From 9ca1abb72cc602aa6cde6ef85e47a9b1283fb8b1 Mon Sep 17 00:00:00 2001 From: sparky4 Date: Fri, 12 May 2017 11:00:02 -0500 Subject: [PATCH] 16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] --- src/lib/16_ca.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/lib/16_ca.c b/src/lib/16_ca.c index 3204865f..1d9b7f0b 100755 --- a/src/lib/16_ca.c +++ b/src/lib/16_ca.c @@ -2284,9 +2284,9 @@ void CAL_DialogFinish (void) = CA_CacheMarks = ====================== -*//*++++ +*/ #define MAXEMPTYREAD 1024 - +/*++++ segments void CAL_CacheMarks (char *title, global_game_variables_t *gvar) { boolean dialog; @@ -2321,8 +2321,8 @@ void CAL_CacheMarks (char *title, global_game_variables_t *gvar) // MDM begin - (GAMERS EDGE) // -// if (!FindFile("EGAGRAPH.16",NULL,2)) -// Quit (gvar, "CA_CacheMarks(): Can't find graphics files."); +//???? if (!FindFile("EGAGRAPH.16",NULL,2)) +//???? Quit (gvar, "CA_CacheMarks(): Can't find graphics files."); // // MDM end @@ -2425,7 +2425,7 @@ void CAL_CacheMarks (char *title, global_game_variables_t *gvar) // if (dialog && finishcachebox) finishcachebox(); -}*/ +}//*/ void CA_CannotOpen(char *string, global_game_variables_t *gvar) { -- 2.39.5