From: sparky4 <sparky4@cock.li>
Date: Mon, 15 May 2017 21:58:08 +0000 (-0500)
Subject: xcroll.exe needs testing on real hardware\!\!\!\! it is working but not flexible... 
X-Git-Url: http://4ch.mooo.com/gitweb/?a=commitdiff_plain;h=e9a094cdce9001737f17d3961f49f27272dff4e4;p=16.git

xcroll.exe needs testing on real hardware\!\!\!\! it is working but not flexible 16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] what is mapsegs?
---

diff --git a/src/lib/16_map.c b/src/lib/16_map.c
index 6bd66ccf..2d266df1 100755
--- a/src/lib/16_map.c
+++ b/src/lib/16_map.c
@@ -242,10 +242,10 @@ int CA_loadmap(char *mn, map_t *map, global_game_variables_t *gvar)
 	else if(status != tokcount) { printf("Warning: used %d tok\n", status);}
 	extract_map((char const *)MAPSEGINLM, tok, tokcount, map);
 
-	printf("freeing tok\n");
+//	printf("freeing tok\n");
 	free(tok);	//TODO: USE MM_ CA_ AND PM_
 //	printf("fclose fh\n");
-//	fclose(fh);	//TODO: USE MM_ CA_ AND PM_
+	fclose(fh);	//TODO: USE MM_ CA_ AND PM_
 
 	return 0;
 }