From 4fae4f1f423f5f4808b2c6662f13926d274723e3 Mon Sep 17 00:00:00 2001 From: sparky4 Date: Thu, 1 Oct 2015 14:48:57 -0500 Subject: [PATCH] todo update --- TODO.md | 63 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 31 insertions(+), 32 deletions(-) diff --git a/TODO.md b/TODO.md index eda0e995..ca683f1a 100755 --- a/TODO.md +++ b/TODO.md @@ -1,37 +1,36 @@ ### TODO not in particular order~: What needs to be done -+ Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done -+ tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation -+ text box rendering -+ semi done text rendering -+ update map loading -+ map and item interation -+ item inventory~ -+ ==working on extending== DONE! but needs work! Memory management (EMS + XMS) done but not tested... -+ case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) -+ masking layer! (i think this is not easy to accomplish!) - -+ ==working== (very important!) optimize draw row and draw col - -+ Study verge2's map system, -+ save feature! -+ (also important) interperator! and possibly custom map system -+ (also important) lua scripting system! -+ extend the map system! -+ engine core! -+ ==working== (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to -+ DONE to a degree MUSIC PLAYBACK!!!! WWWW -+ basic SFX from opl2 + pc speaker! -+ clean up repository after event 1. - -+ script system for text and interaction - - -+ ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color. -Use a little database to keep track of the images loaded and have manipulated the display pallette. - -+ 9000. fix any bugs found -+ 9001. make the game wwww +* Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done +* tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation +* text box rendering +* semi done text rendering +* update map loading +* map and item interation +* item inventory~ +* ==working on extending== DONE! but needs work! Memory management (EMS + XMS) done but not tested... +* case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) +* masking layer! (i think this is not easy to accomplish!) + +* ==working== (very important!) optimize draw row and draw col + +* Study verge2's map system, +* save feature! +* (also important) interperator! and possibly custom map system +* (also important) lua scripting system! +* extend the map system! +* engine core! +* ==working== (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to +* DONE to a degree MUSIC PLAYBACK!!!! WWWW +* basic SFX from opl2 + pc speaker! +* clean up repository after event 1. + +* script system for text and interaction + +* ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color. + * Use a little database to keep track of the images loaded and have manipulated the display pallette. + +* fix any bugs found +* make the game wwww -- 2.39.5