From 06707fc6a3bb5cf5079845140ead643507dcd840 Mon Sep 17 00:00:00 2001
From: sparky4 <sparky4@cock.li>
Date: Thu, 12 Jan 2017 16:34:12 -0600
Subject: [PATCH] ==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to
 work on a really big area of code it will be on the refresh system, the
 walking/scrolling system, things that use showpage, adding disableing 8087
 functions if no 8087 detected, and a bunch of other things i cannot remember
 off the top of my head because i am BURNT. I need a small break~ -- -- -- --
 update! i am working on this i made ZC_WALK and i am trying to find out why
 the sprite drawer is being a punk!

---
 src/lib/scroll16.c | 2 +-
 src/lib/scroll16.h | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c
index 35b14209..9fae78b3 100755
--- a/src/lib/scroll16.c
+++ b/src/lib/scroll16.c
@@ -1095,7 +1095,7 @@ void shinku(global_game_variables_t *gv)
 	}
 }
 
-void /*near*/ animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
+void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)
 {
 	sword x = player[pn].x;
 	sword y = player[pn].y;
diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h
index cf364c92..7830f1f9 100755
--- a/src/lib/scroll16.h
+++ b/src/lib/scroll16.h
@@ -161,7 +161,7 @@ void mapDrawWRow(map_view_t *mv, int tx, int ty, word y);
 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x);
 //void qclean();
 void shinku(global_game_variables_t *gv);
-void /*near*/ animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);
+void near animatePlayer(map_view_t *pip, player_t *player, word playnum, sword scrollswitch);
 
 // Move an entity around. Should actually be in 16_entity
 boolean ZC_walk2(entity_t *ent, map_view_t *map_v);
-- 
2.39.5