From 340e87b918384afcde08592db5c24fc49ebf0694 Mon Sep 17 00:00:00 2001 From: sparky4 Date: Tue, 24 Jan 2017 13:20:25 -0600 Subject: [PATCH] something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time --- MEMINFO.16W | 0 src/lib/scroll16.h | 3 +-- 2 files changed, 1 insertion(+), 2 deletions(-) create mode 100755 MEMINFO.16W diff --git a/MEMINFO.16W b/MEMINFO.16W new file mode 100755 index 00000000..e69de29b diff --git a/src/lib/scroll16.h b/src/lib/scroll16.h index 84a6737d..a66cb897 100755 --- a/src/lib/scroll16.h +++ b/src/lib/scroll16.h @@ -95,7 +95,6 @@ typedef struct { //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]); //printf("&global_temp_status_text = %Fp\n", &global_temp_status_text); //print_anim_ids(player[0].ent->spri); -//printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))]); #define SCROLLEXITMESG printf("tx: %d ", mv[0].tx);\ printf("ty: %d\n", mv[0].ty);\ printf("\n");\ @@ -103,7 +102,7 @@ typedef struct { printf(" x: %d", player[0].enti.x); printf(" y: %d\n", player[0].enti.y);\ \ printf(" tx: %d", player[0].enti.tx); printf(" ty: %d\n", player[0].enti.ty);\ - printf(" triggx: %d", player[0].enti.triggerx); printf(" triggy: %d\n", player[0].enti.triggery);\ + printf(" triggx: %d", player[0].enti.triggerx); printf(" triggy: %d", player[0].enti.triggery); printf(" value: %d\n", mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))]);\ printf(" hp: %d", (player[0].enti.hp)); printf(" q: %d", player[0].enti.q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].enti.d);\ printf(" pdir=%d\n", player[0].pdir); printf(" aniframe=%u", player[0].enti.persist_aniframe); printf(" delay=%u", player[0].enti.spri->delay);\ printf("\n\n");\ -- 2.39.5