From 4761f1c00d4a48f5a27aef3f1638899feefc0c69 Mon Sep 17 00:00:00 2001 From: sparky4 Date: Mon, 15 May 2017 10:44:49 -0500 Subject: [PATCH] xcroll.exe needs through testing on real hardware./wbuild.sh; wmake www./wbuild.sh; wmake www 16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] what is mapsegs? --- src/xcroll.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/xcroll.c b/src/xcroll.c index 16995908..29ef17f4 100755 --- a/src/xcroll.c +++ b/src/xcroll.c @@ -154,8 +154,7 @@ void main(int argc, char *argv[]) modexFadeOn(4, &gvar.video.palette); #endif -//0000 - IN_StartAck (&gvar); MM_ShowMemory(&gvar); while (!IN_CheckAck (&gvar)){} +//0000 IN_StartAck (&gvar); MM_ShowMemory(&gvar); while (!IN_CheckAck (&gvar)){} #ifdef FADE modexPalBlack(); //so player will not see loadings~ #endif -- 2.39.2