/* Reconstructed Commander Keen 4-6 Source Code * Copyright (C) 2021 K1n9_Duk3 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef __AUDIO_H__ #define __AUDIO_H__ //#include "VERSION.H" ///////////////////////////////////////////////// // // MUSE Header for .CK6 // ///////////////////////////////////////////////// #define NUMSOUNDS LASTSOUND #define NUMSNDCHUNKS ((3*LASTSOUND)+LASTMUSIC) // // Sound names & indexes // typedef enum { SND_WORLDWALK1, // 0 SND_WORLDWALK2, // 1 SND_JUMP, // 2 SND_LAND, // 3 SND_KEENFIRE, // 4 SND_DROPKEY, // 5 SND_BLORBBOUNCE, // 6 SND_POGOBOUNCE, // 7 SND_GETPOINTS, // 8 SND_GETAMMO, // 9 SND_GETWATER, // 10 SND_11, // 11 SND_ENTERLEVEL, // 12 SND_LEVELDONE, // 13 SND_NOWAY, // 14 SND_HELMETHIT, // 15 SND_16, // 16 SND_EXTRAKEEN, // 17 SND_OPENDOOR, // 18 SND_GETKEY, // 19 SND_PLUMMET, // 20 SND_USESWITCH, // 21 SND_BIPSQUISH, // 22 SND_KEENDEAD, // 23 SND_BIPSHIPEXPLODE, // 24 SND_SHOTEXPLODE, // 25 SND_BOBBAJUMP, // 26 SND_BOBBALAND, // 27 SND_28, // 28 SND_ENEMYSHOT, // 29 SND_ENEMYSHOTEXPLODE, // 30 SND_BOBBASHOT, // 31 SND_32, // 32 SND_GRABSATELLITE, // 33 SND_SHOWSTATUS, // 34 SND_HIDESTATUS, // 35 SND_GIKJUMP, // 36 SND_GIKLAND, // 37 SND_ORBATRIXBOUNCE, // 38 SND_39, // 39 SND_40, // 40 SND_TELEPORT, // 41 SND_SHOTBOUNCE, // 42 SND_FLAGSPIN, // 43 SND_FLAGLAND, // 44 SND_QUESTITEM, // 45 KEENPADDLESND, // 46 BALLBOUNCESND, // 47 COMPPADDLESND, // 48 COMPSCOREDSND, // 49 KEENSCOREDSND, // 50 SND_CEILICKATTACK, // 51 SND_SMASH, // 52 SND_THROWROPE, // 53 SND_ROCKETFLY, // 54 SND_CEILICKLAUGH, // 55 SND_ROCKETSTART, // 56 SND_GRABBITER, // 57 SND_STOMP, // 58 SND_FLAME, // 59 LASTSOUND } soundnames; #if LASTSOUND != 60 #error bad sound enum! #endif #define NOWAYSND SND_NOWAY // // Base offsets // #define STARTPCSOUNDS 0 #define STARTADLIBSOUNDS (STARTPCSOUNDS+NUMSOUNDS) #define STARTDIGISOUNDS (STARTADLIBSOUNDS+NUMSOUNDS) #define STARTMUSIC (STARTDIGISOUNDS+NUMSOUNDS) // // Music names & indexes // typedef enum { WONDER_MUS, BRERTAR_MUS, TOFUTURE_MUS, FASTER_MUS, SPACFUNK_MUS, ALIENATE_MUS, OMINOUS_MUS, METAL_MUS, MAMSNAKE_MUS, LASTMUSIC } musicnames; ///////////////////////////////////////////////// // // Thanks for playing with MUSE! // ///////////////////////////////////////////////// #endif