From 315dcaa959635ab63a011f979774748a18b3c00d Mon Sep 17 00:00:00 2001 From: sparky4 Date: Mon, 15 May 2017 16:21:24 -0500 Subject: [PATCH] xcroll.exe needs through testing on real hardware\!\!\!\! ass\! 16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] what is mapsegs? --- makefile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/makefile b/makefile index bb06aa42..19d47e52 100755 --- a/makefile +++ b/makefile @@ -119,7 +119,7 @@ UPXQ=-qqq # # compile flags # -S_FLAGS=-sg -st -of+ -zu -zdf -zff -zgf -k32768#24576 +S_FLAGS=-sg -st -of+ -zu -zdf -zff -zgf -k40960#32768#24576 Z_FLAGS=-zk0 -zc -zm#### -zp4 -ei O_FLAGS=-opnr -oe=24 -oil+ -outback -ohm T_FLAGS=-bt=dos -wx -m$(MEMORYMODE) -0 -fpi87 -d1 -fo=.$(OBJ)## -e=65536 -- 2.39.5