From e0b1c7a7632d9dc537ccb2c42f34275c66a9db34 Mon Sep 17 00:00:00 2001 From: sparky4 Date: Wed, 15 Feb 2017 15:21:18 -0600 Subject: [PATCH] ==== INITIAL LAYER MAP STUFF DONE, added mapdraw layer ontop of bg, going to implement actors [objects and shit] into the code next, then make support for tilesets==== --- data/test.map | 2 +- data/test.tmx | 4 +- src/lib/16_tdef.h | 2 - src/lib/scroll16.c | 104 ++++++++++++++++++++++++++++----------------- src/lib/scroll16.h | 6 +-- src/scroll.c | 2 +- src/zcroll.c | 2 +- 7 files changed, 74 insertions(+), 48 deletions(-) diff --git a/data/test.map b/data/test.map index 14b87855..03307bad 100755 --- a/data/test.map +++ b/data/test.map @@ -2,7 +2,7 @@ "height":30, "layers":[ { - "data":[1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 2, 3, 4, 5, 6, 7, 8, 0, 1, 0, 1, 51, 51, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 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11, 11, 11, 11, 11, 0, 11, 0, 11, 11, 11, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 11, 0, 0, 0, 0, 0, 11, 11, 11, 11, 11, 11, 1, 2, 3, 4, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 11, 11, 11, 11, 11, 11, 11, 11, 1, 2, 3, 4, 5, 6, 7, 8, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0, 11, 5, 6, 7, 8, 9, 10, 11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 9, 10, 11, 12, 13, 14, 15, 16, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 13, 14, 15, 16], "height":30, "name":"bg", "opacity":1, diff --git a/data/test.tmx b/data/test.tmx index 1bff6b80..5ccdb602 100755 --- a/data/test.tmx +++ b/data/test.tmx @@ -9,8 +9,8 @@ 1,2,3,4,0,3,3,3,3,3,3,3,3,4,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,1,2,3,4, -5,6,7,8,0,1,0,1,51,51,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,5,6,7,8, -9,10,11,12,4,1,0,1,51,51,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,9,10,11,12, +5,6,7,8,0,1,0,1,0,0,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,5,6,7,8, +9,10,11,12,4,1,0,1,0,0,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,9,10,11,12, 13,14,15,16,0,1,1,1,5,8,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,13,14,15,16, 0,0,4,0,0,0,0,0,8,8,11,11,11,3,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, 11,11,11,11,0,0,0,0,8,8,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, diff --git a/src/lib/16_tdef.h b/src/lib/16_tdef.h index c7277253..58b4e01a 100755 --- a/src/lib/16_tdef.h +++ b/src/lib/16_tdef.h @@ -110,8 +110,6 @@ typedef struct { #define MAPLAYERS 3 -#define MAPDATAPTR layerdata[0].data -#define MAPDATAPTK layerdata[k].data #define MAPTILESPTR tiles//layertile[0] #define MAPTILESPTK tiles//layertile[k] typedef struct { diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 47ee9f7f..469ed1f7 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -37,7 +37,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) //right movement case 3: if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && - !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! + !(pip[0].map->layerdata[0].data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! { player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) @@ -48,7 +48,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; } } - else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) + else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) { player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) @@ -70,7 +70,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) //left movement case 1: if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx && - !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! + !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection! { player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) @@ -81,7 +81,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; } } - else if(player[pn].enti.tx > 1 && !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) + else if(player[pn].enti.tx > 1 && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) { player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) @@ -103,7 +103,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) //down movement case 4: if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && - !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection! + !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection! { player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) @@ -114,7 +114,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; } } - else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) + else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) { player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) @@ -136,7 +136,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) //up movement case 0: if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny && - !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection! + !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection! { player[pn].walktype=2; if(player[pn].enti.q<=player[pn].enti.spt) @@ -147,7 +147,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn) //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2; } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; } } - else if(player[pn].enti.ty > 1 && !(pip[0].map->MAPDATAPTR[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) + else if(player[pn].enti.ty > 1 && !(pip[0].map->layerdata[0].data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) { player[pn].walktype=1; if(player[pn].enti.q<=player[pn].enti.spt) @@ -318,8 +318,8 @@ initMap(map_t *map) { i=0; for(y=0; yheight; y++) { for(x=0; xwidth; x++) { - map->MAPDATAPTR[i]=255; -// printf("[%d]", map->MAPDATAPTR[i]); + map->layerdata[0].data[i]=255; +// printf("[%d]", map->layerdata[0].data[i]); tile = tile ? 0 : 1; i++; } @@ -344,7 +344,7 @@ void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid) if(player[plid].enti.q==4) #endif // if(id==0) - mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM); + mapDrawCol(mv, id, mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM); // else // if(mv[0].video->bgps) // modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->MAPTILESPTR->tileWidth, mv[0].page->height); @@ -366,7 +366,7 @@ void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid) if(player[plid].enti.q==4) #endif // if(id==0) - mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM); + mapDrawCol(mv, id, mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM); // else // if(mv[0].video->bgps) // modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->MAPTILESPTR->tileWidth, mv[0].page->height); @@ -388,7 +388,7 @@ void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid) if(player[plid].enti.q==4) #endif // if(id==0) - mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWROWNUM); + mapDrawRow(mv, id, mv[0].tx - 1, mv[0].ty-1, y, player, DRAWROWNUM); // else // if(mv[0].video->bgps) // modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->MAPTILESPTR->tileHeight); @@ -410,7 +410,7 @@ void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid) if(player[plid].enti.q==4) #endif // if(id==0) - mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWROWNUM); + mapDrawRow(mv, id, mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWROWNUM); // else // if(mv[0].video->bgps) // modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->MAPTILESPTR->tileHeight); @@ -498,8 +498,8 @@ sword chkmap(map_t *map, word q) //initiate a null map! map->width=MAPW;///2; map->height=MAPH;///2; -// map->MAPDATAPTR = malloc(((map->width*map->height)+1)*sizeof(byte)); - map->MAPDATAPTR = &x; +// map->layerdata[0].data = malloc(((map->width*map->height)+1)*sizeof(byte)); + map->layerdata[0].data = &x; map->MAPTILESPTR = malloc(sizeof(tiles_t)); //fix this to be far~ // bp = bitmapLoadPcx("data/ed.pcx"); @@ -589,59 +589,80 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) break; } } - -void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset) +#define PALMAPDRAWW 13 +void near mapDrawRow(map_view_t *mv, nibble id, int tx, int ty, word y, player_t *player, word poopoffset) { - int i; + int i; nibble z; if(pagedelayrendermap) if(!y) y+=TILEWH; else y-=TILEWH; poopoffset%=player[0].enti.speed; //printf("y: %d\n", poopoffset); -if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 1, 2, 1, global_temp_status_text); } +if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv[id].dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 1, 2, 1, global_temp_status_text); } /* the position within the map array */ - i=ty * mv->map->width + tx; - for( mv->dx=poopoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; mv->dx+=mv->map->MAPTILESPTR->tileWidth, tx++) { - if(i>=0) - mapDrawTile(mv->map->MAPTILESPTR, mv->map->MAPDATAPTR[i], mv->page, mv->dx, y); + i=ty * mv[id].map->width + tx; + for( mv[id].dx=poopoffset; mv[id].dx<(mv[id].page->sw+mv[id].dxThresh)/(poopoffset+1) && tx < mv[id].map->width; mv[id].dx+=mv[id].map->MAPTILESPTR->tileWidth, tx++) { + if(i>=0){ + mapDrawTile(mv[id].map->MAPTILESPTR, mv[id].map->layerdata[0].data[i], mv[id].page, mv[id].dx, y); + for(z=1;z<=2;z++){ + if(mv[id].map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv[id].map->layerdata[z].data[i]); modexprint(mv[id].page, mv[id].dx, (y+((z-1)*4))>>2, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2); + //mapDrawTile(mv[id].map->MAPTILESPTR, mv[id].map->layerdata[z].data[i], mv[id].page, mv[id].dx, y); + } + } + } i++; /* next! */ } if(pagedelayrendermap) delay(200); } -void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset) +void near mapDrawCol(map_view_t *mv, nibble id, int tx, int ty, word x, player_t *player, word poopoffset) { - int i; + int i; nibble z; if(pagedelayrendermap) if(!x) x+=TILEWH; else x-=TILEWH; poopoffset%=player[0].enti.speed; //printf("x: %d\n", poopoffset); -if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 1, 2, 1, global_temp_status_text); } +if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv[id].dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 1, 2, 1, global_temp_status_text); } /* location in the map array */ - i=ty * mv->map->width + tx; + i=ty * mv[id].map->width + tx; /* We'll copy all of the columns in the screen, i + 1 row above and one below */ - for( mv->dy=poopoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; mv->dy+=mv->map->MAPTILESPTR->tileHeight, ty++) { - if(i>=0) - mapDrawTile(mv->map->MAPTILESPTR, mv->map->MAPDATAPTR[i], mv->page, x, mv->dy); - i += mv->map->width; + for( mv[id].dy=poopoffset; mv[id].dy<(mv[id].page->sh+mv[id].dyThresh)/(poopoffset+1) && ty < mv[id].map->height; mv[id].dy+=mv[id].map->MAPTILESPTR->tileHeight, ty++) { + if(i>=0){ + mapDrawTile(mv[id].map->MAPTILESPTR, mv[id].map->layerdata[0].data[i], mv[id].page, x, mv[id].dy); + for(z=1;z<=2;z++){ + if(mv[id].map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv[id].map->layerdata[z].data[i]); modexprint(mv[id].page, (x+((z-1)*4))>>2, mv[id].dy, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2); + //mapDrawTile(mv[id].map->MAPTILESPTR, mv[id].map->layerdata[z].data[i], mv[id].page, x, mv[id].dy); + } + } + } + i += mv[id].map->width; } if(pagedelayrendermap) delay(200); } void mapDrawWRow(map_view_t *mv, int tx, int ty, word y) { - int i; + int i; nibble z; /* the position within the map array */ i=ty * mv->map->width + tx; for(mv->dx=0; mv->dxpage->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->MAPTILESPTR->tileWidth, tx++) { - if(i>=0) /* we are in the map, so copy! */ - mapDrawTile(mv->map->MAPTILESPTR, mv->map->MAPDATAPTR[i], mv->page, mv->dx, y); + if(i>=0){ /* we are in the map, so copy! */ + mapDrawTile(mv->map->MAPTILESPTR, mv->map->layerdata[0].data[i], mv->page, mv->dx, y); + for(z=1;z<=2;z++){ + if(mv->map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, mv->dx, y, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2); + //mapDrawTile(mv->map->MAPTILESPTR, mv->map->layerdata[z].data[i], mv->page, mv->dx, y); + } + } + } i++; /* next! */ } } void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) { - int i; + int i; nibble z; /* location in the map array */ i=ty * mv->map->width + tx; @@ -649,8 +670,15 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x) /* We'll copy all of the columns in the screen, i + 1 row above and one below */ for(mv->dy=0; mv->dypage->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->MAPTILESPTR->tileHeight, ty++) { - if(i>=0) /* we are in the map, so copy away! */ - mapDrawTile(mv->map->MAPTILESPTR, mv->map->MAPDATAPTR[i], mv->page, x, mv->dy); + if(i>=0){ /* we are in the map, so copy away! */ + mapDrawTile(mv->map->MAPTILESPTR, mv->map->layerdata[0].data[i], mv->page, x, mv->dy); + for(z=1;z<=2;z++){ + if(mv->map->layerdata[z].data[i]){ + sprintf(global_temp_status_text2, "%u", mv->map->layerdata[z].data[i]); modexprint(mv->page, x, mv->dy, 1, 0, PALMAPDRAWW, z+2, global_temp_status_text2); + //mapDrawTile(mv->map->MAPTILESPTR, mv->map->layerdata[z].data[i], mv->page, x, mv->dy); + } + } + } i += mv->map->width; } } diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h index fc187954..2e490b49 100755 --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -81,7 +81,7 @@ #define SCROLLEXITMESG printf("page[0]dxy: %dx%d", gvar.video.page[0].dx, gvar.video.page[0].dy);\ printf("\n\n");\ printf("player vars:\n");\ - printf(" xy: %dx%d", player[0].enti.x, player[0].enti.y); printf(" txy: %dx%d", player[0].enti.tx, player[0].enti.ty); printf(" triggxy: %dx%d", player[0].enti.triggerx, player[0].enti.triggery); printf(" value: %d\n", mv[1].map->MAPDATAPTR[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))]);\ + printf(" xy: %dx%d", player[0].enti.x, player[0].enti.y); printf(" txy: %dx%d", player[0].enti.tx, player[0].enti.ty); printf(" triggxy: %dx%d", player[0].enti.triggerx, player[0].enti.triggery); printf(" value: %d\n", mv[1].map->layerdata[0].data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))]);\ printf(" hp: %d", (player[0].enti.hp)); printf(" q: %u", player[0].enti.q); printf(" info.dir: %u", player[0].info.dir); printf(" d: %u", player[0].enti.d); printf(" dire: %u", player[0].enti.dire);\ printf(" pdir: %u\n", player[0].pdir); printf(" delay=%u", player[0].enti.spri->delay);\ printf("\n\n");\ @@ -115,8 +115,8 @@ void mapGoTo(map_view_t *mv, int tx, int ty); void ZC_mapinitMV(map_view_t *mv, int tx, int ty); void ZC_mapredraw(map_view_t *mv, int tx, int ty); void near mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); -void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset); -void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset); +void near mapDrawRow(map_view_t *mv, nibble id, int tx, int ty, word y, player_t *player, word poopoffset); +void near mapDrawCol(map_view_t *mv, nibble id, int tx, int ty, word x, player_t *player, word poopoffset); void mapDrawWRow(map_view_t *mv, int tx, int ty, word y); void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); inline void near ScrollRight(map_view_t *mv, player_t *player, word id, word plid) diff --git a/src/scroll.c b/src/scroll.c index beaff2b2..61668d6c 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -180,7 +180,7 @@ void main(int argc, char *argv[]) //the scripting stuff.... //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) - if(((mv[0].map->MAPDATAPTR[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) + if(((mv[0].map->layerdata[0].data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) { short i; for(i=800; i>=400; i--) diff --git a/src/zcroll.c b/src/zcroll.c index 309d07e2..015493e3 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -173,7 +173,7 @@ void main(int argc, char *argv[]) //the scripting stuff.... //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) - if(((mv[0].map->MAPDATAPTR[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) + if(((mv[0].map->layerdata[0].data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) { short i; for(i=800; i>=400; i--) -- 2.39.2