From 0ed2445d78a3165948cd2bddb7cb2da0784a7497 Mon Sep 17 00:00:00 2001 From: sparky4 Date: Wed, 29 Jun 2016 12:10:16 -0500 Subject: [PATCH] wwww --- data/spri/{CHIBACW0.VRL => CHUBACW0.VRL} | Bin data/spri/{CHIBACW1.VRL => CHUBACW1.VRL} | Bin data/spri/{CHIBACW2.VRL => CHUBACW2.VRL} | Bin data/spri/{CHIBFCW0.VRL => CHUBFCW0.VRL} | Bin data/spri/{CHIBFCW1.VRL => CHUBFCW1.VRL} | Bin data/spri/{CHIBFCW2.VRL => CHUBFCW2.VRL} | Bin data/spri/{CHIBLCW0.VRL => CHUBLCW0.VRL} | Bin data/spri/{CHIBLCW1.VRL => CHUBLCW1.VRL} | Bin data/spri/{CHIBLCW2.VRL => CHUBLCW2.VRL} | Bin data/spri/{CHIBRCW0.VRL => CHUBRCW0.VRL} | Bin data/spri/{CHIBRCW1.VRL => CHUBRCW1.VRL} | Bin data/spri/{CHIBRCW2.VRL => CHUBRCW2.VRL} | Bin data/spri/PRSBACW0.VRL | Bin 438 -> 0 bytes data/spri/PRSBACW1.VRL | Bin 448 -> 0 bytes data/spri/PRSBACW2.VRL | Bin 441 -> 0 bytes data/spri/PRSBFCW0.VRL | Bin 496 -> 0 bytes data/spri/PRSBFCW1.VRL | Bin 491 -> 0 bytes data/spri/PRSBFCW2.VRL | Bin 485 -> 0 bytes data/spri/PRSBLCW0.VRL | Bin 441 -> 0 bytes data/spri/PRSBLCW1.VRL | Bin 448 -> 0 bytes data/spri/PRSBLCW2.VRL | Bin 437 -> 0 bytes data/spri/PRSBRCW0.VRL | Bin 490 -> 0 bytes data/spri/PRSBRCW1.VRL | Bin 494 -> 0 bytes data/spri/PRSBRCW2.VRL | Bin 492 -> 0 bytes data/spri/chikyuu.h | 24 ++--- data/spri/chikyuu.sht | 106 ++++++++++++++++++++--- data/spri/chikyuu.vrs | Bin 5824 -> 6172 bytes data/spri/chikyuus.h | 32 ++++--- 28 files changed, 125 insertions(+), 37 deletions(-) rename data/spri/{CHIBACW0.VRL => CHUBACW0.VRL} (100%) rename data/spri/{CHIBACW1.VRL => CHUBACW1.VRL} (100%) rename data/spri/{CHIBACW2.VRL => CHUBACW2.VRL} (100%) rename data/spri/{CHIBFCW0.VRL => CHUBFCW0.VRL} (100%) rename data/spri/{CHIBFCW1.VRL => CHUBFCW1.VRL} (100%) rename data/spri/{CHIBFCW2.VRL => CHUBFCW2.VRL} (100%) rename data/spri/{CHIBLCW0.VRL => CHUBLCW0.VRL} (100%) rename data/spri/{CHIBLCW1.VRL => CHUBLCW1.VRL} (100%) rename data/spri/{CHIBLCW2.VRL => CHUBLCW2.VRL} (100%) rename data/spri/{CHIBRCW0.VRL => CHUBRCW0.VRL} (100%) rename data/spri/{CHIBRCW1.VRL => CHUBRCW1.VRL} (100%) rename data/spri/{CHIBRCW2.VRL => CHUBRCW2.VRL} (100%) delete mode 100755 data/spri/PRSBACW0.VRL delete mode 100755 data/spri/PRSBACW1.VRL delete mode 100755 data/spri/PRSBACW2.VRL delete mode 100755 data/spri/PRSBFCW0.VRL delete mode 100755 data/spri/PRSBFCW1.VRL delete mode 100755 data/spri/PRSBFCW2.VRL delete mode 100755 data/spri/PRSBLCW0.VRL delete mode 100755 data/spri/PRSBLCW1.VRL delete mode 100755 data/spri/PRSBLCW2.VRL delete mode 100755 data/spri/PRSBRCW0.VRL delete mode 100755 data/spri/PRSBRCW1.VRL delete mode 100755 data/spri/PRSBRCW2.VRL diff --git a/data/spri/CHIBACW0.VRL b/data/spri/CHUBACW0.VRL similarity index 100% rename from data/spri/CHIBACW0.VRL rename to data/spri/CHUBACW0.VRL diff --git a/data/spri/CHIBACW1.VRL b/data/spri/CHUBACW1.VRL similarity index 100% rename from data/spri/CHIBACW1.VRL rename to data/spri/CHUBACW1.VRL diff --git a/data/spri/CHIBACW2.VRL b/data/spri/CHUBACW2.VRL similarity index 100% rename from data/spri/CHIBACW2.VRL rename to data/spri/CHUBACW2.VRL diff --git a/data/spri/CHIBFCW0.VRL b/data/spri/CHUBFCW0.VRL similarity index 100% rename from data/spri/CHIBFCW0.VRL rename to data/spri/CHUBFCW0.VRL diff --git a/data/spri/CHIBFCW1.VRL b/data/spri/CHUBFCW1.VRL similarity index 100% rename from data/spri/CHIBFCW1.VRL rename to data/spri/CHUBFCW1.VRL diff --git a/data/spri/CHIBFCW2.VRL b/data/spri/CHUBFCW2.VRL similarity index 100% rename from data/spri/CHIBFCW2.VRL rename to data/spri/CHUBFCW2.VRL diff --git a/data/spri/CHIBLCW0.VRL b/data/spri/CHUBLCW0.VRL similarity index 100% rename from data/spri/CHIBLCW0.VRL rename to data/spri/CHUBLCW0.VRL diff --git a/data/spri/CHIBLCW1.VRL b/data/spri/CHUBLCW1.VRL similarity index 100% rename from data/spri/CHIBLCW1.VRL rename to data/spri/CHUBLCW1.VRL diff --git a/data/spri/CHIBLCW2.VRL b/data/spri/CHUBLCW2.VRL similarity index 100% rename from data/spri/CHIBLCW2.VRL rename to data/spri/CHUBLCW2.VRL diff --git a/data/spri/CHIBRCW0.VRL b/data/spri/CHUBRCW0.VRL similarity index 100% rename from data/spri/CHIBRCW0.VRL rename to data/spri/CHUBRCW0.VRL diff --git a/data/spri/CHIBRCW1.VRL b/data/spri/CHUBRCW1.VRL similarity index 100% rename from data/spri/CHIBRCW1.VRL rename to data/spri/CHUBRCW1.VRL diff --git a/data/spri/CHIBRCW2.VRL b/data/spri/CHUBRCW2.VRL similarity index 100% rename from data/spri/CHIBRCW2.VRL rename to data/spri/CHUBRCW2.VRL diff --git a/data/spri/PRSBACW0.VRL b/data/spri/PRSBACW0.VRL deleted file mode 100755 index 2c93df941710e8159e19f574925b3229bbe647a6..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 438 zcmXw$&2qvp41^_n71?3Z;)0t?Q}<2WkDC$myzVqsx_njOlNvDUlrU?@|WoVKBI3rEQkk%^9} zl#(swWL@lj*gfzZdx#SQIa`dKQ-9l)gw{D{FB2GUnL7jh?-=AYc6-$V=NY7AiP-Tc z9d0^QLWSm>))rm;H$Y_|T_P6IEQMe2_?XUM_l{l|(mnZL+tNZCYIsOc>vpu*G#Y8_ N<8ZAj$oBDb{sDIhDdzwH diff --git a/data/spri/PRSBACW1.VRL b/data/spri/PRSBACW1.VRL deleted file mode 100755 index fb3c7cf277534bd9b782e44c646081e0b483c634..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 448 zcmXw0K~lpo43uOkvdo0Wl(ePkp4<8QLspNU>+4S zD7C!+GIM3+KtC+le?^%bt3Rhc4oJo&W5V4~{ZI5kYiH4gY MdTm^k=IuBA0U${y%K!iX diff --git a/data/spri/PRSBACW2.VRL b/data/spri/PRSBACW2.VRL deleted file mode 100755 index 65fc4bf6043d003123de1daeea056a4447c34e15..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 441 zcmYk3OK!t33`9j~Xps)wMo5*Pv&a>Cgs!^js*9la$-&iO&;T`T(B$(BDf;&P^?v*O z__?NIdR*6$o_DSl=`c!V%wm>y!)l!?+_#?Em?toWoArHRc}it$CV(~bep>e>i{PGX zNtmXT$8kanGtaNPwO`KjEVN@G;7OO(7ABexm$f3${Ere6(>Zr@g+y;+fZ8)aM16HN zH>Enpc;dAnj2by-S1sWV^k^OO;GCblL6zrGA*!cN{ID-<29X7!x2-Gffwi*<&%7&) zBGLrhlB$&|Rr8*o1b$(BP!XqEX+k@KC8m@X)XcZpS;e^1oNMD#JiU&rd@0Piec2$r H{r#U`n#w1I diff --git a/data/spri/PRSBFCW0.VRL b/data/spri/PRSBFCW0.VRL deleted file mode 100755 index e2d1e1ffa12e2050f2b9295897295fcf7e78b430..0000000000000000000000000000000000000000 GIT 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354fd6eb2bc3725e0d35aba6f8d84f565ab85d6e..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 492 zcmY*WK~BRk5cJyPtnJniizYNpkopClz=;bd4i*0i|2AWn14LGAX=Z00gWH;Nd{V zi*1f`$s%L?dr{fF{TYq?}@#u|+_Mq1jlR2t5dU_~7sHOv2H6J_iQbCST#u5V%wA_ih3H?;?FcM@Udwo;xS#&j#N diff --git a/data/spri/chikyuu.h b/data/spri/chikyuu.h index bc5ce4be..09311481 100755 --- a/data/spri/chikyuu.h +++ b/data/spri/chikyuu.h @@ -4,17 +4,17 @@ // sheet script: chikyuu.sht // palette file: chikyuu.pal -#define _chikyuu_CHIBFCW0 10U -#define _chikyuu_CHIBFCW1 11U -#define _chikyuu_CHIBFCW2 12U -#define _chikyuu_CHIBLCW0 20U -#define _chikyuu_CHIBLCW1 21U -#define _chikyuu_CHIBLCW2 22U -#define _chikyuu_CHIBRCW0 30U -#define _chikyuu_CHIBRCW1 31U -#define _chikyuu_CHIBRCW2 32U -#define _chikyuu_CHIBACW0 40U -#define _chikyuu_CHIBACW1 41U -#define _chikyuu_CHIBACW2 42U +#define _chikyuu_CHUBFCW0 10U +#define _chikyuu_CHUBFCW1 11U +#define _chikyuu_CHUBFCW2 12U +#define _chikyuu_CHUBLCW0 20U +#define _chikyuu_CHUBLCW1 21U +#define _chikyuu_CHUBLCW2 22U +#define _chikyuu_CHUBRCW0 30U +#define _chikyuu_CHUBRCW1 31U +#define _chikyuu_CHUBRCW2 32U +#define _chikyuu_CHUBACW0 40U +#define _chikyuu_CHUBACW1 41U +#define _chikyuu_CHUBACW2 42U // end list diff --git a/data/spri/chikyuu.sht b/data/spri/chikyuu.sht index edcfa433..adb951de 100755 --- a/data/spri/chikyuu.sht +++ b/data/spri/chikyuu.sht @@ -1,4 +1,4 @@ -# player.PCX demo sprite sheet compiler script +# CHUKYUU.PCX demo sprite sheet compiler script # (C) 2016 Jonathan Campbell # *spritesheet declares the section used by the sprite sheet cutting tool @@ -21,53 +21,133 @@ # ---------------- player, walking, blue shirt with white cross. Frame 2/3 could be used for standing still # player, forward, frame 1/3 -+CHIBFCW0@10 ++CHUBFCW0@10 xy=0,0 wh=16,32 # player, forward, frame 2/3 -+CHIBFCW1@11 ++CHUBFCW1@11 xy=16,0 wh=16,32 # player, forward, frame 3/3 -+CHIBFCW2@12 ++CHUBFCW2@12 xy=32,0 wh=16,32 # player, left, frame 1/3 -+CHIBLCW0@20 ++CHUBLCW0@20 xy=0,32 wh=16,32 # player, left, frame 2/3 -+CHIBLCW1@21 ++CHUBLCW1@21 xy=16,32 wh=16,32 # player, left, frame 3/3 -+CHIBLCW2@22 ++CHUBLCW2@22 xy=32,32 wh=16,32 # player, right, frame 1/3 -+CHIBRCW0@30 ++CHUBRCW0@30 xy=0,64 wh=16,32 # player, right, frame 2/3 -+CHIBRCW1@31 ++CHUBRCW1@31 xy=16,64 wh=16,32 # player, right, frame 3/3 -+CHIBRCW2@32 ++CHUBRCW2@32 xy=32,64 wh=16,32 # player, away, frame 1/3 -+CHIBACW0@40 ++CHUBACW0@40 xy=0,96 wh=16,32 # player, away, frame 2/3 -+CHIBACW1@41 ++CHUBACW1@41 xy=16,96 wh=16,32 # player, away, frame 3/3 -+CHIBACW2@42 ++CHUBACW2@42 xy=32,96 wh=16,32 + +# begin animation list section. must come after sprite sheet +*animation + +# Chikyuu, forward, standing and walking animation cycles ++CHUBFCW_STANDING@10 +sprite=CHUBFCW1 + ++CHUBFCW_WALKING@11 +sprite=CHUBFCW0 +delay=20 +-newframe +sprite=CHUBFCW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=CHUBFCW2 +delay=20 +-newframe +sprite=CHUBFCW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + +# Chikyuu, left, standing and walking animation cycles ++CHUBLCW_STANDING@20 +sprite=CHUBLCW1 + ++CHUBLCW_WALKING@21 +sprite=CHUBLCW0 +delay=20 +-newframe +sprite=CHUBLCW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=CHUBLCW2 +delay=20 +-newframe +sprite=CHUBLCW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + +# Chikyuu, right, standing and walking animation cycles ++CHUBRCW_STANDING@30 +sprite=CHUBRCW1 + ++CHUBRCW_WALKING@31 +sprite=CHUBRCW0 +delay=20 +-newframe +sprite=CHUBRCW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=CHUBRCW2 +delay=20 +-newframe +sprite=CHUBRCW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + +# Chikyuu, away, standing and walking animation cycles ++CHUBACW_STANDING@40 +sprite=CHUBACW1 + ++CHUBACW_WALKING@41 +sprite=CHUBACW0 +delay=20 +-newframe +sprite=CHUBACW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" +-newframe +sprite=CHUBACW2 +delay=20 +-newframe +sprite=CHUBACW1 +delay=20 +event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing" + diff --git a/data/spri/chikyuu.vrs b/data/spri/chikyuu.vrs index 46dde980518668b4f348471a80069b4e5916e739..9094e1d80b9a8201a68c2a82aa053d7716191bf5 100755 GIT binary patch delta 508 zcmY+AJ#K?Q6ojX>ak>RNQe@)F5XlnIqz3Y586g>hT}F|(2bB+y%8f6PGF_USBnQY1 zqRj5HWc{RBeeca^clAD3r)a*b>iB8~{JKEm0R{Cs1rF44`nFiU-;cbm$sY23g#1ZC zY#>ok7>l4Sg0?DS5wu0nR%$GQwg?H};J?NYY#ej~Ehc>aT{`l7z6AL@cDyQFTZoRT%>?*&{w>LY->yx-wV p{hXF}>+*3J?9*andM?loY@19@>;(5{Cz?zS>;SiU9*_eQz#pQ?RRI71 delta 157 zcmbPZa6nfsEGXFUfEWYAKT!q-BOvVq#5;j_FA(n+o2aP1(UnuI$kWNqIoyE3*#pcl pgfWc33?G;jkO7ebG9XexFexAdA_ZhXq#R*VKn6q#$S`7n0RX?PBi;Z2 diff --git a/data/spri/chikyuus.h b/data/spri/chikyuus.h index 9f027317..e7b9830f 100755 --- a/data/spri/chikyuus.h +++ b/data/spri/chikyuus.h @@ -3,18 +3,26 @@ // sheet script: chikyuu.sht // sprite sheet (sprite IDs) -#define _chikyuu_CHIBFCW0_sprite 10U -#define _chikyuu_CHIBFCW1_sprite 11U -#define _chikyuu_CHIBFCW2_sprite 12U -#define _chikyuu_CHIBLCW0_sprite 20U -#define _chikyuu_CHIBLCW1_sprite 21U -#define _chikyuu_CHIBLCW2_sprite 22U -#define _chikyuu_CHIBRCW0_sprite 30U -#define _chikyuu_CHIBRCW1_sprite 31U -#define _chikyuu_CHIBRCW2_sprite 32U -#define _chikyuu_CHIBACW0_sprite 40U -#define _chikyuu_CHIBACW1_sprite 41U -#define _chikyuu_CHIBACW2_sprite 42U +#define _chikyuu_CHUBFCW0_sprite 10U +#define _chikyuu_CHUBFCW1_sprite 11U +#define _chikyuu_CHUBFCW2_sprite 12U +#define _chikyuu_CHUBLCW0_sprite 20U +#define _chikyuu_CHUBLCW1_sprite 21U +#define _chikyuu_CHUBLCW2_sprite 22U +#define _chikyuu_CHUBRCW0_sprite 30U +#define _chikyuu_CHUBRCW1_sprite 31U +#define _chikyuu_CHUBRCW2_sprite 32U +#define _chikyuu_CHUBACW0_sprite 40U +#define _chikyuu_CHUBACW1_sprite 41U +#define _chikyuu_CHUBACW2_sprite 42U // animation list (animation IDs) +#define _chikyuu_CHUBFCW_STANDING_anim 10U /*frames=1 [ CHUBFCW1@11/event=0/delay=0 ] */ +#define _chikyuu_CHUBFCW_WALKING_anim 11U /*frames=4 [ CHUBFCW0@10/event=0/delay=20 CHUBFCW1@11/event=100/delay=20 CHUBFCW2@12/event=0/delay=20 CHUBFCW1@11/event=100/delay=20 ] */ +#define _chikyuu_CHUBLCW_STANDING_anim 20U /*frames=1 [ CHUBLCW1@21/event=0/delay=0 ] */ +#define _chikyuu_CHUBLCW_WALKING_anim 21U /*frames=4 [ CHUBLCW0@20/event=0/delay=20 CHUBLCW1@21/event=100/delay=20 CHUBLCW2@22/event=0/delay=20 CHUBLCW1@21/event=100/delay=20 ] */ +#define _chikyuu_CHUBRCW_STANDING_anim 30U /*frames=1 [ CHUBRCW1@31/event=0/delay=0 ] */ +#define _chikyuu_CHUBRCW_WALKING_anim 31U /*frames=4 [ CHUBRCW0@30/event=0/delay=20 CHUBRCW1@31/event=100/delay=20 CHUBRCW2@32/event=0/delay=20 CHUBRCW1@31/event=100/delay=20 ] */ +#define _chikyuu_CHUBACW_STANDING_anim 40U /*frames=1 [ CHUBACW1@41/event=0/delay=0 ] */ +#define _chikyuu_CHUBACW_WALKING_anim 41U /*frames=4 [ CHUBACW0@40/event=0/delay=20 CHUBACW1@41/event=100/delay=20 CHUBACW2@42/event=0/delay=20 CHUBACW1@41/event=100/delay=20 ] */ // end list -- 2.39.5