight, - scaleblockdest; - -extern byte plotpix[8]; -extern byte bitmasks1[8][8]; -extern byte bitmasks2[8][8]; - - -extern t_compscale _seg *scaledirectory[NUMSCALEPICS]; -extern t_compshape _seg *shapedirectory[NUMSCALEPICS]; -extern memptr walldirectory[NUMSCALEWALLS]; -extern unsigned shapesize[NUMSCALEPICS]; - -void DeplanePic (int picnum); -void ScaleShape (int xcenter, t_compshape _seg *compshape, unsigned scale); -unsigned BuildCompShape (t_compshape _seg **finalspot); - - -/* -============================================================================= - - C3_ASM DEFINITIONS - -============================================================================= -*/ - -extern unsigned wallheight [VIEWWIDTH]; -extern unsigned wallwidth [VIEWWIDTH]; -extern unsigned wallseg [VIEWWIDTH]; -extern unsigned wallofs [VIEWWIDTH]; -extern unsigned screenbyte [VIEWWIDTH]; -extern unsigned screenbit [VIEWWIDTH]; -extern unsigned bitmasks [64]; - -extern long wallscalecall; - -void ScaleWalls (void); - -/* -============================================================================= - - C3_WIZ DEFINITIONS - -============================================================================= -*/ - -#define MAXHANDHEIGHT 72 - -extern statetype s_pshot_exp1; -extern statetype s_pshot_exp2; -extern statetype s_pshot_exp3; - -extern long lastnuke; -extern int lasttext; -extern int handheight; -extern int boltsleft,bolttimer; -extern short RadarXY[][3]; - -extern short RotateAngle; -extern short FreezeTime; - -//void FaceDir(short x, short y, boolean StopTime); -//short CalcAngle(short dx, short dy); - -void FaceAngle(short DestAngle); -void RotateView(); -void InitRotate(short DestAngle); -short FaceDoor(short x, short y); - -char DisplayMsg(char *text,char *choices); -char DisplaySMsg(char *text,char *choices); - -extern statetype s_explode; - -void SpawnExplosion(fixed x, fixed y,short Delay); -void T_ExpThink(objtype *obj); -void SpawnBigExplosion(fixed x, fixed y, short Delay, fixed Range); - - -/* -============================================================================= - - C3_ACT1 DEFINITIONS - -============================================================================= -*/ - -int EasyHitPoints(int NrmHitPts); -int EasyDoDamage(int Damage); - -#define zombie_mode ob->temp1 -#define zombie_delay ob->temp2 - -enum zombie_modes {zm_wait_for_dark,zm_wait_to_rise,zm_active}; - -enum eye_modes {em_other1,em_player1,em_other2,em_player2,em_other3,em_player3,em_other4,em_player4,em_dummy}; - -#define MSHOTDAMAGE 2 -#define MSHOTSPEED 10000 - -#define ESHOTDAMAGE 1 -#define ESHOTSPEED 5000 - -#define SSHOTDAMAGE 3 -#define SSHOTSPEED 6500 - -#define RANDOM_ATTACK 20 - -extern dirtype dirtable[]; -extern short other_x[], other_y[]; -extern short zombie_base_delay; - -extern statetype s_fatdemon_ouch; -extern statetype s_fatdemon_blowup1; - -extern statetype s_succubus_ouch; -extern statetype s_succubus_death1; - -extern statetype s_godessouch; -extern statetype s_godessdie1; - -extern statetype s_mageouch; -extern statetype s_magedie1; - -extern statetype s_grelouch; -extern statetype s_greldie1; - -extern statetype s_batdie1; - -extern statetype s_zombie_death1; -extern statetype s_zombie_ouch; - -extern statetype s_zombie_rise1; -extern statetype s_zombie_rise2; -extern statetype s_zombie_rise3; -extern statetype s_zombie_rise4; - -extern statetype s_ant_wait; -extern statetype s_ant_egg; -extern statetype s_ant_walk1; -extern statetype s_ant_walk2; -extern statetype s_ant_walk3; -extern statetype s_ant_attack1; -extern statetype s_ant_pause; -extern statetype s_ant_ouch; -extern statetype s_ant_die1; -extern statetype s_ant_die2; -extern statetype s_ant_die3; - -extern statetype s_skel_pause; -extern statetype s_skel_1; -extern statetype s_skel_2; -extern statetype s_skel_3; -extern statetype s_skel_4; -extern statetype s_skel_attack1; -extern statetype s_skel_attack2; -extern statetype s_skel_attack3; -extern statetype s_skel_ouch; -extern statetype s_skel_die1; -extern statetype s_skel_die2; -extern statetype s_skel_die3; - -extern statetype s_wet_pause; - -extern statetype s_wet_bubbles1; -extern statetype s_wet_bubbles2; -extern statetype s_wet_bubbles3; -extern statetype s_wet_bubbles4; - -extern statetype s_wet_peek; - -extern statetype s_wet_rise1; -extern statetype s_wet_rise2; -extern statetype s_wet_rise3; -extern statetype s_wet_rise4; -extern statetype s_wet_rise5; - -extern statetype s_wet_sink1; -extern statetype s_wet_sink2; -extern statetype s_wet_sink3; - -extern statetype s_wet_walk1; -extern statetype s_wet_walk2; -extern statetype s_wet_walk3; -extern statetype s_wet_walk4; - -extern statetype s_wet_attack1; -extern statetype s_wet_attack2; -extern statetype s_wet_attack3; -extern statetype s_wet_attack4; - -extern statetype s_wet_ouch; - -extern statetype s_wet_die1; -extern statetype s_wet_die2; -extern statetype s_wet_die3; -extern statetype s_wet_die4; -extern statetype s_wet_die5; - -extern statetype s_obj_gate1; -extern statetype s_obj_gate2; -extern statetype s_obj_gate3; -extern statetype s_obj_gate4; - -extern statetype s_eye_pause; - -extern statetype s_eye_1; -extern statetype s_eye_2; -extern statetype s_eye_3; -extern statetype s_eye_4; - -extern statetype s_eye_ouch; -extern statetype s_eye_ouch2; - -extern statetype s_eye_die1; -extern statetype s_eye_die2; -extern statetype s_eye_die3; - -extern statetype s_mshot1; -extern statetype s_mshot2; - -extern statetype s_bonus_die; - -extern statetype s_red_demonouch; -extern statetype s_red_demondie1; - -extern statetype s_bunny_death1; -extern statetype s_bunny_ouch; - -extern statetype s_tree_death1; -extern statetype s_tree_ouch; - -extern statetype s_force_field_die; \ No newline at end of file diff --git a/16/cawat/GELIB.C b/16/cawat/GELIB.C deleted file mode 100644 index 5e0bd6f9..00000000 --- a/16/cawat/GELIB.C +++ /dev/null @@ -1,2876 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include -#include -#include -#include -#include "mem.h" -#include "string.h" -#include "time.h" -#include "stdarg.h" -#include "io.h" - -#include "DEF.H" -#include "gelib.h" -#include "sl_file.h" - - -#define MAX_GAMELIST_NAMES 20 -#define FNAME_LEN 9 - -//////////////////////////////////////////////////////////////////////////// -// -// Global variables -// -boolean InLoadSaveGame = false; -//AudioDeviceType ge_DigiMode; -boolean ConserveMemory = false; -char GameListNames[MAX_GAMELIST_NAMES+1][FNAME_LEN],current_disk=1; -short NumGames; -short PPT_LeftEdge=0,PPT_RightEdge=320; -boolean LeaveDriveOn=false,ge_textmode=true; -char Filename[FILENAME_LEN+1], ID[sizeof(GAMENAME)], VER[sizeof(SAVEVER_DATA)]; -short wall_anim_delay,wall_anim_time = 7; -BufferedIO lzwBIO; - - - - - -//////////////////////////////////////////////////////////////////////////// -// -// CalibrateJoystick() -// -void CalibrateJoystick(short joynum) -{ - word minx,maxx, - miny,maxy; - - IN_ClearKeysDown(); - - VW_HideCursor(); - - VW_FixRefreshBuffer(); - CenterWindow(30,8); - - US_Print("\n"); - US_CPrintLine("Move joystick to the upper-left"); - US_CPrintLine("and press one of the buttons."); - VW_UpdateScreen(); - - while ((LastScan != sc_Escape) && !IN_GetJoyButtonsDB(joynum)); - if (LastScan == sc_Escape) - return; - - IN_GetJoyAbs(joynum,&minx,&miny); - while (IN_GetJoyButtonsDB(joynum)); - - US_Print("\n"); - US_CPrintLine("Move joystick to the lower-right"); - US_CPrintLine("and press one of the buttons."); - VW_UpdateScreen(); - - while ((LastScan != sc_Escape) && !IN_GetJoyButtonsDB(joynum)); - if (LastScan == sc_Escape) - return; - - IN_GetJoyAbs(joynum,&maxx,&maxy); - if ((minx == maxx) && (miny == maxy)) - return; - - IN_SetupJoy(joynum,minx,maxx,miny,maxy); - - while (IN_GetJoyButtonsDB(joynum)); - if (LastScan) - IN_ClearKeysDown(); - - JoystickCalibrated = true; -} - -//////////////////////////////////////////////////////////////////////////// -// -// WaitKeyVBL() -// -void WaitKeyVBL(short key, short vbls) -{ - while (vbls--) - { - VW_WaitVBL(1); - IN_ReadControl(0,&control); - if ((control.button0|control.button1)||(Keyboard[key])) - break; - } -} - -//////////////////////////////////////////////////////////////////////////// -// -// MoveScreen() -// -// panadjust must be saved and restored if MoveScreen is being called from -// inside a level. -// -void MoveScreen(short x, short y) -{ - unsigned address; - - address = (y*linewidth)+(x/8); - VW_SetScreen(address,0); - bufferofs = displayofs = address; - panadjust=0; -} - -//////////////////////////////////////////////////////////////////////////// -// -// MoveGfxDst() -// -void MoveGfxDst(short x, short y) -{ - unsigned address; - - address = (y*linewidth)+(x/8); - bufferofs = displayofs = address; -} - -#if 0 - -#if GRAPHIC_PIRATE - -/////////////////////////////////////////////////////////////////////////// -// -// DoPiracy() - Graphics piracy code... -// -void DoPiracy() -{ - struct Shape Pirate1Shp; - struct Shape Pirate2Shp; - - VW_SetScreenMode (EGA320GR); - VW_ClearVideo(BLACK); - - // Load shapes... - // - if (LoadShape("PIRATE1E."EXT,&Pirate1Shp)) - TrashProg("Can't load PIRATE1E.BIO"); - - if (LoadShape("PIRATE2E."EXT,&Pirate2Shp)) - TrashProg("Can't load PIRATE2E.BIO"); - - // Deal with shapes... - // - VW_SetLineWidth(40); - - VW_FadeOut(); - - MoveScreen(0,0); - UnpackEGAShapeToScreen(&Pirate1Shp,(linewidth-Pirate1Shp.BPR)<<2,0); - - MoveScreen(0,200); - UnpackEGAShapeToScreen(&Pirate2Shp,(linewidth-Pirate2Shp.BPR)<<2,0); - - MoveScreen(0,0); - VW_FadeIn(); - WaitKeyVBL(57,200); - while (Keyboard[57]); - - SD_PlaySound(GOOD_PICKSND); - - MoveScreen(0,200); - WaitKeyVBL(57,300); - while (Keyboard[57]); - VW_FadeOut(); - - FreeShape(&Pirate1Shp); - FreeShape(&Pirate2Shp); -} - -#else - -/////////////////////////////////////////////////////////////////////////// -// -// DoPiracy() - Text-based piracy code... -// -void DoPiracy() -{ -} - -#endif -#endif - -//-------------------------------------------------------------------------- -// BlackPalette() -//-------------------------------------------------------------------------- -void BlackPalette() -{ - extern char colors[7][17]; - - _ES=FP_SEG(&colors[0]); - _DX=FP_OFF(&colors[0]); - _AX=0x1002; - geninterrupt(0x10); - screenfaded = true; -} - -//-------------------------------------------------------------------------- -// ColoredPalette() -//-------------------------------------------------------------------------- -void ColoredPalette() -{ - extern char colors[7][17]; - - _ES=FP_SEG(&colors[3]); - _DX=FP_OFF(&colors[3]); - _AX=0x1002; - geninterrupt(0x10); - screenfaded = false; -} - -//////////////////////////////////////////////////////////////////////////// -// -// Verify() -// -long Verify(char *filename) -{ - int handle; - long size; - - if ((handle=open(filename,O_BINARY))==-1) - return (0); - size=filelength(handle); - close(handle); - return(size); -} - -/////////////////////////////////////////////////////////////////////////// -// -// GE_SaveGame -// -// Handles user i/o for saving a game -// -/////////////////////////////////////////////////////////////////////////// - -void GE_SaveGame() -{ - boolean GettingFilename=true; -// char Filename[FILENAME_LEN+1]; //, ID[sizeof(GAMENAME)], VER[sizeof(SAVEVER_DATA)]; - int handle; - struct dfree dfree; - long davail; - - VW_FixRefreshBuffer(); - ReadGameList(); - while (GettingFilename) - { - DisplayGameList(2,7,3,10); - US_DrawWindow(5,1,30,3); - memset(Filename,0,sizeof(Filename)); - US_CPrint("Enter name to SAVE this game:"); - VW_UpdateScreen(); - if (screenfaded) - VW_FadeIn(); - if (!US_LineInput((linewidth<<2)-32,20,Filename,"",true,8,0)) - goto EXIT_FUNC; - if (!strlen(Filename)) - goto EXIT_FUNC; - getdfree(getdisk()+1,&dfree); - davail = (long)dfree.df_avail*(long)dfree.df_bsec*(long)dfree.df_sclus; - if (davail < 10000) - { - US_CenterWindow(22,4); - US_Print("\n"); - US_CPrintLine("Disk Full: Can't save game."); - US_CPrintLine("Try inserting another disk."); - VW_UpdateScreen(); - - IN_Ack(); - } - else - { - strcat(Filename,".SAV"); - GettingFilename = false; - if (Verify(Filename)) // FILE EXISTS - { - US_CenterWindow(22,4); - US_CPrintLine("That file already exists..."); - US_CPrintLine("Overwrite it ????"); - US_CPrintLine("(Y)es or (N)o?"); - VW_UpdateScreen(); - - while((!Keyboard[21]) && (!Keyboard[49]) && !Keyboard[27]); - - if (Keyboard[27]) - goto EXIT_FUNC; - if (Keyboard[49]) - { - GettingFilename = true; - VW_UpdateScreen(); - } - } - } - } - - handle = open(Filename,O_RDWR|O_CREAT|O_BINARY,S_IREAD|S_IWRITE); - if (handle==-1) - goto EXIT_FUNC; - - if ((!CA_FarWrite(handle,(void far *)GAMENAME,sizeof(GAMENAME))) || (!CA_FarWrite(handle,(void far *)SAVEVER_DATA,sizeof(SAVEVER_DATA)))) - { - if (!screenfaded) - VW_FadeOut(); - - return; - } - - if (!USL_SaveGame(handle)) - Quit("Save game error"); - - - -EXIT_FUNC:; - - if (handle!=-1) - close(handle); - - if (handle==-1) - { - remove(Filename); - US_CenterWindow(22,6); - US_CPrintLine("DISK ERROR"); - US_CPrintLine("Check: Write protect..."); - US_CPrintLine("File name..."); - US_CPrintLine("Bytes free on disk..."); - US_CPrintLine("Press SPACE to continue."); - VW_UpdateScreen(); - while (!Keyboard[57]); - while (Keyboard[57]); - } - - while (Keyboard[1]); - - if (!screenfaded) - VW_FadeOut(); -} - - -/////////////////////////////////////////////////////////////////////////// -// -// GE_LoadGame -// -// Handles user i/o for loading a game -// -/////////////////////////////////////////////////////////////////////////// - -boolean GE_LoadGame() -{ - boolean GettingFilename=true,rt_code=false; - int handle; - - IN_ClearKeysDown(); - memset(ID,0,sizeof(ID)); - memset(VER,0,sizeof(VER)); - VW_FixRefreshBuffer(); - ReadGameList(); - while (GettingFilename) - { - DisplayGameList(2,7,3,10); - US_DrawWindow(5,1,30,3); - memset(Filename,0,sizeof(Filename)); - US_CPrint("Enter name of game to RESTORE:"); - VW_UpdateScreen(); - if (screenfaded) - VW_FadeIn(); - if (!US_LineInput((linewidth<<2)-32,20,Filename,"",true,8,0)) - goto EXIT_FUNC; - strcat(Filename,".SAV"); - GettingFilename = false; - - if (!Verify(Filename)) // FILE DOESN'T EXIST - { - US_CenterWindow(22,3); - US_CPrintLine(" That file doesn't exist...."); - US_CPrintLine("Press SPACE to try again."); - VW_UpdateScreen(); - - while (!Keyboard[57]); - while (Keyboard[57]); - GettingFilename = true; - } - } - - handle = open(Filename,O_RDWR|O_BINARY); - if (handle==-1) - goto EXIT_FUNC; - - if ((!CA_FarRead(handle,(void far *)&ID,sizeof(ID))) || (!CA_FarRead(handle,(void far *)&VER,sizeof(VER)))) - return(false); - - if ((strcmp(ID,GAMENAME)) || (strcmp(VER,SAVEVER_DATA))) - { - US_CenterWindow(32,4); - US_CPrintLine("That isn't a "GAMENAME); - US_CPrintLine(".SAV file."); - US_CPrintLine("Press SPACE to continue."); - VW_UpdateScreen(); - while (!Keyboard[57]); - while (Keyboard[57]); - - if (!screenfaded) - VW_FadeOut(); - - return(false); - } - - if (!USL_LoadGame(handle)) - Quit("Load game error."); - - rt_code = true; - - -EXIT_FUNC:; - if (handle==-1) - { - US_CenterWindow(22,3); - US_CPrintLine("DISK ERROR ** LOAD **"); - US_CPrintLine("Press SPACE to continue."); - while (!Keyboard[57]); - while (Keyboard[57]); - } - else - close(handle); - - if (!screenfaded) - VW_FadeOut(); - - return(rt_code); -} - -/////////////////////////////////////////////////////////////////////////// -// -// GE_HardError() - Handles the Abort/Retry/Fail sort of errors passed -// from DOS. Hard coded to ignore if during Load/Save Game. -// -/////////////////////////////////////////////////////////////////////////// -#pragma warn -par -#pragma warn -rch -int GE_HardError(word errval,int ax,int bp,int si) -{ -#define IGNORE 0 -#define RETRY 1 -#define ABORT 2 -extern void ShutdownId(void); - -static char buf[32]; -static WindowRec wr; -static boolean oldleavedriveon; - int di; - char c,*s,*t; -boolean holdscreenfaded; - - if (InLoadSaveGame) - hardresume(IGNORE); - - - di = _DI; - - oldleavedriveon = LeaveDriveOn; - LeaveDriveOn = false; - - if (ax < 0) - s = "Device Error"; - else - { - if ((di & 0x00ff) == 0) - s = "Drive ~ is Write Protected"; - else - s = "Error on Drive ~"; - for (t = buf;*s;s++,t++) // Can't use sprintf() - if ((*t = *s) == '~') - *t = (ax & 0x00ff) + 'A'; - *t = '\0'; - s = buf; - } - - c = peekb(0x40,0x49); // Get the current screen mode - if ((c < 4) || (c == 7)) - goto oh_kill_me; - - // DEBUG - handle screen cleanup - holdscreenfaded=screenfaded; - - US_SaveWindow(&wr); - VW_ClearVideo(0); ////////////// added for exiting - US_CenterWindow(30,3); - US_CPrint(s); - US_CPrint("(R)etry or (A)bort?"); - VW_UpdateScreen(); - if (holdscreenfaded) - VW_FadeIn(); - IN_ClearKeysDown(); - -asm sti // Let the keyboard interrupts come through - - while (true) - { - switch (IN_WaitForASCII()) - { - case key_Escape: - case 'a': - case 'A': - goto oh_kill_me; - break; - case key_Return: - case key_Space: - case 'r': - case 'R': - if (holdscreenfaded) - VW_FadeOut(); - US_ClearWindow(); - VW_UpdateScreen(); - US_RestoreWindow(&wr); - LeaveDriveOn = oldleavedriveon; - return(RETRY); - break; - } - } - -oh_kill_me: - abortprogram = s; - TrashProg("Terminal Error: %s\n",s); -// if (tedlevel) -// fprintf(stderr,"You launched from TED. I suggest that you reboot...\n"); - - return(ABORT); -#undef IGNORE -#undef RETRY -#undef ABORT -} -#pragma warn +par -#pragma warn +rch - -//-------------------------------------------------------------------------- -// -// -// B O B ROUTINES -// -// -//-------------------------------------------------------------------------- - - - -#ifdef BOBLIST - -//////////////////////////////////////////////////////////////////////////// -// -// UpdateBOBList() - Adds a sprite to an objects BOBlist. The BOB List -// must already be allocated and have an available slot. -// -// RETURNS : true = Success adding Sprite / false = Failure. -// -// NOTE : This also sets the users 'needtoreact' flag to true. -// -boolean UpdateBOBList(objtype *obj,struct Simple_Shape *Shape,shapeclass Class, short priority, spriteflags sprflags) -{ - struct BOB_Shape *CurBOBShape = NULL; - -#pragma warn -pia - - if (CurBOBShape = obj->nextshape) - { - // Treverse down BOBList looking for a sprite with the same class - // OR an empty shape struct to store the new shape. - - while ((CurBOBShape->class != Class) && (CurBOBShape->class) && CurBOBShape) - { - CurBOBShape = CurBOBShape->nextshape; - } - - if (CurBOBShape) - { - RF_RemoveSprite(&CurBOBShape->sprite); - CurBOBShape->shapenum = Shape->shapenum; - CurBOBShape->x_offset = Shape->x_offset; - CurBOBShape->y_offset = Shape->y_offset; - CurBOBShape->priority = priority; - CurBOBShape->sprflags = sprflags; - CurBOBShape->class = Class; - return(true); - } - } - return(false); - -#pragma warn +pia - -} - -///////////////////////////////////////////////////////////////////////////// -// -// RemoveBOBShape() - Removes a sprite from a BOBList. -// -// RETURNS : true = Success / false = Failure (shape not found) -// -boolean RemoveBOBShape(objtype *obj, shapeclass Class) -{ - struct BOB_Shape *CurBOBShape = NULL; - -#pragma warn -pia - - if (CurBOBShape = obj->nextshape) - { - while ((CurBOBShape->class != Class) && (!CurBOBShape->class) && CurBOBShape) - { - CurBOBShape = CurBOBShape->nextshape; - } - - if (CurBOBShape) - { - CurBOBShape->class = noshape; - return(true); - } - } - return(false); - -#pragma warn +pia - -} - - -///////////////////////////////////////////////////////////////////////////// -// -// RemoveBOBList() - Removes an entire BOBList attached to an object. -// -// -void RemoveBOBList(objtype *obj) -{ - struct BOB_Shape *CurBOBShape; - -#pragma warn -pia - - if (CurBOBShape = obj->nextshape) - { - // Treverse down BOBList looking for a sprite with the same class - // OR an empty shape struct to store the new shape. - - while (CurBOBShape) - { - if (CurBOBShape->class) - { - CurBOBShape->class = noshape; - RF_RemoveSprite (&CurBOBShape->sprite); - } - CurBOBShape = CurBOBShape->nextshape; - } - } - -#pragma warn +pia - -} - - - -///////////////////////////////////////////////////////////////////////////// -// -// InitBOBList() -- This initializes a BOB list for all the possible shapes -// attached at one time. This is done with an array of -// BOB_Shape structs and links the 'nextshape' pointer to -// to the next element. -// -// -void InitBOBList(objtype *obj, struct BOB_Shape *BOB_Shape, short NumElements) -{ - struct BOB_Shape *CurShape; - short loop; - - obj->nextshape = BOB_Shape; - - for (loop=1;loopnextshape = BOB_Shape; - } - - BOB_Shape->nextshape = NULL; -} - - -//////////////////////////////////////////////////////////////////////////// -// -// RefreshBOBList() -- This routine updates all sprites attached to the -// BOBList and refreshes there position in the sprite -// list. -// -void RefreshBOBList(objtype *obj) -{ - struct BOB_Shape *Shape; - - Shape = obj->nextshape; - - while (Shape) - { - if (Shape->class) - RF_PlaceSprite(&Shape->sprite,obj->x+Shape->x_offset,obj->y+Shape->y_offset, Shape->shapenum, spritedraw,Shape->priority,Shape->sprflags); - Shape = Shape->nextshape; - } -} -#endif - - - -//-------------------------------------------------------------------------- -// InitBufferedIO() -//-------------------------------------------------------------------------- -memptr InitBufferedIO(int handle, BufferedIO *bio) -{ - bio->handle = handle; - bio->offset = BIO_BUFFER_LEN; - bio->status = 0; - MM_GetPtr(&bio->buffer,BIO_BUFFER_LEN); - - return(bio->buffer); -} - -//-------------------------------------------------------------------------- -// FreeBufferedIO() -//-------------------------------------------------------------------------- -void FreeBufferedIO(BufferedIO *bio) -{ - if (bio->buffer) - MM_FreePtr(&bio->buffer); -} - -//-------------------------------------------------------------------------- -// bio_readch() -//-------------------------------------------------------------------------- -byte bio_readch(BufferedIO *bio) -{ - byte far *buffer; - - if (bio->offset == BIO_BUFFER_LEN) - { - bio->offset = 0; - bio_fillbuffer(bio); - } - - buffer = MK_FP(bio->buffer,bio->offset++); - - return(*buffer); -} - -//-------------------------------------------------------------------------- -// bio_fillbuffer() -// -// BUGS (Not really bugs... More like RULES!) -// -// 1) This code assumes BIO_BUFFER_LEN is no smaller than -// NEAR_BUFFER_LEN!! -// -// 2) BufferedIO.status should be altered by this code to report -// read errors, end of file, etc... If you know how big the file -// is you're reading, determining EOF should be no problem. -// -//-------------------------------------------------------------------------- -void bio_fillbuffer(BufferedIO *bio) -{ - #define NEAR_BUFFER_LEN (64) - byte near_buffer[NEAR_BUFFER_LEN]; - short bio_length,bytes_read,bytes_requested; - - bytes_read = 0; - bio_length = BIO_BUFFER_LEN; - while (bio_length) - { - if (bio_length > NEAR_BUFFER_LEN-1) - bytes_requested = NEAR_BUFFER_LEN; - else - bytes_requested = bio_length; - - read(bio->handle,near_buffer,bytes_requested); - _fmemcpy(MK_FP(bio->buffer,bytes_read),near_buffer,bytes_requested); - - bio_length -= bytes_requested; - bytes_read += bytes_requested; - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// SwapLong() -// -void SwapLong(long far *Var) -{ - asm les bx,Var - asm mov ax,[es:bx] - asm xchg ah,al - asm xchg ax,[es:bx+2] - asm xchg ah,al - asm mov [es:bx],ax -} - -/////////////////////////////////////////////////////////////////////////// -// -// SwapWord() -// -void SwapWord(unsigned int far *Var) -{ - asm les bx,Var - asm mov ax,[es:bx] - asm xchg ah,al - asm mov [es:bx],ax -} - - -#if 0 - -//////////////////////////////////////////////////////////////////////////// -// -// LoadShape() -// -int LoadShape(char *Filename,struct Shape *SHP) -{ - #define CHUNK(Name) (*ptr == *Name) && \ - (*(ptr+1) == *(Name+1)) && \ - (*(ptr+2) == *(Name+2)) && \ - (*(ptr+3) == *(Name+3)) - - - int RT_CODE; -// struct ffblk ffblk; - FILE *fp; - char CHUNK[5]; - char far *ptr; - memptr IFFfile = NULL; - unsigned long FileLen, size, ChunkLen; - int loop; - - - RT_CODE = 1; - - // Decompress to ram and return ptr to data and return len of data in - // passed variable... - - if (!(FileLen = BLoad(Filename,&IFFfile))) - TrashProg("Can't load Compressed Shape - Possibly corrupt file!"); - - // Evaluate the file - // - ptr = MK_FP(IFFfile,0); - if (!CHUNK("FORM")) - goto EXIT_FUNC; - ptr += 4; - - FileLen = *(long far *)ptr; - SwapLong((long far *)&FileLen); - ptr += 4; - - if (!CHUNK("ILBM")) - goto EXIT_FUNC; - ptr += 4; - - FileLen += 4; - while (FileLen) - { - ChunkLen = *(long far *)(ptr+4); - SwapLong((long far *)&ChunkLen); - ChunkLen = (ChunkLen+1) & 0xFFFFFFFE; - - if (CHUNK("BMHD")) - { - ptr += 8; - SHP->bmHdr.w = ((struct BitMapHeader far *)ptr)->w; - SHP->bmHdr.h = ((struct BitMapHeader far *)ptr)->h; - SHP->bmHdr.x = ((struct BitMapHeader far *)ptr)->x; - SHP->bmHdr.y = ((struct BitMapHeader far *)ptr)->y; - SHP->bmHdr.d = ((struct BitMapHeader far *)ptr)->d; - SHP->bmHdr.trans = ((struct BitMapHeader far *)ptr)->trans; - SHP->bmHdr.comp = ((struct BitMapHeader far *)ptr)->comp; - SHP->bmHdr.pad = ((struct BitMapHeader far *)ptr)->pad; - SwapWord(&SHP->bmHdr.w); - SwapWord(&SHP->bmHdr.h); - SwapWord(&SHP->bmHdr.x); - SwapWord(&SHP->bmHdr.y); - ptr += ChunkLen; - } - else - if (CHUNK("BODY")) - { - ptr += 4; - size = *((long far *)ptr); - ptr += 4; - SwapLong((long far *)&size); - SHP->BPR = (SHP->bmHdr.w+7) >> 3; - MM_GetPtr(&SHP->Data,size); - if (!SHP->Data) - goto EXIT_FUNC; - movedata(FP_SEG(ptr),FP_OFF(ptr),FP_SEG(SHP->Data),0,size); - ptr += ChunkLen; - - break; - } - else - ptr += ChunkLen+8; - - FileLen -= ChunkLen+8; - } - - RT_CODE = 0; - -EXIT_FUNC:; - if (IFFfile) - { -// segptr = (memptr)FP_SEG(IFFfile); - MM_FreePtr(&IFFfile); - } - - return (RT_CODE); -} - -#endif - -//////////////////////////////////////////////////////////////////////////// -// -// FreeShape() -// -void FreeShape(struct Shape *shape) -{ - if (shape->Data) - MM_FreePtr(&shape->Data); -} - -//////////////////////////////////////////////////////////////////////////// -// -// UnpackEGAShapeToScreen() -// -int UnpackEGAShapeToScreen(struct Shape *SHP,int startx,int starty) -{ - int currenty; - signed char n, Rep, far *Src, far *Dst[8], loop, Plane; - unsigned int BPR, Height; - boolean NotWordAligned; - - NotWordAligned = SHP->BPR & 1; - startx>>=3; - Src = MK_FP(SHP->Data,0); - currenty = starty; - Plane = 0; - Height = SHP->bmHdr.h; - while (Height--) - { - Dst[0] = (MK_FP(0xA000,displayofs)); - Dst[0] += ylookup[currenty]; - Dst[0] += startx; - for (loop=1; loopbmHdr.d; loop++) - Dst[loop] = Dst[0]; - - - for (Plane=0; PlanebmHdr.d; Plane++) - { - outport(0x3c4,((1<BPR+1) >> 1) << 1; // IGNORE WORD ALIGN - while (BPR) - { - if (SHP->bmHdr.comp) - n = *Src++; - else - n = BPR-1; - - if (n < 0) - { - if (n != -128) - { - n = (-n)+1; - BPR -= n; - Rep = *Src++; - if ((!BPR) && (NotWordAligned)) // IGNORE WORD ALIGN - n--; - - while (n--) - *Dst[Plane]++ = Rep; - } - else - BPR--; - } - else - { - n++; - BPR -= n; - if ((!BPR) && (NotWordAligned)) // IGNORE WORD ALIGN - n--; - - while (n--) - *Dst[Plane]++ = *Src++; - - if ((!BPR) && (NotWordAligned)) // IGNORE WORD ALIGN - Src++; - } - } - } - currenty++; - } - - return(0); -} - -//////////////////////////////////////////////////////////////////////////// -// -// GetKeyChoice() -// -char GetKeyChoice(char *choices,boolean clear) -{ - extern void DoEvents(void); - - boolean waiting; - char *s,*ss; - - IN_ClearKeysDown(); - - waiting = true; - while (waiting) - { - s = choices; - while (*s) - { - if (Keyboard[*s++]) - { - waiting=false; - break; - } - } - } - - IN_ClearKeysDown(); - - return(*(--s)); -} - -#if 0 - -//////////////////////////////////////////////////////////////////////////// -// -// AnimateObj() -// -boolean AnimateObj(objtype *obj) -{ - boolean Done; - - Done = false; - - if (obj->animtype == at_NONE) // Animation finished? - return(true); // YEP! - - if (obj->animdelay) // Check animation delay. - { - obj->animdelay -= tics; - if (obj->animdelay < 0) - obj->animdelay = 0; - return(false); - } - - switch (obj->animtype) // Animate this object! - { - case at_ONCE: - case at_CYCLE: - switch (obj->animdir) - { - case at_FWD: - if (obj->curframe < obj->maxframe) - AdvanceAnimFWD(obj); - else - if (obj->animtype == at_CYCLE) - { - obj->curframe = 0; // RESET CYCLE ANIMATION - obj->animdelay=1; - } - else - { - obj->animtype = at_NONE; // TERMINATE ONCE ANIM - Done = true; - } - break; - - case at_REV: - if (obj->curframe > 0) - AdvanceAnimREV(obj); - else - if (obj->animtype == at_CYCLE) - { - obj->curframe = obj->maxframe; // RESET CYCLE ANIMATION - obj->animdelay = 1; - } - else - { - obj->animtype = at_NONE; // TERMINATE ONCE ANIM - Done = true; - } - break; // REV - } - break; - - case at_REBOUND: - switch (obj->animdir) - { - case at_FWD: - if (obj->curframe < obj->maxframe) - AdvanceAnimFWD(obj); - else - { - obj->animdir = at_REV; - obj->animdelay = 1; - } - break; - - case at_REV: - if (obj->curframe > 0) - AdvanceAnimREV(obj); - else - { - obj->animdir = at_FWD; - obj->animdelay = 1; - Done = true; - } - break; - } - break; /* REBOUND */ - - case at_WAIT: - Done = true; - break; - } - - return(Done); -} - -void AdvanceAnimFWD(objtype *obj) // Advances a Frame of ANIM for ONCE,CYCLE, REBOUND -{ - obj->curframe++; // INC frames - obj->animdelay = obj->maxdelay; // Init Delay Counter. - obj->needtoreact = true; -} - - -void AdvanceAnimREV(objtype *obj) // Advances a Frame of ANIM for ONCE,CYCLE, REBOUND -{ - obj->curframe--; // DEC frames - obj->animdelay = obj->maxdelay; // Init Delay Counter. - obj->needtoreact = true; -} -#endif - -#if 0 -/////////////////////////////////////////////////////////////////////////// -// -// LoadASArray() - Load an array of audio samples in FAR memory. -// -void LoadASArray(struct Sample *ASArray) -{ - int loop = 0; - - while (ASArray[loop].filename) - { - if (!BLoad(ASArray[loop].filename,(memptr *)&ASArray[loop].data)) - TrashProg("Unable to load sample in LoadASArray()"); - loop++; - } -} - - - -//////////////////////////////////////////////////////////////////////////// -// -// FreeASArray() - Frees an ASArray from memory that has been loaded with -// LoadASArray() -// -void FreeASArray(struct Sample *ASArray) -{ - unsigned loop = 0; - - while (ASArray[loop].data) - { - MM_SetPurge((memptr *)&ASArray[loop++].data,3); - MM_FreePtr((memptr *)&ASArray[loop++].data); - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// GE_LoadAllDigiSounds() - This is a hook that CA_LoadAllSounds() -// calls to load all of the Digitized sounds for -// Sound Blaster & Sound Source. -// -// NOTE : This stub would do any other necessary routines for DigiSounds -// specific to GAMERS EDGE code. (Keeping seperate from ID's) -// -void GE_LoadAllDigiSounds() -{ - LoadASArray(DigiSounds); -} - - - -///////////////////////////////////////////////////////////////////////// -// -// GE_FreeAllDigiSounds() -- This is a hook that CA_LoadAllSounds() -// calls to free all digitized sounds for -// which ever hardware and allow for any necessary -// clean up. -// -// -// NOTE : This stub would do any other necessary routines for DigiSounds -// specific to GAMERS EDGE code. (Keeping seperate from ID's) -// -void GE_FreeAllDigiSounds() -{ - FreeASArray(DigiSounds); -} - - - -/////////////////////////////////////////////////////////////////////////// -// -// GE_LoadAllSounds() - Loads ALL sounds needed for detected hardware. -// -void GE_LoadAllSounds() -{ - unsigned i,start; - - start = STARTPCSOUNDS; - for (i=0;i 0); - if (h < list_height) - list_height = h; - - // Open window and print header... - // - US_DrawWindow(winx,winy,list_width*(8+SPACES*2),list_height+3); - US_CPrintLine("LIST OF SAVED GAMES"); - US_Print("\n"); - - col = orgcol = PrintX; - row = PrintY; - - // Display as many 'save game' files as can fit in the window. - // - width = list_width; - while ((games_printedbaseshape+obj->curframe-STARTSPRITES]; - - width = (sprite->xh-sprite->xl+(1<> 1; - if (obj->sprflags&sf_vertflip) - { - height = (sprite->yl-(sprite->height<yh+(1<> 1; - } - else - height = (sprite->yh-sprite->yl+(1<> 1; - - obj->x = x-width; - obj->y = y-height; -} -#endif - -#if 0 -//------------------------------------------------------------------------- -// cacheout() -//------------------------------------------------------------------------- -void cacheout(short s,short e) -{ - short i; - - for(i=(s);i<=(e);i++) - { - grneeded[i]&=~ca_levelbit; - if (grsegs[i]) - MM_SetPurge(&grsegs[i],3); - } - -} - -//------------------------------------------------------------------------- -// cachein() -//------------------------------------------------------------------------- -void cachein(short s,short e) -{ - short i; - - for(i=(s);i<=(e);i++) - { - CA_MarkGrChunk(i); - if (grsegs[i]) - MM_SetPurge(&grsegs[i],0); - } -} -#endif - -#if 0 -//////////////////////////////////////////////////////////////////////////// -// -// SetUpdateBlock() -// -void SetUpdateBlock(unsigned x,unsigned y,unsigned width,unsigned height,char refresh) -{ - eraseblocktype *erase; - -#if 0 //SP unsure if this is needed - x = (x+((MAPBORDER+MAPXLEFTOFFSET)<<4))>>3; - y += ((MAPBORDER+MAPYTOPOFFSET)<<4); -#else - x = (x+(MAPBORDER<<4))>>3; - y += (MAPBORDER<<4); -#endif - width >>= 3; - - if (refresh & 1) - { - erase = eraselistptr[0]++; - erase->screenx=x; - erase->screeny=y; - erase->width=width; - erase->height=height; - } - - if (refresh & 2) - { - erase = eraselistptr[1]++; - erase->screenx=x; - erase->screeny=y; - erase->width=width; - erase->height=height; - } -} - - -//////////////////////////////////////////////////////////////////////////// -// -// ObjHeight -// -unsigned ObjHeight(objtype *obj) -{ - spritetabletype far *sprite; - - sprite=&spritetable[obj->baseshape+obj->curframe-STARTSPRITES]; - - if (obj->sprflags&sf_vertflip) - { - return((sprite->yl-(sprite->height<yh+(1<> 1); - } - else - return((sprite->yh-sprite->yl+(1<> 1); -} - - -//////////////////////////////////////////////////////////////////////////// -// -// ObjWidth -// -unsigned ObjWidth(objtype *obj) -{ - spritetabletype far *sprite; - - sprite=&spritetable[obj->baseshape+obj->curframe-STARTSPRITES]; - - return((sprite->xh-sprite->xl+(1<> 1); -} -#endif - -#if 0 -//-------------------------------------------------------------------------- -// visible_on() -//-------------------------------------------------------------------------- -boolean visible_on(objtype *obj) -{ - if (!(obj->flags & of_visible)) - { - obj->needtoreact=true; - obj->flags |= of_visible; - return(true); - } - - return(false); -} - -//-------------------------------------------------------------------------- -// visible_off() -//-------------------------------------------------------------------------- -boolean visible_off(objtype *obj) -{ - if (obj->flags & of_visible) - { - obj->needtoreact=true; - obj->flags &= ~of_visible; - return(true); - } - - return(false); -} -#endif - - -/* -=================== -= -= FizzleFade -= -=================== -*/ - -#define PIXPERFRAME 10000 - -void FizzleFade (unsigned source, unsigned dest, - unsigned width,unsigned height, boolean abortable) -{ - unsigned drawofs,pagedelta; - unsigned char maskb[8] = {1,2,4,8,16,32,64,128}; - unsigned x,y,p,frame; - long rndval; - ScanCode lastLastScan=LastScan=0; - - width--; - height--; - - pagedelta = dest-source; -// VW_SetScreen (dest,0); - rndval = 1; - y = 0; - -asm mov es,[screenseg] -asm mov dx,SC_INDEX -asm mov al,SC_MAPMASK -asm out dx,al - - TimeCount=frame=0; - do // while (1) - { - if ((abortable) || (Flags & FL_QUICK)) - { - IN_ReadControl(0,&control); - if (control.button0 || control.button1 || (lastLastScan != LastScan) - || Keyboard[sc_Escape] || (Flags & FL_QUICK)) - { - VW_ScreenToScreen (source,dest,(width+1)/8,height+1); - goto exitfunc; - } - } - - for (p=0;pwidth || y>height) - continue; - drawofs = source+ylookup[y]; - - asm mov cx,[x] - asm mov si,cx - asm and si,7 - asm mov dx,GC_INDEX - asm mov al,GC_BITMASK - asm mov ah,BYTE PTR [maskb+si] - asm out dx,ax - - asm mov si,[drawofs] - asm shr cx,1 - asm shr cx,1 - asm shr cx,1 - asm add si,cx - asm mov di,si - asm add di,[pagedelta] - - asm mov dx,GC_INDEX - asm mov al,GC_READMAP // leave GC_INDEX set to READMAP - asm out dx,al - - asm mov dx,SC_INDEX+1 - asm mov al,1 - asm out dx,al - asm mov dx,GC_INDEX+1 - asm mov al,0 - asm out dx,al - - asm mov bl,[es:si] - asm xchg [es:di],bl - - asm mov dx,SC_INDEX+1 - asm mov al,2 - asm out dx,al - asm mov dx,GC_INDEX+1 - asm mov al,1 - asm out dx,al - - asm mov bl,[es:si] - asm xchg [es:di],bl - - asm mov dx,SC_INDEX+1 - asm mov al,4 - asm out dx,al - asm mov dx,GC_INDEX+1 - asm mov al,2 - asm out dx,al - - asm mov bl,[es:si] - asm xchg [es:di],bl - - asm mov dx,SC_INDEX+1 - asm mov al,8 - asm out dx,al - asm mov dx,GC_INDEX+1 - asm mov al,3 - asm out dx,al - - asm mov bl,[es:si] - asm xchg [es:di],bl - - if (rndval == 1) // entire sequence has been completed - goto exitfunc; - } -// frame++; -// while (TimeCount= 23) - { - video -= (x<<1); - _fmemcpy(MK_FP(0xb000,0x0000),MK_FP(0xb000,0x00a0),3840); - } - else - { - y++; - video += ((80-x)<<1); - } - x=0; - break; - - default: - *video = *ptr; - video[1] = 15; - video += 2; - x++; - break; - } - ptr++; - } - - va_end(ap); -} -#endif - -#if 0 - -//-------------------------------------------------------------------------- -// FULL SCREEN REFRESH/ANIM MANAGERS -//-------------------------------------------------------------------------- - -/////////////////////////////////////////////////////////////////////////// -// -// InitLatchRefresh() -- Loads an ILBM (JAMPAK'd) into the Master Latch -// to be used as the background refresh screen... -// -void InitLatchRefresh(char *filename) -{ - struct Shape RefreshShp; - short yofs; - - VW_ClearVideo(0); - - if (LoadShape(filename,&RefreshShp)) - TrashProg("Can't load %s",filename); - - VW_SetLineWidth(RefreshShp.BPR); - - yofs = masterswap/SCREENWIDTH; - MoveGfxDst(0,yofs); // Handle title screen - UnpackEGAShapeToScreen(&RefreshShp,0,0); - FreeShape(&RefreshShp); - - MoveScreen(0,0); - VW_InitDoubleBuffer(); - - RF_NewPosition(0,0); - - RF_Refresh(); - - SetUpdateBlock(0,0,RefreshShp.bmHdr.w,RefreshShp.bmHdr.h,3); -} - - -//////////////////////////////////////////////////////////////////////////// -// -// InitFullScreenAnim() -- Initialize ALL necessary functions for full screen -// animation types. -// -// filename - filename for background lbm. -// SpawnAll - spawn function to call to spawn all inital objects.. -// -void InitFullScreenAnim(char *filename, void (*SpawnAll)()) -{ - unsigned old_flags; - - old_flags = GE_SystemFlags.flags; - GE_SystemFlags.flags &= ~(GEsf_Tiles | GEsf_Panning | GEsf_RefreshVec); - - CA_ClearMarks(); - - RFL_InitSpriteList(); - InitObjArray(); - - if (SpawnAll) - SpawnAll(); - - CA_CacheMarks(NULL); - - CalcInactivate(); - CalcSprites(); - - InitLatchRefresh(filename); - - RF_ForceRefresh(); - RF_ForceRefresh(); - - GE_SystemFlags.flags = old_flags; -} - - - -/////////////////////////////////////////////////////////////////////////// -// -// DoFullScreenAnim() -- a General "Do-Every-Thing" function that -// displays a full screen animation... -// -// filename - Filename of background lbm -// SpawnAll - Function to call to spawn all inital objects (REQUIRED) -// CheckKey - Function to call every cycle - The function called must -// return a value of greater than zero (0) to terminate the -// animation cycle. (REQUIRED) -// CleanUp - Function to call upon exiting the animation. (OPTIONAL) -// -void DoFullScreenAnim(char *filename, void (*SpawnAll)(), short (*CheckKey)(),void (*CleanUp)()) -{ - unsigned old_flags; - boolean ExitAnim = false; - - // Save off the current system flags.... - - old_flags = GE_SystemFlags.flags; - GE_SystemFlags.flags &= ~(GEsf_Tiles | GEsf_Panning); - -// randomize(); - - // Init refresh latch screen, initalize all object, and setup video mode. - - InitFullScreenAnim(filename,SpawnAll); - - VW_FadeIn(); - - while (!ExitAnim) - { - CalcInactivate(); - CalcSprites(); - RF_Refresh(); - - ExitAnim = (boolean)CheckKey(); - } - -// RemoveBOBList(player); -// CalcInactivate(); - - if (CleanUp) - CleanUp(); - - // Restore old system flags... - - GE_SystemFlags.flags = old_flags; -} - -#endif - -//-------------------------------------------------------------------------- -// FindFile() -//-------------------------------------------------------------------------- -boolean FindFile(char *filename,char *disktext,char disknum) -{ - extern boolean splitscreen; - - char command[100]; - char choices[]={sc_Escape,sc_Space,0},drive[2]; - boolean fadeitout=false,rt_code=2; - - if (!disktext) - disktext = GAMENAME; - drive[0] = getdisk() + 'A'; - drive[1] = 0; - while (rt_code == 2) - { - if (Verify(filename)) - rt_code = true; - else - { - if (ge_textmode) - { - clrscr(); - gotoxy(1,1); - printf("\nInsert %s disk %d into drive %s.\n",disktext,disknum,drive); - printf("Press SPACE to continue, ESC to abort.\n"); - } - else - { - if (splitscreen) - { - bufferofs = displayofs = screenloc[screenpage]; - CenterWindow(38,5); - } - else - { - bufferofs = displayofs = 0; - US_CenterWindow(38,5); - } - - strcpy(command,"\nInsert "); - strcat(command,disktext); - strcat(command," disk"); - if (disknum != -1) - { - strcat(command," "); - itoa(disknum,command+strlen(command),10); - } - strcat(command," into drive "); - strcat(command,drive); - strcat(command,"."); - US_CPrint(command); - US_CPrint("Press SPACE to continue, ESC to abort."); - } - - sound(300); - VW_WaitVBL(20); - nosound(); - - if (!ge_textmode) - { - if (screenfaded) - { - VW_FadeIn(); - fadeitout=true; - } - } - if (GetKeyChoice(choices,true) == sc_Escape) - rt_code = false; - } - } - - if (!ge_textmode) - if (fadeitout) - VW_FadeOut(); - - return(rt_code); -} - -#if 0 -//-------------------------------------------------------------------------- -// CacheAll() -//-------------------------------------------------------------------------- -void CacheAV(char *title) -{ - if (Verify("EGAGRAPH."EXT)) - { - CA_CacheMarks(title); - if (!FindFile("EGAGRAPH."EXT,AUDIO_DISK)) - TrashProg("Can't find graphics files."); - -// cache in audio - - current_disk = AUDIO_DISK; - } - else - { - -// cache in audio - - if (!FindFile("EGAGRAPH."EXT,VIDEO_DISK)) - TrashProg("Can't find audio files."); - CA_CacheMarks(title); - - current_disk = VIDEO_DISK; - } -} -#endif - -#ifdef TEXT_PRESENTER -//-------------------------------------------------------------------------- -// -// TEXT PRESENTER CODE -// -//-------------------------------------------------------------------------- - -typedef enum pi_stype {pis_pic2x,pis_latch_pic} pi_stype; - - -typedef struct { // 4 bytes - unsigned shapenum; - pi_stype shape_type; -} pi_shape_info; - -#define pia_active 0x01 - -typedef struct { // 10 bytes - char baseshape; - char frame; - char maxframes; - short delay; - short maxdelay; - short x,y; -} pi_anim_info; - - #define PI_CASE_SENSITIVE - - #define PI_RETURN_CHAR '\n' - #define PI_CONTROL_CHAR '^' - - #define PI_CNVT_CODE(c1,c2) ((c1)|(c2<<8)) - -// shape table provides a way for the presenter to access and -// display any shape. -// -pi_shape_info far pi_shape_table[] = { - - {BOLTOBJPIC,pis_pic2x}, // 0 - {NUKEOBJPIC,pis_pic2x}, - {SKELETON_1PIC,pis_pic2x}, - {EYE_WALK1PIC,pis_pic2x}, - {ZOMB_WALK1PIC,pis_pic2x}, - - {TIMEOBJ1PIC,pis_pic2x}, // 5 - {POTIONOBJPIC,pis_pic2x}, - {RKEYOBJPIC,pis_pic2x}, - {YKEYOBJPIC,pis_pic2x}, - {GKEYOBJPIC,pis_pic2x}, - - {BKEYOBJPIC,pis_pic2x}, // 10 - {RGEM1PIC,pis_pic2x}, - {GGEM1PIC,pis_pic2x}, - {BGEM1PIC,pis_pic2x}, - {YGEM1PIC,pis_pic2x}, - - {PGEM1PIC,pis_pic2x}, // 15 - {CHESTOBJPIC,pis_pic2x}, - {PSHOT1PIC,pis_pic2x}, - {RED_DEMON1PIC,pis_pic2x}, - {MAGE1PIC,pis_pic2x}, - - {BAT1PIC,pis_pic2x}, // 20 - {GREL1PIC,pis_pic2x}, - {GODESS_WALK1PIC,pis_pic2x}, - {ANT_WALK1PIC,pis_pic2x}, - {FATDEMON_WALK1PIC,pis_pic2x}, - - {SUCCUBUS_WALK1PIC,pis_pic2x}, //25 - {TREE_WALK1PIC,pis_pic2x}, - {DRAGON_WALK1PIC,pis_pic2x}, - {BUNNY_LEFT1PIC,pis_pic2x}, - -}; - -// anim table holds info about each different animation. -// -pi_anim_info far pi_anim_table[] = {{0,0,3,0,10}, // 0 BOLT - {1,0,3,0,10}, // NUKE - {2,0,4,0,10}, // SKELETON - {3,0,3,0,10}, // EYE - {4,0,3,0,10}, // ZOMBIE - - {5,0,2,0,10}, // 5 FREEZE TIME - {11,0,2,0,10}, // RED GEM - {12,0,2,0,10}, // GREEN GEM - {13,0,2,0,10}, // BLUE GEM - {14,0,2,0,10}, // YELLOW GEM - - {15,0,2,0,10}, // 10 PURPLE GEM - {17,0,2,0,10}, // PLAYER'S SHOT - {18,0,3,0,10}, // RED DEMON - {19,0,2,0,10}, // MAGE - {20,0,4,0,10}, // BAT - - {21,0,2,0,10}, // 15 GRELMINAR - {22,0,3,0,10}, // GODESS - {23,0,3,0,10}, // ANT - {24,0,4,0,10}, // FAT DEMON - {25,0,4,0,10}, // SUCCUBUS - - {26,0,2,0,10}, // 20 TREE - {27,0,3,0,10}, // DRAGON - {28,0,2,0,10}, // BUNNY -}; - -// anim list is created on the fly from the anim table... -// this allows a single animation to be display in more than -// one place... -// -pi_anim_info far pi_anim_list[PI_MAX_ANIMS]; -boolean pi_recursing=false; - -//-------------------------------------------------------------------------- -// Presenter() - DANGEROUS DAVE "Presenter()" is more up-to-date than this. -// -// -// Active control codes: -// -// ^CE - center text between 'left margin' and 'right margin' -// ^FCn - set font color -// ^LMnnn - set left margin (if 'nnn' == "fff" uses current x) -// ^RMnnn - set right margin (if 'nnn' == "fff" uses current x) -// ^EP - end of page (waits for up/down arrow) -// ^PXnnn - move x to coordinate 'n' -// ^PYnnn - move y to coordinate 'n' -// ^XX - exit presenter -// ^LJ - left justify --\ ^RJ doesn't handle imbedded control -// ^RJ - right justify --/ codes properly. Use with caution. -// ^BGn - set background color -// ^ANnn - define animation -// ^SHnnn - display shape 'n' at current x,y -// -// -// Future control codes: -// -// ^OBnnn - activate object 'n' -// ^FL - flush to edges (whatever it's called) -// -// -// Other info: -// -// All 'n' values are hex numbers (0 - f), case insensitive. -// The number of N's listed is the number of digits REQUIRED by that control -// code. (IE: ^LMnnn MUST have 3 values! --> 003, 1a2, 01f, etc...) -// -// If a line consists only of control codes, the cursor is NOT advanced -// to the next line (the ending is skipped). If just ONE non-control -// code is added, the number "8" for example, then the "8" is displayed -// and the cursor is advanced to the next line. -// -// ^CE must be on the same line as the text it should center! -// -//-------------------------------------------------------------------------- -void Presenter(PresenterInfo *pi) -{ -#ifdef AMIGA - XBitMap **font = pi->font; - - #define ch_width(ch) font[ch]->pad - char font_height = font[0]->Rows; -#else - fontstruct _seg *font = (fontstruct _seg *)grsegs[STARTFONT]; - - #define MAX_PB 150 - #define ch_width(ch) font->width[ch] - char font_height = font->height-1; // "-1" squeezes font vertically - char pb[MAX_PB]; - short length; -#endif - - enum {jm_left,jm_right,jm_flush}; - char justify_mode = jm_left; - boolean centering=false; - - short bgcolor = pi->bgcolor; - short xl=pi->xl,yl=pi->yl,xh=pi->xh,yh=pi->yh; - short cur_x = xl, cur_y = yl; - char far *first_ch = pi->script[0]; - - char far *scan_ch,temp; - short scan_x,PageNum=0,numanims=0; - boolean up_released=true,dn_released=true; - boolean presenting=true,start_of_line=true; - -// if set background is first thing in file, make sure initial screen -// clear uses this color. -// - if (!_fstrncmp(first_ch,"^BG",3)) - bgcolor = PI_VALUE(first_ch+3,1); - - if (!pi_recursing) - { - PurgeAllGfx(); - CachePage(first_ch); - } - VW_Bar(xl,yl,xh-xl+1,yh-yl+1,bgcolor); - - while (presenting) - { -// -// HANDLE WORD-WRAPPING TEXT -// - if (*first_ch != PI_CONTROL_CHAR) - { - start_of_line = false; - - // Parse script until one of the following: - // - // 1) text extends beyond right margin - // 2) NULL termination is reached - // 3) PI_RETURN_CHAR is reached - // 4) PI_CONTROL_CHAR is reached - // - scan_x = cur_x; - scan_ch = first_ch; - while ((scan_x+ch_width(*scan_ch) <= xh) && (*scan_ch) && - (*scan_ch != PI_RETURN_CHAR) && (*scan_ch != PI_CONTROL_CHAR)) - scan_x += ch_width(*scan_ch++); - - // if 'text extends beyond right margin', scan backwards for - // a SPACE - // - if (scan_x+ch_width(*scan_ch) > xh) - { - short last_x = scan_x; - char far *last_ch = scan_ch; - - while ((scan_ch != first_ch) && (*scan_ch != ' ') && (*scan_ch != PI_RETURN_CHAR)) - scan_x -= ch_width(*scan_ch--); - - if (scan_ch == first_ch) - scan_ch = last_ch, scan_x = last_x; - } - - // print current line - // -#ifdef AMIGA - while (first_ch < scan_ch) - { - qBlit(font[*first_ch++],pi->dst,cur_x,cur_y); -// qBlit(font[*first_ch],pi->dst,cur_x,cur_y); -// cur_x += ch_width(*first_ch++); - } -#else - temp = *scan_ch; - *scan_ch = 0; - - if ((justify_mode == jm_right)&&(!centering)) - { - unsigned width,height; - - VWL_MeasureString(first_ch,&width,&height,font); - cur_x = xh-width; - if (cur_x < xl) - cur_x = xl; - } - - px = cur_x; - py = cur_y; - - length = scan_ch-first_ch+1; // USL_DrawString only works with - if (length > MAX_PB) - Quit("Presenter(): Print buffer string too long!"); - _fmemcpy(pb,first_ch,length); // near pointers... - - if (*first_ch != '\n') - USL_DrawString(pb); - - *scan_ch = temp; - first_ch = scan_ch; -#endif - cur_x = scan_x; - centering = false; - - // skip SPACES / RETURNS at end of line - // - if ((*first_ch==' ') || (*first_ch==PI_RETURN_CHAR)) - first_ch++; - - // PI_CONTROL_CHARs don't advance to next character line - // - if (*scan_ch != PI_CONTROL_CHAR) - { - cur_x = xl; - cur_y += font_height; - } - } - else -// -// HANDLE CONTROL CODES -// - { - PresenterInfo endmsg; - pi_anim_info far *anim; - pi_shape_info far *shape_info; - unsigned shapenum; - short length; - char far *s; - - if (first_ch[-1] == '\n') - start_of_line = true; - - first_ch++; -#ifndef PI_CASE_SENSITIVE - *first_ch=toupper(*first_ch); - *(first_ch+1)=toupper(*(first_ch+1)); -#endif - switch (*((unsigned far *)first_ch)++) - { - // CENTER TEXT ------------------------------------------------------ - // - case PI_CNVT_CODE('C','E'): - length = 0; - s = first_ch; - while (*s && (*s != PI_RETURN_CHAR)) - { - switch (*s) - { - case PI_CONTROL_CHAR: - s++; - switch (*((unsigned *)s)++) - { -#ifndef AMIGA - case PI_CNVT_CODE('F','C'): - case PI_CNVT_CODE('B','G'): - s++; - break; -#endif - - case PI_CNVT_CODE('L','M'): - case PI_CNVT_CODE('R','M'): - case PI_CNVT_CODE('S','H'): - case PI_CNVT_CODE('P','X'): - case PI_CNVT_CODE('P','Y'): - s += 3; - break; - - case PI_CNVT_CODE('L','J'): - case PI_CNVT_CODE('R','J'): - // No parameters to pass over! - break; - } - break; - - default: - length += ch_width(*s++); - break; - } - } - cur_x = ((xh-xl+1)-length)/2; - centering = true; - break; - - // DRAW SHAPE ------------------------------------------------------- - // - case PI_CNVT_CODE('S','H'): - shapenum = PI_VALUE(first_ch,3); - first_ch += 3; - shape_info = &pi_shape_table[shapenum]; - switch (shape_info->shape_type) - { - short width; - - case pis_pic2x: - cur_x = ((cur_x+2) + 7) & 0xFFF8; - width=BoxAroundPic(cur_x-2,cur_y-1,shape_info->shapenum,pi); - VW_DrawPic2x(cur_x>>3,cur_y,shape_info->shapenum); - cur_x += width; - break; - } - break; - - // INIT ANIMATION --------------------------------------------------- - // - case PI_CNVT_CODE('A','N'): - shapenum = PI_VALUE(first_ch,2); - first_ch += 2; - _fmemcpy(&pi_anim_list[numanims],&pi_anim_table[shapenum],sizeof(pi_anim_info)); - anim = &pi_anim_list[numanims++]; - shape_info = &pi_shape_table[anim->baseshape+anim->frame]; - switch (shape_info->shape_type) - { - short width; - - case pis_pic2x: - cur_x = ((cur_x+2) + 7) & 0xFFF8; - width=BoxAroundPic(cur_x-2,cur_y-1,shape_info->shapenum,pi); - VW_DrawPic2x(cur_x>>3,cur_y,shape_info->shapenum); - anim->x = cur_x>>3; - anim->y = cur_y; - cur_x += width; - break; - } - break; - -#ifndef AMIGA - // FONT COLOR ------------------------------------------------------- - // - case PI_CNVT_CODE('F','C'): - fontcolor = bgcolor ^ PI_VALUE(first_ch++,1); - break; -#endif - - // BACKGROUND COLOR ------------------------------------------------- - // - case PI_CNVT_CODE('B','G'): - bgcolor = PI_VALUE(first_ch++,1); - break; - - // LEFT MARGIN ------------------------------------------------------ - // - case PI_CNVT_CODE('L','M'): - shapenum = PI_VALUE(first_ch,3); - first_ch += 3; - if (shapenum == 0xfff) - xl = cur_x; - else - xl = shapenum; - break; - - // RIGHT MARGIN ----------------------------------------------------- - // - case PI_CNVT_CODE('R','M'): - shapenum = PI_VALUE(first_ch,3); - first_ch += 3; - if (shapenum == 0xfff) - xh = cur_x; - else - xh = shapenum; - break; - - // SET X COORDINATE ------------------------------------------------- - // - case PI_CNVT_CODE('P','X'): - cur_x = PI_VALUE(first_ch,3); - first_ch += 3; - break; - - // SET Y COORDINATE ------------------------------------------------- - // - case PI_CNVT_CODE('P','Y'): - cur_y = PI_VALUE(first_ch,3); - first_ch += 3; - break; - - // LEFT JUSTIFY ----------------------------------------------------- - // - case PI_CNVT_CODE('L','J'): - justify_mode = jm_left; - break; - - // RIGHT JUSTIFY ---------------------------------------------------- - // - case PI_CNVT_CODE('R','J'): - justify_mode = jm_right; - break; - - // END OF PAGE ------------------------------------------------------ - // - case PI_CNVT_CODE('E','P'): - if (pi_recursing) - Quit("Presenter(): Can't use ^EP when recursing!"); - - endmsg.xl = cur_x; - endmsg.yl = yh-(font_height+2); - endmsg.xh = xh; - endmsg.yh = yh; - endmsg.bgcolor = bgcolor; - endmsg.ltcolor = pi->ltcolor; - endmsg.dkcolor = pi->dkcolor; - endmsg.script[0] = (char far *)"^CE^FC8- ^FC0ESC ^FC8to return to play, or ^FC0ARROW KEYS ^FC8to page through more Help -^XX"; - - pi_recursing = true; - Presenter(&endmsg); - pi_recursing = false; - -#ifndef AMIGA - if (screenfaded) - VW_FadeIn(); - VW_ColorBorder(8 | 56); -#endif - - while (1) - { -#ifndef AMIGA - long newtime; - - VW_WaitVBL(1); - newtime = TimeCount; - realtics = tics = newtime-lasttimecount; - lasttimecount = newtime; -#else - WaitVBL(1); - CALC_TICS; -#endif - AnimatePage(numanims); - IN_ReadControl(0,&control); - - if (control.button1 || Keyboard[1]) - { - presenting=false; - break; - } - else - { - if (ControlTypeUsed != ctrl_Keyboard) - control.dir = dir_None; - - if (((control.dir == dir_North) || (control.dir == dir_West)) && (PageNum)) - { - if (up_released) - { - PageNum--; - up_released = false; - break; - } - } - else - { - up_released = true; - if (((control.dir == dir_South) || (control.dir == dir_East)) && (PageNum < pi->numpages-1)) - { - if (dn_released) - { - PageNum++; - dn_released = false; - break; - } - } - else - dn_released = true; - } - } - } - - cur_x = xl; - cur_y = yl; - if (cur_y+font_height > yh) - cur_y = yh-font_height; - first_ch = pi->script[PageNum]; - - numanims = 0; - PurgeAllGfx(); - CachePage(first_ch); - - VW_Bar(xl,yl,xh-xl+1,yh-yl+1,bgcolor); - break; - - // EXIT PRESENTER --------------------------------------------------- - // - case PI_CNVT_CODE('X','X'): - presenting=false; - break; - } - - if ((first_ch[0] == ' ') && (first_ch[1] == '\n') && start_of_line) - first_ch += 2; - } - } -} - -//-------------------------------------------------------------------------- -// ResetAnims() -//-------------------------------------------------------------------------- -void ResetAnims() -{ - pi_anim_list[0].baseshape = -1; -} - -//-------------------------------------------------------------------------- -// AnimatePage() -//-------------------------------------------------------------------------- -void AnimatePage(short numanims) -{ - pi_anim_info far *anim=pi_anim_list; - pi_shape_info far *shape_info; - - while (numanims--) - { - anim->delay += tics; - if (anim->delay >= anim->maxdelay) - { - anim->delay = 0; - anim->frame++; - if (anim->frame == anim->maxframes) - anim->frame = 0; - -#if ANIM_USES_SHAPETABLE - shape_info = &pi_shape_table[anim->baseshape+anim->frame]; -#else - shape_info = &pi_shape_table[anim->baseshape]; -#endif - switch (shape_info->shape_type) - { - case pis_pic2x: -#if ANIM_USES_SHAPETABLE - VW_DrawPic2x(anim->x,anim->y,shape_info->shapenum); -#else - VW_DrawPic2x(anim->x,anim->y,shape_info->shapenum+anim->frame); -#endif - break; - } - } - anim++; - } -} - -//-------------------------------------------------------------------------- -// BoxAroundPic() -//-------------------------------------------------------------------------- -short BoxAroundPic(short x1, short y1, unsigned picnum, PresenterInfo *pi) -{ - short x2,y2; - - x2 = x1+(pictable[picnum-STARTPICS].width<<4)+2; - y2 = y1+(pictable[picnum-STARTPICS].height)+1; - VWB_Hlin(x1,x2,y1,pi->ltcolor); - VWB_Hlin(x1,x2,y2,pi->dkcolor); - VWB_Vlin(y1,y2,x1,pi->ltcolor); - VWB_Vlin(y1,y2,x1+1,pi->ltcolor); - VWB_Vlin(y1,y2,x2,pi->dkcolor); - VWB_Vlin(y1,y2,x2+1,pi->dkcolor); - - return(x2-x1+1); -} - -//-------------------------------------------------------------------------- -// PurgeAllGfx() -//-------------------------------------------------------------------------- -void PurgeAllGfx() -{ - ResetAnims(); - FreeUpMemory(); -} - -//-------------------------------------------------------------------------- -// CachePage() -//-------------------------------------------------------------------------- -void CachePage(char far *script) -{ - pi_anim_info far *anim; - short loop; - unsigned shapenum; - boolean end_of_page=false; - short numanims=0; - - while (!end_of_page) - { - switch (*script++) - { - case PI_CONTROL_CHAR: -#ifndef PI_CASE_SENSITIVE - *script=toupper(*script); - *(script+1)=toupper(*(script+1)); -#endif - switch (*((unsigned far *)script)++) - { - case PI_CNVT_CODE('S','H'): - shapenum = PI_VALUE(script,3); - script += 3; - CA_MarkGrChunk(pi_shape_table[shapenum].shapenum); - break; - - case PI_CNVT_CODE('A','N'): - shapenum = PI_VALUE(script,2); - script += 2; - - if (numanims++ == PI_MAX_ANIMS) - Quit("CachePage(): Too many anims on one page."); - - anim = &pi_anim_table[shapenum]; -#if ANIM_USES_SHAPETABLE - for (loop=anim->baseshape;loop < anim->baseshape+anim->maxframes; loop++) - CA_MarkGrChunk(pi_shape_table[loop].shapenum); -#else - shapenum = pi_shape_table[anim->baseshape].shapenum; - for (loop=0; loopmaxframes; loop++) - CA_MarkGrChunk(shapenum+loop); -#endif - break; - - case PI_CNVT_CODE('X','X'): - case PI_CNVT_CODE('E','P'): - end_of_page = true; - break; - } - break; - } - } - - CA_CacheMarks(NULL); -} - -//-------------------------------------------------------------------------- -// PI_VALUE() -//-------------------------------------------------------------------------- -unsigned PI_VALUE(char far *ptr,char num_nybbles) -{ - char ch,nybble,shift; - unsigned value=0; - - for (nybble=0; nybblescriptstart))) - return(0); - pi->script[0] = MK_FP(pi->scriptstart,0); - pi->script[0][size-1] = 0; // Last byte is trashed! - InitPresenterScript(pi); - - return(size); -#pragma warn +pia -} - -//------------------------------------------------------------------------- -// FreePresenterScript() -//------------------------------------------------------------------------- -void FreePresenterScript(PresenterInfo *pi) -{ - if (pi->script) - MM_FreePtr(&pi->scriptstart); -} - -//------------------------------------------------------------------------- -// InitPresenterScript() -//------------------------------------------------------------------------- -void InitPresenterScript(PresenterInfo *pi) -{ - char far *script = pi->script[0]; - - pi->numpages = 1; // Assume at least 1 page - while (*script) - { - switch (*script++) - { - case PI_CONTROL_CHAR: -#ifndef PI_CASE_SENSITIVE - *script=toupper(*script); - *(script+1)=toupper(*(script+1)); -#endif - switch (*((unsigned far *)script)++) - { - case PI_CNVT_CODE('E','P'): - if (pi->numpages < PI_MAX_PAGES) - pi->script[pi->numpages++] = script; - else - TrashProg("GE ERROR: Too many Presenter() pages. --> %d",pi->numpages); - break; - } - break; - - case '\r': - if (*script == '\n') - { - *(script-1) = ' '; - script++; - } - break; - } - } - - pi->numpages--; // Last page defined is not a real page. -} -#endif - - -//------------------------------------------------------------------------- -// AnimateWallList() -//------------------------------------------------------------------------- -void AnimateWallList(void) -{ - walltype *wall, *check; - unsigned i; - int tile,org_tile; - - if (wall_anim_delay>0) - { - wall_anim_delay-=realtics; - return; - } - - // - // Re-Init our counter... - // - - wall_anim_delay = wall_anim_time; - - // - // Clear all previous flags marking animation being DONE. - // - - for (i=0;icolor + wall_anim_pos[wall->color]; - - if (ANIM_FLAGS(tile)) - { - do - { - if (!(TILE_FLAGS(tile) & tf_MARKED)) - { - // - // update our offset table (0-NUMANIMS) - // - - wall_anim_pos[tile] += (char signed)ANIM_FLAGS(tile+(char signed)wall_anim_pos[tile]); - - // - // Mark tile as being already updated.. - // - - TILE_FLAGS(tile) |= tf_MARKED; - } - - // - // Check rest of tiles in this animation string... - // - - tile += (char signed)ANIM_FLAGS(tile); - - } while (tile != org_tile); - } - } -} - diff --git a/16/cawat/GELIB.H b/16/cawat/GELIB.H deleted file mode 100644 index eb25be61..00000000 --- a/16/cawat/GELIB.H +++ /dev/null @@ -1,210 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include "SL_FILE.h" - - -/////////////////////////////////////////////////////////////////////////// -// -// Defines -// - -#define ANIM_USES_SHAPE_TABLE false -#define PI_MAX_ANIMS 10 -#define PI_MAX_PAGES 40 - -#define SAVEVER_DATA "0.01" -#define FILENAME_LEN 15 - -#define GAMENAME "CATACOMB ARMAGEDDON 3-D" -#define VERSION "V1.02" -#define REVISION " rev 1 " - -//#define BOBLIST 1 //SP - Undefine if not using BOBList - -#define AUDIO_DISK (2) -#define VIDEO_DISK (1) -#define LEVEL_DISK (2) - -#define BIO_BUFFER_LEN (512) - -#define TrashProg Quit - -// #define AMIGA - - -typedef struct Sample { - char *filename; - memptr *data; -} Sample; - -typedef enum {ged_none, ged_SoundSource,ged_SoundBlaster} AudioDeviceType; - -//typedef struct { -// memptr textptr; -// char far *pages[MAX_TEXT_PAGES]; -// short totalpages; -//} textinfo; - -typedef struct { - int handle; // handle of file - memptr buffer; // pointer to buffer - word offset; // offset into buffer - word status; // read/write status -} BufferedIO; - -typedef enum ANIMINFO {at_NONE,at_INIT,at_WAIT,at_ONCE,at_CYCLE, - at_REBOUND,at_EXTRA, - at_FWD,at_REV -} ANIMINFO; - -struct BitMapHeader { - unsigned int w,h,x,y; - unsigned char d,trans,comp,pad; -}; - -struct BitMap { - unsigned int Width; - unsigned int Height; - unsigned int Depth; - unsigned int BytesPerRow; - char far *Planes[8]; -}; - -struct Shape { - memptr Data; - long size; - unsigned int BPR; - struct BitMapHeader bmHdr; -}; - -#ifdef AMIGA -typedef struct { - char *script[PI_MAX_PAGES]; - XBitMap **shapes; - XBitMap **font; - short xl,yl,xh,yh; - struct BitMap *dst; - char numpages,bgcolor; -} PresenterInfo; -#else -typedef struct { - char far *script[PI_MAX_PAGES]; - memptr scriptstart; - short xl,yl,xh,yh; - char numpages,bgcolor,ltcolor,dkcolor; -} PresenterInfo; -#endif - - -/////////////////////////////////////////////////////////////////////////// -// -// Externs -// - -extern char Filename[], ID[], VER[]; -extern boolean ge_textmode; -extern short PPT_LeftEdge,PPT_RightEdge; -//extern boolean ConserveMemory; -extern BufferedIO lzwBIO; -extern short wall_anim_delay,wall_anim_time; - - - -/////////////////////////////////////////////////////////////////////////// -// -// Function prototypes -// -void WaitKeyVBL(short key, short vbls); -void CalibrateJoystick(short joynum); -void MoveScreen(short x, short y); -void MoveGfxDst(short x, short y); -void DoPiracy(void); -void PrintPropText(char far *text); -//void DisplayText(textinfo *textinfo); -//long LoadTextFile(char *filename,textinfo *textinfo); -//void FreeTextFile(textinfo *textinfo); -//void InitTextFile(textinfo *textinfo); -long Verify(char *filename); -void GE_SaveGame(void); -boolean GE_LoadGame(void); -int GE_HardError(word errval,int ax,int bp,int si); - -#ifdef BOBLIST - - -boolean UpdateBOBList(objtype *obj,struct Simple_Shape *Shape,shapeclass Class, short priority, spriteflags sprflags); -boolean RemoveBOBShape(objtype *obj, shapeclass Class); -void RemoveBOBList(objtype *obj); -void InitBOBList(objtype *obj, struct BOB_Shape *BOB_Shape, short NumElements); -void RefreshBOBList(objtype *obj); -#endif - - -unsigned long BLoad(char *SourceFile, memptr *DstPtr); -void lzwDecompressFromRAM(byte far *SrcPtr, byte far *DstPtr, longword SrcLen); -void lzwDecompressFromFile(BufferedIO *SrcPtr, byte far *DstPtr, longword SrcLen); -byte readch(int handle); - -memptr InitBufferedIO(int handle, BufferedIO *bio); -void FreeBufferedIO(BufferedIO *bio); -byte bio_readch(BufferedIO *bio); -void bio_fillbuffer(BufferedIO *bio); - - -void SwapLong(long far *Var); -void SwapWord(unsigned int far *Var); -int LoadShape(char *Filename,struct Shape *SHP); -void FreeShape(struct Shape *shape); -int UnpackEGAShapeToScreen(struct Shape *SHP,int startx,int starty); -char GetKeyChoice(char *choices,boolean clear); -boolean AnimateObj(objtype *obj); -void AdvanceAnimFWD(objtype *obj); -void AdvanceAnimREV(objtype *obj); - -void LoadASArray(struct Sample *ASArray); -void FreeASArray(struct Sample *ASArray); -//void SelectDigiAudio(AudioDeviceType Device); -void PlaySample(unsigned SampleNum); -void GE_FreeAllDigiSounds(void); -void GE_LoadAllDigiSounds(void); -void DisplayGameList(short winx, short winy, short list_width, short list_height); -void ReadGameList(void); -void CheckStack(void); -void CenterObj(objtype *obj, unsigned x, unsigned y); -void cachein(short s,short e); -void cacheout(short s,short e); -void FizzleFade (unsigned source, unsigned dest,unsigned width,unsigned height, boolean abortable); -void mprintf(char *msg, ...); -boolean FindFile(char *filename,char *disktext,char disknum); -void CacheAV(char *title); -void BlackPalette(void); -void ColoredPalette(void); -void Presenter(PresenterInfo *pi); -unsigned PI_VALUE(char far *ptr,char num_nybbles); -long LoadPresenterScript(char *filename,PresenterInfo *pi); -void FreePresenterScript(PresenterInfo *pi); -void InitPresenterScript(PresenterInfo *pi); - -void AnimatePage(short numanims); -short BoxAroundPic(short x1, short y1, unsigned picnum, PresenterInfo *pi); -void PurgeAllGfx(void); -void CachePage(char far *script); - - -void AnimateWallList(void); diff --git a/16/cawat/GFXE_ARM.EQU b/16/cawat/GFXE_ARM.EQU deleted file mode 100644 index f833b119..00000000 --- a/16/cawat/GFXE_ARM.EQU +++ /dev/null @@ -1,571 +0,0 @@ -;===================================== -; -; Graphics .EQU file for .ARM -; IGRAB-ed on Thu Dec 02 13:59:00 1993 -; -;===================================== - -FINALEPIC = 4 -STATUSPIC = 5 -FACE5PIC = 6 -FIRSTLATCHPIC = 7 -FACE1PIC = 8 -FACE2PIC = 9 -FACE3PIC = 10 -FACE4PIC = 11 -RADAR_TOPPIC = 12 -RADAR_BOTTOMPIC = 13 -RADAR_RGEMPIC = 14 -RADAR_GGEMPIC = 15 -RADAR_BGEMPIC = 16 -RADAR_YGEMPIC = 17 -RADAR_PGEMPIC = 18 -FIRSTGROUNDPIC = 19 -FIRSTSTRIPPIC = 20 -FIRSTSCALEPIC = 21 -SKELETON_1PIC = 22 -SKELETON_2PIC = 23 -SKELETON_3PIC = 24 -SKELETON_4PIC = 25 -SKELETON_ATTACK_1PIC = 26 -SKELETON_ATTACK_2PIC = 27 -SKELETON_ATTACK_3PIC = 28 -SKELETON_OUCHPIC = 29 -SKELETON_DEATH_1PIC = 30 -SKELETON_DEATH_2PIC = 31 -TOMB1PIC = 32 -TOMB2PIC = 33 -TOMB3PIC = 34 -OBJ_WARP1PIC = 35 -OBJ_WARP2PIC = 36 -OBJ_WARP3PIC = 37 -OBJ_WARP4PIC = 38 -EYE_WALK1PIC = 39 -EYE_WALK2PIC = 40 -EYE_WALK3PIC = 41 -EYE_OUCH1PIC = 42 -EYE_OUCH2PIC = 43 -EYE_DEATH1PIC = 44 -EYE_DEATH2PIC = 45 -EYE_DEATH3PIC = 46 -EYE_SCOWLPIC = 47 -EYE_SHOT1PIC = 48 -EYE_SHOT2PIC = 49 -ZOMB_APPEAR1PIC = 50 -ZOMB_APPEAR2PIC = 51 -ZOMB_APPEAR3PIC = 52 -ZOMB_APPEAR4PIC = 53 -ZOMB_WALK1PIC = 54 -ZOMB_WALK2PIC = 55 -ZOMB_WALK3PIC = 56 -ZOMB_OUCHPIC = 57 -ZOMB_ATTACKPIC = 58 -ZOMB_DIE1PIC = 59 -ZOMB_DIE2PIC = 60 -ZOMB_DIE3PIC = 61 -BOLTOBJPIC = 62 -BOLT2OBJPIC = 63 -BOLT3OBJPIC = 64 -NUKEOBJPIC = 65 -NUKE2OBJPIC = 66 -NUKE3OBJPIC = 67 -TIMEOBJ1PIC = 68 -TIMEOBJ2PIC = 69 -O_WATER_CHEST1PIC = 70 -O_WATER_CHEST2PIC = 71 -POTIONOBJPIC = 72 -RKEYOBJPIC = 73 -YKEYOBJPIC = 74 -GKEYOBJPIC = 75 -BKEYOBJPIC = 76 -RGEM1PIC = 77 -RGEM2PIC = 78 -GGEM1PIC = 79 -GGEM2PIC = 80 -BGEM1PIC = 81 -BGEM2PIC = 82 -YGEM1PIC = 83 -YGEM2PIC = 84 -PGEM1PIC = 85 -PGEM2PIC = 86 -CHESTOBJPIC = 87 -PSHOT1PIC = 88 -PSHOT2PIC = 89 -PSHOT_EXP1PIC = 90 -PSHOT_EXP2PIC = 91 -PSHOT_EXP3PIC = 92 -RED_DEMON1PIC = 93 -RED_DEMON2PIC = 94 -RED_DEMON3PIC = 95 -RED_DEMON4PIC = 96 -RED_DEMONATTACK1PIC = 97 -RED_DEMONATTACK2PIC = 98 -RED_DEMONATTACK3PIC = 99 -RED_DEMONOUCHPIC = 100 -RED_DEMONDIE1PIC = 101 -RED_DEMONDIE2PIC = 102 -RED_DEMONDIE3PIC = 103 -MAGE1PIC = 104 -MAGE2PIC = 105 -MAGEOUCHPIC = 106 -MAGEATTACKPIC = 107 -MAGEDIE1PIC = 108 -MAGEDIE2PIC = 109 -BAT1PIC = 110 -BAT2PIC = 111 -BAT3PIC = 112 -BAT4PIC = 113 -BATDIE1PIC = 114 -BATDIE2PIC = 115 -GREL1PIC = 116 -GREL2PIC = 117 -GRELATTACKPIC = 118 -GRELHITPIC = 119 -GRELDIE1PIC = 120 -GRELDIE2PIC = 121 -GRELDIE3PIC = 122 -GRELDIE4PIC = 123 -GRELDIE5PIC = 124 -GRELDIE6PIC = 125 -SKULL_SHOTPIC = 126 -GODESS_WALK1PIC = 127 -GODESS_WALK2PIC = 128 -GODESS_WALK3PIC = 129 -GODESS_ATTACK1PIC = 130 -GODESS_ATTACK2PIC = 131 -GODESS_ATTACK3PIC = 132 -GODESS_STATUEPIC = 133 -GODESS_OUCHPIC = 134 -GODESS_DEATH1PIC = 135 -GODESS_DEATH2PIC = 136 -ANT_EGG1PIC = 137 -ANT_EGG2PIC = 138 -ANT_WALK1PIC = 139 -ANT_WALK2PIC = 140 -ANT_WALK3PIC = 141 -ANT_ATTACKPIC = 142 -ANT_DEATH1PIC = 143 -ANT_DEATH2PIC = 144 -ANT_DEATH3PIC = 145 -FATDEMON_WALK1PIC = 146 -FATDEMON_WALK2PIC = 147 -FATDEMON_WALK3PIC = 148 -FATDEMON_WALK4PIC = 149 -FATDEMON_ATTACK1PIC = 150 -FATDEMON_ATTACK2PIC = 151 -FATDEMON_OUCHPIC = 152 -FATDEMON_BLOWUP1PIC = 153 -FATDEMON_BLOWUP2PIC = 154 -FATDEMON_BLOWUP3PIC = 155 -FATDEMON_EXPLODEPIC = 156 -FATDEMON_FEETPIC = 157 -SUCCUBUS_WALK1PIC = 158 -SUCCUBUS_WALK2PIC = 159 -SUCCUBUS_WALK3PIC = 160 -SUCCUBUS_WALK4PIC = 161 -SUCCUBUS_ATTACK1PIC = 162 -SUCCUBUS_ATTACK2PIC = 163 -SUCCUBUS_OUCHPIC = 164 -SUCCUBUS_DEATH1PIC = 165 -SUCCUBUS_DEATH2PIC = 166 -SUCCUBUS_SHOT1PIC = 167 -TREE_IDLEPIC = 168 -TREE_AWAKENINGPIC = 169 -TREE_WALK1PIC = 170 -TREE_WALK2PIC = 171 -TREE_ATTACK1PIC = 172 -TREE_ATTACK2PIC = 173 -TREE_ATTACK3PIC = 174 -TREE_DEATH1PIC = 175 -TREE_DEATH2PIC = 176 -TREE_DEATH3PIC = 177 -DRAGON_BUBBLES1PIC = 178 -DRAGON_BUBBLES2PIC = 179 -DRAGON_EYESPIC = 180 -DRAGON_RISE1PIC = 181 -DRAGON_RISE2PIC = 182 -DRAGON_WALK1PIC = 183 -DRAGON_WALK2PIC = 184 -DRAGON_WALK3PIC = 185 -DRAGON_WALK4PIC = 186 -DRAGON_ATTACK1PIC = 187 -DRAGON_ATTACK2PIC = 188 -DRAGON_ATTACK3PIC = 189 -DRAGON_OUCHPIC = 190 -DRAGON_DEATH1PIC = 191 -DRAGON_DEATH2PIC = 192 -DRAGON_DEATH3PIC = 193 -BUNNY_LEFT1PIC = 194 -BUNNY_LEFT2PIC = 195 -BUNNY_RIGHT1PIC = 196 -BUNNY_RIGHT2PIC = 197 -BUNNY_META1PIC = 198 -BUNNY_META2PIC = 199 -BUNNY_WALK1PIC = 200 -BUNNY_WALK2PIC = 201 -BUNNY_OUCHPIC = 202 -BUNNY_DEATH1PIC = 203 -BUNNY_DEATH2PIC = 204 -ARCH1PIC = 205 -ARCH2PIC = 206 -ARCH3PIC = 207 -ARCH4PIC = 208 -ARCH5PIC = 209 -ARCH6PIC = 210 -ARCH7PIC = 211 -ARCH8PIC = 212 -ARCH9PIC = 213 -ARCH10PIC = 214 -ARCH11PIC = 215 -ARCH12PIC = 216 -ARCH13PIC = 217 -ANT_HILLPIC = 218 -COLUMNPIC = 219 -SULPHUR_GAS_1PIC = 220 -SULPHUR_GAS_2PIC = 221 -SULPHUR_GAS_3PIC = 222 -FIRE_POT_1PIC = 223 -FIRE_POT_2PIC = 224 -SKEL_HANGPIC = 225 -FORCE_FIELD_1PIC = 226 -FORCE_FIELD_2PIC = 227 -FORCE_FIELD_3PIC = 228 -FORCE_FIELD_4PIC = 229 -WFOUNTAINPIC = 230 -FIRSTWALLPIC = 231 -CRYSTAL_LIGHT_1PIC = 232 -CRYSTAL_LIGHT_2PIC = 233 -CRYSTAL_LIGHT_3PIC = 234 -CRYSTAL_LIGHT_4PIC = 235 -CRYSTAL_DARK_1PIC = 236 -CRYSTAL_DARK_2PIC = 237 -CRYSTAL_DARK_3PIC = 238 -CRYSTAL_DARK_4PIC = 239 -FIRE_WALL_1PIC = 240 -FIRE_WALL_2PIC = 241 -FIRE_WALL_3PIC = 242 -FIRE_WALL_4PIC = 243 -BRN_STONE_GATEPIC = 244 -BRN_STONE_WALL_1PIC = 245 -BRN_STONE_WALL_2PIC = 246 -KUDZU_LIGHT_WALLPIC = 247 -KUDZU_DARK_WALLPIC = 248 -HEDGE_WALLPIC = 249 -HEDGE_EYESPIC = 250 -BRN_WINDOW_LIGHTPIC = 251 -ALTAR_LEFTPIC = 252 -ALTAR_RIGHTPIC = 253 -GRAY_LIGHT_WALLPIC = 254 -GRAY_DARK_WALLPIC = 255 -GRAY_LIGHT_SIGNPIC = 256 -GRAY_DARK_SIGNPIC = 257 -MANICLE_LIGHT_BLOODYPIC = 258 -MANICLE_DARK_BLOODYPIC = 259 -LIGHT_CURTAIN_WINDOWPIC = 260 -LIGHT_CURTAIN_WALLPIC = 261 -DARK_CURTAIN_WINDOWPIC = 262 -DARK_CURTAIN_WALLPIC = 263 -BRN_LIGHT_SIGNPIC = 264 -BRN_DARK_SIGNPIC = 265 -LIGHT_STONE_WALLPIC = 266 -DARK_STONE_WALLPIC = 267 -BRN_FLAGSTONE_LIGHT_2PIC = 268 -BRN_FLAGSTONE_DARK_2PIC = 269 -RUST_METAL_LIGHTPIC = 270 -RUST_METAL_DARKPIC = 271 -GRAY_METAL_LIGHTPIC = 272 -GRAY_METAL_DARKPIC = 273 -WEAK_STONE_LIGHTPIC = 274 -WEAK_STONE_DARKPIC = 275 -WEAK_GRAY_RFGSTN_LIGHTPIC = 276 -WEAK_GRAY_RFGSTN_DARKPIC = 277 -WEAK_CRYSTAL_LIGHTPIC = 278 -WEAK_CRYSTAL_DARKPIC = 279 -RED_MUD_LIGHTPIC = 280 -BRN_MUD_DARKPIC = 281 -RED_MUD_WEAK_LIGHTPIC = 282 -BRN_MUD_WEAK_DARKPIC = 283 -HORN_DOORPIC = 284 -CLOSED_DOOR_1PIC = 285 -DOOR_2PIC = 286 -WATER_LIGHT_WEAK_1PIC = 287 -WATER_LIGHT_WEAK_2PIC = 288 -WATER_LIGHT_WEAK_3PIC = 289 -WATER_DARK_WEAK_1PIC = 290 -WATER_DARK_WEAK_2PIC = 291 -WATER_DARK_WEAK_3PIC = 292 -WATER_LIGHT_1PIC = 293 -WATER_LIGHT_2PIC = 294 -WATER_LIGHT_3PIC = 295 -WATER_DARK_1PIC = 296 -WATER_DARK_2PIC = 297 -WATER_DARK_3PIC = 298 -TROLL_LIGHT_STONEPIC = 299 -TROLL_DARK_STONEPIC = 300 -TROLL_BLOODY_LT_STONEPIC = 301 -TROLL_BLOODY_DK_STONEPIC = 302 -LIGHT_BREATH_1PIC = 303 -LIGHT_BREATH_2PIC = 304 -LIGHT_BREATH_3PIC = 305 -DARK_BREATH_1PIC = 306 -DARK_BREATH_2PIC = 307 -DARK_BREATH_3PIC = 308 -EXP_WALL_1PIC = 309 -EXP_WALL_2PIC = 310 -EXP_WALL_3PIC = 311 -WATER_EXP_WALL_1PIC = 312 -WATER_EXP_WALL_2PIC = 313 -WATER_EXP_WALL_3PIC = 314 -W_GEN_DOOR1PIC = 315 -W_GEN_DOOR2PIC = 316 -W_CRYSTAL_DOORPIC = 317 -DMG_BRN_FSTN_LTPIC = 318 -DMG_BRN_FSTN_DKPIC = 319 -DMG_FIN_FSTN_LTPIC = 320 -DMG_FIN_FSTN_DKPIC = 321 -STEEL_DOOR1PIC = 322 -STEEL_DOOR2PIC = 323 -BRN_WINDOW_DARKPIC = 324 -GRY_DOOR_LTPIC = 325 -GRY_DOOR_DKPIC = 326 -BRN_DOOR_LTPIC = 327 -BRN_DOOR_DKPIC = 328 -GRY_FGSTN_LTPIC = 329 -GRY_FGSTN_DKPIC = 330 -KUDZU_WEAK_LIGHTPIC = 331 -KUDZU_WEAK_DARKPIC = 332 -LT_SKEL1PIC = 333 -DK_SKEL1PIC = 334 -LT_SKEL2PIC = 335 -DK_SKEL2PIC = 336 -MANICLE_LIGHT_WALLPIC = 337 -MANICLE_DARK_WALLPIC = 338 -TAP_1PIC = 339 -TAP_2PIC = 340 -TAP_3PIC = 341 -TAP_4PIC = 342 -TAP_5PIC = 343 -FINALWALLPIC = 344 -WATER_DOOR1_PIC = 345 -WATER_DOOR2_PIC = 346 -LASTWALLPIC = 347 - -HAND1PICM = 348 - -NORTHICONSPR = 349 - -LEVEL1TEXT = 640 -LEVEL2TEXT = 641 -LEVEL3TEXT = 642 -LEVEL4TEXT = 643 -LEVEL5TEXT = 644 -LEVEL6TEXT = 645 -LEVEL7TEXT = 646 -LEVEL8TEXT = 647 -LEVEL9TEXT = 648 -LEVEL10TEXT = 649 -LEVEL11TEXT = 650 -LEVEL12TEXT = 651 -LEVEL13TEXT = 652 -LEVEL14TEXT = 653 -LEVEL15TEXT = 654 -LEVEL16TEXT = 655 -LEVEL17TEXT = 656 -PIRACY = 657 - -SKELDUDE_LUMP_START = 22 -SKELDUDE_LUMP_END = 31 - -TOMBSTONES_LUMP_START = 32 -TOMBSTONES_LUMP_END = 34 - -OBJ_WARP_LUMP_START = 35 -OBJ_WARP_LUMP_END = 38 - -EYE_LUMP_START = 39 -EYE_LUMP_END = 49 - -ZOMBIE_LUMP_START = 50 -ZOMBIE_LUMP_END = 61 - -BOLT_LUMP_START = 62 -BOLT_LUMP_END = 64 - -NUKE_LUMP_START = 65 -NUKE_LUMP_END = 67 - -TIME_LUMP_START = 68 -TIME_LUMP_END = 69 - -O_WATER_CHEST_LUMP_START = 70 -O_WATER_CHEST_LUMP_END = 71 - -POTION_LUMP_START = 72 -POTION_LUMP_END = 72 - -RKEY_LUMP_START = 73 -RKEY_LUMP_END = 73 - -YKEY_LUMP_START = 74 -YKEY_LUMP_END = 74 - -GKEY_LUMP_START = 75 -GKEY_LUMP_END = 75 - -BKEY_LUMP_START = 76 -BKEY_LUMP_END = 76 - -RGEM_LUMP_START = 77 -RGEM_LUMP_END = 78 - -GGEM_LUMP_START = 79 -GGEM_LUMP_END = 80 - -BGEM_LUMP_START = 81 -BGEM_LUMP_END = 82 - -YGEM_LUMP_START = 83 -YGEM_LUMP_END = 84 - -PGEM_LUMP_START = 85 -PGEM_LUMP_END = 86 - -CHEST_LUMP_START = 87 -CHEST_LUMP_END = 87 - -PLAYER_LUMP_START = 88 -PLAYER_LUMP_END = 92 - -REDDEMON_LUMP_START = 93 -REDDEMON_LUMP_END = 103 - -MAGE_LUMP_START = 104 -MAGE_LUMP_END = 109 - -BAT_LUMP_START = 110 -BAT_LUMP_END = 115 - -GREL_LUMP_START = 116 -GREL_LUMP_END = 126 - -GODESS_LUMP_START = 127 -GODESS_LUMP_END = 136 - -ANT_LUMP_START = 137 -ANT_LUMP_END = 145 - -FATDEMON_LUMP_START = 146 -FATDEMON_LUMP_END = 157 - -SUCCUBUS_LUMP_START = 158 -SUCCUBUS_LUMP_END = 167 - -TREE_LUMP_START = 168 -TREE_LUMP_END = 177 - -DRAGON_LUMP_START = 178 -DRAGON_LUMP_END = 193 - -BUNNY_LUMP_START = 194 -BUNNY_LUMP_END = 204 - -ARCH1_LUMP_START = 205 -ARCH1_LUMP_END = 205 - -ARCH2_LUMP_START = 206 -ARCH2_LUMP_END = 206 - -ARCH3_LUMP_START = 207 -ARCH3_LUMP_END = 207 - -ARCH4_LUMP_START = 208 -ARCH4_LUMP_END = 208 - -ARCH5_LUMP_START = 209 -ARCH5_LUMP_END = 209 - -ARCH6_LUMP_START = 210 -ARCH6_LUMP_END = 210 - -ARCH7_LUMP_START = 211 -ARCH7_LUMP_END = 211 - -ARCH8_LUMP_START = 212 -ARCH8_LUMP_END = 212 - -ARCH9_LUMP_START = 213 -ARCH9_LUMP_END = 213 - -ARCH10_LUMP_START = 214 -ARCH10_LUMP_END = 214 - -ARCH11_LUMP_START = 215 -ARCH11_LUMP_END = 215 - -ARCH12_LUMP_START = 216 -ARCH12_LUMP_END = 216 - -ARCH13_LUMP_START = 217 -ARCH13_LUMP_END = 217 - -ANTHILL_LUMP_START = 218 -ANTHILL_LUMP_END = 218 - -COLUMN_LUMP_START = 219 -COLUMN_LUMP_END = 219 - -SULPHURGAS_LUMP_START = 220 -SULPHURGAS_LUMP_END = 222 - -FIREPOT_LUMP_START = 223 -FIREPOT_LUMP_END = 224 - -SKELHANG_LUMP_START = 225 -SKELHANG_LUMP_END = 225 - -FORCEFIELD_LUMP_START = 226 -FORCEFIELD_LUMP_END = 229 - -FOUNTAIN_LUMP_START = 230 -FOUNTAIN_LUMP_END = 230 - - -; -; Amount of each data item -; -NUMCHUNKS = 658 -NUMFONT = 1 -NUMFONTM = 0 -NUMPICS = 344 -NUMPICM = 1 -NUMSPRITES = 1 -NUMTILE8 = 108 -NUMTILE8M = 36 -NUMTILE16 = 216 -NUMTILE16M = 72 -NUMTILE32 = 0 -NUMTILE32M = 0 -NUMEXTERN = 18 -; -; File offsets for data items -; -STRUCTPIC = 0 -STRUCTPICM = 1 -STRUCTSPRITE = 2 - -STARTFONT = 3 -STARTFONTM = 4 -STARTPICS = 4 -STARTPICM = 348 -STARTSPRITES = 349 -STARTTILE8 = 350 -STARTTILE8M = 351 -STARTTILE16 = 352 -STARTTILE16M = 568 -STARTTILE32 = 640 -STARTTILE32M = 640 -STARTEXTERN = 640 - -; -; Thank you for using IGRAB! -; diff --git a/16/cawat/GFXE_ARM.H b/16/cawat/GFXE_ARM.H deleted file mode 100644 index cbeb40a9..00000000 --- a/16/cawat/GFXE_ARM.H +++ /dev/null @@ -1,647 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -////////////////////////////////////// -// -// Graphics .H file for .ARM -// IGRAB-ed on Thu Dec 02 13:58:59 1993 -// -////////////////////////////////////// - -typedef enum { - FINALEPIC=4, - STATUSPIC, // 5 - FACE5PIC, // 6 - FIRSTLATCHPIC, // 7 - FACE1PIC, // 8 - FACE2PIC, // 9 - FACE3PIC, // 10 - FACE4PIC, // 11 - RADAR_TOPPIC, // 12 - RADAR_BOTTOMPIC, // 13 - RADAR_RGEMPIC, // 14 - RADAR_GGEMPIC, // 15 - RADAR_BGEMPIC, // 16 - RADAR_YGEMPIC, // 17 - RADAR_PGEMPIC, // 18 - FIRSTGROUNDPIC, // 19 - FIRSTSTRIPPIC, // 20 - FIRSTSCALEPIC, // 21 - // Lump Start - SKELETON_1PIC, // 22 - SKELETON_2PIC, // 23 - SKELETON_3PIC, // 24 - SKELETON_4PIC, // 25 - SKELETON_ATTACK_1PIC, // 26 - SKELETON_ATTACK_2PIC, // 27 - SKELETON_ATTACK_3PIC, // 28 - SKELETON_OUCHPIC, // 29 - SKELETON_DEATH_1PIC, // 30 - SKELETON_DEATH_2PIC, // 31 - // Lump Start - TOMB1PIC, // 32 - TOMB2PIC, // 33 - TOMB3PIC, // 34 - // Lump Start - OBJ_WARP1PIC, // 35 - OBJ_WARP2PIC, // 36 - OBJ_WARP3PIC, // 37 - OBJ_WARP4PIC, // 38 - // Lump Start - EYE_WALK1PIC, // 39 - EYE_WALK2PIC, // 40 - EYE_WALK3PIC, // 41 - EYE_OUCH1PIC, // 42 - EYE_OUCH2PIC, // 43 - EYE_DEATH1PIC, // 44 - EYE_DEATH2PIC, // 45 - EYE_DEATH3PIC, // 46 - EYE_SCOWLPIC, // 47 - EYE_SHOT1PIC, // 48 - EYE_SHOT2PIC, // 49 - // Lump Start - ZOMB_APPEAR1PIC, // 50 - ZOMB_APPEAR2PIC, // 51 - ZOMB_APPEAR3PIC, // 52 - ZOMB_APPEAR4PIC, // 53 - ZOMB_WALK1PIC, // 54 - ZOMB_WALK2PIC, // 55 - ZOMB_WALK3PIC, // 56 - ZOMB_OUCHPIC, // 57 - ZOMB_ATTACKPIC, // 58 - ZOMB_DIE1PIC, // 59 - ZOMB_DIE2PIC, // 60 - ZOMB_DIE3PIC, // 61 - // Lump Start - BOLTOBJPIC, // 62 - BOLT2OBJPIC, // 63 - BOLT3OBJPIC, // 64 - // Lump Start - NUKEOBJPIC, // 65 - NUKE2OBJPIC, // 66 - NUKE3OBJPIC, // 67 - // Lump Start - TIMEOBJ1PIC, // 68 - TIMEOBJ2PIC, // 69 - // Lump Start - O_WATER_CHEST1PIC, // 70 - O_WATER_CHEST2PIC, // 71 - // Lump Start - POTIONOBJPIC, // 72 - // Lump Start - RKEYOBJPIC, // 73 - // Lump Start - YKEYOBJPIC, // 74 - // Lump Start - GKEYOBJPIC, // 75 - // Lump Start - BKEYOBJPIC, // 76 - // Lump Start - RGEM1PIC, // 77 - RGEM2PIC, // 78 - // Lump Start - GGEM1PIC, // 79 - GGEM2PIC, // 80 - // Lump Start - BGEM1PIC, // 81 - BGEM2PIC, // 82 - // Lump Start - YGEM1PIC, // 83 - YGEM2PIC, // 84 - // Lump Start - PGEM1PIC, // 85 - PGEM2PIC, // 86 - // Lump Start - CHESTOBJPIC, // 87 - // Lump Start - PSHOT1PIC, // 88 - PSHOT2PIC, // 89 - PSHOT_EXP1PIC, // 90 - PSHOT_EXP2PIC, // 91 - PSHOT_EXP3PIC, // 92 - // Lump Start - RED_DEMON1PIC, // 93 - RED_DEMON2PIC, // 94 - RED_DEMON3PIC, // 95 - RED_DEMON4PIC, // 96 - RED_DEMONATTACK1PIC, // 97 - RED_DEMONATTACK2PIC, // 98 - RED_DEMONATTACK3PIC, // 99 - RED_DEMONOUCHPIC, // 100 - RED_DEMONDIE1PIC, // 101 - RED_DEMONDIE2PIC, // 102 - RED_DEMONDIE3PIC, // 103 - // Lump Start - MAGE1PIC, // 104 - MAGE2PIC, // 105 - MAGEOUCHPIC, // 106 - MAGEATTACKPIC, // 107 - MAGEDIE1PIC, // 108 - MAGEDIE2PIC, // 109 - // Lump Start - BAT1PIC, // 110 - BAT2PIC, // 111 - BAT3PIC, // 112 - BAT4PIC, // 113 - BATDIE1PIC, // 114 - BATDIE2PIC, // 115 - // Lump Start - GREL1PIC, // 116 - GREL2PIC, // 117 - GRELATTACKPIC, // 118 - GRELHITPIC, // 119 - GRELDIE1PIC, // 120 - GRELDIE2PIC, // 121 - GRELDIE3PIC, // 122 - GRELDIE4PIC, // 123 - GRELDIE5PIC, // 124 - GRELDIE6PIC, // 125 - SKULL_SHOTPIC, // 126 - // Lump Start - GODESS_WALK1PIC, // 127 - GODESS_WALK2PIC, // 128 - GODESS_WALK3PIC, // 129 - GODESS_ATTACK1PIC, // 130 - GODESS_ATTACK2PIC, // 131 - GODESS_ATTACK3PIC, // 132 - GODESS_STATUEPIC, // 133 - GODESS_OUCHPIC, // 134 - GODESS_DEATH1PIC, // 135 - GODESS_DEATH2PIC, // 136 - // Lump Start - ANT_EGG1PIC, // 137 - ANT_EGG2PIC, // 138 - ANT_WALK1PIC, // 139 - ANT_WALK2PIC, // 140 - ANT_WALK3PIC, // 141 - ANT_ATTACKPIC, // 142 - ANT_DEATH1PIC, // 143 - ANT_DEATH2PIC, // 144 - ANT_DEATH3PIC, // 145 - // Lump Start - FATDEMON_WALK1PIC, // 146 - FATDEMON_WALK2PIC, // 147 - FATDEMON_WALK3PIC, // 148 - FATDEMON_WALK4PIC, // 149 - FATDEMON_ATTACK1PIC, // 150 - FATDEMON_ATTACK2PIC, // 151 - FATDEMON_OUCHPIC, // 152 - FATDEMON_BLOWUP1PIC, // 153 - FATDEMON_BLOWUP2PIC, // 154 - FATDEMON_BLOWUP3PIC, // 155 - FATDEMON_EXPLODEPIC, // 156 - FATDEMON_FEETPIC, // 157 - // Lump Start - SUCCUBUS_WALK1PIC, // 158 - SUCCUBUS_WALK2PIC, // 159 - SUCCUBUS_WALK3PIC, // 160 - SUCCUBUS_WALK4PIC, // 161 - SUCCUBUS_ATTACK1PIC, // 162 - SUCCUBUS_ATTACK2PIC, // 163 - SUCCUBUS_OUCHPIC, // 164 - SUCCUBUS_DEATH1PIC, // 165 - SUCCUBUS_DEATH2PIC, // 166 - SUCCUBUS_SHOT1PIC, // 167 - // Lump Start - TREE_IDLEPIC, // 168 - TREE_AWAKENINGPIC, // 169 - TREE_WALK1PIC, // 170 - TREE_WALK2PIC, // 171 - TREE_ATTACK1PIC, // 172 - TREE_ATTACK2PIC, // 173 - TREE_ATTACK3PIC, // 174 - TREE_DEATH1PIC, // 175 - TREE_DEATH2PIC, // 176 - TREE_DEATH3PIC, // 177 - // Lump Start - DRAGON_BUBBLES1PIC, // 178 - DRAGON_BUBBLES2PIC, // 179 - DRAGON_EYESPIC, // 180 - DRAGON_RISE1PIC, // 181 - DRAGON_RISE2PIC, // 182 - DRAGON_WALK1PIC, // 183 - DRAGON_WALK2PIC, // 184 - DRAGON_WALK3PIC, // 185 - DRAGON_WALK4PIC, // 186 - DRAGON_ATTACK1PIC, // 187 - DRAGON_ATTACK2PIC, // 188 - DRAGON_ATTACK3PIC, // 189 - DRAGON_OUCHPIC, // 190 - DRAGON_DEATH1PIC, // 191 - DRAGON_DEATH2PIC, // 192 - DRAGON_DEATH3PIC, // 193 - // Lump Start - BUNNY_LEFT1PIC, // 194 - BUNNY_LEFT2PIC, // 195 - BUNNY_RIGHT1PIC, // 196 - BUNNY_RIGHT2PIC, // 197 - BUNNY_META1PIC, // 198 - BUNNY_META2PIC, // 199 - BUNNY_WALK1PIC, // 200 - BUNNY_WALK2PIC, // 201 - BUNNY_OUCHPIC, // 202 - BUNNY_DEATH1PIC, // 203 - BUNNY_DEATH2PIC, // 204 - // Lump Start - ARCH1PIC, // 205 - // Lump Start - ARCH2PIC, // 206 - // Lump Start - ARCH3PIC, // 207 - // Lump Start - ARCH4PIC, // 208 - // Lump Start - ARCH5PIC, // 209 - // Lump Start - ARCH6PIC, // 210 - // Lump Start - ARCH7PIC, // 211 - // Lump Start - ARCH8PIC, // 212 - // Lump Start - ARCH9PIC, // 213 - // Lump Start - ARCH10PIC, // 214 - // Lump Start - ARCH11PIC, // 215 - // Lump Start - ARCH12PIC, // 216 - // Lump Start - ARCH13PIC, // 217 - // Lump Start - ANT_HILLPIC, // 218 - // Lump Start - COLUMNPIC, // 219 - // Lump Start - SULPHUR_GAS_1PIC, // 220 - SULPHUR_GAS_2PIC, // 221 - SULPHUR_GAS_3PIC, // 222 - // Lump Start - FIRE_POT_1PIC, // 223 - FIRE_POT_2PIC, // 224 - // Lump Start - SKEL_HANGPIC, // 225 - // Lump Start - FORCE_FIELD_1PIC, // 226 - FORCE_FIELD_2PIC, // 227 - FORCE_FIELD_3PIC, // 228 - FORCE_FIELD_4PIC, // 229 - // Lump Start - WFOUNTAINPIC, // 230 - FIRSTWALLPIC, // 231 - CRYSTAL_LIGHT_1PIC, // 232 - CRYSTAL_LIGHT_2PIC, // 233 - CRYSTAL_LIGHT_3PIC, // 234 - CRYSTAL_LIGHT_4PIC, // 235 - CRYSTAL_DARK_1PIC, // 236 - CRYSTAL_DARK_2PIC, // 237 - CRYSTAL_DARK_3PIC, // 238 - CRYSTAL_DARK_4PIC, // 239 - FIRE_WALL_1PIC, // 240 - FIRE_WALL_2PIC, // 241 - FIRE_WALL_3PIC, // 242 - FIRE_WALL_4PIC, // 243 - BRN_STONE_GATEPIC, // 244 - BRN_STONE_WALL_1PIC, // 245 - BRN_STONE_WALL_2PIC, // 246 - KUDZU_LIGHT_WALLPIC, // 247 - KUDZU_DARK_WALLPIC, // 248 - HEDGE_WALLPIC, // 249 - HEDGE_EYESPIC, // 250 - BRN_WINDOW_LIGHTPIC, // 251 - ALTAR_LEFTPIC, // 252 - ALTAR_RIGHTPIC, // 253 - GRAY_LIGHT_WALLPIC, // 254 - GRAY_DARK_WALLPIC, // 255 - GRAY_LIGHT_SIGNPIC, // 256 - GRAY_DARK_SIGNPIC, // 257 - MANICLE_LIGHT_BLOODYPIC, // 258 - MANICLE_DARK_BLOODYPIC, // 259 - LIGHT_CURTAIN_WINDOWPIC, // 260 - LIGHT_CURTAIN_WALLPIC, // 261 - DARK_CURTAIN_WINDOWPIC, // 262 - DARK_CURTAIN_WALLPIC, // 263 - BRN_LIGHT_SIGNPIC, // 264 - BRN_DARK_SIGNPIC, // 265 - LIGHT_STONE_WALLPIC, // 266 - DARK_STONE_WALLPIC, // 267 - BRN_FLAGSTONE_LIGHT_2PIC, // 268 - BRN_FLAGSTONE_DARK_2PIC, // 269 - RUST_METAL_LIGHTPIC, // 270 - RUST_METAL_DARKPIC, // 271 - GRAY_METAL_LIGHTPIC, // 272 - GRAY_METAL_DARKPIC, // 273 - WEAK_STONE_LIGHTPIC, // 274 - WEAK_STONE_DARKPIC, // 275 - WEAK_GRAY_RFGSTN_LIGHTPIC, // 276 - WEAK_GRAY_RFGSTN_DARKPIC, // 277 - WEAK_CRYSTAL_LIGHTPIC, // 278 - WEAK_CRYSTAL_DARKPIC, // 279 - RED_MUD_LIGHTPIC, // 280 - BRN_MUD_DARKPIC, // 281 - RED_MUD_WEAK_LIGHTPIC, // 282 - BRN_MUD_WEAK_DARKPIC, // 283 - HORN_DOORPIC, // 284 - CLOSED_DOOR_1PIC, // 285 - DOOR_2PIC, // 286 - WATER_LIGHT_WEAK_1PIC, // 287 - WATER_LIGHT_WEAK_2PIC, // 288 - WATER_LIGHT_WEAK_3PIC, // 289 - WATER_DARK_WEAK_1PIC, // 290 - WATER_DARK_WEAK_2PIC, // 291 - WATER_DARK_WEAK_3PIC, // 292 - WATER_LIGHT_1PIC, // 293 - WATER_LIGHT_2PIC, // 294 - WATER_LIGHT_3PIC, // 295 - WATER_DARK_1PIC, // 296 - WATER_DARK_2PIC, // 297 - WATER_DARK_3PIC, // 298 - TROLL_LIGHT_STONEPIC, // 299 - TROLL_DARK_STONEPIC, // 300 - TROLL_BLOODY_LT_STONEPIC, // 301 - TROLL_BLOODY_DK_STONEPIC, // 302 - LIGHT_BREATH_1PIC, // 303 - LIGHT_BREATH_2PIC, // 304 - LIGHT_BREATH_3PIC, // 305 - DARK_BREATH_1PIC, // 306 - DARK_BREATH_2PIC, // 307 - DARK_BREATH_3PIC, // 308 - EXP_WALL_1PIC, // 309 - EXP_WALL_2PIC, // 310 - EXP_WALL_3PIC, // 311 - WATER_EXP_WALL_1PIC, // 312 - WATER_EXP_WALL_2PIC, // 313 - WATER_EXP_WALL_3PIC, // 314 - W_GEN_DOOR1PIC, // 315 - W_GEN_DOOR2PIC, // 316 - W_CRYSTAL_DOORPIC, // 317 - DMG_BRN_FSTN_LTPIC, // 318 - DMG_BRN_FSTN_DKPIC, // 319 - DMG_FIN_FSTN_LTPIC, // 320 - DMG_FIN_FSTN_DKPIC, // 321 - STEEL_DOOR1PIC, // 322 - STEEL_DOOR2PIC, // 323 - BRN_WINDOW_DARKPIC, // 324 - GRY_DOOR_LTPIC, // 325 - GRY_DOOR_DKPIC, // 326 - BRN_DOOR_LTPIC, // 327 - BRN_DOOR_DKPIC, // 328 - GRY_FGSTN_LTPIC, // 329 - GRY_FGSTN_DKPIC, // 330 - KUDZU_WEAK_LIGHTPIC, // 331 - KUDZU_WEAK_DARKPIC, // 332 - LT_SKEL1PIC, // 333 - DK_SKEL1PIC, // 334 - LT_SKEL2PIC, // 335 - DK_SKEL2PIC, // 336 - MANICLE_LIGHT_WALLPIC, // 337 - MANICLE_DARK_WALLPIC, // 338 - TAP_1PIC, // 339 - TAP_2PIC, // 340 - TAP_3PIC, // 341 - TAP_4PIC, // 342 - TAP_5PIC, // 343 - FINALWALLPIC, // 344 - WATER_DOOR1_PIC, // 345 - WATER_DOOR2_PIC, // 346 - LASTWALLPIC, // 347 - - HAND1PICM=348, - - NORTHICONSPR=349, - - LEVEL1TEXT=640, - LEVEL2TEXT, // 641 - LEVEL3TEXT, // 642 - LEVEL4TEXT, // 643 - LEVEL5TEXT, // 644 - LEVEL6TEXT, // 645 - LEVEL7TEXT, // 646 - LEVEL8TEXT, // 647 - LEVEL9TEXT, // 648 - LEVEL10TEXT, // 649 - LEVEL11TEXT, // 650 - LEVEL12TEXT, // 651 - LEVEL13TEXT, // 652 - LEVEL14TEXT, // 653 - LEVEL15TEXT, // 654 - LEVEL16TEXT, // 655 - LEVEL17TEXT, // 656 - PIRACY, // 657 - ENUMEND - } graphicnums; - -// -// Data LUMPs -// -#define SKELDUDE_LUMP_START 22 -#define SKELDUDE_LUMP_END 31 - -#define TOMBSTONES_LUMP_START 32 -#define TOMBSTONES_LUMP_END 34 - -#define OBJ_WARP_LUMP_START 35 -#define OBJ_WARP_LUMP_END 38 - -#define EYE_LUMP_START 39 -#define EYE_LUMP_END 49 - -#define ZOMBIE_LUMP_START 50 -#define ZOMBIE_LUMP_END 61 - -#define BOLT_LUMP_START 62 -#define BOLT_LUMP_END 64 - -#define NUKE_LUMP_START 65 -#define NUKE_LUMP_END 67 - -#define TIME_LUMP_START 68 -#define TIME_LUMP_END 69 - -#define O_WATER_CHEST_LUMP_START 70 -#define O_WATER_CHEST_LUMP_END 71 - -#define POTION_LUMP_START 72 -#define POTION_LUMP_END 72 - -#define RKEY_LUMP_START 73 -#define RKEY_LUMP_END 73 - -#define YKEY_LUMP_START 74 -#define YKEY_LUMP_END 74 - -#define GKEY_LUMP_START 75 -#define GKEY_LUMP_END 75 - -#define BKEY_LUMP_START 76 -#define BKEY_LUMP_END 76 - -#define RGEM_LUMP_START 77 -#define RGEM_LUMP_END 78 - -#define GGEM_LUMP_START 79 -#define GGEM_LUMP_END 80 - -#define BGEM_LUMP_START 81 -#define BGEM_LUMP_END 82 - -#define YGEM_LUMP_START 83 -#define YGEM_LUMP_END 84 - -#define PGEM_LUMP_START 85 -#define PGEM_LUMP_END 86 - -#define CHEST_LUMP_START 87 -#define CHEST_LUMP_END 87 - -#define PLAYER_LUMP_START 88 -#define PLAYER_LUMP_END 92 - -#define REDDEMON_LUMP_START 93 -#define REDDEMON_LUMP_END 103 - -#define MAGE_LUMP_START 104 -#define MAGE_LUMP_END 109 - -#define BAT_LUMP_START 110 -#define BAT_LUMP_END 115 - -#define GREL_LUMP_START 116 -#define GREL_LUMP_END 126 - -#define GODESS_LUMP_START 127 -#define GODESS_LUMP_END 136 - -#define ANT_LUMP_START 137 -#define ANT_LUMP_END 145 - -#define FATDEMON_LUMP_START 146 -#define FATDEMON_LUMP_END 157 - -#define SUCCUBUS_LUMP_START 158 -#define SUCCUBUS_LUMP_END 167 - -#define TREE_LUMP_START 168 -#define TREE_LUMP_END 177 - -#define DRAGON_LUMP_START 178 -#define DRAGON_LUMP_END 193 - -#define BUNNY_LUMP_START 194 -#define BUNNY_LUMP_END 204 - -#define ARCH1_LUMP_START 205 -#define ARCH1_LUMP_END 205 - -#define ARCH2_LUMP_START 206 -#define ARCH2_LUMP_END 206 - -#define ARCH3_LUMP_START 207 -#define ARCH3_LUMP_END 207 - -#define ARCH4_LUMP_START 208 -#define ARCH4_LUMP_END 208 - -#define ARCH5_LUMP_START 209 -#define ARCH5_LUMP_END 209 - -#define ARCH6_LUMP_START 210 -#define ARCH6_LUMP_END 210 - -#define ARCH7_LUMP_START 211 -#define ARCH7_LUMP_END 211 - -#define ARCH8_LUMP_START 212 -#define ARCH8_LUMP_END 212 - -#define ARCH9_LUMP_START 213 -#define ARCH9_LUMP_END 213 - -#define ARCH10_LUMP_START 214 -#define ARCH10_LUMP_END 214 - -#define ARCH11_LUMP_START 215 -#define ARCH11_LUMP_END 215 - -#define ARCH12_LUMP_START 216 -#define ARCH12_LUMP_END 216 - -#define ARCH13_LUMP_START 217 -#define ARCH13_LUMP_END 217 - -#define ANTHILL_LUMP_START 218 -#define ANTHILL_LUMP_END 218 - -#define COLUMN_LUMP_START 219 -#define COLUMN_LUMP_END 219 - -#define SULPHURGAS_LUMP_START 220 -#define SULPHURGAS_LUMP_END 222 - -#define FIREPOT_LUMP_START 223 -#define FIREPOT_LUMP_END 224 - -#define SKELHANG_LUMP_START 225 -#define SKELHANG_LUMP_END 225 - -#define FORCEFIELD_LUMP_START 226 -#define FORCEFIELD_LUMP_END 229 - -#define FOUNTAIN_LUMP_START 230 -#define FOUNTAIN_LUMP_END 230 - - -// -// Amount of each data item -// -#define NUMCHUNKS 658 -#define NUMFONT 1 -#define NUMFONTM 0 -#define NUMPICS 344 -#define NUMPICM 1 -#define NUMSPRITES 1 -#define NUMTILE8 108 -#define NUMTILE8M 36 -#define NUMTILE16 216 -#define NUMTILE16M 72 -#define NUMTILE32 0 -#define NUMTILE32M 0 -#define NUMEXTERNS 18 -// -// File offsets for data items -// -#define STRUCTPIC 0 -#define STRUCTPICM 1 -#define STRUCTSPRITE 2 - -#define STARTFONT 3 -#define STARTFONTM 4 -#define STARTPICS 4 -#define STARTPICM 348 -#define STARTSPRITES 349 -#define STARTTILE8 350 -#define STARTTILE8M 351 -#define STARTTILE16 352 -#define STARTTILE16M 568 -#define STARTTILE32 640 -#define STARTTILE32M 640 -#define STARTEXTERNS 640 - -// -// Thank you for using IGRAB! -// diff --git a/16/cawat/ID_ASM.EQU b/16/cawat/ID_ASM.EQU deleted file mode 100644 index 01fe696c..00000000 --- a/16/cawat/ID_ASM.EQU +++ /dev/null @@ -1,114 +0,0 @@ -; -; Equates for all .ASM files -; - -;---------------------------------------------------------------------------- - -INCLUDE "GFXE_ARM.EQU" - -;---------------------------------------------------------------------------- - -CGAGR = 1 -EGAGR = 2 -VGAGR = 3 - -GRMODE = EGAGR -PROFILE = 0 ; 1=keep stats on tile drawing - -SC_INDEX = 03C4h -SC_RESET = 0 -SC_CLOCK = 1 -SC_MAPMASK = 2 -SC_CHARMAP = 3 -SC_MEMMODE = 4 - -CRTC_INDEX = 03D4h -CRTC_H_TOTAL = 0 -CRTC_H_DISPEND = 1 -CRTC_H_BLANK = 2 -CRTC_H_ENDBLANK = 3 -CRTC_H_RETRACE = 4 -CRTC_H_ENDRETRACE = 5 -CRTC_V_TOTAL = 6 -CRTC_OVERFLOW = 7 -CRTC_ROWSCAN = 8 -CRTC_MAXSCANLINE = 9 -CRTC_CURSORSTART = 10 -CRTC_CURSOREND = 11 -CRTC_STARTHIGH = 12 -CRTC_STARTLOW = 13 -CRTC_CURSORHIGH = 14 -CRTC_CURSORLOW = 15 -CRTC_V_RETRACE = 16 -CRTC_V_ENDRETRACE = 17 -CRTC_V_DISPEND = 18 -CRTC_OFFSET = 19 -CRTC_UNDERLINE = 20 -CRTC_V_BLANK = 21 -CRTC_V_ENDBLANK = 22 -CRTC_MODE = 23 -CRTC_LINECOMPARE = 24 - - -GC_INDEX = 03CEh -GC_SETRESET = 0 -GC_ENABLESETRESET = 1 -GC_COLORCOMPARE = 2 -GC_DATAROTATE = 3 -GC_READMAP = 4 -GC_MODE = 5 -GC_MISCELLANEOUS = 6 -GC_COLORDONTCARE = 7 -GC_BITMASK = 8 - -ATR_INDEX = 03c0h -ATR_MODE = 16 -ATR_OVERSCAN = 17 -ATR_COLORPLANEENABLE = 18 -ATR_PELPAN = 19 -ATR_COLORSELECT = 20 - -STATUS_REGISTER_1 = 03dah - - -MACRO WORDOUT - out dx,ax -ENDM - -if 0 - -MACRO WORDOUT - out dx,al - inc dx - xchg al,ah - out dx,al - dec dx - xchg al,ah -ENDM - -endif - -UPDATEWIDE = 22 -UPDATEHIGH = 13 ; hack for catacombs - -; -; tile info offsets from segment tinf -; - -SPEED = 402 -ANIM = (SPEED+NUMTILE16) - -NORTHWALL = (ANIM+NUMTILE16) -EASTWALL = (NORTHWALL+NUMTILE16M) -SOUTHWALL = (EASTWALL+NUMTILE16M) -WESTWALL = (SOUTHWALL+NUMTILE16M) -MANIM = (WESTWALL+NUMTILE16M) -INTILE = (MANIM+NUMTILE16M) -MSPEED = (INTILE+NUMTILE16M) - -IFE GRMODE-EGAGR -SCREENWIDTH = 40 -ENDIF -IFE GRMODE-CGAGR -SCREENWIDTH = 128 -ENDIF diff --git a/16/cawat/ID_CA.C b/16/cawat/ID_CA.C deleted file mode 100644 index 31cf7bfe..00000000 --- a/16/cawat/ID_CA.C +++ /dev/null @@ -1,2190 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// ID_CA.C - -/* -============================================================================= - -Id Software Caching Manager ---------------------------- - -Must be started BEFORE the memory manager, because it needs to get the headers -loaded into the data segment - -============================================================================= -*/ - -#include "LIB_HEAD.H" -#pragma hdrstop -//#include "ID_STRS.H" - -#pragma warn -pro -#pragma warn -use - -#define THREEBYTEGRSTARTS - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - -typedef struct -{ - unsigned bit0,bit1; // 0-255 is a character, > is a pointer to a node -} huffnode; - - -typedef struct -{ - unsigned RLEWtag; - long headeroffsets[100]; - byte tileinfo[]; -} mapfiletype; - - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - -byte _seg *tinf; -int mapon; - -unsigned _seg *mapsegs[3]; -maptype _seg *mapheaderseg[NUMMAPS]; -byte _seg *audiosegs[NUMSNDCHUNKS]; -void _seg *grsegs[NUMCHUNKS]; - -byte far grneeded[NUMCHUNKS]; -byte ca_levelbit,ca_levelnum; - -int profilehandle,debughandle; - -void (*drawcachebox) (char *title, unsigned numcache); -void (*updatecachebox) (void); -void (*finishcachebox) (void); - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - -extern long far CGAhead; -extern long far EGAhead; -extern byte CGAdict; -extern byte EGAdict; -extern byte far maphead; -extern byte mapdict; -extern byte far audiohead; -extern byte audiodict; - - -long _seg *grstarts; // array of offsets in egagraph, -1 for sparse -long _seg *audiostarts; // array of offsets in audio / audiot - -#ifdef GRHEADERLINKED -huffnode *grhuffman; -#else -huffnode grhuffman[255]; -#endif - -#ifdef AUDIOHEADERLINKED -huffnode *audiohuffman; -#else -huffnode audiohuffman[255]; -#endif - - -int grhandle; // handle to EGAGRAPH -int maphandle; // handle to MAPTEMP / GAMEMAPS -int audiohandle; // handle to AUDIOT / AUDIO - -long chunkcomplen,chunkexplen; - -SDMode oldsoundmode; - - - -void CAL_DialogDraw (char *title,unsigned numcache); -void CAL_DialogUpdate (void); -void CAL_DialogFinish (void); -void CAL_CarmackExpand (unsigned far *source, unsigned far *dest, - unsigned length); - - -#ifdef THREEBYTEGRSTARTS -#define FILEPOSSIZE 3 -//#define GRFILEPOS(c) (*(long far *)(((byte far *)grstarts)+(c)*3)&0xffffff) -long GRFILEPOS(int c) -{ - long value; - int offset; - - offset = c*3; - - value = *(long far *)(((byte far *)grstarts)+offset); - - value &= 0x00ffffffl; - - if (value == 0xffffffl) - value = -1; - - return value; -}; -#else -#define FILEPOSSIZE 4 -#define GRFILEPOS(c) (grstarts[c]) -#endif - -/* -============================================================================= - - LOW LEVEL ROUTINES - -============================================================================= -*/ - -/* -============================ -= -= CA_OpenDebug / CA_CloseDebug -= -= Opens a binary file with the handle "debughandle" -= -============================ -*/ - -void CA_OpenDebug (void) -{ - unlink ("DEBUG.TXT"); - debughandle = open("DEBUG.TXT", O_CREAT | O_WRONLY | O_TEXT); -} - -void CA_CloseDebug (void) -{ - close (debughandle); -} - - - -/* -============================ -= -= CAL_GetGrChunkLength -= -= Gets the length of an explicit length chunk (not tiles) -= The file pointer is positioned so the compressed data can be read in next. -= -============================ -*/ - -void CAL_GetGrChunkLength (int chunk) -{ - lseek(grhandle,GRFILEPOS(chunk),SEEK_SET); - read(grhandle,&chunkexplen,sizeof(chunkexplen)); - chunkcomplen = GRFILEPOS(chunk+1)-GRFILEPOS(chunk)-4; -} - - -/* -========================== -= -= CA_FarRead -= -= Read from a file to a far pointer -= -========================== -*/ - -boolean CA_FarRead (int handle, byte far *dest, long length) -{ - if (length>0xffffl) - Quit ("CA_FarRead doesn't support 64K reads yet!"); - -asm push ds -asm mov bx,[handle] -asm mov cx,[WORD PTR length] -asm mov dx,[WORD PTR dest] -asm mov ds,[WORD PTR dest+2] -asm mov ah,0x3f // READ w/handle -asm int 21h -asm pop ds -asm jnc good - errno = _AX; - return false; -good: -asm cmp ax,[WORD PTR length] -asm je done - errno = EINVFMT; // user manager knows this is bad read - return false; -done: - return true; -} - - -/* -========================== -= -= CA_SegWrite -= -= Write from a file to a far pointer -= -========================== -*/ - -boolean CA_FarWrite (int handle, byte far *source, long length) -{ - if (length>0xffffl) - Quit ("CA_FarWrite doesn't support 64K reads yet!"); - -asm push ds -asm mov bx,[handle] -asm mov cx,[WORD PTR length] -asm mov dx,[WORD PTR source] -asm mov ds,[WORD PTR source+2] -asm mov ah,0x40 // WRITE w/handle -asm int 21h -asm pop ds -asm jnc good - errno = _AX; - return false; -good: -asm cmp ax,[WORD PTR length] -asm je done - errno = ENOMEM; // user manager knows this is bad write - return false; - -done: - return true; -} - - -/* -========================== -= -= CA_ReadFile -= -= Reads a file into an allready allocated buffer -= -========================== -*/ - -boolean CA_ReadFile (char *filename, memptr *ptr) -{ - int handle; - long size; - - if ((handle = open(filename,O_RDONLY | O_BINARY, S_IREAD)) == -1) - return false; - - size = filelength (handle); - if (!CA_FarRead (handle,*ptr,size)) - { - close (handle); - return false; - } - close (handle); - return true; -} - - - -/* -========================== -= -= CA_LoadFile -= -= Allocate space for and load a file -= -========================== -*/ - -boolean CA_LoadFile (char *filename, memptr *ptr) -{ - int handle; - long size; - - if ((handle = open(filename,O_RDONLY | O_BINARY, S_IREAD)) == -1) - return false; - - size = filelength (handle); - MM_GetPtr (ptr,size); - if (!CA_FarRead (handle,*ptr,size)) - { - close (handle); - return false; - } - close (handle); - return true; -} - -/* -============================================================================ - - COMPRESSION routines, see JHUFF.C for more - -============================================================================ -*/ - - - -/* -=============== -= -= CAL_OptimizeNodes -= -= Goes through a huffman table and changes the 256-511 node numbers to the -= actular address of the node. Must be called before CAL_HuffExpand -= -=============== -*/ - -void CAL_OptimizeNodes (huffnode *table) -{ - huffnode *node; - int i; - - node = table; - - for (i=0;i<255;i++) - { - if (node->bit0 >= 256) - node->bit0 = (unsigned)(table+(node->bit0-256)); - if (node->bit1 >= 256) - node->bit1 = (unsigned)(table+(node->bit1-256)); - node++; - } -} - - - -/* -====================== -= -= CAL_HuffExpand -= -= Length is the length of the EXPANDED data -= -====================== -*/ - -void CAL_HuffExpand (byte huge *source, byte huge *dest, - long length,huffnode *hufftable) -{ -// unsigned bit,byte,node,code; - unsigned sourceseg,sourceoff,destseg,destoff,endoff; - huffnode *headptr; -// huffnode *nodeon; - - headptr = hufftable+254; // head node is allways node 254 - - source++; // normalize - source--; - dest++; - dest--; - - sourceseg = FP_SEG(source); - sourceoff = FP_OFF(source); - destseg = FP_SEG(dest); - destoff = FP_OFF(dest); - endoff = destoff+length; - -// -// ds:si source -// es:di dest -// ss:bx node pointer -// - - if (length <0xfff0) - { - -//-------------------------- -// expand less than 64k of data -//-------------------------- - -asm mov bx,[headptr] - -asm mov si,[sourceoff] -asm mov di,[destoff] -asm mov es,[destseg] -asm mov ds,[sourceseg] -asm mov ax,[endoff] - -asm mov ch,[si] // load first byte -asm inc si -asm mov cl,1 - -expandshort: -asm test ch,cl // bit set? -asm jnz bit1short -asm mov dx,[ss:bx] // take bit0 path from node -asm shl cl,1 // advance to next bit position -asm jc newbyteshort -asm jnc sourceupshort - -bit1short: -asm mov dx,[ss:bx+2] // take bit1 path -asm shl cl,1 // advance to next bit position -asm jnc sourceupshort - -newbyteshort: -asm mov ch,[si] // load next byte -asm inc si -asm mov cl,1 // back to first bit - -sourceupshort: -asm or dh,dh // if dx<256 its a byte, else move node -asm jz storebyteshort -asm mov bx,dx // next node = (huffnode *)code -asm jmp expandshort - -storebyteshort: -asm mov [es:di],dl -asm inc di // write a decopmpressed byte out -asm mov bx,[headptr] // back to the head node for next bit - -asm cmp di,ax // done? -asm jne expandshort - } - else - { - -//-------------------------- -// expand more than 64k of data -//-------------------------- - - length--; - -asm mov bx,[headptr] -asm mov cl,1 - -asm mov si,[sourceoff] -asm mov di,[destoff] -asm mov es,[destseg] -asm mov ds,[sourceseg] - -asm lodsb // load first byte - -expand: -asm test al,cl // bit set? -asm jnz bit1 -asm mov dx,[ss:bx] // take bit0 path from node -asm jmp gotcode -bit1: -asm mov dx,[ss:bx+2] // take bit1 path - -gotcode: -asm shl cl,1 // advance to next bit position -asm jnc sourceup -asm lodsb -asm cmp si,0x10 // normalize ds:si -asm jb sinorm -asm mov cx,ds -asm inc cx -asm mov ds,cx -asm xor si,si -sinorm: -asm mov cl,1 // back to first bit - -sourceup: -asm or dh,dh // if dx<256 its a byte, else move node -asm jz storebyte -asm mov bx,dx // next node = (huffnode *)code -asm jmp expand - -storebyte: -asm mov [es:di],dl -asm inc di // write a decopmpressed byte out -asm mov bx,[headptr] // back to the head node for next bit - -asm cmp di,0x10 // normalize es:di -asm jb dinorm -asm mov dx,es -asm inc dx -asm mov es,dx -asm xor di,di -dinorm: - -asm sub [WORD PTR ss:length],1 -asm jnc expand -asm dec [WORD PTR ss:length+2] -asm jns expand // when length = ffff ffff, done - - } - -asm mov ax,ss -asm mov ds,ax - -} - - -/* -====================== -= -= CAL_CarmackExpand -= -= Length is the length of the EXPANDED data -= -====================== -*/ - -#define NEARTAG 0xa7 -#define FARTAG 0xa8 - -void CAL_CarmackExpand (unsigned far *source, unsigned far *dest, unsigned length) -{ - unsigned ch,chhigh,count,offset; - unsigned far *copyptr, far *inptr, far *outptr; - - length/=2; - - inptr = source; - outptr = dest; - - while (length) - { - ch = *inptr++; - chhigh = ch>>8; - if (chhigh == NEARTAG) - { - count = ch&0xff; - if (!count) - { // have to insert a word containing the tag byte - ch |= *((unsigned char far *)inptr)++; - *outptr++ = ch; - length--; - } - else - { - offset = *((unsigned char far *)inptr)++; - copyptr = outptr - offset; - length -= count; - while (count--) - *outptr++ = *copyptr++; - } - } - else if (chhigh == FARTAG) - { - count = ch&0xff; - if (!count) - { // have to insert a word containing the tag byte - ch |= *((unsigned char far *)inptr)++; - *outptr++ = ch; - length --; - } - else - { - offset = *inptr++; - copyptr = dest + offset; - length -= count; - while (count--) - *outptr++ = *copyptr++; - } - } - else - { - *outptr++ = ch; - length --; - } - } -} - - - -/* -====================== -= -= CA_RLEWcompress -= -====================== -*/ - -long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest, - unsigned rlewtag) -{ - long complength; - unsigned value,count,i; - unsigned huge *start,huge *end; - - start = dest; - - end = source + (length+1)/2; - -// -// compress it -// - do - { - count = 1; - value = *source++; - while (*source == value && source3 || value == rlewtag) - { - // - // send a tag / count / value string - // - *dest++ = rlewtag; - *dest++ = count; - *dest++ = value; - } - else - { - // - // send word without compressing - // - for (i=1;i<=count;i++) - *dest++ = value; - } - - } while (source0 - MM_GetPtr(&(memptr)pictable,NUMPICS*sizeof(pictabletype)); - CAL_GetGrChunkLength(STRUCTPIC); // position file pointer - MM_GetPtr(&compseg,chunkcomplen); - CA_FarRead (grhandle,compseg,chunkcomplen); - CAL_HuffExpand (compseg, (byte huge *)pictable,NUMPICS*sizeof(pictabletype),grhuffman); - MM_FreePtr(&compseg); -#endif - -#if NUMPICM>0 - MM_GetPtr(&(memptr)picmtable,NUMPICM*sizeof(pictabletype)); - CAL_GetGrChunkLength(STRUCTPICM); // position file pointer - MM_GetPtr(&compseg,chunkcomplen); - CA_FarRead (grhandle,compseg,chunkcomplen); - CAL_HuffExpand (compseg, (byte huge *)picmtable,NUMPICS*sizeof(pictabletype),grhuffman); - MM_FreePtr(&compseg); -#endif - -#if NUMSPRITES>0 - MM_GetPtr(&(memptr)spritetable,NUMSPRITES*sizeof(spritetabletype)); - CAL_GetGrChunkLength(STRUCTSPRITE); // position file pointer - MM_GetPtr(&compseg,chunkcomplen); - CA_FarRead (grhandle,compseg,chunkcomplen); - CAL_HuffExpand (compseg, (byte huge *)spritetable,NUMSPRITES*sizeof(spritetabletype),grhuffman); - MM_FreePtr(&compseg); -#endif - -} - -//========================================================================== - - -/* -====================== -= -= CAL_SetupMapFile -= -====================== -*/ - -void CAL_SetupMapFile (void) -{ - int handle; - long length; - -// -// load maphead.ext (offsets and tileinfo for map file) -// -#ifndef MAPHEADERLINKED - if ((handle = open("MAPHEAD."EXT, - O_RDONLY | O_BINARY, S_IREAD)) == -1) - Quit ("Can't open MAPHEAD."EXT"!"); - length = filelength(handle); - MM_GetPtr (&(memptr)tinf,length); - CA_FarRead(handle, tinf, length); - close(handle); -#else - - tinf = (byte _seg *)FP_SEG(&maphead); - -#endif - -// -// open the data file -// -#ifdef MAPHEADERLINKED - if ((maphandle = open("GAMEMAPS."EXT, - O_RDONLY | O_BINARY, S_IREAD)) == -1) - Quit ("Can't open GAMEMAPS."EXT"!"); -#else - if ((maphandle = open("MAPTEMP."EXT, - O_RDONLY | O_BINARY, S_IREAD)) == -1) - Quit ("Can't open MAPTEMP."EXT"!"); -#endif -} - -//========================================================================== - - -/* -====================== -= -= CAL_SetupAudioFile -= -====================== -*/ - -void CAL_SetupAudioFile (void) -{ - int handle; - long length; - -// -// load maphead.ext (offsets and tileinfo for map file) -// -#ifndef AUDIOHEADERLINKED - if ((handle = open("AUDIOHED."EXT, - O_RDONLY | O_BINARY, S_IREAD)) == -1) - Quit ("Can't open AUDIOHED."EXT"!"); - length = filelength(handle); - MM_GetPtr (&(memptr)audiostarts,length); - CA_FarRead(handle, (byte far *)audiostarts, length); - close(handle); -#else - audiohuffman = (huffnode *)&audiodict; - CAL_OptimizeNodes (audiohuffman); - audiostarts = (long _seg *)FP_SEG(&audiohead); -#endif - -// -// open the data file -// -#ifndef AUDIOHEADERLINKED - if ((audiohandle = open("AUDIOT."EXT, - O_RDONLY | O_BINARY, S_IREAD)) == -1) - Quit ("Can't open AUDIOT."EXT"!"); -#else - if ((audiohandle = open("AUDIO."EXT, - O_RDONLY | O_BINARY, S_IREAD)) == -1) - Quit ("Can't open AUDIO."EXT"!"); -#endif -} - -//========================================================================== - - -/* -====================== -= -= CA_Startup -= -= Open all files and load in headers -= -====================== -*/ - -void CA_Startup (void) -{ -#ifdef PROFILE - unlink ("PROFILE.TXT"); - profilehandle = open("PROFILE.TXT", O_CREAT | O_WRONLY | O_TEXT); -#endif - -// MDM begin - (GAMERS EDGE) -// - if (!FindFile("AUDIO."EXT,NULL,2)) - Quit("CA_Startup(): Can't find audio files."); -// -// MDM end - -#ifndef NOAUDIO - CAL_SetupAudioFile (); -#endif - -// MDM begin - (GAMERS EDGE) -// - if (!FindFile("GAMEMAPS."EXT,NULL,1)) - Quit("CA_Startup(): Can't find level files."); -// -// MDM end - -#ifndef NOMAPS - CAL_SetupMapFile (); -#endif - -// MDM begin - (GAMERS EDGE) -// - if (!FindFile("EGAGRAPH."EXT,NULL,2)) - Quit("CA_Startup(): Can't find graphics files."); -// -// MDM end - -#ifndef NOGRAPHICS - CAL_SetupGrFile (); -#endif - - mapon = -1; - ca_levelbit = 1; - ca_levelnum = 0; - - drawcachebox = CAL_DialogDraw; - updatecachebox = CAL_DialogUpdate; - finishcachebox = CAL_DialogFinish; -} - -//========================================================================== - - -/* -====================== -= -= CA_Shutdown -= -= Closes all files -= -====================== -*/ - -void CA_Shutdown (void) -{ -#ifdef PROFILE - close (profilehandle); -#endif - - close (maphandle); - close (grhandle); - close (audiohandle); -} - -//=========================================================================== - -/* -====================== -= -= CA_CacheAudioChunk -= -====================== -*/ - -void CA_CacheAudioChunk (int chunk) -{ - long pos,compressed; -#ifdef AUDIOHEADERLINKED - long expanded; - memptr bigbufferseg; - byte far *source; -#endif - - if (audiosegs[chunk]) - { - MM_SetPurge (&(memptr)audiosegs[chunk],0); - return; // allready in memory - } - -// MDM begin - (GAMERS EDGE) -// - if (!FindFile("AUDIO."EXT,NULL,2)) - Quit("CA_CacheAudioChunk(): Can't find audio files."); -// -// MDM end - -// -// load the chunk into a buffer, either the miscbuffer if it fits, or allocate -// a larger buffer -// - pos = audiostarts[chunk]; - compressed = audiostarts[chunk+1]-pos; - - lseek(audiohandle,pos,SEEK_SET); - -#ifndef AUDIOHEADERLINKED - - MM_GetPtr (&(memptr)audiosegs[chunk],compressed); - if (mmerror) - return; - - CA_FarRead(audiohandle,audiosegs[chunk],compressed); - -#else - - if (compressed<=BUFFERSIZE) - { - CA_FarRead(audiohandle,bufferseg,compressed); - source = bufferseg; - } - else - { - MM_GetPtr(&bigbufferseg,compressed); - if (mmerror) - return; - MM_SetLock (&bigbufferseg,true); - CA_FarRead(audiohandle,bigbufferseg,compressed); - source = bigbufferseg; - } - - expanded = *(long far *)source; - source += 4; // skip over length - MM_GetPtr (&(memptr)audiosegs[chunk],expanded); - if (mmerror) - goto done; - CAL_HuffExpand (source,audiosegs[chunk],expanded,audiohuffman); - -done: - if (compressed>BUFFERSIZE) - MM_FreePtr(&bigbufferseg); -#endif -} - -//=========================================================================== - -/* -====================== -= -= CA_LoadAllSounds -= -= Purges all sounds, then loads all new ones (mode switch) -= -====================== -*/ - -void CA_LoadAllSounds (void) -{ - unsigned start,i; - - switch (oldsoundmode) - { - case sdm_Off: - goto cachein; - case sdm_PC: - start = STARTPCSOUNDS; - break; - case sdm_AdLib: - start = STARTADLIBSOUNDS; - break; - } - - for (i=0;iwidth*spr->height; - MM_GetPtr (&grsegs[chunk],smallplane*2+MAXSHIFTS*6); - if (mmerror) - return; - dest = (spritetype _seg *)grsegs[chunk]; - dest->sourceoffset[0] = MAXSHIFTS*6; // start data after 3 unsigned tables - dest->planesize[0] = smallplane; - dest->width[0] = spr->width; - -// -// expand the unshifted shape -// - CAL_HuffExpand (compressed, &dest->data[0],smallplane*2,grhuffman); - -#endif - - -#if GRMODE == EGAGR - -// -// calculate sizes -// - spr = &spritetable[chunk-STARTSPRITES]; - smallplane = spr->width*spr->height; - bigplane = (spr->width+1)*spr->height; - - shiftstarts[0] = MAXSHIFTS*6; // start data after 3 unsigned tables - shiftstarts[1] = shiftstarts[0] + smallplane*5; // 5 planes in a sprite - shiftstarts[2] = shiftstarts[1] + bigplane*5; - shiftstarts[3] = shiftstarts[2] + bigplane*5; - shiftstarts[4] = shiftstarts[3] + bigplane*5; // nothing ever put here - - expanded = shiftstarts[spr->shifts]; - MM_GetPtr (&grsegs[chunk],expanded); - if (mmerror) - return; - dest = (spritetype _seg *)grsegs[chunk]; - -// -// expand the unshifted shape -// - CAL_HuffExpand (compressed, &dest->data[0],smallplane*5,grhuffman); - -// -// make the shifts! -// - switch (spr->shifts) - { - case 1: - for (i=0;i<4;i++) - { - dest->sourceoffset[i] = shiftstarts[0]; - dest->planesize[i] = smallplane; - dest->width[i] = spr->width; - } - break; - - case 2: - for (i=0;i<2;i++) - { - dest->sourceoffset[i] = shiftstarts[0]; - dest->planesize[i] = smallplane; - dest->width[i] = spr->width; - } - for (i=2;i<4;i++) - { - dest->sourceoffset[i] = shiftstarts[1]; - dest->planesize[i] = bigplane; - dest->width[i] = spr->width+1; - } - CAL_ShiftSprite ((unsigned)grsegs[chunk],dest->sourceoffset[0], - dest->sourceoffset[2],spr->width,spr->height,4,true); - break; - - case 4: - dest->sourceoffset[0] = shiftstarts[0]; - dest->planesize[0] = smallplane; - dest->width[0] = spr->width; - - dest->sourceoffset[1] = shiftstarts[1]; - dest->planesize[1] = bigplane; - dest->width[1] = spr->width+1; - CAL_ShiftSprite ((unsigned)grsegs[chunk],dest->sourceoffset[0], - dest->sourceoffset[1],spr->width,spr->height,2,true); - - dest->sourceoffset[2] = shiftstarts[2]; - dest->planesize[2] = bigplane; - dest->width[2] = spr->width+1; - CAL_ShiftSprite ((unsigned)grsegs[chunk],dest->sourceoffset[0], - dest->sourceoffset[2],spr->width,spr->height,4,true); - - dest->sourceoffset[3] = shiftstarts[3]; - dest->planesize[3] = bigplane; - dest->width[3] = spr->width+1; - CAL_ShiftSprite ((unsigned)grsegs[chunk],dest->sourceoffset[0], - dest->sourceoffset[3],spr->width,spr->height,6,true); - - break; - - default: - Quit ("CAL_CacheSprite: Bad shifts number!"); - } - -#endif -} - -//=========================================================================== - - -/* -====================== -= -= CAL_ExpandGrChunk -= -= Does whatever is needed with a pointer to a compressed chunk -= -====================== -*/ - -void CAL_ExpandGrChunk (int chunk, byte far *source) -{ - long expanded; - - - if (chunk >= STARTTILE8 && chunk < STARTEXTERNS) - { - // - // expanded sizes of tile8/16/32 are implicit - // - -#if GRMODE == EGAGR -#define BLOCK 32 -#define MASKBLOCK 40 -#endif - -#if GRMODE == CGAGR -#define BLOCK 16 -#define MASKBLOCK 32 -#endif - - if (chunk=STARTSPRITES && chunk< STARTTILE8) - CAL_CacheSprite(chunk,source); - else - { - MM_GetPtr (&grsegs[chunk],expanded); - if (mmerror) - return; - CAL_HuffExpand (source,grsegs[chunk],expanded,grhuffman); - } -} - - -/* -====================== -= -= CAL_ReadGrChunk -= -= Gets a chunk off disk, optimizing reads to general buffer -= -====================== -*/ - -void CAL_ReadGrChunk (int chunk) -{ - long pos,compressed; - memptr bigbufferseg; - byte far *source; - int next; - -// -// load the chunk into a buffer, either the miscbuffer if it fits, or allocate -// a larger buffer -// - pos = GRFILEPOS(chunk); - if (pos<0) // $FFFFFFFF start is a sparse tile - return; - - next = chunk +1; - while (GRFILEPOS(next) == -1) // skip past any sparse tiles - next++; - - compressed = GRFILEPOS(next)-pos; - - lseek(grhandle,pos,SEEK_SET); - - if (compressed<=BUFFERSIZE) - { - CA_FarRead(grhandle,bufferseg,compressed); - source = bufferseg; - } - else - { - MM_GetPtr(&bigbufferseg,compressed); - if (mmerror) - return; - MM_SetLock (&bigbufferseg,true); - CA_FarRead(grhandle,bigbufferseg,compressed); - source = bigbufferseg; - } - - CAL_ExpandGrChunk (chunk,source); - - if (compressed>BUFFERSIZE) - MM_FreePtr(&bigbufferseg); -} - -/* -====================== -= -= CA_CacheGrChunk -= -= Makes sure a given chunk is in memory, loadiing it if needed -= -====================== -*/ - -void CA_CacheGrChunk (int chunk) -{ - long pos,compressed; - memptr bigbufferseg; - byte far *source; - int next; - - grneeded[chunk] |= ca_levelbit; // make sure it doesn't get removed - if (grsegs[chunk]) - { - MM_SetPurge (&grsegs[chunk],0); - return; // allready in memory - } - -// MDM begin - (GAMERS EDGE) -// - if (!FindFile("EGAGRAPH."EXT,NULL,2)) - Quit("CA_CacheGrChunk(): Can't find graphics files."); -// -// MDM end - -// -// load the chunk into a buffer, either the miscbuffer if it fits, or allocate -// a larger buffer -// - pos = GRFILEPOS(chunk); - if (pos<0) // $FFFFFFFF start is a sparse tile - return; - - next = chunk +1; - while (GRFILEPOS(next) == -1) // skip past any sparse tiles - next++; - - compressed = GRFILEPOS(next)-pos; - - lseek(grhandle,pos,SEEK_SET); - - if (compressed<=BUFFERSIZE) - { - CA_FarRead(grhandle,bufferseg,compressed); - source = bufferseg; - } - else - { - MM_GetPtr(&bigbufferseg,compressed); - MM_SetLock (&bigbufferseg,true); - CA_FarRead(grhandle,bigbufferseg,compressed); - source = bigbufferseg; - } - - CAL_ExpandGrChunk (chunk,source); - - if (compressed>BUFFERSIZE) - MM_FreePtr(&bigbufferseg); -} - - - -//========================================================================== - -/* -====================== -= -= CA_CacheMap -= -====================== -*/ - -void CA_CacheMap (int mapnum) -{ - long pos,compressed; - int plane; - memptr *dest,bigbufferseg; - unsigned size; - unsigned far *source; -#ifdef MAPHEADERLINKED - memptr buffer2seg; - long expanded; -#endif - - -// MDM begin - (GAMERS EDGE) -// - if (!FindFile("GAMEMAPS."EXT,NULL,1)) - Quit("CA_CacheMap(): Can't find level files."); -// -// MDM end - - -// -// free up memory from last map -// - if (mapon>-1 && mapheaderseg[mapon]) - MM_SetPurge (&(memptr)mapheaderseg[mapon],3); - for (plane=0;planeheaderoffsets[mapnum]; - if (pos<0) // $FFFFFFFF start is a sparse map - Quit ("CA_CacheMap: Tried to load a non existent map!"); - - MM_GetPtr(&(memptr)mapheaderseg[mapnum],sizeof(maptype)); - lseek(maphandle,pos,SEEK_SET); - CA_FarRead (maphandle,(memptr)mapheaderseg[mapnum],sizeof(maptype)); - } - else - MM_SetPurge (&(memptr)mapheaderseg[mapnum],0); - -// -// load the planes in -// If a plane's pointer still exists it will be overwritten (levels are -// allways reloaded, never cached) -// - - size = mapheaderseg[mapnum]->width * mapheaderseg[mapnum]->height * 2; - - for (plane = 0; planeplanestart[plane]; - compressed = mapheaderseg[mapnum]->planelength[plane]; - - if (!compressed) - continue; // the plane is not used in this game - - dest = &(memptr)mapsegs[plane]; - MM_GetPtr(dest,size); - - lseek(maphandle,pos,SEEK_SET); - if (compressed<=BUFFERSIZE) - source = bufferseg; - else - { - MM_GetPtr(&bigbufferseg,compressed); - MM_SetLock (&bigbufferseg,true); - source = bigbufferseg; - } - - CA_FarRead(maphandle,(byte far *)source,compressed); -#ifdef MAPHEADERLINKED - // - // unhuffman, then unRLEW - // The huffman'd chunk has a two byte expanded length first - // The resulting RLEW chunk also does, even though it's not really - // needed - // - expanded = *source; - source++; - MM_GetPtr (&buffer2seg,expanded); - CAL_CarmackExpand (source, (unsigned far *)buffer2seg,expanded); - CA_RLEWexpand (((unsigned far *)buffer2seg)+1,*dest,size, - ((mapfiletype _seg *)tinf)->RLEWtag); - MM_FreePtr (&buffer2seg); - -#else - // - // unRLEW, skipping expanded length - // - CA_RLEWexpand (source+1, *dest,size, - ((mapfiletype _seg *)tinf)->RLEWtag); -#endif - - if (compressed>BUFFERSIZE) - MM_FreePtr(&bigbufferseg); - } -} - -//=========================================================================== - -/* -====================== -= -= CA_UpLevel -= -= Goes up a bit level in the needed lists and clears it out. -= Everything is made purgable -= -====================== -*/ - -void CA_UpLevel (void) -{ - if (ca_levelnum==7) - Quit ("CA_UpLevel: Up past level 7!"); - - ca_levelbit<<=1; - ca_levelnum++; -} - -//=========================================================================== - -/* -====================== -= -= CA_DownLevel -= -= Goes down a bit level in the needed lists and recaches -= everything from the lower level -= -====================== -*/ - -void CA_DownLevel (void) -{ - if (!ca_levelnum) - Quit ("CA_DownLevel: Down past level 0!"); - ca_levelbit>>=1; - ca_levelnum--; - CA_CacheMarks(NULL); -} - -//=========================================================================== - -/* -====================== -= -= CA_ClearMarks -= -= Clears out all the marks at the current level -= -====================== -*/ - -void CA_ClearMarks (void) -{ - int i; - - for (i=0;i>16; - if (xh - lastx > BARSTEP) - { - for (x=lastx;x<=xh;x++) -#if GRMODE == EGAGR - VWB_Vlin (thy,thy+13,x,14); -#endif -#if GRMODE == CGAGR - VWB_Vlin (thy,thy+13,x,SECONDCOLOR); -#endif - lastx = xh; - VW_UpdateScreen(); - } -} - -/* -====================== -= -= CAL_DialogFinish -= -====================== -*/ - -void CAL_DialogFinish (void) -{ - unsigned x,xh; - - xh = thx + NUMBARS; - for (x=lastx;x<=xh;x++) -#if GRMODE == EGAGR - VWB_Vlin (thy,thy+13,x,14); -#endif -#if GRMODE == CGAGR - VWB_Vlin (thy,thy+13,x,SECONDCOLOR); -#endif - VW_UpdateScreen(); - -} - -//=========================================================================== - -/* -====================== -= -= CA_CacheMarks -= -====================== -*/ -#define MAXEMPTYREAD 1024 - -void CA_CacheMarks (char *title) -{ - boolean dialog; - int i,next,numcache; - long pos,endpos,nextpos,nextendpos,compressed; - long bufferstart,bufferend; // file position of general buffer - byte far *source; - memptr bigbufferseg; - - dialog = (title!=NULL); - - numcache = 0; -// -// go through and make everything not needed purgable -// - for (i=0;i= endpos) - { - // data is allready in buffer - source = (byte _seg *)bufferseg+(pos-bufferstart); - } - else - { - // load buffer with a new block from disk - // try to get as many of the needed blocks in as possible - while ( next < NUMCHUNKS ) - { - while (next < NUMCHUNKS && - !(grneeded[next]&ca_levelbit && !grsegs[next])) - next++; - if (next == NUMCHUNKS) - continue; - - nextpos = GRFILEPOS(next); - while (GRFILEPOS(++next) == -1) // skip past any sparse tiles - ; - nextendpos = GRFILEPOS(next); - if (nextpos - endpos <= MAXEMPTYREAD - && nextendpos-pos <= BUFFERSIZE) - endpos = nextendpos; - else - next = NUMCHUNKS; // read pos to posend - } - - lseek(grhandle,pos,SEEK_SET); - CA_FarRead(grhandle,bufferseg,endpos-pos); - bufferstart = pos; - bufferend = endpos; - source = bufferseg; - } - } - else - { - // big chunk, allocate temporary buffer - MM_GetPtr(&bigbufferseg,compressed); - if (mmerror) - return; - MM_SetLock (&bigbufferseg,true); - lseek(grhandle,pos,SEEK_SET); - CA_FarRead(grhandle,bigbufferseg,compressed); - source = bigbufferseg; - } - - CAL_ExpandGrChunk (i,source); - if (mmerror) - return; - - if (compressed>BUFFERSIZE) - MM_FreePtr(&bigbufferseg); - - } - -// -// finish up any thermometer remnants -// - if (dialog && finishcachebox) - finishcachebox(); -} - diff --git a/16/cawat/ID_CA.H b/16/cawat/ID_CA.H deleted file mode 100644 index c2ff0ab7..00000000 --- a/16/cawat/ID_CA.H +++ /dev/null @@ -1,123 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// ID_CA.H - -/*#ifndef __TYPES__ -#include "ID_TYPES.H" -#endif - -#ifndef __ID_MM__ -#include "ID_MM.H" -#endif - -#ifndef __ID_GLOB__ -#include "ID_GLOB.H" -#endif*/ - -#define __ID_CA__ - -//=========================================================================== - -//#define NOMAPS -//#define NOGRAPHICS -//#define NOAUDIO - -#define MAPHEADERLINKED -#define GRHEADERLINKED -#define AUDIOHEADERLINKED - -#define NUMMAPS 39 -#define MAPPLANES 3 - -//=========================================================================== - -typedef struct -{ - long planestart[3]; - unsigned planelength[3]; - unsigned width,height; - char name[16]; -} maptype; - -//=========================================================================== - -extern byte /*_1seg*/ *tinf; -extern int mapon; - -extern unsigned /*_1seg*/ *mapsegs[3]; -extern maptype /*_1seg*/ *mapheaderseg[NUMMAPS]; -extern byte /*_1seg*/ *audiosegs[NUMSNDCHUNKS]; -extern void /*_1seg*/ *grsegs[NUMCHUNKS]; - -extern byte far grneeded[NUMCHUNKS]; -extern byte ca_levelbit,ca_levelnum; - -extern char *titleptr[8]; - -extern int profilehandle,debughandle; - -// -// hooks for custom cache dialogs -// -extern void (*drawcachebox) (char *title, unsigned numcache); -extern void (*updatecachebox) (void); -extern void (*finishcachebox) (void); - -//=========================================================================== - -// just for the score box reshifting - -void CAL_ShiftSprite (unsigned segment,unsigned source,unsigned dest, - unsigned width, unsigned height, unsigned pixshift, boolean domask); - -//=========================================================================== - -void CA_OpenDebug (void); -void CA_CloseDebug (void); -boolean CA_FarRead (int handle, byte far *dest, long length); -boolean CA_FarWrite (int handle, byte far *source, long length); -boolean CA_ReadFile (char *filename, memptr *ptr); -boolean CA_LoadFile (char *filename, memptr *ptr); - -long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest, - unsigned rlewtag); - -void CA_RLEWexpand (unsigned huge *source, unsigned huge *dest,long length, - unsigned rlewtag); - -void CA_Startup (void); -void CA_Shutdown (void); - -void CA_CacheAudioChunk (int chunk); -void CA_LoadAllSounds (void); - -void CA_UpLevel (void); -void CA_DownLevel (void); - -void CA_SetAllPurge (void); - -void CA_ClearMarks (void); -void CA_ClearAllMarks (void); - -#define CA_MarkGrChunk(chunk) grneeded[chunk]|=ca_levelbit - -void CA_CacheGrChunk (int chunk); -void CA_CacheMap (int mapnum); - -void CA_CacheMarks (char *title); diff --git a/16/cawat/ID_HEADS.H b/16/cawat/ID_HEADS.H deleted file mode 100644 index 88f86d35..00000000 --- a/16/cawat/ID_HEADS.H +++ /dev/null @@ -1,146 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// ID_GLOB.H - - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#define __ID_GLOB__ - -//-------------------------------------------------------------------------- - -#define EXT "ARM" - -extern char far introscn; - -#include "GFXE_ARM.H" -#include "AUDIOARM.H" -#include "MAPSARM.H" - -//-------------------------------------------------------------------------- - -// -// DEFINES THE TILE ATTRIBUTE CHECKING CONVENTION (macros). -// -// DEFINE CUSTOM BIT-FLAG NAMES... -// - - -#define tf_SOLID 0x01 -#define tf_SPECIAL 0x02 -#define tf_EMBEDDED_KEY_COLOR 0x04 -#define tf_INVISIBLE_WALL 0x09 -#define tf_MARKED 0x80 - -#define ANIM_FLAGS(tile) (tinf[ANIM+(tile)]) -#define TILE_FLAGS(tile) (tinf[FLAGS+(tile)]) - -#define GATE_KEY_COLOR(tile) ((unsigned char)(TILE_FLAGS(tile)>>4)) - -#define CAT3D - -#define TEXTGR 0 -#define CGAGR 1 -#define EGAGR 2 -#define VGAGR 3 - -#define EGA320GR 10 // MDM (GAMERS EDGE) -#define EGA640GR 11 // MDM (GAMERS EDGE) - -#define GRMODE EGAGR - -#if GRMODE == EGAGR -#define GREXT "EGA" -#endif -#if GRMODE == CGAGR -#define GREXT "CGA" -#endif - -//#define PROFILE - -// -// ID Engine -// Types.h - Generic types, #defines, etc. -// v1.0d1 -// - -#ifndef __TYPES__ -#define __TYPES__ - -typedef enum {false,true} boolean; -typedef unsigned char byte; -typedef unsigned int word; -typedef unsigned long longword; -typedef byte * Ptr; - -typedef struct - { - int x,y; - } Point; -typedef struct - { - Point ul,lr; - } Rect; - -#define nil ((void *)0) - -#endif - -#include "ID_MM.H" -#include "ID_CA.H" -#include "ID_VW.H" -#include "ID_IN.H" -#include "ID_SD.H" -#include "ID_US.H" - - -void Quit (char *error, ...); // defined in user program - -// -// replacing refresh manager with custom routines -// - -#define PORTTILESWIDE 21 // all drawing takes place inside a -#define PORTTILESHIGH 14 // non displayed port of this size - -#define UPDATEWIDE (PORTTILESWIDE+1) -#define UPDATEHIGH PORTTILESHIGH - -#define MAXTICS 6 -#define DEMOTICS 3 - -#define UPDATETERMINATE 0x0301 - -extern unsigned mapwidth,mapheight,tics,realtics; -extern boolean compatability; - -extern byte *updateptr; -extern unsigned uwidthtable[UPDATEHIGH]; -extern unsigned blockstarts[UPDATEWIDE*UPDATEHIGH]; diff --git a/16/cawat/ID_IN.C b/16/cawat/ID_IN.C deleted file mode 100644 index 7b4421e9..00000000 --- a/16/cawat/ID_IN.C +++ /dev/null @@ -1,1284 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// -// ID Engine -// ID_IN.c - Input Manager -// v1.0d1 -// By Jason Blochowiak -// - -// -// This module handles dealing with the various input devices -// -// Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff), -// User Mgr (for command line parms) -// -// Globals: -// LastScan - The keyboard scan code of the last key pressed -// LastASCII - The ASCII value of the last key pressed -// DEBUG - there are more globals -// - -//#include "ID_HEADS.H" -#include "id_in.h" -//#pragma hdrstop - -#define KeyInt 9 // The keyboard ISR number - -// Stuff for the joystick -#define JoyScaleMax 32768 -#define JoyScaleShift 8 -#define MaxJoyValue 5000 - -// Global variables - boolean JoystickCalibrated=false; // MDM (GAMERS EDGE) - added - ControlType ControlTypeUsed; // MDM (GAMERS EDGE) - added - - boolean Keyboard[NumCodes], - JoysPresent[MaxJoys], - MousePresent; - boolean Paused; - char LastASCII; - ScanCode LastScan; - KeyboardDef KbdDefs[MaxKbds] = {{0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51}}; - JoystickDef JoyDefs[MaxJoys]; - ControlType Controls[MaxPlayers]; - - Demo DemoMode = demo_Off; - byte _seg *DemoBuffer; - word DemoOffset,DemoSize; - -// Internal variables -static boolean IN_Started; -static boolean CapsLock; -static ScanCode CurCode,LastCode; -static byte far ASCIINames[] = // Unshifted ASCII for scan codes - { -// 0 1 2 3 4 5 6 7 8 9 A B C D E F - 0 ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8 ,9 , // 0 - 'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0 ,'a','s', // 1 - 'd','f','g','h','j','k','l',';',39 ,'`',0 ,92 ,'z','x','c','v', // 2 - 'b','n','m',',','.','/',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4 - '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7 - }, - far ShiftNames[] = // Shifted ASCII for scan codes - { -// 0 1 2 3 4 5 6 7 8 9 A B C D E F - 0 ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8 ,9 , // 0 - 'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0 ,'A','S', // 1 - 'D','F','G','H','J','K','L',':',34 ,'~',0 ,'|','Z','X','C','V', // 2 - 'B','N','M','<','>','?',0 ,'*',0 ,' ',0 ,0 ,0 ,0 ,0 ,0 , // 3 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,'7','8','9','-','4','5','6','+','1', // 4 - '2','3','0',127,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7 - }, - far SpecialNames[] = // ASCII for 0xe0 prefixed codes - { -// 0 1 2 3 4 5 6 7 8 9 A B C D E F - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 0 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,13 ,0 ,0 ,0 , // 1 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 2 - 0 ,0 ,0 ,0 ,0 ,'/',0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 3 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 4 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6 - 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7 - }, - -#if 0 - *ScanNames[] = // Scan code names with single chars - { - "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?", - "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S", - "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V", - "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?", - "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?", - "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?", - "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?", - "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?" - }, // DEBUG - consolidate these -#endif - - far ExtScanCodes[] = // Scan codes with >1 char names - { - 1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e, - 0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36, - 0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48, - 0x50,0x4b,0x4d,0x00 - }; -#if 0 - *ExtScanNames[] = // Names corresponding to ExtScanCodes - { - "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4", - "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft", - "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up", - "Down","Left","Right","" - }; -#endif -static Direction DirTable[] = // Quick lookup for total direction - { - dir_NorthWest, dir_North, dir_NorthEast, - dir_West, dir_None, dir_East, - dir_SouthWest, dir_South, dir_SouthEast - }; - -static void (*INL_KeyHook)(void); -static void interrupt (*OldKeyVect)(void); - -static char *ParmStrings[] = {"nojoys","nomouse",nil}; - -// Internal routines - -/////////////////////////////////////////////////////////////////////////// -// -// INL_KeyService() - Handles a keyboard interrupt (key up/down) -// -/////////////////////////////////////////////////////////////////////////// -static void interrupt -INL_KeyService(void) -{ -static boolean special; - byte k,c, - temp; - - k = inportb(0x60); // Get the scan code - - // Tell the XT keyboard controller to clear the key - outportb(0x61,(temp = inportb(0x61)) | 0x80); - outportb(0x61,temp); - - if (k == 0xe0) // Special key prefix - special = true; - else if (k == 0xe1) // Handle Pause key - Paused = true; - else - { - if (k & 0x80) // Break code - { - k &= 0x7f; - -// DEBUG - handle special keys: ctl-alt-delete, print scrn - - Keyboard[k] = false; - } - else // Make code - { - LastCode = CurCode; - CurCode = LastScan = k; - Keyboard[k] = true; - - if (special) - c = SpecialNames[k]; - else - { - if (k == sc_CapsLock) - { - CapsLock ^= true; - // DEBUG - make caps lock light work - } - - if (Keyboard[sc_LShift] || Keyboard[sc_RShift]) // If shifted - { - c = ShiftNames[k]; - if ((c >= 'A') && (c <= 'Z') && CapsLock) - c += 'a' - 'A'; - } - else - { - c = ASCIINames[k]; - if ((c >= 'a') && (c <= 'z') && CapsLock) - c -= 'a' - 'A'; - } - } - if (c) - LastASCII = c; - } - - special = false; - } - - if (INL_KeyHook && !special) - INL_KeyHook(); - outportb(0x20,0x20); -} - -/////////////////////////////////////////////////////////////////////////// -// -// INL_GetMouseDelta() - Gets the amount that the mouse has moved from the -// mouse driver -// -/////////////////////////////////////////////////////////////////////////// -static void -INL_GetMouseDelta(int *x,int *y) -{ - Mouse(MDelta); - *x = _CX; - *y = _DX; -} - -/////////////////////////////////////////////////////////////////////////// -// -// INL_GetMouseButtons() - Gets the status of the mouse buttons from the -// mouse driver -// -/////////////////////////////////////////////////////////////////////////// -static word -INL_GetMouseButtons(void) -{ - word buttons; - - Mouse(MButtons); - buttons = _BX; - return(buttons); -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_GetJoyAbs() - Reads the absolute position of the specified joystick -// -/////////////////////////////////////////////////////////////////////////// -void -IN_GetJoyAbs(word joy,word *xp,word *yp) -{ - byte xb,yb, - xs,ys; - word x,y; - - x = y = 0; - xs = joy? 2 : 0; // Find shift value for x axis - xb = 1 << xs; // Use shift value to get x bit mask - ys = joy? 3 : 1; // Do the same for y axis - yb = 1 << ys; - -// Read the absolute joystick values -asm pushf // Save some registers -asm push si -asm push di -asm cli // Make sure an interrupt doesn't screw the timings - - -asm mov dx,0x201 -asm in al,dx -asm out dx,al // Clear the resistors - -asm mov ah,[xb] // Get masks into registers -asm mov ch,[yb] - -asm xor si,si // Clear count registers -asm xor di,di -asm xor bh,bh // Clear high byte of bx for later - -asm push bp // Don't mess up stack frame -asm mov bp,MaxJoyValue - -loop: -asm in al,dx // Get bits indicating whether all are finished - -asm dec bp // Check bounding register -asm jz done // We have a silly value - abort - -asm mov bl,al // Duplicate the bits -asm and bl,ah // Mask off useless bits (in [xb]) -asm add si,bx // Possibly increment count register -asm mov cl,bl // Save for testing later - -asm mov bl,al -asm and bl,ch // [yb] -asm add di,bx - -asm add cl,bl -asm jnz loop // If both bits were 0, drop out - -done: -asm pop bp - -asm mov cl,[xs] // Get the number of bits to shift -asm shr si,cl // and shift the count that many times - -asm mov cl,[ys] -asm shr di,cl - -asm mov [x],si // Store the values into the variables -asm mov [y],di - -asm pop di -asm pop si -asm popf // Restore the registers - - *xp = x; - *yp = y; -} - -/////////////////////////////////////////////////////////////////////////// -// -// INL_GetJoyDelta() - Returns the relative movement of the specified -// joystick (from +/-127, scaled adaptively) -// -/////////////////////////////////////////////////////////////////////////// -static void -INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive) -{ - word x,y; - longword time; - JoystickDef *def; -static longword lasttime; - - IN_GetJoyAbs(joy,&x,&y); - def = JoyDefs + joy; - - if (x < def->threshMinX) - { - if (x < def->joyMinX) - x = def->joyMinX; - - x = -(x - def->threshMinX); - x *= def->joyMultXL; - x >>= JoyScaleShift; - *dx = (x > 127)? -127 : -x; - } - else if (x > def->threshMaxX) - { - if (x > def->joyMaxX) - x = def->joyMaxX; - - x = x - def->threshMaxX; - x *= def->joyMultXH; - x >>= JoyScaleShift; - *dx = (x > 127)? 127 : x; - } - else - *dx = 0; - - if (y < def->threshMinY) - { - if (y < def->joyMinY) - y = def->joyMinY; - - y = -(y - def->threshMinY); - y *= def->joyMultYL; - y >>= JoyScaleShift; - *dy = (y > 127)? -127 : -y; - } - else if (y > def->threshMaxY) - { - if (y > def->joyMaxY) - y = def->joyMaxY; - - y = y - def->threshMaxY; - y *= def->joyMultYH; - y >>= JoyScaleShift; - *dy = (y > 127)? 127 : y; - } - else - *dy = 0; - - if (adaptive) - { - time = (TimeCount - lasttime) / 2; - if (time) - { - if (time > 8) - time = 8; - *dx *= time; - *dy *= time; - } - } - lasttime = TimeCount; -} - -/////////////////////////////////////////////////////////////////////////// -// -// INL_GetJoyButtons() - Returns the button status of the specified -// joystick -// -/////////////////////////////////////////////////////////////////////////// -static word -INL_GetJoyButtons(word joy) -{ -register word result; - - result = inportb(0x201); // Get all the joystick buttons - result >>= joy? 6 : 4; // Shift into bits 0-1 - result &= 3; // Mask off the useless bits - result ^= 3; - return(result); -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_GetJoyButtonsDB() - Returns the de-bounced button status of the -// specified joystick -// -/////////////////////////////////////////////////////////////////////////// -word -IN_GetJoyButtonsDB(word joy) -{ - longword lasttime; - word result1,result2; - - do - { - result1 = INL_GetJoyButtons(joy); - lasttime = TimeCount; - while (TimeCount == lasttime) - ; - result2 = INL_GetJoyButtons(joy); - } while (result1 != result2); - return(result1); -} - -/////////////////////////////////////////////////////////////////////////// -// -// INL_StartKbd() - Sets up my keyboard stuff for use -// -/////////////////////////////////////////////////////////////////////////// -static void -INL_StartKbd(void) -{ - INL_KeyHook = 0; // Clear key hook - - IN_ClearKeysDown(); - - OldKeyVect = getvect(KeyInt); - setvect(KeyInt,INL_KeyService); -} - -/////////////////////////////////////////////////////////////////////////// -// -// INL_ShutKbd() - Restores keyboard control to the BIOS -// -/////////////////////////////////////////////////////////////////////////// -static void -INL_ShutKbd(void) -{ - poke(0x40,0x17,peek(0x40,0x17) & 0xfaf0); // Clear ctrl/alt/shift flags - - setvect(KeyInt,OldKeyVect); -} - -/////////////////////////////////////////////////////////////////////////// -// -// INL_StartMouse() - Detects and sets up the mouse -// -/////////////////////////////////////////////////////////////////////////// -static boolean -INL_StartMouse(void) -{ - if (getvect(MouseInt)) - { - Mouse(MReset); - if (_AX == 0xffff) - return(true); - } - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// INL_ShutMouse() - Cleans up after the mouse -// -/////////////////////////////////////////////////////////////////////////// -static void -INL_ShutMouse(void) -{ -} - -// -// INL_SetJoyScale() - Sets up scaling values for the specified joystick -// -static void -INL_SetJoyScale(word joy) -{ - JoystickDef *def; - - def = &JoyDefs[joy]; - def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX); - def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX); - def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY); - def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY); -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale() -// to set up scaling values -// -/////////////////////////////////////////////////////////////////////////// -void -IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy) -{ - word d,r; - JoystickDef *def; - - def = &JoyDefs[joy]; - - def->joyMinX = minx; - def->joyMaxX = maxx; - r = maxx - minx; - d = r / 5; - def->threshMinX = ((r / 2) - d) + minx; - def->threshMaxX = ((r / 2) + d) + minx; - - def->joyMinY = miny; - def->joyMaxY = maxy; - r = maxy - miny; - d = r / 5; - def->threshMinY = ((r / 2) - d) + miny; - def->threshMaxY = ((r / 2) + d) + miny; - - INL_SetJoyScale(joy); -} - -/////////////////////////////////////////////////////////////////////////// -// -// INL_StartJoy() - Detects & auto-configures the specified joystick -// The auto-config assumes the joystick is centered -// -/////////////////////////////////////////////////////////////////////////// -static boolean -INL_StartJoy(word joy) -{ - word x,y; - - IN_GetJoyAbs(joy,&x,&y); - - if - ( - ((x == 0) || (x > MaxJoyValue - 10)) - || ((y == 0) || (y > MaxJoyValue - 10)) - ) - return(false); - else - { - IN_SetupJoy(joy,0,x * 2,0,y * 2); - return(true); - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// INL_ShutJoy() - Cleans up the joystick stuff -// -/////////////////////////////////////////////////////////////////////////// -static void -INL_ShutJoy(word joy) -{ - JoysPresent[joy] = false; -} - -// Public routines - -/////////////////////////////////////////////////////////////////////////// -// -// IN_Startup() - Starts up the Input Mgr -// -/////////////////////////////////////////////////////////////////////////// -void -IN_Startup(void) -{ - boolean checkjoys,checkmouse; - word i; - - if (IN_Started) - return; - - checkjoys = true; - checkmouse = true; - for (i = 1;i < _argc;i++) - { - switch (US_CheckParm(_argv[i],ParmStrings)) - { - case 0: - checkjoys = false; - break; - case 1: - checkmouse = false; - break; - } - } - - INL_StartKbd(); - MousePresent = checkmouse? INL_StartMouse() : false; - - for (i = 0;i < MaxJoys;i++) - JoysPresent[i] = checkjoys? INL_StartJoy(i) : false; - - IN_Started = true; -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_Default() - Sets up default conditions for the Input Mgr -// -/////////////////////////////////////////////////////////////////////////// -void -IN_Default(boolean gotit,ControlType in) -{ - if - ( - (!gotit) - || ((in == ctrl_Joystick1) && !JoysPresent[0]) - || ((in == ctrl_Joystick2) && !JoysPresent[1]) - || ((in == ctrl_Mouse) && !MousePresent) - ) - in = ctrl_Keyboard1; - IN_SetControlType(0,in); -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_Shutdown() - Shuts down the Input Mgr -// -/////////////////////////////////////////////////////////////////////////// -void -IN_Shutdown(void) -{ - word i; - - if (!IN_Started) - return; - - INL_ShutMouse(); - for (i = 0;i < MaxJoys;i++) - INL_ShutJoy(i); - INL_ShutKbd(); - - IN_Started = false; -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService() -// everytime a real make/break code gets hit -// -/////////////////////////////////////////////////////////////////////////// -void -IN_SetKeyHook(void (*hook)()) -{ - INL_KeyHook = hook; -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_ClearKeyDown() - Clears the keyboard array -// -/////////////////////////////////////////////////////////////////////////// -void -IN_ClearKeysDown(void) -{ - int i; - - LastScan = sc_None; - LastASCII = key_None; - for (i = 0;i < NumCodes;i++) - Keyboard[i] = false; -} - -/////////////////////////////////////////////////////////////////////////// -// -// INL_AdjustCursor() - Internal routine of common code from IN_ReadCursor() -// -/////////////////////////////////////////////////////////////////////////// -static void -INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy) -{ - if (buttons & (1 << 0)) - info->button0 = true; - if (buttons & (1 << 1)) - info->button1 = true; - - info->x += dx; - info->y += dy; -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_ReadCursor() - Reads the input devices and fills in the cursor info -// struct -// -/////////////////////////////////////////////////////////////////////////// -void -IN_ReadCursor(CursorInfo *info) -{ - word i, - buttons; - int dx,dy; - - info->x = info->y = 0; - info->button0 = info->button1 = false; - - if (MousePresent) - { - buttons = INL_GetMouseButtons(); - INL_GetMouseDelta(&dx,&dy); - INL_AdjustCursor(info,buttons,dx,dy); - } - - for (i = 0;i < MaxJoys;i++) - { - if (!JoysPresent[i]) - continue; - - buttons = INL_GetJoyButtons(i); - INL_GetJoyDelta(i,&dx,&dy,true); - dx /= 64; - dy /= 64; - INL_AdjustCursor(info,buttons,dx,dy); - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_ReadControl() - Reads the device associated with the specified -// player and fills in the control info struct -// -/////////////////////////////////////////////////////////////////////////// -void -IN_ReadControl(int player,ControlInfo *info) -{ - boolean realdelta=false; // MDM (GAMERS EDGE) - byte dbyte; - word buttons; - int dx,dy; - Motion mx,my; - ControlType type; -register KeyboardDef *def; - - dx = dy = 0; - mx = my = motion_None; - buttons = 0; - -#if 0 - if (DemoMode == demo_Playback) - { - dbyte = DemoBuffer[DemoOffset + 1]; - my = (dbyte & 3) - 1; - mx = ((dbyte >> 2) & 3) - 1; - buttons = (dbyte >> 4) & 3; - - if (!(--DemoBuffer[DemoOffset])) - { - DemoOffset += 2; - if (DemoOffset >= DemoSize) - DemoMode = demo_PlayDone; - } - - realdelta = false; - } - else if (DemoMode == demo_PlayDone) - Quit("Demo playback exceeded"); - else -#endif - { - // MDM begin (GAMERS EDGE) - added this block - ControlTypeUsed = ctrl_None; - - // Handle mouse input... - // - if ((MousePresent) && (ControlTypeUsed == ctrl_None)) - { - INL_GetMouseDelta(&dx,&dy); - buttons = INL_GetMouseButtons(); - realdelta = true; - if (dx || dy || buttons) - ControlTypeUsed = ctrl_Mouse; - } - - // Handle joystick input... - // - if ((JoystickCalibrated) && (ControlTypeUsed == ctrl_None)) - { - type = ctrl_Joystick1; - INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false); - buttons = INL_GetJoyButtons(type - ctrl_Joystick); - realdelta = true; - if (dx || dy || buttons) - ControlTypeUsed = ctrl_Joystick; - } - - // Handle keyboard input... - // - if (ControlTypeUsed == ctrl_None) - { - type = ctrl_Keyboard1; - def = &KbdDefs[type - ctrl_Keyboard]; - - if (Keyboard[def->upleft]) - mx = motion_Left,my = motion_Up; - else if (Keyboard[def->upright]) - mx = motion_Right,my = motion_Up; - else if (Keyboard[def->downleft]) - mx = motion_Left,my = motion_Down; - else if (Keyboard[def->downright]) - mx = motion_Right,my = motion_Down; - - if (Keyboard[def->up]) - my = motion_Up; - else if (Keyboard[def->down]) - my = motion_Down; - - if (Keyboard[def->left]) - mx = motion_Left; - else if (Keyboard[def->right]) - mx = motion_Right; - - if (Keyboard[def->button0]) - buttons += 1 << 0; - if (Keyboard[def->button1]) - buttons += 1 << 1; - realdelta = false; - if (mx || my || buttons) - ControlTypeUsed = ctrl_Keyboard; - } // MDM end (GAMERS EDGE) - } - - if (realdelta) - { - mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None); - my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None); - } - else - { - dx = mx * 127; - dy = my * 127; - } - - info->x = dx; - info->xaxis = mx; - info->y = dy; - info->yaxis = my; - info->button0 = buttons & (1 << 0); - info->button1 = buttons & (1 << 1); - info->dir = DirTable[((my + 1) * 3) + (mx + 1)]; - -#if 0 - if (DemoMode == demo_Record) - { - // Pack the control info into a byte - dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1); - - if - ( - (DemoBuffer[DemoOffset + 1] == dbyte) - && (DemoBuffer[DemoOffset] < 255) - ) - (DemoBuffer[DemoOffset])++; - else - { - if (DemoOffset || DemoBuffer[DemoOffset]) - DemoOffset += 2; - - if (DemoOffset >= DemoSize) - Quit("Demo buffer overflow"); - - DemoBuffer[DemoOffset] = 1; - DemoBuffer[DemoOffset + 1] = dbyte; - } - } -#endif -} - -#if 0 -/////////////////////////////////////////////////////////////////////////// -// -// IN_ReadControl() - Reads the device associated with the specified -// player and fills in the control info struct -// -/////////////////////////////////////////////////////////////////////////// -void -IN_ReadControl(int player,ControlInfo *info) -{ - boolean realdelta; - byte dbyte; - word buttons; - int dx,dy; - Motion mx,my; - ControlType type; -register KeyboardDef *def; - - dx = dy = 0; - mx = my = motion_None; - buttons = 0; - -#if 0 - if (DemoMode == demo_Playback) - { - dbyte = DemoBuffer[DemoOffset + 1]; - my = (dbyte & 3) - 1; - mx = ((dbyte >> 2) & 3) - 1; - buttons = (dbyte >> 4) & 3; - - if (!(--DemoBuffer[DemoOffset])) - { - DemoOffset += 2; - if (DemoOffset >= DemoSize) - DemoMode = demo_PlayDone; - } - - realdelta = false; - } - else if (DemoMode == demo_PlayDone) - Quit("Demo playback exceeded"); - else -#endif - { - switch (type = Controls[player]) - { - case ctrl_Keyboard1: - case ctrl_Keyboard2: - def = &KbdDefs[type - ctrl_Keyboard]; - - if (Keyboard[def->upleft]) - mx = motion_Left,my = motion_Up; - else if (Keyboard[def->upright]) - mx = motion_Right,my = motion_Up; - else if (Keyboard[def->downleft]) - mx = motion_Left,my = motion_Down; - else if (Keyboard[def->downright]) - mx = motion_Right,my = motion_Down; - - if (Keyboard[def->up]) - my = motion_Up; - else if (Keyboard[def->down]) - my = motion_Down; - - if (Keyboard[def->left]) - mx = motion_Left; - else if (Keyboard[def->right]) - mx = motion_Right; - - if (Keyboard[def->button0]) - buttons += 1 << 0; - if (Keyboard[def->button1]) - buttons += 1 << 1; - realdelta = false; - break; - case ctrl_Joystick1: - case ctrl_Joystick2: - INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false); - buttons = INL_GetJoyButtons(type - ctrl_Joystick); - realdelta = true; - break; - case ctrl_Mouse: - INL_GetMouseDelta(&dx,&dy); - buttons = INL_GetMouseButtons(); - realdelta = true; - break; - } - } - - if (realdelta) - { - mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None); - my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None); - } - else - { - dx = mx * 127; - dy = my * 127; - } - - info->x = dx; - info->xaxis = mx; - info->y = dy; - info->yaxis = my; - info->button0 = buttons & (1 << 0); - info->button1 = buttons & (1 << 1); - info->dir = DirTable[((my + 1) * 3) + (mx + 1)]; - -#if 0 - if (DemoMode == demo_Record) - { - // Pack the control info into a byte - dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1); - - if - ( - (DemoBuffer[DemoOffset + 1] == dbyte) - && (DemoBuffer[DemoOffset] < 255) - ) - (DemoBuffer[DemoOffset])++; - else - { - if (DemoOffset || DemoBuffer[DemoOffset]) - DemoOffset += 2; - - if (DemoOffset >= DemoSize) - Quit("Demo buffer overflow"); - - DemoBuffer[DemoOffset] = 1; - DemoBuffer[DemoOffset + 1] = dbyte; - } - } -#endif -} -#endif - -/////////////////////////////////////////////////////////////////////////// -// -// IN_SetControlType() - Sets the control type to be used by the specified -// player -// -/////////////////////////////////////////////////////////////////////////// -void -IN_SetControlType(int player,ControlType type) -{ - // DEBUG - check that requested type is present? - Controls[player] = type; -} - -#if 0 -/////////////////////////////////////////////////////////////////////////// -// -// IN_StartDemoRecord() - Starts the demo recording, using a buffer the -// size passed. Returns if the buffer allocation was successful -// -/////////////////////////////////////////////////////////////////////////// -boolean -IN_StartDemoRecord(word bufsize) -{ - if (!bufsize) - return(false); - - MM_GetPtr((memptr *)&DemoBuffer,bufsize); - DemoMode = demo_Record; - DemoSize = bufsize & ~1; - DemoOffset = 0; - DemoBuffer[0] = DemoBuffer[1] = 0; - - return(true); -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_StartDemoPlayback() - Plays back the demo pointed to of the given size -// -/////////////////////////////////////////////////////////////////////////// -void -IN_StartDemoPlayback(byte /*_1seg*/ *buffer,word bufsize) -{ - DemoBuffer = buffer; - DemoMode = demo_Playback; - DemoSize = bufsize & ~1; - DemoOffset = 0; -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_StopDemo() - Turns off demo mode -// -/////////////////////////////////////////////////////////////////////////// -void -IN_StopDemo(void) -{ - if ((DemoMode == demo_Record) && DemoOffset) - DemoOffset += 2; - - DemoMode = demo_Off; -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_FreeDemoBuffer() - Frees the demo buffer, if it's been allocated -// -/////////////////////////////////////////////////////////////////////////// -void -IN_FreeDemoBuffer(void) -{ - if (DemoBuffer) - MM_FreePtr((memptr *)&DemoBuffer); -} -#endif - - -#if 0 -/////////////////////////////////////////////////////////////////////////// -// -// IN_GetScanName() - Returns a string containing the name of the -// specified scan code -// -/////////////////////////////////////////////////////////////////////////// -byte * -IN_GetScanName(ScanCode scan) -{ - byte **p; - ScanCode far *s; - - for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++) - if (*s == scan) - return(*p); - - return(ScanNames[scan]); -} -#endif - - -/////////////////////////////////////////////////////////////////////////// -// -// IN_WaitForKey() - Waits for a scan code, then clears LastScan and -// returns the scan code -// -/////////////////////////////////////////////////////////////////////////// -ScanCode -IN_WaitForKey(void) -{ - ScanCode result; - - while (!(result = LastScan)) - ; - LastScan = 0; - return(result); -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and -// returns the ASCII value -// -/////////////////////////////////////////////////////////////////////////// -char -IN_WaitForASCII(void) -{ - char result; - - while (!(result = LastASCII)) - ; - LastASCII = '\0'; - return(result); -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_AckBack() - Waits for either an ASCII keypress or a button press -// -/////////////////////////////////////////////////////////////////////////// -void -IN_AckBack(void) -{ - word i; - - while (!LastScan) - { - if (MousePresent) - { - if (INL_GetMouseButtons()) - { - while (INL_GetMouseButtons()) - ; - return; - } - } - - for (i = 0;i < MaxJoys;i++) - { - if (JoysPresent[i]) - { - if (IN_GetJoyButtonsDB(i)) - { - while (IN_GetJoyButtonsDB(i)) - ; - return; - } - } - } - } - - IN_ClearKey(LastScan); - LastScan = sc_None; -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_Ack() - Clears user input & then calls IN_AckBack() -// -/////////////////////////////////////////////////////////////////////////// -void -IN_Ack(void) -{ - word i; - - IN_ClearKey(LastScan); - LastScan = sc_None; - - if (MousePresent) - while (INL_GetMouseButtons()) - ; - for (i = 0;i < MaxJoys;i++) - if (JoysPresent[i]) - while (IN_GetJoyButtonsDB(i)) - ; - - IN_AckBack(); -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_IsUserInput() - Returns true if a key has been pressed or a button -// is down -// -/////////////////////////////////////////////////////////////////////////// -boolean -IN_IsUserInput(void) -{ - boolean result; - word i; - - result = LastScan; - - if (MousePresent) - if (INL_GetMouseButtons()) - result = true; - - for (i = 0;i < MaxJoys;i++) - if (JoysPresent[i]) - if (INL_GetJoyButtons(i)) - result = true; - - return(result); -} - -/////////////////////////////////////////////////////////////////////////// -// -// IN_UserInput() - Waits for the specified delay time (in ticks) or the -// user pressing a key or a mouse button. If the clear flag is set, it -// then either clears the key or waits for the user to let the mouse -// button up. -// -/////////////////////////////////////////////////////////////////////////// -boolean -IN_UserInput(longword delay,boolean clear) -{ - longword lasttime; - - lasttime = TimeCount; - do - { - if (IN_IsUserInput()) - { - if (clear) - IN_AckBack(); - return(true); - } - } while (TimeCount - lasttime < delay); - return(false); -} diff --git a/16/cawat/ID_IN.H b/16/cawat/ID_IN.H deleted file mode 100644 index f1f0ef89..00000000 --- a/16/cawat/ID_IN.H +++ /dev/null @@ -1,214 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// -// ID Engine -// ID_IN.h - Header file for Input Manager -// v1.0d1 -// By Jason Blochowiak -// - -#include "lib_head.h" - -#ifndef __TYPES__ -#include "ID_Types.h" -#endif - -#ifndef __ID_IN__ -#define __ID_IN__ - -#ifdef __DEBUG__ -#define __DEBUG_InputMgr__ -#endif - -#define MaxPlayers 4 -#define MaxKbds 2 -#define MaxJoys 2 -#define NumCodes 128 - -typedef byte ScanCode; -#define sc_None 0 -#define sc_Bad 0xff -#define sc_Return 0x1c -#define sc_Enter sc_Return -#define sc_Escape 0x01 -#define sc_Space 0x39 -#define sc_BackSpace 0x0e -#define sc_Tab 0x0f -#define sc_Alt 0x38 -#define sc_Control 0x1d -#define sc_CapsLock 0x3a -#define sc_LShift 0x2a -#define sc_RShift 0x36 -#define sc_UpArrow 0x48 -#define sc_DownArrow 0x50 -#define sc_LeftArrow 0x4b -#define sc_RightArrow 0x4d -#define sc_Insert 0x52 -#define sc_Delete 0x53 -#define sc_Home 0x47 -#define sc_End 0x4f -#define sc_PgUp 0x49 -#define sc_PgDn 0x51 -#define sc_F1 0x3b -#define sc_F2 0x3c -#define sc_F3 0x3d -#define sc_F4 0x3e -#define sc_F5 0x3f -#define sc_F6 0x40 -#define sc_F7 0x41 -#define sc_F8 0x42 -#define sc_F9 0x43 -#define sc_F10 0x44 -#define sc_F11 0x57 -#define sc_F12 0x59 - -#define sc_A 0x1e -#define sc_B 0x30 -#define sc_C 0x2e -#define sc_D 0x20 -#define sc_E 0x12 -#define sc_F 0x21 -#define sc_G 0x22 -#define sc_H 0x23 -#define sc_I 0x17 -#define sc_J 0x24 -#define sc_K 0x25 -#define sc_L 0x26 -#define sc_M 0x32 -#define sc_N 0x31 -#define sc_O 0x18 -#define sc_P 0x19 -#define sc_Q 0x10 -#define sc_R 0x13 -#define sc_S 0x1f -#define sc_T 0x14 -#define sc_U 0x16 -#define sc_V 0x2f -#define sc_W 0x11 -#define sc_X 0x2d -#define sc_Y 0x15 -#define sc_Z 0x2c - -#define key_None 0 -#define key_Return 0x0d -#define key_Enter key_Return -#define key_Escape 0x1b -#define key_Space 0x20 -#define key_BackSpace 0x08 -#define key_Tab 0x09 -#define key_Delete 0x7f - -// Stuff for the mouse -#define MReset 0 -#define MButtons 3 -#define MDelta 11 - -#define MouseInt 0x33 -#define Mouse(x) _AX = x,geninterrupt(MouseInt) - -typedef enum { - demo_Off,demo_Record,demo_Playback,demo_PlayDone - } Demo; -typedef enum { - ctrl_None, // MDM (GAMERS EDGE) - added - ctrl_Keyboard, - ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2, - ctrl_Joystick, - ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2, - ctrl_Mouse - } ControlType; -typedef enum { - motion_Left = -1,motion_Up = -1, - motion_None = 0, - motion_Right = 1,motion_Down = 1 - } Motion; -typedef enum { - dir_North,dir_NorthEast, - dir_East,dir_SouthEast, - dir_South,dir_SouthWest, - dir_West,dir_NorthWest, - dir_None - } Direction; -typedef struct { - boolean button0,button1; - int x,y; - Motion xaxis,yaxis; - Direction dir; - } CursorInfo; -typedef CursorInfo ControlInfo; -typedef struct { - ScanCode button0,button1, - upleft, up, upright, - left, right, - downleft, down, downright; - } KeyboardDef; -typedef struct { - word joyMinX,joyMinY, - threshMinX,threshMinY, - threshMaxX,threshMaxY, - joyMaxX,joyMaxY, - joyMultXL,joyMultYL, - joyMultXH,joyMultYH; - } JoystickDef; -// Global variables -extern boolean Keyboard[], - MousePresent, - JoysPresent[]; -extern boolean Paused; -extern char LastASCII; -extern ScanCode LastScan; -extern KeyboardDef KbdDefs[]; -extern JoystickDef JoyDefs[]; -extern ControlType Controls[MaxPlayers]; - -extern boolean JoystickCalibrated; // MDM (GAMERS EDGE) - added -extern ControlType ControlTypeUsed; // MDM (GAMERS EDGE) - added - -extern Demo DemoMode; -extern byte _seg *DemoBuffer; -extern word DemoOffset,DemoSize; - -// Function prototypes -#define IN_KeyDown(code) (Keyboard[(code)]) -#define IN_ClearKey(code) {Keyboard[code] = false;\ - if (code == LastScan) LastScan = sc_None;} - -// DEBUG - put names in prototypes -extern void IN_Startup(void),IN_Shutdown(void), - IN_Default(boolean gotit,ControlType in), - IN_SetKeyHook(void (*)()), - IN_ClearKeysDown(void), - IN_ReadCursor(CursorInfo *), - IN_ReadControl(int,ControlInfo *), - IN_SetControlType(int,ControlType), - IN_GetJoyAbs(word joy,word *xp,word *yp), - IN_SetupJoy(word joy,word minx,word maxx, - word miny,word maxy), - IN_StartDemoPlayback(byte _seg *buffer,word bufsize), - IN_StopDemo(void),IN_FreeDemoBuffer(void), - IN_Ack(void),IN_AckBack(void); -extern boolean IN_UserInput(longword delay,boolean clear), - IN_IsUserInput(void), - IN_StartDemoRecord(word bufsize); -extern byte *IN_GetScanName(ScanCode); -extern char IN_WaitForASCII(void); -extern ScanCode IN_WaitForKey(void); -extern word IN_GetJoyButtonsDB(word joy); - -#endif diff --git a/16/cawat/ID_MM.C b/16/cawat/ID_MM.C deleted file mode 100644 index 1331a0c4..00000000 --- a/16/cawat/ID_MM.C +++ /dev/null @@ -1,1150 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// NEWMM.C - -/* -============================================================================= - - ID software memory manager - -------------------------- - -Primary coder: John Carmack - -RELIES ON ---------- -Quit (char *error) function - - -WORK TO DO ----------- -MM_SizePtr to change the size of a given pointer - -Multiple purge levels utilized - -EMS / XMS unmanaged routines - -============================================================================= -*/ - -//#include "LIB_HEAD.H" -#include "ID_MM.H" -//#pragma hdrstop - -//#pragma warn -pro -//#pragma warn -use - - -#if 1 // 1 == Debug/Dev ; 0 == Production/final - -#define OUT_OF_MEM_MSG "MM_GetPtr: Out of memory!\nYou were short :%ld bytes" - -#else - - -#define OUT_OF_MEM_MSG "\npee\n" - -#endif - - -/* -============================================================================= - - LOCAL INFO - -============================================================================= -*/ - -#define LOCKBIT 0x80 // if set in attributes, block cannot be moved -#define PURGEBITS 3 // 0-3 level, 0= unpurgable, 3= purge first -#define PURGEMASK 0xfffc -#define BASEATTRIBUTES 0 // unlocked, non purgable - -#define MAXUMBS 10 - -typedef struct mmblockstruct -{ - unsigned start,length; - unsigned attributes; - memptr *useptr; // pointer to the segment start - struct mmblockstruct far *next; -} mmblocktype; - - -//#define GETNEWBLOCK {if(!(mmnew=mmfree))Quit("MM_GETNEWBLOCK: No free blocks!");mmfree=mmfree->next;} - -#define GETNEWBLOCK {if(!mmfree)MML_ClearBlock();mmnew=mmfree;mmfree=mmfree->next;} - -#define FREEBLOCK(x) {*x->useptr=NULL;x->next=mmfree;mmfree=x;} - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - -mminfotype mminfo; -memptr bufferseg; -boolean mmerror; - -void (* beforesort) (void); -void (* aftersort) (void); - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - -boolean mmstarted; - -void huge *hugeheap; -void far *farheap; -void *nearheap; - -mmblocktype far mmblocks[MAXBLOCKS] - ,far *mmhead,far *mmfree,far *mmrover,far *mmnew; - -boolean bombonerror; - -unsigned totalEMSpages,freeEMSpages,EMSpageframe,EMSpagesmapped,EMShandle; - -void (* XMSaddr) (void); // far pointer to XMS driver - -unsigned numUMBs,UMBbase[MAXUMBS]; - -//========================================================================== - -// -// local prototypes -// - -boolean MML_CheckForEMS (void); -void MML_ShutdownEMS (void); -void MM_MapEMS (void); -boolean MML_CheckForXMS (void); -void MML_ShutdownXMS (void); -void MML_UseSpace (unsigned segstart, unsigned seglength); -void MML_ClearBlock (void); - -//========================================================================== - -/* -====================== -= -= MML_CheckForEMS -= -= Routine from p36 of Extending DOS -= -======================= -*/ - -boolean MML_CheckForEMS (void) -{ - boolean emmcfems; - char emmname[] = "EMMXXXX0"; - - __asm { - mov dx,OFFSET emmname[0] - mov ax,0x3d00 - int 0x21 // try to open EMMXXXX0 device - jc error - - mov bx,ax - mov ax,0x4400 - - int 0x21 // get device info - jc error - - and dx,0x80 - jz error - - mov ax,0x4407 - - int 0x21 // get status - jc error - or al,al - jz error - - mov ah,0x3e - int 0x21 // close handle - jc error - // - // EMS is good - // - mov emmcfems,1 - jmp End - error: - // - // EMS is bad - // - mov emmcfems,0 - End: - } - return(emmcfems); -} - - -/* -====================== -= -= MML_SetupEMS -= -======================= -*/ - -void MML_SetupEMS (void) -{ - char str[80],str2[10]; - unsigned error; - - totalEMSpages = freeEMSpages = EMSpageframe = EMSpagesmapped = 0; - - __asm { - mov ah,EMS_STATUS - int EMS_INT // make sure EMS hardware is present - or ah,ah - jnz error - - mov ah,EMS_VERSION - int EMS_INT - or ah,ah - jnz error - cmp al,0x32 // only work on ems 3.2 or greater - jb error - - mov ah,EMS_GETFRAME - int EMS_INT // find the page frame address - or ah,ah - jnz error - mov [EMSpageframe],bx - - mov ah,EMS_GETPAGES - int EMS_INT // find out how much EMS is there - or ah,ah - jnz error - mov [totalEMSpages],dx - mov [freeEMSpages],bx - or bx,bx - jz noEMS // no EMS at all to allocate - - cmp bx,4 - jle getpages // there is only 1,2,3,or 4 pages - mov bx,4 // we can't use more than 4 pages - } - -getpages: -asm { - mov [EMSpagesmapped],bx - mov ah,EMS_ALLOCPAGES // allocate up to 64k of EMS - int EMS_INT - or ah,ah - jnz error - mov [EMShandle],dx - } - return; - -error: - error = _AH; - strcpy (str,"MML_SetupEMS: EMS error 0x"); - itoa(error,str2,16); - strcpy (str,str2); - Quit (str); - -noEMS: -; -} - - -/* -====================== -= -= MML_ShutdownEMS -= -======================= -*/ - -void MML_ShutdownEMS (void) -{ - if (!EMShandle) - return; - - { - mov ah,EMS_FREEPAGES - mov dx,[EMShandle] - int EMS_INT - or ah,ah - jz ok - } - - Quit ("MML_ShutdownEMS: Error freeing EMS!"); - -ok: -; -} - -/* -==================== -= -= MM_MapEMS -= -= Maps the 64k of EMS used by memory manager into the page frame -= for general use. This only needs to be called if you are keeping -= other things in EMS. -= -==================== -*/ - -void MM_MapEMS (void) -{ - char str[80],str2[10]; - unsigned error; - int i; - - for (i=0;istart+scan->length < segstart) - { - last = scan; - scan = scan->next; - } - -// -// take the given range out of the block -// - oldend = scan->start + scan->length; - extra = oldend - (segstart+seglength); - if (extra < 0) - Quit ("MML_UseSpace: Segment spans two blocks!"); - - if (segstart == scan->start) - { - last->next = scan->next; // unlink block - FREEBLOCK(scan); - scan = last; - } - else - scan->length = segstart-scan->start; // shorten block - - if (extra > 0) - { - GETNEWBLOCK; - mmnew->next = scan->next; - scan->next = mmnew; - mmnew->start = segstart+seglength; - mmnew->length = extra; - mmnew->attributes = LOCKBIT; - } - -} - -//========================================================================== - -/* -==================== -= -= MML_ClearBlock -= -= We are out of blocks, so free a purgable block -= -==================== -*/ - -void MML_ClearBlock (void) -{ - mmblocktype far *scan,far *last; - - scan = mmhead->next; - - while (scan) - { - if (!(scan->attributes&LOCKBIT) && (scan->attributes&PURGEBITS) ) - { - MM_FreePtr(scan->useptr); - return; - } - scan = scan->next; - } - - Quit ("MM_ClearBlock: No purgable blocks!"); -} - - -//========================================================================== - -/* -=================== -= -= MM_Startup -= -= Grabs all space from turbo with malloc/farmalloc -= Allocates bufferseg misc buffer -= -=================== -*/ - -static char *ParmStrings[] = {"noems","noxms",""}; - -void MM_Startup (void) -{ - int i; - unsigned long length; - void far *start; - unsigned segstart,seglength,endfree; - - if (mmstarted) - MM_Shutdown (); - - - mmstarted = true; - bombonerror = true; -// -// set up the linked list (everything in the free list; -// - mmhead = NULL; - mmfree = &mmblocks[0]; - for (i=0;istart = 0; - mmnew->length = 0xffff; - mmnew->attributes = LOCKBIT; - mmnew->next = NULL; - mmrover = mmhead; - - -// -// get all available near conventional memory segments -// - length=coreleft(); - start = (void far *)(nearheap = malloc(length)); - - length -= 16-(FP_OFF(start)&15); - length -= SAVENEARHEAP; - seglength = length / 16; // now in paragraphs - segstart = FP_SEG(start)+(FP_OFF(start)+15)/16; - MML_UseSpace (segstart,seglength); - mminfo.nearheap = length; - -// -// get all available far conventional memory segments -// - length=farcoreleft(); - start = farheap = farmalloc(length); - length -= 16-(FP_OFF(start)&15); - length -= SAVEFARHEAP; - seglength = length / 16; // now in paragraphs - segstart = FP_SEG(start)+(FP_OFF(start)+15)/16; - MML_UseSpace (segstart,seglength); - mminfo.farheap = length; - mminfo.mainmem = mminfo.nearheap + mminfo.farheap; - - -// -// detect EMS and allocate up to 64K at page frame -// - mminfo.EMSmem = 0; - for (i = 1;i < _argc;i++) - { - if ( US_CheckParm(_argv[i],ParmStrings) == 0) - goto emsskip; // param NOEMS - } - - if (MML_CheckForEMS()) - { - MML_SetupEMS(); // allocate space - MML_UseSpace (EMSpageframe,EMSpagesmapped*0x400); - MM_MapEMS(); // map in used pages - mminfo.EMSmem = EMSpagesmapped*0x4000l; - } - -// -// detect XMS and get upper memory blocks -// -emsskip: - mminfo.XMSmem = 0; - for (i = 1;i < _argc;i++) - { - if ( US_CheckParm(_argv[i],ParmStrings) == 0) - goto xmsskip; // param NOXMS - } - - if (MML_CheckForXMS()) - MML_SetupXMS(); // allocate as many UMBs as possible - -// -// allocate the misc buffer -// -xmsskip: - mmrover = mmhead; // start looking for space after low block - - MM_GetPtr (&bufferseg,BUFFERSIZE); -} - -//========================================================================== - -/* -==================== -= -= MM_Shutdown -= -= Frees all conventional, EMS, and XMS allocated -= -==================== -*/ - -void MM_Shutdown (void) -{ - if (!mmstarted) - return; - - farfree (farheap); - free (nearheap); - MML_ShutdownEMS (); - MML_ShutdownXMS (); -} - -//========================================================================== - -/* -==================== -= -= MM_GetPtr -= -= Allocates an unlocked, unpurgable block -= -==================== -*/ - -void MM_GetPtr (memptr *baseptr,unsigned long size) -{ - mmblocktype far *scan,far *lastscan,far *endscan - ,far *purge,far *next; - int search; - unsigned needed,startseg; - - needed = (size+15)/16; // convert size from bytes to paragraphs - - GETNEWBLOCK; // fill in start and next after a spot is found - mmnew->length = needed; - mmnew->useptr = baseptr; - mmnew->attributes = BASEATTRIBUTES; - - for (search = 0; search<3; search++) - { - // - // first search: try to allocate right after the rover, then on up - // second search: search from the head pointer up to the rover - // third search: compress memory, then scan from start - if (search == 1 && mmrover == mmhead) - search++; - - switch (search) - { - case 0: - lastscan = mmrover; - scan = mmrover->next; - endscan = NULL; - break; - case 1: - lastscan = mmhead; - scan = mmhead->next; - endscan = mmrover; - break; - case 2: - MM_SortMem (); - lastscan = mmhead; - scan = mmhead->next; - endscan = NULL; - break; - } - - startseg = lastscan->start + lastscan->length; - - while (scan != endscan) - { - if (scan->start - startseg >= needed) - { - // - // got enough space between the end of lastscan and - // the start of scan, so throw out anything in the middle - // and allocate the new block - // - purge = lastscan->next; - lastscan->next = mmnew; - mmnew->start = *(unsigned *)baseptr = startseg; - mmnew->next = scan; - while ( purge != scan) - { // free the purgable block - next = purge->next; - FREEBLOCK(purge); - purge = next; // purge another if not at scan - } - mmrover = mmnew; - return; // good allocation! - } - - // - // if this block is purge level zero or locked, skip past it - // - if ( (scan->attributes & LOCKBIT) - || !(scan->attributes & PURGEBITS) ) - { - lastscan = scan; - startseg = lastscan->start + lastscan->length; - } - - - scan=scan->next; // look at next line - } - } - - if (bombonerror) - Quit (OUT_OF_MEM_MSG,(size-mminfo.nearheap)); - else - mmerror = true; -} - -//========================================================================== - -/* -==================== -= -= MM_FreePtr -= -= Allocates an unlocked, unpurgable block -= -==================== -*/ - -void MM_FreePtr (memptr *baseptr) -{ - mmblocktype far *scan,far *last; - - last = mmhead; - scan = last->next; - - if (baseptr == mmrover->useptr) // removed the last allocated block - mmrover = mmhead; - - while (scan->useptr != baseptr && scan) - { - last = scan; - scan = scan->next; - } - - if (!scan) - Quit ("MM_FreePtr: Block not found!"); - - last->next = scan->next; - - FREEBLOCK(scan); -} -//========================================================================== - -/* -===================== -= -= MM_SetPurge -= -= Sets the purge level for a block (locked blocks cannot be made purgable) -= -===================== -*/ - -void MM_SetPurge (memptr *baseptr, int purge) -{ - mmblocktype far *start; - - start = mmrover; - - do - { - if (mmrover->useptr == baseptr) - break; - - mmrover = mmrover->next; - - if (!mmrover) - mmrover = mmhead; - else if (mmrover == start) - Quit ("MM_SetPurge: Block not found!"); - - } while (1); - - mmrover->attributes &= ~PURGEBITS; - mmrover->attributes |= purge; -} - -//========================================================================== - -/* -===================== -= -= MM_SetLock -= -= Locks / unlocks the block -= -===================== -*/ - -void MM_SetLock (memptr *baseptr, boolean locked) -{ - mmblocktype far *start; - - start = mmrover; - - do - { - if (mmrover->useptr == baseptr) - break; - - mmrover = mmrover->next; - - if (!mmrover) - mmrover = mmhead; - else if (mmrover == start) - Quit ("MM_SetLock: Block not found!"); - - } while (1); - - mmrover->attributes &= ~LOCKBIT; - mmrover->attributes |= locked*LOCKBIT; -} - -//========================================================================== - -/* -===================== -= -= MM_SortMem -= -= Throws out all purgable stuff and compresses movable blocks -= -===================== -*/ - -void MM_SortMem (void) -{ - mmblocktype far *scan,far *last,far *next; - unsigned start,length,source,dest,oldborder; - int playing; - - // - // lock down a currently playing sound - // - playing = SD_SoundPlaying (); - if (playing) - { - switch (SoundMode) - { - case sdm_PC: - playing += STARTPCSOUNDS; - break; - case sdm_AdLib: - playing += STARTADLIBSOUNDS; - break; - } - MM_SetLock(&(memptr)audiosegs[playing],true); - } - - - SD_StopSound(); -// oldborder = bordercolor; -// VW_ColorBorder (15); - - if (beforesort) - beforesort(); - - scan = mmhead; - - last = NULL; // shut up compiler warning - - while (scan) - { - if (scan->attributes & LOCKBIT) - { - // - // block is locked, so try to pile later blocks right after it - // - start = scan->start + scan->length; - } - else - { - if (scan->attributes & PURGEBITS) - { - // - // throw out the purgable block - // - next = scan->next; - FREEBLOCK(scan); - last->next = next; - scan = next; - continue; - } - else - { - // - // push the non purgable block on top of the last moved block - // - if (scan->start != start) - { - length = scan->length; - source = scan->start; - dest = start; - while (length > 0xf00) - { - movedata(source,0,dest,0,0xf00*16); - length -= 0xf00; - source += 0xf00; - dest += 0xf00; - } - movedata(source,0,dest,0,length*16); - - scan->start = start; - *(unsigned *)scan->useptr = start; - } - start = scan->start + scan->length; - } - } - - last = scan; - scan = scan->next; // go to next block - } - - mmrover = mmhead; - - if (aftersort) - aftersort(); - -// VW_ColorBorder (oldborder); - - if (playing) - MM_SetLock(&(memptr)audiosegs[playing],false); -} - - -//========================================================================== - -#if 0 -/* -===================== -= -= MM_ShowMemory -= -===================== -*/ - -void MM_ShowMemory (void) -{ - mmblocktype far *scan; - unsigned color,temp; - long end,owner; - char scratch[80],str[10]; - - VW_SetDefaultColors(); - VW_SetLineWidth(40); - temp = bufferofs; - bufferofs = 0; - VW_SetScreen (0,0); - - scan = mmhead; - - end = -1; - -//CA_OpenDebug (); - - while (scan) - { - if (scan->attributes & PURGEBITS) - color = 5; // dark purple = purgable - else - color = 9; // medium blue = non purgable - if (scan->attributes & LOCKBIT) - color = 12; // red = locked - if (scan->start<=end) - Quit ("MM_ShowMemory: Memory block order currupted!"); - end = scan->start+scan->length-1; - VW_Hlin(scan->start,(unsigned)end,0,color); - VW_Plot(scan->start,0,15); - if (scan->next->start > end+1) - VW_Hlin(end+1,scan->next->start,0,0); // black = free - -#if 0 -strcpy (scratch,"Size:"); -ltoa ((long)scan->length*16,str,10); -strcat (scratch,str); -strcat (scratch,"\tOwner:0x"); -owner = (unsigned)scan->useptr; -ultoa (owner,str,16); -strcat (scratch,str); -strcat (scratch,"\n"); -write (debughandle,scratch,strlen(scratch)); -#endif - - scan = scan->next; - } - -//CA_CloseDebug (); - - IN_Ack(); - VW_SetLineWidth(64); - bufferofs = temp; -} -#endif - -//========================================================================== - - -/* -====================== -= -= MM_UnusedMemory -= -= Returns the total free space without purging -= -====================== -*/ - -long MM_UnusedMemory (void) -{ - unsigned free; - mmblocktype far *scan; - - free = 0; - scan = mmhead; - - while (scan->next) - { - free += scan->next->start - (scan->start + scan->length); - scan = scan->next; - } - - return free*16l; -} - -//========================================================================== - - -/* -====================== -= -= MM_TotalFree -= -= Returns the total free space with purging -= -====================== -*/ - -long MM_TotalFree (void) -{ - unsigned free; - mmblocktype far *scan; - - free = 0; - scan = mmhead; - - while (scan->next) - { - if ((scan->attributes&PURGEBITS) && !(scan->attributes&LOCKBIT)) - free += scan->length; - free += scan->next->start - (scan->start + scan->length); - scan = scan->next; - } - - return free*16l; -} - -//========================================================================== - -/* -===================== -= -= MM_BombOnError -= -===================== -*/ - -void MM_BombOnError (boolean bomb) -{ - bombonerror = bomb; -} - - diff --git a/16/cawat/ID_MM.H b/16/cawat/ID_MM.H deleted file mode 100644 index 968c5a75..00000000 --- a/16/cawat/ID_MM.H +++ /dev/null @@ -1,110 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// ID_MM.H - -#ifndef __ID_EXMM__ - -#define __ID_EXMM__ - -#include "LIB_HEAD.H" - -#define SAVENEARHEAP 0x400 // space to leave in data segment -#define SAVEFARHEAP 0 // space to leave in far heap - -#define BUFFERSIZE 0x1000 // miscelanious, allways available buffer - -#define MAXBLOCKS 600 - - -//-------- - -#define EMS_INT 0x67 - -#define EMS_STATUS 0x40 -#define EMS_GETFRAME 0x41 -#define EMS_GETPAGES 0x42 -#define EMS_ALLOCPAGES 0x43 -#define EMS_MAPPAGE 0x44 -#define EMS_FREEPAGES 0x45 -#define EMS_VERSION 0x46 - -//-------- - -#define XMS_VERSION 0x00 - -#define XMS_ALLOCHMA 0x01 -#define XMS_FREEHMA 0x02 - -#define XMS_GENABLEA20 0x03 -#define XMS_GDISABLEA20 0x04 -#define XMS_LENABLEA20 0x05 -#define XMS_LDISABLEA20 0x06 -#define XMS_QUERYA20 0x07 - -#define XMS_QUERYREE 0x08 -#define XMS_ALLOC 0x09 -#define XMS_FREE 0x0A -#define XMS_MOVE 0x0B -#define XMS_LOCK 0x0C -#define XMS_UNLOCK 0x0D -#define XMS_GETINFO 0x0E -#define XMS_RESIZE 0x0F - -#define XMS_ALLOCUMB 0x10 -#define XMS_FREEUMB 0x11 - -//========================================================================== - -typedef void /*_seg*/ * memptr; - -typedef struct -{ - long nearheap,farheap,EMSmem,XMSmem,mainmem; -} mminfotype; - -//========================================================================== - -extern mminfotype mminfo; -extern memptr bufferseg; -extern boolean mmerror; - -extern void (* beforesort) (void); -extern void (* aftersort) (void); - -//========================================================================== - -void MM_Startup (void); -void MM_Shutdown (void); -void MM_MapEMS (void); - -void MM_GetPtr (memptr *baseptr,unsigned long size); -void MM_FreePtr (memptr *baseptr); - -void MM_SetPurge (memptr *baseptr, int purge); -void MM_SetLock (memptr *baseptr, boolean locked); -void MM_SortMem (void); - -void MM_ShowMemory (void); - -long MM_UnusedMemory (void); -long MM_TotalFree (void); - -void MM_BombOnError (boolean bomb); - -#endif diff --git a/16/cawat/ID_RF.C b/16/cawat/ID_RF.C deleted file mode 100644 index 62dfa91b..00000000 --- a/16/cawat/ID_RF.C +++ /dev/null @@ -1,2845 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// ID_RF.C - -/* -============================================================================= - -notes ------ - -scrolling more than one tile / refresh forces a total redraw - -two overlapping sprites of equal priority can change drawing order when -updated - -============================================================================= -*/ - -#include "ID_HEADS.H" -#pragma hdrstop - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - -#define SCREENTILESWIDE 20 -#define SCREENTILESHIGH 13 - -#define SCREENSPACE (SCREENWIDTH*240) -#define FREEEGAMEM (0x10000l-3l*SCREENSPACE) - -// -// the update array must have enough space for two screens that can float -// up two two tiles each way -// -// (PORTTILESWIDE+1)*PORTTILESHIGH must be even so the arrays can be cleared -// by word width instructions - -#define UPDATESCREENSIZE (UPDATEWIDE*PORTTILESHIGH+2) -#define UPDATESPARESIZE (UPDATEWIDE*2+4) -#define UPDATESIZE (UPDATESCREENSIZE+2*UPDATESPARESIZE) - -#define G_EGASX_SHIFT 7 // global >> ?? = screen x -#define G_CGASX_SHIFT 6 // global >> ?? = screen x -#define G_SY_SHIFT 4 // global >> ?? = screen y - -unsigned SX_T_SHIFT; // screen x >> ?? = tile EGA = 1, CGA = 2; -#define SY_T_SHIFT 4 // screen y >> ?? = tile - - -#define EGAPORTSCREENWIDE 42 -#define CGAPORTSCREENWIDE 84 -#define PORTSCREENHIGH 224 - -#define UPDATESCREENSIZE (UPDATEWIDE*PORTTILESHIGH+2) -#define UPDATESPARESIZE (UPDATEWIDE*2+4) -#define UPDATESIZE (UPDATESCREENSIZE+2*UPDATESPARESIZE) - -#define MAXSCROLLEDGES 6 - -/* -============================================================================= - - LOCAL TYPES - -============================================================================= -*/ - -typedef struct spriteliststruct -{ - int screenx,screeny; - int width,height; - - unsigned grseg,sourceofs,planesize; - drawtype draw; - unsigned tilex,tiley,tilewide,tilehigh; - int priority,updatecount; - struct spriteliststruct **prevptr,*nextsprite; -} spritelisttype; - - -typedef struct -{ - int screenx,screeny; - int width,height; -} eraseblocktype; - - -typedef struct -{ - unsigned current; // foreground tiles have high bit set - int count; -} tiletype; - - -typedef struct animtilestruct -{ - unsigned x,y,tile; - tiletype *chain; - unsigned far *mapplane; - struct animtilestruct **prevptr,*nexttile; -} animtiletype; - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - -unsigned tics; -long lasttimecount; - -boolean compatability; // crippled refresh for wierdo SVGAs - -unsigned mapwidth,mapheight,mapbyteswide,mapwordswide - ,mapbytesextra,mapwordsextra; -unsigned mapbwidthtable[MAXMAPHEIGHT]; - -// -// Global : Actor coordinates are in this, at 1/16 th of a pixel, to allow -// for fractional movement and acceleration. -// -// Tiles : Tile offsets from the upper left corner of the current map. -// -// Screen : Graphics level offsets from map origin, x in bytes, y in pixels. -// originxscreen is the same spot as originxtile, just with extra precision -// so graphics don't need to be done in tile boundaries. -// - -unsigned originxglobal,originyglobal; -unsigned originxtile,originytile; -unsigned originxscreen,originyscreen; -unsigned originmap; -unsigned originxmin,originxmax,originymin,originymax; - -unsigned masterofs; - -// -// Table of the offsets from bufferofs of each tile spot in the -// view port. The extra wide tile should never be drawn, but the space -// is needed to account for the extra 0 in the update arrays. Built by -// RF_Startup -// - -unsigned blockstarts[UPDATEWIDE*UPDATEHIGH]; -unsigned updatemapofs[UPDATEWIDE*UPDATEHIGH]; - -unsigned uwidthtable[PORTTILESHIGH]; // lookup instead of multiply - -byte update[2][UPDATESIZE]; -byte *updateptr,*baseupdateptr, // current start of update window - *updatestart[2], - *baseupdatestart[2]; - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - -static char scratch[20],str[80]; - -tiletype allanims[MAXANIMTYPES]; -unsigned numanimchains; - -void (*refreshvector) (void); - -unsigned screenstart[3] = - {0,SCREENSPACE,SCREENSPACE*2}; - -unsigned xpanmask; // prevent panning to odd pixels - -unsigned screenpage; // screen currently being displayed -unsigned otherpage; - - -spritelisttype spritearray[MAXSPRITES],*prioritystart[PRIORITIES], - *spritefreeptr; - -animtiletype animarray[MAXANIMTILES],*animhead,*animfreeptr; - -int animfreespot; - -eraseblocktype eraselist[2][MAXSPRITES],*eraselistptr[2]; - -int hscrollblocks,vscrollblocks; -int hscrolledge[MAXSCROLLEDGES],vscrolledge[MAXSCROLLEDGES]; - -/* -============================================================================= - - LOCAL PROTOTYPES - -============================================================================= -*/ - -void RFL_NewTile (unsigned updateoffset); -void RFL_MaskForegroundTiles (void); -void RFL_UpdateTiles (void); - -void RFL_BoundScroll (int x, int y); -void RFL_CalcOriginStuff (long x, long y); -void RFL_ClearScrollBlocks (void); -void RFL_InitSpriteList (void); -void RFL_InitAnimList (void); -void RFL_CheckForAnimTile (unsigned x, unsigned y); -void RFL_AnimateTiles (void); -void RFL_RemoveAnimsOnX (unsigned x); -void RFL_RemoveAnimsOnY (unsigned y); -void RFL_EraseBlocks (void); -void RFL_UpdateSprites (void); - - -/* -============================================================================= - - GRMODE INDEPENDANT ROUTINES - -============================================================================= -*/ - - -/* -===================== -= -= RF_Startup -= -===================== -*/ - -static char *ParmStrings[] = {"comp",""}; - -void RF_Startup (void) -{ - int i,x,y; - unsigned *blockstart; - - if (grmode == EGAGR) - for (i = 1;i < _argc;i++) - if (US_CheckParm(_argv[i],ParmStrings) == 0) - { - compatability = true; - break; - } - - for (i=0;i -= -===================== -*/ - -void RF_NewMap (void) -{ - int i,x,y; - unsigned spot,*table; - - mapwidth = mapheaderseg[mapon]->width; - mapbyteswide = 2*mapwidth; - mapheight = mapheaderseg[mapon]->height; - mapwordsextra = mapwidth-PORTTILESWIDE; - mapbytesextra = 2*mapwordsextra; - -// -// make a lookup table for the maps left edge -// - if (mapheight > MAXMAPHEIGHT) - Quit ("RF_NewMap: Map too tall!"); - spot = 0; - for (i=0;i=0) // <0 is a tile that is never drawn - { - CA_MarkGrChunk(STARTTILE16+tile); - if (tinf[ANIM+tile]) - { - // this tile will animated - - if (tinf[SPEED+tile]) - { - if (!tinf[ANIM+tile]) - { - strcpy (str,"RF_MarkTileGraphics: Background anim of 0:"); - itoa (tile,str2,10); - strcat (str,str2); - Quit (str); - } - for (i=0;i=MAXANIMTYPES) - Quit ("RF_MarkTileGraphics: Too many unique animated tiles!"); - allanims[i].current = tile; - allanims[i].count = tinf[SPEED+tile]; - *info = (unsigned)&allanims[i]; - numanimchains++; - } - - anims = 0; - change = (signed char)(tinf[ANIM+tile]); - next = tile+change; - while (change && next != tile) - { - CA_MarkGrChunk(STARTTILE16+next); - change = (signed char)(tinf[ANIM+next]); - next += change; - if (++anims > 20) - { - strcpy (str,"RF_MarkTileGraphics: Unending background animation:"); - itoa (next,str2,10); - strcat (str,str2); - Quit (str); - } - } - - } - } -nextback: - info++; - } while (start=0) // <0 is a tile that is never drawn - { - CA_MarkGrChunk(STARTTILE16M+tile); - if (tinf[MANIM+tile]) - { - // this tile will animated - - if (tinf[MSPEED+tile]) - { - if (!tinf[MANIM+tile]) - { - strcpy (str,"RF_MarkTileGraphics: Foreground anim of 0:"); - itoa (tile,str2,10); - strcat (str,str2); - Quit (str); - } - tilehigh = tile | 0x8000; // foreground tiles have high bit - for (i=0;i=MAXANIMTYPES) - Quit ("RF_MarkTileGraphics: Too many unique animated tiles!"); - allanims[i].current = tilehigh; - allanims[i].count = tinf[MSPEED+tile]; - - *info = (unsigned)&allanims[i]; - numanimchains++; - } - - anims = 0; - change = (signed char)(tinf[MANIM+tile]); - next = tile+change; - while (change && next != tile) - { - CA_MarkGrChunk(STARTTILE16M+next); - change = (signed char)(tinf[MANIM+next]); - next += change; - if (++anims > 20) - { - strcpy (str,"RF_MarkTileGraphics: Unending foreground animation:"); - itoa (next,str2,10); - strcat (str,str2); - Quit (str); - } - } - - } - } -nextfront: - info++; - } while (startnexttile; - next = animhead; // stick it at the start of the list - animhead = anim; - if (next) - next->prevptr = &anim->nexttile; - anim->nexttile = next; - anim->prevptr = &animhead; - - anim->x = x; - anim->y = y; - anim->tile = tile; - anim->mapplane = map; - anim->chain = (tiletype *)*(mapsegs[2]+offset); - } - -// -// foreground -// - map = mapsegs[1]+offset; - tile = *map; - if (tinf[MANIM+tile] && tinf[MSPEED+tile]) - { - if (!animfreeptr) - Quit ("RF_CheckForAnimTile: No free spots in tilearray!"); - anim = animfreeptr; - animfreeptr = animfreeptr->nexttile; - next = animhead; // stick it at the start of the list - animhead = anim; - if (next) - next->prevptr = &anim->nexttile; - anim->nexttile = next; - anim->prevptr = &animhead; - - anim->x = x; - anim->y = y; - anim->tile = tile; - anim->mapplane = map; - anim->chain = (tiletype *)*(mapsegs[2]+offset); - } - -} - - -/* -==================== -= -= RFL_RemoveAnimsOnX -= -==================== -*/ - -void RFL_RemoveAnimsOnX (unsigned x) -{ - animtiletype *current,*next; - - current = animhead; - while (current) - { - if (current->x == x) - { - *(void **)current->prevptr = current->nexttile; - if (current->nexttile) - current->nexttile->prevptr = current->prevptr; - next = current->nexttile; - current->nexttile = animfreeptr; - animfreeptr = current; - current = next; - } - else - current = current->nexttile; - } -} - - -/* -==================== -= -= RFL_RemoveAnimsOnY -= -==================== -*/ - -void RFL_RemoveAnimsOnY (unsigned y) -{ - animtiletype *current,*next; - - current = animhead; - while (current) - { - if (current->y == y) - { - *(void **)current->prevptr = current->nexttile; - if (current->nexttile) - current->nexttile->prevptr = current->prevptr; - next = current->nexttile; - current->nexttile = animfreeptr; - animfreeptr = current; - current = next; - } - else - current = current->nexttile; - } -} - - -/* -==================== -= -= RFL_RemoveAnimsInBlock -= -==================== -*/ - -void RFL_RemoveAnimsInBlock (unsigned x, unsigned y, unsigned width, unsigned height) -{ - animtiletype *current,*next; - - current = animhead; - while (current) - { - if (current->x - x < width && current->y - y < height) - { - *(void **)current->prevptr = current->nexttile; - if (current->nexttile) - current->nexttile->prevptr = current->prevptr; - next = current->nexttile; - current->nexttile = animfreeptr; - animfreeptr = current; - current = next; - } - else - current = current->nexttile; - } -} - - -/* -==================== -= -= RFL_AnimateTiles -= -==================== -*/ - -void RFL_AnimateTiles (void) -{ - animtiletype *current; - unsigned updateofs,tile,x,y; - tiletype *anim; - -// -// animate the lists of tiles -// - anim = &allanims[0]; - while (anim->current) - { - anim->count-=tics; - while ( anim->count < 1) - { - if (anim->current & 0x8000) - { - tile = anim->current & 0x7fff; - tile += (signed char)tinf[MANIM+tile]; - anim->count += tinf[MSPEED+tile]; - tile |= 0x8000; - } - else - { - tile = anim->current; - tile += (signed char)tinf[ANIM+tile]; - anim->count += tinf[SPEED+tile]; - } - anim->current = tile; - } - anim++; - } - - -// -// traverse the list of animating tiles -// - current = animhead; - while (current) - { - tile =current->chain->current; - if ( tile != current->tile) - { - // tile has animated - // - // remove tile from master screen cache, - // change a tile to its next state, set the structure up for - // next animation, and post an update region to both update pages - // - current->tile = tile; - - *(current->mapplane) = tile & 0x7fff; // change in map - - x = current->x-originxtile; - y = current->y-originytile; - - if (x>=PORTTILESWIDE || y>=PORTTILESHIGH) - Quit ("RFL_AnimateTiles: Out of bounds!"); - - updateofs = uwidthtable[y] + x; - RFL_NewTile(updateofs); // puts "1"s in both pages - } - current = current->nexttile; - } -} - - -//=========================================================================== - -/* -========================= -= -= RFL_InitSpriteList -= -= Call to clear out the entire sprite list and return all of them to -= the free list. -= -========================= -*/ - -void RFL_InitSpriteList (void) -{ - int i; - - spritefreeptr = &spritearray[0]; - for (i=0;i>G_T_SHIFT; - originytile = originyglobal>>G_T_SHIFT; - originxscreen = originxtile<>G_P_SHIFT) & 15; - pansx = panx & 8; - pany = pansy = (originyglobal>>G_P_SHIFT) & 15; - panadjust = panx/8 + ylookup[pany]; -#endif - -#if GRMODE == CGAGR - panx = (originxglobal>>G_P_SHIFT) & 15; - pansx = panx & 12; - pany = pansy = (originyglobal>>G_P_SHIFT) & 15; - panadjust = pansx/4 + ylookup[pansy]; -#endif - -} - - -/* -================= -= -= RFL_ClearScrollBlocks -= -================= -*/ - -void RFL_ClearScrollBlocks (void) -{ - hscrollblocks = vscrollblocks = 0; -} - - -/* -================= -= -= RF_SetScrollBlock -= -= Sets a horizontal or vertical scroll block -= a horizontal block is ----, meaning it blocks up/down movement -= -================= -*/ - -void RF_SetScrollBlock (int x, int y, boolean horizontal) -{ - if (horizontal) - { - hscrolledge[hscrollblocks] = y; - if (hscrollblocks++ == MAXSCROLLEDGES) - Quit ("RF_SetScrollBlock: Too many horizontal scroll blocks"); - } - else - { - vscrolledge[vscrollblocks] = x; - if (vscrollblocks++ == MAXSCROLLEDGES) - Quit ("RF_SetScrollBlock: Too many vertical scroll blocks"); - } -} - - -/* -================= -= -= RFL_BoundScroll -= -= Bound a given x/y movement to scroll blocks -= -================= -*/ - -void RFL_BoundScroll (int x, int y) -{ - int check,newxtile,newytile; - - originxglobal += x; - originyglobal += y; - - newxtile= originxglobal >> G_T_SHIFT; - newytile = originyglobal >> G_T_SHIFT; - - if (x>0) - { - newxtile+=SCREENTILESWIDE; - for (check=0;check0) - { - newytile+=SCREENTILESHIGH; - for (check=0;checkoriginxmax) - orgx=originxmax; - - if (orgyoriginymax) - orgy=originymax; - - originxtile = orgx>>G_T_SHIFT; - originytile = orgy>>G_T_SHIFT; - - for (check=0;check=originxtile && edge <=originxtile+10) - { - orgx = (edge+1)*TILEGLOBAL; - break; - } - if (edge>=originxtile+11 && edge <=originxtile+20) - { - orgx = (edge-20)*TILEGLOBAL; - break; - } - } - - for (check=0;check=originytile && edge <=originytile+6) - { - orgy = (edge+1)*TILEGLOBAL; - break; - } - if (edge>=originytile+7 && edge <=originytile+13) - { - orgy = (edge-13)*TILEGLOBAL; - break; - } - } - - - RFL_CalcOriginStuff (orgx,orgy); -} - - -//=========================================================================== - -/* -===================== -= -= RF_ClearBlock -= -= Posts erase blocks to clear a certain area of the screen to the master -= screen, to erase text or something draw directly to the screen -= -= Parameters in pixels, but erasure is byte bounded -= -===================== -*/ - -void RF_ClearBlock (int x, int y, int width, int height) -{ - eraseblocktype block; - -#if GRMODE == EGAGR - block.screenx = x/8+originxscreen; - block.screeny = y+originyscreen; - block.width = (width+(x&7)+7)/8; - block.height = height; - memcpy (eraselistptr[0]++,&block,sizeof(block)); - memcpy (eraselistptr[1]++,&block,sizeof(block)); -#endif - -#if GRMODE == CGAGR - block.screenx = x/4+originxscreen; - block.screeny = y+originyscreen; - block.width = (width+(x&3)+3)/4; - block.height = height; - memcpy (eraselistptr[0]++,&block,sizeof(block)); -#endif - -} - -//=========================================================================== - -/* -===================== -= -= RF_RedrawBlock -= -= Causes a number of tiles to be redrawn to the master screen and updated -= -= Parameters in pixels, but erasure is tile bounded -= -===================== -*/ - -void RF_RedrawBlock (int x, int y, int width, int height) -{ - int xx,yy,xl,xh,yl,yh; - - xl=(x+panx)/16; - xh=(x+panx+width+15)/16; - yl=(y+pany)/16; - yh=(y+pany+height+15)/16; - for (yy=yl;yy<=yh;yy++) - for (xx=xl;xx<=xh;xx++) - RFL_NewTile (yy*UPDATEWIDE+xx); -} - - -//=========================================================================== - -/* -===================== -= -= RF_CalcTics -= -===================== -*/ - -void RF_CalcTics (void) -{ - long newtime,oldtimecount; - -// -// calculate tics since last refresh for adaptive timing -// - if (lasttimecount > TimeCount) - TimeCount = lasttimecount; // if the game was paused a LONG time - - if (DemoMode) // demo recording and playback needs - { // to be constant -// -// take DEMOTICS or more tics, and modify Timecount to reflect time taken -// - oldtimecount = lasttimecount; - while (TimeCountMAXTICS) - { - TimeCount -= (tics-MAXTICS); - tics = MAXTICS; - } - } -} - -/* -============================================================================= - - EGA specific routines - -============================================================================= -*/ - -#if GRMODE == EGAGR - -/* -===================== -= -= RF_FindFreeBuffer -= -= Finds the start of unused, non visable buffer space -= -===================== -*/ - -unsigned RF_FindFreeBuffer (void) -{ - unsigned spot,i,j; - boolean ok; - - for (i=0;i<3;i++) - { - spot = screenstart[i]+SCREENSPACE; - ok = true; - for (j=0;j<3;j++) - if (spot == screenstart[j]) - { - ok = false; - break; - } - if (ok) - return spot; - } - - return 0; // never get here... -} - -//=========================================================================== - -/* -===================== -= -= RF_NewPosition EGA -= -===================== -*/ - -void RF_NewPosition (unsigned x, unsigned y) -{ - int mx,my; - byte *page0ptr,*page1ptr; - unsigned updatenum; - - RFL_BoundNewOrigin (x,y); -// -// clear out all animating tiles -// - RFL_InitAnimList (); - -// -// set up the new update arrays at base position -// - updatestart[0] = baseupdatestart[0]; - updatestart[1] = baseupdatestart[1]; - updateptr = updatestart[otherpage]; - - page0ptr = updatestart[0]+PORTTILESWIDE; // used to stick "0"s after rows - page1ptr = updatestart[1]+PORTTILESWIDE; - - updatenum = 0; // start at first visable tile - - for (my=0;my1 || absdy>1) - { - // - // scrolled more than one tile, so start from scratch - // - RF_NewPosition(originxglobal,originyglobal); - return; - } - - if (!absdx && !absdy) - return; // the screen has not scrolled an entire tile - - -// -// adjust screens and handle SVGA crippled compatability mode -// - screenmove = deltay*16*SCREENWIDTH + deltax*TILEWIDTH; - for (i=0;i<3;i++) - { - screenstart[i]+= screenmove; - if (compatability && screenstart[i] > (0x10000l-SCREENSPACE) ) - { - // - // move the screen to the opposite end of the buffer - // - screencopy = screenmove>0 ? FREEEGAMEM : -FREEEGAMEM; - oldscreen = screenstart[i] - screenmove; - newscreen = oldscreen + screencopy; - screenstart[i] = newscreen + screenmove; - VW_ScreenToScreen (oldscreen,newscreen, - PORTTILESWIDE*2,PORTTILESHIGH*16); - - if (i==screenpage) - VW_SetScreen(newscreen+oldpanadjust,oldpanx & xpanmask); - } - } - bufferofs = screenstart[otherpage]; - displayofs = screenstart[screenpage]; - masterofs = screenstart[2]; - - -// -// float the update regions -// - move = deltax; - if (deltay==1) - move += UPDATEWIDE; - else if (deltay==-1) - move -= UPDATEWIDE; - - updatestart[0]+=move; - updatestart[1]+=move; - -// -// draw the new tiles just scrolled on to the master screen, and -// mark them as needing to be copied to each screen next refreshes -// Make sure a zero is at the end of each row in update -// - - if (deltax) - { - if (deltax==1) - { - RFL_NewRow (1); // new right row - RFL_RemoveAnimsOnX (originxtile-1); - } - else - { - RFL_NewRow (3); // new left row - RFL_RemoveAnimsOnX (originxtile+PORTTILESWIDE); - } - - update0 = updatestart[0]+PORTTILESWIDE; - update1 = updatestart[1]+PORTTILESWIDE; - for (yy=0;yyupdatecount<2) - { - if (!sprite->updatecount) - memcpy (eraselistptr[otherpage]++,sprite,sizeof(eraseblocktype)); - memcpy (eraselistptr[screenpage]++,sprite,sizeof(eraseblocktype)); - } - - if (priority != sprite->priority) - { - // sprite mvoed to another priority, so unlink the old one and - // relink it in the new priority - - next = sprite->nextsprite; // cut old links - if (next) - next->prevptr = sprite->prevptr; - *sprite->prevptr = next; - goto linknewspot; - } - } - else - { - // this is a brand new sprite, so allocate a block from the array - - if (!spritefreeptr) - Quit ("RF_PlaceSprite: No free spots in spritearray!"); - - sprite = spritefreeptr; - spritefreeptr = spritefreeptr->nextsprite; - -linknewspot: - next = prioritystart[priority]; // stick it in new spot - if (next) - next->prevptr = &sprite->nextsprite; - sprite->nextsprite = next; - prioritystart[priority] = sprite; - sprite->prevptr = &prioritystart[priority]; - } - -// -// write the new info to the sprite -// - spr = &spritetable[spritenumber-STARTSPRITES]; - block = (spritetype _seg *)grsegs[spritenumber]; - - if (!block) - { - strcpy (str,"RF_PlaceSprite: Placed an uncached sprite:"); - itoa (spritenumber,str2,10); - strcat (str,str2); - Quit (str); - } - - globaly+=spr->orgy; - globalx+=spr->orgx; - - pixx = globalx >> G_SY_SHIFT; - shift = (pixx&7)/2; - - sprite->screenx = pixx >> (G_EGASX_SHIFT-G_SY_SHIFT); - sprite->screeny = globaly >> G_SY_SHIFT; - sprite->width = block->width[shift]; - sprite->height = spr->height; - sprite->grseg = spritenumber; - sprite->sourceofs = block->sourceoffset[shift]; - sprite->planesize = block->planesize[shift]; - sprite->draw = draw; - sprite->priority = priority; - sprite->tilex = sprite->screenx >> SX_T_SHIFT; - sprite->tiley = sprite->screeny >> SY_T_SHIFT; - sprite->tilewide = ( (sprite->screenx + sprite->width -1) >> SX_T_SHIFT ) - - sprite->tilex + 1; - sprite->tilehigh = ( (sprite->screeny + sprite->height -1) >> SY_T_SHIFT ) - - sprite->tiley + 1; - - sprite->updatecount = 2; // draw on next two refreshes - -// save the sprite pointer off in the user's pointer so it can be moved -// again later - - *user = sprite; -} - -//=========================================================================== - -/* -===================== -= -= RF_RemoveSprite EGA -= -===================== -*/ - -void RF_RemoveSprite (void **user) -{ - spritelisttype *sprite,*next; - - sprite = (spritelisttype *)*user; - if (!sprite) - return; - -// -// post an erase block to both pages by copying screenx,screeny,width,height -// both pages may not need to be erased if the sprite just changed last frame -// - if (sprite->updatecount<2) - { - if (!sprite->updatecount) - memcpy (eraselistptr[otherpage]++,sprite,sizeof(eraseblocktype)); - memcpy (eraselistptr[screenpage]++,sprite,sizeof(eraseblocktype)); - } - -// -// unlink the sprite node -// - next = sprite->nextsprite; - if (next) // if (!next), sprite is last in chain - next->prevptr = sprite->prevptr; - *sprite->prevptr = next; - -// -// add it back to the free list -// - sprite->nextsprite = spritefreeptr; - spritefreeptr = sprite; - -// -// null the users pointer, so next time that actor gets placed, it will -// allocate a new block -// - - *user = 0; -} - - -//=========================================================================== - - -/* -==================== -= -= RFL_EraseBlocks EGA -= -= Write mode 1 should be set -= -==================== -*/ - -void RFL_EraseBlocks (void) -{ - eraseblocktype *block,*done; - int screenxh,screenyh; - unsigned pos,xtl,ytl,xth,yth,x,y; - byte *updatespot; - unsigned updatedelta; - unsigned erasecount; - -#ifdef PROFILE - erasecount = 0; -#endif - - block = otherpage ? &eraselist[1][0] : &eraselist[0][0]; - - done = eraselistptr[otherpage]; - - while (block != done) - { - - // - // clip the block to the current screen view - // - block->screenx -= originxscreen; - block->screeny -= originyscreen; - - if (block->screenx < 0) - { - block->width += block->screenx; - if (block->width<1) - goto next; - block->screenx = 0; - } - - if (block->screeny < 0) - { - block->height += block->screeny; - if (block->height<1) - goto next; - block->screeny = 0; - } - - screenxh = block->screenx + block->width; - screenyh = block->screeny + block->height; - - if (screenxh > EGAPORTSCREENWIDE) - { - block->width = EGAPORTSCREENWIDE-block->screenx; - screenxh = block->screenx + block->width; - } - - if (screenyh > PORTSCREENHIGH) - { - block->height = PORTSCREENHIGH-block->screeny; - screenyh = block->screeny + block->height; - } - - if (block->width<1 || block->height<1) - goto next; - - // - // erase the block by copying from the master screen - // - pos = ylookup[block->screeny]+block->screenx; - VW_ScreenToScreen (masterofs+pos,bufferofs+pos, - block->width,block->height); - - // - // put 2s in update where the block was, to force sprites to update - // - xtl = block->screenx >> SX_T_SHIFT; - xth = (block->screenx+block->width-1) >> SX_T_SHIFT; - ytl = block->screeny >> SY_T_SHIFT; - yth = (block->screeny+block->height-1) >> SY_T_SHIFT; - - updatespot = updateptr + uwidthtable[ytl] + xtl; - updatedelta = UPDATEWIDE - (xth-xtl+1); - - for (y=ytl;y<=yth;y++) - { - for (x=xtl;x<=xth;x++) - *updatespot++ = 2; - updatespot += updatedelta; // down to next line - } -#ifdef PROFILE - erasecount++; -#endif - -next: - block++; - } - eraselistptr[otherpage] = otherpage ? &eraselist[1][0] : &eraselist[0][0]; -#ifdef PROFILE - strcpy (scratch,"\tErase:"); - itoa (erasecount,str,10); - strcat (scratch,str); - write (profilehandle,scratch,strlen(scratch)); -#endif - -} - - -/* -==================== -= -= RFL_UpdateSprites EGA -= -= NOTE: Implement vertical clipping! -= -==================== -*/ - -void RFL_UpdateSprites (void) -{ - spritelisttype *sprite; - int portx,porty,x,y,xtl,xth,ytl,yth; - int priority; - unsigned dest; - byte *updatespot,*baseupdatespot; - unsigned updatedelta; - unsigned updatecount; - unsigned height,sourceofs; - -#ifdef PROFILE - updatecount = 0; -#endif - - for (priority=0;prioritynextsprite) - { - // - // see if the sprite has any visable area in the port - // - - portx = sprite->screenx - originxscreen; - porty = sprite->screeny - originyscreen; - xtl = portx >> SX_T_SHIFT; - xth = (portx + sprite->width-1) >> SX_T_SHIFT; - ytl = porty >> SY_T_SHIFT; - yth = (porty + sprite->height-1) >> SY_T_SHIFT; - - if (xtl<0) - xtl = 0; - if (xth>=PORTTILESWIDE) - xth = PORTTILESWIDE-1; - if (ytl<0) - ytl = 0; - if (yth>=PORTTILESHIGH) - yth = PORTTILESHIGH-1; - - if (xtl>xth || ytl>yth) - continue; - - // - // see if it's visable area covers any non 0 update tiles - // - updatespot = baseupdatespot = updateptr + uwidthtable[ytl] + xtl; - updatedelta = UPDATEWIDE - (xth-xtl+1); - - if (sprite->updatecount) - { - sprite->updatecount--; // the sprite was just placed, - goto redraw; // so draw it for sure - } - - for (y=ytl;y<=yth;y++) - { - for (x=xtl;x<=xth;x++) - if (*updatespot++) - goto redraw; - updatespot += updatedelta; // down to next line - } - continue; // no need to update - -redraw: - // - // set the tiles it covers to 3, because those tiles are being - // updated - // - updatespot = baseupdatespot; - for (y=ytl;y<=yth;y++) - { - for (x=xtl;x<=xth;x++) - *updatespot++ = 3; - updatespot += updatedelta; // down to next line - } - // - // draw it! - // - height = sprite->height; - sourceofs = sprite->sourceofs; - if (porty<0) - { - height += porty; // clip top off - sourceofs -= porty*sprite->width; - porty = 0; - } - else if (porty+height>PORTSCREENHIGH) - { - height = PORTSCREENHIGH - porty; // clip bottom off - } - - dest = bufferofs + ylookup[porty] + portx; - - switch (sprite->draw) - { - case spritedraw: - VW_MaskBlock(grsegs[sprite->grseg], sourceofs, - dest,sprite->width,height,sprite->planesize); - break; - - case maskdraw: - break; - - } -#ifdef PROFILE - updatecount++; -#endif - - - } - } -#ifdef PROFILE - strcpy (scratch,"\tSprites:"); - itoa (updatecount,str,10); - strcat (scratch,str); - write (profilehandle,scratch,strlen(scratch)); -#endif - -} - - -/* -===================== -= -= RF_Refresh EGA -= -= All routines will draw at the port at bufferofs, possibly copying from -= the port at masterofs. The EGA version then page flips, while the -= CGA version updates the screen from the buffer port. -= -= Screenpage is the currently displayed page, not the one being drawn -= Otherpage is the page to be worked with now -= -===================== -*/ - -void RF_Refresh (void) -{ - byte *newupdate; - - updateptr = updatestart[otherpage]; - - RFL_AnimateTiles (); // DEBUG - -// -// update newly scrolled on tiles and animated tiles from the master screen -// - EGAWRITEMODE(1); - EGAMAPMASK(15); - RFL_UpdateTiles (); - RFL_EraseBlocks (); - -// -// Update is all 0 except where sprites have changed or new area has -// been scrolled on. Go through all sprites and update the ones that cover -// a non 0 update tile -// - EGAWRITEMODE(0); - RFL_UpdateSprites (); - -// -// if the main program has a refresh hook set, call their function before -// displaying the new page -// - if (refreshvector) - refreshvector(); - -// -// display the changed screen -// - VW_SetScreen(bufferofs+panadjust,panx & xpanmask); - -// -// prepare for next refresh -// -// Set the update array to the middle position and clear it out to all "0"s -// with an UPDATETERMINATE at the end -// - updatestart[otherpage] = newupdate = baseupdatestart[otherpage]; -asm mov ax,ds -asm mov es,ax -asm xor ax,ax -asm mov cx,(UPDATESCREENSIZE-2)/2 -asm mov di,[newupdate] -asm rep stosw -asm mov [WORD PTR es:di],UPDATETERMINATE - - screenpage ^= 1; - otherpage ^= 1; - bufferofs = screenstart[otherpage]; - displayofs = screenstart[screenpage]; - -// -// calculate tics since last refresh for adaptive timing -// - RF_CalcTics (); -} - -#endif // GRMODE == EGAGR - -/* -============================================================================= - - CGA specific routines - -============================================================================= -*/ - -#if GRMODE == CGAGR - - -/* -===================== -= -= RF_NewPosition CGA -= -===================== -*/ - -void RF_NewPosition (unsigned x, unsigned y) -{ - int mx,my; - byte *spotptr; - unsigned updatenum; - - RFL_BoundNewOrigin (x,y); - -// -// clear out all animating tiles -// - RFL_InitAnimList (); - -// -// set up the new update arrays at base position -// - updateptr = baseupdateptr; - - spotptr = updateptr + PORTTILESWIDE; // used to stick "0"s after rows - - updatenum = 0; // start at first visable tile - - for (my=0;my1 || absdy>1) - { - // - // scrolled more than one tile, so start from scratch - // - RF_NewPosition(originxglobal,originyglobal); - return; - } - - if (!absdx && !absdy) - return; // the screen has not scrolled an entire tile - - -// -// float screens -// - screenmove = deltay*16*SCREENWIDTH + deltax*TILEWIDTH; - bufferofs += screenmove; - masterofs += screenmove; - - -// -// float the update regions -// - move = deltax; - if (deltay==1) - move += UPDATEWIDE; - else if (deltay==-1) - move -= UPDATEWIDE; - - updateptr+=move; - -// -// draw the new tiles just scrolled on to the master screen, and -// mark them as needing to be copied to each screen next refreshes -// Make sure a zero is at the end of each row in update -// - - if (deltax) - { - if (deltax==1) - { - RFL_NewRow (1); // new right row - RFL_RemoveAnimsOnX (originxtile-1); - } - else - { - RFL_NewRow (3); // new left row - RFL_RemoveAnimsOnX (originxtile+PORTTILESWIDE); - } - - spotptr = updateptr+PORTTILESWIDE; - for (yy=0;yyupdatecount) // may not have been drawn at all yet - memcpy (eraselistptr[0]++,sprite,sizeof(eraseblocktype)); - - if (priority != sprite->priority) - { - // sprite moved to another priority, so unlink the old one and - // relink it in the new priority - - next = sprite->nextsprite; // cut old links - if (next) - next->prevptr = sprite->prevptr; - *sprite->prevptr = next; - goto linknewspot; - } - } - else - { - // this is a brand new sprite, so allocate a block from the array - - if (!spritefreeptr) - Quit ("RF_PlaceSprite: No free spots in spritearray!"); - - sprite = spritefreeptr; - spritefreeptr = spritefreeptr->nextsprite; - -linknewspot: - next = prioritystart[priority]; // stick it in new spot - if (next) - next->prevptr = &sprite->nextsprite; - sprite->nextsprite = next; - prioritystart[priority] = sprite; - sprite->prevptr = &prioritystart[priority]; - } - -// -// write the new info to the sprite -// - spr = &spritetable[spritenumber-STARTSPRITES]; - block = (spritetype _seg *)grsegs[spritenumber]; - - if (!block) - { - strcpy (str,"RF_PlaceSprite: Placed an uncached sprite!"); - itoa (spritenumber,str2,10); - strcat (str,str2); - Quit (str); - } - - - globaly+=spr->orgy; - globalx+=spr->orgx; - - sprite->screenx = globalx >> G_CGASX_SHIFT; - sprite->screeny = globaly >> G_SY_SHIFT; - sprite->width = block->width[0]; - sprite->height = spr->height; - sprite->grseg = spritenumber; - sprite->sourceofs = block->sourceoffset[0]; - sprite->planesize = block->planesize[0]; - sprite->draw = draw; - sprite->priority = priority; - sprite->tilex = sprite->screenx >> SX_T_SHIFT; - sprite->tiley = sprite->screeny >> SY_T_SHIFT; - sprite->tilewide = ( (sprite->screenx + sprite->width -1) >> SX_T_SHIFT ) - - sprite->tilex + 1; - sprite->tilehigh = ( (sprite->screeny + sprite->height -1) >> SY_T_SHIFT ) - - sprite->tiley + 1; - - sprite->updatecount = 1; // draw on next refresh - -// save the sprite pointer off in the user's pointer so it can be moved -// again later - - *user = sprite; -} - -//=========================================================================== - -/* -===================== -= -= RF_RemoveSprite CGA -= -===================== -*/ - -void RF_RemoveSprite (void **user) -{ - spritelisttype *sprite,*next; - - sprite = (spritelisttype *)*user; - if (!sprite) - return; - -// -// post an erase block to erase the old position by copying -// screenx,screeny,width,height -// - if (!sprite->updatecount) - { - memcpy (eraselistptr[0]++,sprite,sizeof(eraseblocktype)); - } - -// -// unlink the sprite node -// - next = sprite->nextsprite; - if (next) // if (!next), sprite is last in chain - next->prevptr = sprite->prevptr; - *sprite->prevptr = next; - -// -// add it back to the free list -// - sprite->nextsprite = spritefreeptr; - spritefreeptr = sprite; - -// -// null the users pointer, so next time that actor gets placed, it will -// allocate a new block -// - - *user = 0; -} - - -/* -==================== -= -= RFL_EraseBlocks CGA -= -= Write mode 1 should be set -= -==================== -*/ - -void RFL_EraseBlocks (void) -{ - eraseblocktype *block,*done; - int screenxh,screenyh; - unsigned pos,xtl,ytl,xth,yth,x,y; - byte *updatespot; - unsigned updatedelta; - - block = &eraselist[0][0]; - - done = eraselistptr[0]; - - while (block != done) - { - - // - // clip the block to the current screen view - // - block->screenx -= originxscreen; - block->screeny -= originyscreen; - - if (block->screenx < 0) - { - block->width += block->screenx; - if (block->width<1) - goto next; - block->screenx = 0; - } - - if (block->screeny < 0) - { - block->height += block->screeny; - if (block->height<1) - goto next; - block->screeny = 0; - } - - screenxh = block->screenx + block->width; - screenyh = block->screeny + block->height; - - if (screenxh > CGAPORTSCREENWIDE) - { - block->width = CGAPORTSCREENWIDE-block->screenx; - screenxh = block->screenx + block->width; - } - - if (screenyh > PORTSCREENHIGH) - { - block->height = PORTSCREENHIGH-block->screeny; - screenyh = block->screeny + block->height; - } - - if (block->width<1 || block->height<1) - goto next; - - // - // erase the block by copying from the master screen - // - pos = ylookup[block->screeny]+block->screenx; - block->width = (block->width + (pos&1) + 1)& ~1; - pos &= ~1; // make sure a word copy gets used - VW_ScreenToScreen (masterofs+pos,bufferofs+pos, - block->width,block->height); - - // - // put 2s in update where the block was, to force sprites to update - // - xtl = block->screenx >> SX_T_SHIFT; - xth = (block->screenx+block->width-1) >> SX_T_SHIFT; - ytl = block->screeny >> SY_T_SHIFT; - yth = (block->screeny+block->height-1) >> SY_T_SHIFT; - - updatespot = updateptr + uwidthtable[ytl] + xtl; - updatedelta = UPDATEWIDE - (xth-xtl+1); - - for (y=ytl;y<=yth;y++) - { - for (x=xtl;x<=xth;x++) - *updatespot++ = 2; - updatespot += updatedelta; // down to next line - } - -next: - block++; - } - eraselistptr[0] = &eraselist[0][0]; -} - - -/* -==================== -= -= RFL_UpdateSprites CGA -= -= NOTE: Implement vertical clipping! -= -==================== -*/ - -void RFL_UpdateSprites (void) -{ - spritelisttype *sprite; - int portx,porty,x,y,xtl,xth,ytl,yth; - int priority; - unsigned dest; - byte *updatespot,*baseupdatespot; - unsigned updatedelta; - - unsigned updatecount; - unsigned height,sourceofs; - -#ifdef PROFILE - updatecount = 0; -#endif - - - for (priority=0;prioritynextsprite) - { - // - // see if the sprite has any visable area in the port - // - - portx = sprite->screenx - originxscreen; - porty = sprite->screeny - originyscreen; - xtl = portx >> SX_T_SHIFT; - xth = (portx + sprite->width-1) >> SX_T_SHIFT; - ytl = porty >> SY_T_SHIFT; - yth = (porty + sprite->height-1) >> SY_T_SHIFT; - - if (xtl<0) - xtl = 0; - if (xth>=PORTTILESWIDE) - xth = PORTTILESWIDE-1; - if (ytl<0) - ytl = 0; - if (yth>=PORTTILESHIGH) - yth = PORTTILESHIGH-1; - - if (xtl>xth || ytl>yth) - continue; - - // - // see if it's visable area covers any non 0 update tiles - // - updatespot = baseupdatespot = updateptr + uwidthtable[ytl] + xtl; - updatedelta = UPDATEWIDE - (xth-xtl+1); - - if (sprite->updatecount) - { - sprite->updatecount--; // the sprite was just placed, - goto redraw; // so draw it for sure - } - - for (y=ytl;y<=yth;y++) - { - for (x=xtl;x<=xth;x++) - if (*updatespot++) - goto redraw; - updatespot += updatedelta; // down to next line - } - continue; // no need to update - -redraw: - // - // set the tiles it covers to 3, because those tiles are being - // updated - // - updatespot = baseupdatespot; - for (y=ytl;y<=yth;y++) - { - for (x=xtl;x<=xth;x++) - *updatespot++ = 3; - updatespot += updatedelta; // down to next line - } - // - // draw it! - // - height = sprite->height; - sourceofs = sprite->sourceofs; - if (porty<0) - { - height += porty; // clip top off - sourceofs -= porty*sprite->width; - porty = 0; - } - else if (porty+height>PORTSCREENHIGH) - { - height = PORTSCREENHIGH - porty; // clip bottom off - } - - dest = bufferofs + ylookup[porty] + portx; - - switch (sprite->draw) - { - case spritedraw: - VW_MaskBlock(grsegs[sprite->grseg], sourceofs, - dest,sprite->width,height,sprite->planesize); - break; - - case maskdraw: - break; - - } -#ifdef PROFILE - updatecount++; -#endif - - - } - } -} - - -/* -===================== -= -= RF_Refresh CGA -= -= All routines will draw at the port at bufferofs, possibly copying from -= the port at masterofs. The EGA version then page flips, while the -= CGA version updates the screen from the buffer port. -= -= Screenpage is the currently displayed page, not the one being drawn -= Otherpage is the page to be worked with now -= -===================== -*/ - -void RF_Refresh (void) -{ - long newtime,oldtimecount; - - RFL_AnimateTiles (); - -// -// update newly scrolled on tiles and animated tiles from the master screen -// - RFL_UpdateTiles (); - RFL_EraseBlocks (); - -// -// Update is all 0 except where sprites have changed or new area has -// been scrolled on. Go through all sprites and update the ones that cover -// a non 0 update tile -// - RFL_UpdateSprites (); - -// -// if the main program has a refresh hook set, call their function before -// displaying the new page -// - if (refreshvector) - refreshvector(); - -// -// update everything to the screen -// - VW_CGAFullUpdate (); - -// -// calculate tics since last refresh for adaptive timing -// - RFL_CalcTics (); -} - -#endif // GRMODE == CGAGR diff --git a/16/cawat/ID_RF.H b/16/cawat/ID_RF.H deleted file mode 100644 index 8a3b0e23..00000000 --- a/16/cawat/ID_RF.H +++ /dev/null @@ -1,153 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// ID_RF.H - -#define __ID_RF__ - -#ifndef __ID_MM__ -#include "ID_MM.H" -#endif - -/* -============================================================================= - - CONSTANTS - -============================================================================= -*/ - -#define MINTICS 2 -#define MAXTICS 6 -#define DEMOTICS 3 - -#define MAPBORDER 2 // map border must be at least 1 - -#define MAXSPRITES 50 // max tracked sprites -#define MAXANIMTILES 90 // max animating tiles on screen -#define MAXANIMTYPES 50 // max different unique anim tiles on map - -#define MAXMAPHEIGHT 200 - -#define PRIORITIES 4 -#define MASKEDTILEPRIORITY 3 // planes go: 0,1,2,MTILES,3 - -#define TILEGLOBAL 256 -#define PIXGLOBAL 16 - -#define G_T_SHIFT 8 // global >> ?? = tile -#define G_P_SHIFT 4 // global >> ?? = pixels -#define P_T_SHIFT 4 // pixels >> ?? = tile - -#define PORTTILESWIDE 21 // all drawing takes place inside a -#define PORTTILESHIGH 14 // non displayed port of this size - -//#define PORTGLOBALWIDE (21*TILEGLOBAL) -//#define PORTGLOBALHIGH (14*TILEGLOBAL) - -#define UPDATEWIDE (PORTTILESWIDE+1) -#define UPDATEHIGH PORTTILESHIGH - - -//=========================================================================== - -typedef enum {spritedraw,maskdraw} drawtype; - -/* -============================================================================= - - PUBLIC VARIABLES - -============================================================================= -*/ - - -extern boolean compatability; // crippled refresh for wierdo SVGAs - -extern unsigned tics; -extern long lasttimecount; - -extern unsigned originxglobal,originyglobal; -extern unsigned originxtile,originytile; -extern unsigned originxscreen,originyscreen; - -extern unsigned mapwidth,mapheight,mapbyteswide,mapwordswide - ,mapbytesextra,mapwordsextra; -extern unsigned mapbwidthtable[MAXMAPHEIGHT]; - -extern unsigned originxmin,originxmax,originymin,originymax; - -extern unsigned masterofs; - -// -// the floating update window is also used by the view manager for -// double buffer tracking -// - -extern byte *updateptr; // current start of update window - -#if GRMODE == CGAGR -extern byte *baseupdateptr; -#endif - -extern unsigned blockstarts[UPDATEWIDE*UPDATEHIGH]; -extern unsigned updatemapofs[UPDATEWIDE*UPDATEHIGH]; -extern unsigned uwidthtable[UPDATEHIGH]; // lookup instead of multiple - -#define UPDATETERMINATE 0x0301 - -/* -============================================================================= - - PUBLIC FUNCTIONS - -============================================================================= -*/ - -void RF_Startup (void); -void RF_Shutdown (void); - -void RF_FixOfs (void); -void RF_NewMap (void); -void RF_MarkTileGraphics (void); -void RF_SetScrollBlock (int x, int y, boolean horizontal); -void RF_NewPosition (unsigned x, unsigned y); -void RF_Scroll (int x, int y); - -void RF_MapToMap (unsigned srcx, unsigned srcy, - unsigned destx, unsigned desty, - unsigned width, unsigned height); -void RF_MemToMap (unsigned far *source, unsigned plane, - unsigned destx, unsigned desty, - unsigned width, unsigned height); - -void RF_ClearBlock (int x, int y, int width, int height); -void RF_RedrawBlock (int x, int y, int width, int height); - -void RF_PlaceSprite (void **user,unsigned globalx,unsigned globaly, - unsigned spritenumber, drawtype draw, int priority); -void RF_RemoveSprite (void **user); - -void RF_CalcTics (void); - -void RF_Refresh (void); -void RF_ForceRefresh (void); -void RF_SetRefreshHook (void (*func) (void) ); - -unsigned RF_FindFreeBuffer (void); - diff --git a/16/cawat/ID_RF_A.ASM b/16/cawat/ID_RF_A.ASM deleted file mode 100644 index 77af0e93..00000000 --- a/16/cawat/ID_RF_A.ASM +++ /dev/null @@ -1,690 +0,0 @@ -; Catacomb Armageddon Source Code -; Copyright (C) 1993-2014 Flat Rock Software -; -; This program is free software; you can redistribute it and/or modify -; it under the terms of the GNU General Public License as published by -; the Free Software Foundation; either version 2 of the License, or -; (at your option) any later version. -; -; This program is distributed in the hope that it will be useful, -; but WITHOUT ANY WARRANTY; without even the implied warranty of -; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -; GNU General Public License for more details. -; -; You should have received a copy of the GNU General Public License along -; with this program; if not, write to the Free Software Foundation, Inc., -; 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -; ID_RF_A.ASM - -IDEAL -MODEL MEDIUM,C - -INCLUDE "ID_ASM.EQU" - -;============================================================================ - -TILESWIDE = 21 -TILESHIGH = 14 - -UPDATESIZE = (TILESWIDE+1)*TILESHIGH+1 - -DATASEG - -EXTRN screenseg:WORD -EXTRN updateptr:WORD -EXTRN updatestart:WORD -EXTRN masterofs:WORD ;start of master tile port -EXTRN bufferofs:WORD ;start of current buffer port -EXTRN screenstart:WORD ;starts of three screens (0/1/master) in EGA mem -EXTRN grsegs:WORD -EXTRN mapsegs:WORD -EXTRN originmap:WORD -EXTRN updatemapofs:WORD -EXTRN tinf:WORD ;seg pointer to map header and tile info -EXTRN blockstarts:WORD ;offsets from bufferofs for each update block - -planemask db ? -planenum db ? - -CODESEG - -screenstartcs dw ? ;in code segment for accesability - - - - -IFE GRMODE-CGAGR -;============================================================================ -; -; CGA refresh routines -; -;============================================================================ - -TILEWIDTH = 4 - -;================= -; -; RFL_NewTile -; -; Draws a composit two plane tile to the master screen and sets the update -; spot to 1 in both update pages, forcing the tile to be copied to the -; view pages the next two refreshes -; -; Called to draw newlly scrolled on strips and animating tiles -; -;================= - -PROC RFL_NewTile updateoffset:WORD -PUBLIC RFL_NewTile -USES SI,DI - -; -; mark both update lists at this spot -; - mov di,[updateoffset] - - mov bx,[updateptr] ;start of update matrix - mov [BYTE bx+di],1 - - mov dx,SCREENWIDTH-TILEWIDTH ;add to get to start of next line - -; -; set di to the location in screenseg to draw the tile -; - shl di,1 - mov si,[updatemapofs+di] ;offset in map from origin - add si,[originmap] - mov di,[blockstarts+di] ;screen location for tile - add di,[masterofs] - -; -; set BX to the foreground tile number and SI to the background number -; If either BX or SI = 0xFFFF, the tile does not need to be masked together -; as one of the planes totally eclipses the other -; - mov es,[mapsegs+2] ;foreground plane - mov bx,[es:si] - mov es,[mapsegs] ;background plane - mov si,[es:si] - - mov es,[screenseg] - - or bx,bx - jz @@singletile - jmp @@maskeddraw ;draw both together - -;============= -; -; Draw single background tile from main memory -; -;============= - -@@singletile: - shl si,1 - mov ds,[grsegs+STARTTILE16*2+si] - - xor si,si ;block is segment aligned - -REPT 15 - movsw - movsw - add di,dx -ENDM - movsw - movsw - - mov ax,ss - mov ds,ax ;restore turbo's data segment - ret - - -;========= -; -; Draw a masked tile combo -; Interupts are disabled and the stack segment is reassigned -; -;========= -@@maskeddraw: - cli ; don't allow ints when SS is set - shl bx,1 - mov ss,[grsegs+STARTTILE16M*2+bx] - shl si,1 - mov ds,[grsegs+STARTTILE16*2+si] - - xor si,si ;first word of tile data - -REPT 16 - mov ax,[si] ;background tile - and ax,[ss:si] ;mask - or ax,[ss:si+64] ;masked data - stosw - mov ax,[si+2] ;background tile - and ax,[ss:si+2] ;mask - or ax,[ss:si+66] ;masked data - stosw - add si,4 - add di,dx -ENDM - - mov ax,@DATA - mov ss,ax - sti - mov ds,ax - ret -ENDP - -ENDIF - - - -IFE GRMODE-EGAGR -;=========================================================================== -; -; EGA refresh routines -; -;=========================================================================== - -TILEWIDTH = 2 - -;================= -; -; RFL_NewTile -; -; Draws a composit two plane tile to the master screen and sets the update -; spot to 1 in both update pages, forcing the tile to be copied to the -; view pages the next two refreshes -; -; Called to draw newlly scrolled on strips and animating tiles -; -; Assumes write mode 0 -; -;================= - -PROC RFL_NewTile updateoffset:WORD -PUBLIC RFL_NewTile -USES SI,DI - -; -; mark both update lists at this spot -; - mov di,[updateoffset] - - mov bx,[updatestart] ;page 0 pointer - mov [BYTE bx+di],1 - mov bx,[updatestart+2] ;page 1 pointer - mov [BYTE bx+di],1 - -; -; set screenstartcs to the location in screenseg to draw the tile -; - shl di,1 - mov si,[updatemapofs+di] ;offset in map from origin - add si,[originmap] - mov di,[blockstarts+di] ;screen location for tile - add di,[masterofs] - mov [cs:screenstartcs],di - -; -; set BX to the foreground tile number and SI to the background number -; If either BX or SI = 0xFFFF, the tile does not need to be masked together -; as one of the planes totally eclipses the other -; - mov es,[mapsegs+2] ;foreground plane - mov bx,[es:si] - mov es,[mapsegs] ;background plane - mov si,[es:si] - - mov es,[screenseg] - mov dx,SC_INDEX ;for stepping through map mask planes - - or bx,bx - jz @@singletile - jmp @@maskeddraw ;draw both together - -;========= -; -; No foreground tile, so draw a single background tile. -; -;========= -@@singletile: - - mov bx,SCREENWIDTH-2 ;add to get to start of next line - shl si,1 - - mov ax,[cs:screenstartcs] - mov ds,[grsegs+STARTTILE16*2+si] - - xor si,si ;block is segment aligned - - mov ax,SC_MAPMASK+0001b*256 ;map mask for plane 0 - - mov cx,4 ;draw four planes -@@planeloop: - mov dx,SC_INDEX - WORDOUT - - mov di,[cs:screenstartcs] ;start at same place in all planes - -REPT 15 - movsw - add di,bx -ENDM - movsw - - shl ah,1 ;shift plane mask over for next plane - loop @@planeloop - - mov ax,ss - mov ds,ax ;restore turbo's data segment - ret - - -;========= -; -; Draw a masked tile combo -; Interupts are disabled and the stack segment is reassigned -; -;========= -@@maskeddraw: - cli ; don't allow ints when SS is set - shl bx,1 - mov ss,[grsegs+STARTTILE16M*2+bx] - shl si,1 - mov ds,[grsegs+STARTTILE16*2+si] - - xor si,si ;first word of tile data - - mov ax,SC_MAPMASK+0001b*256 ;map mask for plane 0 - - mov di,[cs:screenstartcs] -@@planeloopm: - WORDOUT -tileofs = 0 -lineoffset = 0 -REPT 16 - mov bx,[si+tileofs] ;background tile - and bx,[ss:tileofs] ;mask - or bx,[ss:si+tileofs+32] ;masked data - mov [es:di+lineoffset],bx -tileofs = tileofs + 2 -lineoffset = lineoffset + SCREENWIDTH -ENDM - add si,32 - shl ah,1 ;shift plane mask over for next plane - cmp ah,10000b - je @@done ;drawn all four planes - jmp @@planeloopm - -@@done: - mov ax,@DATA - mov ss,ax - sti - mov ds,ax - ret -ENDP - -ENDIF - -IFE GRMODE-VGAGR -;============================================================================ -; -; VGA refresh routines -; -;============================================================================ - - -ENDIF - - -;============================================================================ -; -; reasonably common refresh routines -; -;============================================================================ - - -;================= -; -; RFL_UpdateTiles -; -; Scans through the update matrix pointed to by updateptr, looking for 1s. -; A 1 represents a tile that needs to be copied from the master screen to the -; current screen (a new row or an animated tiled). If more than one adjacent -; tile in a horizontal row needs to be copied, they will be copied as a group. -; -; Assumes write mode 1 -; -;================= - - -; AX 0/1 for scasb, temp for segment register transfers -; BX width for block copies -; CX REP counter -; DX line width deltas -; SI source for copies -; DI scas dest / movsb dest -; BP pointer to UPDATETERMINATE -; -; DS -; ES -; SS - -PROC RFL_UpdateTiles -PUBLIC RFL_UpdateTiles -USES SI,DI,BP - - jmp SHORT @@realstart -@@done: -; -; all tiles have been scanned -; - ret - -@@realstart: - mov di,[updateptr] - mov bp,(TILESWIDE+1)*TILESHIGH+1 - add bp,di ; when di = bx, all tiles have been scanned - push di - mov cx,-1 ; definately scan the entire thing - -; -; scan for a 1 in the update list, meaning a tile needs to be copied -; from the master screen to the current screen -; -@@findtile: - pop di ; place to continue scaning from - mov ax,ss - mov es,ax ; search in the data segment - mov ds,ax - mov al,1 - repne scasb - cmp di,bp - je @@done - - cmp [BYTE di],al - jne @@singletile - jmp @@tileblock - -;============ -; -; copy a single tile -; -;============ -EVEN -@@singletile: - inc di ; we know the next tile is nothing - push di ; save off the spot being scanned - sub di,[updateptr] - shl di,1 - mov di,[blockstarts-4+di] ; start of tile location on screen - mov si,di - add di,[bufferofs] ; dest in current screen - add si,[masterofs] ; source in master screen - - mov dx,SCREENWIDTH-TILEWIDTH - mov ax,[screenseg] - mov ds,ax - mov es,ax - -;-------------------------- - -IFE GRMODE-CGAGR - -REPT 15 - movsw - movsw - add si,dx - add di,dx -ENDM - movsw - movsw - -ENDIF - -;-------------------------- - -IFE GRMODE-EGAGR - -REPT 15 - movsb - movsb - add si,dx - add di,dx -ENDM - movsb - movsb - -ENDIF - -;-------------------------- - - jmp @@findtile - -;============ -; -; more than one tile in a row needs to be updated, so do it as a group -; -;============ -EVEN -@@tileblock: - mov dx,di ; hold starting position + 1 in dx - inc di ; we know the next tile also gets updated - repe scasb ; see how many more in a row - push di ; save off the spot being scanned - - mov bx,di - sub bx,dx ; number of tiles in a row - shl bx,1 ; number of bytes / row - - mov di,dx ; lookup position of start tile - sub di,[updateptr] - shl di,1 - mov di,[blockstarts-2+di] ; start of tile location - mov si,di - add di,[bufferofs] ; dest in current screen - add si,[masterofs] ; source in master screen - - mov dx,SCREENWIDTH - sub dx,bx ; offset to next line on screen -IFE GRMODE-CGAGR - sub dx,bx ; bx is words wide in CGA tiles -ENDIF - - mov ax,[screenseg] - mov ds,ax - mov es,ax - -REPT 15 - mov cx,bx -IFE GRMODE-CGAGR - rep movsw -ENDIF -IFE GRMODE-EGAGR - rep movsb -ENDIF - add si,dx - add di,dx -ENDM - mov cx,bx -IFE GRMODE-CGAGR - rep movsw -ENDIF -IFE GRMODE-EGAGR - rep movsb -ENDIF - - dec cx ; was 0 from last rep movsb, now $ffff for scasb - jmp @@findtile - -ENDP - - -;============================================================================ - - -;================= -; -; RFL_MaskForegroundTiles -; -; Scan through update looking for 3's. If the foreground tile there is a -; masked foreground tile, draw it to the screen -; -;================= - -PROC RFL_MaskForegroundTiles -PUBLIC RFL_MaskForegroundTiles -USES SI,DI,BP - jmp SHORT @@realstart -@@done: -; -; all tiles have been scanned -; - ret - -@@realstart: - mov di,[updateptr] - mov bp,(TILESWIDE+1)*TILESHIGH+2 - add bp,di ; when di = bx, all tiles have been scanned - push di - mov cx,-1 ; definately scan the entire thing -; -; scan for a 3 in the update list -; -@@findtile: - mov ax,ss - mov es,ax ; scan in the data segment - mov al,3 - pop di ; place to continue scaning from - repne scasb - cmp di,bp - je @@done - -;============ -; -; found a tile, see if it needs to be masked on -; -;============ - - push di - - sub di,[updateptr] - shl di,1 - mov si,[updatemapofs-2+di] ; offset from originmap - add si,[originmap] - - mov es,[mapsegs+2] ; foreground map plane segment - mov si,[es:si] ; foreground tile number - - or si,si - jz @@findtile ; 0 = no foreground tile - - mov bx,si - add bx,INTILE ;INTILE tile info table - mov es,[tinf] - test [BYTE PTR es:bx],80h ;high bit = masked tile - jz @@findtile - -;------------------- - -IFE GRMODE-CGAGR -;================= -; -; mask the tile CGA -; -;================= - - mov di,[blockstarts-2+di] - add di,[bufferofs] - mov es,[screenseg] - shl si,1 - mov ds,[grsegs+STARTTILE16M*2+si] - - mov bx,64 ;data starts 64 bytes after mask - - xor si,si - -lineoffset = 0 -REPT 16 - mov ax,[es:di+lineoffset] ;background - and ax,[si] ;mask - or ax,[si+bx] ;masked data - mov [es:di+lineoffset],ax ;background - inc si - inc si - mov ax,[es:di+lineoffset+2] ;background - and ax,[si] ;mask - or ax,[si+bx] ;masked data - mov [es:di+lineoffset+2],ax ;background - inc si - inc si -lineoffset = lineoffset + SCREENWIDTH -ENDM -ENDIF - -;------------------- - -IFE GRMODE-EGAGR -;================= -; -; mask the tile -; -;================= - - mov [BYTE planemask],1 - mov [BYTE planenum],0 - - mov di,[blockstarts-2+di] - add di,[bufferofs] - mov [cs:screenstartcs],di - mov es,[screenseg] - shl si,1 - mov ds,[grsegs+STARTTILE16M*2+si] - - mov bx,32 ;data starts 32 bytes after mask - -@@planeloopm: - mov dx,SC_INDEX - mov al,SC_MAPMASK - mov ah,[ss:planemask] - WORDOUT - mov dx,GC_INDEX - mov al,GC_READMAP - mov ah,[ss:planenum] - WORDOUT - - xor si,si - mov di,[cs:screenstartcs] -lineoffset = 0 -REPT 16 - mov cx,[es:di+lineoffset] ;background - and cx,[si] ;mask - or cx,[si+bx] ;masked data - inc si - inc si - mov [es:di+lineoffset],cx -lineoffset = lineoffset + SCREENWIDTH -ENDM - add bx,32 ;the mask is now further away - inc [ss:planenum] - shl [ss:planemask],1 ;shift plane mask over for next plane - cmp [ss:planemask],10000b ;done all four planes? - je @@drawn ;drawn all four planes - jmp @@planeloopm - -@@drawn: -ENDIF - -;------------------- - - mov ax,ss - mov ds,ax - mov cx,-1 ;definately scan the entire thing - - jmp @@findtile - -ENDP - - -END - diff --git a/16/cawat/ID_SD.C b/16/cawat/ID_SD.C deleted file mode 100644 index c62a0aa1..00000000 --- a/16/cawat/ID_SD.C +++ /dev/null @@ -1,1319 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// -// ID Engine -// ID_SD.c - Sound Manager -// v1.1d1 -// By Jason Blochowiak -// - -// -// This module handles dealing with generating sound on the appropriate -// hardware -// -// Depends on: User Mgr (for parm checking) -// -// Globals: -// For User Mgr: -// SoundSourcePresent - Sound Source thingie present? -// SoundBlasterPresent - SoundBlaster card present? -// AdLibPresent - AdLib card present? -// SoundMode - What device is used for sound effects -// (Use SM_SetSoundMode() to set) -// MusicMode - What device is used for music -// (Use SM_SetMusicMode() to set) -// For Cache Mgr: -// NeedsDigitized - load digitized sounds? -// NeedsMusic - load music? -// - -#define USE_MUSIC 0 - -#pragma hdrstop // Wierdo thing with MUSE - -#include - -#ifdef _MUSE_ // Will be defined in ID_Types.h -#include "ID_SD.h" -#else -#include "ID_HEADS.H" -#endif -#pragma hdrstop -#pragma warn -pia - -#define SDL_SoundFinished() {SoundNumber = SoundPriority = 0;} - -// Macros for AdLib stuff -#define selreg(n) outportb(0x388,n) -#define writereg(n) outportb(0x389,n) -#define readstat() inportb(0x388) - -// Global variables - boolean SoundSourcePresent,SoundBlasterPresent,AdLibPresent, - NeedsDigitized,NeedsMusic; - SDMode SoundMode; - SMMode MusicMode; - longword TimeCount; - word HackCount; - word *SoundTable; // Really * _seg *SoundTable, but that don't work - boolean ssIsTandy; - word ssPort = 2; - -// Internal variables -static boolean SD_Started; -static boolean TimerDone; -static word TimerVal,TimerDelay10,TimerDelay25,TimerDelay100; -static longword TimerDivisor,TimerCount; -static char *ParmStrings[] = - { - "noal", - nil - }; -static void (*SoundUserHook)(void); -static word SoundNumber,SoundPriority; -static void interrupt (*t0OldService)(void); -//static word t0CountTable[] = {8,8,8,8,40,40}; -static long LocalTime; - -// PC Sound variables -static byte pcLastSample,far *pcSound; -static longword pcLengthLeft; -static word pcSoundLookup[255]; - -// AdLib variables -static boolean alNoCheck; -static byte far *alSound; -static word alBlock; -static longword alLengthLeft; -static longword alTimeCount; -static Instrument alZeroInst; - -// This table maps channel numbers to carrier and modulator op cells -static byte carriers[9] = { 3, 4, 5,11,12,13,19,20,21}, - modifiers[9] = { 0, 1, 2, 8, 9,10,16,17,18}, -// This table maps percussive voice numbers to op cells - pcarriers[5] = {19,0xff,0xff,0xff,0xff}, - pmodifiers[5] = {16,17,18,20,21}; - -// Sequencer variables -static boolean sqActive; -static word alFXReg; -static ActiveTrack *tracks[sqMaxTracks], - mytracks[sqMaxTracks]; -static word sqMode,sqFadeStep; -static word far *sqHack,far *sqHackPtr,sqHackLen,sqHackSeqLen; -static long sqHackTime; - -// Internal routines - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_SetTimer0() - Sets system timer 0 to the specified speed -// -/////////////////////////////////////////////////////////////////////////// -#pragma argsused -static void -SDL_SetTimer0(word speed) -{ -#ifndef TPROF // If using Borland's profiling, don't screw with the timer - outportb(0x43,0x36); // Change timer 0 - outportb(0x40,speed); - outportb(0x40,speed >> 8); - TimerDivisor = speed; -#else - TimerDivisor = 0x10000; -#endif -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_SetIntsPerSec() - Uses SDL_SetTimer0() to set the number of -// interrupts generated by system timer 0 per second -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_SetIntsPerSec(word ints) -{ - SDL_SetTimer0(1192030 / ints); -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_TimingService() - Used by SDL_InitDelay() to determine a timing -// value for the current system that we're running on -// -/////////////////////////////////////////////////////////////////////////// -static void interrupt -SDL_TimingService(void) -{ - TimerVal = _CX; - TimerDone++; - - outportb(0x20,0x20); // Ack interrupt -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_InitDelay() - Sets up TimerDelay's for SDL_Delay() -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_InitDelay(void) -{ - int i; - word timer; - - setvect(8,SDL_TimingService); // Set to my timer 0 ISR - - SDL_SetIntsPerSec(1000); // Time 1ms - - for (i = 0,timer = 0;i < 10;i++) // Do timing test 10 times - { - asm xor dx,dx // Zero DX - asm mov cx,0xffff // Put starting value in CX - asm mov [TimerDone],cx // TimerDone = false - 1 -startloop: - asm or [TimerDone],0 - asm jnz startloop // Make sure we're at the start -loop: - asm test [TimerDone],1 // See if TimerDone flag got hit - asm jnz done // Yep - drop out of the loop - asm loop loop -done: - - if (0xffff - TimerVal > timer) - timer = 0xffff - TimerVal; - } - timer += timer / 2; // Use some slop - TimerDelay10 = timer / (1000 / 10); - TimerDelay25 = timer / (1000 / 25); - TimerDelay100 = timer / (1000 / 100); - - SDL_SetTimer0(0); // Reset timer 0 - - setvect(8,t0OldService); // Set back to old ISR -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_Delay() - Delays the specified amount of time -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_Delay(word delay) -{ - if (!delay) - return; - -asm mov cx,[delay] -loop: -asm test [TimerDone],0 // Useless code - just for timing equivilency -asm jnz done -asm loop loop -done:; -} - -// -// PC Sound code -// - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_PCPlaySound() - Plays the specified sound on the PC speaker -// -/////////////////////////////////////////////////////////////////////////// -#ifdef _MUSE_ -void -#else -static void -#endif -SDL_PCPlaySound(PCSound far *sound) -{ -asm pushf -asm cli - - pcLastSample = -1; - pcLengthLeft = sound->common.length; - pcSound = sound->data; - -asm popf -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_PCStopSound() - Stops the current sound playing on the PC Speaker -// -/////////////////////////////////////////////////////////////////////////// -#ifdef _MUSE_ -void -#else -static void -#endif -SDL_PCStopSound(void) -{ -asm pushf -asm cli - - (long)pcSound = 0; - -asm in al,0x61 // Turn the speaker off -asm and al,0xfd // ~2 -asm out 0x61,al - -asm popf -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_PCService() - Handles playing the next sample in a PC sound -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_PCService(void) -{ - byte s; - word t; - - if (pcSound) - { - s = *pcSound++; - if (s != pcLastSample) - { - asm pushf - asm cli - - pcLastSample = s; - if (s) // We have a frequency! - { - t = pcSoundLookup[s]; - asm mov bx,[t] - - asm mov al,0xb6 // Write to channel 2 (speaker) timer - asm out 43h,al - asm mov al,bl - asm out 42h,al // Low byte - asm mov al,bh - asm out 42h,al // High byte - - asm in al,0x61 // Turn the speaker & gate on - asm or al,3 - asm out 0x61,al - } - else // Time for some silence - { - asm in al,0x61 // Turn the speaker & gate off - asm and al,0xfc // ~3 - asm out 0x61,al - } - - asm popf - } - - if (!(--pcLengthLeft)) - { - SDL_PCStopSound(); - SDL_SoundFinished(); - } - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_ShutPC() - Turns off the pc speaker -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_ShutPC(void) -{ -asm pushf -asm cli - - pcSound = 0; - -asm in al,0x61 // Turn the speaker & gate off -asm and al,0xfc // ~3 -asm out 0x61,al - -asm popf -} - -// AdLib Code - -/////////////////////////////////////////////////////////////////////////// -// -// alOut(n,b) - Puts b in AdLib card register n -// -/////////////////////////////////////////////////////////////////////////// -void -alOut(byte n,byte b) -{ -asm pushf -asm cli - -asm mov dx,0x388 -asm mov al,[n] -asm out dx,al -#if 0 - SDL_Delay(TimerDelay10); -#else -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -#endif - -asm mov dx,0x389 -asm mov al,[b] -asm out dx,al - -asm popf - -#if 0 - SDL_Delay(TimerDelay25); -#else -asm mov dx,0x388 -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx - -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx - -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx - -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -asm in al, dx -#endif -} - -#if 0 -/////////////////////////////////////////////////////////////////////////// -// -// SDL_SetInstrument() - Puts an instrument into a generator -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_SetInstrument(int track,int which,Instrument far *inst,boolean percussive) -{ - byte c,m; - - if (percussive) - { - c = pcarriers[which]; - m = pmodifiers[which]; - } - else - { - c = carriers[which]; - m = modifiers[which]; - } - - tracks[track - 1]->inst = *inst; - tracks[track - 1]->percussive = percussive; - - alOut(m + alChar,inst->mChar); - alOut(m + alScale,inst->mScale); - alOut(m + alAttack,inst->mAttack); - alOut(m + alSus,inst->mSus); - alOut(m + alWave,inst->mWave); - - // Most percussive instruments only use one cell - if (c != 0xff) - { - alOut(c + alChar,inst->cChar); - alOut(c + alScale,inst->cScale); - alOut(c + alAttack,inst->cAttack); - alOut(c + alSus,inst->cSus); - alOut(c + alWave,inst->cWave); - } - - alOut(which + alFeedCon,inst->nConn); // DEBUG - I think this is right -} -#endif - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_ALStopSound() - Turns off any sound effects playing through the -// AdLib card -// -/////////////////////////////////////////////////////////////////////////// -#ifdef _MUSE_ -void -#else -static void -#endif -SDL_ALStopSound(void) -{ -asm pushf -asm cli - - (long)alSound = 0; - alOut(alFreqH + 0,0); - -asm popf -} - -static void -SDL_AlSetFXInst(Instrument far *inst) -{ - byte c,m; - - m = modifiers[0]; - c = carriers[0]; - alOut(m + alChar,inst->mChar); - alOut(m + alScale,inst->mScale); - alOut(m + alAttack,inst->mAttack); - alOut(m + alSus,inst->mSus); - alOut(m + alWave,inst->mWave); - alOut(c + alChar,inst->cChar); - alOut(c + alScale,inst->cScale); - alOut(c + alAttack,inst->cAttack); - alOut(c + alSus,inst->cSus); - alOut(c + alWave,inst->cWave); - // DEBUG!!! - I just put this in -// alOut(alFeedCon,inst->nConn); -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_ALPlaySound() - Plays the specified sound on the AdLib card -// -/////////////////////////////////////////////////////////////////////////// -#ifdef _MUSE_ -void -#else -static void -#endif -SDL_ALPlaySound(AdLibSound far *sound) -{ - Instrument far *inst; - - SDL_ALStopSound(); - -asm pushf -asm cli - - alLengthLeft = sound->common.length; - alSound = sound->data; - alBlock = ((sound->block & 7) << 2) | 0x20; - inst = &sound->inst; - - if (!(inst->mSus | inst->cSus)) - { - asm popf - Quit("SDL_ALPlaySound() - Bad instrument"); - } - - SDL_AlSetFXInst(inst); - -asm popf -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_ALSoundService() - Plays the next sample out through the AdLib card -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_ALSoundService(void) -{ - byte s; - - if (alSound) - { - s = *alSound++; - if (!s) - alOut(alFreqH + 0,0); - else - { - alOut(alFreqL + 0,s); - alOut(alFreqH + 0,alBlock); - } - - if (!(--alLengthLeft)) - { - (long)alSound = 0; - alOut(alFreqH + 0,0); - SDL_SoundFinished(); - } - } -} - -#if 0 -/////////////////////////////////////////////////////////////////////////// -// -// SDL_SelectMeasure() - sets up sequencing variables for a given track -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_SelectMeasure(ActiveTrack *track) -{ - track->seq = track->moods[track->mood]; - track->nextevent = 0; -} -#endif - -static void -SDL_ALService(void) -{ - byte a,v; - word w; - - if (!sqActive) - return; - - while (sqHackLen && (sqHackTime <= alTimeCount)) - { - w = *sqHackPtr++; - sqHackTime = alTimeCount + *sqHackPtr++; - asm mov dx,[w] - asm mov [a],dl - asm mov [v],dh - alOut(a,v); - sqHackLen -= 4; - } - alTimeCount++; - if (!sqHackLen) - { - sqHackPtr = (word far *)sqHack; - sqHackLen = sqHackSeqLen; - alTimeCount = sqHackTime = 0; - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_ShutAL() - Shuts down the AdLib card for sound effects -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_ShutAL(void) -{ -asm pushf -asm cli - - alOut(alEffects,0); - alOut(alFreqH + 0,0); - SDL_AlSetFXInst(&alZeroInst); - alSound = 0; - -asm popf -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_CleanAL() - Totally shuts down the AdLib card -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_CleanAL(void) -{ - int i; - -asm pushf -asm cli - - alOut(alEffects,0); - for (i = 1;i < 0xf5;i++) - alOut(i,0); - -asm popf -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_StartAL() - Starts up the AdLib card for sound effects -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_StartAL(void) -{ - alFXReg = 0; - alOut(alEffects,alFXReg); - SDL_AlSetFXInst(&alZeroInst); -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_DetectAdLib() - Determines if there's an AdLib (or SoundBlaster -// emulating an AdLib) present -// -/////////////////////////////////////////////////////////////////////////// -static boolean -SDL_DetectAdLib(void) -{ - byte status1,status2; - int i; - - alOut(4,0x60); // Reset T1 & T2 - alOut(4,0x80); // Reset IRQ - status1 = readstat(); - alOut(2,0xff); // Set timer 1 - alOut(4,0x21); // Start timer 1 - SDL_Delay(TimerDelay100); - - status2 = readstat(); - alOut(4,0x60); - alOut(4,0x80); - - if (((status1 & 0xe0) == 0x00) && ((status2 & 0xe0) == 0xc0)) - { - for (i = 1;i <= 0xf5;i++) // Zero all the registers - alOut(i,0); - - alOut(1,0x20); // Set WSE=1 - alOut(8,0); // Set CSM=0 & SEL=0 - - return(true); - } - else - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_t0Service() - My timer 0 ISR which handles the different timings and -// dispatches to whatever other routines are appropriate -// -/////////////////////////////////////////////////////////////////////////// -static void interrupt -SDL_t0Service(void) -{ -static word count = 1; - -#if 0 // for debugging -asm mov dx,STATUS_REGISTER_1 -asm in al,dx -asm mov dx,ATR_INDEX -asm mov al,ATR_OVERSCAN -asm out dx,al -asm mov al,4 // red -asm out dx,al -#endif - - HackCount++; - -#if USE_MUSIC - if (MusicMode == smm_AdLib) - { - SDL_ALService(); - if (!(++count & 7)) - { - LocalTime++; - TimeCount++; - if (SoundUserHook) - SoundUserHook(); - } - if (!(count & 3)) - { - switch (SoundMode) - { - case sdm_PC: - SDL_PCService(); - break; - case sdm_AdLib: - SDL_ALSoundService(); - break; - } - } - } - else -#endif - { - if (!(++count & 1)) - { - LocalTime++; - TimeCount++; - if (SoundUserHook) - SoundUserHook(); - } - switch (SoundMode) - { - case sdm_PC: - SDL_PCService(); - break; - case sdm_AdLib: - SDL_ALSoundService(); - break; - } - } - -asm mov ax,[WORD PTR TimerCount] -asm add ax,[WORD PTR TimerDivisor] -asm mov [WORD PTR TimerCount],ax -asm jnc myack - t0OldService(); // If we overflow a word, time to call old int handler -asm jmp olddone -myack:; - outportb(0x20,0x20); // Ack the interrupt -olddone:; - -#if 0 // for debugging -asm mov dx,STATUS_REGISTER_1 -asm in al,dx -asm mov dx,ATR_INDEX -asm mov al,ATR_OVERSCAN -asm out dx,al -asm mov al,3 // blue -asm out dx,al -asm mov al,0x20 // normal -asm out dx,al -#endif -} - -//////////////////////////////////////////////////////////////////////////// -// -// SDL_ShutDevice() - turns off whatever device was being used for sound fx -// -//////////////////////////////////////////////////////////////////////////// -static void -SDL_ShutDevice(void) -{ - switch (SoundMode) - { - case sdm_PC: - SDL_ShutPC(); - break; - case sdm_AdLib: - SDL_ShutAL(); - break; - } - SoundMode = sdm_Off; -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_CleanDevice() - totally shuts down all sound devices -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_CleanDevice(void) -{ - if ((SoundMode == sdm_AdLib) || (MusicMode == smm_AdLib)) - SDL_CleanAL(); -} - -/////////////////////////////////////////////////////////////////////////// -// -// SDL_StartDevice() - turns on whatever device is to be used for sound fx -// -/////////////////////////////////////////////////////////////////////////// -static void -SDL_StartDevice(void) -{ - switch (SoundMode) - { - case sdm_AdLib: - SDL_StartAL(); - break; - } - SoundNumber = SoundPriority = 0; -} - -static void -SDL_SetTimerSpeed(void) -{ - word rate; - -#if USE_MUSIC - if (MusicMode == smm_AdLib) - rate = TickBase * 8; - else -#endif - rate = TickBase * 2; - SDL_SetIntsPerSec(rate); -} - -// Public routines - -/////////////////////////////////////////////////////////////////////////// -// -// SD_SetSoundMode() - Sets which sound hardware to use for sound effects -// -/////////////////////////////////////////////////////////////////////////// -boolean -SD_SetSoundMode(SDMode mode) -{ - boolean result; - word tableoffset; - - SD_StopSound(); - -#ifndef _MUSE_ - switch (mode) - { - case sdm_Off: - NeedsDigitized = false; - result = true; - break; - case sdm_PC: - tableoffset = STARTPCSOUNDS; - NeedsDigitized = false; - result = true; - break; - case sdm_AdLib: - if (AdLibPresent) - { - tableoffset = STARTADLIBSOUNDS; - NeedsDigitized = false; - result = true; - } - break; - default: - result = false; - break; - } -#endif - - if (result && (mode != SoundMode)) - { - SDL_ShutDevice(); - SoundMode = mode; -#ifndef _MUSE_ - SoundTable = (word *)(&audiosegs[tableoffset]); -#endif - SDL_StartDevice(); - } - - SDL_SetTimerSpeed(); - - return(result); -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_SetMusicMode() - sets the device to use for background music -// -/////////////////////////////////////////////////////////////////////////// -boolean -SD_SetMusicMode(SMMode mode) -{ -#if USE_MUSIC - boolean result; - - SD_FadeOutMusic(); - while (SD_MusicPlaying()) - ; - - switch (mode) - { - case smm_Off: - NeedsMusic = false; - result = true; - break; - case smm_AdLib: - if (AdLibPresent) - { - NeedsMusic = true; - result = true; - } - break; - default: - result = false; - break; - } - - if (result) - MusicMode = mode; - - SDL_SetTimerSpeed(); - - return(result); -#endif -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_Startup() - starts up the Sound Mgr -// Detects all additional sound hardware and installs my ISR -// -/////////////////////////////////////////////////////////////////////////// -void -SD_Startup(void) -{ - int i; - - if (SD_Started) - return; - - ssIsTandy = false; - alNoCheck = false; -#ifndef _MUSE_ - for (i = 1;i < _argc;i++) - { - switch (US_CheckParm(_argv[i],ParmStrings)) - { - case 0: // No AdLib detection - alNoCheck = true; - break; - } - } -#endif - - SoundUserHook = 0; - - t0OldService = getvect(8); // Get old timer 0 ISR - - SDL_InitDelay(); // SDL_InitDelay() uses t0OldService - - setvect(8,SDL_t0Service); // Set to my timer 0 ISR - LocalTime = TimeCount = alTimeCount = 0; - - SD_SetSoundMode(sdm_Off); -#if USE_MUSIC - SD_SetMusicMode(smm_Off); -#endif - - if (!alNoCheck) - AdLibPresent = SDL_DetectAdLib(); - - for (i = 0;i < 255;i++) - pcSoundLookup[i] = i * 60; - - SD_Started = true; -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_Default() - Sets up the default behaviour for the Sound Mgr whether -// the config file was present or not. -// -/////////////////////////////////////////////////////////////////////////// -void -SD_Default(boolean gotit,SDMode sd,SMMode sm) -{ - boolean gotsd,gotsm; - - gotsd = gotsm = gotit; - - if (gotsd) // Make sure requested sound hardware is available - { - switch (sd) - { - case sdm_AdLib: - gotsd = AdLibPresent; - break; - } - } - if (!gotsd) - { - if (AdLibPresent) - sd = sdm_AdLib; - else - sd = sdm_PC; - } - if (sd != SoundMode) - SD_SetSoundMode(sd); - - - if (gotsm) // Make sure requested music hardware is available - { - switch (sm) - { - case sdm_AdLib: - gotsm = AdLibPresent; - break; - } - } - if (!gotsm) - { - if (AdLibPresent) - sm = smm_AdLib; - } -#if USE_MUSIC - if (sm != MusicMode) - SD_SetMusicMode(sm); -#endif -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_Shutdown() - shuts down the Sound Mgr -// Removes sound ISR and turns off whatever sound hardware was active -// -/////////////////////////////////////////////////////////////////////////// -void -SD_Shutdown(void) -{ - if (!SD_Started) - return; - -#if USE_MUSIC - SD_MusicOff(); -#endif - SDL_ShutDevice(); - SDL_CleanDevice(); - - asm pushf - asm cli - - SDL_SetTimer0(0); - - setvect(8,t0OldService); - - asm popf - - SD_Started = false; -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_SetUserHook() - sets the routine that the Sound Mgr calls every 1/70th -// of a second from its timer 0 ISR -// -/////////////////////////////////////////////////////////////////////////// -void -SD_SetUserHook(void (* hook)(void)) -{ - SoundUserHook = hook; -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_PlaySound() - plays the specified sound on the appropriate hardware -// -/////////////////////////////////////////////////////////////////////////// -void -SD_PlaySound(soundnames sound) -{ - SoundCommon far *s; - - if ((SoundMode == sdm_Off) || (sound == -1)) - return; - - s = MK_FP(SoundTable[sound],0); - if (!s) - Quit("SD_PlaySound() - Uncached sound"); - if (!s->length) - Quit("SD_PlaySound() - Zero length sound"); - if (s->priority < SoundPriority) - return; - - switch (SoundMode) - { - case sdm_PC: - SDL_PCPlaySound((void far *)s); - break; - case sdm_AdLib: - SDL_ALPlaySound((void far *)s); - break; - } - - SoundNumber = sound; - SoundPriority = s->priority; -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_SoundPlaying() - returns the sound number that's playing, or 0 if -// no sound is playing -// -/////////////////////////////////////////////////////////////////////////// -word -SD_SoundPlaying(void) -{ - boolean result = false; - - switch (SoundMode) - { - case sdm_PC: - result = pcSound? true : false; - break; - case sdm_AdLib: - result = alSound? true : false; - break; - } - - if (result) - return(SoundNumber); - else - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_StopSound() - if a sound is playing, stops it -// -/////////////////////////////////////////////////////////////////////////// -void -SD_StopSound(void) -{ - switch (SoundMode) - { - case sdm_PC: - SDL_PCStopSound(); - break; - case sdm_AdLib: - SDL_ALStopSound(); - break; - } - - SDL_SoundFinished(); -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_WaitSoundDone() - waits until the current sound is done playing -// -/////////////////////////////////////////////////////////////////////////// -void -SD_WaitSoundDone(void) -{ - while (SD_SoundPlaying()) - ; -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_MusicOn() - turns on the sequencer -// -/////////////////////////////////////////////////////////////////////////// -void -SD_MusicOn(void) -{ -#if USE_MUSIC - sqActive = true; -#endif -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_MusicOff() - turns off the sequencer and any playing notes -// -/////////////////////////////////////////////////////////////////////////// -void -SD_MusicOff(void) -{ -#if USE_MUSIC - word i; - - - switch (MusicMode) - { - case smm_AdLib: - alFXReg = 0; - alOut(alEffects,0); - for (i = 0;i < sqMaxTracks;i++) - alOut(alFreqH + i + 1,0); - break; - } - sqActive = false; -#endif -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_StartMusic() - starts playing the music pointed to -// -/////////////////////////////////////////////////////////////////////////// -void -SD_StartMusic(MusicGroup far *music) -{ -#if USE_MUSIC - SD_MusicOff(); -asm pushf -asm cli - - if (MusicMode == smm_AdLib) - { - sqHackPtr = sqHack = music->values; - sqHackSeqLen = sqHackLen = music->length; - sqHackTime = 0; - alTimeCount = 0; - SD_MusicOn(); - } - -asm popf -#endif -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_FadeOutMusic() - starts fading out the music. Call SD_MusicPlaying() -// to see if the fadeout is complete -// -/////////////////////////////////////////////////////////////////////////// -void -SD_FadeOutMusic(void) -{ -#if USE_MUSIC - switch (MusicMode) - { - case smm_AdLib: - // DEBUG - quick hack to turn the music off - SD_MusicOff(); - break; - } -#endif -} - -/////////////////////////////////////////////////////////////////////////// -// -// SD_MusicPlaying() - returns true if music is currently playing, false if -// not -// -/////////////////////////////////////////////////////////////////////////// -boolean -SD_MusicPlaying(void) -{ -#if USE_MUSIC - boolean result; - - switch (MusicMode) - { - case smm_AdLib: - result = false; - // DEBUG - not written - break; - default: - result = false; - } - - return(result); -#endif -} diff --git a/16/cawat/ID_SD.H b/16/cawat/ID_SD.H deleted file mode 100644 index d60aea30..00000000 --- a/16/cawat/ID_SD.H +++ /dev/null @@ -1,206 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// -// ID Engine -// ID_SD.h - Sound Manager Header -// v1.0d1 -// By Jason Blochowiak -// - -#ifndef __TYPES__ -#include "ID_Types.h" -#endif - -#ifndef __ID_SD__ -#define __ID_SD__ - -#ifdef __DEBUG__ -#define __DEBUG_SoundMgr__ -#endif - -#define TickBase 70 // 70Hz per tick - used as a base for timer 0 - -typedef enum { - sdm_Off, - sdm_PC,sdm_AdLib, - } SDMode; -typedef enum { - smm_Off,smm_AdLib - } SMMode; - -typedef struct - { - longword length; - word priority; - } SoundCommon; - -// PC Sound stuff -#define pcTimer 0x42 -#define pcTAccess 0x43 -#define pcSpeaker 0x61 - -#define pcSpkBits 3 - -typedef struct - { - SoundCommon common; - byte data[1]; - } PCSound; - -// Registers for the Sound Blaster card - needs to be offset by n0 -#define sbReset 0x206 -#define sbReadData 0x20a -#define sbWriteCmd 0x20c -#define sbWriteData 0x20c -#define sbWriteStat 0x20c -#define sbDataAvail 0x20e - -typedef struct - { - SoundCommon common; - word hertz; - byte bits, - reference, - data[1]; - } SampledSound; - -// Registers for the AdLib card -// Operator stuff -#define alChar 0x20 -#define alScale 0x40 -#define alAttack 0x60 -#define alSus 0x80 -#define alWave 0xe0 -// Channel stuff -#define alFreqL 0xa0 -#define alFreqH 0xb0 -#define alFeedCon 0xc0 -// Global stuff -#define alEffects 0xbd - -typedef struct - { - byte mChar,cChar, - mScale,cScale, - mAttack,cAttack, - mSus,cSus, - mWave,cWave, - nConn, - - // These are only for Muse - these bytes are really unused - voice, - mode, - unused[3]; - } Instrument; - -typedef struct - { - SoundCommon common; - Instrument inst; - byte block, - data[1]; - } AdLibSound; - -// -// Sequencing stuff -// -#define sqMaxTracks 10 -#define sqMaxMoods 1 // DEBUG - -#define sev_Null 0 // Does nothing -#define sev_NoteOff 1 // Turns a note off -#define sev_NoteOn 2 // Turns a note on -#define sev_NotePitch 3 // Sets the pitch of a currently playing note -#define sev_NewInst 4 // Installs a new instrument -#define sev_NewPerc 5 // Installs a new percussive instrument -#define sev_PercOn 6 // Turns a percussive note on -#define sev_PercOff 7 // Turns a percussive note off -#define sev_SeqEnd -1 // Terminates a sequence - -// Flags for MusicGroup.flags -#define sf_Melodic 0 -#define sf_Percussive 1 - -#if 1 -typedef struct - { - word length, - values[1]; - } MusicGroup; -#else -typedef struct - { - word flags, - count, - offsets[1]; - } MusicGroup; -#endif - -typedef struct - { - /* This part needs to be set up by the user */ - word mood,far *moods[sqMaxMoods]; - - /* The rest is set up by the code */ - Instrument inst; - boolean percussive; - word far *seq; - longword nextevent; - } ActiveTrack; - -#define sqmode_Normal 0 -#define sqmode_FadeIn 1 -#define sqmode_FadeOut 2 - -#define sqMaxFade 64 // DEBUG - - -// Global variables -extern boolean AdLibPresent, - NeedsMusic; // For Caching Mgr -extern SDMode SoundMode; -extern SMMode MusicMode; -extern longword TimeCount; // Global time in ticks -extern SDMode oldsoundmode; - -// Function prototypes -extern void SD_Startup(void), - SD_Shutdown(void), - SD_Default(boolean gotit,SDMode sd,SMMode sm), - SD_PlaySound(soundnames sound), - SD_StopSound(void), - SD_WaitSoundDone(void), - SD_StartMusic(MusicGroup far *music), - SD_MusicOn(void), - SD_MusicOff(void), - SD_FadeOutMusic(void), - SD_SetUserHook(void (*hook)(void)); -extern boolean SD_MusicPlaying(void), - SD_SetSoundMode(SDMode mode), - SD_SetMusicMode(SMMode mode); -extern word SD_SoundPlaying(void); - -#ifdef _MUSE_ // MUSE Goes directly to the lower level routines -extern void SDL_PCPlaySound(PCSound far *sound), - SDL_PCStopSound(void), - SDL_ALPlaySound(AdLibSound far *sound), - SDL_ALStopSound(void); -#endif - -#endif diff --git a/16/cawat/ID_STRS.H b/16/cawat/ID_STRS.H deleted file mode 100644 index c34a2459..00000000 --- a/16/cawat/ID_STRS.H +++ /dev/null @@ -1,128 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#define S_LOADING "Loading" -#define S_EMPTYSPOT "Empty" -#define S_SVGACOMP "SVGA Compatibility Mode Enabled." -#define S_READYPRESS " Ready - Press a Key " -#define S_NOSFX "NO SOUND EFFECTS" -#define S_PCSPKR "PC SPEAKER" -#define S_ALSB "ADLIB/SOUNDBLASTER" -#define S_QUIET "QUIET ADLIB/SOUNDBLASTER" -#define S_NOMUSIC "NO MUSIC" -#define S_BEGINE "BEGIN EASY GAME" -#define S_BEGINN "BEGIN NORMAL GAME" -#define S_BEGINH "BEGIN HARD GAME" -#define S_UPLEFT "UP & LEFT" -#define S_UP "UP" -#define S_UPRIGHT "UP & RIGHT" -#define S_RIGHT "RIGHT" -#define S_DNRIGHT "DOWN & RIGHT" -#define S_DN "DOWN" -#define S_DNLEFT "DOWN & LEFT" -#define S_LEFT "LEFT" - -#define S_JUMP "JUMP" -#define S_POGO "POGO" -#define S_FIRE "FIRE" -#define S_MOVEMENT "MOVEMENT" -#define S_BUTTONS "BUTTONS" - -#define S_SOUND "SOUND" -#define S_MUSIC "MUSIC" -#define S_OPTIONS "OPTIONS" -#define S_USEKB "USE KEYBOARD" -#define S_USEJOY1 "USE JOYSTICK #1" -#define S_USEJOY2 "USE JOYSTICK #2" -#define S_NEWGAME "NEW GAME" -#define S_LOADGAME "LOAD GAME" -#define S_SAVEGAME "SAVE GAME" -#define S_CONFIG "CONFIGURE" -#define S_ENDGAME "END GAME" -#define S_PADDLEWAR "PADDLE WAR" -#define S_QUIT "QUIT" - -#define S_ESCBACK "ESC TO BACK OUT" -#define S_ESCBACK1 "ESC to back out" -#define S_ESCQUIT "ESC to quit" -#define S_F1HELP "F1 for help" -#define S_REALLYEND "REALLY END CURRENT GAME?" -#define S_PRESSY "PRESS Y TO END IT" -#define S_REALLYQUIT "REALLY QUIT?" -#define S_PRESSYQ "PRESS Y TO QUIT" -#define S_INAGAME "YOU'RE IN A GAME" -#define S_PRESSY2L "PRESS Y TO LOAD GAME" -#define S_PRESSY4N "PRESS Y FOR NEW GAME" - -#define S_USLERROR "Error: " -#define S_USLUNKNOWN "Unknown" -#define S_USLDISKFULL "Disk is Full" -#define S_USLFILEINC "File is Incomplete" -#define S_PRESSKEY "PRESS ANY KEY" -#define S_PRESSKEY1 "Press any key" - -#define S_SBOXON "SCORE BOX (ON)" -#define S_SBOXOFF "SCORE BOX (OFF)" -#define S_SVGAON "SVGA COMPATIBILITY (ON)" -#define S_SVGAOFF "SVGA COMPATIBILITY (OFF)" -#define S_2BON "TWO-BUTTON FIRING (ON)" -#define S_2BOFF "TWO-BUTTON FIRING (OFF)" - -#define S_SBOXNOWON "Score box now on" -#define S_SBOXNOWOFF "Score box now off" -#define S_SVGANOWON "SVGA compatibility now on" -#define S_SVGANOWOFF "SVGA compatibility now off" -#define S_2BNOWON "Two-button firing now on" -#define S_2BNOWOFF "Two-button firing now off" - -#define S_KEYBOARD "KEYBOARD" -#define S_JOY1 "JOYSTICK #1" -#define S_JOY2 "JOYSTICK #2" -#define S_MOUSE "MOUSE" -#define S_CONTROL "CONTROL: " -#define S_KEYUSED "Key already used" -#define S_PB1 "and press button #1" -#define S_PB2 "and press button #2" -#define S_MJUL "Move Joystick to upper left" -#define S_MJLR "Move Joystick to lower right" - -#define S_USINGJ1 "USING "S_JOY1 -#define S_USINGJ2 "USING "S_JOY2 -#define S_TYPENAME "Type name" -#define S_ENTERACC "Enter accepts" -#define S_UNTITLED "Untitled" -#define S_SAVING "Saving" -#define S_YOULOST "You lost!" -#define S_YOUWON "You won!" -#define S_ARRMOVE "Arrows move" -#define S_ENTERSEL "Enter selects" - -#define S_RETGAME "RETURN TO GAME" -#define S_RETDEMO "RETURN TO DEMO" -#define S_CTRLPANEL "Control Panel" -#define S_QUITTING "Quitting..." - -#define S_WHATNAME "What is the name of this creature?" -#define S_SORRY "Sorry, that's not quite right." -#define S_CHECKMAN "Please check your manual and try again." - -#define S_BADCARD "Improper video card! If you really have an EGA/VGA card that I am not\n"\ - "detecting, use the -HIDDENCARD command line parameter!" -#define S_BADCARD1 "Improper video card! If you really have a CGA card that I am not\n"\ - "detecting, use the -HIDDENCARD command line parameter!" - diff --git a/16/cawat/ID_US.C b/16/cawat/ID_US.C deleted file mode 100644 index 082b2315..00000000 --- a/16/cawat/ID_US.C +++ /dev/null @@ -1,3691 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// -// ID Engine -// ID_US.c - User Manager -// v1.0d1 -// By Jason Blochowiak -// - -// -// This module handles dealing with user input & feedback -// -// Depends on: Input Mgr, View Mgr, some variables from the Sound, Caching, -// and Refresh Mgrs, Memory Mgr for background save/restore -// -// Globals: -// ingame - Flag set by game indicating if a game is in progress -// abortgame - Flag set if the current game should be aborted (if a load -// game fails) -// loadedgame - Flag set if a game was loaded -// abortprogram - Normally nil, this points to a terminal error message -// if the program needs to abort -// restartgame - Normally set to gd_Continue, this is set to one of the -// difficulty levels if a new game should be started -// PrintX, PrintY - Where the User Mgr will print (global coords) -// WindowX,WindowY,WindowW,WindowH - The dimensions of the current -// window -// - -// DEBUG - handle LPT3 for Sound Source - -#include "ID_HEADS.H" - -#define CTL_M_ADLIBUPPIC CTL_S_ADLIBUPPIC -#define CTL_M_ADLIBDNPIC CTL_S_ADLIBDNPIC - -#pragma hdrstop - -#pragma warn -pia - -#define MaxX 320 -#define MaxY 200 - -#define MaxHelpLines 500 - -#define MaxHighName 57 -#define MaxScores 10 -typedef struct - { - char name[MaxHighName + 1]; - long score; - word completed; - } HighScore; - -#define MaxGameName 32 -#define MaxSaveGames 7 -typedef struct - { - char signature[4]; - boolean present; - char name[MaxGameName + 1]; - } SaveGame; - -// Hack import for TED launch support -extern boolean tedlevel; -extern word tedlevelnum; -extern void TEDDeath(void); -static char *ParmStrings[] = {"TEDLEVEL","NOWAIT",""}; - - -// Global variables - boolean ingame,abortgame,loadedgame; - char *abortprogram; - GameDiff restartgame = gd_Continue; - word PrintX,PrintY; - word WindowX,WindowY,WindowW,WindowH; - -// Internal variables -static boolean US_Started; -static boolean GameIsDirty, - HighScoresDirty, - QuitToDos, - ResumeGame, - NoWait; - -static memptr LineOffsets; - -static boolean Button0,Button1, - CursorBad; -static int CursorX,CursorY; - -static void (*USL_MeasureString)(char far *,word *,word *) = VW_MeasurePropString, - (*USL_DrawString)(char far *) = VWB_DrawPropString; - -static boolean (*USL_SaveGame)(int),(*USL_LoadGame)(int); -static void (*USL_ResetGame)(void); -static SaveGame Games[MaxSaveGames]; -static HighScore Scores[MaxScores] = - { - {"Sir Lancelot",500}, - {"",0}, - {"",0}, - {"",0}, - {"",0}, - {"",0}, - {"",0}, - {"",0}, - {"",0}, - {"",0} - }; - -// Internal routines - -// Public routines - -/////////////////////////////////////////////////////////////////////////// -// -// USL_HardError() - Handles the Abort/Retry/Fail sort of errors passed -// from DOS. -// -/////////////////////////////////////////////////////////////////////////// -#pragma warn -par -#pragma warn -rch -int -USL_HardError(word errval,int ax,int bp,int si) -{ -#define IGNORE 0 -#define RETRY 1 -#define ABORT 2 -extern void ShutdownId(void); - -static char buf[32]; -static WindowRec wr; -static boolean oldleavedriveon; - int di; - char c,*s,*t; - - - di = _DI; - - oldleavedriveon = LeaveDriveOn; - LeaveDriveOn = false; - - if (ax < 0) - s = "Device Error"; - else - { - if ((di & 0x00ff) == 0) - s = "Drive ~ is Write Protected"; - else - s = "Error on Drive ~"; - for (t = buf;*s;s++,t++) // Can't use sprintf() - if ((*t = *s) == '~') - *t = (ax & 0x00ff) + 'A'; - *t = '\0'; - s = buf; - } - - c = peekb(0x40,0x49); // Get the current screen mode - if ((c < 4) || (c == 7)) - goto oh_kill_me; - - // DEBUG - handle screen cleanup - - US_SaveWindow(&wr); - US_CenterWindow(30,3); - US_CPrint(s); - US_CPrint("(R)etry or (A)bort?"); - VW_UpdateScreen(); - IN_ClearKeysDown(); - -asm sti // Let the keyboard interrupts come through - - while (true) - { - switch (IN_WaitForASCII()) - { - case key_Escape: - case 'a': - case 'A': - goto oh_kill_me; - break; - case key_Return: - case key_Space: - case 'r': - case 'R': - US_ClearWindow(); - VW_UpdateScreen(); - US_RestoreWindow(&wr); - LeaveDriveOn = oldleavedriveon; - return(RETRY); - break; - } - } - -oh_kill_me: - abortprogram = s; - ShutdownId(); - fprintf(stderr,"Terminal Error: %s\n",s); - if (tedlevel) - fprintf(stderr,"You launched from TED. I suggest that you reboot...\n"); - - return(ABORT); -#undef IGNORE -#undef RETRY -#undef ABORT -} -#pragma warn +par -#pragma warn +rch - -/////////////////////////////////////////////////////////////////////////// -// -// USL_GiveSaveName() - Returns a pointer to a static buffer that contains -// the filename to use for the specified save game -// -/////////////////////////////////////////////////////////////////////////// -static char * -USL_GiveSaveName(word game) -{ -static char filename[32]; - char *s,*t; - - for (s = "SAVEGM",t = filename;*s;) - *t++ = *s++; - *t++ = game + '0'; - for (s = "."EXTENSION;*s;) - *t++ = *s++; - *t = '\0'; - - return(filename); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_SetLoadSaveHooks() - Sets the routines that the User Mgr calls after -// reading or writing the save game headers -// -/////////////////////////////////////////////////////////////////////////// -void -US_SetLoadSaveHooks(boolean (*load)(int),boolean (*save)(int),void (*reset)(void)) -{ - USL_LoadGame = load; - USL_SaveGame = save; - USL_ResetGame = reset; -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_ReadConfig() - Reads the configuration file, if present, and sets -// things up accordingly. If it's not present, uses defaults. This file -// includes the high scores. -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_ReadConfig(void) -{ - boolean gotit; - int file; - SDMode sd; - SMMode sm; - ControlType ctl; - - if ((file = open("CONFIG."EXTENSION,O_BINARY | O_RDONLY)) != -1) - { - read(file,Scores,sizeof(HighScore) * MaxScores); - read(file,&sd,sizeof(sd)); - read(file,&sm,sizeof(sm)); - read(file,&ctl,sizeof(ctl)); - read(file,&(KbdDefs[0]),sizeof(KbdDefs[0])); - close(file); - - HighScoresDirty = false; - gotit = true; - } - else - { - sd = sdm_Off; - sm = smm_Off; - ctl = ctrl_Keyboard; - - gotit = false; - HighScoresDirty = true; - } - - SD_Default(gotit,sd,sm); - IN_Default(gotit,ctl); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_WriteConfig() - Writes out the current configuration, including the -// high scores. -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_WriteConfig(void) -{ - int file; - - file = open("CONFIG."EXTENSION,O_CREAT | O_BINARY | O_WRONLY, - S_IREAD | S_IWRITE | S_IFREG); - if (file != -1) - { - write(file,Scores,sizeof(HighScore) * MaxScores); - write(file,&SoundMode,sizeof(SoundMode)); - write(file,&MusicMode,sizeof(MusicMode)); - write(file,&(Controls[0]),sizeof(Controls[0])); - write(file,&(KbdDefs[0]),sizeof(KbdDefs[0])); - close(file); - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CheckSavedGames() - Checks to see which saved games are present -// & valid -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_CheckSavedGames(void) -{ - boolean ok; - char *filename; - word i; - int file; - SaveGame *game; - - USL_SaveGame = 0; - USL_LoadGame = 0; - - for (i = 0,game = Games;i < MaxSaveGames;i++,game++) - { - filename = USL_GiveSaveName(i); - ok = false; - if ((file = open(filename,O_BINARY | O_RDONLY)) != -1) - { - if - ( - (read(file,game,sizeof(*game)) == sizeof(*game)) - && (!strcmp(game->signature,EXTENSION)) - ) - ok = true; - - close(file); - } - - if (ok) - game->present = true; - else - { - strcpy(game->signature,EXTENSION); - game->present = false; - strcpy(game->name,"Empty"); - } - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_Startup() - Starts the User Mgr -// -/////////////////////////////////////////////////////////////////////////// -void -US_Startup(void) -{ - if (US_Started) - return; - - harderr(USL_HardError); // Install the fatal error handler - - US_InitRndT(true); // Initialize the random number generator - - USL_ReadConfig(); // Read config file - - US_Started = true; -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_Setup() - Does the disk access part of the User Mgr's startup -// -/////////////////////////////////////////////////////////////////////////// -void -US_Setup(void) -{ - USL_CheckSavedGames(); // Check which saved games are present -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_Shutdown() - Shuts down the User Mgr -// -/////////////////////////////////////////////////////////////////////////// -void -US_Shutdown(void) -{ - if (!US_Started) - return; - - if (!abortprogram) - USL_WriteConfig(); - - US_Started = false; -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_CheckParm() - checks to see if a string matches one of a set of -// strings. The check is case insensitive. The routine returns the -// index of the string that matched, or -1 if no matches were found -// -/////////////////////////////////////////////////////////////////////////// -int -US_CheckParm(char *parm,char **strings) -{ - char cp,cs, - *p,*s; - int i; - - while (!isalpha(*parm)) // Skip non-alphas - parm++; - - for (i = 0;*strings && **strings;i++) - { - for (s = *strings++,p = parm,cs = cp = 0;cs == cp;) - { - cs = *s++; - if (!cs) - return(i); - cp = *p++; - - if (isupper(cs)) - cs = tolower(cs); - if (isupper(cp)) - cp = tolower(cp); - } - } - return(-1); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_ScreenDraw() - Draws a chunk of the text screen (called only by -// US_TextScreen()) -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_ScreenDraw(word x,word y,char *s,byte attr) -{ - byte far *screen; - - screen = MK_FP(0xb800,(x * 2) + (y * 80 * 2)); - while (*s) - { - *screen++ = *s++; - *screen++ = attr; - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_ClearTextScreen() - Makes sure the screen is in text mode, clears it, -// and moves the cursor to the leftmost column of the bottom line -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_ClearTextScreen(void) -{ - // Set to 80x25 color text mode - _AL = 3; // Mode 3 - _AH = 0x00; - geninterrupt(0x10); - - // Use BIOS to move the cursor to the bottom of the screen - _AH = 0x0f; - geninterrupt(0x10); // Get current video mode into _BH - _DL = 0; // Lefthand side of the screen - _DH = 24; // Bottom row - _AH = 0x02; - geninterrupt(0x10); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_TextScreen() - Puts up the startup text screen -// Note: These are the only User Manager functions that can be safely called -// before the User Mgr has been started up -// -/////////////////////////////////////////////////////////////////////////// -void -US_TextScreen(void) -{ - word i,n, - sx,sy; -extern char far introscn; - - USL_ClearTextScreen(); - - _fmemcpy(MK_FP(0xb800,0),7 + &introscn,80 * 25 * 2); - - // Check for TED launching here - for (i = 1;i < _argc;i++) - { - n = US_CheckParm(_argv[i],ParmStrings); - if (n == 0) - { - tedlevelnum = atoi(_argv[i + 1]); - if (tedlevelnum >= 0) - { - tedlevel = true; - return; - } - else - break; - } - else if (n == 1) - { - NoWait = true; - return; - } - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_Show() - Changes the appearance of one of the fields on the text -// screen. Possibly adds a checkmark in front of it and highlights it -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_Show(word x,word y,word w,boolean show,boolean hilight) -{ - byte far *screen; - - screen = MK_FP(0xb800,((x - 1) * 2) + (y * 80 * 2)); - *screen++ = show? 251 : ' '; // Checkmark char or space - *screen = 0x48; - if (show && hilight) - { - for (w++;w--;screen += 2) - *screen = 0x4f; - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_ShowMem() - Right justifies a longword in one of the memory fields on -// the text screen -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_ShowMem(word x,word y,long mem) -{ - char buf[16]; - word i; - - for (i = strlen(ltoa(mem,buf,10));i < 5;i++) - USL_ScreenDraw(x++,y," ",0x48); - USL_ScreenDraw(x,y,buf,0x48); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_UpdateTextScreen() - Called after the ID libraries are started up. -// Displays what hardware is present. -// -/////////////////////////////////////////////////////////////////////////// -void -US_UpdateTextScreen(void) -{ - boolean b; - byte far *screen; - word i; - longword totalmem; - - // Show video card info - b = (grmode == CGAGR); - USL_Show(21,7,4,(videocard >= CGAcard) && (videocard <= VGAcard),b); - b = (grmode == EGAGR); - USL_Show(21,8,4,(videocard >= EGAcard) && (videocard <= VGAcard),b); - b = (grmode == VGAGR); - USL_Show(21,9,4,videocard == VGAcard,b); - if (compatability) - USL_ScreenDraw(5,10,"SVGA Compatibility Mode Enabled.",0x4f); - - // Show input device info - USL_Show(60,7,8,true,true); - USL_Show(60,8,11,JoysPresent[0],true); - USL_Show(60,9,11,JoysPresent[1],true); - USL_Show(60,10,5,MousePresent,true); - - // Show sound hardware info - USL_Show(21,14,11,true,SoundMode == sdm_PC); - b = (SoundMode == sdm_AdLib) || (MusicMode == smm_AdLib); - USL_Show(21,15,5,AdLibPresent && !SoundBlasterPresent, - b && !SoundBlasterPresent); - USL_Show(21,16,13,SoundBlasterPresent, - SoundBlasterPresent && (b || (SoundMode == sdm_SoundBlaster))); - USL_Show(21,17,13,SoundSourcePresent,SoundMode == sdm_SoundSource); - - // Show memory available/used - USL_ShowMem(63,15,mminfo.mainmem / 1024); - USL_Show(53,15,23,true,true); - USL_ShowMem(63,16,mminfo.EMSmem / 1024); - USL_Show(53,16,23,mminfo.EMSmem? true : false,true); - USL_ShowMem(63,17,mminfo.XMSmem / 1024); - USL_Show(53,17,23,mminfo.XMSmem? true : false,true); - totalmem = mminfo.mainmem + mminfo.EMSmem + mminfo.XMSmem; - USL_ShowMem(63,18,totalmem / 1024); - screen = MK_FP(0xb800,1 + (((63 - 1) * 2) + (18 * 80 * 2))); - for (i = 0;i < 13;i++,screen += 2) - *screen = 0x4f; - - // Change Initializing... to Loading... - USL_ScreenDraw(27,22," Loading... ",0x9c); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_FinishTextScreen() - After the main program has finished its initial -// loading, this routine waits for a keypress and then clears the screen -// -/////////////////////////////////////////////////////////////////////////// -void -US_FinishTextScreen(void) -{ - // Change Loading... to Press a Key - USL_ScreenDraw(29,22," Ready - Press a Key ",0x9a); - - if (!(tedlevel || NoWait)) - { - IN_ClearKeysDown(); - IN_Ack(); - } - IN_ClearKeysDown(); - - USL_ClearTextScreen(); -} - -// Window/Printing routines - -/////////////////////////////////////////////////////////////////////////// -// -// US_SetPrintRoutines() - Sets the routines used to measure and print -// from within the User Mgr. Primarily provided to allow switching -// between masked and non-masked fonts -// -/////////////////////////////////////////////////////////////////////////// -void -US_SetPrintRoutines(void (*measure)(char far *,word *,word *),void (*print)(char far *)) -{ - USL_MeasureString = measure; - USL_DrawString = print; -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_Print() - Prints a string in the current window. Newlines are -// supported. -// -/////////////////////////////////////////////////////////////////////////// -void -US_Print(char *s) -{ - char c,*se; - word w,h; - - while (*s) - { - se = s; - while ((c = *se) && (c != '\n')) - se++; - *se = '\0'; - - USL_MeasureString(s,&w,&h); - px = PrintX; - py = PrintY; - USL_DrawString(s); - - s = se; - if (c) - { - *se = c; - s++; - - PrintX = WindowX; - PrintY += h; - } - else - PrintX += w; - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_PrintUnsigned() - Prints an unsigned long -// -/////////////////////////////////////////////////////////////////////////// -void -US_PrintUnsigned(longword n) -{ - char buffer[32]; - - US_Print(ultoa(n,buffer,10)); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_PrintSigned() - Prints a signed long -// -/////////////////////////////////////////////////////////////////////////// -void -US_PrintSigned(long n) -{ - char buffer[32]; - - US_Print(ltoa(n,buffer,10)); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_PrintInCenter() - Prints a string in the center of the given rect -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_PrintInCenter(char *s,Rect r) -{ - word w,h, - rw,rh; - - USL_MeasureString(s,&w,&h); - rw = r.lr.x - r.ul.x; - rh = r.lr.y - r.ul.y; - - px = r.ul.x + ((rw - w) / 2); - py = r.ul.y + ((rh - h) / 2); - USL_DrawString(s); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_PrintCentered() - Prints a string centered in the current window. -// -/////////////////////////////////////////////////////////////////////////// -void -US_PrintCentered(char *s) -{ - Rect r; - - r.ul.x = WindowX; - r.ul.y = WindowY; - r.lr.x = r.ul.x + WindowW; - r.lr.y = r.ul.y + WindowH; - - USL_PrintInCenter(s,r); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_CPrintLine() - Prints a string centered on the current line and -// advances to the next line. Newlines are not supported. -// -/////////////////////////////////////////////////////////////////////////// -void -US_CPrintLine(char *s) -{ - word w,h; - - USL_MeasureString(s,&w,&h); - - if (w > WindowW) - Quit("US_CPrintLine() - String exceeds width"); - px = WindowX + ((WindowW - w) / 2); - py = PrintY; - USL_DrawString(s); - PrintY += h; -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_CPrint() - Prints a string in the current window. Newlines are -// supported. -// -/////////////////////////////////////////////////////////////////////////// -void -US_CPrint(char *s) -{ - char c,*se; - word w,h; - - while (*s) - { - se = s; - while ((c = *se) && (c != '\n')) - se++; - *se = '\0'; - - US_CPrintLine(s); - - s = se; - if (c) - { - *se = c; - s++; - } - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_ClearWindow() - Clears the current window to white and homes the -// cursor -// -/////////////////////////////////////////////////////////////////////////// -void -US_ClearWindow(void) -{ - VWB_Bar(WindowX,WindowY,WindowW,WindowH,WHITE); - PrintX = WindowX; - PrintY = WindowY; -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_DrawWindow() - Draws a frame and sets the current window parms -// -/////////////////////////////////////////////////////////////////////////// -void -US_DrawWindow(word x,word y,word w,word h) -{ - word i, - sx,sy,sw,sh; - - WindowX = x * 8; - WindowY = y * 8; - WindowW = w * 8; - WindowH = h * 8; - - PrintX = WindowX; - PrintY = WindowY; - - sx = (x - 1) * 8; - sy = (y - 1) * 8; - sw = (w + 1) * 8; - sh = (h + 1) * 8; - - US_ClearWindow(); - - VWB_DrawTile8M(sx,sy,0),VWB_DrawTile8M(sx,sy + sh,6); - for (i = sx + 8;i <= sx + sw - 8;i += 8) - VWB_DrawTile8M(i,sy,1),VWB_DrawTile8M(i,sy + sh,7); - VWB_DrawTile8M(i,sy,2),VWB_DrawTile8M(i,sy + sh,8); - - for (i = sy + 8;i <= sy + sh - 8;i += 8) - VWB_DrawTile8M(sx,i,3),VWB_DrawTile8M(sx + sw,i,5); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_CenterWindow() - Generates a window of a given width & height in the -// middle of the screen -// -/////////////////////////////////////////////////////////////////////////// -void -US_CenterWindow(word w,word h) -{ - US_DrawWindow(((MaxX / 8) - w) / 2,((MaxY / 8) - h) / 2,w,h); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_CenterSaveWindow() - Generates a window of a given width & height in -// the middle of the screen, saving the background -// -/////////////////////////////////////////////////////////////////////////// -void -US_CenterSaveWindow(word w,word h,memptr *save) -{ - word x,y, - screen; - - x = ((MaxX / 8) - w) / 2; - y = ((MaxY / 8) - h) / 2; - MM_GetPtr(save,(w * h) * CHARWIDTH); - screen = bufferofs + panadjust + ylookup[y] + (x * CHARWIDTH); - VW_ScreenToMem(screen,*save,w * CHARWIDTH,h); - US_DrawWindow(((MaxX / 8) - w) / 2,((MaxY / 8) - h) / 2,w,h); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_RestoreSaveWindow() - Restores the background of the size of the -// current window from the memory specified by save -// -/////////////////////////////////////////////////////////////////////////// -void -US_RestoreSaveWindow(memptr *save) -{ - word screen; - - screen = bufferofs + panadjust + ylookup[WindowY] + (WindowX * CHARWIDTH); - VW_MemToScreen(*save,screen,WindowW * CHARWIDTH,WindowH); - MM_FreePtr(save); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_SaveWindow() - Saves the current window parms into a record for -// later restoration -// -/////////////////////////////////////////////////////////////////////////// -void -US_SaveWindow(WindowRec *win) -{ - win->x = WindowX; - win->y = WindowY; - win->w = WindowW; - win->h = WindowH; - - win->px = PrintX; - win->py = PrintY; -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_RestoreWindow() - Sets the current window parms to those held in the -// record -// -/////////////////////////////////////////////////////////////////////////// -void -US_RestoreWindow(WindowRec *win) -{ - WindowX = win->x; - WindowY = win->y; - WindowW = win->w; - WindowH = win->h; - - PrintX = win->px; - PrintY = win->py; -} - -// Cursor routines - -/////////////////////////////////////////////////////////////////////////// -// -// US_StartCursor() - Sets up the cursor for User Mgr use -// -/////////////////////////////////////////////////////////////////////////// -void -US_StartCursor(void) -{ - CursorInfo info; - - VW_SetCursor(CURSORARROWSPR); - CursorX = MaxX / 2; - CursorY = MaxY / 2; - VW_MoveCursor(CursorX,CursorY); - VW_ShowCursor(); - - IN_ReadCursor(&info); // Dispose of any accumulated movement -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_ShutCursor() - Cleans up after US_StartCursor() -// -/////////////////////////////////////////////////////////////////////////// -void -US_ShutCursor(void) -{ - VW_HideCursor(); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_UpdateCursor() - Gets the new cursor position & button states from -// the Input Mgr and tells the View Mgr where the cursor is -// -/////////////////////////////////////////////////////////////////////////// -boolean -US_UpdateCursor(void) -{ - CursorInfo info; - - IN_ReadCursor(&info); - if (info.x || info.y || CursorBad) - { - CursorX += info.x; - if (CursorX >= MaxX) - CursorX = MaxX - 1; - else if (CursorX < 0) - CursorX = 0; - - CursorY += info.y; - if (CursorY >= MaxY) - CursorY = MaxY - 1; - else if (CursorY < 0) - CursorY = 0; - - VW_MoveCursor(CursorX,CursorY); - CursorBad = false; - } - Button0 = info.button0; - Button1 = info.button1; - return(Button0 || Button1); -} - -// Input routines - -/////////////////////////////////////////////////////////////////////////// -// -// USL_XORICursor() - XORs the I-bar text cursor. Used by US_LineInput() -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_XORICursor(int x,int y,char *s,word cursor) -{ - char buf[MaxString]; - word w,h; - - strcpy(buf,s); - buf[cursor] = '\0'; - USL_MeasureString(buf,&w,&h); - - px = x + w - 1; - py = y; - USL_DrawString("\x80"); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_LineInput() - Gets a line of user input at (x,y), the string defaults -// to whatever is pointed at by def. Input is restricted to maxchars -// chars or maxwidth pixels wide. If the user hits escape (and escok is -// true), nothing is copied into buf, and false is returned. If the -// user hits return, the current string is copied into buf, and true is -// returned -// -/////////////////////////////////////////////////////////////////////////// -boolean -US_LineInput(int x,int y,char *buf,char *def,boolean escok, - int maxchars,int maxwidth) -{ - boolean redraw, - cursorvis,cursormoved, - done,result; - ScanCode sc; - char c, - s[MaxString],olds[MaxString]; - word i, - cursor, - w,h, - len; - longword lasttime; - - VW_HideCursor(); - - if (def) - strcpy(s,def); - else - *s = '\0'; - *olds = '\0'; - cursor = strlen(s); - cursormoved = redraw = true; - - cursorvis = done = false; - lasttime = TimeCount; - LastASCII = key_None; - LastScan = sc_None; - - while (!done) - { - if (cursorvis) - USL_XORICursor(x,y,s,cursor); - - asm pushf - asm cli - - sc = LastScan; - LastScan = sc_None; - c = LastASCII; - LastASCII = key_None; - - asm popf - - switch (sc) - { - case sc_LeftArrow: - if (cursor) - cursor--; - c = key_None; - cursormoved = true; - break; - case sc_RightArrow: - if (s[cursor]) - cursor++; - c = key_None; - cursormoved = true; - break; - case sc_Home: - cursor = 0; - c = key_None; - cursormoved = true; - break; - case sc_End: - cursor = strlen(s); - c = key_None; - cursormoved = true; - break; - - case sc_Return: - strcpy(buf,s); - done = true; - result = true; - c = key_None; - break; - case sc_Escape: - if (escok) - { - done = true; - result = false; - } - c = key_None; - break; - - case sc_BackSpace: - if (cursor) - { - strcpy(s + cursor - 1,s + cursor); - cursor--; - redraw = true; - } - c = key_None; - cursormoved = true; - break; - case sc_Delete: - if (s[cursor]) - { - strcpy(s + cursor,s + cursor + 1); - redraw = true; - } - c = key_None; - cursormoved = true; - break; - - case 0x4c: // Keypad 5 - case sc_UpArrow: - case sc_DownArrow: - case sc_PgUp: - case sc_PgDn: - case sc_Insert: - c = key_None; - break; - } - - if (c) - { - len = strlen(s); - USL_MeasureString(s,&w,&h); - - if - ( - isprint(c) - && (len < MaxString - 1) - && ((!maxchars) || (len < maxchars)) - && ((!maxwidth) || (w < maxwidth)) - ) - { - for (i = len + 1;i > cursor;i--) - s[i] = s[i - 1]; - s[cursor++] = c; - redraw = true; - } - } - - if (redraw) - { - px = x; - py = y; - USL_DrawString(olds); - strcpy(olds,s); - - px = x; - py = y; - USL_DrawString(s); - - redraw = false; - } - - if (cursormoved) - { - cursorvis = false; - lasttime = TimeCount - TickBase; - - cursormoved = false; - } - if (TimeCount - lasttime > TickBase / 2) - { - lasttime = TimeCount; - - cursorvis ^= true; - } - if (cursorvis) - USL_XORICursor(x,y,s,cursor); - - VW_UpdateScreen(); - } - - if (cursorvis) - USL_XORICursor(x,y,s,cursor); - if (!result) - { - px = x; - py = y; - USL_DrawString(olds); - } - VW_ShowCursor(); - VW_UpdateScreen(); - - IN_ClearKeysDown(); - return(result); -} - -// Control panel routines - -static boolean FlushHelp; -static WindowRec HelpWindow,BottomWindow; -typedef enum - { - uic_Draw,uic_Hit - } UserCall; -typedef enum - { - uii_Bad,uii_Button,uii_RadioButton,uii_CheckBox,uii_KeyCap - } UIType; -#define ui_Normal 0 -#define ui_Selected 1 -#define ui_Disabled 2 - - // Prototype the custom routines -static boolean USL_CtlButtonCustom(UserCall,word,word), - USL_CtlPButtonCustom(UserCall,word,word), - USL_CtlPSButtonCustom(UserCall,word,word), - USL_CtlPRButtonCustom(UserCall,word,word), - USL_CtlHButtonCustom(UserCall,word,word), - USL_CtlDButtonCustom(UserCall,word,word), - USL_CtlDEButtonCustom(UserCall,word,word), - USL_CtlDLButtonCustom(UserCall,word,word), - USL_CtlDSButtonCustom(UserCall,word,word), - USL_CtlSButtonCustom(UserCall,word,word), - USL_CtlCButtonCustom(UserCall,word,word), - USL_CtlCKbdButtonCustom(UserCall,word,word), - USL_CtlCJoyButtonCustom(UserCall,word,word); - - // The structure of a user interaction item -typedef struct { - Rect r; // The enclosing rectangle - UIType type; // The type of item - int picup,picdown; // What to draw when up/down - char *help; // Floating help string - ScanCode key; // Key equiv - word sel; // Interaction flags (ui_XXX) - boolean (*custom)(UserCall,word,word); // Custom routine - char *text; // Text for some items - } UserItem; -typedef struct { - ScanCode key; - word i,n, // Hit CtlPanels2[i][n] - toi,ton; // Move to CtlPanels2[toi][ton] - } HotKey; // MARK - -static ScanCode *KeyMaps[] = - { - &KbdDefs[0].button0,&KbdDefs[0].button1, - &KbdDefs[0].upleft,&KbdDefs[0].up,&KbdDefs[0].upright, - &KbdDefs[0].left, &KbdDefs[0].right, - &KbdDefs[0].downleft,&KbdDefs[0].down,&KbdDefs[0].downright, - }; - -// Some macros to make rectangle definition quite a bit less unpleasant -#define CtlPanelX 8 -#define CtlPanelY 4 -#define CtlPanel2X (8*8) -#define CtlPanel2Y (2*8) -#define CtlPanel3X (8*8) -#define CtlPanel3Y (7*8) - -#define CtlPanelR(n) { CtlPanelX,CtlPanelY+(32 * (n)),\ - CtlPanelX+40,CtlPanelY+(32 * (n)) + 32} -#define CtlPanel2R(x,y) { CtlPanel2X+(x)*8,CtlPanel2Y+(y)*8,\ - CtlPanel2X+32+(x)*8,CtlPanel2Y+24+(y)*8} -#define CtlPanel3R(x,y) { CtlPanel3X+(x)*8,CtlPanel3Y+(y)*8,\ - CtlPanel3X+32+(x)*8,CtlPanel3Y+24+(y)*8} -static UserItem CtlPanels[] = - { -{CtlPanelR(0),uii_RadioButton,CTL_STARTUPPIC,CTL_STARTDNPIC,"Start or Resume a Game",sc_None,ui_Normal,USL_CtlButtonCustom}, -{CtlPanelR(1),uii_RadioButton,CTL_HELPUPPIC,CTL_HELPDNPIC,"Get Help With Commander Keen",sc_None,ui_Normal,USL_CtlButtonCustom}, -{CtlPanelR(2),uii_RadioButton,CTL_DISKUPPIC,CTL_DISKDNPIC,"Load / Save / Quit",sc_None,ui_Normal,USL_CtlButtonCustom}, -{CtlPanelR(3),uii_RadioButton,CTL_CONTROLSUPPIC,CTL_CONTROLSDNPIC,"Choose Controls",sc_C,ui_Normal,USL_CtlButtonCustom}, -{CtlPanelR(4),uii_RadioButton,CTL_SOUNDUPPIC,CTL_SOUNDDNPIC,"Select Sound Device",sc_F2,ui_Normal,USL_CtlButtonCustom}, -{CtlPanelR(5),uii_RadioButton,CTL_MUSICUPPIC,CTL_MUSICDNPIC,"Turn Music On / Off",sc_F7,ui_Normal,USL_CtlButtonCustom}, -{-1,-1,-1,-1,uii_Bad} - }, - CtlPPanels[] = - { -{CtlPanel2R(10,0),uii_RadioButton,CTL_P_NEWGAMEUPPIC,CTL_P_NEWGAMEDNPIC,"Choose Difficulty for the New Game",sc_F5,ui_Normal,USL_CtlPButtonCustom}, -{CtlPanel2R(15,0),uii_RadioButton,CTL_P_RESUMEUPPIC,CTL_P_RESUMEDNPIC,"Go Back to Current Game",sc_None,ui_Normal,USL_CtlPButtonCustom}, -{-1,-1,-1,-1,uii_Bad} - }, - CtlPSPanels[] = - { -{CtlPanel3R(13,5),uii_Button,CTL_P_MEDUPPIC,CTL_P_MEDDNPIC,"Start New Game in Normal Mode",sc_None,ui_Normal,USL_CtlPSButtonCustom}, -{CtlPanel3R(8,5),uii_Button,CTL_P_EASYUPPIC,CTL_P_EASYDNPIC,"Start New Game in Easy Mode",sc_None,ui_Normal,USL_CtlPSButtonCustom}, -{CtlPanel3R(18,5),uii_Button,CTL_P_HARDUPPIC,CTL_P_HARDDNPIC,"Start New Game in Hard Mode",sc_None,ui_Normal,USL_CtlPSButtonCustom}, -{-1,-1,-1,-1,uii_Bad} - }, - CtlPRPanels[] = - { -{CtlPanel3R(13,5),uii_Button,CTL_P_GORESUMEUPPIC,CTL_P_GORESUMEDNPIC,"Resume Current Game",sc_None,ui_Normal,USL_CtlPRButtonCustom}, -{-1,-1,-1,-1,uii_Bad} - }, - CtlHPanels[] = - { -{CtlPanel2R(8,0),uii_Button,CTL_H_LOSTUPPIC,CTL_H_LOSTDNPIC,"Help Me, I'm Lost!",sc_F1,ui_Normal,USL_CtlHButtonCustom}, -{CtlPanel2R(13,0),uii_Button,CTL_H_CTRLUPPIC,CTL_H_CTRLDNPIC,"Get Help with Controls",sc_None,ui_Normal,USL_CtlHButtonCustom}, -{CtlPanel2R(18,0),uii_Button,CTL_H_STORYUPPIC,CTL_H_STORYDNPIC,"Read Story & Game Tips",sc_None,ui_Normal,USL_CtlHButtonCustom}, -{-1,-1,-1,-1,uii_Bad} - }, - CtlDPanels[] = - { -{CtlPanel2R(9,0),uii_RadioButton,CTL_D_LSGAMEUPPIC,CTL_D_LSGAMEDNPIC,"Load or Save a Game",sc_F6,ui_Normal,USL_CtlDButtonCustom}, -{CtlPanel2R(15,0),uii_RadioButton,CTL_D_DOSUPPIC,CTL_D_DOSDNPIC,"Exit to DOS",sc_Q,ui_Normal,USL_CtlDButtonCustom}, -{-1,-1,-1,-1,uii_Bad} - }, - CtlDLSPanels[] = - { -#define CtlPanel3LSR(x,y) { CtlPanel3X+(x)*8,CtlPanel3Y+(y)*8,\ - CtlPanel3X+32+(x)*8,CtlPanel3Y+16+(y)*8} -{CtlPanel3LSR(1,0),uii_Button,CTL_D_LOADUPPIC,CTL_D_LOADDNPIC,"Load This Game",sc_None,ui_Normal,USL_CtlDLButtonCustom}, -{CtlPanel3LSR(6,0),uii_Button,CTL_D_SAVEUPPIC,CTL_D_SAVEDNPIC,"Save Current Game Here",sc_None,ui_Normal,USL_CtlDSButtonCustom}, -{CtlPanel3LSR(1,2),uii_Button,CTL_D_LOADUPPIC,CTL_D_LOADDNPIC,"Load This Game",sc_None,ui_Normal,USL_CtlDLButtonCustom}, -{CtlPanel3LSR(6,2),uii_Button,CTL_D_SAVEUPPIC,CTL_D_SAVEDNPIC,"Save Current Game Here",sc_None,ui_Normal,USL_CtlDSButtonCustom}, -{CtlPanel3LSR(1,4),uii_Button,CTL_D_LOADUPPIC,CTL_D_LOADDNPIC,"Load This Game",sc_None,ui_Normal,USL_CtlDLButtonCustom}, -{CtlPanel3LSR(6,4),uii_Button,CTL_D_SAVEUPPIC,CTL_D_SAVEDNPIC,"Save Current Game Here",sc_None,ui_Normal,USL_CtlDSButtonCustom}, -{CtlPanel3LSR(1,6),uii_Button,CTL_D_LOADUPPIC,CTL_D_LOADDNPIC,"Load This Game",sc_None,ui_Normal,USL_CtlDLButtonCustom}, -{CtlPanel3LSR(6,6),uii_Button,CTL_D_SAVEUPPIC,CTL_D_SAVEDNPIC,"Save Current Game Here",sc_None,ui_Normal,USL_CtlDSButtonCustom}, -{CtlPanel3LSR(1,8),uii_Button,CTL_D_LOADUPPIC,CTL_D_LOADDNPIC,"Load This Game",sc_None,ui_Normal,USL_CtlDLButtonCustom}, -{CtlPanel3LSR(6,8),uii_Button,CTL_D_SAVEUPPIC,CTL_D_SAVEDNPIC,"Save Current Game Here",sc_None,ui_Normal,USL_CtlDSButtonCustom}, -{CtlPanel3LSR(1,10),uii_Button,CTL_D_LOADUPPIC,CTL_D_LOADDNPIC,"Load This Game",sc_None,ui_Normal,USL_CtlDLButtonCustom}, -{CtlPanel3LSR(6,10),uii_Button,CTL_D_SAVEUPPIC,CTL_D_SAVEDNPIC,"Save Current Game Here",sc_None,ui_Normal,USL_CtlDSButtonCustom}, -{CtlPanel3LSR(1,12),uii_Button,CTL_D_LOADUPPIC,CTL_D_LOADDNPIC,"Load This Game",sc_None,ui_Normal,USL_CtlDLButtonCustom}, -{CtlPanel3LSR(6,12),uii_Button,CTL_D_SAVEUPPIC,CTL_D_SAVEDNPIC,"Save Current Game Here",sc_None,ui_Normal,USL_CtlDSButtonCustom}, -{-1,-1,-1,-1,uii_Bad} - }, - CtlDEPanels[] = - { -#define CtlPanel3ER(x,y) { CtlPanel3X+(x)*8,CtlPanel3Y+(y)*8,\ - CtlPanel3X+40+(x)*8,CtlPanel3Y+24+(y)*8} -{CtlPanel3ER(12,5),uii_Button,CTL_D_EXITUPPIC,CTL_D_EXITDNPIC,"Really Exit to DOS",sc_None,ui_Normal,USL_CtlDEButtonCustom}, -{-1,-1,-1,-1,uii_Bad} - }, - CtlCPanels[] = - { -{CtlPanel2R(8,0),uii_RadioButton,CTL_C_KBDUPPIC,CTL_C_KBDDNPIC,"Use / Configure Keyboard",sc_F3,ui_Normal,USL_CtlCButtonCustom}, -{CtlPanel2R(13,0),uii_RadioButton,CTL_C_JOY1UPPIC,CTL_C_JOY1DNPIC,"Use / Configure Joystick 1",sc_None,ui_Normal,USL_CtlCButtonCustom}, -{CtlPanel2R(18,0),uii_RadioButton,CTL_C_JOY2UPPIC,CTL_C_JOY2DNPIC,"Use / Configure Joystick 2",sc_None,ui_Normal,USL_CtlCButtonCustom}, -{-1,-1,-1,-1,uii_Bad} - }, -#define CtlPanelKC3R(x,y) { CtlPanel3X+(x)*8,CtlPanel3Y+(y)*8,\ - CtlPanel3X+56+(x)*8,CtlPanel3Y+32+(y)*8} - CtlCKbdPanels[] = - { -{CtlPanelKC3R(1,2),uii_KeyCap,CTL_KEYCAPPIC,CTL_KEYCAPCURPIC,"Define Key for Jumping",sc_None,ui_Normal,USL_CtlCKbdButtonCustom}, -{CtlPanelKC3R(1,6),uii_KeyCap,CTL_KEYCAPPIC,CTL_KEYCAPCURPIC,"Define Key for Throwing",sc_None,ui_Normal,USL_CtlCKbdButtonCustom}, -{CtlPanelKC3R(8,0),uii_KeyCap,CTL_KEYCAPPIC,CTL_KEYCAPCURPIC,"Define Key to move Up & Left",sc_None,ui_Normal,USL_CtlCKbdButtonCustom}, -{CtlPanelKC3R(15,0),uii_KeyCap,CTL_KEYCAPPIC,CTL_KEYCAPCURPIC,"Define Key to move Up",sc_None,ui_Normal,USL_CtlCKbdButtonCustom}, -{CtlPanelKC3R(22,0),uii_KeyCap,CTL_KEYCAPPIC,CTL_KEYCAPCURPIC,"Define Key to move Up & Right",sc_None,ui_Normal,USL_CtlCKbdButtonCustom}, -{CtlPanelKC3R(8,4),uii_KeyCap,CTL_KEYCAPPIC,CTL_KEYCAPCURPIC,"Define Key to move Left",sc_None,ui_Normal,USL_CtlCKbdButtonCustom}, -{CtlPanelKC3R(22,4),uii_KeyCap,CTL_KEYCAPPIC,CTL_KEYCAPCURPIC,"Define Key to move Right",sc_None,ui_Normal,USL_CtlCKbdButtonCustom}, -{CtlPanelKC3R(8,8),uii_KeyCap,CTL_KEYCAPPIC,CTL_KEYCAPCURPIC,"Define Key to move Down & Left",sc_None,ui_Normal,USL_CtlCKbdButtonCustom}, -{CtlPanelKC3R(15,8),uii_KeyCap,CTL_KEYCAPPIC,CTL_KEYCAPCURPIC,"Define Key to move Down",sc_None,ui_Normal,USL_CtlCKbdButtonCustom}, -{CtlPanelKC3R(22,8),uii_KeyCap,CTL_KEYCAPPIC,CTL_KEYCAPCURPIC,"Define Key to move Down & Right",sc_None,ui_Normal,USL_CtlCKbdButtonCustom}, -{-1,-1,-1,-1,uii_Bad} - }, - CtlCJoyPanels[] = - { -{CtlPanel3R(13,5),uii_Button,CTL_C_CALIBRATEUPPIC,CTL_C_CALIBRATEDNPIC,"Configure Joystick",sc_None,ui_Normal,USL_CtlCJoyButtonCustom}, -{-1,-1,-1,-1,uii_Bad} - }, - CtlSPanels[] = - { -{CtlPanel2R(3,0),uii_RadioButton,CTL_S_NOSNDUPPIC,CTL_S_NOSNDDNPIC,"Turn Sound Off",sc_None,ui_Normal,USL_CtlSButtonCustom}, -{CtlPanel2R(8,0),uii_RadioButton,CTL_S_PCSNDUPPIC,CTL_S_PCSNDDNPIC,"Use PC Speaker",sc_None,ui_Normal,USL_CtlSButtonCustom}, -{CtlPanel2R(13,0),uii_RadioButton,CTL_S_ADLIBUPPIC,CTL_S_ADLIBDNPIC,"Use AdLib Sound Effects",sc_None,ui_Normal,USL_CtlSButtonCustom}, -{CtlPanel2R(18,0),uii_RadioButton,CTL_S_SNDBLUPPIC,CTL_S_SNDBLDNPIC,"Use SoundBlaster Sound Effects",sc_None,ui_Normal,USL_CtlSButtonCustom}, -{CtlPanel2R(23,0),uii_RadioButton,CTL_S_SNDSRCUPPIC,CTL_S_SNDSRCDNPIC,"Use Sound Source Sound Effects",sc_None,ui_Normal,USL_CtlSButtonCustom}, -{-1,-1,-1,-1,uii_Bad} - }, - CtlSSSPanels[] = - { -{CtlPanel3R(7,2),uii_CheckBox,CTL_CHECKUPPIC,CTL_CHECKDNPIC,"Turn Tandy Mode On / Off",sc_None,ui_Normal,0,"Tandy Mode"}, -{CtlPanel3R(7,6),uii_CheckBox,CTL_CHECKUPPIC,CTL_CHECKDNPIC,"Switch between LPT1 & LPT2",sc_None,ui_Normal,0,"Use LPT2"}, -{-1,-1,-1,-1,uii_Bad} - }, - CtlMPanels[] = - { -{CtlPanel2R(9,0),uii_RadioButton,CTL_M_NOMUSUPPIC,CTL_M_NOMUSDNPIC,"Background Music Off"}, -{CtlPanel2R(15,0),uii_RadioButton,CTL_M_ADLIBUPPIC,CTL_M_ADLIBDNPIC,"Use AdLib/SoundBlaster Music"}, -{-1,-1,-1,-1,uii_Bad} - }, - *CtlPanels2[] = - { - CtlPPanels, // Start - CtlHPanels, // Help - CtlDPanels, // Disk - CtlCPanels, // Controls - CtlSPanels, // Sound - CtlMPanels // Music - }, - *TheItems[4] = {CtlPanels}; -static int CtlPanelButton; - -/////////////////////////////////////////////////////////////////////////// -// -// USL_TurnOff() - Goes through a list of UserItems and sets them all to -// the normal state -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_TurnOff(UserItem *ip) -{ - while (ip->type != uii_Bad) - { - ip->sel = ui_Normal; - ip++; - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_FindDown() - Finds which UserItem, if any, is selected in the given -// list -// -/////////////////////////////////////////////////////////////////////////// -static int -USL_FindDown(UserItem *ip) -{ - int i; - - for (i = 0;ip->type != uii_Bad;i++,ip++) - if (ip->sel & ui_Selected) - return(i); - return(-1); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_ShowHelp() - Shows the specified string in the help window -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_ShowHelp(char *s) -{ - WindowRec wr; - - if (!s) - return; - - US_SaveWindow(&wr); - US_RestoreWindow(&HelpWindow); - - US_ClearWindow(); - US_PrintCentered(s); - - US_RestoreWindow(&wr); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_HandleError() - Handles telling the user that there's been an error -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_HandleError(int num) -{ - char buf[64]; - - strcpy(buf,"Error: "); - if (num < 0) - strcat(buf,"Unknown"); - else if (num == ENOMEM) - strcat(buf,"Disk is Full"); - else if (num == EINVFMT) - strcat(buf,"File is Incomplete"); - else - strcat(buf,sys_errlist[num]); - - VW_HideCursor(); - - fontcolor = F_SECONDCOLOR; - USL_ShowHelp(buf); - fontcolor = F_BLACK; - VW_UpdateScreen(); - - IN_ClearKeysDown(); - IN_Ack(); - - VW_ShowCursor(); - VW_UpdateScreen(); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_DrawItem() - Draws a UserItem. If there's a custom routine, this will -// call it with a uic_Draw command. If the custom routine returns true, -// then the routine handled all of the drawing. If it returns false, -// then this routine does the default drawing. -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_DrawItem(word hiti,word hitn) -{ - boolean handled,centered; - char *text; - word w,h; - int picup,picdown; - Rect r; - UserItem *ip; - - ip = &TheItems[hiti][hitn]; - if (ip->custom) - handled = ip->custom(uic_Draw,hiti,hitn); - else - handled = false; - - if (!handled) - { - picup = ip->picup; - picdown = ip->picdown; - switch (ip->type) - { - case uii_CheckBox: - px = ip->r.lr.x + 8; - py = ip->r.ul.y + 8; - text = ip->text; - centered = false; - break; - case uii_KeyCap: - if (!(ip->sel & ui_Selected)) - { - text = ip->text; - if (text) - { - r = ip->r; - centered = true; - } - } - else - text = nil; - break; - default: - text = nil; - break; - } - - VWB_DrawPic(ip->r.ul.x,ip->r.ul.y, - (ip->sel & ui_Selected)? picdown : picup); - if (text) - { - if (centered) - USL_PrintInCenter(text,r); - else - { - USL_MeasureString(text,&w,&h); - VWB_Bar(px,py,w + 7,h,WHITE); - USL_DrawString(text); - } - } - if (ip->sel & ui_Disabled) - { - if ((picup == CTL_D_LOADUPPIC) || (picup == CTL_D_SAVEUPPIC)) - VWB_DrawMPic(ip->r.ul.x,ip->r.ul.y,CTL_LSMASKPICM); - else - VWB_DrawMPic(ip->r.ul.x,ip->r.ul.y,CTL_LITTLEMASKPICM); - } - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_DoHit() - Handles a hit on a UserItem. If there's a custom routine, -// it will be called. If it returns true, then don't do anything -// more. If it returns false, then use the standard behaviour -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_DoHit(word hiti,word hitn) -{ - boolean handled; - word i; - UserItem *ip; - - ip = &TheItems[hiti][hitn]; - if (ip->custom) - handled = ip->custom(uic_Hit,hiti,hitn); - else - handled = false; - - if (!handled) - { - if (TheItems[hiti][hitn].sel & ui_Disabled) - { - fontcolor = F_SECONDCOLOR; - USL_ShowHelp("This Item is Disabled"); - fontcolor = F_BLACK; - return; - } - - FlushHelp = true; - - switch (ip->type) - { - case uii_Button: - // Must have a custom routine to handle hits - this just redraws - ip->sel ^= ui_Selected; - USL_DrawItem(hiti,hitn); - case uii_CheckBox: - ip->sel ^= ui_Selected; - USL_DrawItem(hiti,hitn); - break; - case uii_RadioButton: - for (i = 0,ip = TheItems[hiti];ip->type != uii_Bad;i++,ip++) - { - if - ( - (i != hitn) - && (ip->type == uii_RadioButton) - && (ip->sel & ui_Selected) - ) - { - ip->sel &= ~ui_Selected; - USL_DrawItem(hiti,i); - } - } - TheItems[hiti][hitn].sel |= ui_Selected; - USL_DrawItem(hiti,hitn); - break; - case uii_KeyCap: - break; - } - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_IsInRect() - Checks to see if the coordinates given are within any -// of the Rects in the UserItem list. If so, returns true & sets the -// index & number for lookup. If not, returns false. -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_IsInRect(word x,word y,word *index,word *number) -{ - UserItem *item,**items; - - items = TheItems; - *index = 0; - while (*items) - { - item = *items; - *number = 0; - while (item->type != uii_Bad) - { - if - ( - (x >= item->r.ul.x) - && (x < item->r.lr.x) - && (y >= item->r.ul.y) - && (y < item->r.lr.y) - ) - return(true); - (*number)++; - item++; - } - - (*index)++; - items++; - } - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_TrackItem() - Tracks the given item. If the cursor is inside of the -// item, it's redrawn as down. If the cursor is outside, the item is -// drawn in its original state. Returns true if the button was released -// while the cursor was inside the item, or false if it wasn't. -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_TrackItem(word hiti,word hitn) -{ - boolean inside,last; - word ini,inn, - on, - sel,othersel; - UserItem *ip,*op; - - ip = &TheItems[hiti][hitn]; - sel = ip->sel; - if (ip->type == uii_RadioButton) - { - inside = false; - for (op = TheItems[hiti],on = 0;op->type != uii_Bad;op++,on++) - { - if (op->sel & ui_Selected) - { - inside = true; - break; - } - } - if (!inside) - op = ip; - othersel = op->sel; - } - else - op = nil; - - if (ip->sel & ui_Disabled) - { - fontcolor = F_SECONDCOLOR; - USL_ShowHelp("This item is disabled"); - fontcolor = F_BLACK; - - while (US_UpdateCursor()) - VW_UpdateScreen(); - - FlushHelp = true; - return(false); - } - - last = false; - do - { - USL_IsInRect(CursorX,CursorY,&ini,&inn); - inside = (ini == hiti) && (inn == hitn); - if (inside != last) - { - if (inside) - { - if (op) - { - op->sel &= ~ui_Selected; - ip->sel |= ui_Selected; - } - else - ip->sel = sel ^ ui_Selected; - } - else - { - if (op && (op != ip)) - { - op->sel |= ui_Selected; - ip->sel &= ~ui_Selected; - } - else - ip->sel = sel; - } - - USL_DrawItem(hiti,hitn); - if (op && (op != ip)) - USL_DrawItem(hiti,on); - - last = inside; - } - VW_UpdateScreen(); - } while (US_UpdateCursor()); - - if (op) - op->sel = othersel; - ip->sel = sel; - if (!inside) - { - if (op && (op != ip)) - USL_DrawItem(hiti,on); - USL_DrawItem(hiti,hitn); - VW_UpdateScreen(); - } - - return(inside); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_GlideCursor() - Smoothly moves the cursor to the given location -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_GlideCursor(long newx,long newy) -{ - word steps; - long x,y, - dx,dy; - - if (grmode == CGAGR) - steps = 1; - else - steps = 8; - - x = (long)CursorX << 16; - dx = ((newx << 16) - x) / steps; - y = (long)CursorY << 16; - dy = ((newy << 16) - y) / steps; - - while ((CursorX != newx) || (CursorY != newy)) - { - x += dx; - y += dy; - - CursorX = x >> 16; - CursorY = y >> 16; - VW_MoveCursor(CursorX,CursorY); - VW_UpdateScreen(); - } - CursorBad = true; -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_FindRect() - Code so ugly you'll puke! Given a Rect and direction, -// this routine will try to find a UserItem to move the cursor to -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_FindRect(Rect r,Motion xd,Motion yd) -{ - word i,i1,i2,i3; - Motion m1,m2; - Point diffs[9],diff,*dp; - Rect *rp,*good,*goods[9]; - UserItem *ip,**items; - - for (m1 = motion_Up,dp = diffs;m1 <= motion_Down;m1++) - { - for (m2 = motion_Left;m2 <= motion_Right;m2++,dp++) - { - dp->x = m2 * 1024; - dp->y = m1 * 1024; - } - } - for (i = 0;i < 9;i++) - goods[i] = nil; - - // Find out which octants all of the rects (except r) are in - for (items = TheItems;*items;items++) - { - for (ip = *items;ip->type != uii_Bad;ip++) - { - rp = &ip->r; - diff.x = rp->ul.x - r.ul.x; - diff.y = rp->ul.y - r.ul.y; - if (!(diff.x || diff.y)) - continue; - - if // 1,4,7 - ( - ((rp->ul.x >= r.ul.x) && (rp->ul.x < r.lr.x)) - || ((rp->lr.x > r.ul.x) && (rp->lr.x <= r.lr.x)) - ) - { - if (rp->lr.y <= r.ul.y) - { - if (!(goods[1] && (diff.y < diffs[1].y))) - { - goods[1] = rp; - diffs[1] = diff; - } - } - else if (rp->ul.y >= r.lr.y) - { - if (!(goods[7] && (diff.y > diffs[7].y))) - { - goods[7] = rp; - diffs[7] = diff; - } - } - } - - if // 3,4,5 - ( - ((rp->ul.y >= r.ul.y) && (rp->ul.y < r.lr.y)) - || ((rp->lr.y > r.ul.y) && (rp->lr.y <= r.lr.y)) - ) - { - if (rp->lr.x <= r.ul.x) - { - if (!(goods[3] && (diff.x < diffs[3].x))) - { - goods[3] = rp; - diffs[3] = diff; - } - } - else if (rp->ul.x >= r.lr.x) - { - if (!(goods[5] && (diff.x > diffs[5].x))) - { - goods[5] = rp; - diffs[5] = diff; - } - } - } - - if (rp->ul.x < r.ul.x) // 0,6 - { - if (rp->lr.y <= r.ul.y) - { - if - ( - (!goods[0]) - || (diff.y > diffs[0].y) - || (diff.x > diffs[6].x) - ) - { - goods[0] = rp; - diffs[0] = diff; - } - } - else if (rp->ul.y >= r.lr.y) - { - if - ( - (!goods[6]) - || (diff.y < diffs[6].y) - || (diff.x > diffs[6].x) - ) - { - goods[6] = rp; - diffs[6] = diff; - } - } - } - - if (rp->lr.x > r.lr.x) // 2,8 - { - if (rp->lr.y <= r.ul.y) - { - if - ( - (!goods[2]) - || (diff.y > diffs[2].y) - || (diff.x < diffs[2].x) - ) - { - goods[2] = rp; - diffs[2] = diff; - } - } - else if (rp->ul.y >= r.lr.y) - { - if - ( - (!goods[8]) - || (diff.y < diffs[8].y) - || (diff.x < diffs[8].x) - ) - { - goods[8] = rp; - diffs[8] = diff; - } - } - } - } - } - - switch (yd) - { - case motion_Up: - i1 = 1,i2 = 0,i3 = 2; - break; - case motion_None: - switch (xd) - { - case motion_Left: - i1 = 3,i2 = 0,i3 = 6; - break; - case motion_Right: - i1 = 5,i2 = 8,i3 = 2; - break; - } - break; - case motion_Down: - i1 = 7,i2 = 8,i3 = 6; - break; - } - - ( - (good = goods[i1]) - || (good = goods[i2]) - || (good = goods[i3]) - || (good = &r) - ); -#if 0 - CursorX = good->lr.x - 8; - CursorY = good->lr.y - 8; - CursorBad = true; - US_UpdateCursor(); -#endif - USL_GlideCursor(good->lr.x - 8,good->lr.y - 8); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlButtonCustom() - The custom routine for all of the Control Panel -// (leftmost) buttons. Clears all of the other item lists, clears the -// large area, and draws the line dividing the top and bottom areas. -// Then it sets up and draws the appropriate top row of icons. -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlButtonCustom(UserCall call,word i,word n) -{ - word j; - UserItem *ip; - - if (call != uic_Hit) - return(false); - - if (n == CtlPanelButton) - return(true); - - US_ClearWindow(); - for (j = 8;j < 38;j++) - { - VWB_DrawTile8M(j * 8,6 * 8,10); - VWB_DrawTile8M(j * 8,21 * 8,10); - } - VWB_DrawTile8M(7 * 8,6 * 8,9); - VWB_DrawTile8M(38 * 8,6 * 8,11); - VWB_DrawTile8M(7 * 8,21 * 8,9); - VWB_DrawTile8M(38 * 8,21 * 8,11); - - for (j = 1;j < 4;j++) - TheItems[j] = nil; - - // Set to new button - CtlPanelButton = n; - - // Draw new items - TheItems[1] = ip = CtlPanels2[CtlPanelButton]; - j = 0; - while (ip && (ip->type != uii_Bad)) - { - USL_DrawItem(i + 1,j); - if (ip->sel & ui_Selected) - USL_DoHit(i + 1,j); - j++; - ip++; - } - - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlCKbdButtonCustom() - The custom routine for the keyboard keycaps. -// This routine gets a scancode and puts it in the appropriate -// KbdDefs[0] member. -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlCKbdButtonCustom(UserCall call,word i,word n) -{ - boolean state; - word j; - ScanCode scan; - longword time; - UserItem *ip; - - if (call != uic_Hit) - return(false); - - ip = &TheItems[i][n]; - - fontcolor = F_SECONDCOLOR; - USL_ShowHelp(ip->help); - fontcolor = F_BLACK; - VW_HideCursor(); - VWB_DrawPic(ip->r.ul.x,ip->r.ul.y,ip->picdown); - VW_UpdateScreen(); - - LastScan = sc_None; - time = TimeCount; - state = true; - do - { - if (TimeCount - time > 35) // Half-second delays - { - state ^= true; - VWB_DrawPic(ip->r.ul.x,ip->r.ul.y,state? ip->picdown : ip->picup); - VW_UpdateScreen(); - time = TimeCount; - } - if (US_UpdateCursor()) - { - while (US_UpdateCursor()) - ; - scan = sc_Escape; - break; - } - - asm pushf - asm cli - if (LastScan == sc_LShift) - LastScan = sc_None; - asm popf - } while (!(scan = LastScan)); - IN_ClearKey(scan); - if (scan != sc_Escape) - { - for (j = 0,state = false;j < 10;j++) - { - if (j == n) - continue; - if (*(KeyMaps[j]) == scan) - { - state = true; - break; - } - } - if (state) - { - fontcolor = F_SECONDCOLOR; - USL_ShowHelp("That Key is Already Used!"); - fontcolor = F_BLACK; - } - else - { - ip->text = IN_GetScanName(scan); - *(KeyMaps[n]) = scan; - FlushHelp = true; - } - } - - USL_DrawItem(i,n); - VW_ShowCursor(); - VW_UpdateScreen(); - - return(true); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlCJoyButtonCustom() - The custom button routine for joystick -// calibration -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlCJoyButtonCustom(UserCall call,word i,word n) -{ - word joy, - minx,maxx, - miny,maxy; - - i++,n++; // Shut the compiler up - - if (call != uic_Hit) - return(false); - - IN_ClearKeysDown(); - joy = USL_FindDown(CtlCPanels) - 1; - - VW_HideCursor(); - FlushHelp = true; - fontcolor = F_SECONDCOLOR; - - USL_ShowHelp("Move Joystick to the Upper-Left"); - VW_UpdateScreen(); - while ((LastScan != sc_Escape) && !IN_GetJoyButtonsDB(joy)) - ; - if (LastScan != sc_Escape) - { - IN_GetJoyAbs(joy,&minx,&miny); - while (IN_GetJoyButtonsDB(joy)) - ; - - USL_ShowHelp("Move Joystick to the Lower-Right"); - VW_UpdateScreen(); - while ((LastScan != sc_Escape) && !IN_GetJoyButtonsDB(joy)) - ; - if (LastScan != sc_Escape) - { - IN_GetJoyAbs(0,&maxx,&maxy); - IN_SetupJoy(joy,minx,maxx,miny,maxy); - } - } - - if (LastScan != sc_Escape) - while (IN_GetJoyButtonsDB(joy)) - ; - - if (LastScan) - IN_ClearKeysDown(); - - fontcolor = F_BLACK; - VW_ShowCursor(); - - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_ClearBottom() - Clears the bottom part of the window -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_ClearBottom(void) -{ - WindowRec wr; - - US_SaveWindow(&wr); - US_RestoreWindow(&BottomWindow); - - US_ClearWindow(); - - US_RestoreWindow(&wr); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_FormatHelp() - Formats helptext. Runs through and calculates the -// number of lines, and the offset for the start of each line. Stops -// after len bytes or when it hits a tilde ('~'). Munges the text. -// -/////////////////////////////////////////////////////////////////////////// -static word -USL_FormatHelp(char far *text,long len) -{ - word line, - w,h, - far *off; - char c, - far *s,far *l,far *le; - - WindowX += 4; - WindowW -= 4; - - MM_GetPtr(&LineOffsets,MaxHelpLines * sizeof(word)); - off = (word far *)LineOffsets; - for (line = 0,le = l = s = text;(s - text < len) && (*s != '~');s++) - { - if ((c = *s) == '\n') - { - *s = '\0'; - *off++ = l - text; // Save offset of start of line - line++; // Bump line number - le = l = s + 1; // Set start of line ptr - } - - if (c == '\r') - c = *s = ' '; - if // Strip orphaned spaces - ( - (c == ' ') - && (s == l) - && (*(s - 1) == '\0') - && (*(s + 1) != ' ') - && (s > text) - ) - le = l = s + 1; - else if (c == ' ') - { - *s = '\0'; - USL_MeasureString(l,&w,&h); - if (w >= WindowW) // If string width exceeds window, - { - *s = c; // Replace null char with proper char - *le = '\0'; // Go back to last line end - *off++ = l - text; // Save offset of start of line - line++; // Bump line number - l = s = le + 1; // Start next time through after last line end - } - else - { - *s = c; // Width still ok - put char back - le = s; // And save ptr to last ok end of word - } - } - } - - WindowX -= 4; - WindowW += 4; - - return(line); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_DrawHelp() - Draws helptext in the current window -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_DrawHelp(char far *text,word start,word end,word line,word h,word far *lp) -{ - px = WindowX + 4; - py = WindowY + (line * h); - for (lp += start;start < end;start++,px = WindowX + 4,py += h) - USL_DrawString(text + *lp++); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_DoHelp() - Formats and displays the specified help -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_DoHelp(memptr text,long len) -{ - boolean done, - moved; - int scroll; - word i, - pixdiv, - w,h, - lines,cur,page, - top,num,loc, - far *lp, - base,srcbase,destbase; - ScanCode waitkey; - longword lasttime; - WindowRec wr; - CursorInfo info; - - USL_ShowHelp("Arrow Keys Move / Escape Exits"); - fontcolor = F_BLACK; - - US_SaveWindow(&wr); - US_RestoreWindow(&BottomWindow); - US_ClearWindow(); - - VW_HideCursor(); - VW_UpdateScreen(); - - lines = USL_FormatHelp((char far *)text,len); - USL_MeasureString("",&w,&h); - page = WindowH / h; - cur = 0; - lp = LineOffsets; - - IN_ClearKeysDown(); - moved = true; - lasttime = 0; - scroll = 0; - done = false; - waitkey = sc_None; - while (!done) - { - if (moved) - { - while (TimeCount - lasttime < 5) - ; - lasttime = TimeCount; - - if (scroll == -1) - { - top = cur; - num = 1; - loc = 0; - } - else if (scroll == +1) - { - num = 1; - loc = page - 1; - top = cur + loc; - } - else - { - top = cur; - num = (page < lines)? page : lines; - loc = 0; - } - if (scroll) - { - if (grmode == CGAGR) - { - pixdiv = 4; - base = bufferofs + panadjust + (WindowX / pixdiv); - } - else if (grmode == EGAGR) - { - VWB_Bar(WindowX,WindowY + (loc * h),WindowW,num * h,WHITE); - USL_DrawHelp((char far *)text,top,top + num,loc,h,lp); - - pixdiv = 8; - base = displayofs + panadjust + (WindowX / pixdiv); - } - else if (grmode == VGAGR) - pixdiv = 1; - - if (scroll == 1) - { - srcbase = base + ylookup[WindowY + h]; - destbase = base + ylookup[WindowY]; - if (grmode == EGAGR) - { - EGAWRITEMODE(1); - VW_WaitVBL(1); - } - VW_ScreenToScreen(srcbase,destbase,WindowW / pixdiv, - WindowH - h); - } - else - { - i = WindowY + (h * (page - 1)); - srcbase = base + ylookup[i - h]; - destbase = base + ylookup[i]; - base = ylookup[h]; - for (i = page - 1;i;i--,srcbase -= base,destbase -= base) - VW_ScreenToScreen(srcbase,destbase,WindowW / pixdiv,h); - } - if (grmode == CGAGR) - { - VWB_Bar(WindowX,WindowY + (loc * h),WindowW,num * h,WHITE); - USL_DrawHelp((char far *)text,top,top + num,loc,h,lp); - VW_UpdateScreen(); - } - else if (grmode == EGAGR) - { - base = panadjust + (WindowX / pixdiv) + - ylookup[WindowY + (loc * h)]; - VW_ScreenToScreen(base + bufferofs,base + displayofs, - WindowW / pixdiv,h); - } - } - else - { - US_ClearWindow(); - USL_DrawHelp((char far *)text,top,top + num,loc,h,lp); - VW_UpdateScreen(); - } - - moved = false; - scroll = 0; - } - - if (waitkey) - while (IN_KeyDown(waitkey)) - ; - waitkey = sc_None; - - IN_ReadCursor(&info); - if (info.y < 0) - { - if (cur > 0) - { - scroll = -1; - cur--; - moved = true; - } - } - else if (info.y > 0) - { - if (cur + page < lines) - { - scroll = +1; - cur++; - moved = true; - } - } - else if (info.button0 || info.button1) - done = true; - else if (IN_KeyDown(LastScan)) - { - switch (LastScan) - { - case sc_Escape: - done = true; - break; - case sc_UpArrow: - if (cur > 0) - { - scroll = -1; - cur--; - moved = true; - } - break; - case sc_DownArrow: - if (cur + page < lines) - { - scroll = +1; - cur++; - moved = true; - } - break; - case sc_PgUp: - if (cur > page) - cur -= page; - else - cur = 0; - moved = true; - waitkey = sc_PgUp; - break; - case sc_PgDn: - if (cur + page < lines) - { - cur += page; - if (cur + page >= lines) - cur = lines - page; - moved = true; - } - waitkey = sc_PgDn; - break; - } - } - } - IN_ClearKeysDown(); - do - { - IN_ReadCursor(&info); - } while (info.button0 || info.button1); - - VW_ShowCursor(); - US_ClearWindow(); - VW_UpdateScreen(); - US_RestoreWindow(&wr); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlHButtonCustom() - The custom routine for all of the help buttons -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlHButtonCustom(UserCall call,word i,word n) -{ - word j; - UserItem *ip; - - if (call != uic_Hit) - return(false); - - ip = &TheItems[i][n]; - if (ip->sel & ui_Disabled) - return(false); - - ip->sel |= ui_Selected; - USL_DrawItem(i,n); - - USL_ClearBottom(); - - fontcolor = F_SECONDCOLOR; - USL_ShowHelp("Loading & Formatting Text..."); - VW_UpdateScreen(); - -#ifdef HELPTEXTLINKED // Ugly hack because of lack of disk space... - { -extern char far gametext,far context,far story; - char far *buf; - memptr dupe; - - switch (n) - { - case 0: - buf = &gametext; - break; - case 1: - buf = &context; - break; - case 2: - buf = &story; - break; - } - - MM_GetPtr(&dupe,5000); - _fmemcpy((char far *)dupe,buf,5000); - - USL_DoHelp(dupe,5000); - - MM_FreePtr(&dupe); - if (LineOffsets) - MM_FreePtr(&LineOffsets); - } -#else - { - char *name; - int file; - long len; - memptr buf; - - switch (n) - { - case 0: - name = "GAMETEXT."EXTENSION; - break; - case 1: - name = "CONTEXT."EXTENSION; - break; - case 2: - name = "STORY."EXTENSION; - break; - default: - Quit("Bad help button number"); - } - - if ((file = open(name,O_RDONLY | O_TEXT)) == -1) - USL_HandleError(errno); - else - { - len = filelength(file); - MM_GetPtr(&buf,len); - - if (CA_FarRead(file,(byte far *)buf,len)) - USL_DoHelp(buf,len); - else - USL_HandleError(errno); - - close(file); - MM_FreePtr(&buf); - } - - if (LineOffsets) - MM_FreePtr(&LineOffsets); - } -#endif - - fontcolor = F_BLACK; - - ip->sel &= ~ui_Selected; - USL_DrawItem(i,n); - - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlDButtonCustom() - The custom routine for all of the disk buttons. -// Sets up the bottom area of the window with the appropriate buttons -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlDButtonCustom(UserCall call,word i,word n) -{ - word j; - UserItem *ip; - - if (call != uic_Hit) - return(false); - - ip = &TheItems[i][n]; - if (ip->sel & ui_Disabled) - return(false); - - USL_ClearBottom(); - - j = 0; - TheItems[i + 1] = ip = n? CtlDEPanels : CtlDLSPanels; - while (ip && (ip->type != uii_Bad)) - { - USL_DrawItem(i + 1,j++); - ip++; - } - - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_DLSRect() - Draw the rectangle for the save game names -// -/////////////////////////////////////////////////////////////////////////// -static Rect -USL_DLSRect(UserItem *ip) -{ - Rect r; - - r.ul.x = ip->r.lr.x + 40 + 2; - r.ul.y = ip->r.ul.y + 2; - r.lr.x = WindowX + WindowW - 8 - 2; - r.lr.y = ip->r.lr.y - 2; - - VWB_Bar(r.ul.x,r.ul.y,r.lr.x - r.ul.x,r.lr.y - r.ul.y,WHITE); - - VWB_Hlin(r.ul.x,r.lr.x,r.ul.y,BLACK); - VWB_Hlin(r.ul.x,r.lr.x,r.lr.y,BLACK); - VWB_Vlin(r.ul.y,r.lr.y,r.ul.x,BLACK); - VWB_Vlin(r.ul.y,r.lr.y,r.lr.x,BLACK); - - px = r.ul.x + 2; - py = r.ul.y + 2; - - return(r); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlDLButtonCustom() - The load game custom routine -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlDLButtonCustom(UserCall call,word i,word n) -{ - char *filename, - msg[MaxGameName + 12]; - word err; - int file; - UserItem *ip; - SaveGame *game; - WindowRec wr; - - // DEBUG - deal with warning user about loading a game causing abort - - game = &Games[n / 2]; - ip = &TheItems[i][n]; - - switch (call) - { - case uic_Draw: - if (!loadedgame) - { - USL_DLSRect(ip); - fontcolor = game->present? F_BLACK : F_FIRSTCOLOR; - USL_DrawString(game->present? game->name : "Empty"); - fontcolor = F_BLACK; - } - break; - case uic_Hit: - if (ip->sel & ui_Disabled) - return(false); - - LeaveDriveOn++; - filename = USL_GiveSaveName(n / 2); - - US_SaveWindow(&wr); - US_CenterWindow(30,3); - strcpy(msg,"Loading `"); - strcat(msg,game->name); - strcat(msg,"\'"); - US_PrintCentered(msg); - VW_HideCursor(); - VW_UpdateScreen(); - - err = 0; - if ((file = open(filename,O_BINARY | O_RDONLY)) != -1) - { - if (read(file,game,sizeof(*game)) == sizeof(*game)) - { - if (USL_LoadGame) - if (!USL_LoadGame(file)) - USL_HandleError(err = errno); - } - else - USL_HandleError(err = errno); - close(file); - } - else - USL_HandleError(err = errno); - if (err) - abortgame = true; - else - loadedgame = true; - game->present = true; - - if (loadedgame) - Paused = true; - - VW_ShowCursor(); - US_RestoreWindow(&wr); - - LeaveDriveOn--; - break; - } - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlDSButtonCustom() - The save game custom routine -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlDSButtonCustom(UserCall call,word i,word n) -{ - boolean ok; - char *filename; - word err; - int file; - Rect r; - UserItem *ip; - SaveGame *game; - WindowRec wr; - - if (call != uic_Hit) - return(false); - - game = &Games[n / 2]; - ip = &TheItems[i][n]; - if (ip->sel & ui_Disabled) - return(false); - - FlushHelp = true; - fontcolor = F_SECONDCOLOR; - USL_ShowHelp("Enter Game Name / Escape Aborts"); - fontcolor = F_BLACK; - - r = USL_DLSRect(ip - 1); - ok = US_LineInput(px,py,game->name,game->present? game->name : nil,true, - MaxGameName,r.lr.x - r.ul.x - 8); - if (!strlen(game->name)) - strcpy(game->name,"Untitled"); - if (ok) - { - US_SaveWindow(&wr); - US_CenterWindow(10,3); - US_PrintCentered("Saving"); - VW_HideCursor(); - VW_UpdateScreen(); - - LeaveDriveOn++; - filename = USL_GiveSaveName(n / 2); - err = 0; - file = open(filename,O_CREAT | O_BINARY | O_WRONLY, - S_IREAD | S_IWRITE | S_IFREG); - if (file != -1) - { - if (write(file,game,sizeof(*game)) == sizeof(*game)) - { - if (USL_SaveGame) - ok = USL_SaveGame(file); - if (!ok) - USL_HandleError(err = errno); - } - else - USL_HandleError(err = ((errno == ENOENT)? ENOMEM : errno)); - close(file); - } - else - USL_HandleError(err = ((errno == ENOENT)? ENOMEM : errno)); - if (err) - { - remove(filename); - ok = false; - } - LeaveDriveOn--; - - VW_ShowCursor(); - US_RestoreWindow(&wr); - USL_DoHit(i - 1,0); - VW_UpdateScreen(); - } - - if (!game->present) - game->present = ok; - - if (ok) - { - GameIsDirty = false; - (ip - 1)->sel &= ~ui_Disabled; - } - - USL_DrawItem(i,n - 1); -// USL_CtlDLButtonCustom(uic_Draw,i,n - 1); - - return(true); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlSButtonCustom() - The custom routine for all of the sound buttons -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlSButtonCustom(UserCall call,word i,word n) -{ - word j; - UserItem *ip; - - if (call != uic_Hit) - return(false); - - ip = &TheItems[i][n]; - if (ip->sel & ui_Disabled) - return(false); - - USL_ClearBottom(); - - if (n == sdm_SoundSource) - { - j = 0; - TheItems[i + 1] = ip = CtlSSSPanels; - while (ip && (ip->type != uii_Bad)) - { - USL_DrawItem(i + 1,j++); - ip++; - } - } - else - TheItems[i + 1] = nil; - - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlPButtonCustom() - The custom routine for all of the start game btns -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlPButtonCustom(UserCall call,word i,word n) -{ - word j; - UserItem *ip; - - if (call != uic_Hit) - return(false); - - ip = &TheItems[i][n]; - if (ip->sel & ui_Disabled) - return(false); - - USL_ClearBottom(); - - j = 0; - TheItems[i + 1] = ip = n? CtlPRPanels : CtlPSPanels; - while (ip && (ip->type != uii_Bad)) - { - USL_DrawItem(i + 1,j++); - ip++; - } - - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_GiveAbortWarning() - Draws a string that warns the user that an -// action they're about to take will abort the game in progress -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_GiveAbortWarning(void) -{ - WindowRec wr; - - if (!GameIsDirty) - return; - - US_SaveWindow(&wr); - US_RestoreWindow(&BottomWindow); - US_HomeWindow(); - PrintY += 5; - - VWB_Bar(WindowX,WindowY,WindowW,30,WHITE); - fontcolor = F_SECONDCOLOR; - US_CPrint("Warning! If you do this, you'll"); - US_CPrint("abort the current game."); - fontcolor = F_BLACK; - - US_RestoreWindow(&wr); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlPSButtonCustom() - The custom routine for the start game button -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlPSButtonCustom(UserCall call,word i,word n) -{ - boolean result; - UserItem *ip; - - i++; // Shut the compiler up - - switch (call) - { - case uic_Hit: - switch (n) - { - case 0: - restartgame = gd_Normal; - break; - case 1: - restartgame = gd_Easy; - break; - case 2: - restartgame = gd_Hard; - break; - } - if (restartgame && ingame && USL_ResetGame) - USL_ResetGame(); - result = false; - break; - case uic_Draw: - USL_GiveAbortWarning(); - result = false; - break; - default: - result = false; - break; - } - return(result); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlPRButtonCustom() - The custom routine for the resume game button -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlPRButtonCustom(UserCall call,word i,word n) -{ - if (call != uic_Hit) - return(false); - - i++,n++; // Shut the compiler up - ResumeGame = true; - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlDEButtonCustom() - The custom routine for the exit to DOS button -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlDEButtonCustom(UserCall call,word i,word n) -{ - boolean result; - UserItem *ip; - - i++,n++; // Shut the compiler up - - switch (call) - { - case uic_Hit: - QuitToDos = true; - break; - case uic_Draw: - USL_GiveAbortWarning(); - default: - result = false; - break; - } - return(result); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CtlCButtonCustom() - The custom routine for all of the control -// buttons -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CtlCButtonCustom(UserCall call,word i,word n) -{ - word j; - Point p; - UserItem *ip; - - if (call != uic_Hit) - return(false); - - ip = &TheItems[i][n]; - if (ip->sel & ui_Disabled) - return(false); - - USL_ClearBottom(); - if (n == 0) // Keyboard - { - TheItems[i + 1] = ip = CtlCKbdPanels; - p = CtlCKbdPanels[2].r.lr; - VWB_DrawPic(p.x,p.y,CTL_DIRSPIC); - } - else - TheItems[i + 1] = ip = CtlCJoyPanels; - - j = 0; - while (ip && (ip->type != uii_Bad)) - { - USL_DrawItem(i + 1,j++); - ip++; - } - - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_HitHotKey() - After a hotkey was hit, move the cursor to the first -// selected item in the group after the group containing the item -// holding the hotkey -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_HitHotKey(int i,int n) -{ - UserItem *ip; - - if (ip = TheItems[++i]) - { - if ((n = USL_FindDown(TheItems[i])) == -1) - n = 0; - ip += n; - CursorX = ip->r.lr.x - 8; - CursorY = ip->r.lr.y - 8; - CursorBad = true; - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CheckScan() - Checks to see if the scancode in LastScan corresponds -// to anything in the list of useritems. If so, selects the item. -// -/////////////////////////////////////////////////////////////////////////// -static boolean -USL_CheckScan(word *ci,word *cn) -{ - word i,n; - UserItem *ip; - - if (!LastScan) - return(false); - -#if 1 // DEBUG - probably kill this code - // Use 1..? for the items across the top row - if (TheItems[1] && !IN_KeyDown(sc_RShift)) - { - for (i = 0,ip = TheItems[1];(ip->type != uii_Bad) && (i < 9);i++,ip++) - ; - for (n = 0;n < i;n++) - { - if (LastScan == 2 + n) // Numbers from 1..9 - { - if (!(TheItems[1][n].sel & ui_Disabled)) - { - LastScan = sc_None; - USL_DoHit(1,n); - return(true); - } - } - } - } - - // Use Alt-1..6 for the items in the leftmost column - if (IN_KeyDown(sc_RShift)) - { - n = LastScan - 2; - if (n < 6) // Numbers from 1..6 - { - USL_DoHit(0,n); - LastScan = sc_None; - return(true); - } - } -#endif - - // Check normal hotkeys for the leftmost column - for (i = 0;CtlPanels[i].type != uii_Bad;i++) - { - if (CtlPanels[i].key == LastScan) - { - LastScan = sc_None; - USL_DoHit(0,i); - *ci = 0; - *cn = i; - USL_HitHotKey(0,i); - return(true); - } - } - - // Check normal hotkeys for the top row - for (i = 0;i < 6;i++) - { - for (n = 0,ip = CtlPanels2[i];ip && ip->type != uii_Bad;n++,ip++) - { - if ((ip->key == LastScan) && !(ip->sel & ui_Disabled)) - { - LastScan = sc_None; - USL_DoHit(0,i); - USL_DoHit(1,n); - *ci = 1; - *cn = n; - USL_HitHotKey(1,n); - return(true); - } - } - } - return(false); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_SetUpCtlPanel() - Sets the states of the UserItems to reflect the -// values of all the appropriate variables -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_SetUpCtlPanel(void) -{ - word i,j; - - GameIsDirty = ingame; - - // Set up restart game - USL_TurnOff(CtlPPanels); - CtlPPanels[0].sel = ingame? ui_Normal : ui_Selected; - CtlPPanels[1].sel = ingame? ui_Selected : ui_Disabled; - - // Set up disk stuff - default to load/save game - USL_TurnOff(CtlDPanels); - CtlDPanels[0].sel = ui_Selected; - - // Set up load/save buttons - USL_TurnOff(CtlDLSPanels); - for (i = 0;i < MaxSaveGames;i++) - { - if (!Games[i].present) - CtlDLSPanels[i * 2].sel = ui_Disabled; - if (!ingame) - CtlDLSPanels[(i * 2) + 1].sel = ui_Disabled; - } - - // Set up Controls - USL_TurnOff(CtlCPanels); - CtlCPanels[1].sel = JoysPresent[0]? ui_Normal : ui_Disabled; - CtlCPanels[2].sel = JoysPresent[1]? ui_Normal : ui_Disabled; - if (Controls[0] == ctrl_Keyboard) - i = 0; - else - i = (Controls[0] == ctrl_Joystick1)? 1 : 2; - CtlCPanels[i].sel |= ui_Selected; - if (JoysPresent[1] && !JoysPresent[0]) - CtlCPanels[2].key = sc_F4; - else - CtlCPanels[1].key = sc_F4; - - // Set up Keyboard - for (i = 0;i < 10;i++) - CtlCKbdPanels[i].text = IN_GetScanName(*(KeyMaps[i])); - - // Set up Sounds - USL_TurnOff(CtlSPanels); - CtlSPanels[sdm_AdLib].sel = AdLibPresent? ui_Normal : ui_Disabled; -#if 0 // DEBUG - hack because no space for digitized sounds on Keen Dreams - CtlSPanels[sdm_SoundBlaster].sel = - SoundBlasterPresent? ui_Normal : ui_Disabled; - CtlSPanels[sdm_SoundSource].sel = - SoundSourcePresent? ui_Normal : ui_Disabled; -#else - CtlSPanels[sdm_SoundBlaster].sel = ui_Disabled; - CtlSPanels[sdm_SoundSource].sel = ui_Disabled; -#endif - CtlSPanels[SoundMode].sel |= ui_Selected; - - // Set up SoundSource - USL_TurnOff(CtlSSSPanels); - CtlSSSPanels[0].sel = ssIsTandy? ui_Selected : ui_Normal; - CtlSSSPanels[1].sel = (ssPort == 2)? ui_Selected : ui_Normal; - - // Set up Music - USL_TurnOff(CtlMPanels); - CtlMPanels[smm_AdLib].sel = AdLibPresent? ui_Normal : ui_Disabled; - CtlMPanels[MusicMode].sel |= ui_Selected; -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_TearDownCtlPanel() - Given the state of the control panel, sets the -// modes and values as appropriate -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_TearDownCtlPanel(void) -{ - int i; - - i = USL_FindDown(CtlCPanels); - if (i != -1) - { - i = i? (i == 1? ctrl_Joystick1 : ctrl_Joystick2) : ctrl_Keyboard; - IN_SetControlType(0,i); - } - - CtlCPanels[1].key = CtlCPanels[2].key = sc_None; - - i = USL_FindDown(CtlSPanels); - if (i != -1) - SD_SetSoundMode(i); - - ssIsTandy = CtlSSSPanels[0].sel & ui_Selected; - ssPort = (CtlSSSPanels[1].sel & ui_Selected)? 2 : 1; - - i = USL_FindDown(CtlMPanels); - if (i != -1) - { - SD_SetMusicMode(i); - - if (!QuitToDos) - { - US_CenterWindow(20,8); - US_CPrint("Loading"); -#if 0 - fontcolor = F_SECONDCOLOR; - US_CPrint("Sounds"); - fontcolor = F_BLACK; -#endif - VW_UpdateScreen(); - - CA_LoadAllSounds(); - } - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_ControlPanel() - This is the main routine for the control panel -// -/////////////////////////////////////////////////////////////////////////// -void -US_ControlPanel(void) -{ - char gamename[MaxGameName + 10 + 1]; - ScanCode c; - boolean done, - buttondown,inrect; - word hiti,hitn, - i,n, - lasti,lastn, - lastx,lasty; - longword lasttime; - Point p; - Rect userect; - UserItem *ip; - - c = LastScan; - if (c == sc_Escape) // Map escape from game to Exit to DOS - c = sc_Q; - - CA_UpLevel(); - for (i = CONTROLS_LUMP_START;i <= CONTROLS_LUMP_END;i++) - CA_MarkGrChunk(i); - CA_MarkGrChunk(CTL_LITTLEMASKPICM); - CA_MarkGrChunk(CTL_LSMASKPICM); - CA_CacheMarks("Options Screen"); - - USL_SetUpCtlPanel(); - - US_SetPrintRoutines(VW_MeasurePropString,VWB_DrawPropString); - fontcolor = F_BLACK; - - VW_InitDoubleBuffer(); - - VWB_Bar(0,0,MaxX,MaxY,FIRSTCOLOR); - US_DrawWindow(8,22,30,2); - US_SaveWindow(&HelpWindow); - US_DrawWindow(8,7,30,14); - US_SaveWindow(&BottomWindow); - US_DrawWindow(8,1,30,20); - - for (ip = CtlPanels;ip->type != uii_Bad;ip++) - VWB_DrawPic(ip->r.ul.x,ip->r.ul.y,ip->picup); - - US_StartCursor(); - CursorX = (8 * 8) + ((MaxX - (8 * 8)) / 2); - CursorBad = true; - - CtlPanelButton = -1; - LastScan = c; - USL_CheckScan(&i,&n); - if (CtlPanelButton == -1) - USL_DoHit(0,0); - - ResumeGame = false; - done = false; - FlushHelp = true; - lastx = lasty = -1; - while - ( - (restartgame == gd_Continue) - && !(done || loadedgame || ResumeGame) - ) - { - VW_UpdateScreen(); - - buttondown = US_UpdateCursor(); - inrect = USL_IsInRect(CursorX,CursorY,&i,&n); - - if (FlushHelp) - { - lasti = -2; - lasttime = TimeCount; - FlushHelp = false; - } - if (inrect) - { - if ((lasti != i) || (lastn != n)) - { - // If over a Load button - if - ( - (CtlPanelButton == 2) - && (i == 2) - && (TheItems[1][0].sel & ui_Selected) - && (Games[n / 2].present) - && !(n & 1) - ) - { - strcpy(gamename,"Load `"); - strcat(gamename,Games[n / 2].name); - strcat(gamename,"'"); - USL_ShowHelp(gamename); - } - else - USL_ShowHelp(TheItems[i][n].help); - lasti = i; - lastn = n; - } - } - else if (lasti != (word)-1) - { - USL_ShowHelp("Select a Button"); - lasti = -1; - } - - hiti = i; - hitn = n; - - if (inrect) - userect = TheItems[i][n].r; - else - { - userect.ul.x = CursorX; - userect.ul.y = CursorY; - userect.lr = userect.ul; - } - - if (IN_KeyDown(sc_UpArrow)) - { - USL_FindRect(userect,motion_None,motion_Up); - buttondown = false; - IN_ClearKey(sc_UpArrow); - } - else if (IN_KeyDown(sc_DownArrow)) - { - USL_FindRect(userect,motion_None,motion_Down); - buttondown = false; - IN_ClearKey(sc_DownArrow); - } - else if (IN_KeyDown(sc_LeftArrow)) - { - USL_FindRect(userect,motion_Left,motion_None); - buttondown = false; - IN_ClearKey(sc_LeftArrow); - } - else if (IN_KeyDown(sc_RightArrow)) - { - USL_FindRect(userect,motion_Right,motion_None); - buttondown = false; - IN_ClearKey(sc_RightArrow); - } - else if - ( - IN_KeyDown(c = sc_Return) - || IN_KeyDown(c = KbdDefs[0].button0) - || IN_KeyDown(c = KbdDefs[0].button1) - ) - { - IN_ClearKey(c); - if (inrect) - { - ip = &TheItems[hiti][hitn]; - - if ((ip->type == uii_Button) && !(ip->sel & ui_Disabled)) - { - lasttime = TimeCount; - - ip->sel |= ui_Selected; - USL_DrawItem(hiti,hitn); - VW_UpdateScreen(); - - while (TimeCount - lasttime < TickBase / 4) - ; - lasttime = TimeCount; - - ip->sel &= ~ui_Selected; - USL_DrawItem(hiti,hitn); - VW_UpdateScreen(); - - while (TimeCount - lasttime < TickBase / 4) - ; - } - - USL_DoHit(hiti,hitn); - } - } - else if (USL_CheckScan(&i,&n)) - ; - else if (buttondown && inrect && USL_TrackItem(hiti,hitn)) - USL_DoHit(hiti,hitn); - - if (LastScan == sc_Escape) - { - IN_ClearKey(sc_Escape); - done = true; - } - - if (QuitToDos) - done = true; - - if ((lastx != CursorX) || (lasty != CursorY)) - { - lastx = CursorX; - lasty = CursorY; - lasttime = TimeCount; - } - if (TimeCount - lasttime > TickBase * 10) - { - if (((TimeCount - lasttime) / TickBase) & 2) - fontcolor = F_SECONDCOLOR; - USL_ShowHelp("Press F1 for Help"); - fontcolor = F_BLACK; - } - } - - US_ShutCursor(); - - USL_TearDownCtlPanel(); - - if (restartgame && USL_ResetGame) - USL_ResetGame(); - - if (QuitToDos) - { - if (tedlevel) - TEDDeath(); - else - { - US_CenterWindow(20,3); - fontcolor = F_SECONDCOLOR; - US_PrintCentered("Now Exiting to DOS..."); - fontcolor = F_BLACK; - VW_UpdateScreen(); - Quit(nil); - } - } - - CA_DownLevel(); -} - -// High score routines - -/////////////////////////////////////////////////////////////////////////// -// -// US_DisplayHighScores() - Assumes that double buffering has been started. -// If passed a -1 will just display the high scores, but if passed -// a non-negative number will display that entry in red and let the -// user type in a name -// -/////////////////////////////////////////////////////////////////////////// -void -US_DisplayHighScores(int which) -{ - char buffer[16],*str; - word i, - w,h, - x,y; - HighScore *s; - - US_CenterWindow(30,MaxScores + (MaxScores / 2)); - - x = WindowX + (WindowW / 2); - US_Print(" Name"); - PrintX = x + 20; - US_Print("Score"); - PrintX = x + 60; - US_Print("Done\n\n"); - PrintY -= 3; - - for (i = WindowX;i < WindowX + WindowW;i += 8) - VWB_DrawTile8M(i,WindowY + 8,10); - VWB_DrawTile8M(WindowX - 8,WindowY + 8,9); - VWB_DrawTile8M(WindowX + WindowW,WindowY + 8,11); - - for (i = 0,s = Scores;i < MaxScores;i++,s++) - { - fontcolor = (i == which)? F_SECONDCOLOR : F_BLACK; - - if (i != which) - { - US_Print(" "); - if (strlen(s->name)) - US_Print(s->name); - else - US_Print("-"); - } - else - y = PrintY; - - PrintX = x + (7 * 8); - ultoa(s->score,buffer,10); - for (str = buffer;*str;str++) - *str = *str + (129 - '0'); // Used fixed-width numbers (129...) - USL_MeasureString(buffer,&w,&h); - PrintX -= w; - US_Print(buffer); - - PrintX = x + 60; - if (s->completed) - US_PrintUnsigned(s->completed); - else - US_Print("-"); - - US_Print("\n"); - } - - if (which != -1) - { - fontcolor = F_SECONDCOLOR; - PrintY = y; - PrintX = WindowX; - US_Print(" "); - strcpy(Scores[which].name,""); - US_LineInput(PrintX,PrintY,Scores[which].name,nil,true,MaxHighName, - (WindowW / 2) - 8); - } - fontcolor = F_BLACK; - - VW_UpdateScreen(); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_CheckHighScore() - Checks gamestate to see if the just-ended game -// should be entered in the high score list. If so, lets the user -// enter their name -// -/////////////////////////////////////////////////////////////////////////// -void -US_CheckHighScore(long score,word other) -{ - word i,j, - n; - HighScore myscore; - - strcpy(myscore.name,""); - myscore.score = score; - myscore.completed = other; - - for (i = 0,n = -1;i < MaxScores;i++) - { - if - ( - (myscore.score > Scores[i].score) - || ( - (myscore.score == Scores[i].score) - && (myscore.completed > Scores[i].completed) - ) - ) - { - for (j = MaxScores;--j > i;) - Scores[j] = Scores[j - 1]; - Scores[i] = myscore; - - n = i; - HighScoresDirty = true; - break; - } - } - - VW_InitDoubleBuffer(); - VWB_Bar(0,0,MaxX,MaxY,FIRSTCOLOR); - - US_DisplayHighScores(n); - IN_UserInput(5 * TickBase,false); -} diff --git a/16/cawat/ID_US.H b/16/cawat/ID_US.H deleted file mode 100644 index 7acc2435..00000000 --- a/16/cawat/ID_US.H +++ /dev/null @@ -1,146 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// -// ID Engine -// ID_US.h - Header file for the User Manager -// v1.0d1 -// By Jason Blochowiak -// - -#ifndef __TYPES__ -#include "ID_Types.h" -#endif - -#ifndef __ID_US__ -#define __ID_US__ - -#ifdef __DEBUG__ -#define __DEBUG_UserMgr__ -#endif - -//#define HELPTEXTLINKED - -#define MaxHelpLines 500 - -#define MaxHighName 57 -#define MaxScores 7 -typedef struct - { - char name[MaxHighName + 1]; - long score; - word completed; - } HighScore; - -#define MaxGameName 32 -#define MaxSaveGames 6 -typedef struct - { - char signature[4]; - word *oldtest; - boolean present; - char name[MaxGameName + 1]; - } SaveGame; - -#define MaxString 128 // Maximum input string size - -typedef struct - { - int x,y, - w,h, - px,py; - } WindowRec; // Record used to save & restore screen windows - -typedef enum - { - gd_Continue, - gd_Easy, - gd_Normal, - gd_Hard - } GameDiff; - -// Hack import for TED launch support -extern boolean tedlevel; -extern word tedlevelnum; -extern void TEDDeath(void); - -extern word MaxX,MaxY; // MDM (GAMERS EDGE) - -extern boolean ingame, // Set by game code if a game is in progress - abortgame, // Set if a game load failed - loadedgame, // Set if the current game was loaded - NoWait, - HighScoresDirty; -extern char *abortprogram; // Set to error msg if program is dying -extern GameDiff restartgame; // Normally gd_Continue, else starts game -extern word PrintX,PrintY; // Current printing location in the window -extern word WindowX,WindowY,// Current location of window - WindowW,WindowH;// Current size of window - -extern boolean Button0,Button1, - CursorBad; -extern int CursorX,CursorY; - -extern void (*USL_MeasureString)(char far *,word *,word *), - (*USL_DrawString)(char far *); - -extern boolean (*USL_SaveGame)(int),(*USL_LoadGame)(int); -extern void (*USL_ResetGame)(void); -extern SaveGame Games[MaxSaveGames]; -extern HighScore Scores[]; - -#define US_HomeWindow() {PrintX = WindowX; PrintY = WindowY;} - -extern void US_Startup(void), - US_Setup(void), - US_Shutdown(void), - US_InitRndT(boolean randomize), - US_SetLoadSaveHooks(boolean (*load)(int), - boolean (*save)(int), - void (*reset)(void)), - US_TextScreen(void), - US_UpdateTextScreen(void), - US_FinishTextScreen(void), - US_ControlPanel(void), - US_DrawWindow(word x,word y,word w,word h), - US_CenterWindow(word,word), - US_SaveWindow(WindowRec *win), - US_RestoreWindow(WindowRec *win), - US_ClearWindow(void), - US_SetPrintRoutines(void (*measure)(char far *,word *,word *), - void (*print)(char far *)), - US_PrintCentered(char *s), - US_CPrint(char *s), - US_CPrintLine(char *s), - US_Print(char *s), - US_PrintUnsigned(longword n), - US_PrintSigned(long n), - US_StartCursor(void), - US_ShutCursor(void), - US_ControlPanel(void), - US_CheckHighScore(long score,word other), - US_DisplayHighScores(int which); -extern boolean US_UpdateCursor(void), - US_LineInput(int x,int y,char *buf,char *def,boolean escok, - int maxchars,int maxwidth); -extern int US_CheckParm(char *parm,char **strings), - US_RndT(void); - - void USL_PrintInCenter(char *s,Rect r); - char *USL_GiveSaveName(word game); -#endif diff --git a/16/cawat/ID_US_1.C b/16/cawat/ID_US_1.C deleted file mode 100644 index 789229cc..00000000 --- a/16/cawat/ID_US_1.C +++ /dev/null @@ -1,1317 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// -// ID Engine -// ID_US_1.c - User Manager - General routines -// v1.1d1 -// By Jason Blochowiak -// Hacked up for Catacomb 3D -// - -// -// This module handles dealing with user input & feedback -// -// Depends on: Input Mgr, View Mgr, some variables from the Sound, Caching, -// and Refresh Mgrs, Memory Mgr for background save/restore -// -// Globals: -// ingame - Flag set by game indicating if a game is in progress -// abortgame - Flag set if the current game should be aborted (if a load -// game fails) -// loadedgame - Flag set if a game was loaded -// abortprogram - Normally nil, this points to a terminal error message -// if the program needs to abort -// restartgame - Normally set to gd_Continue, this is set to one of the -// difficulty levels if a new game should be started -// PrintX, PrintY - Where the User Mgr will print (global coords) -// WindowX,WindowY,WindowW,WindowH - The dimensions of the current -// window -// - -#include "ID_HEADS.H" - -#pragma hdrstop - -#pragma warn -pia - - -// Special imports -extern boolean showscorebox; -#ifdef KEEN -extern boolean oldshooting; -extern ScanCode firescan; -#else - ScanCode firescan; -#endif - -// Global variables - char *abortprogram; - boolean NoWait, - HighScoresDirty; - word PrintX,PrintY; - word WindowX,WindowY,WindowW,WindowH; - - word MaxX=320,MaxY=200; // MDM (GAMERS EDGE) - -// Internal variables -#define ConfigVersion 1 - -static char *ParmStrings[] = {"TEDLEVEL","NOWAIT"}, - *ParmStrings2[] = {"COMP","NOCOMP"}; -static boolean US_Started; - - boolean Button0,Button1, - CursorBad; - int CursorX,CursorY; - - void (*USL_MeasureString)(char far *,word *,word *) = VW_MeasurePropString, - (*USL_DrawString)(char far *) = VWB_DrawPropString; - - boolean (*USL_SaveGame)(int),(*USL_LoadGame)(int); - void (*USL_ResetGame)(void); - SaveGame Games[MaxSaveGames]; - HighScore Scores[MaxScores] = - { - {"Sir Lancelot",500,3}, - {"",0}, - {"",0}, - {"",0}, - {"",0}, - {"",0}, - {"",0}, - }; - -// Internal routines - -// Public routines - -/////////////////////////////////////////////////////////////////////////// -// -// USL_HardError() - Handles the Abort/Retry/Fail sort of errors passed -// from DOS. -// -/////////////////////////////////////////////////////////////////////////// -#pragma warn -par -#pragma warn -rch -int -USL_HardError(word errval,int ax,int bp,int si) -{ -#define IGNORE 0 -#define RETRY 1 -#define ABORT 2 -extern void ShutdownId(void); - -static char buf[32]; -static WindowRec wr; - int di; - char c,*s,*t; - - - di = _DI; - - if (ax < 0) - s = "Device Error"; - else - { - if ((di & 0x00ff) == 0) - s = "Drive ~ is Write Protected"; - else - s = "Error on Drive ~"; - for (t = buf;*s;s++,t++) // Can't use sprintf() - if ((*t = *s) == '~') - *t = (ax & 0x00ff) + 'A'; - *t = '\0'; - s = buf; - } - - c = peekb(0x40,0x49); // Get the current screen mode - if ((c < 4) || (c == 7)) - goto oh_kill_me; - - // DEBUG - handle screen cleanup - - US_SaveWindow(&wr); - US_CenterWindow(30,3); - US_CPrint(s); - US_CPrint("(R)etry or (A)bort?"); - VW_UpdateScreen(); - IN_ClearKeysDown(); - -asm sti // Let the keyboard interrupts come through - - while (true) - { - switch (IN_WaitForASCII()) - { - case key_Escape: - case 'a': - case 'A': - goto oh_kill_me; - break; - case key_Return: - case key_Space: - case 'r': - case 'R': - US_ClearWindow(); - VW_UpdateScreen(); - US_RestoreWindow(&wr); - return(RETRY); - break; - } - } - -oh_kill_me: - abortprogram = s; - ShutdownId(); - fprintf(stderr,"Terminal Error: %s\n",s); - if (tedlevel) - fprintf(stderr,"You launched from TED. I suggest that you reboot...\n"); - - return(ABORT); -#undef IGNORE -#undef RETRY -#undef ABORT -} -#pragma warn +par -#pragma warn +rch - -/////////////////////////////////////////////////////////////////////////// -// -// USL_GiveSaveName() - Returns a pointer to a static buffer that contains -// the filename to use for the specified save game -// -/////////////////////////////////////////////////////////////////////////// -char * -USL_GiveSaveName(word game) -{ -static char name[] = "SAVEGAMx."EXT; - - name[7] = '0' + game; - return(name); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_SetLoadSaveHooks() - Sets the routines that the User Mgr calls after -// reading or writing the save game headers -// -/////////////////////////////////////////////////////////////////////////// -void -US_SetLoadSaveHooks(boolean (*load)(int),boolean (*save)(int),void (*reset)(void)) -{ - USL_LoadGame = load; - USL_SaveGame = save; - USL_ResetGame = reset; -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_ReadConfig() - Reads the configuration file, if present, and sets -// things up accordingly. If it's not present, uses defaults. This file -// includes the high scores. -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_ReadConfig(void) -{ - boolean gotit; - char sig[sizeof(EXT)]; - word version; - int file; - SDMode sd; - SMMode sm; - ControlType ctl; - - if ((file = open("CONFIG."EXT,O_BINARY | O_RDONLY)) != -1) - { - read(file,sig,sizeof(EXT)); - read(file,&version,sizeof(version)); - if (strcmp(sig,EXT) || (version != ConfigVersion)) - { - close(file); - goto rcfailed; - } - read(file,Scores,sizeof(HighScore) * MaxScores); - read(file,&sd,sizeof(sd)); - read(file,&sm,sizeof(sm)); - read(file,&ctl,sizeof(ctl)); - read(file,&(KbdDefs[0]),sizeof(KbdDefs[0])); - read(file,&showscorebox,sizeof(showscorebox)); - read(file,&compatability,sizeof(compatability)); -#ifdef KEEN - read(file,&oldshooting,sizeof(oldshooting)); - read(file,&firescan,sizeof(firescan)); -#endif - close(file); - - HighScoresDirty = false; - gotit = true; - } - else - { -rcfailed: - sd = sdm_Off; - sm = smm_Off; - ctl = ctrl_Keyboard; - showscorebox = true; -#ifdef KEEN - oldshooting = false; -#endif - - gotit = false; - HighScoresDirty = true; - } - - SD_Default(gotit,sd,sm); - IN_Default(gotit,ctl); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_WriteConfig() - Writes out the current configuration, including the -// high scores. -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_WriteConfig(void) -{ - word version; - int file; - - version = ConfigVersion; - file = open("CONFIG."EXT,O_CREAT | O_BINARY | O_WRONLY, - S_IREAD | S_IWRITE | S_IFREG); - if (file != -1) - { - write(file,EXT,sizeof(EXT)); - write(file,&version,sizeof(version)); - write(file,Scores,sizeof(HighScore) * MaxScores); - write(file,&SoundMode,sizeof(SoundMode)); - write(file,&MusicMode,sizeof(MusicMode)); - if // Hack - ( - (Controls[0] == ctrl_Joystick1) - || (Controls[0] == ctrl_Joystick2) - ) - Controls[0] = ctrl_Keyboard; - write(file,&(Controls[0]),sizeof(Controls[0])); - write(file,&(KbdDefs[0]),sizeof(KbdDefs[0])); - write(file,&showscorebox,sizeof(showscorebox)); - write(file,&compatability,sizeof(compatability)); -#ifdef KEEN - write(file,&oldshooting,sizeof(oldshooting)); - write(file,&firescan,sizeof(firescan)); -#endif - close(file); - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_CheckSavedGames() - Checks to see which saved games are present -// & valid -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_CheckSavedGames(void) -{ - boolean ok; - char *filename; - word i; - int file; - SaveGame *game; - - USL_SaveGame = 0; - USL_LoadGame = 0; - - for (i = 0,game = Games;i < MaxSaveGames;i++,game++) - { - filename = USL_GiveSaveName(i); - ok = false; - if ((file = open(filename,O_BINARY | O_RDONLY)) != -1) - { - if - ( - (read(file,game,sizeof(*game)) == sizeof(*game)) - && (!strcmp(game->signature,EXT)) - && (game->oldtest == &PrintX) - ) - ok = true; - - close(file); - } - - if (ok) - game->present = true; - else - { - strcpy(game->signature,EXT); - game->present = false; - strcpy(game->name,"Empty"); - } - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_Startup() - Starts the User Mgr -// -/////////////////////////////////////////////////////////////////////////// -void -US_Startup(void) -{ - int i; - - if (US_Started) - return; - - harderr(USL_HardError); // Install the fatal error handler - - US_InitRndT(true); // Initialize the random number generator - - USL_ReadConfig(); // Read config file - - for (i = 1;i < _argc;i++) - { - switch (US_CheckParm(_argv[i],ParmStrings2)) - { - case 0: - if (grmode == EGAGR) - compatability = true; - break; - case 1: - compatability = false; - break; - } - } - - US_Started = true; -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_Setup() - Does the disk access part of the User Mgr's startup -// -/////////////////////////////////////////////////////////////////////////// -void -US_Setup(void) -{ - USL_CheckSavedGames(); // Check which saved games are present -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_Shutdown() - Shuts down the User Mgr -// -/////////////////////////////////////////////////////////////////////////// -void -US_Shutdown(void) -{ - if (!US_Started) - return; - - if (!abortprogram) - USL_WriteConfig(); - - US_Started = false; -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_CheckParm() - checks to see if a string matches one of a set of -// strings. The check is case insensitive. The routine returns the -// index of the string that matched, or -1 if no matches were found -// -/////////////////////////////////////////////////////////////////////////// -int -US_CheckParm(char *parm,char **strings) -{ - char cp,cs, - *p,*s; - int i; - - while (!isalpha(*parm)) // Skip non-alphas - parm++; - - for (i = 0;*strings && **strings;i++) - { - for (s = *strings++,p = parm,cs = cp = 0;cs == cp;) - { - cs = *s++; - if (!cs) - return(i); - cp = *p++; - - if (isupper(cs)) - cs = tolower(cs); - if (isupper(cp)) - cp = tolower(cp); - } - } - return(-1); -} - -#if 0 -/////////////////////////////////////////////////////////////////////////// -// -// USL_ScreenDraw() - Draws a chunk of the text screen (called only by -// US_TextScreen()) -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_ScreenDraw(word x,word y,char *s,byte attr) -{ - byte far *screen,far *oscreen; - - screen = MK_FP(0xb800,(x * 2) + (y * 80 * 2)); - oscreen = (&introscn + 7) + ((x - 1) * 2) + (y * 80 * 2) + 1; - while (*s) - { - *screen++ = *s++; - if (attr != 0xff) - { - *screen++ = (attr & 0x8f) | (*oscreen & 0x70); - oscreen += 2; - } - else - screen++; - } -} -#endif - -/////////////////////////////////////////////////////////////////////////// -// -// USL_ClearTextScreen() - Makes sure the screen is in text mode, clears it, -// and moves the cursor to the leftmost column of the bottom line -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_ClearTextScreen(void) -{ - // Set to 80x25 color text mode - _AL = 3; // Mode 3 - _AH = 0x00; - geninterrupt(0x10); - - // Use BIOS to move the cursor to the bottom of the screen - _AH = 0x0f; - geninterrupt(0x10); // Get current video mode into _BH - _DL = 0; // Lefthand side of the screen - _DH = 24; // Bottom row - _AH = 0x02; - geninterrupt(0x10); -} - -#if 0 -/////////////////////////////////////////////////////////////////////////// -// -// US_TextScreen() - Puts up the startup text screen -// Note: These are the only User Manager functions that can be safely called -// before the User Mgr has been started up -// -/////////////////////////////////////////////////////////////////////////// -void -US_TextScreen(void) -{ - word i,n; - - USL_ClearTextScreen(); - - _fmemcpy(MK_FP(0xb800,0),7 + &introscn,80 * 25 * 2); - - // Check for TED launching here - for (i = 1;i < _argc;i++) - { - n = US_CheckParm(_argv[i],ParmStrings); - if (n == 0) - { - tedlevelnum = atoi(_argv[i + 1]); - if (tedlevelnum >= 0) - { - tedlevel = true; - return; - } - else - break; - } - else if (n == 1) - { - NoWait = true; - return; - } - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_Show() - Changes the appearance of one of the fields on the text -// screen. Possibly adds a checkmark in front of it and highlights it -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_Show(word x,word y,word w,boolean show,boolean hilight) -{ - byte far *screen,far *oscreen; - - screen = MK_FP(0xb800,((x - 1) * 2) + (y * 80 * 2)); - oscreen = (&introscn + 7) + ((x - 1) * 2) + (y * 80 * 2) - 1; - *screen++ = show? 251 : ' '; // Checkmark char or space -// *screen = 0x48; -// *screen = (*oscreen & 0xf0) | 8; - oscreen += 2; - if (show && hilight) - { - for (w++;w--;screen += 2,oscreen += 2) - *screen = (*oscreen & 0xf0) | 0x0f; - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_ShowMem() - Right justifies a longword in one of the memory fields on -// the text screen -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_ShowMem(word x,word y,long mem) -{ - char buf[16]; - word i; - - for (i = strlen(ltoa(mem,buf,10));i < 5;i++) - USL_ScreenDraw(x++,y," ",0xff); - USL_ScreenDraw(x,y,buf,0xff); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_UpdateTextScreen() - Called after the ID libraries are started up. -// Displays what hardware is present. -// -/////////////////////////////////////////////////////////////////////////// -void -US_UpdateTextScreen(void) -{ - boolean b; - longword totalmem; - - // Show video card info - b = (grmode == CGAGR); - USL_Show(21,7,4,(videocard >= CGAcard) && (videocard <= VGAcard),b); - b = (grmode == EGAGR); - USL_Show(21,8,4,(videocard >= EGAcard) && (videocard <= VGAcard),b); - b = (grmode == VGAGR); - USL_Show(21,9,4,videocard == VGAcard,b); - if (compatability) - USL_ScreenDraw(5,10,"SVGA Compatibility Mode Enabled.",0x4f); - - // Show input device info - USL_Show(60,7,8,true,true); - USL_Show(60,8,11,JoysPresent[0],true); - USL_Show(60,9,11,JoysPresent[1],true); - USL_Show(60,10,5,MousePresent,true); - - // Show sound hardware info - USL_Show(21,14,11,true,SoundMode == sdm_PC); - b = (SoundMode == sdm_AdLib) || (MusicMode == smm_AdLib); - USL_Show(21,15,14,AdLibPresent,b); - if (b && AdLibPresent) // Hack because of two lines - { - byte far *screen,far *oscreen; - word x,y,w; - - x = 21; - y = 16; - w = 14; - screen = MK_FP(0xb800,(x * 2) + (y * 80 * 2) - 1); - oscreen = (&introscn + 7) + (x * 2) + (y * 80 * 2) - 1; - oscreen += 2; - for (w++;w--;screen += 2,oscreen += 2) - *screen = (*oscreen & 0xf0) | 0x0f; - } - - // Show memory available/used - USL_ShowMem(63,15,mminfo.mainmem / 1024); - USL_Show(53,15,23,true,true); - USL_ShowMem(63,16,mminfo.EMSmem / 1024); - USL_Show(53,16,23,mminfo.EMSmem? true : false,true); - USL_ShowMem(63,17,mminfo.XMSmem / 1024); - USL_Show(53,17,23,mminfo.XMSmem? true : false,true); - totalmem = mminfo.mainmem + mminfo.EMSmem + mminfo.XMSmem; - USL_ShowMem(63,18,totalmem / 1024); - USL_Show(53,18,23,true,true); // DEBUG - USL_ScreenDraw(52,18," ",0xff); - - // Change Initializing... to Loading... - USL_ScreenDraw(27,22," Loading... ",0x9c); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_FinishTextScreen() - After the main program has finished its initial -// loading, this routine waits for a keypress and then clears the screen -// -/////////////////////////////////////////////////////////////////////////// -void -US_FinishTextScreen(void) -{ -static byte colors[] = {4,6,13,15,15,15,15,15,15}; - boolean up; - int i,c; - - // Change Loading... to Press a Key - - if (!(tedlevel || NoWait)) - { - IN_ClearKeysDown(); - for (i = 0,up = true;!IN_UserInput(4,true);) - { - c = colors[i]; - if (up) - { - if (++i == 9) - i = 8,up = false; - } - else - { - if (--i < 0) - i = 1,up = true; - } - - USL_ScreenDraw(29,22," Ready - Press a Key ",0x00 + c); - } - } - else - USL_ScreenDraw(29,22," Ready - Press a Key ",0x9a); - IN_ClearKeysDown(); - - USL_ClearTextScreen(); -} -#endif - -// Window/Printing routines - -/////////////////////////////////////////////////////////////////////////// -// -// US_SetPrintRoutines() - Sets the routines used to measure and print -// from within the User Mgr. Primarily provided to allow switching -// between masked and non-masked fonts -// -/////////////////////////////////////////////////////////////////////////// -void -US_SetPrintRoutines(void (*measure)(char far *,word *,word *),void (*print)(char far *)) -{ - USL_MeasureString = measure; - USL_DrawString = print; -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_Print() - Prints a string in the current window. Newlines are -// supported. -// -/////////////////////////////////////////////////////////////////////////// -void -US_Print(char *s) -{ - char c,*se; - word w,h; - - while (*s) - { - se = s; - while ((c = *se) && (c != '\n')) - se++; - *se = '\0'; - - USL_MeasureString(s,&w,&h); - px = PrintX; - py = PrintY; - USL_DrawString(s); - - s = se; - if (c) - { - *se = c; - s++; - - PrintX = WindowX; - PrintY += h; - } - else - PrintX += w; - } -} - -// MDM - (GAMERS EDGE) begin - -/////////////////////////////////////////////////////////////////////////// -// -// US_Printxy() -// -void US_Printxy(word x, word y, char *text) -{ - word orgx, orgy; - - orgx = PrintX; - orgy = PrintY; - -// PrintX = WindowX+x; -// PrintY = WindowY+y; - PrintX = x; - PrintY = y; - US_Print(text); - - PrintX = orgx; - PrintY = orgy; -} - -// MDM - (GAMERS EDGE) end - -/////////////////////////////////////////////////////////////////////////// -// -// US_PrintUnsigned() - Prints an unsigned long -// -/////////////////////////////////////////////////////////////////////////// -void -US_PrintUnsigned(longword n) -{ - char buffer[32]; - - US_Print(ultoa(n,buffer,10)); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_PrintSigned() - Prints a signed long -// -/////////////////////////////////////////////////////////////////////////// -void -US_PrintSigned(long n) -{ - char buffer[32]; - - US_Print(ltoa(n,buffer,10)); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_PrintInCenter() - Prints a string in the center of the given rect -// -/////////////////////////////////////////////////////////////////////////// -void -USL_PrintInCenter(char *s,Rect r) -{ - word w,h, - rw,rh; - - USL_MeasureString(s,&w,&h); - rw = r.lr.x - r.ul.x; - rh = r.lr.y - r.ul.y; - - px = r.ul.x + ((rw - w) / 2); - py = r.ul.y + ((rh - h) / 2); - USL_DrawString(s); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_PrintCentered() - Prints a string centered in the current window. -// -/////////////////////////////////////////////////////////////////////////// -void -US_PrintCentered(char *s) -{ - Rect r; - - r.ul.x = WindowX; - r.ul.y = WindowY; - r.lr.x = r.ul.x + WindowW; - r.lr.y = r.ul.y + WindowH; - - USL_PrintInCenter(s,r); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_CPrintLine() - Prints a string centered on the current line and -// advances to the next line. Newlines are not supported. -// -/////////////////////////////////////////////////////////////////////////// -void -US_CPrintLine(char *s) -{ - word w,h; - - USL_MeasureString(s,&w,&h); - - if (w > WindowW) - Quit("US_CPrintLine() - String exceeds width"); - px = WindowX + ((WindowW - w) / 2); - py = PrintY; - USL_DrawString(s); - PrintY += h; -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_CPrint() - Prints a string in the current window. Newlines are -// supported. -// -/////////////////////////////////////////////////////////////////////////// -void -US_CPrint(char *s) -{ - char c,*se; - - while (*s) - { - se = s; - while ((c = *se) && (c != '\n')) - se++; - *se = '\0'; - - US_CPrintLine(s); - - s = se; - if (c) - { - *se = c; - s++; - } - } -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_ClearWindow() - Clears the current window to white and homes the -// cursor -// -/////////////////////////////////////////////////////////////////////////// -void -US_ClearWindow(void) -{ - VWB_Bar(WindowX,WindowY,WindowW,WindowH,LT_GREY); - PrintX = WindowX; - PrintY = WindowY; -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_DrawWindow() - Draws a frame and sets the current window parms -// -/////////////////////////////////////////////////////////////////////////// -void -US_DrawWindow(word x,word y,word w,word h) -{ - word i, - sx,sy,sw,sh; - - WindowX = x * 8; - WindowY = y * 8; - WindowW = w * 8; - WindowH = h * 8; - - PrintX = WindowX; - PrintY = WindowY; - - sx = (x - 1) * 8; - sy = (y - 1) * 8; - sw = (w + 1) * 8; - sh = (h + 1) * 8; - - US_ClearWindow(); - - VWB_DrawTile8M(sx,sy,0),VWB_DrawTile8M(sx,sy + sh,6); - for (i = sx + 8;i <= sx + sw - 8;i += 8) - VWB_DrawTile8M(i,sy,1),VWB_DrawTile8M(i,sy + sh,7); - VWB_DrawTile8M(i,sy,2),VWB_DrawTile8M(i,sy + sh,8); - - for (i = sy + 8;i <= sy + sh - 8;i += 8) - VWB_DrawTile8M(sx,i,3),VWB_DrawTile8M(sx + sw,i,5); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_CenterWindow() - Generates a window of a given width & height in the -// middle of the screen -// -/////////////////////////////////////////////////////////////////////////// -void -US_CenterWindow(word w,word h) -{ - US_DrawWindow(((MaxX / 8) - w) / 2,((MaxY / 8) - h) / 2,w,h); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_CenterSaveWindow() - Generates a window of a given width & height in -// the middle of the screen, saving the background -// -/////////////////////////////////////////////////////////////////////////// -void -US_CenterSaveWindow(word w,word h,memptr *save) -{ - word x,y, - screen; - - x = ((MaxX / 8) - w) / 2; - y = ((MaxY / 8) - h) / 2; - MM_GetPtr(save,(w * h) * CHARWIDTH); - screen = bufferofs + panadjust + ylookup[y] + (x * CHARWIDTH); - VW_ScreenToMem(screen,*save,w * CHARWIDTH,h); - US_DrawWindow(((MaxX / 8) - w) / 2,((MaxY / 8) - h) / 2,w,h); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_RestoreSaveWindow() - Restores the background of the size of the -// current window from the memory specified by save -// -/////////////////////////////////////////////////////////////////////////// -void -US_RestoreSaveWindow(memptr *save) -{ - word screen; - - screen = bufferofs + panadjust + ylookup[WindowY] + (WindowX * CHARWIDTH); - VW_MemToScreen(*save,screen,WindowW * CHARWIDTH,WindowH); - MM_FreePtr(save); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_SaveWindow() - Saves the current window parms into a record for -// later restoration -// -/////////////////////////////////////////////////////////////////////////// -void -US_SaveWindow(WindowRec *win) -{ - win->x = WindowX; - win->y = WindowY; - win->w = WindowW; - win->h = WindowH; - - win->px = PrintX; - win->py = PrintY; -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_RestoreWindow() - Sets the current window parms to those held in the -// record -// -/////////////////////////////////////////////////////////////////////////// -void -US_RestoreWindow(WindowRec *win) -{ - WindowX = win->x; - WindowY = win->y; - WindowW = win->w; - WindowH = win->h; - - PrintX = win->px; - PrintY = win->py; -} - -// Cursor routines - -#if 0 -/////////////////////////////////////////////////////////////////////////// -// -// US_StartCursor() - Sets up the cursor for User Mgr use -// -/////////////////////////////////////////////////////////////////////////// -void -US_StartCursor(void) -{ - CursorInfo info; - - VW_SetCursor(CURSORARROWSPR); - CursorX = MaxX / 2; - CursorY = MaxY / 2; - VW_MoveCursor(CursorX,CursorY); - VW_ShowCursor(); - - IN_ReadCursor(&info); // Dispose of any accumulated movement -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_ShutCursor() - Cleans up after US_StartCursor() -// -/////////////////////////////////////////////////////////////////////////// -void -US_ShutCursor(void) -{ - VW_HideCursor(); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_UpdateCursor() - Gets the new cursor position & button states from -// the Input Mgr and tells the View Mgr where the cursor is -// -/////////////////////////////////////////////////////////////////////////// -boolean -US_UpdateCursor(void) -{ - CursorInfo info; - - IN_ReadCursor(&info); - if (info.x || info.y || CursorBad) - { - CursorX += info.x; - if (CursorX >= MaxX) - CursorX = MaxX - 1; - else if (CursorX < 0) - CursorX = 0; - - CursorY += info.y; - if (CursorY >= MaxY) - CursorY = MaxY - 1; - else if (CursorY < 0) - CursorY = 0; - - VW_MoveCursor(CursorX,CursorY); - CursorBad = false; - } - Button0 = info.button0; - Button1 = info.button1; - return(Button0 || Button1); -} -#endif - -// Input routines - -/////////////////////////////////////////////////////////////////////////// -// -// USL_XORICursor() - XORs the I-bar text cursor. Used by US_LineInput() -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_XORICursor(int x,int y,char *s,word cursor) -{ - char buf[MaxString]; - word w,h; - - strcpy(buf,s); - buf[cursor] = '\0'; - USL_MeasureString(buf,&w,&h); - - px = x + w - 1; - py = y; - USL_DrawString("\x80"); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_LineInput() - Gets a line of user input at (x,y), the string defaults -// to whatever is pointed at by def. Input is restricted to maxchars -// chars or maxwidth pixels wide. If the user hits escape (and escok is -// true), nothing is copied into buf, and false is returned. If the -// user hits return, the current string is copied into buf, and true is -// returned -// -/////////////////////////////////////////////////////////////////////////// -boolean -US_LineInput(int x,int y,char *buf,char *def,boolean escok, - int maxchars,int maxwidth) -{ - boolean redraw, - cursorvis,cursormoved, - done,result; - ScanCode sc; - char c, - s[MaxString],olds[MaxString]; - word i, - cursor, - w,h, - len; - longword lasttime; - - VW_HideCursor(); - - if (def) - strcpy(s,def); - else - *s = '\0'; - *olds = '\0'; - cursor = strlen(s); - cursormoved = redraw = true; - - cursorvis = done = false; - lasttime = TimeCount; - LastASCII = key_None; - LastScan = sc_None; - - while (!done) - { - if (cursorvis) - USL_XORICursor(x,y,s,cursor); - - asm pushf - asm cli - - sc = LastScan; - LastScan = sc_None; - c = LastASCII; - LastASCII = key_None; - - asm popf - - switch (sc) - { - case sc_LeftArrow: - if (cursor) - cursor--; - c = key_None; - cursormoved = true; - break; - case sc_RightArrow: - if (s[cursor]) - cursor++; - c = key_None; - cursormoved = true; - break; - case sc_Home: - cursor = 0; - c = key_None; - cursormoved = true; - break; - case sc_End: - cursor = strlen(s); - c = key_None; - cursormoved = true; - break; - - case sc_Return: - strcpy(buf,s); - done = true; - result = true; - c = key_None; - break; - case sc_Escape: - if (escok) - { - done = true; - result = false; - } - c = key_None; - break; - - case sc_BackSpace: - if (cursor) - { - strcpy(s + cursor - 1,s + cursor); - cursor--; - redraw = true; - } - c = key_None; - cursormoved = true; - break; - case sc_Delete: - if (s[cursor]) - { - strcpy(s + cursor,s + cursor + 1); - redraw = true; - } - c = key_None; - cursormoved = true; - break; - - case 0x4c: // Keypad 5 - case sc_UpArrow: - case sc_DownArrow: - case sc_PgUp: - case sc_PgDn: - case sc_Insert: - c = key_None; - break; - } - - if (c) - { - len = strlen(s); - USL_MeasureString(s,&w,&h); - - if - ( - isprint(c) - && (len < MaxString - 1) - && ((!maxchars) || (len < maxchars)) - && ((!maxwidth) || (w < maxwidth)) - ) - { - for (i = len + 1;i > cursor;i--) - s[i] = s[i - 1]; - s[cursor++] = c; - redraw = true; - } - } - - if (redraw) - { - px = x; - py = y; - USL_DrawString(olds); - strcpy(olds,s); - - px = x; - py = y; - USL_DrawString(s); - - redraw = false; - } - - if (cursormoved) - { - cursorvis = false; - lasttime = TimeCount - TickBase; - - cursormoved = false; - } - if (TimeCount - lasttime > TickBase / 2) - { - lasttime = TimeCount; - - cursorvis ^= true; - } - if (cursorvis) - USL_XORICursor(x,y,s,cursor); - - VW_UpdateScreen(); - } - - if (cursorvis) - USL_XORICursor(x,y,s,cursor); - if (!result) - { - px = x; - py = y; - USL_DrawString(olds); - } - VW_ShowCursor(); - VW_UpdateScreen(); - - IN_ClearKeysDown(); - return(result); -} - diff --git a/16/cawat/ID_US_2.C b/16/cawat/ID_US_2.C deleted file mode 100644 index 35828037..00000000 --- a/16/cawat/ID_US_2.C +++ /dev/null @@ -1,1822 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// -// ID Engine -// ID_US.c - User Manager - User interface -// v1.1d1 -// By Jason Blochowiak -// Hacked up for Catacomb 3D -// - -#include "ID_HEADS.H" -#pragma hdrstop - -#pragma warn -pia - -// Special imports -extern boolean showscorebox; -#ifdef KEEN -extern boolean oldshooting; -extern ScanCode firescan; -#else - ScanCode firescan; -#endif - -// Global variables - boolean ingame,abortgame,loadedgame; - GameDiff restartgame = gd_Continue; - -// Internal variables -static boolean GameIsDirty, - QuitToDos, - CtlPanelDone; - -// Forward reference prototypes -static void USL_SetupCard(void); - -// Control panel data - -#define CtlPanelSX 74 -#define CtlPanelSY 48 -#define CtlPanelEX 234 -#define CtlPanelEY 150 -#define CtlPanelW (CtlPanelEX - CtlPanelSX) -#define CtlPanelH (CtlPanelEY - CtlPanelSY) - -#define TileBase 92 - -// DEBUG - CGA -#define BackColor 0 -#define HiliteColor (BackColor ^ 12) -#define NohiliteColor (BackColor ^ 4) - -typedef enum - { - uc_None, - uc_Return, - uc_Abort, - uc_Quit, - uc_Loaded, - uc_SEasy, - uc_SNormal, - uc_SHard, - } UComm; -typedef enum - { - uii_Bad, - uii_Button,uii_RadioButton,uii_Folder - } UIType; -typedef enum - { - ui_Normal = 0, - ui_Pushed = 1, - ui_Selected = 2, - ui_Disabled = 4, - ui_Separated = 8 - } UIFlags; -#define UISelectFlags (ui_Pushed | ui_Selected | ui_Disabled) - -typedef enum - { - uic_SetupCard,uic_DrawCard,uic_TouchupCard, - uic_DrawIcon,uic_Draw,uic_Hit - } UserCall; - -typedef struct UserItem - { - UIType type; - UIFlags flags; - ScanCode hotkey; - char *text; - UComm comm; - void far *child; // Should be (UserItemGroup *) - - word x,y; - } UserItem; -typedef struct UserItemGroup - { - word x,y; - graphicnums title; - ScanCode hotkey; - UserItem far *items; - boolean (*custom)(UserCall,struct UserItem far *); // Custom routine - - word cursor; - struct UserItemGroup far *parent; - } UserItemGroup; - -static char *BottomS1,*BottomS2,*BottomS3; -static UComm Communication; -static ScanCode *KeyMaps[] = - { - &KbdDefs[0].button0, - &KbdDefs[0].button1, - &firescan, - &KbdDefs[0].upleft, - &KbdDefs[0].up, - &KbdDefs[0].upright, - &KbdDefs[0].right, - &KbdDefs[0].downright, - &KbdDefs[0].down, - &KbdDefs[0].downleft, - &KbdDefs[0].left - }; - -// Custom routine prototypes -static boolean USL_ConfigCustom(UserCall call,struct UserItem far *item), - USL_KeyCustom(UserCall call,struct UserItem far *item), - USL_KeySCustom(UserCall call,struct UserItem far *item), - USL_Joy1Custom(UserCall call,struct UserItem far *item), - USL_Joy2Custom(UserCall call,struct UserItem far *item), - USL_LoadCustom(UserCall call,struct UserItem far *item), - USL_SaveCustom(UserCall call,struct UserItem far *item), - USL_ScoreCustom(UserCall call,struct UserItem far *item), - USL_CompCustom(UserCall call,struct UserItem far *item); -#ifdef KEEN - USL_TwoCustom(UserCall call,struct UserItem far *item), -#endif -// USL_PongCustom(UserCall call,struct UserItem far *item); - -#define DefButton(key,text) uii_Button,ui_Normal,key,text -#define DefRButton(key,text) uii_RadioButton,ui_Normal,key,text -#define DefFolder(key,text,child) uii_Folder,ui_Normal,key,text,uc_None,child -#define CustomGroup(title,key,custom) 0,0,title,key,0,custom - UserItem far holder[] = - { - {DefButton(sc_None,"DEBUG")}, - {uii_Bad} - }; - UserItemGroup far holdergroup = {0,0,CP_MAINMENUPIC,sc_None,holder}; - - // Sound menu - UserItem far soundi[] = - { - {DefRButton(sc_N,"NO SOUND EFFECTS")}, - {DefRButton(sc_P,"PC SPEAKER")}, - {DefRButton(sc_A,"ADLIB/SOUNDBLASTER")}, - {uii_Bad} - }; - UserItemGroup far soundgroup = {8,0,CP_SOUNDMENUPIC,sc_None,soundi}; - - // Music menu - UserItem far musici[] = - { - {DefRButton(sc_N,"NO MUSIC")}, - {DefRButton(sc_A,"ADLIB/SOUNDBLASTER")}, - {uii_Bad} - }; - UserItemGroup far musicgroup = {8,0,CP_MUSICMENUPIC,sc_None,musici}; - - // New game menu - UserItem far newgamei[] = - { - {DefButton(sc_E,"BEGIN EASY GAME"),uc_SEasy}, - {DefButton(sc_N,"BEGIN NORMAL GAME"),uc_SNormal}, - {DefButton(sc_H,"BEGIN HARD GAME"),uc_SHard}, - {uii_Bad} - }; - UserItemGroup far newgamegroup = {8,0,CP_NEWGAMEMENUPIC,sc_None,newgamei,0,1}; - - // Load/Save game menu - UserItem far loadsavegamei[] = - { - {uii_Button,ui_Normal,sc_None}, - {uii_Button,ui_Normal,sc_None}, - {uii_Button,ui_Normal,sc_None}, - {uii_Button,ui_Normal,sc_None}, - {uii_Button,ui_Normal,sc_None}, - {uii_Button,ui_Normal,sc_None}, - {uii_Bad} - }; - UserItemGroup far loadgamegroup = {4,3,CP_LOADMENUPIC,sc_None,loadsavegamei,USL_LoadCustom}; - UserItemGroup far savegamegroup = {4,3,CP_SAVEMENUPIC,sc_None,loadsavegamei,USL_SaveCustom}; - - // Options menu - UserItemGroup far scoregroup = {0,0,0,sc_None,0,USL_ScoreCustom}; - UserItemGroup far compgroup = {0,0,0,sc_None,0,USL_CompCustom}; -#ifdef KEEN - UserItemGroup far twogroup = {0,0,0,sc_None,0,USL_TwoCustom}; -#endif - UserItem far optionsi[] = - { - {DefFolder(sc_S,"",&scoregroup)}, - {DefFolder(sc_C,"",&compgroup)}, -#ifdef KEEN - {DefFolder(sc_T,"",&twogroup)}, -#endif - {uii_Bad} - }; - UserItemGroup far optionsgroup = {8,0,CP_OPTIONSMENUPIC,sc_None,optionsi}; - - // Keyboard menu - UserItem far keyi[] = - { - {DefButton(sc_None,"UP & LEFT")}, - {DefButton(sc_None,"UP")}, - {DefButton(sc_None,"UP & RIGHT")}, - {DefButton(sc_None,"RIGHT")}, - {DefButton(sc_None,"DOWN & RIGHT")}, - {DefButton(sc_None,"DOWN")}, - {DefButton(sc_None,"DOWN & LEFT")}, - {DefButton(sc_None,"LEFT")}, - {uii_Bad} - }; - UserItemGroup far keygroup = {0,0,CP_KEYMOVEMENTPIC,sc_None,keyi,USL_KeyCustom}; - UserItem far keybi[] = - { -#ifdef KEEN - {DefButton(sc_J,"JUMP")}, - {DefButton(sc_P,"POGO")}, - {DefButton(sc_F,"FIRE")}, -#endif -#ifdef CAT3D - {DefButton(sc_J,"FIRE")}, - {DefButton(sc_P,"STRAFE")}, -#endif -#ifdef CPD - {DefButton(sc_J,"SHOOT")}, - {DefButton(sc_P,"BOMB")}, -#endif - {uii_Bad} - }; - UserItemGroup far keybgroup = {0,0,CP_KEYBUTTONPIC,sc_None,keybi,USL_KeyCustom}; - UserItem far keysi[] = - { - {DefFolder(sc_M,"MOVEMENT",&keygroup)}, - {DefFolder(sc_B,"BUTTONS",&keybgroup)}, - {uii_Bad} - }; - UserItemGroup far keysgroup = {8,0,CP_KEYBOARDMENUPIC,sc_None,keysi,USL_KeySCustom}; - - // Joystick #1 & #2 - UserItemGroup far joy1group = {CustomGroup(CP_JOYSTICKMENUPIC,sc_None,USL_Joy1Custom)}; - UserItemGroup far joy2group = {CustomGroup(CP_JOYSTICKMENUPIC,sc_None,USL_Joy2Custom)}; - - // Config menu - UserItem far configi[] = - { - {DefFolder(sc_S,"SOUND",&soundgroup)}, - {DefFolder(sc_M,"MUSIC",&musicgroup)}, - {uii_Folder,ui_Separated,sc_K,"USE KEYBOARD",uc_None,&keysgroup}, - {DefFolder(sc_None,"USE JOYSTICK #1",&joy1group)}, - {DefFolder(sc_None,"USE JOYSTICK #2",&joy2group)}, - {uii_Bad} - }; - UserItemGroup far configgroup = {8,0,CP_CONFIGMENUPIC,sc_None,configi,USL_ConfigCustom}; - - // Main menu -// UserItemGroup far ponggroup = {0,0,0,sc_None,0,USL_PongCustom}; - UserItem far rooti[] = - { - {DefFolder(sc_N,"NEW GAME",&newgamegroup)}, - {DefFolder(sc_L,"LOAD GAME",&loadgamegroup)}, - {DefFolder(sc_S,"SAVE GAME",&savegamegroup)}, - {DefFolder(sc_C,"CONFIGURE",&configgroup)}, - {DefButton(sc_R,nil),uc_Return}, // Return to Game/Demo - {DefButton(sc_E,"END GAME"),uc_Abort}, -// {DefFolder(sc_B,"SKULL 'N' BONES",&ponggroup)}, - {DefButton(sc_Q,"QUIT"),uc_Quit}, - {uii_Bad} - }; - UserItemGroup far rootgroup = {32,4,CP_MAINMENUPIC,sc_None,rooti}; -#undef DefButton -#undef DefFolder - -#define MaxCards 7 - word cstackptr; - UserItemGroup far *cardstack[MaxCards], - far *topcard; - -// Card stack code -static void -USL_SetupStack(void) -{ - cstackptr = 0; - cardstack[0] = topcard = &rootgroup; -} - -static void -USL_PopCard(void) -{ - if (!cstackptr) - return; - - topcard = cardstack[--cstackptr]; -} - -static void -USL_PushCard(UserItemGroup far *card) -{ - if (cstackptr == MaxCards - 1) - return; - - topcard = cardstack[++cstackptr] = card; -} - -static void -USL_DrawItemIcon(UserItem far *item) -{ - word flags,tile; - - if (topcard->custom && topcard->custom(uic_DrawIcon,item)) - return; - - flags = item->flags; - if (flags & ui_Disabled) - tile = TileBase + ((flags & ui_Selected)? 5 : 4); - else if ((item->type == uii_RadioButton) && (!(flags & ui_Pushed))) - tile = TileBase + ((flags & ui_Selected)? 3 : 2); - else - tile = TileBase + ((flags & ui_Selected)? 1 : 0); - VWB_DrawTile8(item->x,item->y,tile); -} - -static void -USL_DrawItem(UserItem far *item) -{ - if (topcard->custom && topcard->custom(uic_Draw,item)) - return; - - VWB_Bar(CtlPanelSX + 1,item->y, - CtlPanelEX - CtlPanelSX - 1,8,BackColor); // Clear out background - USL_DrawItemIcon(item); - if ((item->flags & ui_Selected) && !(item->flags & ui_Disabled)) - fontcolor = HiliteColor; - else - fontcolor = NohiliteColor; - px = item->x + 8; - py = item->y + 1; - USL_DrawString(item->text); - fontcolor = F_BLACK; -} - -#define MyLine(y) VWB_Hlin(CtlPanelSX + 3,CtlPanelEX - 3,y,12); - -static void -USL_DrawBottom(void) -{ - word w,h; - - fontcolor = NohiliteColor; - - px = CtlPanelSX + 4; - py = CtlPanelEY - 15; - USL_DrawString(BottomS1); - - USL_MeasureString(BottomS2,&w,&h); - px = CtlPanelEX - 4 - w; - USL_DrawString(BottomS2); - - USL_MeasureString(BottomS3,&w,&h); - px = CtlPanelSX + ((CtlPanelEX - CtlPanelSX - w) / 2); - py += h + 1; - USL_DrawString(BottomS3); - - fontcolor = F_WHITE; - MyLine(CtlPanelEY - 17); -} - -static void -USL_DrawCtlPanelContents(void) -{ - int x,y; - UserItem far *item; - - if (topcard->custom && topcard->custom(uic_DrawCard,nil)) - return; - - if (topcard->title) - { - // Draw the title - MyLine(CtlPanelSY + 7); - VWB_DrawPic(CtlPanelSX + 6,CtlPanelSY,topcard->title); - } - - USL_DrawBottom(); - - if (!topcard->items) - return; - - x = topcard->x + CtlPanelSX; - if (x % 8) - x += 8 - (x % 8); - y = topcard->y + CtlPanelSY + 12; - for (item = topcard->items;item->type != uii_Bad;item++) - { - if (item->flags & ui_Separated) - y += 8; - - item->x = x; - item->y = y; - USL_DrawItem(item); - y += 8; - } - if (topcard->custom) - topcard->custom(uic_TouchupCard,nil); -} - -static void -USL_DrawCtlPanel(void) -{ - if (topcard->items || topcard->title) - { - // Draw the backdrop - VWB_DrawPic(0,0,CP_MENUSCREENPIC); - - // Draw the contents - USL_DrawCtlPanelContents(); - } - - // Refresh the screen - VW_UpdateScreen(); -} - -static void -USL_DialogSetup(word w,word h,word *x,word *y) -{ - VWB_DrawMPic(CtlPanelSX,CtlPanelSY,CP_MENUMASKPICM); - - *x = CtlPanelSX + ((CtlPanelW - w) / 2); - *y = CtlPanelSY + ((CtlPanelH - h) / 2); - VWB_Bar(*x,*y,w + 1,h + 1,BackColor); - VWB_Hlin(*x - 1,*x + w + 1,*y - 1,NohiliteColor); - VWB_Hlin(*x - 1,*x + w + 1,*y + h + 1,NohiliteColor); - VWB_Vlin(*y - 1,*y + h + 1,*x - 1,NohiliteColor); - VWB_Vlin(*y - 1,*y + h + 1,*x + w + 1,NohiliteColor); -} - -static void -USL_ShowLoadSave(char *s,char *name) -{ - word x,y, - w,h, - tw,sw; - char msg[MaxGameName + 4]; - - strcpy(msg,"'"); - strcat(msg,name); - strcat(msg,"'"); - USL_MeasureString(s,&sw,&h); - USL_MeasureString(msg,&w,&h); - tw = ((sw > w)? sw : w) + 6; - USL_DialogSetup(tw,(h * 2) + 2,&x,&y); - py = y + 2; - px = x + ((tw - sw) / 2); - USL_DrawString(s); - py += h; - px = x + ((tw - w) / 2); - USL_DrawString(msg); - - VW_UpdateScreen(); - - IN_UserInput(100, true); -} - -static boolean -USL_CtlDialog(char *s1,char *s2,char *s3) -{ - word w,h,sh, - w1,w2,w3, - x,y; - ScanCode c; - CursorInfo cursorinfo; - - USL_MeasureString(s1,&w1,&h); - USL_MeasureString(s2,&w2,&h); - if (s3) - USL_MeasureString(s3,&w3,&h); - else - w3 = 0; - w = (w1 > w2)? ((w1 > w3)? w1 : w3) : ((w2 > w3)? w2 : w3); - w += 7; - sh = h; - h *= s3? 5 : 4; - - USL_DialogSetup(w,h,&x,&y); - - fontcolor = HiliteColor; - px = x + ((w - w1) / 2); - py = y + sh + 1; - USL_DrawString(s1); - py += (sh * 2) - 1; - - VWB_Hlin(x + 3,x + w - 3,py,NohiliteColor); - py += 2; - - fontcolor = NohiliteColor; - px = x + ((w - w2) / 2); - USL_DrawString(s2); - py += sh; - - if (s3) - { - px = x + ((w - w3) / 2); - USL_DrawString(s3); - } - - VW_UpdateScreen(); - - IN_ClearKeysDown(); - do - { - IN_ReadCursor(&cursorinfo); - if (cursorinfo.button0) - c = sc_Y; - else if (cursorinfo.button1) - c = sc_Escape; - else - c = LastScan; - } while (c == sc_None); - do - { - IN_ReadCursor(&cursorinfo); - } while (cursorinfo.button0 || cursorinfo.button1); - - IN_ClearKeysDown(); - USL_DrawCtlPanel(); - return(c == sc_Y); -} - -static boolean -USL_ConfirmComm(UComm comm) -{ - boolean confirm,dialog; - char *s1,*s2,*s3; - - if (!comm) - Quit("USL_ConfirmComm() - empty comm"); - - confirm = true; - dialog = false; - s3 = "ESC TO BACK OUT"; - switch (comm) - { - case uc_Abort: - s1 = "REALLY END CURRENT GAME?"; - s2 = "PRESS Y TO END IT"; - if (ingame && GameIsDirty) - dialog = true; - break; - case uc_Quit: - s1 = "REALLY QUIT?"; - s2 = "PRESS Y TO QUIT"; - dialog = true; - break; - case uc_Loaded: - s1 = "YOU'RE IN A GAME"; - s2 = "PRESS Y TO LOAD GAME"; - if (ingame && GameIsDirty) - dialog = true; - break; - case uc_SEasy: - case uc_SNormal: - case uc_SHard: - s1 = "YOU'RE IN A GAME"; - s2 = "PRESS Y FOR NEW GAME"; - if (ingame && GameIsDirty) - dialog = true; - break; - } - - confirm = dialog? USL_CtlDialog(s1,s2,s3) : true; - if (confirm) - { - Communication = comm; - CtlPanelDone = true; - } - return(confirm); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_HandleError() - Handles telling the user that there's been an error -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_HandleError(int num) -{ - char buf[64]; - - strcpy(buf,"Error: "); - if (num < 0) - strcat(buf,"Unknown"); - else if (num == ENOMEM) - strcat(buf,"Disk is Full"); - else if (num == EINVFMT) - strcat(buf,"File is Incomplete"); - else - strcat(buf,sys_errlist[num]); - - VW_HideCursor(); - - USL_CtlDialog(buf,"PRESS ANY KEY",nil); - VW_UpdateScreen(); - - IN_ClearKeysDown(); - IN_Ack(); - - VW_ShowCursor(); - VW_UpdateScreen(); -} - -// Custom routines -#if 0 -static boolean -USL_GenericCustom(UserCall call,UserItem far *item) -{ - boolean result; - - result = false; - switch (call) - { - } - return(result); -} -#endif - -static void -USL_SetOptionsText(void) -{ - optionsi[0].text = showscorebox? "SCORE BOX (ON)" : "SCORE BOX (OFF)"; - optionsi[1].text = compatability? "SVGA COMPATIBILITY (ON)" : "SVGA COMPATIBILITY (OFF)"; -#ifdef KEEN - optionsi[2].text = oldshooting? "TWO-BUTTON FIRING (ON)" : "TWO-BUTTON FIRING (OFF)"; - - keybi[2].flags &= ~ui_Disabled; - if (oldshooting) - keybi[2].flags |= ui_Disabled; -#endif -} - -#pragma argsused -static boolean -USL_ScoreCustom(UserCall call,UserItem far *item) -{ - if (call != uic_SetupCard) - return(false); - - showscorebox ^= true; - USL_CtlDialog(showscorebox? "Score box now on" : "Score box now off", - "Press any key",nil); - USL_SetOptionsText(); - return(true); -} - -#pragma argsused -static boolean -USL_CompCustom(UserCall call,UserItem far *item) -{ - if (call != uic_SetupCard) - return(false); - - compatability ^= true; - USL_CtlDialog(compatability? "SVGA compatibility now on" : "SVGA compatibility now off", - "Press any key",nil); - USL_SetOptionsText(); - return(true); -} - -#ifdef KEEN -#pragma argsused -static boolean -USL_TwoCustom(UserCall call,UserItem far *item) -{ - if (call != uic_SetupCard) - return(false); - - oldshooting ^= true; - USL_CtlDialog(oldshooting? "Two-button firing now on" : "Two-button firing now off", - "Press any key",nil); - USL_SetOptionsText(); - return(true); -} -#endif - -static boolean -USL_ConfigCustom(UserCall call,UserItem far *item) -{ -static char *CtlNames[] = {"KEYBOARD","KEYBOARD","JOYSTICK #1","JOYSTICK #2","MOUSE"}; - char *s; - word w,h, - tw; - - if (call == uic_TouchupCard) - { - s = "CONTROL: "; - USL_MeasureString(s,&w,&h); - tw = w; - USL_MeasureString(CtlNames[Controls[0]],&w,&h); - tw += w; - py = CtlPanelEY - 18 - h; - px = CtlPanelSX + ((CtlPanelW - tw) / 2); - fontcolor = NohiliteColor; - USL_DrawString(s); - USL_DrawString(CtlNames[Controls[0]]); - } - item++; // Shut the compiler up - return(false); -} - -static void -USL_CKSetKey(UserItem far *item,word i) -{ - boolean on; - word j; - ScanCode scan; - longword time; - CursorInfo cursorinfo; - - on = false; - time = 0; - LastScan = sc_None; - fontcolor = HiliteColor; - do - { - if (TimeCount >= time) - { - on ^= true; - VWB_Bar(item->x + 90,item->y,40,8,fontcolor ^ BackColor); - VWB_Bar(item->x + 90 + 1,item->y + 1,40 - 2,8 - 2,BackColor); - if (on) - VWB_DrawTile8(item->x + 90 + 16,item->y,TileBase + 8); - VW_UpdateScreen(); - - time = TimeCount + (TickBase / 2); - } - - IN_ReadCursor(&cursorinfo); - while (cursorinfo.button0 || cursorinfo.button1) - { - IN_ReadCursor(&cursorinfo); - LastScan = sc_Escape; - } - - asm pushf - asm cli - if (LastScan == sc_LShift) - LastScan = sc_None; - asm popf - } while (!(scan = LastScan)); - - if (scan != sc_Escape) - { - for (j = 0,on = false;j < 11;j++) - { - if (j == i) - continue; - if (*(KeyMaps[j]) == scan) - { - on = true; - break; - } - } - if (on) - USL_CtlDialog("Key already used","Press a key",nil); - else - *(KeyMaps[i]) = scan; - } - IN_ClearKeysDown(); -} - -#pragma argsused -static boolean -USL_KeySCustom(UserCall call,UserItem far *item) -{ - if (call == uic_SetupCard) - Controls[0] = ctrl_Keyboard; - return(false); -} - -#pragma argsused -static boolean -USL_KeyCustom(UserCall call,UserItem far *item) -{ - boolean result; - word i; - - result = false; - i = (topcard == &keygroup)? (3 + (item - keyi)) : (item - keybi); - switch (call) - { - case uic_SetupCard: - Controls[0] = ctrl_Keyboard; - break; - case uic_Draw: - VWB_Bar(CtlPanelSX + 1,item->y, - CtlPanelEX - CtlPanelSX - 1,8,BackColor); // Clear out background - USL_DrawItemIcon(item); - fontcolor = (item->flags & ui_Selected)? HiliteColor : NohiliteColor; - px = item->x + 8; - py = item->y + 1; - USL_DrawString(item->text); - VWB_Bar(item->x + 90,item->y,40,8,fontcolor ^ BackColor); - VWB_Bar(item->x + 90 + 1,item->y + 1,40 - 2,8 - 2,BackColor); - px = item->x + 90 + 6; - py = item->y + 1; - USL_DrawString(IN_GetScanName(*KeyMaps[i])); - result = true; - break; - case uic_Hit: - USL_KeyCustom(uic_Draw,item); - USL_CKSetKey(item,i); - USL_DrawCtlPanel(); - result = true; - break; - } - return(result); -} - -static void -USL_CJDraw(char *s1,char *s2) -{ - word w,h; - - USL_MeasureString(s1,&w,&h); - px = CtlPanelSX + ((CtlPanelW - w) / 2); - py = CtlPanelEY - 34; - VWB_Bar(CtlPanelSX + 1,py,CtlPanelW - 2,h * 2,BackColor); - fontcolor = HiliteColor; - USL_DrawString(s1); - py += h; - USL_MeasureString(s2,&w,&h); - px = CtlPanelSX + ((CtlPanelW - w) / 2); - USL_DrawString(s2); -} - -static boolean -USL_CJGet(word joy,word button,word x,word y,word *xaxis,word *yaxis) -{ - boolean on; - longword time; - - while (IN_GetJoyButtonsDB(joy)) - if (LastScan == sc_Escape) - return(false); - - on = false; - time = 0; - while (!(IN_GetJoyButtonsDB(joy) & (1 << button))) - { - if (TimeCount >= time) - { - on ^= true; - time = TimeCount + (TickBase / 2); - VWB_DrawTile8(x,y,TileBase + on); - VW_UpdateScreen(); - } - - if (LastScan == sc_Escape) - return(false); - } - IN_GetJoyAbs(joy,xaxis,yaxis); - return(true); -} - -static boolean -USL_ConfigJoystick(word joy) -{ - word x,y, - minx,miny, - maxx,maxy; - - BottomS1 = BottomS2 = ""; - BottomS3 = "Esc to back out"; - USL_DrawCtlPanel(); - x = CtlPanelSX + 60; - y = CtlPanelSY + 19; - VWB_DrawPic(x,y,CP_JOYSTICKPIC); - - USL_CJDraw("Move Joystick to upper left","and press button #1"); - VWB_DrawTile8(x + 24,y + 8,TileBase + 6); - VWB_DrawTile8(x + 8,y + 8,TileBase + 1); - VWB_DrawTile8(x + 8,y + 24,TileBase + 0); - VW_UpdateScreen(); - if (!USL_CJGet(joy,0,x + 8,y + 8,&minx,&miny)) - return(false); - - USL_CJDraw("Move Joystick to lower right","and press button #2"); - VWB_DrawTile8(x + 24,y + 8,TileBase - 25); - VWB_DrawTile8(x + 40,y + 24,TileBase + 7); - VWB_DrawTile8(x + 8,y + 8,TileBase + 0); - VWB_DrawTile8(x + 8,y + 24,TileBase + 1); - VW_UpdateScreen(); - if (!USL_CJGet(joy,1,x + 8,y + 24,&maxx,&maxy)) - return(false); - - while (IN_GetJoyButtonsDB(joy)) - ; - - IN_SetupJoy(joy,minx,maxx,miny,maxy); - return(true); -} - -#pragma argsused -static boolean -USL_Joy1Custom(UserCall call,UserItem far *item) -{ - if (call == uic_SetupCard) - { - if (USL_ConfigJoystick(0)) - { - Controls[0] = ctrl_Joystick1; - USL_CtlDialog("USING JOYSTICK #1","PRESS ANY KEY",nil); - } - return(true); - } - else - return(false); -} - -#pragma argsused -static boolean -USL_Joy2Custom(UserCall call,UserItem far *item) -{ - if (call == uic_SetupCard) - { - if (USL_ConfigJoystick(1)) - { - Controls[0] = ctrl_Joystick2; - USL_CtlDialog("USING JOYSTICK #2","PRESS ANY KEY",nil); - } - return(true); - } - else - return(false); -} - -static void -USL_DrawFileIcon(UserItem far *item) -{ - word color; - - item->y = topcard->y + CtlPanelSY + 12; - item->y += (item - loadsavegamei) * 11; - - fontcolor = (item->flags & ui_Selected)? HiliteColor : NohiliteColor; - color = fontcolor ^ BackColor; // Blech! - VWB_Hlin(item->x,item->x + (CtlPanelW - 12),item->y,color); - VWB_Hlin(item->x,item->x + (CtlPanelW - 12),item->y + 9,color); - VWB_Vlin(item->y,item->y + 9,item->x,color); - VWB_Vlin(item->y,item->y + 9,item->x + (CtlPanelW - 12),color); -} - -static void -USL_DoLoadGame(UserItem far *item) -{ - char *filename; - word n, - err; - int file; - SaveGame *game; - - if (!USL_ConfirmComm(uc_Loaded)) - return; - - n = item - loadsavegamei; - game = &Games[n]; - - USL_ShowLoadSave("Loading",game->name); - - err = 0; - filename = USL_GiveSaveName(n); - if ((file = open(filename,O_BINARY | O_RDONLY)) != -1) - { - if (read(file,game,sizeof(*game)) == sizeof(*game)) - { - if (USL_LoadGame) - if (!USL_LoadGame(file)) - USL_HandleError(err = errno); - } - else - USL_HandleError(err = errno); - close(file); - } - else - USL_HandleError(err = errno); - if (err) - { - abortgame = true; - Communication = uc_None; - CtlPanelDone = false; - } - else - loadedgame = true; - game->present = true; - - if (loadedgame) - Paused = true; - - USL_DrawCtlPanel(); -} - -static boolean -USL_LoadCustom(UserCall call,UserItem far *item) -{ - boolean result; - word i; - - result = false; - switch (call) - { - case uic_SetupCard: - for (i = 0;i < MaxSaveGames;i++) - { - if (Games[i].present) - loadsavegamei[i].flags &= ~ui_Disabled; - else - loadsavegamei[i].flags |= ui_Disabled; - } - break; - case uic_DrawIcon: - USL_DrawFileIcon(item); - result = true; - break; - case uic_Draw: - USL_DrawFileIcon(item); - VWB_Bar(item->x + 1,item->y + 2,CtlPanelW - 12 - 2,7,BackColor); - - i = item - loadsavegamei; - if (Games[i].present) - px = item->x + 2; - else - px = item->x + 60; - py = item->y + 2; - USL_DrawString(Games[i].present? Games[i].name : "Empty"); - result = true; - break; - case uic_Hit: - USL_DoLoadGame(item); - result = true; - break; - } - return(result); -} - -static void -USL_DoSaveGame(UserItem far *item) -{ - boolean ok; - char *filename; - word n,err; - int file; - SaveGame *game; - - BottomS1 = "Type name"; - BottomS2 = "Enter accepts"; - USL_DrawCtlPanel(); - - n = item - loadsavegamei; - game = &Games[n]; - fontcolor = HiliteColor; - VWB_Bar(item->x + 1,item->y + 2,CtlPanelW - 12 - 2,7,BackColor); - game->oldtest = &PrintX; - ok = US_LineInput(item->x + 2,item->y + 2, - game->name,game->present? game->name : nil, - true,MaxGameName, - CtlPanelW - 22); - if (!strlen(game->name)) - strcpy(game->name,"Untitled"); - if (ok) - { - USL_ShowLoadSave("Saving",game->name); - - filename = USL_GiveSaveName(n); - err = 0; - file = open(filename,O_CREAT | O_BINARY | O_WRONLY, - S_IREAD | S_IWRITE | S_IFREG); - if (file != -1) - { - if (write(file,game,sizeof(*game)) == sizeof(*game)) - { - if (USL_SaveGame) - ok = USL_SaveGame(file); - if (!ok) - USL_HandleError(err = errno); - } - else - USL_HandleError(err = ((errno == ENOENT)? ENOMEM : errno)); - close(file); - } - else - USL_HandleError(err = ((errno == ENOENT)? ENOMEM : errno)); - if (err) - { - remove(filename); - ok = false; - } - - } - - if (!game->present) - game->present = ok; - - if (ok) - GameIsDirty = false; - USL_SetupCard(); -} - -static boolean -USL_SaveCustom(UserCall call,UserItem far *item) -{ - word i; - - switch (call) - { - case uic_SetupCard: - for (i = 0;i < MaxSaveGames;i++) - loadsavegamei[i].flags &= ~ui_Disabled; - return(false); - case uic_Hit: - USL_DoSaveGame(item); - return(true); -// break; - } - return(USL_LoadCustom(call,item)); -} - -#if 0 - -#define PaddleMinX (CtlPanelSX + 3) -#define PaddleMaxX (CtlPanelEX - 15) -#define BallMinX (CtlPanelSX + 2) -#define BallMinY (CtlPanelSY + 12 + 2) -#define BallMaxX (CtlPanelEX - 6) -#define BallMaxY (CtlPanelEY - 13) -#define CPaddleY (BallMinY + 4) -#define KPaddleY (BallMaxY - 2) -void -USL_DrawPongScore(word k,word c) -{ - fontcolor = HiliteColor; - PrintY = py = CtlPanelSY + 4; - px = CtlPanelSX + 6; - VWB_Bar(px,py,42,6,BackColor); - USL_DrawString("YOU:"); - PrintX = px; - US_PrintUnsigned(k); - px = CtlPanelSX + 108; - VWB_Bar(px,py,50,6,BackColor); - USL_DrawString("COMP:"); - PrintX = px; - US_PrintUnsigned(c); -} - -void -USL_PlayPong(void) -{ - boolean ball,killball,revdir,done,lastscore; - word cycle, - x,y, - kx,cx, - rx, - bx,by, - kscore,cscore, - speedup; - int bdx,bdy; - longword balltime,waittime; - CursorInfo cursorinfo; - - kx = cx = PaddleMinX + ((PaddleMaxX - PaddleMinX) / 2); - bx = by = bdx = bdy = 0; - kscore = cscore = 0; - USL_DrawPongScore(0,0); - cycle = 0; - revdir = false; - killball = true; - done = false; - lastscore = false; - do - { - waittime = TimeCount; - - IN_ReadCursor(&cursorinfo); - if (((cursorinfo.x < 0) || IN_KeyDown(sc_LeftArrow)) && (kx > PaddleMinX)) - kx -= 2; - else if (((cursorinfo.x > 0) || IN_KeyDown(sc_RightArrow)) && (kx < PaddleMaxX)) - kx += 2; - - if (killball) - { - ball = false; - balltime = TimeCount + TickBase; - speedup = 10; - killball = false; - } - - if (ball && (cycle++ % 3)) - { - x = (bx >> 2); - if (!(x & 1)) - x += (US_RndT() & 1); - - if ((cx + 6 < x) && (cx < PaddleMaxX)) - cx += 1; - else if ((cx + 6 > x) && (cx > PaddleMinX)) - cx -= 1; - } - - VWB_Bar(BallMinX,BallMinY - 1, - BallMaxX - BallMinX + 5,BallMaxY - BallMinY + 7, - BackColor); - VWB_DrawSprite(cx,CPaddleY,PADDLESPR); - VWB_DrawSprite(kx,KPaddleY,PADDLESPR); - if (ball) - { - if - ( - (((bx + bdx) >> 2) > BallMaxX) - || (((bx + bdx) >> 2) < BallMinX) - ) - { - SD_PlaySound(BALLBOUNCESND); - bdx = -bdx; - } - bx += bdx; - - if (((by + bdy) >> 2) > BallMaxY) - { - killball = true; - lastscore = false; - cscore++; - SD_PlaySound(COMPSCOREDSND); - USL_DrawPongScore(kscore,cscore); - if (cscore == 21) - { - USL_CtlDialog("You lost!","Press any key",nil); - done = true; - continue; - } - } - else if (((by + bdy) >> 2) < BallMinY) - { - killball = true; - lastscore = true; - kscore++; - SD_PlaySound(KEENSCOREDSND); - USL_DrawPongScore(kscore,cscore); - if (kscore == 21) - { - USL_CtlDialog("You won!","Press any key",nil); - done = true; - continue; - } - } - by += bdy; - - x = bx >> 2; - y = by >> 2; - if (!killball) - { - if - ( - (bdy < 0) - && ((y >= CPaddleY) && (y < CPaddleY + 3)) - && ((x >= (cx - 5)) && (x < (cx + 11))) - ) - { - rx = cx; - revdir = true; - SD_PlaySound(COMPPADDLESND); - } - else if - ( - (bdy > 0) - && ((y >= (KPaddleY - 3)) && (y < KPaddleY)) - && ((x >= (kx - 5)) && (x < (kx + 11))) - ) - { - if (((bdy >> 2) < 3) && !(--speedup)) - { - bdy++; - speedup = 10; - } - rx = kx; - revdir = true; - SD_PlaySound(KEENPADDLESND); - } - if (revdir) - { - bdy = -bdy; - bdx = ((x + 5 - rx) >> 1) - (1 << 2); - if (!bdx) - bdx--; - revdir = false; - } - } - VWB_DrawSprite(x,y,(x & 1)? BALL1PIXELTOTHERIGHTSPR : BALLSPR); - } - else if (TimeCount >= balltime) - { - ball = true; - bdx = 1 - (US_RndT() % 3); - bdy = 2; - if (lastscore) - bdy = -bdy; - bx = (BallMinX + ((BallMaxX - BallMinX) / 2)) << 2; - by = (BallMinY + ((BallMaxY - BallMinY) / 2)) << 2; - } - VW_UpdateScreen(); - while (waittime == TimeCount) - ; // DEBUG - do adaptiveness - } while ((LastScan != sc_Escape) && !done); - IN_ClearKeysDown(); -} - -#pragma argsused -static boolean -USL_PongCustom(UserCall call,struct UserItem far *item) -{ - if (call != uic_SetupCard) - return(false); - - VWB_DrawPic(0,0,CP_MENUSCREENPIC); - VWB_DrawPic(CtlPanelSX + 56,CtlPanelSY,CP_PADDLEWARPIC); - VWB_Hlin(CtlPanelSX + 3,CtlPanelEX - 3,CtlPanelSY + 12,HiliteColor ^ BackColor); - VWB_Hlin(CtlPanelSX + 3,CtlPanelEX - 3,CtlPanelEY - 7,HiliteColor ^ BackColor); - USL_PlayPong(); - - return(true); -} - -#endif - -// Flag management stuff -static void -USL_ClearFlags(UserItemGroup far *node) -{ - UserItem far *i; - - if (!node->items) - return; - - for (i = node->items;i->type != uii_Bad;i++) - { - i->flags &= ~UISelectFlags; - if (i->child) - USL_ClearFlags((UserItemGroup far *)i->child); - } -} - -static int -USL_FindPushedItem(UserItemGroup far *group) -{ - word i; - UserItem far *item; - - for (item = group->items,i = 0;item->type != uii_Bad;item++,i++) - if (item->flags & ui_Pushed) - return(i); - return(-1); -} - -static void -USL_SelectItem(UserItemGroup far *group,word index,boolean draw) -{ - UserItem far *item; - - if (index != group->cursor) - { - item = &group->items[group->cursor]; - item->flags &= ~ui_Selected; - if (draw) - USL_DrawItem(item); - } - - group->cursor = index; - item = &group->items[group->cursor]; - group->items[group->cursor].flags |= ui_Selected; - if (draw) - USL_DrawItem(item); -} - -static void -USL_PushItem(UserItemGroup far *group,word index,boolean draw) -{ - word i; - UserItem far *item; - - USL_SelectItem(group,index,draw); - for (item = group->items,i = 0;item->type != uii_Bad;item++,i++) - { - if (item->type != uii_RadioButton) - continue; - - if (i == index) - { - item->flags |= ui_Pushed; - if (draw) - USL_DrawItem(item); - } - else if (item->flags & ui_Pushed) - { - item->flags &= ~ui_Pushed; - if (draw) - USL_DrawItem(item); - } - } -} - -static void -USL_NextItem(void) -{ - if (topcard->items[topcard->cursor + 1].type == uii_Bad) - return; - USL_SelectItem(topcard,topcard->cursor + 1,true); -} - -static void -USL_PrevItem(void) -{ - if (!topcard->cursor) - return; - USL_SelectItem(topcard,topcard->cursor - 1,true); -} - -static void -USL_SetupCard(void) -{ - BottomS1 = "Arrows move"; - BottomS2 = "Enter selects"; - BottomS3 = cstackptr? "ESC to back out" : "ESC to quit"; - - USL_SelectItem(topcard,topcard->cursor,false); - USL_DrawCtlPanel(); // Contents? -} - -static void -USL_DownLevel(UserItemGroup far *group) -{ - if (!group) - Quit("USL_DownLevel() - nil card"); - USL_PushCard(group); - if (group->custom && group->custom(uic_SetupCard,nil)) - USL_PopCard(); - USL_SetupCard(); -} - -static void -USL_UpLevel(void) -{ - if (!cstackptr) - { - USL_ConfirmComm(uc_Quit); - return; - } - - if (topcard->items) - topcard->items[topcard->cursor].flags &= ~ui_Selected; - USL_PopCard(); - USL_SetupCard(); -} - -static void -USL_DoItem(void) -{ - // DEBUG - finish this routine - UserItem far *item; - - item = &topcard->items[topcard->cursor]; - if (item->flags & ui_Disabled) - SD_PlaySound(NOWAYSND); - else - { - switch (item->type) - { - case uii_Button: - if (!(topcard->custom && topcard->custom(uic_Hit,item))) - USL_ConfirmComm(item->comm); - break; - case uii_RadioButton: - USL_PushItem(topcard,topcard->cursor,true); - break; - case uii_Folder: - USL_DownLevel(item->child); - break; - } - } -} - -static void -USL_SetControlValues(void) -{ - USL_PushItem(&soundgroup,SoundMode,false); - USL_PushItem(&musicgroup,MusicMode,false); - if (!AdLibPresent) - { - soundi[2].flags |= ui_Disabled; // AdLib sound effects - musici[1].flags |= ui_Disabled; // AdLib music - } - - if (!JoysPresent[0]) - configi[3].flags |= ui_Disabled; - if (!JoysPresent[1]) - configi[4].flags |= ui_Disabled; - - rooti[4].text = ingame? "RETURN TO GAME" : "RETURN TO DEMO"; - if (!ingame) - { - rooti[2].flags |= ui_Disabled; // Save Game - rooti[5].flags |= ui_Disabled; // End Game - } - rootgroup.cursor = ingame? 4 : 0; - USL_SetOptionsText(); - // DEBUG - write the rest of this -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_SetUpCtlPanel() - Sets the states of the UserItems to reflect the -// values of all the appropriate variables -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_SetUpCtlPanel(void) -{ - int i; - - // Cache in all of the stuff for the control panel - CA_UpLevel(); - for (i = CONTROLS_LUMP_START;i <= CONTROLS_LUMP_END;i++) - CA_MarkGrChunk(i); -// for (i = PADDLE_LUMP_START;i <= PADDLE_LUMP_END;i++) -// CA_MarkGrChunk(i); - CA_MarkGrChunk(STARTFONT+1); // Little font - CA_MarkGrChunk(CP_MENUMASKPICM); // Mask for dialogs - CA_CacheMarks("Control Panel"); - CA_LoadAllSounds(); - - // Do some other setup - fontnumber = 1; - US_SetPrintRoutines(VW_MeasurePropString,VWB_DrawPropString); - fontcolor = F_BLACK; - VW_Bar (0,0,320,200,3); // CAT3D patch - RF_FixOfs(); - VW_InitDoubleBuffer(); - - Communication = uc_None; - USL_ClearFlags(&rootgroup); - USL_SetControlValues(); - USL_SetupStack(); - USL_SetupCard(); - - if (ingame) - GameIsDirty = true; - - IN_ClearKeysDown(); -} - -static void -USL_HandleComm(UComm comm) -{ - switch (comm) - { - case uc_Loaded: - case uc_Return: - break; - case uc_Abort: - abortgame = true; - break; - case uc_Quit: - QuitToDos = true; - break; - case uc_SEasy: - restartgame = gd_Easy; - break; - case uc_SNormal: - restartgame = gd_Normal; - break; - case uc_SHard: - restartgame = gd_Hard; - break; - - default: - Quit("USL_HandleComm() - unknown"); - break; - } -} - -static void -USL_GetControlValues(void) -{ - int i; - - // DEBUG - write the rest of this - i = USL_FindPushedItem(&soundgroup); - if (i != SoundMode) - SD_SetSoundMode(i); - - i = USL_FindPushedItem(&musicgroup); - if (i != MusicMode) - SD_SetMusicMode(i); -} - -/////////////////////////////////////////////////////////////////////////// -// -// USL_TearDownCtlPanel() - Given the state of the control panel, sets the -// modes and values as appropriate -// -/////////////////////////////////////////////////////////////////////////// -static void -USL_TearDownCtlPanel(void) -{ - USL_GetControlValues(); - if (Communication) - USL_HandleComm(Communication); - - fontnumber = 0; // Normal font - fontcolor = F_BLACK; - if (restartgame && USL_ResetGame) - USL_ResetGame(); - else if (QuitToDos) - { - if (tedlevel) - TEDDeath(); - else - { - US_CenterWindow(20,3); - fontcolor = F_SECONDCOLOR; - US_PrintCentered("Quitting..."); - fontcolor = F_BLACK; - VW_UpdateScreen(); - Quit(nil); - } - } - - IN_ClearKeysDown(); - SD_WaitSoundDone(); - VW_Bar (0,0,320,200,3); // CAT3D patch - CA_DownLevel(); - CA_LoadAllSounds(); -} - -/////////////////////////////////////////////////////////////////////////// -// -// US_ControlPanel() - This is the main routine for the control panel -// -/////////////////////////////////////////////////////////////////////////// -#define MoveMin 40 -void -US_ControlPanel(void) -{ -extern void HelpScreens(void); - - boolean resetitem,on; - word i; - int ydelta; - longword flashtime; - UserItem far *item; - CursorInfo cursorinfo; - -#if 0 - // DEBUG!!! - { - USL_SetUpCtlPanel(); - Communication = uc_Loaded; - CtlPanelDone = true; - loadedgame = true; - USL_TearDownCtlPanel(); - return; - } -#endif - - if ((LastScan < sc_F1) || (LastScan > sc_F10)) - IN_ClearKeysDown(); - - USL_SetUpCtlPanel(); - USL_DrawCtlPanel(); - - ydelta = 0; - for (CtlPanelDone = false,resetitem = on = true;!CtlPanelDone;) - { - item = &(topcard->items[topcard->cursor]); - - if (resetitem) - { - flashtime = TimeCount + (TickBase / 2); - resetitem = false; - } - - if (TimeCount >= flashtime) - { - on ^= true; - resetitem = true; - if (!on) - item->flags &= ~ui_Selected; - USL_DrawItemIcon(item); - item->flags |= ui_Selected; - } - - VW_UpdateScreen(); - - if (LastScan) - { - switch (LastScan) - { - case sc_UpArrow: - USL_PrevItem(); - resetitem = true; - break; - case sc_DownArrow: - USL_NextItem(); - resetitem = true; - break; - case sc_Return: - USL_DoItem(); - resetitem = true; - break; - case sc_Escape: - USL_UpLevel(); - resetitem = true; - break; -#ifndef KEEN6 - case sc_F1: - HelpScreens(); - USL_DrawCtlPanel(); - resetitem = true; - break; -#endif - } - - if - ( - (!resetitem) - && ( - (LastScan == KbdDefs[0].button0) - || (LastScan == KbdDefs[0].button1) - ) - ) - { - USL_DoItem(); - resetitem = true; - } - - if (!resetitem) - { - for (item = topcard->items,i = 0;item->type != uii_Bad;item++,i++) - { - if (item->hotkey == LastScan) - { - USL_SelectItem(topcard,i,true); - resetitem = true; - break; - } - } - } - - IN_ClearKeysDown(); - } - else - { - IN_ReadCursor(&cursorinfo); - ydelta += cursorinfo.y; - if (cursorinfo.button0) - { - do - { - IN_ReadCursor(&cursorinfo); - } while (cursorinfo.button0); - USL_DoItem(); - resetitem = true; - } - else if (cursorinfo.button1) - { - do - { - IN_ReadCursor(&cursorinfo); - } while (cursorinfo.button1); - USL_UpLevel(); - resetitem = true; - } - else if (ydelta < -MoveMin) - { - ydelta += MoveMin; - USL_PrevItem(); - resetitem = true; - } - else if (ydelta > MoveMin) - { - ydelta -= MoveMin; - USL_NextItem(); - resetitem = true; - } - } - } - - USL_TearDownCtlPanel(); -} diff --git a/16/cawat/ID_US_A.ASM b/16/cawat/ID_US_A.ASM deleted file mode 100644 index a27ca547..00000000 --- a/16/cawat/ID_US_A.ASM +++ /dev/null @@ -1,117 +0,0 @@ -; Catacomb Armageddon Source Code -; Copyright (C) 1993-2014 Flat Rock Software -; -; This program is free software; you can redistribute it and/or modify -; it under the terms of the GNU General Public License as published by -; the Free Software Foundation; either version 2 of the License, or -; (at your option) any later version. -; -; This program is distributed in the hope that it will be useful, -; but WITHOUT ANY WARRANTY; without even the implied warranty of -; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -; GNU General Public License for more details. -; -; You should have received a copy of the GNU General Public License along -; with this program; if not, write to the Free Software Foundation, Inc., -; 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -IDEAL -MODEL MEDIUM,C - -; Assembly portion of the User Mgr. This is just John Carmack's table -; driven pseudo-random number generator, and we put it in the User Mgr -; because we couldn't figure out where it should go - - -;============================================================================ -; -; RANDOM ROUTINES -; -;============================================================================ - - FARDATA - -rndindex dw ? - -rndtable db 0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66 - db 74, 21, 211, 47, 80, 242, 154, 27, 205, 128, 161, 89, 77, 36 - db 95, 110, 85, 48, 212, 140, 211, 249, 22, 79, 200, 50, 28, 188 - db 52, 140, 202, 120, 68, 145, 62, 70, 184, 190, 91, 197, 152, 224 - db 149, 104, 25, 178, 252, 182, 202, 182, 141, 197, 4, 81, 181, 242 - db 145, 42, 39, 227, 156, 198, 225, 193, 219, 93, 122, 175, 249, 0 - db 175, 143, 70, 239, 46, 246, 163, 53, 163, 109, 168, 135, 2, 235 - db 25, 92, 20, 145, 138, 77, 69, 166, 78, 176, 173, 212, 166, 113 - db 94, 161, 41, 50, 239, 49, 111, 164, 70, 60, 2, 37, 171, 75 - db 136, 156, 11, 56, 42, 146, 138, 229, 73, 146, 77, 61, 98, 196 - db 135, 106, 63, 197, 195, 86, 96, 203, 113, 101, 170, 247, 181, 113 - db 80, 250, 108, 7, 255, 237, 129, 226, 79, 107, 112, 166, 103, 241 - db 24, 223, 239, 120, 198, 58, 60, 82, 128, 3, 184, 66, 143, 224 - db 145, 224, 81, 206, 163, 45, 63, 90, 168, 114, 59, 33, 159, 95 - db 28, 139, 123, 98, 125, 196, 15, 70, 194, 253, 54, 14, 109, 226 - db 71, 17, 161, 93, 186, 87, 244, 138, 20, 52, 123, 251, 26, 36 - db 17, 46, 52, 231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106 - db 197, 242, 98, 43, 39, 175, 254, 145, 190, 84, 118, 222, 187, 136 - db 120, 163, 236, 249 - - - CODESEG - -LastRnd dw ? - -;================================================= -; -; void US_InitRndT (boolean randomize) -; Init table based RND generator -; if randomize is false, the counter is set to 0 -; -;================================================= - -PROC US_InitRndT randomize:word - uses si,di - public US_InitRndT - - mov ax,SEG rndtable - mov es,ax - mov ax,[randomize] - or ax,ax - jne @@timeit ;if randomize is true, really random - - mov dx,0 ;set to a definite value - jmp @@setit - -@@timeit: - mov ah,2ch - int 21h ;GetSystemTime - and dx,0ffh - -@@setit: - mov [es:rndindex],dx - ret - -ENDP - -;================================================= -; -; int US_RndT (void) -; Return a random # between 0-255 -; Exit : AX = value -; -;================================================= -PROC US_RndT - public US_RndT - - mov ax,SEG rndtable - mov es,ax - mov bx,[es:rndindex] - inc bx - and bx,0ffh - mov [es:rndindex],bx - mov al,[es:rndtable+BX] - xor ah,ah - - ret - -ENDP - -END - diff --git a/16/cawat/ID_VW.C b/16/cawat/ID_VW.C deleted file mode 100644 index f6a00679..00000000 --- a/16/cawat/ID_VW.C +++ /dev/null @@ -1,1591 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// ID_VW.C - -#include "ID_HEADS.H" - -/* -============================================================================= - - LOCAL CONSTANTS - -============================================================================= -*/ - -#define VIEWWIDTH 40 - -#define PIXTOBLOCK 4 // 16 pixels to an update block - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ - -cardtype videocard; // set by VW_Startup -grtype grmode; // CGAgr, EGAgr, VGAgr - -unsigned bufferofs; // hidden area to draw to before displaying -unsigned displayofs; // origin of the visable screen -unsigned panx,pany; // panning adjustments inside port in pixels -unsigned pansx,pansy; // panning adjustments inside port in screen - // block limited pixel values (ie 0/8 for ega x) -unsigned panadjust; // panx/pany adjusted by screen resolution - -unsigned screenseg; // normally 0xa000 / 0xb800 -unsigned linewidth; -unsigned ylookup[VIRTUALHEIGHT]; - -unsigned fontnumber; // 0 based font number for drawing - -boolean screenfaded; - -pictabletype _seg *pictable; -pictabletype _seg *picmtable; -spritetabletype _seg *spritetable; - -int bordercolor; - -/* -============================================================================= - - LOCAL VARIABLES - -============================================================================= -*/ - -void VWL_MeasureString (char far *string, word *width, word *height, - fontstruct _seg *font); -void VWL_DrawCursor (void); -void VWL_EraseCursor (void); -void VWL_DBSetup (void); -void VWL_UpdateScreenBlocks (void); - - -int bordercolor; -int cursorvisible; -int cursornumber,cursorwidth,cursorheight,cursorx,cursory; -memptr cursorsave; -unsigned cursorspot; - -//=========================================================================== - - -/* -======================= -= -= VW_Startup -= -======================= -*/ - -static char *ParmStrings[] = {"HIDDENCARD",""}; - -void VW_Startup (void) -{ - int i; - - asm cld; - - videocard = 0; - - for (i = 1;i < _argc;i++) - if (US_CheckParm(_argv[i],ParmStrings) == 0) - { - videocard = EGAcard; - break; - } - - if (!videocard) - videocard = VW_VideoID (); - -#if GRMODE == EGAGR - grmode = EGAGR; - if (videocard != EGAcard && videocard != VGAcard) -Quit ("Improper video card! If you really have an EGA/VGA card that I am not \n" - "detecting, use the -HIDDENCARD command line parameter!"); - EGAWRITEMODE(0); -#endif - -#if GRMODE == CGAGR - grmode = CGAGR; - if (videocard < CGAcard || videocard > VGAcard) -Quit ("Improper video card! If you really have a CGA card that I am not \n" - "detecting, use the -HIDDENCARD command line parameter!"); - MM_GetPtr (&(memptr)screenseg,0x10000l); // grab 64k for floating screen -#endif - - cursorvisible = 0; -} - -//=========================================================================== - -/* -======================= -= -= VW_Shutdown -= -======================= -*/ - -void VW_Shutdown (void) -{ - VW_SetScreenMode (TEXTGR); -#if GRMODE == EGAGR - VW_SetLineWidth (80); -#endif -} - -//=========================================================================== - -/* -======================== -= -= VW_SetScreenMode -= Call BIOS to set TEXT / CGAgr / EGAgr / VGAgr -= -======================== -*/ - -void VW_SetScreenMode (int grmode) -{ - switch (grmode) - { - case TEXTGR: _AX = 3; - geninterrupt (0x10); - screenseg=0xb000; - break; - case CGAGR: _AX = 4; - geninterrupt (0x10); // screenseg is actually a main mem buffer - break; - - case EGA320GR: // MDM start (GAMERS EDGE) - MaxX=320; - MaxY=200; - _AX = 0xd|128; - geninterrupt (0x10); - screenseg=0xa000; - break; - - case EGA640GR: - MaxX=640; - MaxY=200; - _AX = 0xe|128; - geninterrupt (0x10); - screenseg=0xa000; - break; // MDM end (GAMERS EDGE) - - case EGAGR: _AX = 0xd; - MaxX=320; - MaxY=200; - geninterrupt (0x10); - screenseg=0xa000; - break; -#ifdef VGAGAME - case VGAGR:{ - char extern VGAPAL; // deluxepaint vga pallet .OBJ file - void far *vgapal = &VGAPAL; - SetCool256 (); // custom 256 color mode - screenseg=0xa000; - _ES = FP_SEG(vgapal); - _DX = FP_OFF(vgapal); - _BX = 0; - _CX = 0x100; - _AX = 0x1012; - geninterrupt(0x10); // set the deluxepaint pallet - - break; -#endif - } - VW_SetLineWidth(SCREENWIDTH); -} - -/* -============================================================================= - - SCREEN FADES - -============================================================================= -*/ - -char colors[7][17]= -{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, - {0,0,0,0,0,0,0,0,0,1,2,3,4,5,6,7,0}, - {0,0,0,0,0,0,0,0,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0}, - {0,1,2,3,4,5,6,7,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,0}, - {0,1,2,3,4,5,6,7,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0}, - {0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f,0x1f}}; - - -void VW_ColorBorder (int color) -{ - _AH=0x10; - _AL=1; - _BH=color; - geninterrupt (0x10); - bordercolor = color; -} - -void VW_SetPalette(byte *palette) -{ - byte p; - word i; - - for (i = 0;i < 15;i++) - { - p = palette[i]; - colors[0][i] = 0; - colors[1][i] = (p > 0x10)? (p & 0x0f) : 0; - colors[2][i] = (p > 0x10)? p : 0; - colors[3][i] = p; - colors[4][i] = (p > 0x10)? 0x1f : p; - colors[5][i] = 0x1f; - } -} - -void VW_SetDefaultColors(void) -{ -#if GRMODE == EGAGR - colors[3][16] = bordercolor; - _ES=FP_SEG(&colors[3]); - _DX=FP_OFF(&colors[3]); - _AX=0x1002; - geninterrupt(0x10); - screenfaded = false; -#endif -} - - -void VW_FadeOut(void) -{ -#if GRMODE == EGAGR - int i; - - for (i=3;i>=0;i--) - { - colors[i][16] = bordercolor; - _ES=FP_SEG(&colors[i]); - _DX=FP_OFF(&colors[i]); - _AX=0x1002; - geninterrupt(0x10); - VW_WaitVBL(6); - } - screenfaded = true; -#endif -} - - -void VW_FadeIn(void) -{ -#if GRMODE == EGAGR - int i; - - for (i=0;i<4;i++) - { - colors[i][16] = bordercolor; - _ES=FP_SEG(&colors[i]); - _DX=FP_OFF(&colors[i]); - _AX=0x1002; - geninterrupt(0x10); - VW_WaitVBL(6); - } - screenfaded = false; -#endif -} - -void VW_FadeUp(void) -{ -#if GRMODE == EGAGR - int i; - - for (i=3;i<6;i++) - { - colors[i][16] = bordercolor; - _ES=FP_SEG(&colors[i]); - _DX=FP_OFF(&colors[i]); - _AX=0x1002; - geninterrupt(0x10); - VW_WaitVBL(6); - } - screenfaded = true; -#endif -} - -void VW_FadeDown(void) -{ -#if GRMODE == EGAGR - int i; - - for (i=5;i>2;i--) - { - colors[i][16] = bordercolor; - _ES=FP_SEG(&colors[i]); - _DX=FP_OFF(&colors[i]); - _AX=0x1002; - geninterrupt(0x10); - VW_WaitVBL(6); - } - screenfaded = false; -#endif -} - - -/* -======================== -= -= VW_SetAtrReg -= -= Sets an attribute (pallete / border) register -= Does NOT vsync! -= -======================== -*/ - -void VW_SetAtrReg (int reg, int value) -{ - asm cli - asm mov dx,STATUS_REGISTER_1 - asm in al,dx - asm mov dx,ATR_INDEX - - asm mov al,BYTE PTR [reg] - asm out dx,al - asm mov al,BYTE PTR [value] - asm out dx,al - asm mov dx,0x3da - asm in al,dx - asm mov dx,ATR_INDEX - asm mov al,0x20 - asm out dx,al - asm sti -} - - - -//=========================================================================== - -/* -==================== -= -= VW_SetLineWidth -= -= Must be an even number of bytes -= -==================== -*/ - -void VW_SetLineWidth (int width) -{ - int i,offset; - -#if GRMODE == EGAGR -// -// set wide virtual screen -// -asm mov dx,CRTC_INDEX -asm mov al,CRTC_OFFSET -asm mov ah,[BYTE PTR width] -asm shr ah,1 -asm out dx,ax -#endif - -// -// set up lookup tables -// - linewidth = width; - - offset = 0; - - for (i=0;i0 - -/* -==================== -= -= VW_DrawPic -= -= X in bytes, y in pixels, chunknum is the #defined picnum -= -==================== -*/ - -void VW_DrawPic(unsigned x, unsigned y, unsigned chunknum) -{ - int picnum = chunknum - STARTPICS; - memptr source; - unsigned dest,width,height; - - source = grsegs[chunknum]; - dest = ylookup[y]+x+bufferofs; - width = pictable[picnum].width; - height = pictable[picnum].height; - - VW_MemToScreen(source,dest,width,height); -} - - -// MDM (GAMERS EDGE) begin -/* -==================== -= -= VW_DrawPic2x - Same as VW_DrawPic, but doubles pixels horizontally -= (Great for drawing 320 graphics on 640 screen!) -= -= X in bytes, y in pixels, chunknum is the #defined picnum -= -==================== -*/ - -void VW_DrawPic2x(unsigned x, unsigned y, unsigned chunknum) -{ - int picnum = chunknum - STARTPICS; - memptr source; - unsigned dest,width,height; - - source = grsegs[chunknum]; - dest = ylookup[y]+x+bufferofs; - width = pictable[picnum].width; - height = pictable[picnum].height; - - VW_MemToScreen2x(source,dest,width,height); -} -// MDM (GAMERS EDGE) end - -#endif - -#if NUMPICM>0 - -/* -==================== -= -= VW_DrawMPic -= -= X in bytes, y in pixels, chunknum is the #defined picnum -= -==================== -*/ - -void VW_DrawMPic(unsigned x, unsigned y, unsigned chunknum) -{ - int picnum = chunknum - STARTPICM; - memptr source; - unsigned dest,width,height; - - source = grsegs[chunknum]; - dest = ylookup[y]+x+bufferofs; - width = picmtable[picnum].width; - height = picmtable[picnum].height; - - VW_MaskBlock(source,0,dest,width,height,width*height); -} - -void VW_ClipDrawMPic(unsigned x, int y, unsigned chunknum) -{ - int picnum = chunknum - STARTPICM; - memptr source; - unsigned dest,width,ofs,plane; - int height; - - source = grsegs[chunknum]; - width = picmtable[picnum].width; - height = picmtable[picnum].height; - plane = width*height; - - ofs = 0; - if (y<0) - { - ofs= -y*width; - height+=y; - y=0; - } - else if (y+height>216) - { - height-=(y-216); - } - dest = ylookup[y]+x+bufferofs; - if (height<1) - return; - - VW_MaskBlock(source,ofs,dest,width,height,plane); -} - - -#endif - -//=========================================================================== - -#if NUMSPRITES>0 - -/* -==================== -= -= VW_DrawSprite -= -= X and Y in pixels, it will match the closest shift possible -= -= To do: -= Add vertical clipping! -= Make the shifts act as center points, rather than break points -= -==================== -*/ - -void VW_DrawSprite(int x, int y, unsigned chunknum) -{ - spritetabletype far *spr; - spritetype _seg *block; - unsigned dest,shift; - - spr = &spritetable[chunknum-STARTSPRITES]; - block = (spritetype _seg *)grsegs[chunknum]; - - y+=spr->orgy>>G_P_SHIFT; - x+=spr->orgx>>G_P_SHIFT; - -#if GRMODE == EGAGR - shift = (x&7)/2; -#endif -#if GRMODE == CGAGR - shift = 0; -#endif - - dest = bufferofs + ylookup[y]; - if (x>=0) - dest += x/SCREENXDIV; - else - dest += (x+1)/SCREENXDIV; - - VW_MaskBlock (block,block->sourceoffset[shift],dest, - block->width[shift],spr->height,block->planesize[shift]); -} - -#endif - - -/* -================== -= -= VW_Hlin -= -================== -*/ - - -#if GRMODE == EGAGR - -unsigned char leftmask[8] = {0xff,0x7f,0x3f,0x1f,0xf,7,3,1}; -unsigned char rightmask[8] = {0x80,0xc0,0xe0,0xf0,0xf8,0xfc,0xfe,0xff}; - -void VW_Hlin(unsigned xl, unsigned xh, unsigned y, unsigned color) -{ - unsigned dest,xlb,xhb,maskleft,maskright,mid; - - xlb=xl/8; - xhb=xh/8; - - EGAWRITEMODE(2); - EGAMAPMASK(15); - - maskleft = leftmask[xl&7]; - maskright = rightmask[xh&7]; - - mid = xhb-xlb-1; - dest = bufferofs+ylookup[y]+xlb; - - if (xlb==xhb) - { - // - // entire line is in one byte - // - - maskleft&=maskright; - - asm mov es,[screenseg] - asm mov di,[dest] - - asm mov dx,GC_INDEX - asm mov al,GC_BITMASK - asm mov ah,[BYTE PTR maskleft] - asm out dx,ax // mask off pixels - - asm mov al,[BYTE PTR color] - asm xchg al,[es:di] // load latches and write pixels - - goto done; - } - -asm mov es,[screenseg] -asm mov di,[dest] -asm mov dx,GC_INDEX -asm mov bh,[BYTE PTR color] - -// -// draw left side -// -asm mov al,GC_BITMASK -asm mov ah,[BYTE PTR maskleft] -asm out dx,ax // mask off pixels - -asm mov al,bh -asm mov bl,[es:di] // load latches -asm stosb - -// -// draw middle -// -asm mov ax,GC_BITMASK + 255*256 -asm out dx,ax // no masking - -asm mov al,bh -asm mov cx,[mid] -asm rep stosb - -// -// draw right side -// -asm mov al,GC_BITMASK -asm mov ah,[BYTE PTR maskright] -asm out dx,ax // mask off pixels - -asm xchg bh,[es:di] // load latches and write pixels - -done: - EGABITMASK(255); - EGAWRITEMODE(0); -} -#endif - - -#if GRMODE == CGAGR - -unsigned char pixmask[4] = {0xc0,0x30,0x0c,0x03}; -unsigned char leftmask[4] = {0xff,0x3f,0x0f,0x03}; -unsigned char rightmask[4] = {0xc0,0xf0,0xfc,0xff}; -unsigned char colorbyte[4] = {0,0x55,0xaa,0xff}; - -// -// could be optimized for rep stosw -// -void VW_Hlin(unsigned xl, unsigned xh, unsigned y, unsigned color) -{ - unsigned dest,xlb,xhb,mid; - byte maskleft,maskright; - - color = colorbyte[color]; // expand 2 color bits to 8 - - xlb=xl/4; - xhb=xh/4; - - maskleft = leftmask[xl&3]; - maskright = rightmask[xh&3]; - - mid = xhb-xlb-1; - dest = bufferofs+ylookup[y]+xlb; -asm mov es,[screenseg] - - if (xlb==xhb) - { - // - // entire line is in one byte - // - maskleft&=maskright; - - asm mov ah,[maskleft] - asm mov bl,[BYTE PTR color] - asm and bl,[maskleft] - asm not ah - - asm mov di,[dest] - - asm mov al,[es:di] - asm and al,ah // mask out pixels - asm or al,bl // or in color - asm mov [es:di],al - return; - } - -asm mov di,[dest] -asm mov bh,[BYTE PTR color] - -// -// draw left side -// -asm mov ah,[maskleft] -asm mov bl,bh -asm and bl,[maskleft] -asm not ah -asm mov al,[es:di] -asm and al,ah // mask out pixels -asm or al,bl // or in color -asm stosb - -// -// draw middle -// -asm mov al,bh -asm mov cx,[mid] -asm rep stosb - -// -// draw right side -// -asm mov ah,[maskright] -asm mov bl,bh -asm and bl,[maskright] -asm not ah -asm mov al,[es:di] -asm and al,ah // mask out pixels -asm or al,bl // or in color -asm stosb -} -#endif - - -/* -================== -= -= VW_Bar -= -= Pixel addressable block fill routine -= -================== -*/ - -#if GRMODE == CGAGR - -void VW_Bar (unsigned x, unsigned y, unsigned width, unsigned height, - unsigned color) -{ - unsigned xh = x+width-1; - - while (height--) - VW_Hlin (x,xh,y++,color); -} - -#endif - - -#if GRMODE == EGAGR - -void VW_Bar (unsigned x, unsigned y, unsigned width, unsigned height, - unsigned color) -{ - unsigned dest,xh,xlb,xhb,maskleft,maskright,mid; - - xh = x+width-1; - xlb=x/8; - xhb=xh/8; - - EGAWRITEMODE(2); - EGAMAPMASK(15); - - maskleft = leftmask[x&7]; - maskright = rightmask[xh&7]; - - mid = xhb-xlb-1; - dest = bufferofs+ylookup[y]+xlb; - - if (xlb==xhb) - { - // - // entire line is in one byte - // - - maskleft&=maskright; - - asm mov es,[screenseg] - asm mov di,[dest] - - asm mov dx,GC_INDEX - asm mov al,GC_BITMASK - asm mov ah,[BYTE PTR maskleft] - asm out dx,ax // mask off pixels - - asm mov ah,[BYTE PTR color] - asm mov dx,[linewidth] -yloop1: - asm mov al,ah - asm xchg al,[es:di] // load latches and write pixels - asm add di,dx // down to next line - asm dec [height] - asm jnz yloop1 - - goto done; - } - -asm mov es,[screenseg] -asm mov di,[dest] -asm mov bh,[BYTE PTR color] -asm mov dx,GC_INDEX -asm mov si,[linewidth] -asm sub si,[mid] // add to di at end of line to get to next scan -asm dec si - -// -// draw left side -// -yloop2: -asm mov al,GC_BITMASK -asm mov ah,[BYTE PTR maskleft] -asm out dx,ax // mask off pixels - -asm mov al,bh -asm mov bl,[es:di] // load latches -asm stosb - -// -// draw middle -// -asm mov ax,GC_BITMASK + 255*256 -asm out dx,ax // no masking - -asm mov al,bh -asm mov cx,[mid] -asm rep stosb - -// -// draw right side -// -asm mov al,GC_BITMASK -asm mov ah,[BYTE PTR maskright] -asm out dx,ax // mask off pixels - -asm mov al,bh -asm xchg al,[es:di] // load latches and write pixels - -asm add di,si // move to start of next line -asm dec [height] -asm jnz yloop2 - -done: - EGABITMASK(255); - EGAWRITEMODE(0); -} - -#endif - -//========================================================================== - -/* -================== -= -= VW_MeasureString -= -================== -*/ - -#if NUMFONT+NUMFONTM>0 -void -VWL_MeasureString (char far *string, word *width, word *height, fontstruct _seg *font) -{ - *height = font->height-1; // MDM (GAMERS EDGE) - squeeze font vertically... - for (*width = 0;*string;string++) - *width += font->width[*((byte far *)string)]; // proportional width -} - -void VW_MeasurePropString (char far *string, word *width, word *height) -{ - VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONT+fontnumber]); -} - -void VW_MeasureMPropString (char far *string, word *width, word *height) -{ - VWL_MeasureString(string,width,height,(fontstruct _seg *)grsegs[STARTFONTM+fontnumber]); -} - - -#endif - - -/* -============================================================================= - - CGA stuff - -============================================================================= -*/ - -#if GRMODE == CGAGR - -#define CGACRTCWIDTH 40 - -/* -========================== -= -= VW_CGAFullUpdate -= -========================== -*/ - -void VW_CGAFullUpdate (void) -{ - byte *update; - boolean halftile; - unsigned x,y,middlerows,middlecollumns; - - displayofs = bufferofs+panadjust; - -asm mov ax,0xb800 -asm mov es,ax - -asm mov si,[displayofs] -asm xor di,di - -asm mov bx,100 // pairs of scan lines to copy -asm mov dx,[linewidth] -asm sub dx,80 - -asm mov ds,[screenseg] -asm test si,1 -asm jz evenblock - -// -// odd source -// -asm mov ax,39 // words accross screen -copytwolineso: -asm movsb -asm mov cx,ax -asm rep movsw -asm movsb -asm add si,dx -asm add di,0x2000-80 // go to the interlaced bank -asm movsb -asm mov cx,ax -asm rep movsw -asm movsb -asm add si,dx -asm sub di,0x2000 // go to the non interlaced bank - -asm dec bx -asm jnz copytwolineso -asm jmp blitdone - -// -// even source -// -evenblock: -asm mov ax,40 // words accross screen -copytwolines: -asm mov cx,ax -asm rep movsw -asm add si,dx -asm add di,0x2000-80 // go to the interlaced bank -asm mov cx,ax -asm rep movsw -asm add si,dx -asm sub di,0x2000 // go to the non interlaced bank - -asm dec bx -asm jnz copytwolines - -blitdone: -asm mov ax,ss -asm mov ds,ax -asm mov es,ax - -asm xor ax,ax // clear out the update matrix -asm mov cx,UPDATEWIDE*UPDATEHIGH/2 - -asm mov di,[baseupdateptr] -asm rep stosw - - updateptr = baseupdateptr; - *(unsigned *)(updateptr + UPDATEWIDE*PORTTILESHIGH) = UPDATETERMINATE; -} - - -#endif - -/* -============================================================================= - - CURSOR ROUTINES - -These only work in the context of the double buffered update routines - -============================================================================= -*/ - -/* -==================== -= -= VWL_DrawCursor -= -= Background saves, then draws the cursor at cursorspot -= -==================== -*/ - -void VWL_DrawCursor (void) -{ - cursorspot = bufferofs + ylookup[cursory+pansy]+(cursorx+pansx)/SCREENXDIV; - VW_ScreenToMem(cursorspot,cursorsave,cursorwidth,cursorheight); - VWB_DrawSprite(cursorx,cursory,cursornumber); -} - - -//========================================================================== - - -/* -==================== -= -= VWL_EraseCursor -= -==================== -*/ - -void VWL_EraseCursor (void) -{ - VW_MemToScreen(cursorsave,cursorspot,cursorwidth,cursorheight); - VW_MarkUpdateBlock ((cursorx+pansx)&SCREENXMASK,cursory+pansy, - ( (cursorx+pansx)&SCREENXMASK)+cursorwidth*SCREENXDIV-1, - cursory+pansy+cursorheight-1); -} - - -//========================================================================== - - -/* -==================== -= -= VW_ShowCursor -= -==================== -*/ - -void VW_ShowCursor (void) -{ - cursorvisible++; -} - - -//========================================================================== - -/* -==================== -= -= VW_HideCursor -= -==================== -*/ - -void VW_HideCursor (void) -{ - cursorvisible--; -} - -//========================================================================== - -/* -==================== -= -= VW_MoveCursor -= -==================== -*/ -#define MAXCURSORX (319-24) -#define MAXCURSORY (199-24) - -void VW_MoveCursor (int x, int y) -{ - if (x>MAXCURSORX) - x=MAXCURSORX; - if (y>MAXCURSORY) - y=MAXCURSORY; // catacombs hack to keep cursor on screen - - cursorx = x; - cursory = y; -} - -//========================================================================== - -/* -==================== -= -= VW_SetCursor -= -= Load in a sprite to be used as a cursor, and allocate background save space -= -==================== -*/ - -void VW_SetCursor (int spritenum) -{ - VW_FreeCursor (); - - cursornumber = spritenum; - - CA_CacheGrChunk (spritenum); - MM_SetLock (&grsegs[spritenum],true); - - cursorwidth = spritetable[spritenum-STARTSPRITES].width+1; - cursorheight = spritetable[spritenum-STARTSPRITES].height; - - MM_GetPtr (&cursorsave,cursorwidth*cursorheight*5); - MM_SetLock (&cursorsave,true); -} - - -/* -==================== -= -= VW_FreeCursor -= -= Frees the memory used by the cursor and its background save -= -==================== -*/ - -void VW_FreeCursor (void) -{ - if (cursornumber) - { - MM_SetLock (&grsegs[cursornumber],false); - MM_SetPurge (&grsegs[cursornumber],3); - MM_SetLock (&cursorsave,false); - MM_FreePtr (&cursorsave); - cursornumber = 0; - } -} - - -/* -============================================================================= - - Double buffer management routines - -============================================================================= -*/ - -/* -====================== -= -= VW_InitDoubleBuffer -= -====================== -*/ - -void VW_InitDoubleBuffer (void) -{ -#if GRMODE == EGAGR - VW_SetScreen (displayofs+panadjust,0); // no pel pan -#endif -} - - -/* -====================== -= -= VW_FixRefreshBuffer -= -= Copies the view page to the buffer page on page flipped refreshes to -= avoid a one frame shear around pop up windows -= -====================== -*/ - -void VW_FixRefreshBuffer (void) -{ -#if GRMODE == EGAGR - VW_ScreenToScreen (displayofs,bufferofs,PORTTILESWIDE*4*CHARWIDTH, - (PORTTILESHIGH-1)*16); -#endif -} - - -/* -====================== -= -= VW_QuitDoubleBuffer -= -====================== -*/ - -void VW_QuitDoubleBuffer (void) -{ -} - - -/* -======================= -= -= VW_MarkUpdateBlock -= -= Takes a pixel bounded block and marks the tiles in bufferblocks -= Returns 0 if the entire block is off the buffer screen -= -======================= -*/ - -int VW_MarkUpdateBlock (int x1, int y1, int x2, int y2) -{ -// MDM (GAMERS EDGE) begin - NOT NEEDED FOR 3D ENGINE -#if 0 - int x,y,xt1,yt1,xt2,yt2,nextline; - byte *mark; - - xt1 = x1>>PIXTOBLOCK; - yt1 = y1>>PIXTOBLOCK; - - xt2 = x2>>PIXTOBLOCK; - yt2 = y2>>PIXTOBLOCK; - - if (xt1<0) - xt1=0; - else if (xt1>=UPDATEWIDE-1) - return 0; - - if (yt1<0) - yt1=0; - else if (yt1>UPDATEHIGH) - return 0; - - if (xt2<0) - return 0; - else if (xt2>=UPDATEWIDE-1) - xt2 = UPDATEWIDE-2; - - if (yt2<0) - return 0; - else if (yt2>=UPDATEHIGH) - yt2 = UPDATEHIGH-1; - - mark = updateptr + uwidthtable[yt1] + xt1; - nextline = UPDATEWIDE - (xt2-xt1) - 1; - - for (y=yt1;y<=yt2;y++) - { - for (x=xt1;x<=xt2;x++) - *mark++ = 1; // this tile will need to be updated - - mark += nextline; - } -#endif -// MDM (GAMERS EDGE) end - - return 1; -} - - -/* -=========================== -= -= VW_UpdateScreen -= -= Updates any changed areas of the double buffer and displays the cursor -= -=========================== -*/ - -void VW_UpdateScreen (void) -{ - if (cursorvisible>0) - VWL_DrawCursor(); - -#if GRMODE == EGAGR - VWL_UpdateScreenBlocks(); - -asm mov ax,ds -asm mov es,ax -asm mov di,[updateptr] // cat3d patch -asm xor ax,ax // clear out the update matrix -asm mov cx,UPDATEWIDE*UPDATEHIGH/2 -asm rep stosw - *(unsigned *)(updateptr + UPDATEWIDE*PORTTILESHIGH) = UPDATETERMINATE; - -asm cli -asm mov cx,[displayofs] -asm add cx,[panadjust] -asm mov dx,CRTC_INDEX -asm mov al,0ch // start address high register -asm out dx,al -asm inc dx -asm mov al,ch -asm out dx,al -asm dec dx -asm mov al,0dh // start address low register -asm out dx,al -asm mov al,cl -asm inc dx -asm out dx,al -asm sti - -#endif -#if GRMODE == CGAGR - VW_CGAFullUpdate(); -#endif - - if (cursorvisible>0) - VWL_EraseCursor(); -} - - - -void VWB_DrawTile8 (int x, int y, int tile) -{ - x+=pansx; - y+=pansy; - if (VW_MarkUpdateBlock (x&SCREENXMASK,y,(x&SCREENXMASK)+7,y+7)) - VW_DrawTile8 (x/SCREENXDIV,y,tile); -} - -void VWB_DrawTile8M (int x, int y, int tile) -{ - int xb; - - x+=pansx; - y+=pansy; - xb = x/SCREENXDIV; // use intermediate because VW_DT8M is macro -// if (VW_MarkUpdateBlock (x&SCREENXMASK,y,(x&SCREENXMASK)+7,y+7)) // MDM (GAMER EDGE) - VW_DrawTile8M (xb,y,tile); // statement prevents drawing chars past 42 -} - -void VWB_DrawTile16 (int x, int y, int tile) -{ - x+=pansx; - y+=pansy; - if (VW_MarkUpdateBlock (x&SCREENXMASK,y,(x&SCREENXMASK)+15,y+15)) - VW_DrawTile16 (x/SCREENXDIV,y,tile); -} - -void VWB_DrawTile16M (int x, int y, int tile) -{ - int xb; - - x+=pansx; - y+=pansy; - xb = x/SCREENXDIV; // use intermediate because VW_DT16M is macro - if (VW_MarkUpdateBlock (x&SCREENXMASK,y,(x&SCREENXMASK)+15,y+15)) - VW_DrawTile16M (xb,y,tile); -} - -#if NUMPICS -void VWB_DrawPic (int x, int y, int chunknum) -{ -// mostly copied from drawpic - int picnum = chunknum - STARTPICS; - memptr source; - unsigned dest,width,height; - - x+=pansx; - y+=pansy; - x/= SCREENXDIV; - - source = grsegs[chunknum]; - dest = ylookup[y]+x+bufferofs; - width = pictable[picnum].width; - height = pictable[picnum].height; - - if (VW_MarkUpdateBlock (x*SCREENXDIV,y,(x+width)*SCREENXDIV-1,y+height-1)) - VW_MemToScreen(source,dest,width,height); -} -#endif - -#if NUMPICM>0 -void VWB_DrawMPic(int x, int y, int chunknum) -{ -// mostly copied from drawmpic - int picnum = chunknum - STARTPICM; - memptr source; - unsigned dest,width,height; - - x+=pansx; - y+=pansy; - x/=SCREENXDIV; - - source = grsegs[chunknum]; - dest = ylookup[y]+x+bufferofs; - width = picmtable[picnum].width; - height = picmtable[picnum].height; - - if (VW_MarkUpdateBlock (x*SCREENXDIV,y,(x+width)*SCREENXDIV-1,y+height-1)) - VW_MaskBlock(source,0,dest,width,height,width*height); -} -#endif - - -void VWB_Bar (int x, int y, int width, int height, int color) -{ - x+=pansx; - y+=pansy; - if (VW_MarkUpdateBlock (x,y,x+width,y+height-1) ) - VW_Bar (x,y,width,height,color); -} - - -#if NUMFONT -void VWB_DrawPropString (char far *string) -{ - int x,y; - x = px+pansx; - y = py+pansy; - VW_DrawPropString (string); - VW_MarkUpdateBlock(x,y,x+bufferwidth*8-1,y+bufferheight-1); -} -#endif - - -#if NUMFONTM -void VWB_DrawMPropString (char far *string) -{ - int x,y; - x = px+pansx; - y = py+pansy; - VW_DrawMPropString (string); - VW_MarkUpdateBlock(x,y,x+bufferwidth*8-1,y+bufferheight-1); -} -#endif - -#if NUMSPRITES -void VWB_DrawSprite(int x, int y, int chunknum) -{ - spritetabletype far *spr; - spritetype _seg *block; - unsigned dest,shift,width,height; - - x+=pansx; - y+=pansy; - - spr = &spritetable[chunknum-STARTSPRITES]; - block = (spritetype _seg *)grsegs[chunknum]; - - y+=spr->orgy>>G_P_SHIFT; - x+=spr->orgx>>G_P_SHIFT; - - -#if GRMODE == EGAGR - shift = (x&7)/2; -#endif -#if GRMODE == CGAGR - shift = 0; -#endif - - dest = bufferofs + ylookup[y]; - if (x>=0) - dest += x/SCREENXDIV; - else - dest += (x+1)/SCREENXDIV; - - width = block->width[shift]; - height = spr->height; - - if (VW_MarkUpdateBlock (x&SCREENXMASK,y,(x&SCREENXMASK)+width*SCREENXDIV-1 - ,y+height-1)) - VW_MaskBlock (block,block->sourceoffset[shift],dest, - width,height,block->planesize[shift]); -} -#endif - -void VWB_Plot (int x, int y, int color) -{ - x+=pansx; - y+=pansy; - if (VW_MarkUpdateBlock (x,y,x,y)) - VW_Plot(x,y,color); -} - -void VWB_Hlin (int x1, int x2, int y, int color) -{ - x1+=pansx; - x2+=pansx; - y+=pansy; - if (VW_MarkUpdateBlock (x1,y,x2,y)) - VW_Hlin(x1,x2,y,color); -} - -void VWB_Vlin (int y1, int y2, int x, int color) -{ - x+=pansx; - y1+=pansy; - y2+=pansy; - if (VW_MarkUpdateBlock (x,y1,x,y2)) - VW_Vlin(y1,y2,x,color); -} - - -//=========================================================================== diff --git a/16/cawat/ID_VW.H b/16/cawat/ID_VW.H deleted file mode 100644 index 49e41d3d..00000000 --- a/16/cawat/ID_VW.H +++ /dev/null @@ -1,374 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// ID_VW.H - -#ifndef __TYPES__ -#include "ID_TYPES.H" -#endif - -#ifndef __ID_MM__ -#include "ID_MM.H" -#endif - -#ifndef __ID_GLOB__ -#include "ID_GLOB.H" -#endif - -#define __ID_VW__ - -//=========================================================================== - -#define G_P_SHIFT 4 // global >> ?? = pixels - -#if GRMODE == EGAGR -#define SCREENWIDTH 40 -#define CHARWIDTH 1 -#define TILEWIDTH 2 -#define GRPLANES 4 -#define BYTEPIXELS 8 -#endif - -#if GRMODE == CGAGR -#define SCREENWIDTH 128 -#define CHARWIDTH 2 -#define TILEWIDTH 4 -#define GRPLANES 1 -#define BYTEPIXELS 4 -#endif - -#define VIRTUALHEIGHT 300 -#define VIRTUALWIDTH 512 - - -#if GRMODE == CGAGR - -#define MAXSHIFTS 1 - -#define WHITE 3 // graphics mode independant colors -#define BLACK 0 -#define FIRSTCOLOR 1 -#define SECONDCOLOR 2 -#define F_WHITE 0 // for XOR font drawing -#define F_BLACK 3 -#define F_FIRSTCOLOR 2 -#define F_SECONDCOLOR 1 - -#endif - -#if GRMODE == EGAGR - -#define MAXSHIFTS 4 - -#define WHITE 15 // graphics mode independant colors -#define BLACK 0 -#define LT_GREY 7 -#define FIRSTCOLOR 1 -#define SECONDCOLOR 12 -#define F_WHITE 0 // for XOR font drawing -#define F_BLACK 15 -#define F_FIRSTCOLOR 14 -#define F_SECONDCOLOR 3 - -#endif - -#if GRMODE == EGAGR -#define SCREENXMASK (~7) -#define SCREENXPLUS (7) -#define SCREENXDIV (8) -#endif - -#if GRMODE == CGAGR -#define SCREENXMASK (~3) -#define SCREENXDIV (4) -#endif - -//=========================================================================== - - -#define SC_INDEX 0x3C4 -#define SC_RESET 0 -#define SC_CLOCK 1 -#define SC_MAPMASK 2 -#define SC_CHARMAP 3 -#define SC_MEMMODE 4 - -#define CRTC_INDEX 0x3D4 -#define CRTC_H_TOTAL 0 -#define CRTC_H_DISPEND 1 -#define CRTC_H_BLANK 2 -#define CRTC_H_ENDBLANK 3 -#define CRTC_H_RETRACE 4 -#define CRTC_H_ENDRETRACE 5 -#define CRTC_V_TOTAL 6 -#define CRTC_OVERFLOW 7 -#define CRTC_ROWSCAN 8 -#define CRTC_MAXSCANLINE 9 -#define CRTC_CURSORSTART 10 -#define CRTC_CURSOREND 11 -#define CRTC_STARTHIGH 12 -#define CRTC_STARTLOW 13 -#define CRTC_CURSORHIGH 14 -#define CRTC_CURSORLOW 15 -#define CRTC_V_RETRACE 16 -#define CRTC_V_ENDRETRACE 17 -#define CRTC_V_DISPEND 18 -#define CRTC_OFFSET 19 -#define CRTC_UNDERLINE 20 -#define CRTC_V_BLANK 21 -#define CRTC_V_ENDBLANK 22 -#define CRTC_MODE 23 -#define CRTC_LINECOMPARE 24 - - -#define GC_INDEX 0x3CE -#define GC_SETRESET 0 -#define GC_ENABLESETRESET 1 -#define GC_COLORCOMPARE 2 -#define GC_DATAROTATE 3 -#define GC_READMAP 4 -#define GC_MODE 5 -#define GC_MISCELLANEOUS 6 -#define GC_COLORDONTCARE 7 -#define GC_BITMASK 8 - -#define ATR_INDEX 0x3c0 -#define ATR_MODE 16 -#define ATR_OVERSCAN 17 -#define ATR_COLORPLANEENABLE 18 -#define ATR_PELPAN 19 -#define ATR_COLORSELECT 20 - -#define STATUS_REGISTER_1 0x3da - -//=========================================================================== - -typedef enum {NOcard,MDAcard,CGAcard,EGAcard,MCGAcard,VGAcard, - HGCcard=0x80,HGCPcard,HICcard} cardtype; - -typedef struct -{ - int width, - height, - orgx,orgy, - xl,yl,xh,yh, - shifts; -} spritetabletype; - -typedef struct -{ - unsigned sourceoffset[MAXSHIFTS]; - unsigned planesize[MAXSHIFTS]; - unsigned width[MAXSHIFTS]; - byte data[]; -} spritetype; // the memptr for each sprite points to this - -typedef struct -{ - int width,height; -} pictabletype; - - -typedef struct -{ - int height; - int location[256]; - char width[256]; -} fontstruct; - - -typedef enum {CGAgr,EGAgr,VGAgr} grtype; - -//=========================================================================== - -extern cardtype videocard; // set by VW_Startup -extern grtype grmode; // CGAgr, EGAgr, VGAgr - -extern unsigned bufferofs; // hidden port to draw to before displaying -extern unsigned displayofs; // origin of port on visable screen -extern unsigned panx,pany; // panning adjustments inside port in pixels -extern unsigned pansx,pansy; -extern unsigned panadjust; // panx/pany adjusted by screen resolution - -extern unsigned screenseg; // normally 0xa000 or buffer segment - -extern unsigned linewidth; -extern unsigned ylookup[VIRTUALHEIGHT]; - -extern boolean screenfaded; -extern char colors[7][17]; // pallets for fades - -extern pictabletype _seg *pictable; -extern pictabletype _seg *picmtable; -extern spritetabletype _seg *spritetable; - -extern unsigned fontnumber; // 0 based font number for drawing -extern int px,py; -extern byte pdrawmode,fontcolor; - -extern int bordercolor; - -// -// asm globals -// - -extern unsigned *shifttabletable[8]; -extern unsigned bufferwidth,bufferheight,screenspot; // used by font drawing stuff - - - -//=========================================================================== - - -void VW_Startup (void); -void VW_Shutdown (void); - -cardtype VW_VideoID (void); - -// -// EGA hardware routines -// - -#define EGAWRITEMODE(x) asm{cli;mov dx,GC_INDEX;mov ax,GC_MODE+256*x;out dx,ax;sti;} -#define EGABITMASK(x) asm{cli;mov dx,GC_INDEX;mov ax,GC_BITMASK+256*x;out dx,ax;sti;} -#define EGAMAPMASK(x) asm{cli;mov dx,SC_INDEX;mov ax,SC_MAPMASK+x*256;out dx,ax;sti;} -#define EGAREADMAP(x) asm{cli;mov dx,GC_INDEX;mov ax,GC_READMAP+x*256;out dx,ax;sti;} - -void VW_SetLineWidth(int width); -void VW_SetSplitScreen(int width); -void VW_SetScreen (unsigned CRTC, unsigned pelpan); - -void VW_SetScreenMode (int grmode); -void VW_ClearVideo (int color); -void VW_WaitVBL (int number); - -void VW_ColorBorder (int color); -void VW_SetPalette(byte *palette); -void VW_SetDefaultColors(void); -void VW_FadeOut(void); -void VW_FadeIn(void); -void VW_FadeUp(void); -void VW_FadeDown(void); - -void VW_SetAtrReg (int reg, int value); - -// -// block primitives -// - -void VW_MaskBlock(memptr segm,unsigned ofs,unsigned dest, - unsigned wide,unsigned height,unsigned planesize); -void VW_MemToScreen(memptr source,unsigned dest,unsigned width,unsigned height); -void VW_MemToScreen2x(memptr source,unsigned dest,unsigned width,unsigned height); -void VW_ScreenToMem(unsigned source,memptr dest,unsigned width,unsigned height); -void VW_ScreenToScreen(unsigned source,unsigned dest,unsigned width,unsigned height); - - -// -// block addressable routines -// - -void VW_DrawTile8(unsigned x, unsigned y, unsigned tile); - -#if GRMODE == EGAGR - -#define VW_DrawTile8M(x,y,t) \ - VW_MaskBlock(grsegs[STARTTILE8M],(t)*40,bufferofs+ylookup[y]+(x),1,8,8) -#define VW_DrawTile16(x,y,t) \ - VW_MemToScreen(grsegs[STARTTILE16+t],bufferofs+ylookup[y]+(x),2,16) -#define VW_DrawTile16M(x,y,t) \ - VW_MaskBlock(grsegs[STARTTILE16M],(t)*160,bufferofs+ylookup[y]+(x),2,16,32) - -#endif - -#if GRMODE == CGAGR - -#define VW_DrawTile8M(x,y,t) \ - VW_MaskBlock(grsegs[STARTTILE8M],(t)*32,bufferofs+ylookup[y]+(x),2,8,16) -#define VW_DrawTile16(x,y,t) \ - VW_MemToScreen(grsegs[STARTTILE16+t],bufferofs+ylookup[y]+(x),4,16) -#define VW_DrawTile16M(x,y,t) \ - VW_MaskBlock(grsegs[STARTTILE16M],(t)*128,bufferofs+ylookup[y]+(x),4,16,64) - -#endif - -void VW_DrawPic(unsigned x, unsigned y, unsigned chunknum); -void VW_DrawPic2x(unsigned x, unsigned y, unsigned chunknum); -void VW_DrawMPic(unsigned x, unsigned y, unsigned chunknum); -void VW_ClipDrawMPic(unsigned x, int y, unsigned chunknum); - -// -// pixel addressable routines -// -void VW_MeasurePropString (char far *string, word *width, word *height); -void VW_MeasureMPropString (char far *string, word *width, word *height); - -void VW_DrawPropString (char far *string); -void VW_DrawMPropString (char far *string); -void VW_DrawSprite(int x, int y, unsigned sprite); -void VW_Plot(unsigned x, unsigned y, unsigned color); -void VW_Hlin(unsigned xl, unsigned xh, unsigned y, unsigned color); -void VW_Vlin(unsigned yl, unsigned yh, unsigned x, unsigned color); -void VW_Bar (unsigned x, unsigned y, unsigned width, unsigned height, - unsigned color); - -//=========================================================================== - -// -// Double buffer management routines -// - -void VW_InitDoubleBuffer (void); -void VW_FixRefreshBuffer (void); -int VW_MarkUpdateBlock (int x1, int y1, int x2, int y2); -void VW_UpdateScreen (void); -void VW_CGAFullUpdate (void); - -// -// cursor -// - -void VW_ShowCursor (void); -void VW_HideCursor (void); -void VW_MoveCursor (int x, int y); -void VW_SetCursor (int spritenum); -void VW_FreeCursor (void); - -// -// mode independant routines -// coordinates in pixels, rounded to best screen res -// regions marked in double buffer -// - -void VWB_DrawTile8 (int x, int y, int tile); -void VWB_DrawTile8M (int x, int y, int tile); -void VWB_DrawTile16 (int x, int y, int tile); -void VWB_DrawTile16M (int x, int y, int tile); -void VWB_DrawPic (int x, int y, int chunknum); -void VWB_DrawMPic(int x, int y, int chunknum); -void VWB_Bar (int x, int y, int width, int height, int color); - -void VWB_DrawPropString (char far *string); -void VWB_DrawMPropString (char far *string); -void VWB_DrawSprite (int x, int y, int chunknum); -void VWB_Plot (int x, int y, int color); -void VWB_Hlin (int x1, int x2, int y, int color); -void VWB_Vlin (int y1, int y2, int x, int color); - -void VWL_MeasureString (char far *string, word *width, word *height, fontstruct _seg *font); -//=========================================================================== diff --git a/16/cawat/ID_VW_A.ASM b/16/cawat/ID_VW_A.ASM deleted file mode 100644 index d6376b25..00000000 --- a/16/cawat/ID_VW_A.ASM +++ /dev/null @@ -1,752 +0,0 @@ -; Catacomb Armageddon Source Code -; Copyright (C) 1993-2014 Flat Rock Software -; -; This program is free software; you can redistribute it and/or modify -; it under the terms of the GNU General Public License as published by -; the Free Software Foundation; either version 2 of the License, or -; (at your option) any later version. -; -; This program is distributed in the hope that it will be useful, -; but WITHOUT ANY WARRANTY; without even the implied warranty of -; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -; GNU General Public License for more details. -; -; You should have received a copy of the GNU General Public License along -; with this program; if not, write to the Free Software Foundation, Inc., -; 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -; ID_VW_A.ASM - -IDEAL -MODEL MEDIUM,C - -INCLUDE "ID_ASM.EQU" - -WAITFORVBL = 1 ; setting to 0 causes setscreen and waitvbl - ; to skip waiting for VBL (for timing things) - -;============================================================================ - -DATASEG - -EXTRN screenseg :WORD -EXTRN drawofs :WORD -EXTRN bufferofs :WORD -EXTRN displayofs :WORD -EXTRN drawofs :WORD -EXTRN panadjust :WORD -EXTRN ylookup :WORD -EXTRN linewidth :WORD -EXTRN grsegs :WORD -EXTRN updateptr :WORD -EXTRN blockstarts :WORD ;offsets from drawofs for each update block -EXTRN fontspace :WORD -EXTRN fontnumber :WORD - - -planemask db ? -planenum db ? -screendest dw ? -linedelta dw ? - -LABEL shiftdata0 WORD -; dw 0 - -if 1 - dw 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 - dw 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 - dw 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41 - dw 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55 - dw 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69 - dw 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 - dw 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97 - dw 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111 - dw 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125 - dw 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139 - dw 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153 - dw 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167 - dw 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181 - dw 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195 - dw 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209 - dw 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223 - dw 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237 - dw 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251 - dw 252, 253, 254, 255 -endif - -LABEL shiftdata1 WORD -; dw 0 - -if 1 - dw 0,32768, 1,32769, 2,32770, 3,32771, 4,32772, 5,32773, 6,32774 - dw 7,32775, 8,32776, 9,32777, 10,32778, 11,32779, 12,32780, 13,32781 - dw 14,32782, 15,32783, 16,32784, 17,32785, 18,32786, 19,32787, 20,32788 - dw 21,32789, 22,32790, 23,32791, 24,32792, 25,32793, 26,32794, 27,32795 - dw 28,32796, 29,32797, 30,32798, 31,32799, 32,32800, 33,32801, 34,32802 - dw 35,32803, 36,32804, 37,32805, 38,32806, 39,32807, 40,32808, 41,32809 - dw 42,32810, 43,32811, 44,32812, 45,32813, 46,32814, 47,32815, 48,32816 - dw 49,32817, 50,32818, 51,32819, 52,32820, 53,32821, 54,32822, 55,32823 - dw 56,32824, 57,32825, 58,32826, 59,32827, 60,32828, 61,32829, 62,32830 - dw 63,32831, 64,32832, 65,32833, 66,32834, 67,32835, 68,32836, 69,32837 - dw 70,32838, 71,32839, 72,32840, 73,32841, 74,32842, 75,32843, 76,32844 - dw 77,32845, 78,32846, 79,32847, 80,32848, 81,32849, 82,32850, 83,32851 - dw 84,32852, 85,32853, 86,32854, 87,32855, 88,32856, 89,32857, 90,32858 - dw 91,32859, 92,32860, 93,32861, 94,32862, 95,32863, 96,32864, 97,32865 - dw 98,32866, 99,32867, 100,32868, 101,32869, 102,32870, 103,32871, 104,32872 - dw 105,32873, 106,32874, 107,32875, 108,32876, 109,32877, 110,32878, 111,32879 - dw 112,32880, 113,32881, 114,32882, 115,32883, 116,32884, 117,32885, 118,32886 - dw 119,32887, 120,32888, 121,32889, 122,32890, 123,32891, 124,32892, 125,32893 - dw 126,32894, 127,32895 -endif - -LABEL shiftdata2 WORD - dw 0,16384,32768,49152, 1,16385,32769,49153, 2,16386,32770,49154, 3,16387 - dw 32771,49155, 4,16388,32772,49156, 5,16389,32773,49157, 6,16390,32774,49158 - dw 7,16391,32775,49159, 8,16392,32776,49160, 9,16393,32777,49161, 10,16394 - dw 32778,49162, 11,16395,32779,49163, 12,16396,32780,49164, 13,16397,32781,49165 - dw 14,16398,32782,49166, 15,16399,32783,49167, 16,16400,32784,49168, 17,16401 - dw 32785,49169, 18,16402,32786,49170, 19,16403,32787,49171, 20,16404,32788,49172 - dw 21,16405,32789,49173, 22,16406,32790,49174, 23,16407,32791,49175, 24,16408 - dw 32792,49176, 25,16409,32793,49177, 26,16410,32794,49178, 27,16411,32795,49179 - dw 28,16412,32796,49180, 29,16413,32797,49181, 30,16414,32798,49182, 31,16415 - dw 32799,49183, 32,16416,32800,49184, 33,16417,32801,49185, 34,16418,32802,49186 - dw 35,16419,32803,49187, 36,16420,32804,49188, 37,16421,32805,49189, 38,16422 - dw 32806,49190, 39,16423,32807,49191, 40,16424,32808,49192, 41,16425,32809,49193 - dw 42,16426,32810,49194, 43,16427,32811,49195, 44,16428,32812,49196, 45,16429 - dw 32813,49197, 46,16430,32814,49198, 47,16431,32815,49199, 48,16432,32816,49200 - dw 49,16433,32817,49201, 50,16434,32818,49202, 51,16435,32819,49203, 52,16436 - dw 32820,49204, 53,16437,32821,49205, 54,16438,32822,49206, 55,16439,32823,49207 - dw 56,16440,32824,49208, 57,16441,32825,49209, 58,16442,32826,49210, 59,16443 - dw 32827,49211, 60,16444,32828,49212, 61,16445,32829,49213, 62,16446,32830,49214 - dw 63,16447,32831,49215 - -LABEL shiftdata3 WORD -; dw 0 - -if 1 - dw 0, 8192,16384,24576,32768,40960,49152,57344, 1, 8193,16385,24577,32769,40961 - dw 49153,57345, 2, 8194,16386,24578,32770,40962,49154,57346, 3, 8195,16387,24579 - dw 32771,40963,49155,57347, 4, 8196,16388,24580,32772,40964,49156,57348, 5, 8197 - dw 16389,24581,32773,40965,49157,57349, 6, 8198,16390,24582,32774,40966,49158,57350 - dw 7, 8199,16391,24583,32775,40967,49159,57351, 8, 8200,16392,24584,32776,40968 - dw 49160,57352, 9, 8201,16393,24585,32777,40969,49161,57353, 10, 8202,16394,24586 - dw 32778,40970,49162,57354, 11, 8203,16395,24587,32779,40971,49163,57355, 12, 8204 - dw 16396,24588,32780,40972,49164,57356, 13, 8205,16397,24589,32781,40973,49165,57357 - dw 14, 8206,16398,24590,32782,40974,49166,57358, 15, 8207,16399,24591,32783,40975 - dw 49167,57359, 16, 8208,16400,24592,32784,40976,49168,57360, 17, 8209,16401,24593 - dw 32785,40977,49169,57361, 18, 8210,16402,24594,32786,40978,49170,57362, 19, 8211 - dw 16403,24595,32787,40979,49171,57363, 20, 8212,16404,24596,32788,40980,49172,57364 - dw 21, 8213,16405,24597,32789,40981,49173,57365, 22, 8214,16406,24598,32790,40982 - dw 49174,57366, 23, 8215,16407,24599,32791,40983,49175,57367, 24, 8216,16408,24600 - dw 32792,40984,49176,57368, 25, 8217,16409,24601,32793,40985,49177,57369, 26, 8218 - dw 16410,24602,32794,40986,49178,57370, 27, 8219,16411,24603,32795,40987,49179,57371 - dw 28, 8220,16412,24604,32796,40988,49180,57372, 29, 8221,16413,24605,32797,40989 - dw 49181,57373, 30, 8222,16414,24606,32798,40990,49182,57374, 31, 8223,16415,24607 - dw 32799,40991,49183,57375 -endif - -LABEL shiftdata4 WORD - dw 0, 4096, 8192,12288,16384,20480,24576,28672,32768,36864,40960,45056,49152,53248 - dw 57344,61440, 1, 4097, 8193,12289,16385,20481,24577,28673,32769,36865,40961,45057 - dw 49153,53249,57345,61441, 2, 4098, 8194,12290,16386,20482,24578,28674,32770,36866 - dw 40962,45058,49154,53250,57346,61442, 3, 4099, 8195,12291,16387,20483,24579,28675 - dw 32771,36867,40963,45059,49155,53251,57347,61443, 4, 4100, 8196,12292,16388,20484 - dw 24580,28676,32772,36868,40964,45060,49156,53252,57348,61444, 5, 4101, 8197,12293 - dw 16389,20485,24581,28677,32773,36869,40965,45061,49157,53253,57349,61445, 6, 4102 - dw 8198,12294,16390,20486,24582,28678,32774,36870,40966,45062,49158,53254,57350,61446 - dw 7, 4103, 8199,12295,16391,20487,24583,28679,32775,36871,40967,45063,49159,53255 - dw 57351,61447, 8, 4104, 8200,12296,16392,20488,24584,28680,32776,36872,40968,45064 - dw 49160,53256,57352,61448, 9, 4105, 8201,12297,16393,20489,24585,28681,32777,36873 - dw 40969,45065,49161,53257,57353,61449, 10, 4106, 8202,12298,16394,20490,24586,28682 - dw 32778,36874,40970,45066,49162,53258,57354,61450, 11, 4107, 8203,12299,16395,20491 - dw 24587,28683,32779,36875,40971,45067,49163,53259,57355,61451, 12, 4108, 8204,12300 - dw 16396,20492,24588,28684,32780,36876,40972,45068,49164,53260,57356,61452, 13, 4109 - dw 8205,12301,16397,20493,24589,28685,32781,36877,40973,45069,49165,53261,57357,61453 - dw 14, 4110, 8206,12302,16398,20494,24590,28686,32782,36878,40974,45070,49166,53262 - dw 57358,61454, 15, 4111, 8207,12303,16399,20495,24591,28687,32783,36879,40975,45071 - dw 49167,53263,57359,61455 - -LABEL shiftdata5 WORD -; dw 0 - -if 1 - dw 0, 2048, 4096, 6144, 8192,10240,12288,14336,16384,18432,20480,22528,24576,26624 - dw 28672,30720,32768,34816,36864,38912,40960,43008,45056,47104,49152,51200,53248,55296 - dw 57344,59392,61440,63488, 1, 2049, 4097, 6145, 8193,10241,12289,14337,16385,18433 - dw 20481,22529,24577,26625,28673,30721,32769,34817,36865,38913,40961,43009,45057,47105 - dw 49153,51201,53249,55297,57345,59393,61441,63489, 2, 2050, 4098, 6146, 8194,10242 - dw 12290,14338,16386,18434,20482,22530,24578,26626,28674,30722,32770,34818,36866,38914 - dw 40962,43010,45058,47106,49154,51202,53250,55298,57346,59394,61442,63490, 3, 2051 - dw 4099, 6147, 8195,10243,12291,14339,16387,18435,20483,22531,24579,26627,28675,30723 - dw 32771,34819,36867,38915,40963,43011,45059,47107,49155,51203,53251,55299,57347,59395 - dw 61443,63491, 4, 2052, 4100, 6148, 8196,10244,12292,14340,16388,18436,20484,22532 - dw 24580,26628,28676,30724,32772,34820,36868,38916,40964,43012,45060,47108,49156,51204 - dw 53252,55300,57348,59396,61444,63492, 5, 2053, 4101, 6149, 8197,10245,12293,14341 - dw 16389,18437,20485,22533,24581,26629,28677,30725,32773,34821,36869,38917,40965,43013 - dw 45061,47109,49157,51205,53253,55301,57349,59397,61445,63493, 6, 2054, 4102, 6150 - dw 8198,10246,12294,14342,16390,18438,20486,22534,24582,26630,28678,30726,32774,34822 - dw 36870,38918,40966,43014,45062,47110,49158,51206,53254,55302,57350,59398,61446,63494 - dw 7, 2055, 4103, 6151, 8199,10247,12295,14343,16391,18439,20487,22535,24583,26631 - dw 28679,30727,32775,34823,36871,38919,40967,43015,45063,47111,49159,51207,53255,55303 - dw 57351,59399,61447,63495 -endif - -LABEL shiftdata6 WORD - dw 0, 1024, 2048, 3072, 4096, 5120, 6144, 7168, 8192, 9216,10240,11264,12288,13312 - dw 14336,15360,16384,17408,18432,19456,20480,21504,22528,23552,24576,25600,26624,27648 - dw 28672,29696,30720,31744,32768,33792,34816,35840,36864,37888,38912,39936,40960,41984 - dw 43008,44032,45056,46080,47104,48128,49152,50176,51200,52224,53248,54272,55296,56320 - dw 57344,58368,59392,60416,61440,62464,63488,64512, 1, 1025, 2049, 3073, 4097, 5121 - dw 6145, 7169, 8193, 9217,10241,11265,12289,13313,14337,15361,16385,17409,18433,19457 - dw 20481,21505,22529,23553,24577,25601,26625,27649,28673,29697,30721,31745,32769,33793 - dw 34817,35841,36865,37889,38913,39937,40961,41985,43009,44033,45057,46081,47105,48129 - dw 49153,50177,51201,52225,53249,54273,55297,56321,57345,58369,59393,60417,61441,62465 - dw 63489,64513, 2, 1026, 2050, 3074, 4098, 5122, 6146, 7170, 8194, 9218,10242,11266 - dw 12290,13314,14338,15362,16386,17410,18434,19458,20482,21506,22530,23554,24578,25602 - dw 26626,27650,28674,29698,30722,31746,32770,33794,34818,35842,36866,37890,38914,39938 - dw 40962,41986,43010,44034,45058,46082,47106,48130,49154,50178,51202,52226,53250,54274 - dw 55298,56322,57346,58370,59394,60418,61442,62466,63490,64514, 3, 1027, 2051, 3075 - dw 4099, 5123, 6147, 7171, 8195, 9219,10243,11267,12291,13315,14339,15363,16387,17411 - dw 18435,19459,20483,21507,22531,23555,24579,25603,26627,27651,28675,29699,30723,31747 - dw 32771,33795,34819,35843,36867,37891,38915,39939,40963,41987,43011,44035,45059,46083 - dw 47107,48131,49155,50179,51203,52227,53251,54275,55299,56323,57347,58371,59395,60419 - dw 61443,62467,63491,64515 - -LABEL shiftdata7 WORD -; dw 0 - -if 1 - dw 0, 512, 1024, 1536, 2048, 2560, 3072, 3584, 4096, 4608, 5120, 5632, 6144, 6656 - dw 7168, 7680, 8192, 8704, 9216, 9728,10240,10752,11264,11776,12288,12800,13312,13824 - dw 14336,14848,15360,15872,16384,16896,17408,17920,18432,18944,19456,19968,20480,20992 - dw 21504,22016,22528,23040,23552,24064,24576,25088,25600,26112,26624,27136,27648,28160 - dw 28672,29184,29696,30208,30720,31232,31744,32256,32768,33280,33792,34304,34816,35328 - dw 35840,36352,36864,37376,37888,38400,38912,39424,39936,40448,40960,41472,41984,42496 - dw 43008,43520,44032,44544,45056,45568,46080,46592,47104,47616,48128,48640,49152,49664 - dw 50176,50688,51200,51712,52224,52736,53248,53760,54272,54784,55296,55808,56320,56832 - dw 57344,57856,58368,58880,59392,59904,60416,60928,61440,61952,62464,62976,63488,64000 - dw 64512,65024, 1, 513, 1025, 1537, 2049, 2561, 3073, 3585, 4097, 4609, 5121, 5633 - dw 6145, 6657, 7169, 7681, 8193, 8705, 9217, 9729,10241,10753,11265,11777,12289,12801 - dw 13313,13825,14337,14849,15361,15873,16385,16897,17409,17921,18433,18945,19457,19969 - dw 20481,20993,21505,22017,22529,23041,23553,24065,24577,25089,25601,26113,26625,27137 - dw 27649,28161,28673,29185,29697,30209,30721,31233,31745,32257,32769,33281,33793,34305 - dw 34817,35329,35841,36353,36865,37377,37889,38401,38913,39425,39937,40449,40961,41473 - dw 41985,42497,43009,43521,44033,44545,45057,45569,46081,46593,47105,47617,48129,48641 - dw 49153,49665,50177,50689,51201,51713,52225,52737,53249,53761,54273,54785,55297,55809 - dw 56321,56833,57345,57857,58369,58881,59393,59905,60417,60929,61441,61953,62465,62977 - dw 63489,64001,64513,65025 -endif - -shifttabletable dw shiftdata0,shiftdata1,shiftdata2,shiftdata3 - dw shiftdata4,shiftdata5,shiftdata6,shiftdata7 - -PUBLIC shifttabletable - - -;============================================================================ - -CODESEG - -IFE GRMODE-CGAGR -INCLUDE "ID_VW_AC.ASM" -ENDIF - -IFE GRMODE-EGAGR -INCLUDE "ID_VW_AE.ASM" -ENDIF - -IFE GRMODE-VGAGR -INCLUDE "ID_VW_AV.ASM" -ENDIF - -;============================================================================ -; -; MISC VIDEO ROUTINES -; -;============================================================================ - -;======== -; -; VW_WaitVBL (int number) -; -;======== - -PROC VW_WaitVBL number:WORD -PUBLIC VW_WaitVBL - -if WAITFORVBL ; skip wait if profiling - - mov dx,STATUS_REGISTER_1 - - mov cx,[number] - -waitvbl1: - in al,dx - test al,00001000b ;look for vbl - jnz waitvbl1 - -waitvbl2: - in al,dx - test al,00001000b ;look for vbl - jz waitvbl2 - - loop waitvbl1 - -endif - - ret - -ENDP - - -;=========================================================================== - - - MASM -;ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ -; -; Name: VW_VideoID -; -; Function: Detects the presence of various video subsystems -; -; int VideoID; -; -; Subsystem ID values: -; 0 = (none) -; 1 = MDA -; 2 = CGA -; 3 = EGA -; 4 = MCGA -; 5 = VGA -; 80h = HGC -; 81h = HGC+ -; 82h = Hercules InColor -; -;ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ - -;ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ -; -; Equates -; -;ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ -VIDstruct STRUC ; corresponds to C data structure - -Video0Type DB ? ; first subsystem type -Display0Type DB ? ; display attached to first subsystem - -Video1Type DB ? ; second subsystem type -Display1Type DB ? ; display attached to second subsystem - -VIDstruct ENDS - - -Device0 EQU word ptr Video0Type[di] -Device1 EQU word ptr Video1Type[di] - - -MDA EQU 1 ; subsystem types -CGA EQU 2 -EGA EQU 3 -MCGA EQU 4 -VGA EQU 5 -HGC EQU 80h -HGCPlus EQU 81h -InColor EQU 82h - -MDADisplay EQU 1 ; display types -CGADisplay EQU 2 -EGAColorDisplay EQU 3 -PS2MonoDisplay EQU 4 -PS2ColorDisplay EQU 5 - -TRUE EQU 1 -FALSE EQU 0 - -;ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ -; -; Program -; -;ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ - -Results VIDstruct <> ;results go here! - -EGADisplays DB CGADisplay ; 0000b, 0001b (EGA switch values) - DB EGAColorDisplay ; 0010b, 0011b - DB MDADisplay ; 0100b, 0101b - DB CGADisplay ; 0110b, 0111b - DB EGAColorDisplay ; 1000b, 1001b - DB MDADisplay ; 1010b, 1011b - -DCCtable DB 0,0 ; translate table for INT 10h func 1Ah - DB MDA,MDADisplay - DB CGA,CGADisplay - DB 0,0 - DB EGA,EGAColorDisplay - DB EGA,MDADisplay - DB 0,0 - DB VGA,PS2MonoDisplay - DB VGA,PS2ColorDisplay - DB 0,0 - DB MCGA,EGAColorDisplay - DB MCGA,PS2MonoDisplay - DB MCGA,PS2ColorDisplay - -TestSequence DB TRUE ; this list of flags and addresses - DW FindPS2 ; determines the order in which this - ; program looks for the various -EGAflag DB ? ; subsystems - DW FindEGA - -CGAflag DB ? - DW FindCGA - -Monoflag DB ? - DW FindMono - -NumberOfTests EQU ($-TestSequence)/3 - - -PUBLIC VW_VideoID -VW_VideoID PROC - - push bp ; preserve caller registers - mov bp,sp - push ds - push si - push di - - push cs - pop ds - ASSUME DS:@Code - -; initialize the data structure that will contain the results - - lea di,Results ; DS:DI -> start of data structure - - mov Device0,0 ; zero these variables - mov Device1,0 - -; look for the various subsystems using the subroutines whose addresses are -; tabulated in TestSequence; each subroutine sets flags in TestSequence -; to indicate whether subsequent subroutines need to be called - - mov byte ptr CGAflag,TRUE - mov byte ptr EGAflag,TRUE - mov byte ptr Monoflag,TRUE - - mov cx,NumberOfTests - mov si,offset TestSequence - -@@L01: lodsb ; AL := flag - test al,al - lodsw ; AX := subroutine address - jz @@L02 ; skip subroutine if flag is false - - push si - push cx - call ax ; call subroutine to detect subsystem - pop cx - pop si - -@@L02: loop @@L01 - -; determine which subsystem is active - - call FindActive - - mov al,Results.Video0Type - mov ah,0 ; was: Results.Display0Type - - pop di ; restore caller registers and return - pop si - pop ds - mov sp,bp - pop bp - ret - -VW_VideoID ENDP - - -; -; FindPS2 -; -; This subroutine uses INT 10H function 1Ah to determine the video BIOS -; Display Combination Code (DCC) for each video subsystem present. -; - -FindPS2 PROC near - - mov ax,1A00h - int 10h ; call video BIOS for info - - cmp al,1Ah - jne @@L13 ; exit if function not supported (i.e., - ; no MCGA or VGA in system) - -; convert BIOS DCCs into specific subsystems & displays - - mov cx,bx - xor bh,bh ; BX := DCC for active subsystem - - or ch,ch - jz @@L11 ; jump if only one subsystem present - - mov bl,ch ; BX := inactive DCC - add bx,bx - mov ax,[bx+offset DCCtable] - - mov Device1,ax - - mov bl,cl - xor bh,bh ; BX := active DCC - -@@L11: add bx,bx - mov ax,[bx+offset DCCtable] - - mov Device0,ax - -; reset flags for subsystems that have been ruled out - - mov byte ptr CGAflag,FALSE - mov byte ptr EGAflag,FALSE - mov byte ptr Monoflag,FALSE - - lea bx,Video0Type[di] ; if the BIOS reported an MDA ... - cmp byte ptr [bx],MDA - je @@L12 - - lea bx,Video1Type[di] - cmp byte ptr [bx],MDA - jne @@L13 - -@@L12: mov word ptr [bx],0 ; ... Hercules can't be ruled out - mov byte ptr Monoflag,TRUE - -@@L13: ret - -FindPS2 ENDP - - -; -; FindEGA -; -; Look for an EGA. This is done by making a call to an EGA BIOS function -; which doesn't exist in the default (MDA, CGA) BIOS. - -FindEGA PROC near ; Caller: AH = flags - ; Returns: AH = flags - ; Video0Type and - ; Display0Type updated - - mov bl,10h ; BL := 10h (return EGA info) - mov ah,12h ; AH := INT 10H function number - int 10h ; call EGA BIOS for info - ; if EGA BIOS is present, - ; BL <> 10H - ; CL = switch setting - cmp bl,10h - je @@L22 ; jump if EGA BIOS not present - - mov al,cl - shr al,1 ; AL := switches/2 - mov bx,offset EGADisplays - xlat ; determine display type from switches - mov ah,al ; AH := display type - mov al,EGA ; AL := subystem type - call FoundDevice - - cmp ah,MDADisplay - je @@L21 ; jump if EGA has a monochrome display - - mov CGAflag,FALSE ; no CGA if EGA has color display - jmp short @@L22 - -@@L21: mov Monoflag,FALSE ; EGA has a mono display, so MDA and - ; Hercules are ruled out -@@L22: ret - -FindEGA ENDP - -; -; FindCGA -; -; This is done by looking for the CGA's 6845 CRTC at I/O port 3D4H. -; -FindCGA PROC near ; Returns: VIDstruct updated - - mov dx,3D4h ; DX := CRTC address port - call Find6845 - jc @@L31 ; jump if not present - - mov al,CGA - mov ah,CGADisplay - call FoundDevice - -@@L31: ret - -FindCGA ENDP - -; -; FindMono -; -; This is done by looking for the MDA's 6845 CRTC at I/O port 3B4H. If -; a 6845 is found, the subroutine distinguishes between an MDA -; and a Hercules adapter by monitoring bit 7 of the CRT Status byte. -; This bit changes on Hercules adapters but does not change on an MDA. -; -; The various Hercules adapters are identified by bits 4 through 6 of -; the CRT Status value: -; -; 000b = HGC -; 001b = HGC+ -; 101b = InColor card -; - -FindMono PROC near ; Returns: VIDstruct updated - - mov dx,3B4h ; DX := CRTC address port - call Find6845 - jc @@L44 ; jump if not present - - mov dl,0BAh ; DX := 3BAh (status port) - in al,dx - and al,80h - mov ah,al ; AH := bit 7 (vertical sync on HGC) - - mov cx,8000h ; do this 32768 times -@@L41: in al,dx - and al,80h ; isolate bit 7 - cmp ah,al - loope @@L41 ; wait for bit 7 to change - jne @@L42 ; if bit 7 changed, it's a Hercules - - mov al,MDA ; if bit 7 didn't change, it's an MDA - mov ah,MDADisplay - call FoundDevice - jmp short @@L44 - -@@L42: in al,dx - mov dl,al ; DL := value from status port - and dl,01110000b ; mask bits 4 thru 6 - - mov ah,MDADisplay ; assume it's a monochrome display - - mov al,HGCPlus ; look for an HGC+ - cmp dl,00010000b - je @@L43 ; jump if it's an HGC+ - - mov al,HGC ; look for an InColor card or HGC - cmp dl,01010000b - jne @@L43 ; jump if it's not an InColor card - - mov al,InColor ; it's an InColor card - mov ah,EGAColorDisplay - -@@L43: call FoundDevice - -@@L44: ret - -FindMono ENDP - -; -; Find6845 -; -; This routine detects the presence of the CRTC on a MDA, CGA or HGC. -; The technique is to write and read register 0Fh of the chip (cursor -; low). If the same value is read as written, assume the chip is -; present at the specified port addr. -; - -Find6845 PROC near ; Caller: DX = port addr - ; Returns: cf set if not present - mov al,0Fh - out dx,al ; select 6845 reg 0Fh (Cursor Low) - inc dx - in al,dx ; AL := current Cursor Low value - mov ah,al ; preserve in AH - mov al,66h ; AL := arbitrary value - out dx,al ; try to write to 6845 - - mov cx,100h -@@L51: loop @@L51 ; wait for 6845 to respond - - in al,dx - xchg ah,al ; AH := returned value - ; AL := original value - out dx,al ; restore original value - - cmp ah,66h ; test whether 6845 responded - je @@L52 ; jump if it did (cf is reset) - - stc ; set carry flag if no 6845 present - -@@L52: ret - -Find6845 ENDP - - -; -; FindActive -; -; This subroutine stores the currently active device as Device0. The -; current video mode determines which subsystem is active. -; - -FindActive PROC near - - cmp word ptr Device1,0 - je @@L63 ; exit if only one subsystem - - cmp Video0Type[di],4 ; exit if MCGA or VGA present - jge @@L63 ; (INT 10H function 1AH - cmp Video1Type[di],4 ; already did the work) - jge @@L63 - - mov ah,0Fh - int 10h ; AL := current BIOS video mode - - and al,7 - cmp al,7 ; jump if monochrome - je @@L61 ; (mode 7 or 0Fh) - - cmp Display0Type[di],MDADisplay - jne @@L63 ; exit if Display0 is color - jmp short @@L62 - -@@L61: cmp Display0Type[di],MDADisplay - je @@L63 ; exit if Display0 is monochrome - -@@L62: mov ax,Device0 ; make Device0 currently active - xchg ax,Device1 - mov Device0,ax - -@@L63: ret - -FindActive ENDP - - -; -; FoundDevice -; -; This routine updates the list of subsystems. -; - -FoundDevice PROC near ; Caller: AH = display # - ; AL = subsystem # - ; Destroys: BX - lea bx,Video0Type[di] - cmp byte ptr [bx],0 - je @@L71 ; jump if 1st subsystem - - lea bx,Video1Type[di] ; must be 2nd subsystem - -@@L71: mov [bx],ax ; update list entry - ret - -FoundDevice ENDP - -IDEAL - - - -END diff --git a/16/cawat/ID_VW_AC.ASM b/16/cawat/ID_VW_AC.ASM deleted file mode 100644 index 97352bec..00000000 --- a/16/cawat/ID_VW_AC.ASM +++ /dev/null @@ -1,1485 +0,0 @@ -; Catacomb Armageddon Source Code -; Copyright (C) 1993-2014 Flat Rock Software -; -; This program is free software; you can redistribute it and/or modify -; it under the terms of the GNU General Public License as published by -; the Free Software Foundation; either version 2 of the License, or -; (at your option) any later version. -; -; This program is distributed in the hope that it will be useful, -; but WITHOUT ANY WARRANTY; without even the implied warranty of -; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -; GNU General Public License for more details. -; -; You should have received a copy of the GNU General Public License along -; with this program; if not, write to the Free Software Foundation, Inc., -; 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -;================================= -; -; CGA view manager routines -; -;================================= - -;============================================================================ -; -; All of these routines draw into a floating virtual screen segment in main -; memory. bufferofs points to the origin of the drawing page in screenseg. -; The routines that write out words must take into account buffer wrapping -; and not write a word at 0xffff (which causes an exception on 386s). -; -; The direction flag should be clear -; -;============================================================================ - -DATASEG - -plotpixels db 0c0h,030h,0ch,03h -colorbyte db 000000b,01010101b,10101010b,11111111b -colorword dw 0,5555h,0aaaah,0ffffh - -CODESEG - -;============================================================================ -; -; VW_Plot (int x,y,color) -; -;============================================================================ - - -PROC VW_Plot x:WORD, y:WORD, color:WORD -PUBLIC VW_Plot -USES SI,DI - - mov es,[screenseg] - - mov di,[bufferofs] - mov bx,[y] - shl bx,1 - add di,[ylookup+bx] - mov bx,[x] - mov ax,bx - shr ax,1 - shr ax,1 - add di,ax ; di = byte on screen - - and bx,3 - mov ah,[plotpixels+bx] - mov bx,[color] - mov cl,[colorbyte+bx] - and cl,ah - not ah - - mov al,[es:di] - and al,ah ; mask off other pixels - or al,cl - stosb - - ret - -ENDP - - -;============================================================================ -; -; VW_Vlin (int yl,yh,x,color) -; -;============================================================================ - -PROC VW_Vlin yl:WORD, yh:WORD, x:WORD, color:WORD -PUBLIC VW_Vlin -USES SI,DI - - mov es,[screenseg] - - mov di,[bufferofs] - mov bx,[yl] - shl bx,1 - add di,[ylookup+bx] - mov bx,[x] - mov ax,bx - shr ax,1 - shr ax,1 - add di,ax ; di = byte on screen - - and bx,3 - mov ah,[plotpixels+bx] - mov bx,[color] - mov bl,[colorbyte+bx] - and bl,ah - not ah - - mov cx,[yh] - sub cx,[yl] - inc cx ;number of pixels to plot - - mov dx,[linewidth] - -@@plot: - mov al,[es:di] - and al,ah ; mask off other pixels - or al,bl - mov [es:di],al - add di,dx - loop @@plot - - ret - - ret - -ENDP - - -;============================================================================ - - -;=================== -; -; VW_DrawTile8 -; -; xcoord in bytes (8 pixels), ycoord in pixels -; All Tile8s are in one grseg, so an offset is calculated inside it -; -; DONE -; -;=================== - -PROC VW_DrawTile8 xcoord:WORD, ycoord:WORD, tile:WORD -PUBLIC VW_DrawTile8 -USES SI,DI - - mov es,[screenseg] - - mov di,[bufferofs] - add di,[xcoord] - mov bx,[ycoord] - shl bx,1 - add di,[ylookup+bx] - - mov bx,[linewidth] - sub bx,2 - - mov si,[tile] - shl si,1 - shl si,1 - shl si,1 - shl si,1 - - mov ds,[grsegs+STARTTILE8*2] ; segment for all tile8s - -; -; start drawing -; - -REPT 7 - movsb ;no word moves because of segment wrapping - movsb - add di,bx -ENDM - movsb - movsb - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -ENDP - - -;============================================================================ -; -; VW_MaskBlock -; -; Draws a masked block shape to the screen. bufferofs is NOT accounted for. -; The mask comes first, then the data. Seperate unwound routines are used -; to speed drawing. -; -; Mask blocks will allways be an even width because of the way IGRAB works -; -; DONE -; -;============================================================================ - -DATASEG - -UNWOUNDMASKS = 18 - - -maskroutines dw mask0,mask0,mask2E,mask2O,mask4E,mask4O - dw mask6E,mask6O,mask8E,mask8O,mask10E,mask10O - dw mask12E,mask12O,mask14E,mask14O,mask16E,mask16O - dw mask18E,mask18O - - -routinetouse dw ? - -CODESEG - -PROC VW_MaskBlock segm:WORD, ofs:WORD, dest:WORD, wide:WORD, height:WORD, planesize:WORD -PUBLIC VW_MaskBlock -USES SI,DI - - mov es,[screenseg] - - mov di,[wide] - mov dx,[linewidth] - sub dx,di ;dx = delta to start of next line - - mov bx,[planesize] ; si+bx = data location - - cmp di,UNWOUNDMASKS - jbe @@unwoundroutine - -;============== -; -; General purpose masked block drawing. This could be optimised into -; four routines to use words, but few play loop sprites should be this big! -; -;============== - - mov [ss:linedelta],dx - mov ds,[segm] - mov si,[ofs] - mov di,[dest] - mov dx,[height] ;scan lines to draw - -@@lineloopgen: - mov cx,[wide] -@@byteloop: - mov al,[es:di] - and al,[si] - or al,[bx+si] - inc si - stosb - loop @@byteloop - - add di,[ss:linedelta] - dec dx - jnz @@lineloopgen - -mask0: - mov ax,ss - mov ds,ax - ret ;width of 0 = no drawing - - -;================= -; -; use the unwound routines -; -;================= - -@@unwoundroutine: - shr di,1 ;we only have even width unwound routines - mov cx,[dest] - shr cx,1 - rcl di,1 ;shift a 1 in if destination is odd - shl di,1 - mov ax,[maskroutines+di] ;call the right routine - - mov ds,[segm] - mov si,[ofs] - mov di,[dest] - mov cx,[height] ;scan lines to draw - - jmp ax ;draw it - -;================= -; -; Horizontally unwound routines to draw certain masked blocks faster -; -;================= - -MACRO MASKBYTE - mov al,[es:di] - and al,[si] - or al,[bx+si] - inc si - stosb -ENDM - -MACRO MASKWORD - mov ax,[es:di] - and ax,[si] - or ax,[bx+si] - inc si - inc si - stosw -ENDM - -MACRO SPRITELOOP addr - add di,dx - loop addr - mov ax,ss - mov ds,ax - ret -ENDM - - -EVEN -mask2E: - MASKWORD - SPRITELOOP mask2E - -EVEN -mask2O: - MASKBYTE - MASKBYTE - SPRITELOOP mask2O - -EVEN -mask4E: - MASKWORD - MASKWORD - SPRITELOOP mask4E - -EVEN -mask4O: - MASKBYTE - MASKWORD - MASKBYTE - SPRITELOOP mask4O - -EVEN -mask6E: - MASKWORD - MASKWORD - MASKWORD - SPRITELOOP mask6E - -EVEN -mask6O: - MASKBYTE - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask6O - -EVEN -mask8E: - MASKWORD - MASKWORD - MASKWORD - MASKWORD - SPRITELOOP mask8E - -EVEN -mask8O: - MASKBYTE - MASKWORD - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask8O - -EVEN -mask10E: - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - SPRITELOOP mask10E - -EVEN -mask10O: - MASKBYTE - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask10O - -EVEN -mask12E: - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - SPRITELOOP mask12E - -EVEN -mask12O: - MASKBYTE - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask12O - -EVEN -mask14E: - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - SPRITELOOP mask14E - -EVEN -mask14O: - MASKBYTE - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask14O - -EVEN -mask16E: - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - SPRITELOOP mask16E - -EVEN -mask16O: - MASKBYTE - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask16O - -EVEN -mask18E: - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - SPRITELOOP mask18E - -EVEN -mask18O: - MASKBYTE - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask18O - - -ENDP - - -;============================================================================ -; -; VW_ScreenToScreen -; -; Basic block copy routine. Copies one block of screen memory to another, -; bufferofs is NOT accounted for. -; -; DONE -; -;============================================================================ - -PROC VW_ScreenToScreen source:WORD, dest:WORD, wide:WORD, height:WORD -PUBLIC VW_ScreenToScreen -USES SI,DI - - mov bx,[linewidth] - sub bx,[wide] - - mov ax,[screenseg] - mov es,ax - mov ds,ax - - mov si,[source] - mov di,[dest] ;start at same place in all planes - mov dx,[height] ;scan lines to draw - mov ax,[wide] -; -; if the width, source, and dest are all even, use word moves -; This is allways the case in the CGA refresh -; - test ax,1 - jnz @@bytelineloop - test si,1 - jnz @@bytelineloop - test di,1 - jnz @@bytelineloop - - shr ax,1 -@@wordlineloop: - mov cx,ax - rep movsw - add si,bx - add di,bx - - dec dx - jnz @@wordlineloop - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -@@bytelineloop: - mov cx,ax - rep movsb - add si,bx - add di,bx - - dec dx - jnz @@bytelineloop - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -ENDP - - -;============================================================================ -; -; VW_MemToScreen -; -; Basic block drawing routine. Takes a block shape at segment pointer source -; of width by height data, and draws it to dest in the virtual screen, -; based on linewidth. bufferofs is NOT accounted for. -; There are four drawing routines to provide the best optimized code while -; accounting for odd segment wrappings due to the floating screens. -; -; DONE -; -;============================================================================ - -DATASEG - -memtoscreentable dw eventoeven,eventoodd,oddtoeven,oddtoodd - -CODESEG - - -PROC VW_MemToScreen source:WORD, dest:WORD, wide:WORD, height:WORD -PUBLIC VW_MemToScreen -USES SI,DI - - mov es,[screenseg] - - mov bx,[linewidth] - sub bx,[wide] - - mov ds,[source] - - xor si,si ;block is segment aligned - - xor di,di - shr [wide],1 ;change wide to words, and see if carry is set - rcl di,1 ;1 if wide is odd - mov ax,[dest] - shr ax,1 - rcl di,1 ;shift a 1 in if destination is odd - shl di,1 ;to index into a word width table - mov dx,[height] ;scan lines to draw - mov ax,[wide] - jmp [ss:memtoscreentable+di] ;call the right routine - -;============== -; -; Copy an even width block to an even destination address -; -;============== - -eventoeven: - mov di,[dest] ;start at same place in all planes -EVEN -@@lineloopEE: - mov cx,ax - rep movsw - add di,bx - dec dx - jnz @@lineloopEE - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -;============== -; -; Copy an odd width block to an even video address -; -;============== - -oddtoeven: - mov di,[dest] ;start at same place in all planes -EVEN -@@lineloopOE: - mov cx,ax - rep movsw - movsb ;copy the last byte - add di,bx - dec dx - jnz @@lineloopOE - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -;============== -; -; Copy an even width block to an odd video address -; -;============== - -eventoodd: - mov di,[dest] ;start at same place in all planes - dec ax ;one word has to be handled seperately -EVEN -@@lineloopEO: - movsb - mov cx,ax - rep movsw - movsb - add di,bx - dec dx - jnz @@lineloopEO - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -;============== -; -; Copy an odd width block to an odd video address -; -;============== - -oddtoodd: - mov di,[dest] ;start at same place in all planes -EVEN -@@lineloopOO: - movsb - mov cx,ax - rep movsw - add di,bx - dec dx - jnz @@lineloopOO - - mov ax,ss - mov ds,ax ;restore turbo's data segment - ret - - -ENDP - -;=========================================================================== -; -; VW_ScreenToMem -; -; Copies a block of video memory to main memory, in order from planes 0-3. -; This could be optimized along the lines of VW_MemToScreen to take advantage -; of word copies, but this is an infrequently called routine. -; -; DONE -; -;=========================================================================== - -PROC VW_ScreenToMem source:WORD, dest:WORD, wide:WORD, height:WORD -PUBLIC VW_ScreenToMem -USES SI,DI - - mov es,[dest] - - mov bx,[linewidth] - sub bx,[wide] - - mov ds,[screenseg] - - xor di,di - - mov si,[source] - mov dx,[height] ;scan lines to draw - -@@lineloop: - mov cx,[wide] - rep movsb - - add si,bx - - dec dx - jnz @@lineloop - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -ENDP - - -;=========================================================================== -; -; MISC CGA ROUTINES -; -;=========================================================================== - -;============== -; -; VW_SetScreen -; -; DONE -; -;============== - -PROC VW_SetScreen crtc:WORD -PUBLIC VW_SetScreen - -; -; for some reason, my XT's EGA card doesn't like word outs to the CRTC -; index... -; - cli - - mov cx,[crtc] - mov dx,CRTC_INDEX - mov al,0ch ;start address high register - out dx,al - inc dx - mov al,ch - out dx,al - dec dx - mov al,0dh ;start address low register - out dx,al - mov al,cl - inc dx - out dx,al - - sti - - ret - -ENDP - - -if NUMFONT+NUMFONTM - -;=========================================================================== -; -; GENERAL FONT DRAWING ROUTINES -; -;=========================================================================== - -DATASEG - -px dw ? ; proportional character drawing coordinates -py dw ? -pdrawmode db 11000b ; 8 = OR, 24 = XOR, put in GC_DATAROTATE -fontcolor db 15 ;0-15 mapmask value - -PUBLIC px,py,pdrawmode,fontcolor - -; -; offsets in font structure -; -pcharheight = 0 ;lines high -charloc = 2 ;pointers to every character -charwidth = 514 ;every character's width in pixels - - -propchar dw ? ; the character number to shift -stringptr dw ?,? - -fontcolormask dw ? ; font color expands into this - -BUFFWIDTH = 100 -BUFFHEIGHT = 32 ; must be twice as high as font for masked fonts - -databuffer db BUFFWIDTH*BUFFHEIGHT dup (?) - -bufferwidth dw ? ; bytes with valid info / line -bufferheight dw ? ; number of lines currently used - -bufferbyte dw ? -bufferbit dw ? -PUBLIC bufferwidth,bufferheight,bufferbyte,bufferbit - -screenspot dw ? ; where the buffer is going - -bufferextra dw ? ; add at end of a line copy -screenextra dw ? - -CODESEG - -;====================== -; -; Macros to table shift a byte of font -; -;====================== - -MACRO SHIFTNOXOR - mov al,[es:bx] ; source - xor ah,ah - shl ax,1 - mov si,ax - mov ax,[bp+si] ; table shift into two bytes - or [di],al ; or with first byte - inc di - mov [di],ah ; replace next byte - inc bx ; next source byte -ENDM - -MACRO SHIFTWITHXOR - mov al,[es:bx] ; source - xor ah,ah - shl ax,1 - mov si,ax - mov ax,[bp+si] ; table shift into two bytes - not ax - and [di],al ; and with first byte - inc di - mov [di],ah ; replace next byte - inc bx ; next source byte -ENDM - - -;======================= -; -; VWL_XORBuffer -; -; Pass buffer start in SI (somewhere in databuffer) -; Draws the buffer to the screen buffer -; -;======================== - -PROC VWL_XORBuffer NEAR -USES BP - mov bl,[fontcolor] - xor bh,bh - shl bx,1 - mov ax,[colorword+bx] - mov [fontcolormask],ax - - mov es,[screenseg] - mov di,[screenspot] - - mov bx,[bufferwidth] ;calculate offsets for end of each line - mov [bufferwidth],bx - - or bx,bx - jnz @@isthere - ret ;nothing to draw - -@@isthere: - test bx,1 - jnz @@odd - jmp @@even -; -; clear the last byte so word draws can be used -; -@@odd: - mov al,0 -line = 0 -REPT BUFFHEIGHT - mov [BYTE databuffer+BUFFWIDTH*line+bx],al -line = line+1 -ENDM - - inc bx -@@even: - mov ax,[linewidth] - sub ax,bx - mov [screenextra],ax - mov ax,BUFFWIDTH - sub ax,bx - mov [bufferextra],ax - mov dx,bx - shr dx,1 ;word to copy - - mov bx,[bufferheight] ;lines to copy - mov bp,[fontcolormask] -@@lineloop: - mov cx,dx -@@wordloop: - lodsw ;get a word from the buffer - and ax,bp - xor [es:di],ax ;draw it - add di,2 - loop @@wordloop - - add si,[bufferextra] - add di,[screenextra] - - dec bx - jnz @@lineloop - - ret -ENDP - - -DATASEG - -;============================================================================ -; -; NON MASKED FONT DRAWING ROUTINES -; -;============================================================================ - -if numfont - -DATASEG - -shiftdrawtable dw 0,shift1wide,shift2wide,shift3wide,shift4wide - dw shift5wide,shift6wide - -CODESEG - -;================== -; -; ShiftPropChar -; -; Call with BX = character number (0-255) -; Draws one character to the buffer at bufferbyte/bufferbit, and adjusts -; them to the new position -; -;================== - -PROC ShiftPropChar NEAR - - mov es,[grsegs+STARTFONT*2] ;segment of font to use - -; -; find character location, width, and height -; - mov si,[es:charwidth+bx] - and si,0ffh ;SI hold width in pixels - shl bx,1 - mov bx,[es:charloc+bx] ;BX holds pointer to character data - -; -; look up which shift table to use, based on bufferbit -; - mov di,[bufferbit] - shl di,1 - mov bp,[shifttabletable+di] ;BP holds pointer to shift table - - mov di,OFFSET databuffer - add di,[bufferbyte] ;DI holds pointer to buffer - - mov cx,[bufferbit] - add cx,si ;add twice because pixel == two bits - add cx,si ;new bit position - mov ax,cx - and ax,7 - mov [bufferbit],ax ;new bit position - mov ax,cx - shr ax,1 - shr ax,1 - shr ax,1 - add [bufferbyte],ax ;new byte position - - add si,3 - shr si,1 - shr si,1 ;bytes the character is wide - shl si,1 ;*2 to look up in shiftdrawtable - - mov cx,[es:pcharheight] - mov dx,BUFFWIDTH - jmp [ss:shiftdrawtable+si] ;procedure to draw this width - -; -; one byte character -; -shift1wide: - dec dx -EVEN -@@loop1: - SHIFTNOXOR - add di,dx ; next line in buffer - - loop @@loop1 - - ret - -; -; two byte character -; -shift2wide: - dec dx - dec dx -EVEN -@@loop2: - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - - loop @@loop2 - - ret - -; -; three byte character -; -shift3wide: - sub dx,3 -EVEN -@@loop3: - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - - loop @@loop3 - - ret - - -; -; four byte character -; -shift4wide: - sub dx,4 -EVEN -@@loop4: - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - - loop @@loop4 - - ret - - -; -; five byte character -; -shift5wide: - sub dx,5 -EVEN -@@loop5: - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - - loop @@loop5 - - ret - -; -; six byte character -; -shift6wide: - sub dx,6 -EVEN -@@loop6: - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - - loop @@loop6 - - ret - - - -ENDP - -;============================================================================ - -;================== -; -; VW_DrawPropString -; -; Draws a C string of characters at px/py and advances px -; -;================== - -CODESEG - -PROC VW_DrawPropString string:DWORD -PUBLIC VW_DrawPropString -USES SI,DI - -; -; proportional spaceing, which clears the buffer ahead of it, so only -; clear the first collumn -; - mov al,0 -line = 0 -REPT BUFFHEIGHT - mov [BYTE databuffer+BUFFWIDTH*line],al -line = line+1 -ENDM - -; -; shift the characters into the buffer -; -@@shiftchars: - mov ax,[px] - and ax,3 - shl ax,1 ;one pixel == two bits - mov [bufferbit],ax - mov [bufferbyte],0 - - mov ax,[WORD string] - mov [stringptr],ax - mov ax,[WORD string+2] - mov [stringptr+2],ax - -@@shiftone: - mov es,[stringptr+2] - mov bx,[stringptr] - inc [stringptr] - mov bx,[es:bx] - xor bh,bh - or bl,bl - jz @@allshifted - call ShiftPropChar - jmp @@shiftone - -@@allshifted: -; -; calculate position to draw buffer on screen -; - mov bx,[py] - shl bx,1 - mov di,[ylookup+bx] - add di,[bufferofs] - add di,[panadjust] - - mov ax,[px] - shr ax,1 - shr ax,1 ;x location in bytes - add di,ax - mov [screenspot],di - -; -; advance px -; - mov ax,[bufferbyte] - shl ax,1 - shl ax,1 - mov bx,[bufferbit] - shr bx,1 ;two bits == one pixel - or ax,bx - add [px],ax - -; -; draw it -; - mov ax,[bufferbyte] - test [bufferbit],7 - jz @@go - inc ax ;so the partial byte also gets drawn -@@go: - mov [bufferwidth],ax - mov es,[grsegs+STARTFONT*2] - mov ax,[es:pcharheight] - mov [bufferheight],ax - - mov si,OFFSET databuffer - call VWL_XORBuffer - - ret - -ENDP - -endif ;numfont - -;============================================================================ -; -; MASKED FONT DRAWING ROUTINES -; -;============================================================================ - -if numfontm - -DATASEG - -mshiftdrawtable dw 0,mshift1wide,mshift2wide,mshift3wide - - -CODESEG - -;================== -; -; ShiftMPropChar -; -; Call with BX = character number (0-255) -; Draws one character to the buffer at bufferbyte/bufferbit, and adjusts -; them to the new position -; -;================== - -PROC ShiftMPropChar NEAR - - mov es,[grsegs+STARTFONTM*2] ;segment of font to use - -; -; find character location, width, and height -; - mov si,[es:charwidth+bx] - and si,0ffh ;SI hold width in pixels - shl bx,1 - mov bx,[es:charloc+bx] ;BX holds pointer to character data - -; -; look up which shift table to use, based on bufferbit -; - mov di,[bufferbit] - shl di,1 - mov bp,[shifttabletable+di] ;BP holds pointer to shift table - - mov di,OFFSET databuffer - add di,[bufferbyte] ;DI holds pointer to buffer - -; -; advance position by character width -; - mov cx,[bufferbit] - add cx,si ;new bit position - mov ax,cx - and ax,7 - mov [bufferbit],ax ;new bit position - mov ax,cx - shr ax,1 - shr ax,1 - shr ax,1 - add [bufferbyte],ax ;new byte position - - add si,7 - shr si,1 - shr si,1 - shr si,1 ;bytes the character is wide - shl si,1 ;*2 to look up in shiftdrawtable - - mov cx,[es:pcharheight] - mov dx,BUFFWIDTH - jmp [ss:mshiftdrawtable+si] ;procedure to draw this width - -; -; one byte character -; -mshift1wide: - dec dx - -EVEN -@@loop1m: - SHIFTWITHXOR - add di,dx ; next line in buffer - - loop @@loop1m - - mov cx,[es:pcharheight] - -EVEN -@@loop1: - SHIFTNOXOR - add di,dx ; next line in buffer - loop @@loop1 - - ret - -; -; two byte character -; -mshift2wide: - dec dx - dec dx -EVEN -@@loop2m: - SHIFTWITHXOR - SHIFTWITHXOR - add di,dx ; next line in buffer - - loop @@loop2m - - mov cx,[es:pcharheight] - -EVEN -@@loop2: - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - loop @@loop2 - - ret - -; -; three byte character -; -mshift3wide: - sub dx,3 -EVEN -@@loop3m: - SHIFTWITHXOR - SHIFTWITHXOR - SHIFTWITHXOR - add di,dx ; next line in buffer - - loop @@loop3m - - mov cx,[es:pcharheight] - -EVEN -@@loop3: - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - loop @@loop3 - - ret - - -ENDP - -;============================================================================ - -;================== -; -; VW_DrawMPropString -; -; Draws a C string of characters at px/py and advances px -; -;================== - - - -PROC VW_DrawMPropString string:DWORD -PUBLIC VW_DrawMPropString -USES SI,DI - -; -; clear out the first byte of the buffer, the rest will automatically be -; cleared as characters are drawn into it -; - mov es,[grsegs+STARTFONTM*2] - mov dx,[es:pcharheight] - mov di,OFFSET databuffer - mov ax,ds - mov es,ax - mov bx,BUFFWIDTH-1 - - mov cx,dx - mov al,0ffh -@@maskfill: - stosb ; fill the mask part with $ff - add di,bx - loop @@maskfill - - mov cx,dx - xor al,al -@@datafill: - stosb ; fill the data part with $0 - add di,bx - loop @@datafill - -; -; shift the characters into the buffer -; - mov ax,[px] - and ax,7 - mov [bufferbit],ax - mov [bufferbyte],0 - - mov ax,[WORD string] - mov [stringptr],ax - mov ax,[WORD string+2] - mov [stringptr+2],ax - -@@shiftone: - mov es,[stringptr+2] - mov bx,[stringptr] - inc [stringptr] - mov bx,[es:bx] - xor bh,bh - or bl,bl - jz @@allshifted - call ShiftMPropChar - jmp @@shiftone - -@@allshifted: -; -; calculate position to draw buffer on screen -; - mov bx,[py] - shl bx,1 - mov di,[ylookup+bx] - add di,[bufferofs] - - mov ax,[px] - shr ax,1 - shr ax,1 - shr ax,1 ;x location in bytes - add di,ax - mov [screenspot],di - -; -; advance px -; - mov ax,[bufferbyte] - shl ax,1 - shl ax,1 - shl ax,1 - or ax,[bufferbit] - add [px],ax - -; -; draw it -; - mov ax,[bufferbyte] - test [bufferbit],7 - jz @@go - inc ax ;so the partial byte also gets drawn -@@go: - mov [bufferwidth],ax - mov es,[grsegs+STARTFONTM*2] - mov ax,[es:pcharheight] - mov [bufferheight],ax - - mov si,OFFSET databuffer - call BufferToScreen ; cut out mask - ; or in data - call BufferToScreen ; SI is still in the right position in buffer - - ret - -ENDP - -endif ; if numfontm - -endif ; if fonts diff --git a/16/cawat/ID_VW_AE.ASM b/16/cawat/ID_VW_AE.ASM deleted file mode 100644 index e26c50b7..00000000 --- a/16/cawat/ID_VW_AE.ASM +++ /dev/null @@ -1,1900 +0,0 @@ -; Catacomb Armageddon Source Code -; Copyright (C) 1993-2014 Flat Rock Software -; -; This program is free software; you can redistribute it and/or modify -; it under the terms of the GNU General Public License as published by -; the Free Software Foundation; either version 2 of the License, or -; (at your option) any later version. -; -; This program is distributed in the hope that it will be useful, -; but WITHOUT ANY WARRANTY; without even the implied warranty of -; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -; GNU General Public License for more details. -; -; You should have received a copy of the GNU General Public License along -; with this program; if not, write to the Free Software Foundation, Inc., -; 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -;================================= -; -; EGA view manager routines -; -;================================= - -;============================================================================ -; -; All EGA drawing routines that write out words need to have alternate forms -; for starting on even and odd addresses, because writing a word at segment -; offset 0xffff causes an exception! To work around this, write a single -; byte out to make the address even, so it wraps cleanly at the end. -; -; All of these routines assume read/write mode 0, and will allways return -; in that state. -; The direction flag should be clear -; readmap/writemask is left in an undefined state -; -;============================================================================ - - -;============================================================================ -; -; VW_Plot (int x,y,color) -; -;============================================================================ - -DATASEG - -plotpixels db 128,64,32,16,8,4,2,1 - -CODESEG - -PROC VW_Plot x:WORD, y:WORD, color:WORD -PUBLIC VW_Plot -USES SI,DI - - mov es,[screenseg] - - mov dx,SC_INDEX - mov ax,SC_MAPMASK+15*256 - WORDOUT - - mov dx,GC_INDEX - mov ax,GC_MODE+2*256 ;write mode 2 - WORDOUT - - mov di,[bufferofs] - mov bx,[y] - shl bx,1 - add di,[ylookup+bx] - mov bx,[x] - mov ax,bx - shr ax,1 - shr ax,1 - shr ax,1 - add di,ax ; di = byte on screen - - and bx,7 - mov ah,[plotpixels+bx] - mov al,GC_BITMASK ;mask off other pixels - WORDOUT - - mov bl,[BYTE color] - xchg bl,[es:di] ; load latches and write pixel - - mov dx,GC_INDEX - mov ah,0ffh ;no bit mask - WORDOUT - mov ax,GC_MODE+0*256 ;write mode 0 - WORDOUT - - ret - -ENDP - - -;============================================================================ -; -; VW_Vlin (int yl,yh,x,color) -; -;============================================================================ - -PROC VW_Vlin yl:WORD, yh:WORD, x:WORD, color:WORD -PUBLIC VW_Vlin -USES SI,DI - - mov es,[screenseg] - - mov dx,SC_INDEX - mov ax,SC_MAPMASK+15*256 - WORDOUT - - mov dx,GC_INDEX - mov ax,GC_MODE+2*256 ;write mode 2 - WORDOUT - - mov di,[bufferofs] - mov bx,[yl] - shl bx,1 - add di,[ylookup+bx] - mov bx,[x] - mov ax,bx - shr ax,1 - shr ax,1 - shr ax,1 - add di,ax ; di = byte on screen - - and bx,7 - mov ah,[plotpixels+bx] - mov al,GC_BITMASK ;mask off other pixels - WORDOUT - - mov cx,[yh] - sub cx,[yl] - inc cx ;number of pixels to plot - - mov bh,[BYTE color] - mov dx,[linewidth] - -@@plot: - mov bl,bh - xchg bl,[es:di] ; load latches and write pixel - add di,dx - - loop @@plot - - mov dx,GC_INDEX - mov ah,0ffh ;no bit mask - WORDOUT - mov ax,GC_MODE+0*256 ;write mode 0 - WORDOUT - - ret - -ENDP - - -;============================================================================ - - -;=================== -; -; VW_DrawTile8 -; -; xcoord in bytes (8 pixels), ycoord in pixels -; All Tile8s are in one grseg, so an offset is calculated inside it -; -;=================== - -PROC VW_DrawTile8 xcoord:WORD, ycoord:WORD, tile:WORD -PUBLIC VW_DrawTile8 -USES SI,DI - - mov es,[screenseg] - - mov di,[bufferofs] - add di,[xcoord] - mov bx,[ycoord] - shl bx,1 - add di,[ylookup+bx] - mov [ss:screendest],di ;screen destination - - mov bx,[linewidth] - dec bx - - mov si,[tile] - shl si,1 - shl si,1 - shl si,1 - shl si,1 - shl si,1 - - mov ds,[grsegs+STARTTILE8*2] ; segment for all tile8s - - mov cx,4 ;planes to draw - mov ah,0001b ;map mask - - mov dx,SC_INDEX - mov al,SC_MAPMASK - -; -; start drawing -; - -@@planeloop: - WORDOUT - shl ah,1 ;shift plane mask over for next plane - - mov di,[ss:screendest] ;start at same place in all planes - -REPT 7 - movsb - add di,bx -ENDM - movsb - - loop @@planeloop - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -ENDP - - -;============================================================================ -; -; VW_MaskBlock -; -; Draws a masked block shape to the screen. bufferofs is NOT accounted for. -; The mask comes first, then four planes of data. -; -;============================================================================ - -DATASEG - -UNWOUNDMASKS = 10 - - -maskroutines dw mask0,mask0,mask1E,mask1E,mask2E,mask2O,mask3E,mask3O - dw mask4E,mask4O,mask5E,mask5O,mask6E,mask6O - dw mask7E,mask7O,mask8E,mask8O,mask9E,mask9O - dw mask10E,mask10O - - -routinetouse dw ? - -CODESEG - -PROC VW_MaskBlock segm:WORD, ofs:WORD, dest:WORD, wide:WORD, height:WORD, planesize:WORD -PUBLIC VW_MaskBlock -USES SI,DI - - mov es,[screenseg] - - mov [BYTE planemask],1 - mov [BYTE planenum],0 - - mov di,[wide] - mov dx,[linewidth] - sub dx,[wide] - mov [linedelta],dx ;amount to add after drawing each line - - mov bx,[planesize] ; si+bx = data location - - cmp di,UNWOUNDMASKS - jbe @@unwoundroutine - mov [routinetouse],OFFSET generalmask - jmp NEAR @@startloop - -;================= -; -; use the unwound routines -; -;================= - -@@unwoundroutine: - mov cx,[dest] - shr cx,1 - rcl di,1 ;shift a 1 in if destination is odd - shl di,1 ;to index into a word width table - mov ax,[maskroutines+di] ;call the right routine - mov [routinetouse],ax - -@@startloop: - mov ds,[segm] - -@@drawplane: - mov dx,SC_INDEX - mov al,SC_MAPMASK - mov ah,[ss:planemask] - WORDOUT - mov dx,GC_INDEX - mov al,GC_READMAP - mov ah,[ss:planenum] - WORDOUT - - mov si,[ofs] ;start back at the top of the mask - mov di,[dest] ;start at same place in all planes - mov cx,[height] ;scan lines to draw - mov dx,[ss:linedelta] - - jmp [ss:routinetouse] ;draw one plane -planereturn: ;routine jmps back here - - add bx,[ss:planesize] ;start of mask = start of next plane - - inc [ss:planenum] - shl [ss:planemask],1 ;shift plane mask over for next plane - cmp [ss:planemask],10000b ;done all four planes? - jne @@drawplane - -mask0: - mov ax,ss - mov ds,ax - ret ;width of 0 = no drawing - -;============== -; -; General purpose masked block drawing. This could be optimised into -; four routines to use words, but few play loop sprites should be this big! -; -;============== - -generalmask: - mov dx,cx - -@@lineloopgen: - mov cx,[wide] -@@byteloop: - mov al,[es:di] - and al,[si] - or al,[bx+si] - inc si - stosb - loop @@byteloop - - add di,[ss:linedelta] - dec dx - jnz @@lineloopgen - jmp planereturn - -;================= -; -; Horizontally unwound routines to draw certain masked blocks faster -; -;================= - -MACRO MASKBYTE - mov al,[es:di] - and al,[si] - or al,[bx+si] - inc si - stosb -ENDM - -MACRO MASKWORD - mov ax,[es:di] - and ax,[si] - or ax,[bx+si] - inc si - inc si - stosw -ENDM - -MACRO SPRITELOOP addr - add di,dx - loop addr - jmp planereturn -ENDM - - -EVEN -mask1E: - MASKBYTE - SPRITELOOP mask1E - -EVEN -mask2E: - MASKWORD - SPRITELOOP mask2E - -EVEN -mask2O: - MASKBYTE - MASKBYTE - SPRITELOOP mask2O - -EVEN -mask3E: - MASKWORD - MASKBYTE - SPRITELOOP mask3E - -EVEN -mask3O: - MASKBYTE - MASKWORD - SPRITELOOP mask3O - -EVEN -mask4E: - MASKWORD - MASKWORD - SPRITELOOP mask4E - -EVEN -mask4O: - MASKBYTE - MASKWORD - MASKBYTE - SPRITELOOP mask4O - -EVEN -mask5E: - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask5E - -EVEN -mask5O: - MASKBYTE - MASKWORD - MASKWORD - SPRITELOOP mask5O - -EVEN -mask6E: - MASKWORD - MASKWORD - MASKWORD - SPRITELOOP mask6E - -EVEN -mask6O: - MASKBYTE - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask6O - -EVEN -mask7E: - MASKWORD - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask7E - -EVEN -mask7O: - MASKBYTE - MASKWORD - MASKWORD - MASKWORD - SPRITELOOP mask7O - -EVEN -mask8E: - MASKWORD - MASKWORD - MASKWORD - MASKWORD - SPRITELOOP mask8E - -EVEN -mask8O: - MASKBYTE - MASKWORD - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask8O - -EVEN -mask9E: - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask9E - -EVEN -mask9O: - MASKBYTE - MASKWORD - MASKWORD - MASKWORD - MASKWORD - SPRITELOOP mask9O - -EVEN -mask10E: - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKWORD - SPRITELOOP mask10E - -EVEN -mask10O: - MASKBYTE - MASKWORD - MASKWORD - MASKWORD - MASKWORD - MASKBYTE - SPRITELOOP mask10O - - -ENDP - - -;============================================================================ -; -; VW_ScreenToScreen -; -; Basic block copy routine. Copies one block of screen memory to another, -; using write mode 1 (sets it and returns with write mode 0). bufferofs is -; NOT accounted for. -; -;============================================================================ - -PROC VW_ScreenToScreen source:WORD, dest:WORD, wide:WORD, height:WORD -PUBLIC VW_ScreenToScreen -USES SI,DI - - pushf - cli - - mov dx,SC_INDEX - mov ax,SC_MAPMASK+15*256 - WORDOUT - mov dx,GC_INDEX - mov ax,GC_MODE+1*256 - WORDOUT - - popf - - mov bx,[linewidth] - sub bx,[wide] - - mov ax,[screenseg] - mov es,ax - mov ds,ax - - mov si,[source] - mov di,[dest] ;start at same place in all planes - mov dx,[height] ;scan lines to draw - mov ax,[wide] - -@@lineloop: - mov cx,ax - rep movsb - add si,bx - add di,bx - - dec dx - jnz @@lineloop - - mov dx,GC_INDEX - mov ax,GC_MODE+0*256 - WORDOUT - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -ENDP - - -;============================================================================ -; -; VW_MemToScreen -; -; Basic block drawing routine. Takes a block shape at segment pointer source -; with four planes of width by height data, and draws it to dest in the -; virtual screen, based on linewidth. bufferofs is NOT accounted for. -; There are four drawing routines to provide the best optimized code while -; accounting for odd segment wrappings due to the floating screens. -; -;============================================================================ - -DATASEG - -memtoscreentable dw eventoeven,eventoodd,oddtoeven,oddtoodd - -CODESEG - - -PROC VW_MemToScreen source:WORD, dest:WORD, wide:WORD, height:WORD -PUBLIC VW_MemToScreen -USES SI,DI - - mov es,[screenseg] - - mov bx,[linewidth] - sub bx,[wide] - - mov ds,[source] - - - xor si,si ;block is segment aligned - - xor di,di - shr [wide],1 ;change wide to words, and see if carry is set - rcl di,1 ;1 if wide is odd - mov ax,[dest] - shr ax,1 - rcl di,1 ;shift a 1 in if destination is odd - shl di,1 ;to index into a word width table - mov ax,SC_MAPMASK+0001b*256 ;map mask for plane 0 - jmp [ss:memtoscreentable+di] ;call the right routine - -;============== -; -; Copy an even width block to an even video address -; -;============== - -eventoeven: - mov dx,SC_INDEX - WORDOUT - - mov di,[dest] ;start at same place in all planes - mov dx,[height] ;scan lines to draw - -@@lineloopEE: - mov cx,[wide] - rep movsw - - add di,bx - - dec dx - jnz @@lineloopEE - - shl ah,1 ;shift plane mask over for next plane - cmp ah,10000b ;done all four planes? - jne eventoeven - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -;============== -; -; Copy an odd width block to an even video address -; -;============== - -oddtoeven: - mov dx,SC_INDEX - WORDOUT - - mov di,[dest] ;start at same place in all planes - mov dx,[height] ;scan lines to draw - -@@lineloopOE: - mov cx,[wide] - rep movsw - movsb ;copy the last byte - - add di,bx - - dec dx - jnz @@lineloopOE - - shl ah,1 ;shift plane mask over for next plane - cmp ah,10000b ;done all four planes? - jne oddtoeven - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -;============== -; -; Copy an even width block to an odd video address -; -;============== - -eventoodd: - dec [wide] ;one word has to be handled seperately -EOplaneloop: - mov dx,SC_INDEX - WORDOUT - - mov di,[dest] ;start at same place in all planes - mov dx,[height] ;scan lines to draw - -@@lineloopEO: - movsb - mov cx,[wide] - rep movsw - movsb - - add di,bx - - dec dx - jnz @@lineloopEO - - shl ah,1 ;shift plane mask over for next plane - cmp ah,10000b ;done all four planes? - jne EOplaneloop - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -;============== -; -; Copy an odd width block to an odd video address -; -;============== - -oddtoodd: - mov dx,SC_INDEX - WORDOUT - - mov di,[dest] ;start at same place in all planes - mov dx,[height] ;scan lines to draw - -@@lineloopOO: - movsb - mov cx,[wide] - rep movsw - - add di,bx - - dec dx - jnz @@lineloopOO - - shl ah,1 ;shift plane mask over for next plane - cmp ah,10000b ;done all four planes? - jne oddtoodd - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - - -ENDP - -; MDM (GAMERS EDGE) begin - - -MACRO XPAND_BYTE - test al,128 ; handle bit 7 - jne @@over7 - or [BYTE PTR es:di],11000000b -@@over7: - - test al,64 ; handle bit 6 - jne @@over6 - or [BYTE PTR es:di],00110000b -@@over6: - - test al,32 ; handle bit 5 - jne @@over5 - or [BYTE PTR es:di],00001100b -@@over5: - - test al,16 ; handle bit 4 - jne @@over4 - or [BYTE PTR es:di],00000011b -@@over4: - - inc di ; inc destination - - test al,8 ; handle bit 3 - jne @@over3 - or [BYTE PTR es:di],11000000b -@@over3: - - test al,4 ; handle bit 2 - jne @@over2 - or [BYTE PTR es:di],00110000b -@@over2: - - test al,2 ; handle bit 1 - jne @@over1 - or [BYTE PTR es:di],00001100b -@@over1: - - test al,1 ; handle bit 0 - jne @@over0 - or [BYTE PTR es:di],00000011b -@@over0: - - inc si ; inc source - inc di ; inc destination -ENDM - - -;============================================================================ -; -; VW_MemToScreen2x -; -; Basic block drawing routine. Takes a block shape at segment pointer source -; with four planes of width by height data, and draws it to dest in the -; virtual screen, based on linewidth. bufferofs is NOT accounted for. -; There are four drawing routines to provide the best optimized code while -; accounting for odd segment wrappings due to the floating screens. -; -;============================================================================ - -DATASEG - -xpandhorz db 00000000b,00000011b,00001100b,00001111b - db 00110000b,00110011b,00111100b,00111111b - db 11000000b,11000011b,11001100b,11001111b - db 11110000b,11110011b,11111100b,11111111b - -CODESEG - - -PROC VW_MemToScreen2x source:WORD, dest:WORD, wide:WORD, height:WORD -PUBLIC VW_MemToScreen2x -USES SI,DI - - mov es,[screenseg] - - mov bx,[linewidth] - sub bx,[wide] - sub bx,[wide] - - mov ds,[source] - - - xor si,si ;block is segment aligned - - mov ah,0001b ;map mask for plane 0 - -@@depthloop: - mov al,SC_MAPMASK ;restore map mask in al - mov dx,SC_INDEX - WORDOUT - - mov di,[dest] ;start at same place in all planes - mov dx,[height] ;scan lines to draw - -@@heightloop: - mov cx,[wide] -@@widthloop: - -; handle first nybble -; - push di - mov di,[si] - shr di,1 - shr di,1 - shr di,1 - shr di,1 - and di,15 - mov al,[ss:xpandhorz+di] - pop di - mov [es:di],al - inc di - -; handle second nybble -; - push di - mov di,[si] - and di,15 - mov al,[ss:xpandhorz+di] - pop di - mov [es:di],al - inc si - inc di - - - dec cx - jne @@widthloop - - add di,bx - - dec dx - jnz @@heightloop - - shl ah,1 ;shift plane mask over for next plane - cmp ah,10000b ;done all four planes? - jne @@depthloop - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -ENDP -; MDM (GAMERS EDGE) end - -;=========================================================================== -; -; VW_ScreenToMem -; -; Copies a block of video memory to main memory, in order from planes 0-3. -; This could be optimized along the lines of VW_MemToScreen to take advantage -; of word copies, but this is an infrequently called routine. -; -;=========================================================================== - -PROC VW_ScreenToMem source:WORD, dest:WORD, wide:WORD, height:WORD -PUBLIC VW_ScreenToMem -USES SI,DI - - mov es,[dest] - - mov bx,[linewidth] - sub bx,[wide] - - mov ds,[screenseg] - - mov ax,GC_READMAP ;read map for plane 0 - - xor di,di - -@@planeloop: - mov dx,GC_INDEX - WORDOUT - - mov si,[source] ;start at same place in all planes - mov dx,[height] ;scan lines to draw - -@@lineloop: - mov cx,[wide] - rep movsb - - add si,bx - - dec dx - jnz @@lineloop - - inc ah - cmp ah,4 ;done all four planes? - jne @@planeloop - - mov ax,ss - mov ds,ax ;restore turbo's data segment - - ret - -ENDP - - -;============================================================================ -; -; VWL_UpdateScreenBlocks -; -; Scans through the update matrix and copies any areas that have changed -; to the visable screen, then zeros the update array -; -;============================================================================ - - - -; AX 0/1 for scasb, temp for segment register transfers -; BX width for block copies -; CX REP counter -; DX line width deltas -; SI source for copies -; DI scas dest / movsb dest -; BP pointer to end of bufferblocks - -PROC VWL_UpdateScreenBlocks -PUBLIC VWL_UpdateScreenBlocks -USES SI,DI,BP - - jmp SHORT @@realstart -@@done: -; -; all tiles have been scanned -; - mov dx,GC_INDEX ; restore write mode 0 - mov ax,GC_MODE+0*256 - WORDOUT - - xor ax,ax ; clear out the update matrix - mov cx,UPDATEWIDE*UPDATEHIGH/2 - - mov di,[updateptr] - rep stosw - - ret - -@@realstart: - mov dx,SC_INDEX - mov ax,SC_MAPMASK+15*256 - WORDOUT - mov dx,GC_INDEX - mov ax,GC_MODE+1*256 - WORDOUT - - mov di,[updateptr] ; start of floating update screen - mov bp,di - add bp,UPDATEWIDE*UPDATEHIGH+1 ; when di = bp, all tiles have been scanned - - push di - mov cx,-1 ; definately scan the entire thing - -; -; scan for a 1 in the update list, meaning a tile needs to be copied -; from the master screen to the current screen -; -@@findtile: - pop di ; place to continue scaning from - mov ax,ss - mov es,ax ; search in the data segment - mov ds,ax - mov al,1 - repne scasb - cmp di,bp - jae @@done - - cmp [BYTE di],al - jne @@singletile - jmp @@tileblock - -;============ -; -; copy a single tile -; -;============ -@@singletile: - inc di ; we know the next tile is nothing - push di ; save off the spot being scanned - sub di,[updateptr] - shl di,1 - mov di,[blockstarts-4+di] ; start of tile location on screen - mov si,di - add si,[bufferofs] - add di,[displayofs] - - mov dx,[linewidth] - sub dx,2 - mov ax,[screenseg] - mov ds,ax - mov es,ax - -REPT 15 - movsb - movsb - add si,dx - add di,dx -ENDM - movsb - movsb - - jmp @@findtile - -;============ -; -; more than one tile in a row needs to be updated, so do it as a group -; -;============ -EVEN -@@tileblock: - mov dx,di ; hold starting position + 1 in dx - inc di ; we know the next tile also gets updated - repe scasb ; see how many more in a row - push di ; save off the spot being scanned - - mov bx,di - sub bx,dx ; number of tiles in a row - shl bx,1 ; number of bytes / row - - mov di,dx ; lookup position of start tile - sub di,[updateptr] - shl di,1 - mov di,[blockstarts-2+di] ; start of tile location - mov si,di - add si,[bufferofs] - add di,[displayofs] - - mov dx,[linewidth] - sub dx,bx ; offset to next line on screen - - mov ax,[screenseg] - mov ds,ax - mov es,ax - -REPT 15 - mov cx,bx - rep movsb - add si,dx - add di,dx -ENDM - mov cx,bx - rep movsb - - dec cx ; was 0 from last rep movsb, now $ffff for scasb - jmp @@findtile - -ENDP - - -;=========================================================================== -; -; MISC EGA ROUTINES -; -;=========================================================================== - -;============== -; -; VW_SetScreen -; -;============== - -PROC VW_SetScreen crtc:WORD, pel:WORD -PUBLIC VW_SetScreen - -if waitforvbl - - mov dx,STATUS_REGISTER_1 - -; -; wait util the CRTC just starts scaning a diplayed line to set the CRTC start -; - cli - -@@waitnodisplay: - in al,dx - test al,1 - jz @@waitnodisplay - -; the display is now disabled (in a HBL / VBL) - -@@waitdisplay: - in al,dx - test al,1 ;1 = display is disabled (HBL / VBL) - jnz @@waitdisplay - -; the display was just enabled, so a full scan line is available for CRTC set - -endif - -; -; set CRTC start -; -; for some reason, my XT's EGA card doesn't like word outs to the CRTC -; index... -; - mov cx,[crtc] - mov dx,CRTC_INDEX - mov al,0ch ;start address high register - out dx,al - inc dx - mov al,ch - out dx,al - dec dx - mov al,0dh ;start address low register - out dx,al - mov al,cl - inc dx - out dx,al - -if waitforvbl - -; -; wait for a vertical retrace to set pel panning -; - mov dx,STATUS_REGISTER_1 -@@waitvbl: - sti ;service interrupts - jmp $+2 - cli - in al,dx - test al,00001000b ;look for vertical retrace - jz @@waitvbl - -endif - -; -; set horizontal panning -; - - mov dx,ATR_INDEX - mov al,ATR_PELPAN or 20h - out dx,al - jmp $+2 - mov al,[BYTE pel] ;pel pan value - out dx,al - - sti - - ret - -ENDP - - -if NUMFONT+NUMFONTM - -;=========================================================================== -; -; GENERAL FONT DRAWING ROUTINES -; -;=========================================================================== - -DATASEG - -px dw ? ; proportional character drawing coordinates -py dw ? -pdrawmode db 11000b ; 8 = OR, 24 = XOR, put in GC_DATAROTATE -fontcolor db 15 ;0-15 mapmask value - -PUBLIC px,py,pdrawmode,fontcolor - -; -; offsets in font structure -; -pcharheight = 0 ;lines high -charloc = 2 ;pointers to every character -charwidth = 514 ;every character's width in pixels - - -propchar dw ? ; the character number to shift -stringptr dw ?,? - - -BUFFWIDTH = 82 ; MDM (GAMERS EDGE) - increased from 50 -BUFFHEIGHT = 20 ; must be twice as high as font for masked fonts - -databuffer db BUFFWIDTH*BUFFHEIGHT dup (?) - -bufferwidth dw ? ; bytes with valid info / line -bufferheight dw ? ; number of lines currently used - -bufferbyte dw ? -bufferbit dw ? - -screenspot dw ? ; where the buffer is going - -bufferextra dw ? ; add at end of a line copy -screenextra dw ? - -PUBLIC bufferwidth,bufferheight,screenspot - -CODESEG - -;====================== -; -; Macros to table shift a byte of font -; -;====================== - -MACRO SHIFTNOXOR - mov al,[es:bx] ; source - xor ah,ah - shl ax,1 - mov si,ax - mov ax,[bp+si] ; table shift into two bytes - or [di],al ; or with first byte - inc di - mov [di],ah ; replace next byte - inc bx ; next source byte -ENDM - -MACRO SHIFTWITHXOR - mov al,[es:bx] ; source - xor ah,ah - shl ax,1 - mov si,ax - mov ax,[bp+si] ; table shift into two bytes - not ax - and [di],al ; and with first byte - inc di - mov [di],ah ; replace next byte - inc bx ; next source byte -ENDM - - -;======================= -; -; BufferToScreen -; -; Pass buffer start in SI (somewhere in databuffer) -; Draws the buffer to the EGA screen in the current write mode -; -;======================== - -PROC BufferToScreen NEAR - - mov es,[screenseg] - mov di,[screenspot] - - mov bx,[bufferwidth] ;calculate offsets for end of each line - or bx,bx - jnz @@isthere - ret ;nothing to draw - -@@isthere: - mov ax,[linewidth] - sub ax,bx - mov [screenextra],ax - mov ax,BUFFWIDTH - sub ax,bx - mov [bufferextra],ax - - mov bx,[bufferheight] ;lines to copy -@@lineloop: - mov cx,[bufferwidth] ;bytes to copy -@@byteloop: - lodsb ;get a byte from the buffer - xchg [es:di],al ;load latches and store back to screen - inc di - - loop @@byteloop - - add si,[bufferextra] - add di,[screenextra] - - dec bx - jnz @@lineloop - - ret -ENDP - - -;============================================================================ -; -; NON MASKED FONT DRAWING ROUTINES -; -;============================================================================ - -if numfont - -DATASEG - -shiftdrawtable dw 0,shift1wide,shift2wide,shift3wide,shift4wide - dw shift5wide - -CODESEG - -;================== -; -; ShiftPropChar -; -; Call with BX = character number (0-255) -; Draws one character to the buffer at bufferbyte/bufferbit, and adjusts -; them to the new position -; -;================== - -PROC ShiftPropChar NEAR - - mov si,[fontnumber] - shl si,1 - mov es,[grsegs+STARTFONT*2+si] ;segment of font to use - -; -; find character location, width, and height -; - mov si,[es:charwidth+bx] - and si,0ffh ;SI hold width in pixels - shl bx,1 - mov bx,[es:charloc+bx] ;BX holds pointer to character data - -; -; look up which shift table to use, based on bufferbit -; - mov di,[bufferbit] - shl di,1 - mov bp,[shifttabletable+di] ;BP holds pointer to shift table - - mov di,OFFSET databuffer - add di,[bufferbyte] ;DI holds pointer to buffer - -; -; advance position by character width -; - mov cx,[bufferbit] - add cx,si ;new bit position - mov ax,cx - and ax,7 - mov [bufferbit],ax ;new bit position - mov ax,cx - shr ax,1 - shr ax,1 - shr ax,1 - add [bufferbyte],ax ;new byte position - - add si,7 - shr si,1 - shr si,1 - shr si,1 ;bytes the character is wide - shl si,1 ;*2 to look up in shiftdrawtable - - mov cx,[es:pcharheight] - mov dx,BUFFWIDTH - jmp [ss:shiftdrawtable+si] ;procedure to draw this width - -; -; one byte character -; -shift1wide: - dec dx -EVEN -@@loop1: - SHIFTNOXOR - add di,dx ; next line in buffer - loop @@loop1 - ret - -; -; two byte character -; -shift2wide: - dec dx - dec dx -EVEN -@@loop2: - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - loop @@loop2 - ret - -; -; three byte character -; -shift3wide: - sub dx,3 -EVEN -@@loop3: - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - loop @@loop3 - ret - -; -; four byte character -; -shift4wide: - sub dx,4 -EVEN -@@loop4: - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - loop @@loop4 - ret - -; -; five byte character -; -shift5wide: - sub dx,5 -EVEN -@@loop5: - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - loop @@loop5 - ret - - - -ENDP - -;============================================================================ - -;================== -; -; VW_DrawPropString -; -; Draws a C string of characters at px/py and advances px -; -; Assumes write mode 0 -; -;================== - -CODESEG - -PROC VW_DrawPropString string:DWORD -PUBLIC VW_DrawPropString -USES SI,DI - -; -; proportional spaceing, which clears the buffer ahead of it, so only -; clear the first collumn -; - mov al,0 -line = 0 -REPT BUFFHEIGHT - mov [BYTE databuffer+BUFFWIDTH*line],al -line = line+1 -ENDM - -; -; shift the characters into the buffer -; -@@shiftchars: - mov ax,[px] - and ax,7 - mov [bufferbit],ax - mov [bufferbyte],0 - - mov ax,[WORD string] - mov [stringptr],ax - mov ax,[WORD string+2] - mov [stringptr+2],ax - -@@shiftone: - mov es,[stringptr+2] - mov bx,[stringptr] - inc [stringptr] - mov bx,[es:bx] - xor bh,bh - or bl,bl - jz @@allshifted - call ShiftPropChar - jmp @@shiftone - -@@allshifted: -; -; calculate position to draw buffer on screen -; - mov bx,[py] - shl bx,1 - mov di,[ylookup+bx] - add di,[bufferofs] - add di,[panadjust] - - mov ax,[px] - shr ax,1 - shr ax,1 - shr ax,1 ;x location in bytes - add di,ax - mov [screenspot],di - -; -; advance px -; - mov ax,[bufferbyte] - shl ax,1 - shl ax,1 - shl ax,1 - or ax,[bufferbit] - add [px],ax - -; -; draw it -; - -; set xor/or mode - mov dx,GC_INDEX - mov al,GC_DATAROTATE - mov ah,[pdrawmode] - WORDOUT - -; set mapmask to color - mov dx,SC_INDEX - mov al,SC_MAPMASK - mov ah,[fontcolor] - WORDOUT - - mov ax,[bufferbyte] - test [bufferbit],7 - jz @@go - inc ax ;so the partial byte also gets drawn -@@go: - mov [bufferwidth],ax - mov si,[fontnumber] - shl si,1 - mov es,[grsegs+STARTFONT*2+si] - mov ax,[es:pcharheight] - mov [bufferheight],ax - - mov si,OFFSET databuffer - call BufferToScreen - -; set copy mode - mov dx,GC_INDEX - mov ax,GC_DATAROTATE - WORDOUT - -; set mapmask to all - mov dx,SC_INDEX - mov ax,SC_MAPMASK + 15*256 - WORDOUT - - - ret - -ENDP - -endif ;numfont - -;============================================================================ -; -; MASKED FONT DRAWING ROUTINES -; -;============================================================================ - -if numfontm - -DATASEG - -mshiftdrawtable dw 0,mshift1wide,mshift2wide,mshift3wide - - -CODESEG - -;================== -; -; ShiftMPropChar -; -; Call with BX = character number (0-255) -; Draws one character to the buffer at bufferbyte/bufferbit, and adjusts -; them to the new position -; -;================== - -PROC ShiftMPropChar NEAR - - mov si,[fontnumber] - shl si,1 - mov es,[grsegs+STARTFONTM*2+si] ;segment of font to use - -; -; find character location, width, and height -; - mov si,[es:charwidth+bx] - and si,0ffh ;SI hold width in pixels - shl bx,1 - mov bx,[es:charloc+bx] ;BX holds pointer to character data - -; -; look up which shift table to use, based on bufferbit -; - mov di,[bufferbit] - shl di,1 - mov bp,[shifttabletable+di] ;BP holds pointer to shift table - - mov di,OFFSET databuffer - add di,[bufferbyte] ;DI holds pointer to buffer - - mov cx,[bufferbit] - add cx,si ;new bit position - mov ax,cx - and ax,7 - mov [bufferbit],ax ;new bit position - mov ax,cx - shr ax,1 - shr ax,1 - shr ax,1 - add [bufferbyte],ax ;new byte position - - add si,7 - shr si,1 - shr si,1 - shr si,1 ;bytes the character is wide - shl si,1 ;*2 to look up in shiftdrawtable - - mov cx,[es:pcharheight] - mov dx,BUFFWIDTH - jmp [ss:mshiftdrawtable+si] ;procedure to draw this width - -; -; one byte character -; -mshift1wide: - dec dx - -EVEN -@@loop1m: - SHIFTWITHXOR - add di,dx ; next line in buffer - - loop @@loop1m - - mov cx,[es:pcharheight] - -EVEN -@@loop1: - SHIFTNOXOR - add di,dx ; next line in buffer - loop @@loop1 - - ret - -; -; two byte character -; -mshift2wide: - dec dx - dec dx -EVEN -@@loop2m: - SHIFTWITHXOR - SHIFTWITHXOR - add di,dx ; next line in buffer - - loop @@loop2m - - mov cx,[es:pcharheight] - -EVEN -@@loop2: - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - loop @@loop2 - - ret - -; -; three byte character -; -mshift3wide: - sub dx,3 -EVEN -@@loop3m: - SHIFTWITHXOR - SHIFTWITHXOR - SHIFTWITHXOR - add di,dx ; next line in buffer - - loop @@loop3m - - mov cx,[es:pcharheight] - -EVEN -@@loop3: - SHIFTNOXOR - SHIFTNOXOR - SHIFTNOXOR - add di,dx ; next line in buffer - loop @@loop3 - - ret - - -ENDP - -;============================================================================ - -;================== -; -; VW_DrawMPropString -; -; Draws a C string of characters at px/py and advances px -; -; Assumes write mode 0 -; -;================== - - - -PROC VW_DrawMPropString string:DWORD -PUBLIC VW_DrawMPropString -USES SI,DI - -; -; clear out the first byte of the buffer, the rest will automatically be -; cleared as characters are drawn into it -; - mov si,[fontnumber] - shl si,1 - mov es,[grsegs+STARTFONTM*2+si] - mov dx,[es:pcharheight] - mov di,OFFSET databuffer - mov ax,ds - mov es,ax - mov bx,BUFFWIDTH-1 - - mov cx,dx - mov al,0ffh -@@maskfill: - stosb ; fill the mask part with $ff - add di,bx - loop @@maskfill - - mov cx,dx - xor al,al -@@datafill: - stosb ; fill the data part with $0 - add di,bx - loop @@datafill - -; -; shift the characters into the buffer -; - mov ax,[px] - and ax,7 - mov [bufferbit],ax - mov [bufferbyte],0 - - mov ax,[WORD string] - mov [stringptr],ax - mov ax,[WORD string+2] - mov [stringptr+2],ax - -@@shiftone: - mov es,[stringptr+2] - mov bx,[stringptr] - inc [stringptr] - mov bx,[es:bx] - xor bh,bh - or bl,bl - jz @@allshifted - call ShiftMPropChar - jmp @@shiftone - -@@allshifted: -; -; calculate position to draw buffer on screen -; - mov bx,[py] - shl bx,1 - mov di,[ylookup+bx] - add di,[bufferofs] - add di,[panadjust] - - mov ax,[px] - shr ax,1 - shr ax,1 - shr ax,1 ;x location in bytes - add di,ax - mov [screenspot],di - -; -; advance px -; - mov ax,[bufferbyte] - shl ax,1 - shl ax,1 - shl ax,1 - or ax,[bufferbit] - add [px],ax - -; -; draw it -; - mov ax,[bufferbyte] - test [bufferbit],7 - jz @@go - inc ax ;so the partial byte also gets drawn -@@go: - mov [bufferwidth],ax - mov es,[grsegs+STARTFONTM*2] - mov ax,[es:pcharheight] - mov [bufferheight],ax - -; set AND mode to punch out the mask - mov dx,GC_INDEX - mov ax,GC_DATAROTATE + 8*256 - WORDOUT - -; set mapmask to all - mov dx,SC_INDEX - mov ax,SC_MAPMASK + 15*256 - WORDOUT - - mov si,OFFSET databuffer - call BufferToScreen - -; set OR mode to fill in the color - mov dx,GC_INDEX - mov ax,GC_DATAROTATE + 16*256 - WORDOUT - -; set mapmask to color - mov dx,SC_INDEX - mov al,SC_MAPMASK - mov ah,[fontcolor] - WORDOUT - - call BufferToScreen ; SI is still in the right position in buffer - -; set copy mode - mov dx,GC_INDEX - mov ax,GC_DATAROTATE - WORDOUT - -; set mapmask to all - mov dx,SC_INDEX - mov ax,SC_MAPMASK + 15*256 - WORDOUT - - - ret - -ENDP - -endif ; if numfontm - -endif ; if fonts diff --git a/16/cawat/JABHACK.ASM b/16/cawat/JABHACK.ASM deleted file mode 100644 index 16213675..00000000 --- a/16/cawat/JABHACK.ASM +++ /dev/null @@ -1,115 +0,0 @@ -; Catacomb Armageddon Source Code -; Copyright (C) 1993-2014 Flat Rock Software -; -; This program is free software; you can redistribute it and/or modify -; it under the terms of the GNU General Public License as published by -; the Free Software Foundation; either version 2 of the License, or -; (at your option) any later version. -; -; This program is distributed in the hope that it will be useful, -; but WITHOUT ANY WARRANTY; without even the implied warranty of -; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -; GNU General Public License for more details. -; -; You should have received a copy of the GNU General Public License along -; with this program; if not, write to the Free Software Foundation, Inc., -; 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -; JABHACK.ASM - -.386C -IDEAL -MODEL MEDIUM - -EXTRN LDIV@:far - -;============================================================================ - -DATASEG - -EXTRN _intaddr:word - -;============================================================================ - -CODESEG - -; Hacked up Juan Jimenez's code a bit to just return 386/not 386 -PROC _CheckIs386 -PUBLIC _CheckIs386 - - pushf ; Save flag registers, we use them here - xor ax,ax ; Clear AX and... - push ax ; ...push it onto the stack - popf ; Pop 0 into flag registers (all bits to 0), - pushf ; attempting to set bits 12-15 of flags to 0's - pop ax ; Recover the save flags - and ax,08000h ; If bits 12-15 of flags are set to - cmp ax,08000h ; zero then it's 8088/86 or 80188/186 - jz not386 - - mov ax,07000h ; Try to set flag bits 12-14 to 1's - push ax ; Push the test value onto the stack - popf ; Pop it into the flag register - pushf ; Push it back onto the stack - pop ax ; Pop it into AX for check - and ax,07000h ; if bits 12-14 are cleared then - jz not386 ; the chip is an 80286 - - mov ax,1 ; We now assume it's a 80386 or better - popf - retf - -not386: - xor ax,ax - popf - retf - - ENDP - - -PROC _jabhack2 -PUBLIC _jabhack2 - - jmp @@skip - -@@where: - int 060h - retf - -@@skip: - push es - - mov ax,seg LDIV@ - mov es,ax - mov ax,[WORD PTR @@where] - mov [WORD FAR es:LDIV@],ax - mov ax,[WORD PTR @@where+2] - mov [WORD FAR es:LDIV@+2],ax - - mov ax,offset @@jabdiv - mov [_intaddr],ax - mov ax,seg @@jabdiv - mov [_intaddr+2],ax - - pop es - retf - -@@jabdiv: - add sp,4 ;Nuke IRET address, but leave flags - push bp - mov bp,sp ;Save BP, and set it equal to stack - cli - - mov eax,[bp+8] - cdq - idiv [DWORD PTR bp+12] - mov edx,eax - shr edx,16 - - pop bp ;Restore BP - popf ;Restore flags (from INT) - retf 8 ;Return to original caller - - ENDP - - END diff --git a/16/cawat/JAMPAK.C b/16/cawat/JAMPAK.C deleted file mode 100644 index c12e0382..00000000 --- a/16/cawat/JAMPAK.C +++ /dev/null @@ -1,1113 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#pragma inline - -#include -#include -#include -#include -#include -#include -#include -#include - -#include "def.h" -#include "gelib.h" -#include "jampak.h" - - - -//========================================================================= -// -// -// LOCAL DEFINATIONS -// -// -//========================================================================= - -//#define COMPRESSION_CODE // Comment define in for COMPRESS routines - - - - - - -//========================================================================= -// -// -// LOCAL VARIABLES -// -// -//========================================================================= - - -unsigned char far LZW_ring_buffer[LZW_N + LZW_F - 1]; - - // ring buffer of size LZW_N, with extra LZW_F-1 bytes to facilitate - // string comparison - - -#ifdef COMPRESSION_CODE - -int LZW_match_pos, - LZW_match_len, - - // MAtchLength of longest match. These are set by the InsertNode() - // procedure. - - // left & right children & parents -- These constitute binary search trees. */ - - far LZW_left_child[LZW_N + 1], - far LZW_right_child[LZW_N + 257], - far LZW_parent[LZW_N + 1]; - -#endif - -memptr segptr; -BufferedIO lzwBIO; - - - - - -//========================================================================= -// -// -// COMPRESSION SUPPORT ROUTINES -// -// -//========================================================================= - - -#ifdef COMPRESSION_CODE - -//--------------------------------------------------------------------------- -// InitLZWTree() -//--------------------------------------------------------------------------- -void InitLZWTree(void) /* initialize trees */ -{ - int i; - - /* For i = 0 to LZW_N - 1, LZW_right_child[i] and LZW_left_child[i] will be the right and - left children of node i. These nodes need not be initialized. - Also, LZW_parent[i] is the parent of node i. These are initialized to - LZW_NIL (= LZW_N), which stands for 'not used.' - For i = 0 to 255, LZW_right_child[LZW_N + i + 1] is the root of the tree - for strings that begin with character i. These are initialized - to LZW_NIL. Note there are 256 trees. */ - - for (i = LZW_N + 1; i <= LZW_N + 256; i++) - LZW_right_child[i] = LZW_NIL; - - for (i = 0; i < LZW_N; i++) - LZW_parent[i] = LZW_NIL; -} - - - - - -//--------------------------------------------------------------------------- -// InsertLZWNode() -//--------------------------------------------------------------------------- -void InsertLZWNode(unsigned long r) - - /* Inserts string of length LZW_F, LZW_ring_buffer[r..r+LZW_F-1], into one of the - trees (LZW_ring_buffer[r]'th tree) and returns the longest-match position - and length via the global variables LZW_match_pos and LZW_match_len. - If LZW_match_len = LZW_F, then removes the old node in favor of the new - one, because the old one will be deleted sooner. - Note r plays double role, as tree node and position in buffer. */ -{ - int i, p, cmp; - unsigned char *key; - - cmp = 1; - key = &LZW_ring_buffer[r]; - p = LZW_N + 1 + key[0]; - LZW_right_child[r] = LZW_left_child[r] = LZW_NIL; - LZW_match_len = 0; - - for ( ; ; ) - { - if (cmp >= 0) - { - if (LZW_right_child[p] != LZW_NIL) - p = LZW_right_child[p]; - else - { - LZW_right_child[p] = r; - LZW_parent[r] = p; - return; - } - } - else - { - if (LZW_left_child[p] != LZW_NIL) - p = LZW_left_child[p]; - else - { - LZW_left_child[p] = r; - LZW_parent[r] = p; - return; - } - } - - for (i = 1; i < LZW_F; i++) - if ((cmp = key[i] - LZW_ring_buffer[p + i]) != 0) - break; - - if (i > LZW_match_len) - { - LZW_match_pos = p; - if ((LZW_match_len = i) >= LZW_F) - break; - } - } - - LZW_parent[r] = LZW_parent[p]; - LZW_left_child[r] = LZW_left_child[p]; - LZW_right_child[r] = LZW_right_child[p]; - LZW_parent[LZW_left_child[p]] = r; - LZW_parent[LZW_right_child[p]] = r; - - if (LZW_right_child[LZW_parent[p]] == p) - LZW_right_child[LZW_parent[p]] = r; - else - LZW_left_child[LZW_parent[p]] = r; - - LZW_parent[p] = LZW_NIL; /* remove p */ -} - - - -//--------------------------------------------------------------------------- -// DeleteLZWNode() -//--------------------------------------------------------------------------- -void DeleteLZWNode(unsigned long p) /* deletes node p from tree */ -{ - int q; - - if (LZW_parent[p] == LZW_NIL) - return; /* not in tree */ - - if (LZW_right_child[p] == LZW_NIL) - q = LZW_left_child[p]; - else - if (LZW_left_child[p] == LZW_NIL) - q = LZW_right_child[p]; - else - { - q = LZW_left_child[p]; - if (LZW_right_child[q] != LZW_NIL) - { - do { - - q = LZW_right_child[q]; - - } while (LZW_right_child[q] != LZW_NIL); - - LZW_right_child[LZW_parent[q]] = LZW_left_child[q]; - LZW_parent[LZW_left_child[q]] = LZW_parent[q]; - LZW_left_child[q] = LZW_left_child[p]; - LZW_parent[LZW_left_child[p]] = q; - } - - LZW_right_child[q] = LZW_right_child[p]; - LZW_parent[LZW_right_child[p]] = q; - } - - LZW_parent[q] = LZW_parent[p]; - if (LZW_right_child[LZW_parent[p]] == p) - LZW_right_child[LZW_parent[p]] = q; - else - LZW_left_child[LZW_parent[p]] = q; - - LZW_parent[p] = LZW_NIL; -} -#endif - - - - -//========================================================================= -// -// -// GENERAL FILE to FILE compression routines -// -// * Mainly for example usage of PTR/PTR (de)compression routines. -// -// -//========================================================================= - - - -////////////////////////////////////////////////////////////////////// -// -// CompressFILEtoFILE() -- Compresses one file stream to another file stream -// - -#ifdef COMPRESSION_CODE - -unsigned long CompressFILEtoFILE(FILE *infile, FILE *outfile,unsigned long DataLength) -{ - unsigned long returnval; - - fwrite(COMP,4,1,outfile); - fwrite((char *)&DataLength,4,1,outfile); - - returnval = 8+lzwCompress(infile,outfile,DataLength,(SRC_FFILE|DEST_FFILE)); - - return(returnval); -} - -#endif - -#if 0 -///////////////////////////////////////////////////////////////////////////// -// -// DecompressFILEtoFILE() -// -void DecompressFILEtoFILE(FILE *infile, FILE *outfile) -{ - unsigned char Buffer[8]; - unsigned long DataLength; - - fread(Buffer,1,4,infile); - - if (strncmp(Buffer,COMP,4)) - { - printf("\nNot a JAM Compressed File!\n"); - return; - } - - fread((void *)&DataLength,1,4,infile); - - lzwDecompress(infile,outfile,DataLength,(SRC_FFILE|DEST_FFILE)); -} -#endif - - - - - -//========================================================================== -// -// -// WRITE/READ PTR ROUTINES -// -// -//========================================================================== - - - -//--------------------------------------------------------------------------- -// WritePtr() -- Outputs data to a particular ptr type -// -// PtrType MUST be of type DEST_TYPE. -// -// NOTE : For PtrTypes DEST_MEM a ZERO (0) is always returned. -// -//--------------------------------------------------------------------------- -int WritePtr(long outfile, unsigned char data, unsigned PtrType) -{ - int returnval = 0; - - switch (PtrType & DEST_TYPES) - { - case DEST_FILE: - write(*(int far *)outfile,(char *)&data,1); - break; - - case DEST_FFILE: - returnval = putc(data, *(FILE **)outfile); - break; - - case DEST_MEM: -// *(*(char far **)outfile++) = data; // Do NOT delete - *((char far *)*(char far **)outfile)++ = data; - break; - - default: - TrashProg("WritePtr() : Unknown DEST_PTR type"); - break; - } - - return(returnval); - -} - - -//--------------------------------------------------------------------------- -// ReadPtr() -- Reads data from a particular ptr type -// -// PtrType MUST be of type SRC_TYPE. -// -// RETURNS : -// The char read in or EOF for SRC_FFILE type of reads. -// -// -//--------------------------------------------------------------------------- -int ReadPtr(long infile, unsigned PtrType) -{ - int returnval = 0; - - switch (PtrType & SRC_TYPES) - { - case SRC_FILE: - read(*(int far *)infile,(char *)&returnval,1); - break; - - case SRC_FFILE: -// JIM - JTR - is the following correct? "fgetc()" uses a near pointer. -// - returnval = fgetc((FILE far *)*(FILE far **)infile); - break; - - case SRC_BFILE: - returnval = bio_readch((BufferedIO *)*(void far **)infile); - break; - - case SRC_MEM: - returnval = (char)*(*(char far **)infile++); -// returnval = *((char far *)*(char far **)infile)++; // DO NOT DELETE! - break; - - default: - TrashProg("ReadPtr() : Unknown SRC_PTR type"); - break; - } - - return(returnval); -} - - - - -//========================================================================= -// -// -// COMPRESSION & DECOMPRESSION ROUTINES -// -// -//========================================================================= - - -//-------------------------------------------------------------------------- -// -// lzwCompress() - Compresses data from an input ptr to a dest ptr -// -// PARAMS: -// infile - Pointer at the BEGINNING of the data to compress -// outfile - Pointer to the destination (no header). -// DataLength - Number of bytes to compress. -// PtrTypes - Type of pointers being used (SRC_FILE,DEST_FILE,SRC_MEM etc). -// -// RETURNS: -// Length of compressed data. -// -// COMPTYPE : ct_LZW -// -// NOTES : Does not write ANY header information! -// -#ifdef COMPRESSION_CODE -unsigned long lzwCompress(void far *infile, void far *outfile,unsigned long DataLength,unsigned PtrTypes) -{ - short i; - short c, len, r, s, last_LZW_match_len, code_buf_ptr; - unsigned char far code_buf[17], mask; - unsigned long complen = 0; - - // initialize trees - - InitLZWTree(); - - code_buf[0] = 0; - - // - // code_buf[1..16] saves eight units of code, and code_buf[0] works - // as eight flags, "1" representing that the unit is an unencoded - // letter (1 byte), "0" a position-and-length pair (2 bytes). Thus, - // eight units require at most 16 bytes of code. - // - - code_buf_ptr = mask = 1; - s = 0; - r = LZW_N - LZW_F; - - // Clear the buffer with any character that will appear often. - // - - for (i = s; i < r; i++) - LZW_ring_buffer[i] = ' '; - - // Read LZW_F bytes into the last LZW_F bytes of the buffer - // - - for (len = 0; (len < LZW_F) && DataLength; len++) - { - c = ReadPtr((long)&infile,PtrTypes); - DataLength--; - - // text of size zero - - LZW_ring_buffer[r + len] = c; - } - - if (!(len && DataLength)) - return(0); - - // - // Insert the LZW_F strings, each of which begins with one or more - // 'space' characters. Note the order in which these strings - // are inserted. This way, degenerate trees will be less likely - // to occur. - // - - for (i = 1; i <= LZW_F; i++) - InsertLZWNode(r - i); - - // - // Finally, insert the whole string just read. The global - // variables LZW_match_len and LZW_match_pos are set. */ - // - - InsertLZWNode(r); - - do { - // LZW_match_len may be spuriously long near the end of text. - // - - if (LZW_match_len > len) - LZW_match_len = len; - - if (LZW_match_len <= LZW_THRESHOLD) - { - // Not long enough match. Send one byte. - // - - LZW_match_len = 1; - - // 'send one byte' flag - // - - code_buf[0] |= mask; - - // Send uncoded. - // - - code_buf[code_buf_ptr++] = LZW_ring_buffer[r]; - } - else - { - code_buf[code_buf_ptr++] = (unsigned char) LZW_match_pos; - code_buf[code_buf_ptr++] = (unsigned char) (((LZW_match_pos >> 4) & 0xf0) | (LZW_match_len - (LZW_THRESHOLD + 1))); - - // Send position and length pair. - // Note LZW_match_len > LZW_THRESHOLD. - } - - if ((mask <<= 1) == 0) - { - // Shift mask left one bit. - // Send at most 8 units of data - - for (i = 0; i < code_buf_ptr; i++) - WritePtr((long)&outfile,code_buf[i],PtrTypes); - - complen += code_buf_ptr; - code_buf[0] = 0; - code_buf_ptr = mask = 1; - } - - last_LZW_match_len = LZW_match_len; - - for (i = 0; i < last_LZW_match_len && DataLength; i++) - { - c = ReadPtr((long)&infile,PtrTypes); - DataLength--; - - DeleteLZWNode(s); // Delete old strings and - LZW_ring_buffer[s] = c; // read new bytes - - // If the position is near the end of buffer, extend the - // buffer to make string comparison easier. - - if (s < LZW_F - 1) - LZW_ring_buffer[s + LZW_N] = c; - - // Since this is a ring buffer, inc the position modulo LZW_N. - // - - s = (s + 1) & (LZW_N - 1); - r = (r + 1) & (LZW_N - 1); - - // Register the string in LZW_ring_buffer[r..r+LZW_F-1] - // - - InsertLZWNode(r); - } - - while (i++ < last_LZW_match_len) - { - // After the end of text, - DeleteLZWNode(s); // no need to read, but - - s = (s + 1) & (LZW_N - 1); - r = (r + 1) & (LZW_N - 1); - - if (--len) - InsertLZWNode(r); // buffer may not be empty. - } - - } while (len > 0); // until length of string to be processed is zero - - - if (code_buf_ptr > 1) - { - // Send remaining code. - // - - for (i = 0; i < code_buf_ptr; i++) - WritePtr((long)&outfile,code_buf[i],PtrTypes); - - complen += code_buf_ptr; - } - - return(complen); -} -#endif - - - - -//-------------------------------------------------------------------------- -// -// lzwDecompress() - Compresses data from an input ptr to a dest ptr -// -// PARAMS: -// infile - Pointer at the BEGINNING of the compressed data (no header!) -// outfile - Pointer to the destination. -// DataLength - Length of compressed data. -// PtrTypes - Type of pointers being used (SRC_FILE,DEST_FILE,SRC_MEM etc). -// -// RETURNS: -// Length of compressed data. -// -// COMPTYPE : ct_LZW -// -// NOTES : Does not write ANY header information! -// -void far lzwDecompress(void far *infile, void far *outfile,unsigned long DataLength,unsigned PtrTypes) -{ - int i, j, k, r, c; - unsigned int flags; - - for (i = 0; i < LZW_N - LZW_F; i++) - LZW_ring_buffer[i] = ' '; - - r = LZW_N - LZW_F; - flags = 0; - - for ( ; ; ) - { - if (((flags >>= 1) & 256) == 0) - { - c = ReadPtr((long)&infile,PtrTypes); - if (!DataLength--) - return; - - flags = c | 0xff00; // uses higher byte cleverly to count 8 - } - - if (flags & 1) - { - c = ReadPtr((long)&infile,PtrTypes); // Could test for EOF iff FFILE type - if (!DataLength--) - return; - - WritePtr((long)&outfile,c,PtrTypes); - - LZW_ring_buffer[r++] = c; - r &= (LZW_N - 1); - } - else - { - i = ReadPtr((long)&infile,PtrTypes); - if (!DataLength--) - return; - - j = ReadPtr((long)&infile,PtrTypes); - if (!DataLength--) - return; - - i |= ((j & 0xf0) << 4); - j = (j & 0x0f) + LZW_THRESHOLD; - - for (k = 0; k <= j; k++) - { - c = LZW_ring_buffer[(i + k) & (LZW_N - 1)]; - - WritePtr((long)&outfile,c,PtrTypes); - - LZW_ring_buffer[r++] = c; - r &= (LZW_N - 1); - } - } - } -} - - - -#if 0 -//========================================================================= -// -// -// BUFFERED I/O ROUTINES -// -// -//========================================================================= - - -//-------------------------------------------------------------------------- -// InitBufferedIO() -//-------------------------------------------------------------------------- -memptr InitBufferedIO(int handle, BufferedIO *bio) -{ - bio->handle = handle; - bio->offset = BIO_BUFFER_LEN; - bio->status = 0; - MM_GetPtr(&bio->buffer,BIO_BUFFER_LEN); - - return(bio->buffer); -} - - -//-------------------------------------------------------------------------- -// FreeBufferedIO() -//-------------------------------------------------------------------------- -void FreeBufferedIO(BufferedIO *bio) -{ - if (bio->buffer) - MM_FreePtr(&bio->buffer); -} - - -//-------------------------------------------------------------------------- -// bio_readch() -//-------------------------------------------------------------------------- -byte bio_readch(BufferedIO *bio) -{ - byte far *buffer; - - if (bio->offset == BIO_BUFFER_LEN) - { - bio->offset = 0; - bio_fillbuffer(bio); - } - - buffer = MK_FP(bio->buffer,bio->offset++); - - return(*buffer); -} - - -//-------------------------------------------------------------------------- -// bio_fillbuffer() -// -// BUGS (Not really bugs... More like RULES!) -// -// 1) This code assumes BIO_BUFFER_LEN is no smaller than -// NEAR_BUFFER_LEN!! -// -// 2) BufferedIO.status should be altered by this code to report -// read errors, end of file, etc... If you know how big the file -// is you're reading, determining EOF should be no problem. -// -//-------------------------------------------------------------------------- -void bio_fillbuffer(BufferedIO *bio) -{ - #define NEAR_BUFFER_LEN (64) - byte near_buffer[NEAR_BUFFER_LEN]; - short bio_length,bytes_read,bytes_requested; - - bytes_read = 0; - bio_length = BIO_BUFFER_LEN; - while (bio_length) - { - if (bio_length > NEAR_BUFFER_LEN-1) - bytes_requested = NEAR_BUFFER_LEN; - else - bytes_requested = bio_length; - - read(bio->handle,near_buffer,bytes_requested); - _fmemcpy(MK_FP(bio->buffer,bytes_read),near_buffer,bytes_requested); - - bio_length -= bytes_requested; - bytes_read += bytes_requested; - } -} - - -#endif - -//========================================================================= -// -// -// GENERAL LOAD ROUTINES -// -// -//========================================================================= - - - -//-------------------------------------------------------------------------- -// BLoad() -//-------------------------------------------------------------------------- -unsigned long BLoad(char *SourceFile, memptr *DstPtr) -{ - int handle; - - memptr SrcPtr; - longword i, j, k, r, c; - word flags; - byte Buffer[8]; - longword DstLen, SrcLen; - boolean comp; - - if ((handle = open(SourceFile, O_RDONLY|O_BINARY)) == -1) - return(0); - - // Look for 'COMP' header - // - read(handle,Buffer,4); - comp = !strncmp(Buffer,COMP,4); - - // Get source and destination length. - // - if (comp) - { - SrcLen = Verify(SourceFile); - read(handle,(void *)&DstLen,4); - MM_GetPtr(DstPtr,DstLen); - if (!*DstPtr) - return(0); - } - else - DstLen = Verify(SourceFile); - - // LZW decompress OR simply load the file. - // - if (comp) - { - - if (MM_TotalFree() < SrcLen) - { - if (!InitBufferedIO(handle,&lzwBIO)) - TrashProg("No memory for buffered I/O."); - lzwDecompress(&lzwBIO,MK_FP(*DstPtr,0),SrcLen,(SRC_BFILE|DEST_MEM)); - FreeBufferedIO(&lzwBIO); - } - else - { - CA_LoadFile(SourceFile,&SrcPtr); - lzwDecompress(MK_FP(SrcPtr,8),MK_FP(*DstPtr,0),SrcLen,(SRC_MEM|DEST_MEM)); - MM_FreePtr(&SrcPtr); - } - } - else - CA_LoadFile(SourceFile,DstPtr); - - close(handle); - return(DstLen); -} - - - - -//////////////////////////////////////////////////////////////////////////// -// -// LoadLIBShape() -// -int LoadLIBShape(char *SLIB_Filename, char *Filename,struct Shape *SHP) -{ - #define CHUNK(Name) (*ptr == *Name) && \ - (*(ptr+1) == *(Name+1)) && \ - (*(ptr+2) == *(Name+2)) && \ - (*(ptr+3) == *(Name+3)) - - - int RT_CODE; - FILE *fp; - char CHUNK[5]; - char far *ptr; - memptr IFFfile = NULL; - unsigned long FileLen, size, ChunkLen; - int loop; - - - RT_CODE = 1; - - // Decompress to ram and return ptr to data and return len of data in - // passed variable... - - if (!LoadLIBFile(SLIB_Filename,Filename,&IFFfile)) - TrashProg("Error Loading Compressed lib shape!"); - - // Evaluate the file - // - ptr = MK_FP(IFFfile,0); - if (!CHUNK("FORM")) - goto EXIT_FUNC; - ptr += 4; - - FileLen = *(long far *)ptr; - SwapLong((long far *)&FileLen); - ptr += 4; - - if (!CHUNK("ILBM")) - goto EXIT_FUNC; - ptr += 4; - - FileLen += 4; - while (FileLen) - { - ChunkLen = *(long far *)(ptr+4); - SwapLong((long far *)&ChunkLen); - ChunkLen = (ChunkLen+1) & 0xFFFFFFFE; - - if (CHUNK("BMHD")) - { - ptr += 8; - SHP->bmHdr.w = ((struct BitMapHeader far *)ptr)->w; - SHP->bmHdr.h = ((struct BitMapHeader far *)ptr)->h; - SHP->bmHdr.x = ((struct BitMapHeader far *)ptr)->x; - SHP->bmHdr.y = ((struct BitMapHeader far *)ptr)->y; - SHP->bmHdr.d = ((struct BitMapHeader far *)ptr)->d; - SHP->bmHdr.trans = ((struct BitMapHeader far *)ptr)->trans; - SHP->bmHdr.comp = ((struct BitMapHeader far *)ptr)->comp; - SHP->bmHdr.pad = ((struct BitMapHeader far *)ptr)->pad; - SwapWord(&SHP->bmHdr.w); - SwapWord(&SHP->bmHdr.h); - SwapWord(&SHP->bmHdr.x); - SwapWord(&SHP->bmHdr.y); - ptr += ChunkLen; - } - else - if (CHUNK("BODY")) - { - ptr += 4; - size = *((long far *)ptr); - ptr += 4; - SwapLong((long far *)&size); - SHP->BPR = (SHP->bmHdr.w+7) >> 3; - MM_GetPtr(&SHP->Data,size); - if (!SHP->Data) - goto EXIT_FUNC; - movedata(FP_SEG(ptr),FP_OFF(ptr),FP_SEG(SHP->Data),0,size); - ptr += ChunkLen; - - break; - } - else - ptr += ChunkLen+8; - - FileLen -= ChunkLen+8; - } - - RT_CODE = 0; - -EXIT_FUNC:; - if (IFFfile) - { -// segptr = (memptr)FP_SEG(IFFfile); - MM_FreePtr(&IFFfile); - } - - return (RT_CODE); -} - - - - - -//---------------------------------------------------------------------------- -// LoadLIBFile() -- Copies a file from an existing archive to dos. -// -// PARAMETERS : -// -// LibName - Name of lib file created with SoftLib V1.0 -// -// FileName - Name of file to load from lib file. -// -// MemPtr - (IF !NULL) - Pointer to memory to load into .. -// (IF NULL) - Routine allocates necessary memory and -// returns a MEM(SEG) pointer to memory allocated. -// -// RETURN : -// -// (IF !NULL) - A pointer to the loaded data. -// (IF NULL) - Error! -// -//---------------------------------------------------------------------------- -memptr LoadLIBFile(char *LibName,char *FileName,memptr *MemPtr) -{ - int handle; - unsigned long header; - struct ChunkHeader Header; - unsigned long ChunkLen; - short x; - struct FileEntryHdr FileEntry; // Storage for file once found - struct FileEntryHdr FileEntryHeader; // Header used durring searching - struct SoftLibHdr LibraryHeader; // Library header - Version Checking - boolean FileFound = false; - unsigned long id_slib = ID_SLIB; - unsigned long id_chunk = ID_CHUNK; - - - // - // OPEN SOFTLIB FILE - // - - if ((handle = open(LibName,O_RDONLY | O_BINARY, S_IREAD)) == -1) - return(NULL); - - - // - // VERIFY it is a SOFTLIB (SLIB) file - // - - if (read(handle,&header,4) == -1) - { - close(handle); - return(NULL); - } - - if (header != id_slib) - { - close(handle); - return(NULL); - } - - - // - // CHECK LIBRARY HEADER VERSION NUMBER - // - - if (read(handle, &LibraryHeader,sizeof(struct SoftLibHdr)) == -1) - TrashProg("read error in LoadSLIBFile()\n%c",7); - - if (LibraryHeader.Version > SOFTLIB_VER) - TrashProg("Unsupported file ver %d",LibraryHeader.Version); - - - // - // MANAGE FILE ENTRY HEADERS... - // - - for (x = 1;x<=LibraryHeader.FileCount;x++) - { - if (read(handle, &FileEntryHeader,sizeof(struct FileEntryHdr)) == -1) - { - close(handle); - return(NULL); - } - - if (!stricmp(FileEntryHeader.FileName,FileName)) - { - FileEntry = FileEntryHeader; - FileFound = true; - } - } - - // - // IF FILE HAS BEEN FOUND THEN SEEK TO POSITION AND EXTRACT - // ELSE RETURN WITH ERROR CODE... - // - - if (FileFound) - { - if (lseek(handle,FileEntry.Offset,SEEK_CUR) == -1) - { - close(handle); - return(NULL); - } - - // - // READ CHUNK HEADER - Verify we are at the beginning of a chunk.. - // - - if (read(handle,(char *)&Header,sizeof(struct ChunkHeader)) == -1) - TrashProg("LIB File - Unable to read Header!"); - - if (Header.HeaderID != id_chunk) - TrashProg("LIB File - BAD HeaderID!"); - - // - // Allocate memory if Necessary... - // - - - if (!*MemPtr) - MM_GetPtr(MemPtr,FileEntry.OrginalLength); - - // - // Calculate the length of the data (without the chunk header). - // - - ChunkLen = FileEntry.ChunkLen - sizeof(struct ChunkHeader); - - - // - // Extract Data from file - // - - switch (Header.Compression) - { - case ct_LZW: - if (!InitBufferedIO(handle,&lzwBIO)) - TrashProg("No memory for buffered I/O."); - lzwDecompress(&lzwBIO,MK_FP(*MemPtr,0),ChunkLen,(SRC_BFILE|DEST_MEM)); - FreeBufferedIO(&lzwBIO); - break; - - case ct_NONE: - if (!CA_FarRead(handle,MK_FP(*MemPtr,0),ChunkLen)) - { - close(handle); - *MemPtr = NULL; - } - break; - - default: - close(handle); - TrashProg("Uknown Chunk.Compression Type!"); - break; - } - } - else - *MemPtr = NULL; - - close(handle); - return(*MemPtr); -} - - - - diff --git a/16/cawat/JAMPAK.H b/16/cawat/JAMPAK.H deleted file mode 100644 index 43f95ed5..00000000 --- a/16/cawat/JAMPAK.H +++ /dev/null @@ -1,118 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// -// -// -// -// - - -#define LZW_N 4096 -#define LZW_F 18 - - -// LZW_THRESHOLD :encode string into position and length if match_length is -// greater than this - -#define LZW_THRESHOLD 2 - -// index for root of binary search trees -// - -#define LZW_NIL LZW_N - - -// -// FILE CHUNK IDs -// -// NOTE: The only reason for changing from COMP to CMP2 and having multi -// comp header structs is for downward compatablity. -// - -#define COMP ("COMP") // Comp type is ct_LZW ALWAYS! -#define CMP2 ("CMP2") // Comp type is determined in header. - - -// -// COMPRESSION TYPES -// - -#if 0 -// -// FILE CHUNK HEADER FORMATS -// - -struct COMPStruct -{ - unsigned long DecompLen; - -}; - - -struct CMP2Header -{ - unsigned CompType; - unsigned long DecompLen; - -}; -#endif - -memptr segptr; -extern BufferedIO lzwBIO; - - -// -// PARAMETER PASSING TYPES (POINTER TYPES) -// - -#define SRC_FILE (0x0001) // C's non-buffered file i/o -#define SRC_FFILE (0x0002) // C's buffered ffile i/o -#define SRC_MEM (0x0004) // FAR memory Ptrs -#define SRC_BFILE (0x0008) // Buffered File I/O - -#define SRC_TYPES (SRC_FILE | SRC_FFILE | SRC_MEM | SRC_BFILE) - -#define DEST_FILE (0x0100) // C's non-buffered file i/o -#define DEST_FFILE (0x0200) // C's buffered ffile i/o -#define DEST_MEM (0x0400) // FAR memory Ptrs - -#define DEST_TYPES (DEST_FILE | DEST_FFILE | DEST_MEM) - - -//--------------------------------------------------------------------------- -// FUNCTION PROTOTYPEING -//--------------------------------------------------------------------------- - -//void DecompressFILEtoFILE(FILE *infile, FILE *outfile); -//unsigned long CompressFILEtoFILE(FILE *infile, FILE *outfile,unsigned long DataLength); - - -unsigned long lzwCompress(void far *infile, void far *outfile,unsigned long DataLength,unsigned PtrTypes); -void lzwDecompress(void far *infile, void far *outfile,unsigned long DataLength,unsigned PtrTypes); - -int WritePtr(long outfile, unsigned char data, unsigned PtrType); -int ReadPtr(long infile, unsigned PtrType); - -//memptr InitBufferedIO(int handle, BufferedIO *bio); -//void FreeBufferedIO(BufferedIO *bio); -//byte bio_readch(BufferedIO *bio); - -unsigned long BLoad(char *SourceFile, memptr *DstPtr); -memptr LoadLIBFile(char *LibName,char *FileName,memptr *MemPtr); -int LoadLIBShape(char *SLIB_Filename, char *Filename,struct Shape *SHP); diff --git a/16/cawat/JAM_IO.C b/16/cawat/JAM_IO.C deleted file mode 100644 index d0b019a0..00000000 --- a/16/cawat/JAM_IO.C +++ /dev/null @@ -1,121 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include -#include -#include -#include -#include -#include -#include -#include - -#include "def.h" -#include "gelib.h" -#include "jam_io.h" - -//---------------------------------------------------------------------------- -// -// PTR/PTR COMPRESSION ROUTINES -// -// -//---------------------------------------------------------------------------- - - - -//--------------------------------------------------------------------------- -// WritePtr() -- Outputs data to a particular ptr type -// -// PtrType MUST be of type DEST_TYPE. -// -// NOTE : For PtrTypes DEST_MEM a ZERO (0) is always returned. -// -//--------------------------------------------------------------------------- -char WritePtr(long outfile, unsigned char data, unsigned PtrType) -{ - int returnval = 0; - - switch (PtrType & DEST_TYPES) - { - case DEST_FILE: - write(*(int far *)outfile,(char *)&data,1); - break; - - case DEST_FFILE: - returnval = putc(data, *(FILE **)outfile); - break; - - case DEST_IMEM: - printf("WritePtr - unsupported ptr type\n"); - exit(0); - break; - - case DEST_MEM: - *((char far *)*(char far **)outfile)++ = data; - break; - } - - return(returnval); - -} - - -//--------------------------------------------------------------------------- -// ReadPtr() -- Reads data from a particular ptr type -// -// PtrType MUST be of type SRC_TYPE. -// -// RETURNS : -// The char read in or EOF for SRC_FFILE type of reads. -// -// -//--------------------------------------------------------------------------- -int ReadPtr(long infile, unsigned PtrType) -{ - int returnval = 0; - - switch (PtrType & SRC_TYPES) - { - case SRC_FILE: - read(*(int far *)infile,(char *)&returnval,1); - break; - - case SRC_FFILE: - returnval = getc(*(FILE far **)infile - ); - break; - - case SRC_BFILE: - returnval = bio_readch((BufferedIO *)*(void far **)infile); - break; - -// case SRC_IMEM: -// printf("WritePtr - unsupported ptr type\n"); -// exit(0); -// break; - - case SRC_MEM: - returnval = (unsigned char)*((char far *)*(char far **)infile)++; - break; - } - - return(returnval); -} - - - diff --git a/16/cawat/JAM_IO.H b/16/cawat/JAM_IO.H deleted file mode 100644 index 77db01dc..00000000 --- a/16/cawat/JAM_IO.H +++ /dev/null @@ -1,107 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// -// UNIT : JAM_IO.h -// -// FUNCTION : General defines, prototypes, typedefs used in all the -// supported compression techniques used in JAMPAK Ver x.x -// -// - - - - -//========================================================================== -// -// PARAMETER PASSING TYPES -// -// - // SOURCE PARAMS (LO BYTE) - -#define SRC_FILE (0x0001) // GE Buffered IO -#define SRC_FFILE (0x0002) // Stdio File IO (fwrite etc.) -#define SRC_MEM (0x0004) // Std void ptr (alloc etc) -#define SRC_BFILE (0x0008) // Buffered File I/O - -#define SRC_TYPES (SRC_FILE | SRC_FFILE | SRC_MEM | SRC_BFILE) - - // DESTINATION PARAMS (HI BYTE) - -#define DEST_FILE (0x0100) // GE Buffered IO -#define DEST_FFILE (0x0200) // Stdio File IO (fwrite etc.) -#define DEST_MEM (0x0400) // Std void ptr (alloc etc) -#define DEST_IMEM (0x0800) // ID Memory alloc - -#define DEST_TYPES (DEST_FILE | DEST_FFILE | DEST_MEM | DEST_IMEM) - - - -//========================================================================= -// -// FILE CHUNK IDs -// -// NOTE: The only reason for changing from COMP to CMP1 and having multi -// comp header structs is for downward compatablity. -// - -#define COMP ("COMP") // Comp type is ct_LZW ALWAYS! -#define CMP1 ("CMP1") // Comp type is determined in header. - - -// -// COMPRESSION TYPES -// -typedef enum ct_TYPES -{ - ct_NONE = 0, // No compression - Just data..Rarely used! - ct_LZW, // LZW data compression - ct_LZH, - -} ct_TYPES; - -// -// FILE CHUNK HEADER FORMATS -// - -struct COMPStruct -{ - unsigned long DecompLen; - -}; - - -struct CMP1Header -{ - unsigned CompType; // SEE: ct_TYPES above for list of pos. - unsigned long OrginalLen; // Orginal FileLength of compressed Data. - unsigned long CompressLen; // Length of data after compression (A MUST for LZHUFF!) -}; - - - -//--------------------------------------------------------------------------- -// -// FUNCTION PROTOTYPEING -// -//--------------------------------------------------------------------------- - -char WritePtr(long outfile, unsigned char data, unsigned PtrType); -int ReadPtr(long infile, unsigned PtrType); - - diff --git a/16/cawat/LZHUF.C b/16/cawat/LZHUF.C deleted file mode 100644 index bca738e1..00000000 --- a/16/cawat/LZHUF.C +++ /dev/null @@ -1,1069 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -//=========================================================================== -// -// LZHUFF COMPRESSION ROUTINES -// VERSION 1.0 -// -// Compression algrythim by Haruhiko OKUMURA -// Implementation by Jim T. Row -// -// -// Copyright (c) 1992 - Softdisk Publishing inc. - All rights reserved -// -//=========================================================================== -// -// Compiler #ifdef switches -// -// LZHUFF_COMPRESSION & LZHUFF_DECOMPRESSION - not yet functional! -// -// Usage Explanition : -// -// if LZHUFF_COMPRESSION is defined then the compression code & data is -// compiled and so-forth for the decompression code. -// -//--------------------------------------------------------------------------- - - - -#include -#include -#include -#include -#include -#include -#include -#include - -#include "lzhuff.h" -#include "jam_io.h" - - - -//=========================================================================== -// -// SWITCHES -// -// NOTE : Make sure the appropriate switches are set in SOFT.c for Softlib -// archive support. -// -//=========================================================================== - - -#define INCLUDE_LZH_COMP 0 -#define INCLUDE_LZH_DECOMP 1 - - - - - -//=========================================================================== -// -// DEFINES -// -//=========================================================================== - - -#define EXIT_OK 0 -#define EXIT_FAILED -1 - -/* LZSS Parameters */ - -#define N 4096 /* Size of string buffer */ -#define F 30 /* Size of look-ahead buffer */ -#define THRESHOLD 2 -#define NIL N /* End of tree's node */ - -/* Huffman coding parameters */ - -#define N_CHAR (256 - THRESHOLD + F) /* character code (= 0..N_CHAR-1) */ -#define T (N_CHAR * 2 - 1) /* Size of table */ -#define R (T - 1) /* root position */ -#define MAX_FREQ 0x8000 /* update when cumulative frequency */ - /* reaches to this value */ - - -//========================================================================== -// -// LOCAL PROTOTYPES -// -//========================================================================== - - -static void StartHuff(); -static void reconst(); -static void update(int c); - - -static void DeleteNode(int p); /* Deleting node from the tree */ -static void InsertNode(int r); /* Inserting node to the tree */ -static void InitTree(void); /* Initializing tree */ -static void Putcode(long outfile_ptr, int l, unsigned c,unsigned PtrTypes); /* output c bits */ -static void EncodeChar(long outfile_ptr, unsigned c, unsigned PtrTypes); -static void EncodePosition(long outfile_ptr, unsigned c, unsigned PtrTypes); -static void EncodeEnd(long outfile_ptr,unsigned PtrTypes); - - -static int GetByte(long infile_ptr, unsigned long *CompressLength, unsigned PtrTypes); -static int GetBit(long infile_ptr, unsigned long *CompressLength, unsigned PtrTypes); /* get one bit */ -static int DecodeChar(long infile_ptr, unsigned long *CompressLength, unsigned PtrTypes); -static int DecodePosition(long infile_ptr,unsigned long *CompressLength, unsigned PtrTypes); - - - - -//========================================================================== -// -// USER AVAILABLE VECTORS -// -//========================================================================== - - - - -//--------------------------------------------------------------------------- -// -// LZHUFF DISPLAY VECTORS -// -// These vectors allow you to hook up any form of display you desire for -// displaying the compression/decompression status. -// -// These routines are called inside of the compression/decompression routines -// and pass the orginal size of data and current position within that -// data. This allows for any kind of "% Done" messages. -// -// Your functions MUST have the following parameters in this order... -// -// void VectorRoutine(unsigned long OrginalSize,unsigned long CurPosition) -// -// - -#if INCLUDE_LZH_COMP -void (*LZH_CompressDisplayVector)() = NULL; -#endif - -#if INCLUDE_LZH_DECOMP -void (*LZH_DecompressDisplayVector)() = NULL; -#endif - - - - -//=========================================================================== -// -// GLOBAL VARIABLES -// -//=========================================================================== - /* pointing children nodes (son[], son[] + 1)*/ - -int far son[T]; -unsigned code, len; - - // - // pointing parent nodes. - // area [T..(T + N_CHAR - 1)] are pointers for leaves - // - -int far prnt[T + N_CHAR]; - -unsigned far freq[T + 1]; /* cumulative freq table */ - -unsigned long textsize = 0, codesize = 0, printcount = 0,datasize; -unsigned char far text_buf[N + F - 1]; - - - - // - // COMPRESSION VARIABLES - // - -#if INCLUDE_LZH_COMP - -static int match_position,match_length, lson[N + 1], rson[N + 257], dad[N + 1]; -unsigned putbuf = 0; -unsigned char putlen = 0; - - // - // Tables for encoding/decoding upper 6 bits of - // sliding dictionary pointer - // - - // - // encoder table - // - -unsigned char far p_len[64] = { - 0x03, 0x04, 0x04, 0x04, 0x05, 0x05, 0x05, 0x05, - 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, - 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, - 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, - 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, - 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, - 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, - 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08 -}; - -unsigned char far p_code[64] = { - 0x00, 0x20, 0x30, 0x40, 0x50, 0x58, 0x60, 0x68, - 0x70, 0x78, 0x80, 0x88, 0x90, 0x94, 0x98, 0x9C, - 0xA0, 0xA4, 0xA8, 0xAC, 0xB0, 0xB4, 0xB8, 0xBC, - 0xC0, 0xC2, 0xC4, 0xC6, 0xC8, 0xCA, 0xCC, 0xCE, - 0xD0, 0xD2, 0xD4, 0xD6, 0xD8, 0xDA, 0xDC, 0xDE, - 0xE0, 0xE2, 0xE4, 0xE6, 0xE8, 0xEA, 0xEC, 0xEE, - 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, - 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF -}; -#endif - - - // - // DECOMPRESSION VARIABLES - // - - - // - // decoder table - // - -#if INCLUDE_LZH_DECOMP - -unsigned char far d_code[256] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, - 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, - 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, - 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, - 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, - 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, - 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, - 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, - 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, - 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, - 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, - 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, - 0x0B, 0x0B, 0x0B, 0x0B, 0x0B, 0x0B, 0x0B, 0x0B, - 0x0C, 0x0C, 0x0C, 0x0C, 0x0D, 0x0D, 0x0D, 0x0D, - 0x0E, 0x0E, 0x0E, 0x0E, 0x0F, 0x0F, 0x0F, 0x0F, - 0x10, 0x10, 0x10, 0x10, 0x11, 0x11, 0x11, 0x11, - 0x12, 0x12, 0x12, 0x12, 0x13, 0x13, 0x13, 0x13, - 0x14, 0x14, 0x14, 0x14, 0x15, 0x15, 0x15, 0x15, - 0x16, 0x16, 0x16, 0x16, 0x17, 0x17, 0x17, 0x17, - 0x18, 0x18, 0x19, 0x19, 0x1A, 0x1A, 0x1B, 0x1B, - 0x1C, 0x1C, 0x1D, 0x1D, 0x1E, 0x1E, 0x1F, 0x1F, - 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, - 0x24, 0x24, 0x25, 0x25, 0x26, 0x26, 0x27, 0x27, - 0x28, 0x28, 0x29, 0x29, 0x2A, 0x2A, 0x2B, 0x2B, - 0x2C, 0x2C, 0x2D, 0x2D, 0x2E, 0x2E, 0x2F, 0x2F, - 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, - 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, -}; - -unsigned char far d_len[256] = { - 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, - 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, - 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, - 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, - 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, - 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, - 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, - 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, - 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, - 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, - 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, - 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, - 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, - 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, - 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, - 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, - 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, - 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, - 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, - 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, - 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, - 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, - 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, - 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, - 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, -}; - -unsigned getbuf = 0; -unsigned char getlen = 0; - -#endif - - - -//=========================================================================== -// -// COMPRESSION & DECOMPRESSION ROUTINES -// -//=========================================================================== - - - - - - - -//--------------------------------------------------------------------------- -// StartHuff /* initialize freq tree */ -//--------------------------------------------------------------------------- -static void StartHuff() -{ - int i, j; - - for (i = 0; i < N_CHAR; i++) { - freq[i] = 1; - son[i] = i + T; - prnt[i + T] = i; - } - i = 0; j = N_CHAR; - while (j <= R) { - freq[j] = freq[i] + freq[i + 1]; - son[j] = i; - prnt[i] = prnt[i + 1] = j; - i += 2; j++; - } - freq[T] = 0xffff; - prnt[R] = 0; -} - - - - - - -//--------------------------------------------------------------------------- -// reconst /* reconstruct freq tree */ -//--------------------------------------------------------------------------- -static void reconst() -{ - int i, j, k; - unsigned f, l; - - /* halven cumulative freq for leaf nodes */ - - j = 0; - - for (i = 0; i < T; i++) - { - if (son[i] >= T) - { - freq[j] = (freq[i] + 1) / 2; - son[j] = son[i]; - j++; - } - } - - /* make a tree : first, connect children nodes */ - - for (i = 0, j = N_CHAR; j < T; i += 2, j++) - { - k = i + 1; - f = freq[j] = freq[i] + freq[k]; - - for (k = j - 1;f < freq[k]; k--); - - k++; - l = (j - k) * 2; - - (void)memmove(&freq[k + 1], &freq[k], l); - freq[k] = f; - - (void)memmove(&son[k + 1], &son[k], l); - son[k] = i; - } - - /* connect parent nodes */ - - for (i = 0; i < T; i++) - { - if ((k = son[i]) >= T) - { - prnt[k] = i; - } - else - { - prnt[k] = prnt[k + 1] = i; - } - } -} - - - - - - -//--------------------------------------------------------------------------- -// update() update freq tree -//--------------------------------------------------------------------------- -static void update(int c) -{ - int i, j, k, l; - - if (freq[R] == MAX_FREQ) - { - reconst(); - } - - c = prnt[c + T]; - - do { - k = ++freq[c]; - - // - // swap nodes to keep the tree freq-ordered - // - - if (k > freq[l = c + 1]) - { - while (k > freq[++l]); - - l--; - freq[c] = freq[l]; - freq[l] = k; - - i = son[c]; - prnt[i] = l; - if (i < T) - prnt[i + 1] = l; - - j = son[l]; - son[l] = i; - - prnt[j] = c; - if (j < T) - prnt[j + 1] = c; - - son[c] = j; - - c = l; - } - } while ((c = prnt[c]) != 0); /* do it until reaching the root */ -} - - - - -//=========================================================================== -// -// COMPRESSION ROUTINES -// -//=========================================================================== - - - - - - -#if INCLUDE_LZH_COMP - - -//--------------------------------------------------------------------------- -// DeleteNode -//--------------------------------------------------------------------------- -static void DeleteNode(int p) /* Deleting node from the tree */ -{ - int q; - - if (dad[p] == NIL) - return; /* unregistered */ - - if (rson[p] == NIL) - q = lson[p]; - else - if (lson[p] == NIL) - q = rson[p]; - else - { - q = lson[p]; - if (rson[q] != NIL) - { - do { - q = rson[q]; - } while (rson[q] != NIL); - - rson[dad[q]] = lson[q]; - dad[lson[q]] = dad[q]; - lson[q] = lson[p]; - dad[lson[p]] = q; - } - - rson[q] = rson[p]; - dad[rson[p]] = q; - } - - dad[q] = dad[p]; - - if (rson[dad[p]] == p) - rson[dad[p]] = q; - else - lson[dad[p]] = q; - - dad[p] = NIL; -} - - - - - - -//--------------------------------------------------------------------------- -// InsertNode -//--------------------------------------------------------------------------- -static void InsertNode(int r) /* Inserting node to the tree */ -{ - int i, p, cmp; - unsigned char *key; - unsigned c; - - cmp = 1; - key = &text_buf[r]; - p = N + 1 + key[0]; - rson[r] = lson[r] = NIL; - match_length = 0; - for ( ; ; ) - { - if (cmp >= 0) - { - if (rson[p] != NIL) - p = rson[p]; - else - { - rson[p] = r; - dad[r] = p; - return; - } - } - else - { - if (lson[p] != NIL) - p = lson[p]; - else - { - lson[p] = r; - dad[r] = p; - return; - } - } - - - for (i = 1; i < F; i++) - if ((cmp = key[i] - text_buf[p + i]) != 0) - break; - - if (i > THRESHOLD) - { - if (i > match_length) - { - match_position = ((r - p) & (N - 1)) - 1; - if ((match_length = i) >= F) - break; - } - - if (i == match_length) - { - if ((c = ((r - p) & (N - 1)) - 1) < match_position) - { - match_position = c; - } - } - } - } - - dad[r] = dad[p]; - lson[r] = lson[p]; - rson[r] = rson[p]; - dad[lson[p]] = r; - dad[rson[p]] = r; - - if (rson[dad[p]] == p) - rson[dad[p]] = r; - else - lson[dad[p]] = r; - - dad[p] = NIL; /* remove p */ -} - - - - - -//--------------------------------------------------------------------------- -// InitTree -//--------------------------------------------------------------------------- -static void InitTree(void) /* Initializing tree */ -{ - int i; - - for (i = N + 1; i <= N + 256; i++) - rson[i] = NIL; /* root */ - - for (i = 0; i < N; i++) - dad[i] = NIL; /* node */ -} - - - - - - -//--------------------------------------------------------------------------- -// Putcode -//--------------------------------------------------------------------------- -static void Putcode(long outfile_ptr, int l, unsigned c,unsigned PtrTypes) /* output c bits */ -{ - putbuf |= c >> putlen; - - if ((putlen += l) >= 8) - { - WritePtr(outfile_ptr, putbuf >> 8, PtrTypes); - codesize++; - - if ((putlen -= 8) >= 8) - { - WritePtr(outfile_ptr, putbuf, PtrTypes); - codesize++; - - putlen -= 8; - putbuf = c << (l - putlen); - } - else - { - putbuf <<= 8; - } - } -} - - - - - - -//--------------------------------------------------------------------------- -// EncodeChar -//--------------------------------------------------------------------------- -static void EncodeChar(long outfile_ptr, unsigned c, unsigned PtrTypes) -{ - unsigned i; - int j, k; - - i = 0; - j = 0; - k = prnt[c + T]; - - /* search connections from leaf node to the root */ - - do { - i >>= 1; - - // - // if node's address is odd, output 1 else output 0 - // - - if (k & 1) - i += 0x8000; - - j++; - } while ((k = prnt[k]) != R); - - Putcode(outfile_ptr, j, i, PtrTypes); - - code = i; - len = j; - update(c); -} - - - - -//--------------------------------------------------------------------------- -// EncodePosition -//--------------------------------------------------------------------------- -static void EncodePosition(long outfile_ptr, unsigned c, unsigned PtrTypes) -{ - unsigned i; - - // - // output upper 6 bits with encoding - // - - i = c >> 6; - Putcode(outfile_ptr, p_len[i], (unsigned)p_code[i] << 8,PtrTypes); - - // - // output lower 6 bits directly - // - - Putcode(outfile_ptr, 6, (c & 0x3f) << 10,PtrTypes); -} - - - - -//--------------------------------------------------------------------------- -// EncodeEnd -//--------------------------------------------------------------------------- -static void EncodeEnd(long outfile_ptr,unsigned PtrTypes) -{ - if (putlen) - { - WritePtr(outfile_ptr,(putbuf >> 8),PtrTypes); - codesize++; - } -} - -#endif - - - - - -//=========================================================================== -// -// DECOMPRESSION ROUTINES -// -//=========================================================================== - - - -#if INCLUDE_LZH_DECOMP - -//--------------------------------------------------------------------------- -// GetByte -//--------------------------------------------------------------------------- -static int GetByte(long infile_ptr, unsigned long *CompressLength, unsigned PtrTypes) -{ - unsigned i; - - while (getlen <= 8) - { - if (*CompressLength) - { - i = ReadPtr(infile_ptr,PtrTypes); - (*CompressLength)--; - } - else - i = 0; - - getbuf |= i << (8 - getlen); - getlen += 8; - } - - i = getbuf; - getbuf <<= 8; - getlen -= 8; - return i>>8; -} - - - - - - -//--------------------------------------------------------------------------- -// GetBit -//--------------------------------------------------------------------------- -static int GetBit(long infile_ptr, unsigned long *CompressLength, unsigned PtrTypes) /* get one bit */ -{ - int i; - - while (getlen <= 8) - { - if (*CompressLength) - { - i = ReadPtr(infile_ptr,PtrTypes); - (*CompressLength)--; - } - else - i = 0; - - getbuf |= i << (8 - getlen); - getlen += 8; - } - - i = getbuf; - getbuf <<= 1; - getlen--; - return (i < 0); -} - - - - - -//--------------------------------------------------------------------------- -// DecodeChar -//--------------------------------------------------------------------------- -static int DecodeChar(long infile_ptr, unsigned long *CompressLength, unsigned PtrTypes) -{ - unsigned c; - - c = son[R]; - - /* - * start searching tree from the root to leaves. - * choose node #(son[]) if input bit == 0 - * else choose #(son[]+1) (input bit == 1) - */ - - while (c < T) - { - c += GetBit(infile_ptr,CompressLength,PtrTypes); - c = son[c]; - } - - c -= T; - update(c); - return c; -} - - - - - -//--------------------------------------------------------------------------- -// DecodePosition -//--------------------------------------------------------------------------- -static int DecodePosition(long infile_ptr,unsigned long *CompressLength, unsigned PtrTypes) -{ - unsigned i, j, c; - - // - // decode upper 6 bits from given table - // - - i = GetByte(infile_ptr, CompressLength, PtrTypes); - c = (unsigned)d_code[i] << 6; - j = d_len[i]; - - // - // input lower 6 bits directly - // - - j -= 2; - while (j--) - { - i = (i << 1) + GetBit(infile_ptr, CompressLength, PtrTypes); - } - - return c | i & 0x3f; -} - -#endif - - - - - -//=========================================================================== -// -// EXTERNAL REFERENCED -// COMPRESSION & DECOMPRESSION -// ROUTINES -// -//=========================================================================== - - - - -#if INCLUDE_LZH_DECOMP - -//--------------------------------------------------------------------------- -// lzhDecompress() -//--------------------------------------------------------------------------- -long lzhDecompress(void far *infile, void far *outfile, unsigned long OrginalLength, unsigned long CompressLength, unsigned PtrTypes) -{ - int i, j, k, r, c; - long count; - - datasize = textsize = OrginalLength; - getbuf = 0; - getlen = 0; - - if (textsize == 0) - return; - - StartHuff(); - for (i = 0; i < N - F; i++) - text_buf[i] = ' '; - - r = N - F; - - for (count = 0; count < textsize; ) - { - c = DecodeChar((long)&infile,&CompressLength,PtrTypes); - - if (c < 256) - { - WritePtr((long)&outfile,c,PtrTypes); - datasize--; // Dec # of bytes to write - - text_buf[r++] = c; - r &= (N - 1); - count++; // inc count of bytes written - } - else - { - i = (r - DecodePosition((long)&infile,&CompressLength,PtrTypes) - 1) & (N - 1); - j = c - 255 + THRESHOLD; - - for (k = 0; k < j; k++) - { - c = text_buf[(i + k) & (N - 1)]; - - WritePtr((long)&outfile,c,PtrTypes); - datasize--; // dec count of bytes to write - - text_buf[r++] = c; - r &= (N - 1); - count++; // inc count of bytes written - } - } - - if (LZH_DecompressDisplayVector && (count > printcount)) - { - LZH_DecompressDisplayVector(OrginalLength,OrginalLength-datasize); - printcount += 1024; - } - } - -// printf("%12ld\n", count); - - return(count); -} - -#endif - - - - - -#if INCLUDE_LZH_COMP - -//--------------------------------------------------------------------------- -// lzhCompress() -//--------------------------------------------------------------------------- -long lzhCompress(void far *infile, void far *outfile,unsigned long DataLength,unsigned PtrTypes) -{ - int i, c, len, r, s, last_match_length; - - textsize = DataLength; - - if (textsize == 0) - return; - - getbuf = 0; - getlen = 0; - textsize = 0; /* rewind and rescan */ - codesize = 0; - datasize = 0; // Init our counter of ReadData... - StartHuff(); - InitTree(); - - s = 0; - r = N - F; - - for (i = s; i < r; i++) - text_buf[i] = ' '; - - for (len = 0; len < F && (DataLength > datasize); len++) - { - c = ReadPtr((long)&infile,PtrTypes); - datasize++; // Dec num of bytes to compress - text_buf[r + len] = c; - } - - textsize = len; - - for (i = 1; i <= F; i++) - InsertNode(r - i); - - InsertNode(r); - - do { - if (match_length > len) - match_length = len; - - if (match_length <= THRESHOLD) - { - match_length = 1; - EncodeChar((long)&outfile,text_buf[r],PtrTypes); - } - else - { - EncodeChar((long)&outfile, 255 - THRESHOLD + match_length,PtrTypes); - EncodePosition((long)&outfile, match_position,PtrTypes); - } - - last_match_length = match_length; - - for (i = 0; i < last_match_length && (DataLength > datasize); i++) - { - c = ReadPtr((long)&infile,PtrTypes); - datasize++; - - DeleteNode(s); - text_buf[s] = c; - - if (s < F - 1) - text_buf[s + N] = c; - - s = (s + 1) & (N - 1); - r = (r + 1) & (N - 1); - InsertNode(r); - } - - if (LZH_CompressDisplayVector && ((textsize += i) > printcount)) - { - LZH_CompressDisplayVector(DataLength,datasize); - printcount += 1024; - } - - - while (i++ < last_match_length) - { - DeleteNode(s); - s = (s + 1) & (N - 1); - r = (r + 1) & (N - 1); - if (--len) - InsertNode(r); - } - - } while (len > 0); - - EncodeEnd((long)&outfile,PtrTypes); - - return(codesize); - -} - - -#endif \ No newline at end of file diff --git a/16/cawat/LZHUFF.H b/16/cawat/LZHUFF.H deleted file mode 100644 index 1e4395e9..00000000 --- a/16/cawat/LZHUFF.H +++ /dev/null @@ -1,35 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -extern void (*LZH_CompressDisplayVector)(); -extern void (*LZH_DecompressDisplayVector)(); - - - -//=========================================================================== -// -// PROTOTYPES -// -//=========================================================================== - - -long lzhCompress(void far *infile, void far *outfile,unsigned long DataLength,unsigned PtrTypes); -long lzhDecompress(void far *infile, void far *outfile, unsigned long OrginalLength, unsigned long CompressLength, unsigned PtrTypes); - - - diff --git a/16/cawat/LZW.C b/16/cawat/LZW.C deleted file mode 100644 index 540cc7d8..00000000 --- a/16/cawat/LZW.C +++ /dev/null @@ -1,608 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -//=========================================================================== -// -// LZW COMPRESSION ROUTINES -// VERSION 1.1 -// -// Compression algrythim by Haruhiko OKUMURA -// Implementation by Jim T. Row -// -// -// Copyright (c) 1992 - Softdisk Publishing inc. - All rights reserved -// -//=========================================================================== -// -// -//--------------------------------------------------------------------------- - - -#include -#include -#include -#include -#include -#include -#include -#include - -#include "lzw.h" -#include "jam_io.h" - - -//=========================================================================== -// -// SWITCHES -// -// NOTE : Make sure the appropriate switches are set in SOFT.c for Softlib -// archive support. -// -//=========================================================================== - -#define INCLUDE_LZW_COMP 0 -#define INCLUDE_LZW_DECOMP 1 - - -//=========================================================================== -// -// DEFINES -// -//=========================================================================== - - -#define LZW_N 4096 -#define LZW_F 18 - -#define LZW_THRESHOLD 2 // encode string into position and - // length if match_length is greater - // than this - -#define LZW_NIL LZW_N // index for root of bin search trees - - -//============================================================================ -// -// GLOBAL VARIABLES NECESSARY FOR -// -// COMP/DECOMP ROUTINES. -// -//============================================================================ - - - -unsigned char far LZW_ring_buffer[LZW_N + LZW_F - 1]; // ring buffer of size - // LZW_N, with extra - // LZW_F-1 bytes to - // facilitate - // string comparison - -#if INCLUDE_LZW_COMP - -int LZW_match_pos, // MAtchLength of longest match. These are set by the - // InsertNode() procedure. - LZW_match_len, - - // left & right children & parents -- These constitute binary search trees. */ - - LZW_left_child[LZW_N + 1], - LZW_right_child[LZW_N + 257], - LZW_parent[LZW_N + 1]; - -#endif - - -//============================================================================ -// -// LZW DISPLAY VECTORS -// -// These vectors allow you to hook up any form of display you desire for -// displaying the compression/decompression status. -// -// These routines are called inside of the compression/decompression routines -// and pass the orginal size of data and current position within that -// data. This allows for any kind of "% Done" messages. -// -// Your functions MUST have the following parameters in this order... -// -// void VectorRoutine(unsigned long OrginalSize,unsigned long CurPosition) -// -// - -void (*LZW_CompressDisplayVector)() = NULL; -void (*LZW_DecompressDisplayVector)() = NULL; - - - - -//============================================================================ -// -// SUPPORT ROUTINES FOR LZW COMPRESSION -// -//============================================================================ - - -#if INCLUDE_LZW_COMP - -static void InitLZWTree(void) /* initialize trees */ -{ - int i; - - /* For i = 0 to LZW_N - 1, LZW_right_child[i] and LZW_left_child[i] will be the right and - left children of node i. These nodes need not be initialized. - Also, LZW_parent[i] is the parent of node i. These are initialized to - LZW_NIL (= LZW_N), which stands for 'not used.' - For i = 0 to 255, LZW_right_child[LZW_N + i + 1] is the root of the tree - for strings that begin with character i. These are initialized - to LZW_NIL. Note there are 256 trees. */ - - for (i = LZW_N + 1; i <= LZW_N + 256; i++) - LZW_right_child[i] = LZW_NIL; - - for (i = 0; i < LZW_N; i++) - LZW_parent[i] = LZW_NIL; -} - - -//////////////////////////////////////////////////////////////////////////// - -static void InsertLZWNode(unsigned long r) - - /* Inserts string of length LZW_F, LZW_ring_buffer[r..r+LZW_F-1], into one of the - trees (LZW_ring_buffer[r]'th tree) and returns the longest-match position - and length via the global variables LZW_match_pos and LZW_match_len. - If LZW_match_len = LZW_F, then removes the old node in favor of the new - one, because the old one will be deleted sooner. - Note r plays double role, as tree node and position in buffer. */ -{ - int i, p, cmp; - unsigned char *key; - - cmp = 1; - key = &LZW_ring_buffer[r]; - p = LZW_N + 1 + key[0]; - LZW_right_child[r] = LZW_left_child[r] = LZW_NIL; - LZW_match_len = 0; - - for ( ; ; ) - { - if (cmp >= 0) - { - if (LZW_right_child[p] != LZW_NIL) - p = LZW_right_child[p]; - else - { - LZW_right_child[p] = r; - LZW_parent[r] = p; - return; - } - } - else - { - if (LZW_left_child[p] != LZW_NIL) - p = LZW_left_child[p]; - else - { - LZW_left_child[p] = r; - LZW_parent[r] = p; - return; - } - } - - for (i = 1; i < LZW_F; i++) - if ((cmp = key[i] - LZW_ring_buffer[p + i]) != 0) - break; - - if (i > LZW_match_len) - { - LZW_match_pos = p; - if ((LZW_match_len = i) >= LZW_F) - break; - } - } - - LZW_parent[r] = LZW_parent[p]; - LZW_left_child[r] = LZW_left_child[p]; - LZW_right_child[r] = LZW_right_child[p]; - LZW_parent[LZW_left_child[p]] = r; - LZW_parent[LZW_right_child[p]] = r; - - if (LZW_right_child[LZW_parent[p]] == p) - LZW_right_child[LZW_parent[p]] = r; - else - LZW_left_child[LZW_parent[p]] = r; - - LZW_parent[p] = LZW_NIL; /* remove p */ -} - -//////////////////////////////////////////////////////////////////////////// - -static void DeleteLZWNode(unsigned long p) /* deletes node p from tree */ -{ - int q; - - if (LZW_parent[p] == LZW_NIL) - return; /* not in tree */ - - if (LZW_right_child[p] == LZW_NIL) - q = LZW_left_child[p]; - else - if (LZW_left_child[p] == LZW_NIL) - q = LZW_right_child[p]; - else - { - q = LZW_left_child[p]; - if (LZW_right_child[q] != LZW_NIL) - { - do { - - q = LZW_right_child[q]; - - } while (LZW_right_child[q] != LZW_NIL); - - LZW_right_child[LZW_parent[q]] = LZW_left_child[q]; - LZW_parent[LZW_left_child[q]] = LZW_parent[q]; - LZW_left_child[q] = LZW_left_child[p]; - LZW_parent[LZW_left_child[p]] = q; - } - - LZW_right_child[q] = LZW_right_child[p]; - LZW_parent[LZW_right_child[p]] = q; - } - - LZW_parent[q] = LZW_parent[p]; - if (LZW_right_child[LZW_parent[p]] == p) - LZW_right_child[LZW_parent[p]] = q; - else - LZW_left_child[LZW_parent[p]] = q; - - LZW_parent[p] = LZW_NIL; -} - - - -//-------------------------------------------------------------------------- -// -// lzwCompress() - Compresses data from an input ptr to a dest ptr -// -// PARAMS: -// infile - Pointer at the BEGINNING of the data to compress -// outfile - Pointer to the destination (no header). -// DataLength - Number of bytes to compress. -// PtrTypes - Type of pointers being used (SRC_FILE,DEST_FILE,SRC_MEM etc). -// -// RETURNS: -// Length of compressed data. -// -// COMPTYPE : ct_LZW -// -// NOTES : Does not write ANY header information! -// -unsigned long lzwCompress(void far *infile, void far *outfile,unsigned long DataLength,unsigned PtrTypes) -{ - short i; - short c, len, r, s, last_LZW_match_len, code_buf_ptr; - unsigned char code_buf[17], mask; - unsigned long complen = 0; - - unsigned CodeCount = 0; - unsigned long OrgDataLen = DataLength; - - // initialize trees - - InitLZWTree(); - - code_buf[0] = 0; - - // - // code_buf[1..16] saves eight units of code, and code_buf[0] works - // as eight flags, "1" representing that the unit is an unencoded - // letter (1 byte), "0" a position-and-length pair (2 bytes). Thus, - // eight units require at most 16 bytes of code. - // - - code_buf_ptr = mask = 1; - s = 0; - r = LZW_N - LZW_F; - - // Clear the buffer with any character that will appear often. - // - - for (i = s; i < r; i++) - LZW_ring_buffer[i] = ' '; - - // Read LZW_F bytes into the last LZW_F bytes of the buffer - // - - for (len = 0; (len < LZW_F) && DataLength; len++) - { - c = ReadPtr((long)&infile,PtrTypes); - DataLength--; - - // text of size zero - - LZW_ring_buffer[r + len] = c; - } - - if (!(len && DataLength)) - return(0); - - // - // Insert the LZW_F strings, each of which begins with one or more - // 'space' characters. Note the order in which these strings - // are inserted. This way, degenerate trees will be less likely - // to occur. - // - - for (i = 1; i <= LZW_F; i++) - InsertLZWNode(r - i); - - // - // Finally, insert the whole string just read. The global - // variables LZW_match_len and LZW_match_pos are set. */ - // - - InsertLZWNode(r); - - do { - // LZW_match_len may be spuriously long near the end of text. - // - - if (LZW_match_len > len) - LZW_match_len = len; - - if (LZW_match_len <= LZW_THRESHOLD) - { - // Not long enough match. Send one byte. - // - - LZW_match_len = 1; - - // 'send one byte' flag - // - - code_buf[0] |= mask; - - // Send uncoded. - // - - code_buf[code_buf_ptr++] = LZW_ring_buffer[r]; - } - else - { - code_buf[code_buf_ptr++] = (unsigned char) LZW_match_pos; - code_buf[code_buf_ptr++] = (unsigned char) (((LZW_match_pos >> 4) & 0xf0) | (LZW_match_len - (LZW_THRESHOLD + 1))); - - // Send position and length pair. - // Note LZW_match_len > LZW_THRESHOLD. - } - - if ((mask <<= 1) == 0) - { - // Shift mask left one bit. - // Send at most 8 units of data - - for (i = 0; i < code_buf_ptr; i++) - WritePtr((long)&outfile,code_buf[i],PtrTypes); - - complen += code_buf_ptr; - code_buf[0] = 0; - code_buf_ptr = mask = 1; - } - - last_LZW_match_len = LZW_match_len; - - for (i = 0; i < last_LZW_match_len && DataLength; i++) - { - c = ReadPtr((long)&infile,PtrTypes); - DataLength--; - - DeleteLZWNode(s); // Delete old strings and - LZW_ring_buffer[s] = c; // read new bytes - - // If the position is near the end of buffer, extend the - // buffer to make string comparison easier. - - if (s < LZW_F - 1) - LZW_ring_buffer[s + LZW_N] = c; - - // Since this is a ring buffer, inc the position modulo LZW_N. - // - - s = (s + 1) & (LZW_N - 1); - r = (r + 1) & (LZW_N - 1); - - // Register the string in LZW_ring_buffer[r..r+LZW_F-1] - // - - InsertLZWNode(r); - } - - - // - // MANAGE DISPLAY VECTOR - // - - if (LZW_CompressDisplayVector) - { - // Update display every 1k! - // - - if ((CodeCount += i) > 1024) - { - LZW_CompressDisplayVector(OrgDataLen,OrgDataLen-DataLength); - CodeCount = 0; - } - } - - - // - // Manage Compression tree.. - // - - while (i++ < last_LZW_match_len) - { - // After the end of text, - DeleteLZWNode(s); // no need to read, but - - s = (s + 1) & (LZW_N - 1); - r = (r + 1) & (LZW_N - 1); - - if (--len) - InsertLZWNode(r); // buffer may not be empty. - } - - } while (len > 0); // until length of string to be processed is zero - - - if (code_buf_ptr > 1) - { - // Send remaining code. - // - - for (i = 0; i < code_buf_ptr; i++) - WritePtr((long)&outfile,code_buf[i],PtrTypes); - - complen += code_buf_ptr; - } - - if (LZW_CompressDisplayVector) - { - if ((CodeCount += i) > 1024) - { - LZW_CompressDisplayVector(OrgDataLen,OrgDataLen-DataLength); - } - } - - return(complen); -} - -#endif - - - - -//============================================================================ -// -// SUPPORT ROUTINES FOR LZW DECOMPRESSION -// -//============================================================================ - -#if INCLUDE_LZW_DECOMP - -//-------------------------------------------------------------------------- -// -// lzwDecompress() - Compresses data from an input ptr to a dest ptr -// -// PARAMS: -// infile - Pointer at the BEGINNING of the compressed data (no header!) -// outfile - Pointer to the destination. -// DataLength - Number of bytes to decompress. -// PtrTypes - Type of pointers being used (SRC_FILE,DEST_FILE,SRC_MEM etc). -// -// RETURNS: -// Length of compressed data. -// -// COMPTYPE : ct_LZW -// -// NOTES : Does not write ANY header information! -// -void lzwDecompress(void far *infile, void far *outfile,unsigned long DataLength,unsigned PtrTypes) -{ - int i, j, k, r, c; - unsigned int flags; - unsigned char Buffer[8]; -// unsigned char LZW_ring_buffer[LZW_N + LZW_F - 1]; - - unsigned CodeCount = 0; - unsigned long OrgDataLen = DataLength; - - for (i = 0; i < LZW_N - LZW_F; i++) - LZW_ring_buffer[i] = ' '; - - r = LZW_N - LZW_F; - flags = 0; - - for ( ; ; ) - { - if (((flags >>= 1) & 256) == 0) - { - c = ReadPtr((long)&infile,PtrTypes); - - flags = c | 0xff00; // uses higher byte cleverly to count 8 - } - - if (flags & 1) - { - c = ReadPtr((long)&infile,PtrTypes); // Could test for EOF iff FFILE type - - WritePtr((long)&outfile,c,PtrTypes); - - if (!--DataLength) - return; - - LZW_ring_buffer[r++] = c; - r &= (LZW_N - 1); - } - else - { - i = ReadPtr((long)&infile,PtrTypes); - - j = ReadPtr((long)&infile,PtrTypes); - - i |= ((j & 0xf0) << 4); - j = (j & 0x0f) + LZW_THRESHOLD; - - for (k = 0; k <= j; k++) - { - c = LZW_ring_buffer[(i + k) & (LZW_N - 1)]; - - WritePtr((long)&outfile,c,PtrTypes); - - if (!--DataLength) - return; - - LZW_ring_buffer[r++] = c; - r &= (LZW_N - 1); - } - } - - - - // - // MANAGE DISPLAY VECTOR - // - - if (LZW_DecompressDisplayVector) - { - // - // Update DisplayVector every 1K - // - - if ((CodeCount+=k) > 1024) - { - LZW_DecompressDisplayVector(OrgDataLen,OrgDataLen-DataLength); - CodeCount = 0; - } - } - - } -} - -#endif - diff --git a/16/cawat/LZW.H b/16/cawat/LZW.H deleted file mode 100644 index 6279e257..00000000 --- a/16/cawat/LZW.H +++ /dev/null @@ -1,40 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -//-------------------------------------------------------------------------- -// -// EXTERN DEFINITIONS FOR DISPLAY VEC ROUTINES -// -//-------------------------------------------------------------------------- - - -extern void (*LZW_CompressDisplayVector)(); -extern void (*LZW_DecompressDisplayVector)(); - - -//--------------------------------------------------------------------------- -// -// FUNCTION PROTOTYPEING -// -//--------------------------------------------------------------------------- - - - -unsigned long lzwCompress(void far *infile, void far *outfile,unsigned long DataLength,unsigned PtrTypes); -void lzwDecompress(void far *infile, void far *outfile,unsigned long DataLength,unsigned PtrTypes); - diff --git a/16/cawat/MAPSARM.H b/16/cawat/MAPSARM.H deleted file mode 100644 index b1de5410..00000000 --- a/16/cawat/MAPSARM.H +++ /dev/null @@ -1,53 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -/////////////////////////////////////// -// -// TED5 Map Header for ARM -// -/////////////////////////////////////// - -// -// Map Names -// -typedef enum { - TOWN_MORBIDITY_MAP, // 0 - DARK_FOREST_MAP, // 1 - GARDEN_OF_SOULS_MAP, // 2 - LOST_CITY_DAMND_MAP, // 3 - TEMPLE_OF_VIPER_MAP, // 4 - TORTURE_CHAMBER_MAP, // 5 - DEMONS_HOLD_MAP, // 6 - COLONY_FIRE_ANT_MAP, // 7 - HALL_WRETCH_POX_MAP, // 8 - LAIR_OF_SUCUBUS_MAP, // 9 - BLOOD_CHAMB_EYE_MAP, // 10 - FLAMING_INFERNO_MAP, // 11 - SUBTERR_RIVER_MAP, // 12 - CRYSTAL_MAZE_MG_MAP, // 13 - RAMPARTS_OF_NEM_MAP, // 14 - FORTRESS_OF_NEM_MAP, // 15 - PASSAGE_TO_SURF_MAP, // 16 - LASTMAP - } mapnames; - -// -// TILEINFO offsets -// -#define ANIM 402 -#define FLAGS (ANIM+NUMTILE16) diff --git a/16/cawat/README.md b/16/cawat/README.md deleted file mode 100644 index 680f55ac..00000000 --- a/16/cawat/README.md +++ /dev/null @@ -1,16 +0,0 @@ -The Catacomb Armageddon -======================= - -This repository contains the source code for The Catacomb Armageddon. The -source code is designed for Borland C++ 2.0, but compiled fine with Borland C++ -3.1 at the time of this release. - -It is released under the GNU GPLv2. Please see COPYING for license details. - -This release does not affect the licensing for the game data files. You will -need to legally acquire the game data in order to use the exe built from this -source code. - -To run the executable, the following command must be used or the check must be -disabled in C5_MAIN.C: - armgame.exe ^(a@&r` diff --git a/16/cawat/SL_FILE.H b/16/cawat/SL_FILE.H deleted file mode 100644 index 24849b1a..00000000 --- a/16/cawat/SL_FILE.H +++ /dev/null @@ -1,109 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#ifndef _SL_FILE_H -#define _SL_FILE_H - - -//========================================================================== -// -// DEFINES -// -//========================================================================== - -#ifndef MakeID -#define MakeID(a,b,c,d) (((long)(d)<<24L)|((long)(c)<<16L)|((long)(b)<<8L)|(long)(a)) -#endif - - -#define ID_SLIB MakeID('S','L','I','B') -#define SLIB ("SLIB") -#define SOFTLIB_VER 2 -#define ID_CHUNK MakeID('C','U','N','K') - - - -//========================================================================== -// -// TYPES -// -//========================================================================== - - - - -//-------------------------------------------------------------------------- -// SOFTLIB File Entry Types -//-------------------------------------------------------------------------- -typedef enum LibFileTypes -{ - lib_DATA =0, // Just streight raw data -// lib_AUDIO, // Multi chunk audio file - -} LibFileTypes; - - - -//-------------------------------------------------------------------------- -// SOFTLIB Library File header.. -// -// * This header will NEVER change! * -//-------------------------------------------------------------------------- - -typedef struct SoftLibHdr -{ - unsigned Version; // Library Version Num - unsigned FileCount; -} SoftlibHdr; - - - -//-------------------------------------------------------------------------- -// SOFTLIB Directory Entry Hdr -// -// This can change according to Version of SoftLib (Make sure we are -// always downward compatable! -//-------------------------------------------------------------------------- - -#define SL_FILENAMESIZE 16 - -typedef struct FileEntryHdr -{ - char FileName[SL_FILENAMESIZE]; // NOTE : May not be null terminated! - unsigned long Offset; - unsigned long ChunkLen; - unsigned long OrginalLength; - short Compression; // ct_TYPES -} FileEntryHdr; - - - -//-------------------------------------------------------------------------- -// SOFTLIB Entry Chunk Header -//-------------------------------------------------------------------------- - -typedef struct ChunkHeader -{ - unsigned long HeaderID; - unsigned long OrginalLength; - short Compression; // ct_TYPES -} ChunkHeader; - - - -#endif \ No newline at end of file diff --git a/16/cawat/SOFT.C b/16/cawat/SOFT.C deleted file mode 100644 index f86481e4..00000000 --- a/16/cawat/SOFT.C +++ /dev/null @@ -1,479 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include -#include -#include -#include -#include -#include -#include -#include - -#include "def.h" -#include "gelib.h" -#include "soft.h" -#include "lzw.h" -#include "lzhuff.h" -#include "jam_io.h" - - - - - - -//=========================================================================== -// -// SWITCHES -// -//=========================================================================== - -#define LZH_SUPPORT 1 -#define LZW_SUPPORT 0 - - - - -//========================================================================= -// -// -// GENERAL LOAD ROUTINES -// -// -//========================================================================= - - - -//-------------------------------------------------------------------------- -// BLoad() -- THIS HAS NOT BEEN FULLY TESTED! -// -// NOTICE : This version of BLOAD is compatable with JAMPak V3.0 and the -// new fileformat... -//-------------------------------------------------------------------------- -unsigned long BLoad(char *SourceFile, memptr *DstPtr) -{ - int handle; - - memptr SrcPtr; - unsigned long i, j, k, r, c; - word flags; - byte Buffer[8]; - unsigned long SrcLen,DstLen; - struct CMP1Header CompHeader; - boolean Compressed = false; - - - memset((void *)&CompHeader,0,sizeof(struct CMP1Header)); - - // - // Open file to load.... - // - - if ((handle = open(SourceFile, O_RDONLY|O_BINARY)) == -1) - return(0); - - // - // Look for JAMPAK headers - // - - read(handle,Buffer,4); - - if (!strncmp(Buffer,COMP,4)) - { - // - // Compressed under OLD file format - // - - Compressed = true; - SrcLen = Verify(SourceFile); - - read(handle,(void *)&CompHeader.OrginalLen,4); - CompHeader.CompType = ct_LZW; - MM_GetPtr(DstPtr,CompHeader.OrginalLen); - if (!*DstPtr) - return(0); - } - else - if (!strncmp(Buffer,CMP1,4)) - { - // - // Compressed under new file format... - // - - Compressed = true; - SrcLen = Verify(SourceFile); - - read(handle,(void *)&CompHeader,sizeof(struct CMP1Header)); - MM_GetPtr(DstPtr,CompHeader.OrginalLen); - if (!*DstPtr) - return(0); - } - else - DstLen = Verify(SourceFile); - - - // - // Load the file in memory... - // - - if (Compressed) - { - DstLen = CompHeader.OrginalLen; - - if ((MM_TotalFree() < SrcLen) && (CompHeader.CompType)) - { - if (!InitBufferedIO(handle,&lzwBIO)) - TrashProg("No memory for buffered I/O."); - - switch (CompHeader.CompType) - { - #if LZW_SUPPORT - case ct_LZW: - lzwDecompress(&lzwBIO,MK_FP(*DstPtr,0),CompHeader.OrginalLen,(SRC_BFILE|DEST_MEM)); - break; - #endif - - #if LZH_SUPPORT - case ct_LZH: - lzhDecompress(&lzwBIO,MK_FP(*DstPtr,0),CompHeader.OrginalLen,CompHeader.CompressLen,(SRC_BFILE|DEST_MEM)); - break; - #endif - - default: - TrashProg("BLoad() - Unrecognized/Supported compression"); - break; - } - - FreeBufferedIO(&lzwBIO); - } - else - { - CA_LoadFile(SourceFile,&SrcPtr); - switch (CompHeader.CompType) - { - #if LZW_SUPPORT - case ct_LZW: - lzwDecompress(MK_FP(SrcPtr,8),MK_FP(*DstPtr,0),CompHeader.OrginalLen,(SRC_MEM|DEST_MEM)); - break; - #endif - - #if LZH_SUPPORT - case ct_LZH: - lzhDecompress(MK_FP(SrcPtr,8),MK_FP(*DstPtr,0),CompHeader.OrginalLen,CompHeader.CompressLen,(SRC_MEM|DEST_MEM)); - break; - #endif - - default: - TrashProg("BLoad() - Unrecognized/Supported compression"); - break; - } - MM_FreePtr(&SrcPtr); - } - } - else - CA_LoadFile(SourceFile,DstPtr); - - close(handle); - return(DstLen); -} - - - - -//////////////////////////////////////////////////////////////////////////// -// -// LoadLIBShape() -// -int LoadLIBShape(char *SLIB_Filename, char *Filename,struct Shape *SHP) -{ - #define CHUNK(Name) (*ptr == *Name) && \ - (*(ptr+1) == *(Name+1)) && \ - (*(ptr+2) == *(Name+2)) && \ - (*(ptr+3) == *(Name+3)) - - - int RT_CODE; - FILE *fp; - char CHUNK[5]; - char far *ptr; - memptr IFFfile = NULL; - unsigned long FileLen, size, ChunkLen; - int loop; - - - RT_CODE = 1; - - // Decompress to ram and return ptr to data and return len of data in - // passed variable... - - if (!LoadLIBFile(SLIB_Filename,Filename,&IFFfile)) - TrashProg("Error Loading Compressed lib shape!"); - - // Evaluate the file - // - ptr = MK_FP(IFFfile,0); - if (!CHUNK("FORM")) - goto EXIT_FUNC; - ptr += 4; - - FileLen = *(long far *)ptr; - SwapLong((long far *)&FileLen); - ptr += 4; - - if (!CHUNK("ILBM")) - goto EXIT_FUNC; - ptr += 4; - - FileLen += 4; - while (FileLen) - { - ChunkLen = *(long far *)(ptr+4); - SwapLong((long far *)&ChunkLen); - ChunkLen = (ChunkLen+1) & 0xFFFFFFFE; - - if (CHUNK("BMHD")) - { - ptr += 8; - SHP->bmHdr.w = ((struct BitMapHeader far *)ptr)->w; - SHP->bmHdr.h = ((struct BitMapHeader far *)ptr)->h; - SHP->bmHdr.x = ((struct BitMapHeader far *)ptr)->x; - SHP->bmHdr.y = ((struct BitMapHeader far *)ptr)->y; - SHP->bmHdr.d = ((struct BitMapHeader far *)ptr)->d; - SHP->bmHdr.trans = ((struct BitMapHeader far *)ptr)->trans; - SHP->bmHdr.comp = ((struct BitMapHeader far *)ptr)->comp; - SHP->bmHdr.pad = ((struct BitMapHeader far *)ptr)->pad; - SwapWord(&SHP->bmHdr.w); - SwapWord(&SHP->bmHdr.h); - SwapWord(&SHP->bmHdr.x); - SwapWord(&SHP->bmHdr.y); - ptr += ChunkLen; - } - else - if (CHUNK("BODY")) - { - ptr += 4; - size = *((long far *)ptr); - ptr += 4; - SwapLong((long far *)&size); - SHP->BPR = (SHP->bmHdr.w+7) >> 3; - MM_GetPtr(&SHP->Data,size); - if (!SHP->Data) - goto EXIT_FUNC; - movedata(FP_SEG(ptr),FP_OFF(ptr),FP_SEG(SHP->Data),0,size); - ptr += ChunkLen; - - break; - } - else - ptr += ChunkLen+8; - - FileLen -= ChunkLen+8; - } - - RT_CODE = 0; - -EXIT_FUNC:; - if (IFFfile) - { -// segptr = (memptr)FP_SEG(IFFfile); - MM_FreePtr(&IFFfile); - } - - return (RT_CODE); -} - - - - - -//---------------------------------------------------------------------------- -// LoadLIBFile() -- Copies a file from an existing archive to dos. -// -// PARAMETERS : -// -// LibName - Name of lib file created with SoftLib V1.0 -// -// FileName - Name of file to load from lib file. -// -// MemPtr - (IF !NULL) - Pointer to memory to load into .. -// (IF NULL) - Routine allocates necessary memory and -// returns a MEM(SEG) pointer to memory allocated. -// -// RETURN : -// -// (IF !NULL) - A pointer to the loaded data. -// (IF NULL) - Error! -// -//---------------------------------------------------------------------------- -memptr LoadLIBFile(char *LibName,char *FileName,memptr *MemPtr) -{ - int handle; - unsigned long header; - struct ChunkHeader Header; - unsigned long ChunkLen; - short x; - struct FileEntryHdr FileEntry; // Storage for file once found - struct FileEntryHdr FileEntryHeader; // Header used durring searching - struct SoftLibHdr LibraryHeader; // Library header - Version Checking - boolean FileFound = false; - unsigned long id_slib = ID_SLIB; - unsigned long id_chunk = ID_CHUNK; - - - // - // OPEN SOFTLIB FILE - // - - if ((handle = open(LibName,O_RDONLY|O_BINARY, S_IREAD)) == -1) - return(NULL); - - - // - // VERIFY it is a SOFTLIB (SLIB) file - // - - if (read(handle,&header,4) == -1) - { - close(handle); - return(NULL); - } - - if (header != id_slib) - { - close(handle); - return(NULL); - } - - - // - // CHECK LIBRARY HEADER VERSION NUMBER - // - - if (read(handle, &LibraryHeader,sizeof(struct SoftLibHdr)) == -1) - TrashProg("read error in LoadSLIBFile()\n%c",7); - - if (LibraryHeader.Version > SOFTLIB_VER) - TrashProg("Unsupported file ver %d",LibraryHeader.Version); - - - // - // MANAGE FILE ENTRY HEADERS... - // - - for (x = 1;x<=LibraryHeader.FileCount;x++) - { - if (read(handle, &FileEntryHeader,sizeof(struct FileEntryHdr)) == -1) - { - close(handle); - return(NULL); - } - - if (!stricmp(FileEntryHeader.FileName,FileName)) - { - FileEntry = FileEntryHeader; - FileFound = true; - } - } - - // - // IF FILE HAS BEEN FOUND THEN SEEK TO POSITION AND EXTRACT - // ELSE RETURN WITH ERROR CODE... - // - - if (FileFound) - { - if (lseek(handle,FileEntry.Offset,SEEK_CUR) == -1) - { - close(handle); - return(NULL); - } - - // - // READ CHUNK HEADER - Verify we are at the beginning of a chunk.. - // - - if (read(handle,(char *)&Header,sizeof(struct ChunkHeader)) == -1) - TrashProg("LIB File - Unable to read Header!"); - - if (Header.HeaderID != id_chunk) - TrashProg("LIB File - BAD HeaderID!"); - - // - // Allocate memory if Necessary... - // - - - if (!*MemPtr) - MM_GetPtr(MemPtr,FileEntry.OrginalLength); - - // - // Calculate the length of the data (without the chunk header). - // - - ChunkLen = FileEntry.ChunkLen - sizeof(struct ChunkHeader); - - - // - // Extract Data from file - // - - switch (Header.Compression) - { - - #if LZW_SUPPORT - case ct_LZW: - if (!InitBufferedIO(handle,&lzwBIO)) - TrashProg("No memory for buffered I/O."); - lzwDecompress(&lzwBIO,MK_FP(*MemPtr,0),FileEntry.OrginalLength,(SRC_BFILE|DEST_MEM)); - FreeBufferedIO(&lzwBIO); - break; - #endif - - #if LZH_SUPPORT - case ct_LZH: - if (!InitBufferedIO(handle,&lzwBIO)) - TrashProg("No memory for buffered I/O."); - lzhDecompress(&lzwBIO, MK_FP(*MemPtr,0), FileEntry.OrginalLength, ChunkLen, (SRC_BFILE|DEST_MEM)); - FreeBufferedIO(&lzwBIO); - break; - #endif - - case ct_NONE: - if (!CA_FarRead(handle,MK_FP(*MemPtr,0),ChunkLen)) - { -// close(handle); - *MemPtr = NULL; - } - break; - - default: - close(handle); - TrashProg("Unknown Chunk.Compression Type!"); - break; - } - } - else - *MemPtr = NULL; - - close(handle); - return(*MemPtr); -} - - - - diff --git a/16/cawat/SOFT.H b/16/cawat/SOFT.H deleted file mode 100644 index 2226de67..00000000 --- a/16/cawat/SOFT.H +++ /dev/null @@ -1,25 +0,0 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -//memptr InitBufferedIO(int handle, BufferedIO *bio); -//void FreeBufferedIO(BufferedIO *bio); -//byte bio_readch(BufferedIO *bio); - -unsigned long BLoad(char *SourceFile, memptr *DstPtr); -memptr LoadLIBFile(char *LibName,char *FileName,memptr *MemPtr); -int LoadLIBShape(char *SLIB_Filename, char *Filename,struct Shape *SHP); diff --git a/16/cawat/TC0000.SWP b/16/cawat/TC0000.SWP deleted file mode 100644 index d2453e01..00000000 Binary files a/16/cawat/TC0000.SWP and /dev/null differ diff --git a/16/cawat/TD.TR b/16/cawat/TD.TR deleted file mode 100644 index 2e7787f7..00000000 Binary files a/16/cawat/TD.TR and /dev/null differ diff --git a/16/cawat/TDCONFIG.TD b/16/cawat/TDCONFIG.TD deleted file mode 100644 index dfbed304..00000000 Binary files a/16/cawat/TDCONFIG.TD and /dev/null differ diff --git a/16/cawat/cawat.bfproject b/16/cawat/cawat.bfproject deleted file mode 100644 index 6d630146..00000000 --- a/16/cawat/cawat.bfproject +++ /dev/null @@ -1,108 +0,0 @@ -view_main_toolbar: 1 -bmarksearchmode: 0 -snr_scope: 0 -snr_type: 0 -view_cline: 0 -editor_indent_wspaces: 0 -c2e.convert_xml: 1 -snr_dotmatchall: 0 -htmlbar_view: 0 -filegloblist: *.txt -filegloblist: *.shtml -filegloblist: *.py -filegloblist: *.pl -filegloblist: *.php -filegloblist: *.js -filegloblist: *.java -filegloblist: *.htm -filegloblist: *.html -filegloblist: *.h -filegloblist: *.css -filegloblist: *.cpp -filegloblist: *.cgi -filegloblist: *.c -filegloblist: * -fb_focus_follow: 1 -adv_open_recursive: 0 -recent_dirs: file:///dos/z/cawat -encoding: UTF-8 -autoindent: 1 -e2c.convert_special: 0 -fb_viewmode: 0 -snippets_show_as_menu: 0 -bookmarks_show_mode: 0 -outputb_show_all_output: 0 -autocomplete: 1 -searchlist: Â¥ -searchlist: _seg -searchlist: _1seg -searchlist: p_1seg -searchlist: p1seg -searchlist: pseg -searchlist: peg -searchlist: pg -searchlist: _1 -searchlist: _seg -spell_lang: en -c2e.convert_symbol: 0 -snr_escape_chars: 1 -view_blockstack: 1 -htmlbar_notebooktab: 0 -last_filefilter: -spell_insert_entities: 0 -spell_check_default: 1 -savedir: file:///dos/z/16/16/cawat -files: /dos/z/16/16/cawat/16_in.c -files: /dos/z/16/16/cawat/16_in.h -files: /dos/fdos/watcom/h/PORTABLE.H -files: /dos/fdos/watcom/h/P-WATCOM.H -files: /dos/z/16/16/cawat/lib_head.h -files: /dos/z/16/16/cawat/ID_MM.C -snr_replacetype: 0 -recent_files: file:///dos/z/16/16/cawat/ID_MM.C -recent_files: file:///dos/z/16/16/cawat/lib_head.h -recent_files: file:///dos/z/16/16/cawat/16_in.h -recent_files: file:///dos/fdos/watcom/h/P-WATCOM.H -recent_files: file:///dos/fdos/watcom/h/PORTABLE.H -recent_files: file:///dos/z/16/16/cawat/16_in.c -recent_files: file:///dos/z/bakapee.asm -recent_files: file:///dos/z/16/src/lib/ems.c -recent_files: file:///dos/z/16/src/lib/ems.h -recent_files: file:///dos/z/keen-src/id_mm.c -recent_files: file:///dos/z/16/16/cawat/16_mm.err -recent_files: file:///dos/z/16/16/cawat/16_mm.h -recent_files: file:///dos/z/16/16/cawat/16_mm.c -charmap_block: 1 -e2c.convert_iso: 0 -enable_syntax_scan: 1 -outputb_scroll_mode: 0 -leftpanel_active_tab: 0 -c2e.IE_apos_workaround: 0 -display_right_margin: 0 -replacelist: \\ -replacelist: /*_1seg*/ -replacelist: /*_1seg*/ -replacelist: \t\t -editor_tab_width: 4 -view_statusbar: 1 -fb_show_hidden_f: 0 -name: cawatcom -view_blocks: 1 -snr_casesens: 0 -c2e.convert_iso: 0 -bookmarks_filename_mode: 1 -wrap_text_default: 0 -opendir: file:///dos/z/16/16/cawat -e2c.convert_xml: 1 -default_mime_type: text/plain -view_left_panel: 0 -htmlbar_thumbnailwidth: 300 -fb_show_backup_f: 0 -view_line_numbers: 1 -show_mbhl: 1 -adv_open_matchname: 0 -convertcolumn_horizontally: 0 -snr_recursion_level: 0 -e2c.convert_symbol: 0 -e2c.convert_num: 0 -c2e.convert_special: 0 diff --git a/16/cawat/lib_head.h b/16/cawat/lib_head.h deleted file mode 100644 index 0887d0c2..00000000 --- a/16/cawat/lib_head.h +++ /dev/null @@ -1,46 +0,0 @@ -/* - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 - * - * This file is part of Project 16. - * - * Project 16 is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 3 of the License, or - * (at your option) any later version. - * - * Project 16 is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see , or - * write to the Free Software Foundation, Inc., 51 Franklin Street, - * Fifth Floor, Boston, MA 02110-1301 USA. - * - */ -/* - * Just some handy typedefs that make it easier to think about the low - * level code - */ - -#ifndef _LIB_HEAD_H_ -#define _LIB_HEAD_H_ -#include -#include -#include -#include -#include -#include -#include -//#include -#include "../../src/lib/types.h" - -dword far* clockdw= (dword far*) 0x046C; /* 18.2hz clock */ - -#define peekb(segm,ofs) (*(byte far*)MK_FP((segm),(ofs))) -#define peekw(segm,ofs) (*(word far*)MK_FP((segm),(ofs))) -#define pokeb(segm,ofs,value) (peekb((segm),(ofs)) = (byte)(value)) -#define pokew(segm,ofs,value) (peekw((segm),(ofs)) = (word)(value)) - -#endif/*_LIB_HEAD_H_*/ diff --git a/16/cawat/types.h b/16/cawat/types.h deleted file mode 100644 index 9b0081ac..00000000 --- a/16/cawat/types.h +++ /dev/null @@ -1,15 +0,0 @@ -#ifndef _TYPE_H_ -#define _TYPE_H_ - -typedef enum {false,true} boolean; -//typedef __segment pseg; -#define nil ((void *)0) - -typedef unsigned char byte; -typedef unsigned short word; -typedef unsigned long dword; -typedef signed char sbyte; -typedef signed short sword; -typedef signed long sdword; - -#endif diff --git a/inputest.exe b/inputest.exe index db576b84..2cd78ff5 100644 Binary files a/inputest.exe and b/inputest.exe differ diff --git a/src/inputest.c b/src/inputest.c index 76265e73..15a405f5 100644 --- a/src/inputest.c +++ b/src/inputest.c @@ -27,7 +27,7 @@ void main(int argc, char *argv[]) { - ControlInfo control; + CursorInfo control; extern boolean Keyboard[NumCodes]; IN_Startup(); IN_Default(0,ctrl_Joystick); diff --git a/src/lib/16_in.c b/src/lib/16_in.c index 03801dd7..ea90a715 100644 --- a/src/lib/16_in.c +++ b/src/lib/16_in.c @@ -1,19 +1,19 @@ -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +/* Catacomb Apocalypse Source Code + * Copyright (C) 1993-2014 Flat Rock Software + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // @@ -21,7 +21,7 @@ // ID_IN.c - Input Manager // v1.0d1w // By Jason Blochowiak -// Open Watcom port by sparky4 +// Open Watcom port by sparky4 // // @@ -46,8 +46,8 @@ ============================================================================= */ // Global variables - boolean JoystickCalibrated=false; // MDM (GAMERS EDGE) - added - ControlType ControlTypeUsed; // MDM (GAMERS EDGE) - added +// boolean JoystickCalibrated=false; // MDM (GAMERS EDGE) - added +// ControlType ControlTypeUsed; // MDM (GAMERS EDGE) - added boolean Keyboard[NumCodes]; boolean Paused; char LastASCII; @@ -675,7 +675,6 @@ IN_ReadCursor(CursorInfo *info) } } -#ifndef DUMU /////////////////////////////////////////////////////////////////////////// // // IN_ReadControl() - Reads the device associated with the specified @@ -683,159 +682,7 @@ IN_ReadCursor(CursorInfo *info) // /////////////////////////////////////////////////////////////////////////// void -IN_ReadControl(int player,ControlInfo *info) -{ - boolean realdelta=false; // MDM (GAMERS EDGE) - byte dbyte; - word buttons; - int dx,dy; - Motion mx,my; - ControlType type; -register KeyboardDef *def; - - dx = dy = 0; - mx = my = motion_None; - buttons = 0; - -#if DEMO0 - if (DemoMode == demo_Playback) - { - dbyte = DemoBuffer[DemoOffset + 1]; - my = (dbyte & 3) - 1; - mx = ((dbyte >> 2) & 3) - 1; - buttons = (dbyte >> 4) & 3; - - if (!(--DemoBuffer[DemoOffset])) - { - DemoOffset += 2; - if (DemoOffset >= DemoSize) - DemoMode = demo_PlayDone; - } - - realdelta = false; - } - else if (DemoMode == demo_PlayDone) - Quit("Demo playback exceeded"); - else -#endif - { - // MDM begin (GAMERS EDGE) - added this block - ControlTypeUsed = ctrl_None; - - // Handle mouse input... - // - if ((MousePresent) && (ControlTypeUsed == ctrl_None)) - { - INL_GetMouseDelta(&dx,&dy); - buttons = INL_GetMouseButtons(); - realdelta = true; - if (dx || dy || buttons) - ControlTypeUsed = ctrl_Mouse; - } - - // Handle joystick input... - // - if ((JoystickCalibrated) && (ControlTypeUsed == ctrl_None)) - { - type = ctrl_Joystick1; - INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false); - buttons = INL_GetJoyButtons(type - ctrl_Joystick); - realdelta = true; - if (dx || dy || buttons) - ControlTypeUsed = ctrl_Joystick; - } - - // Handle keyboard input... - // - if (ControlTypeUsed == ctrl_None) - { - type = ctrl_Keyboard1; - def = &KbdDefs[type - ctrl_Keyboard]; - -/* if (Keyboard[def->upleft]) - mx = motion_Left,my = motion_Up; - else if (Keyboard[def->upright]) - mx = motion_Right,my = motion_Up; - else if (Keyboard[def->downleft]) - mx = motion_Left,my = motion_Down; - else if (Keyboard[def->downright]) - mx = motion_Right,my = motion_Down;*/ - - if (Keyboard[def->up]) - my = motion_Up; - else if (Keyboard[def->down]) - my = motion_Down; - - if (Keyboard[def->left]) - mx = motion_Left; - else if (Keyboard[def->right]) - mx = motion_Right; - - if (Keyboard[def->button0]) - buttons += 1 << 0; - if (Keyboard[def->button1]) - buttons += 1 << 1; - realdelta = false; - if (mx || my || buttons) - ControlTypeUsed = ctrl_Keyboard; - } // MDM end (GAMERS EDGE) - } - - if (realdelta) - { - mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None); - my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None); - } - else - { - dx = mx * 127; - dy = my * 127; - } - - info->x = dx; - info->xaxis = mx; - info->y = dy; - info->yaxis = my; - info->button0 = buttons & (1 << 0); - info->button1 = buttons & (1 << 1); - info->dir = DirTable[((my + 1) * 3) + (mx + 1)]; - -#if DEMO0 - if (DemoMode == demo_Record) - { - // Pack the control info into a byte - dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1); - - if - ( - (DemoBuffer[DemoOffset + 1] == dbyte) - && (DemoBuffer[DemoOffset] < 255) - ) - (DemoBuffer[DemoOffset])++; - else - { - if (DemoOffset || DemoBuffer[DemoOffset]) - DemoOffset += 2; - - if (DemoOffset >= DemoSize) - Quit("Demo buffer overflow"); - - DemoBuffer[DemoOffset] = 1; - DemoBuffer[DemoOffset + 1] = dbyte; - } - } -#endif -} - -#else -/////////////////////////////////////////////////////////////////////////// -// -// IN_ReadControl() - Reads the device associated with the specified -// player and fills in the control info struct -// -/////////////////////////////////////////////////////////////////////////// -void -IN_ReadControl(int player,ControlInfo *info) +IN_ReadControl(int player,CursorInfo *info) { boolean realdelta; byte dbyte; @@ -869,8 +716,8 @@ register KeyboardDef *def; else if (DemoMode == demo_PlayDone) Quit("Demo playback exceeded"); else -#endif { +#endif switch (type = Controls[player]) { case ctrl_Keyboard1: @@ -913,8 +760,14 @@ register KeyboardDef *def; buttons = INL_GetMouseButtons(); realdelta = true; break; + case ctrl_Joypad1: + case ctrl_Joypad2: + printf("wwww"); + break; } +#ifdef DEMO0 } +#endif if (realdelta) { @@ -933,6 +786,8 @@ register KeyboardDef *def; info->yaxis = my; info->button0 = buttons & (1 << 0); info->button1 = buttons & (1 << 1); + info->button2 = buttons & (1 << 2); + info->button3 = buttons & (1 << 3); info->dir = DirTable[((my + 1) * 3) + (mx + 1)]; #if DEMO0 @@ -961,7 +816,6 @@ register KeyboardDef *def; } #endif } -#endif /////////////////////////////////////////////////////////////////////////// // diff --git a/src/lib/16_in.h b/src/lib/16_in.h index b2b7b367..b157446f 100644 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -1,4 +1,4 @@ -/* Catacomb Armageddon Source Code +/* Catacomb Apocalypse Source Code * Copyright (C) 1993-2014 Flat Rock Software * * This program is free software; you can redistribute it and/or modify @@ -21,7 +21,7 @@ // ID_IN.h - Header file for Input Manager // v1.0d1w // By Jason Blochowiak -// Open Watcom port by sparky4 +// Open Watcom port by sparky4 // #ifndef __16_IN__ @@ -149,13 +149,14 @@ typedef enum { } Demo; #endif typedef enum { - ctrl_None, // MDM (GAMERS EDGE) - added + //ctrl_None, // MDM (GAMERS EDGE) - added ctrl_Keyboard, ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2, ctrl_Joystick, ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2, ctrl_Mouse, - ctrl_Joypad + ctrl_Joypad, + ctrl_Joypad1 = ctrl_Joypad,ctrl_Joypad2 } ControlType; typedef enum { motion_Left = -1,motion_Up = -1, @@ -175,7 +176,6 @@ typedef struct { Motion xaxis,yaxis; Direction dir; } CursorInfo; -typedef CursorInfo ControlInfo; typedef struct { ScanCode button0,button1, @@ -195,7 +195,12 @@ typedef struct { joyMaxX,joyMaxY, joyMultXL,joyMultYL, joyMultXH,joyMultYH; - } JoystickDef; + } JoystickDef; + +/*typedef struct +{ + CursorInfo; +} ControlInfo;*/ /* ============================================================================= @@ -221,7 +226,7 @@ static boolean JoyPadPresent; extern ScanCode LastScan; //extern KeyboardDef KbdDefs[]; - static KeyboardDef KbdDefs[] = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51}; + static KeyboardDef KbdDefs[MaxKbds] = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51}; extern JoystickDef JoyDefs[MaxJoys]; extern ControlType Controls[MaxPlayers]; @@ -277,8 +282,32 @@ static byte far ASCIINames[] = // Unshifted ASCII for scan codes 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7 - }; - + }, + *ScanNames[] = // Scan code names with single chars + { + "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?", + "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S", + "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V", + "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?", + "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?", + "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?", + "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?", + "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?" + }, // DEBUG - consolidate these + far ExtScanCodes[] = // Scan codes with >1 char names + { + 1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e, + 0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36, + 0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48, + 0x50,0x4b,0x4d,0x00 + }, + *ExtScanNames[] = // Names corresponding to ExtScanCodes + { + "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4", + "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft", + "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up", + "Down","Left","Right","" + }; static boolean IN_Started; static boolean CapsLock; @@ -302,68 +331,6 @@ static char *ParmStringsIN[] = {"nojoys","nomouse",nil}; // Function prototypes #define IN_KeyDown(code) (Keyboard[(code)]) #define IN_ClearKey(code) {Keyboard[code] = false; if (code == LastScan) LastScan = sc_None;} - -// DEBUG - put names in prototypes -/* Catacomb Armageddon Source Code - * Copyright (C) 1993-2014 Flat Rock Software - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -// -// ID Engine -// ID_IN.c - Input Manager -// v1.0d1w -// By Jason Blochowiak -// Open Watcom port by sparky4 -// - -// -// This module handles dealing with the various input devices -// -// Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff), -// User Mgr (for command line parms) -// -// Globals: -// LastScan - The keyboard scan code of the last key pressed -// LastASCII - The ASCII value of the last key pressed -// DEBUG - there are more globals -// - -#include "src/lib/16_in.h" - -/* -============================================================================= - - GLOBAL VARIABLES - -============================================================================= -*/ -// Global variables - boolean JoystickCalibrated=false; // MDM (GAMERS EDGE) - added - ControlType ControlTypeUsed; // MDM (GAMERS EDGE) - added - boolean Keyboard[NumCodes]; - boolean Paused; - char LastASCII; - ScanCode LastScan; - - //KeyboardDef KbdDefs = {0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51}; - JoystickDef JoyDefs[MaxJoys]; - ControlType Controls[MaxPlayers]; - - dword MouseDownCount; // Internal routines void interrupt INL_KeyService(void); @@ -389,7 +356,7 @@ void IN_SetKeyHook(void (*hook)()); void IN_ClearKeysDown(void); //static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy); void IN_ReadCursor(CursorInfo *info); -void IN_ReadControl(int player,ControlInfo *info); +void IN_ReadControl(int player,CursorInfo *info); void IN_SetControlType(int player,ControlType type); #if DEMO0 boolean IN_StartDemoRecord(word bufsize);