From 06707fc6a3bb5cf5079845140ead643507dcd840 Mon Sep 17 00:00:00 2001 From: sparky4 Date: Thu, 12 Jan 2017 16:34:12 -0600 Subject: [PATCH] ==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am trying to find out why the sprite drawer is being a punk! --- src/lib/scroll16.c | 2 +- src/lib/scroll16.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 35b14209..9fae78b3 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -1095,7 +1095,7 @@ void shinku(global_game_variables_t *gv) } } -void /*near*/ animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) +void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch) { sword x = player[pn].x; sword y = player[pn].y; diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h index cf364c92..7830f1f9 100755 --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -161,7 +161,7 @@ void mapDrawWRow(map_view_t *mv, int tx, int ty, word y); void mapDrawWCol(map_view_t *mv, int tx, int ty, word x); //void qclean(); void shinku(global_game_variables_t *gv); -void /*near*/ animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch); +void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch); // Move an entity around. Should actually be in 16_entity boolean ZC_walk2(entity_t *ent, map_view_t *map_v); -- 2.39.5