From 5c4ae4bc62027a5f48689d40513dd2251e8a51a7 Mon Sep 17 00:00:00 2001 From: sparky4 Date: Mon, 24 Nov 2014 02:01:56 -0600 Subject: [PATCH] modified: Project 16.bfproject modified: scroll.c --- Project 16.bfproject | 8 +- scroll.c | 1016 +++++++++++++++++++++--------------------- 2 files changed, 512 insertions(+), 512 deletions(-) diff --git a/Project 16.bfproject b/Project 16.bfproject index 4a4078c1..ca24de07 100644 --- a/Project 16.bfproject +++ b/Project 16.bfproject @@ -1,7 +1,7 @@ c2e.convert_special: 0 e2c.convert_num: 0 openfiles: /dos/z/16/doc/project.txt:102:0:0: -openfiles: /dos/z/16/scroll.c:3426:2959:1: +openfiles: /dos/z/16/scroll.c:0:2959:1: openfiles: /dos/z/16/modex16.c:9475:0:0: openfiles: /dos/z/16/modex16.h:1512:344:0: openfiles: /dos/z/16/pcxtest.c:1339:442:0: @@ -98,11 +98,11 @@ recent_files: file:///dos/z/16/doc/16.16 recent_files: file:///dos/z/16/doc/16story.txt recent_files: file:///dos/z/16/scroll.c recent_files: file:///dos/z/16/doc/project.txt -recent_files: file:///dos/z/16/lib/lib_head.h -recent_files: file:///dos/z/16/dos_kb.c -recent_files: file:///dos/z/16/dos_kb.h recent_files: file:///dos/z/16/modex16.h recent_files: file:///dos/z/16/pcxtest.c +recent_files: file:///dos/z/16/dos_kb.c +recent_files: file:///dos/z/16/dos_kb.h +recent_files: file:///dos/z/16/lib/lib_head.h recent_files: file:///dos/z/16/modex16.c snr_replacetype: 0 savedir: file:///dos/z/16 diff --git a/scroll.c b/scroll.c index 4ce0eca0..da3369eb 100644 --- a/scroll.c +++ b/scroll.c @@ -1,513 +1,513 @@ -#include "modex16.h" -#include -#include -#include "dos_kb.h" - -//word far *clock= (word far*) 0x046C; /* 18.2hz clock */ - -typedef struct { - bitmap_t *data; - word tileHeight; - word tileWidth; - unsigned int rows; - unsigned int cols; - //unsigned int tilex,tiley; // tile position on the map -} tiles_t; - - -typedef struct { - byte *data; - tiles_t *tiles; - int width; - int height; -} map_t; - - -typedef struct { - map_t *map; - page_t *page; - int tx; //appears to be the top left tile position on the viewable screen map - int ty; //appears to be the top left tile position on the viewable screen map - word dxThresh; //???? - word dyThresh; //???? -} map_view_t; - -struct { - int x; //player exact position on the viewable map - int y; //player exact position on the viewable map - int tx; //player tile position on the viewable map - int ty; //player tile position on the viewable map - int hp; //hitpoints of the player -} player; - - -map_t allocMap(int w, int h); -void initMap(map_t *map); -void mapScrollRight(map_view_t *mv, byte offset); -void mapScrollLeft(map_view_t *mv, byte offest); -void mapScrollUp(map_view_t *mv, byte offset); -void mapScrollDown(map_view_t *mv, byte offset); -void mapGoTo(map_view_t *mv, int tx, int ty); -void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); -void mapDrawRow(map_view_t *mv, int tx, int ty, word y); -void mapDrawCol(map_view_t *mv, int tx, int ty, word x); -void animatePlayer(map_view_t *src, map_view_t *dest, short d1, short d2, int x, int y, int ls, bitmap_t *bmp); - -#define TILEWH 16 -#define QUADWH (TILEWH/4) -#define SPEED 4 - -//place holder definitions -#define MAPX 40 -#define MAPY 30 -#define SWAP(a, b) tmp=a; a=b; b=tmp; -void main() { - bitmap_t ptmp; // player sprite - int q=1; - page_t screen, screen2; - map_t map; - map_view_t mv, mv2; - map_view_t *bg, *spri, *tmp; - byte *ptr; - - setkb(1); - /* create the map */ - map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly - initMap(&map); - mv.map = ↦ - mv2.map = ↦ - - /* draw the tiles */ - ptr = map.data; - ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite - modexEnter(); - modexPalUpdate(ptmp.palette); - screen = modexDefaultPage(); - screen.width += (TILEWH*2); - screen.height += (TILEWH*2); - mv.page = &screen; - screen2 = modexNextPage(mv.page); - mv2.page = &screen2; - - /* set up paging */ - bg = &mv; - spri = &mv2; - -//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(bg, 0, 0); - mapGoTo(spri, 0, 0); - - //TODO: put player in starting position of spot - //default player position on the viewable map - player.tx = bg->tx + 10; - player.ty = bg->ty + 8; - player.x = player.tx*TILEWH; - player.y = player.ty*TILEWH; - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - modexCopyPageRegion(bg->page, spri->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexShowPage(bg->page); - while(!keyp(1)) - { - //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square - //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - - //TODO: render the player properly with animation and sprite sheet - //TODO: fexible speeds - if(keyp(77) && !keyp(75)) - { - if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10) - { - for(q=1; q<=(TILEWH/SPEED); q++) - { - animatePlayer(bg, spri, 1, 1, player.x, player.y, q, &ptmp); - mapScrollRight(bg, SPEED); - mapScrollRight(spri, SPEED); - modexShowPage(spri->page); - } - player.tx++; - } - else if(player.tx < MAPX) - { - for(q=1; q<=(TILEWH/SPEED); q++) - { - player.x+=SPEED; - animatePlayer(bg, spri, 1, 0, player.x, player.y, q, &ptmp); - modexShowPage(spri->page); - } - player.tx++; - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); - modexShowPage(spri->page); - } - } - - if(keyp(75) && !keyp(77)) - { - if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10) - { - for(q=1; q<=(TILEWH/SPEED); q++) - { - - animatePlayer(bg, spri, 3, 1, player.x, player.y, q, &ptmp); - mapScrollLeft(bg, SPEED); - mapScrollLeft(spri, SPEED); - modexShowPage(spri->page); - } - player.tx--; - } - else if(player.tx > 1) - { - for(q=1; q<=(TILEWH/SPEED); q++) - { - player.x-=SPEED; - animatePlayer(bg, spri, 3, 0, player.x, player.y, q, &ptmp); - modexShowPage(spri->page); - } - player.tx--; - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); - modexShowPage(spri->page); - } - } - - if(keyp(80) && !keyp(72)) - { - if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8) - { - for(q=1; q<=(TILEWH/SPEED); q++) - { - animatePlayer(bg, spri, 2, 1, player.x, player.y, q, &ptmp); - mapScrollDown(bg, SPEED); - mapScrollDown(spri, SPEED); - modexShowPage(spri->page); - } - player.ty++; - } - else if(player.ty < MAPY) - { - for(q=1; q<=(TILEWH/SPEED); q++) - { - player.y+=SPEED; - animatePlayer(bg, spri, 2, 0, player.x, player.y, q, &ptmp); - modexShowPage(spri->page); - } - player.ty++; - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - modexShowPage(spri->page); - } - } - - if(keyp(72) && !keyp(80)) - { - if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8) - { - for(q=1; q<=(TILEWH/SPEED); q++) - { - animatePlayer(bg, spri, 0, 1, player.x, player.y, q, &ptmp); - mapScrollUp(bg, SPEED); - mapScrollUp(spri, SPEED); - modexShowPage(spri->page); - } - player.ty--; - } - else if(player.ty > 1) - { - for(q=1; q<=(TILEWH/SPEED); q++) - { - player.y-=SPEED; - animatePlayer(bg, spri, 0, 0, player.x, player.y, q, &ptmp); - modexShowPage(spri->page); - } - player.ty--; - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp); - modexShowPage(spri->page); - } - } - - } - - modexLeave(); - setkb(0); - printf("Project 16 scroll.exe\n"); - printf("tx: %d\n", bg->tx); - printf("ty: %d\n", bg->ty); - printf("player.x: %d\n", player.x); - printf("player.y: %d\n", player.y); - printf("player.tx: %d\n", player.tx); - printf("player.ty: %d\n", player.ty); -} - - -map_t -allocMap(int w, int h) { - map_t result; - - result.width =w; - result.height=h; - result.data = malloc(sizeof(byte) * w * h); - - return result; -} - - -void -initMap(map_t *map) { - /* just a place holder to fill out an alternating pattern */ - int x, y; - int i; - int tile = 1; - map->tiles = malloc(sizeof(tiles_t)); - - /* create the tile set */ - map->tiles->data = malloc(sizeof(bitmap_t)); - map->tiles->data->width = (TILEWH*2); - map->tiles->data->height= TILEWH; - map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - map->tiles->tileHeight = TILEWH; - map->tiles->tileWidth =TILEWH; - map->tiles->rows = 1; - map->tiles->cols = 2; - - i=0; - for(y=0; ytiles->data->data[i] = 0x24; - else - map->tiles->data->data[i] = 0x34; - i++; - } - } - - i=0; - for(y=0; yheight; y++) { - for(x=0; xwidth; x++) { - map->data[i] = tile; - tile = tile ? 0 : 1; - i++; - } - tile = tile ? 0 : 1; - } -} - - -void -mapScrollRight(map_view_t *mv, byte offset) { - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv->page->dx += offset; - - /* check to see if this changes the tile */ - if(mv->page->dx >= mv->dxThresh ) { - /* go forward one tile */ - mv->tx++; - /* Snap the origin forward */ - mv->page->data += 4; - mv->page->dx = mv->map->tiles->tileWidth; - - - /* draw the next column */ - x= SCREEN_WIDTH + mv->map->tiles->tileWidth; - mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x); - } -} - - -void -mapScrollLeft(map_view_t *mv, byte offset) { - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv->page->dx -= offset; - - /* check to see if this changes the tile */ - if(mv->page->dx == 0) { - /* go backward one tile */ - mv->tx--; - - /* Snap the origin backward */ - mv->page->data -= 4; - mv->page->dx = mv->map->tiles->tileWidth; - - /* draw the next column */ - mapDrawCol(mv, mv->tx-1, mv->ty-1, 0); - } -} - - -void -mapScrollUp(map_view_t *mv, byte offset) { - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv->page->dy -= offset; - - /* check to see if this changes the tile */ - if(mv->page->dy == 0 ) { - /* go down one tile */ - mv->ty--; - /* Snap the origin downward */ - mv->page->data -= mv->page->width*4; - mv->page->dy = mv->map->tiles->tileHeight; - - - /* draw the next row */ - y= 0; - mapDrawRow(mv, mv->tx-1 , mv->ty-1, y); - } -} - - -void -mapScrollDown(map_view_t *mv, byte offset) { - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv->page->dy += offset; - - /* check to see if this changes the tile */ - if(mv->page->dy >= mv->dyThresh ) { - /* go down one tile */ - mv->ty++; - /* Snap the origin downward */ - mv->page->data += mv->page->width*4; - mv->page->dy = mv->map->tiles->tileHeight; - - - /* draw the next row */ - y= SCREEN_HEIGHT + mv->map->tiles->tileHeight; - mapDrawRow(mv, mv->tx-1 , mv->ty+15, y); - } - -} - - -void -mapGoTo(map_view_t *mv, int tx, int ty) { - int px, py; - unsigned int i; - - /* set up the coordinates */ - mv->tx = tx; - mv->ty = ty; - mv->page->dx = mv->map->tiles->tileWidth; - mv->page->dy = mv->map->tiles->tileHeight; - - /* set up the thresholds */ - mv->dxThresh = mv->map->tiles->tileWidth * 2; - mv->dyThresh = mv->map->tiles->tileHeight * 2; - - /* draw the tiles */ - modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); - py=0; - i=mv->ty * mv->map->width + mv->tx; - for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { - mapDrawRow(mv, tx-1, ty, py); - i+=mv->map->width - tx; - } -} - - -void -mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { - word rx; - word ry; - rx = (i % t->cols) * t->tileWidth; - ry = (i / t->cols) * t->tileHeight; - modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data); -} - - -void -mapDrawRow(map_view_t *mv, int tx, int ty, word y) { - word x; - int i; - - /* the position within the map array */ - i=ty * mv->map->width + tx; - for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i++; /* next! */ - } -} - - -void -mapDrawCol(map_view_t *mv, int tx, int ty, word x) { - int y; - int i; - - /* location in the map array */ - i=ty * mv->map->width + tx; - - /* We'll copy all of the columns in the screen, - i + 1 row above and one below */ - for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; - } -} - -void -animatePlayer(map_view_t *src, map_view_t *dest, short d1, short d2, int x, int y, int ls, bitmap_t *bmp) +#include "modex16.h" +#include +#include +#include "dos_kb.h" + +//word far *clock= (word far*) 0x046C; /* 18.2hz clock */ + +typedef struct { + bitmap_t *data; + word tileHeight; + word tileWidth; + unsigned int rows; + unsigned int cols; + //unsigned int tilex,tiley; // tile position on the map +} tiles_t; + + +typedef struct { + byte *data; + tiles_t *tiles; + int width; + int height; +} map_t; + + +typedef struct { + map_t *map; + page_t *page; + int tx; //appears to be the top left tile position on the viewable screen map + int ty; //appears to be the top left tile position on the viewable screen map + word dxThresh; //???? + word dyThresh; //???? +} map_view_t; + +struct { + int x; //player exact position on the viewable map + int y; //player exact position on the viewable map + int tx; //player tile position on the viewable map + int ty; //player tile position on the viewable map + int hp; //hitpoints of the player +} player; + + +map_t allocMap(int w, int h); +void initMap(map_t *map); +void mapScrollRight(map_view_t *mv, byte offset); +void mapScrollLeft(map_view_t *mv, byte offest); +void mapScrollUp(map_view_t *mv, byte offset); +void mapScrollDown(map_view_t *mv, byte offset); +void mapGoTo(map_view_t *mv, int tx, int ty); +void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); +void mapDrawRow(map_view_t *mv, int tx, int ty, word y); +void mapDrawCol(map_view_t *mv, int tx, int ty, word x); +void animatePlayer(map_view_t *src, map_view_t *dest, short d1, short d2, int x, int y, int ls, bitmap_t *bmp); + +#define TILEWH 16 +#define QUADWH (TILEWH/4) +#define SPEED 4 + +//place holder definitions +#define MAPX 40 +#define MAPY 30 +#define SWAP(a, b) tmp=a; a=b; b=tmp; +void main() { + bitmap_t ptmp; // player sprite + int q=1; + page_t screen, screen2; + map_t map; + map_view_t mv, mv2; + map_view_t *bg, *spri, *tmp; + byte *ptr; + + setkb(1); + /* create the map */ + map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + initMap(&map); + mv.map = ↦ + mv2.map = ↦ + + /* draw the tiles */ + ptr = map.data; + ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite + modexEnter(); + modexPalUpdate(ptmp.palette); + screen = modexDefaultPage(); + screen.width += (TILEWH*2); + screen.height += (TILEWH*2); + mv.page = &screen; + screen2 = modexNextPage(mv.page); + mv2.page = &screen2; + + /* set up paging */ + bg = &mv; + spri = &mv2; + +//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen + mapGoTo(bg, 0, 0); + mapGoTo(spri, 0, 0); + + //TODO: put player in starting position of spot + //default player position on the viewable map + player.tx = bg->tx + 10; + player.ty = bg->ty + 8; + player.x = player.tx*TILEWH; + player.y = player.ty*TILEWH; + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + modexCopyPageRegion(bg->page, spri->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexShowPage(bg->page); + while(!keyp(1)) + { + //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction + //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map + + //TODO: render the player properly with animation and sprite sheet + //TODO: fexible speeds + if(keyp(77) && !keyp(75)) + { + if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + animatePlayer(bg, spri, 1, 1, player.x, player.y, q, &ptmp); + mapScrollRight(bg, SPEED); + mapScrollRight(spri, SPEED); + modexShowPage(spri->page); + } + player.tx++; + } + else if(player.tx < MAPX) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + player.x+=SPEED; + animatePlayer(bg, spri, 1, 0, player.x, player.y, q, &ptmp); + modexShowPage(spri->page); + } + player.tx++; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); + modexShowPage(spri->page); + } + } + + if(keyp(75) && !keyp(77)) + { + if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + + animatePlayer(bg, spri, 3, 1, player.x, player.y, q, &ptmp); + mapScrollLeft(bg, SPEED); + mapScrollLeft(spri, SPEED); + modexShowPage(spri->page); + } + player.tx--; + } + else if(player.tx > 1) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + player.x-=SPEED; + animatePlayer(bg, spri, 3, 0, player.x, player.y, q, &ptmp); + modexShowPage(spri->page); + } + player.tx--; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); + modexShowPage(spri->page); + } + } + + if(keyp(80) && !keyp(72)) + { + if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + animatePlayer(bg, spri, 2, 1, player.x, player.y, q, &ptmp); + mapScrollDown(bg, SPEED); + mapScrollDown(spri, SPEED); + modexShowPage(spri->page); + } + player.ty++; + } + else if(player.ty < MAPY) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + player.y+=SPEED; + animatePlayer(bg, spri, 2, 0, player.x, player.y, q, &ptmp); + modexShowPage(spri->page); + } + player.ty++; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + modexShowPage(spri->page); + } + } + + if(keyp(72) && !keyp(80)) + { + if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + animatePlayer(bg, spri, 0, 1, player.x, player.y, q, &ptmp); + mapScrollUp(bg, SPEED); + mapScrollUp(spri, SPEED); + modexShowPage(spri->page); + } + player.ty--; + } + else if(player.ty > 1) + { + for(q=1; q<=(TILEWH/SPEED); q++) + { + player.y-=SPEED; + animatePlayer(bg, spri, 0, 0, player.x, player.y, q, &ptmp); + modexShowPage(spri->page); + } + player.ty--; + } + else + { + modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp); + modexShowPage(spri->page); + } + } + + } + + modexLeave(); + setkb(0); + printf("Project 16 scroll.exe\n"); + printf("tx: %d\n", bg->tx); + printf("ty: %d\n", bg->ty); + printf("player.x: %d\n", player.x); + printf("player.y: %d\n", player.y); + printf("player.tx: %d\n", player.tx); + printf("player.ty: %d\n", player.ty); +} + + +map_t +allocMap(int w, int h) { + map_t result; + + result.width =w; + result.height=h; + result.data = malloc(sizeof(byte) * w * h); + + return result; +} + + +void +initMap(map_t *map) { + /* just a place holder to fill out an alternating pattern */ + int x, y; + int i; + int tile = 1; + map->tiles = malloc(sizeof(tiles_t)); + + /* create the tile set */ + map->tiles->data = malloc(sizeof(bitmap_t)); + map->tiles->data->width = (TILEWH*2); + map->tiles->data->height= TILEWH; + map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + map->tiles->tileHeight = TILEWH; + map->tiles->tileWidth =TILEWH; + map->tiles->rows = 1; + map->tiles->cols = 2; + + i=0; + for(y=0; ytiles->data->data[i] = 0x24; + else + map->tiles->data->data[i] = 0x34; + i++; + } + } + + i=0; + for(y=0; yheight; y++) { + for(x=0; xwidth; x++) { + map->data[i] = tile; + tile = tile ? 0 : 1; + i++; + } + tile = tile ? 0 : 1; + } +} + + +void +mapScrollRight(map_view_t *mv, byte offset) { + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv->page->dx += offset; + + /* check to see if this changes the tile */ + if(mv->page->dx >= mv->dxThresh ) { + /* go forward one tile */ + mv->tx++; + /* Snap the origin forward */ + mv->page->data += 4; + mv->page->dx = mv->map->tiles->tileWidth; + + + /* draw the next column */ + x= SCREEN_WIDTH + mv->map->tiles->tileWidth; + mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x); + } +} + + +void +mapScrollLeft(map_view_t *mv, byte offset) { + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv->page->dx -= offset; + + /* check to see if this changes the tile */ + if(mv->page->dx == 0) { + /* go backward one tile */ + mv->tx--; + + /* Snap the origin backward */ + mv->page->data -= 4; + mv->page->dx = mv->map->tiles->tileWidth; + + /* draw the next column */ + mapDrawCol(mv, mv->tx-1, mv->ty-1, 0); + } +} + + +void +mapScrollUp(map_view_t *mv, byte offset) { + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv->page->dy -= offset; + + /* check to see if this changes the tile */ + if(mv->page->dy == 0 ) { + /* go down one tile */ + mv->ty--; + /* Snap the origin downward */ + mv->page->data -= mv->page->width*4; + mv->page->dy = mv->map->tiles->tileHeight; + + + /* draw the next row */ + y= 0; + mapDrawRow(mv, mv->tx-1 , mv->ty-1, y); + } +} + + +void +mapScrollDown(map_view_t *mv, byte offset) { + word x, y; /* coordinate for drawing */ + + /* increment the pixel position and update the page */ + mv->page->dy += offset; + + /* check to see if this changes the tile */ + if(mv->page->dy >= mv->dyThresh ) { + /* go down one tile */ + mv->ty++; + /* Snap the origin downward */ + mv->page->data += mv->page->width*4; + mv->page->dy = mv->map->tiles->tileHeight; + + + /* draw the next row */ + y= SCREEN_HEIGHT + mv->map->tiles->tileHeight; + mapDrawRow(mv, mv->tx-1 , mv->ty+15, y); + } + +} + + +void +mapGoTo(map_view_t *mv, int tx, int ty) { + int px, py; + unsigned int i; + + /* set up the coordinates */ + mv->tx = tx; + mv->ty = ty; + mv->page->dx = mv->map->tiles->tileWidth; + mv->page->dy = mv->map->tiles->tileHeight; + + /* set up the thresholds */ + mv->dxThresh = mv->map->tiles->tileWidth * 2; + mv->dyThresh = mv->map->tiles->tileHeight * 2; + + /* draw the tiles */ + modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); + py=0; + i=mv->ty * mv->map->width + mv->tx; + for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { + mapDrawRow(mv, tx-1, ty, py); + i+=mv->map->width - tx; + } +} + + +void +mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { + word rx; + word ry; + rx = (i % t->cols) * t->tileWidth; + ry = (i / t->cols) * t->tileHeight; + modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data); +} + + +void +mapDrawRow(map_view_t *mv, int tx, int ty, word y) { + word x; + int i; + + /* the position within the map array */ + i=ty * mv->map->width + tx; + for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { + if(i>=0) { + /* we are in the map, so copy! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i++; /* next! */ + } +} + + +void +mapDrawCol(map_view_t *mv, int tx, int ty, word x) { + int y; + int i; + + /* location in the map array */ + i=ty * mv->map->width + tx; + + /* We'll copy all of the columns in the screen, + i + 1 row above and one below */ + for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { + if(i>=0) { + /* we are in the map, so copy away! */ + mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + } + i += mv->map->width; + } +} + +void +animatePlayer(map_view_t *src, map_view_t *dest, short d1, short d2, int x, int y, int ls, bitmap_t *bmp) { - short dire=32*d1; - short qq; - short lo = ((TILEWH / SPEED) / 3); + short dire=32*d1; + short qq; + short lo = ((TILEWH / SPEED) / 3); short loo = (ls + lo); - - if(d2==0) qq = 0; - else qq = ((ls)*SPEED); - switch (d1) - { - case 0: - //up - x=x-4; - y=y-qq-TILEWH; - break; - case 1: - // right - x=x+qq-4; - y=y-TILEWH; - break; - case 2: - //down - x=x-4; - y=y+qq-TILEWH; - break; - case 3: - //left - x=x-qq-4; - y=y-TILEWH; - break; + + if(d2==0) qq = 0; + else qq = ((ls)*SPEED); + switch (d1) + { + case 0: + //up + x=x-4; + y=y-qq-TILEWH; + break; + case 1: + // right + x=x+qq-4; + y=y-TILEWH; + break; + case 2: + //down + x=x-4; + y=y+qq-TILEWH; + break; + case 3: + //left + x=x-qq-4; + y=y-TILEWH; + break; } //TODO: make flexible animation thingy - modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); - if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else - if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else - if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else + modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); + if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else + if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else + if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); } - modexWaitBorder(); -} + modexWaitBorder(); +} -- 2.39.5