Wolfenstein Makefile and Compile-Time Patch, Version 1.00 --------------------------------------------------------- Aha! Finally, I got it to build... Anyway, if you have Borland C++ 3 or later, download the original source files, and extract this on top of them. You can then run the compiler from the command line and get a working build. C:\WOLFDEV>make -f makefile.wl6 Or rename makefile.wl6 to makefile, being sure to edit the filename in the makefile itself (used to generate wolf3d.cfg when the makefile is altered) and then compile by typing simply "MAKE". Yeah! For best results, get a copy of UPX from http://upx.sourceforge.net/ and compress it thus: C:\WOLFDEV\OBJ>upx --best --8086 wolf3d.exe The result will be a binary that works properly and is only 94K - hey, you out-did id themselves! Hey, what else can you expect from a compiler jockey specializing in Borland products for DOS-16? :) Steve "Usotsuki" Nickolas 2003.0501 P.S.: For best results, change "steve" in the above address to "sysdev". Both e-mail addresses work, but since I get a LOT (about 50 per day) of junk mail at the above address, I have to filter it by hand, and I might miss your message if I think the sender line or subject line looks like a spammer. The other e-mail gets no spam, and I would like to keep it that way! But if you have serious questions or comments, please e-mail me there. -uso.