From 9ca1abb72cc602aa6cde6ef85e47a9b1283fb8b1 Mon Sep 17 00:00:00 2001
From: sparky4 <sparky4@cock.li>
Date: Fri, 12 May 2017 11:00:02 -0500
Subject: [PATCH] 16_ca needs huge amounts of work and I should remember what
 needs to be done soon[going to port rest of code to borland c some time so we
 can use the core components of id engine here ][going to add 16_us.c
 eventually but the debug system and CA_ PM_ and MM_ usage is priority
 now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop
 system with PROPER data usage with CAMMPM] added 1st scroll back [i work on
 CA] palette debug show values added wwww and i need to know how to see
 vrs/vrl imaage data palette index numbers [i am trying to find out how the
 hell you get the index number values of VRL/VRS] boom has been fixed
 ^^[CA_CacheMap added seems to be used in start a new game]

---
 src/lib/16_ca.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/lib/16_ca.c b/src/lib/16_ca.c
index 3204865f..1d9b7f0b 100755
--- a/src/lib/16_ca.c
+++ b/src/lib/16_ca.c
@@ -2284,9 +2284,9 @@ void	CAL_DialogFinish (void)
 = CA_CacheMarks
 =
 ======================
-*//*++++
+*/
 #define MAXEMPTYREAD	1024
-
+/*++++ segments
 void CAL_CacheMarks (char *title, global_game_variables_t *gvar)
 {
 	boolean dialog;
@@ -2321,8 +2321,8 @@ void CAL_CacheMarks (char *title, global_game_variables_t *gvar)
 
 // MDM begin - (GAMERS EDGE)
 //
-//	if (!FindFile("EGAGRAPH.16",NULL,2))
-//		Quit (gvar, "CA_CacheMarks(): Can't find graphics files.");
+//????	if (!FindFile("EGAGRAPH.16",NULL,2))
+//????		Quit (gvar, "CA_CacheMarks(): Can't find graphics files.");
 //
 // MDM end
 
@@ -2425,7 +2425,7 @@ void CAL_CacheMarks (char *title, global_game_variables_t *gvar)
 //
 		if (dialog && finishcachebox)
 			finishcachebox();
-}*/
+}//*/
 
 void CA_CannotOpen(char *string, global_game_variables_t *gvar)
 {
-- 
2.39.5