X-Git-Url: http://4ch.mooo.com/gitweb/?p=16.git;a=blobdiff_plain;f=16%2Fkeen456%2FKEEN4-6%2FKEEN5%2FK5_DEF.H;fp=16%2Fkeen456%2FKEEN4-6%2FKEEN5%2FK5_DEF.H;h=0000000000000000000000000000000000000000;hp=b6fc078e855ec5befbbdea8e36051805ca7263f4;hb=a387b1ff6f02e2da93e870a330af886d1c8233da;hpb=7d1948e210bb7b58af0a0412e71f2a0a0a2010af diff --git a/16/keen456/KEEN4-6/KEEN5/K5_DEF.H b/16/keen456/KEEN4-6/KEEN5/K5_DEF.H deleted file mode 100755 index b6fc078e..00000000 --- a/16/keen456/KEEN4-6/KEEN5/K5_DEF.H +++ /dev/null @@ -1,485 +0,0 @@ -/* Reconstructed Commander Keen 4-6 Source Code - * Copyright (C) 2021 K1n9_Duk3 - * - * This file is loosely based on: - * Keen Dreams Source Code - * Copyright (C) 2014 Javier M. Chavez - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#ifndef __K5_DEF__ -#define __K5_DEF__ - -/* -============================================================================= - - GLOBAL CONSTANTS - -============================================================================= -*/ - -#if GRMODE == CGAGR -#define MINMEMORY 255000l -#else -#define MINMEMORY 310000l -#endif - -#define STARPALETTE {0, 1, 24, 30, 31, 28, 6, 7, 19, 19, 19, 19, 19, 19, 19, 19, 0} -#define INTROPALETTE {0, 4, 4, 28, 1, 1, 1, 1, 17, 17, 17, 17, 19, 19, 19, 19, 0} -#define SHRINKPALETTE {0, 4, 4, 28, 1, 1, 1, 1, 17, 17, 17, 17, 19, 19, 19, 4, 0} - -#define HIGHSCORE_LEFT 40 -#define HIGHSCORE_TOP 35 -#define HIGHSCORE_RIGHT 280 -#define HIGHSCORE_MAP 15 - -#define STATUS_PRESSKEY_X 120 - -#define WORLDMAPNAME "Armageddon" -#define DROPSNAME "VITALIN" - -#define STARWARSMUSIC 17 -#define ENDINGMUSIC 14 - -// levels in this range can NOT be re-entered (BWB level should be > MAXDONELEVEL) -#define MINDONELEVEL 1 -#define MAXDONELEVEL 17 - -#define INACTIVATEDIST 6 - -// -// tiles for worldmap teleporters -// -#define TELEPORTERTILE1 2687 // tile animation for teleporting out -#define TELEPORTERTILE2 1063 // tile after teleporting out -#define TELEPORTERTILE3 TELEPORTERTILE1 // tile animation for teleporting in -#define TELEPORTERTILE4 0 // tile after teleporting in - -#define TELEPORERTILEMASK 1 // animation has 2 frames - -/* -============================================================================= - - K5_SPEC DEFINITIONS - -============================================================================= -*/ - -extern char far swtext[]; -extern char far *levelnames[GAMELEVELS]; -extern char far *levelenter[GAMELEVELS]; - -void OpenMapDoor(Sint16 tileX, Sint16 tileY); -void CloseMapDoor(Sint16 tileX, Sint16 tileY); -void ScanInfoPlane(void); -void GameOver(void); - -void FinishedFuse(void); - -/* -============================================================================= - - K5_ACT1 DEFINITIONS - -============================================================================= -*/ - -extern Sint16 pdirx[]; -extern Sint16 pdiry[]; - -Sint16 CheckSpawnShot(Uint16 x, Uint16 y, statetype *state); -void C_ClipSide(objtype *ob, objtype *hit); -void C_ClipTop(objtype *ob, objtype *hit); -void R_Land(objtype *ob); -void R_Bounce(objtype *ob); - -extern statetype s_bonus1; -extern statetype s_bonus2; -extern statetype s_bonusfly1; -extern statetype s_bonusfly2; -extern statetype s_bonusrise; -extern statetype s_splash1; -extern statetype s_splash2; -extern statetype s_splash3; -extern statetype s_splash4; - -extern Uint16 bonusshape[]; - -void SpawnBonus(Uint16 tileX, Uint16 tileY, Uint16 type); -void SpawnSplash(Uint16 tileX, Uint16 tileY); -void T_Bonus(objtype *ob); -void T_FlyBonus(objtype *ob); - -extern statetype s_teleport1; -extern statetype s_teleport2; -extern statetype s_teleportzap1; -extern statetype s_teleportzap2; - -void SpawnTeleport(void); - -extern statetype s_fuseflash1; -extern statetype s_fuseflash2; -extern statetype s_fuseflash3; - -void SpawnFuseFlash(Uint16 tileX, Uint16 tileY); - -extern statetype s_deadmachine; - -void SpawnDeadMachine(void); -void T_DeadMachine(objtype *ob); - -extern statetype s_platform; -extern statetype s_slotplat1; -extern statetype s_slotplat2; - -void SpawnPlatform(Uint16 tileX, Uint16 tileY, Sint16 dir, Sint16 type); -void T_Platform(objtype *ob); -void T_Slotplat(objtype *ob); - -extern statetype s_dropplatsit; -extern statetype s_dropplatfall; -extern statetype s_dropplatrise; - -void SpawnDropPlat(Uint16 tileX, Uint16 tileY); -void T_DropPlatSit(objtype *ob); -void T_DropPlatFall(objtype *ob); -void T_DropPlatRise(objtype *ob); - -extern statetype s_statplat; - -void SpawnStaticPlat(Uint16 tileX, Uint16 tileY); - -extern statetype s_goplat; -extern statetype s_slotgoplat1; -extern statetype s_slotgoplat2; - -void SpawnGoPlat(Uint16 tileX, Uint16 tileY, Sint16 dir, Sint16 type); -void T_GoPlat(objtype *ob); -void T_GoSlotPlat(objtype *ob); - -extern statetype s_volte1; -extern statetype s_volte2; -extern statetype s_volte3; -extern statetype s_volte4; -extern statetype s_voltestun; - -void SpawnVolte(Uint16 tileX, Uint16 tileY); -void T_Volte(objtype *ob); -void C_Volte(objtype *ob, objtype *hit); - -extern statetype s_sneakplatsit; -extern statetype s_sneakplatdodge; -extern statetype s_sneakplatreturn; - -void SpawnSneakPlat(Uint16 tileX, Uint16 tileY); -void T_SneakPlat(objtype *ob); - -extern statetype s_cannon; -extern statetype s_cannonfire; -extern statetype s_cshot1; -extern statetype s_cshot2; -extern statetype s_cshot3; -extern statetype s_cshot4; -extern statetype s_cshothit1; -extern statetype s_cshothit2; - -void SpawnCannon(Uint16 tileX, Uint16 tileY, Sint16 dir); -void T_Cannon(objtype *ob); -void C_CShot(objtype *ob, objtype *hit); -void R_CShot(objtype *ob); - -/* -============================================================================= - - K5_ACT2 DEFINITIONS - -============================================================================= -*/ - -extern statetype s_sparkywalk1; -extern statetype s_sparkywalk2; -extern statetype s_sparkywalk3; -extern statetype s_sparkywalk4; -extern statetype s_sparkylook1; -extern statetype s_sparkylook2; -extern statetype s_sparkylook3; -extern statetype s_sparkylook4; -extern statetype s_sparkylook5; -extern statetype s_sparkylook6; -extern statetype s_sparkylook7; -extern statetype s_sparkylook8; -extern statetype s_sparkyspeed1; -extern statetype s_sparkyspeed2; -extern statetype s_sparkyspeed3; -extern statetype s_sparkyspeed4; -extern statetype s_sparkycharge1; -extern statetype s_sparkycharge2; -extern statetype s_sparkycharge3; -extern statetype s_sparkycharge4; -extern statetype s_sparkyturn1; -extern statetype s_sparkyturn2; -extern statetype s_sparkyturn3; -extern statetype s_sparkystun; - -void SpawnSparky(Uint16 tileX, Uint16 tileY); -void T_Sparky(objtype *ob); -void T_ChargeCount(objtype *ob); -void T_SparkyLookL(objtype *ob); -void T_SparkyLookR(objtype *ob); -void T_RunSnd1(objtype *ob); -void T_RunSnd2(objtype *ob); -void C_Sparky(objtype *ob, objtype *hit); -void R_Sparky(objtype *ob); - -extern statetype s_amptonwalk1; -extern statetype s_amptonwalk2; -extern statetype s_amptonwalk3; -extern statetype s_amptonwalk4; -extern statetype s_amptonturn; -extern statetype s_amptongrab1; -extern statetype s_amptongrab2; -extern statetype s_amptonclimb; -extern statetype s_amptonrelease1; -extern statetype s_amptonrelease2; -extern statetype s_amptonfiddle1; -extern statetype s_amptonfiddle2; -extern statetype s_amptonfiddle3; -extern statetype s_amptonfiddle4; -extern statetype s_amptonfiddle5; -extern statetype s_amptonstun; - -void SpawnAmpton(Uint16 tileX, Uint16 tileY); -void T_Ampton(objtype *ob); -void T_AmptonClimb(objtype *ob); -void T_SetNoThink(objtype *ob); -void C_Ampton(objtype *ob, objtype *hit); -void R_Ampton(objtype *ob); - -extern statetype s_slicestarslide; -extern statetype s_slicestarbounce; -extern statetype s_slicestarboom; - -void SpawnSlicestarSlide(Uint16 tileX, Uint16 tileY, Sint16 dir); -void SpawnSlicestarBounce(Uint16 tileX, Uint16 tileY); -void C_Slicestar(objtype *ob, objtype *hit); -void R_Slicestar(objtype *ob); - -extern statetype s_shellywalk1; -extern statetype s_shellywalk2; -extern statetype s_shellywalk3; -extern statetype s_shellywalk4; -extern statetype s_shellylook; -extern statetype s_shellylook2; -extern statetype s_shellyjump1; -extern statetype s_shellyjump2; -extern statetype s_shellydie; -extern statetype s_shellydieup; -extern statetype s_shellyboom1; -extern statetype s_shellyboom2; -extern statetype s_shellyboom3; -extern statetype s_shellyboom4; -extern statetype s_shellypiece1; -extern statetype s_shellypiece2; - -void SpawnShelly(Uint16 tileX, Uint16 tileY); -void T_ShellyLook(objtype *ob); -void T_Turn(objtype *ob); -void T_ShellyFrag(objtype *ob); -void C_Shelly(objtype *ob, objtype *hit); -void R_Shelly(objtype *ob); -void R_Shell(objtype *ob); - -/* -============================================================================= - - K5_ACT3 DEFINITIONS - -============================================================================= -*/ - -extern statetype s_mine; -extern statetype s_minecenter; -extern statetype s_mineshift; -extern statetype s_mineboom1; -extern statetype s_mineboom2; -extern statetype s_mineboom3; -extern statetype s_mineboom4; -extern statetype s_mineboom5; -extern statetype s_mineboom6; -extern statetype s_minepiece; - -void SpawnMine(Uint16 tileX, Uint16 tileY); -boolean MinePosCheck(Uint16 tileX, Uint16 tileY); -boolean Walk(objtype *ob, Sint16 dir); -void ChaseThink(objtype *ob); -void T_Mine(objtype *ob); -void C_Solid(objtype *ob, objtype *hit); -void C_MineFrag(objtype *ob, objtype *hit); -void T_MineCenter(objtype *ob); -void T_MineShift(objtype *ob); -void T_MineFrag(objtype *ob); -void R_Mine(objtype *ob); - -extern statetype s_robored; -extern statetype s_roboredfire0; -extern statetype s_roboredfire1; -extern statetype s_roboredfire2; -extern statetype s_rshot1; -extern statetype s_rshot2; -extern statetype s_rshothit1; -extern statetype s_rshothit2; - -void SpawnRoboRed(Uint16 tileX, Uint16 tileY); -void T_RoboRed(objtype *ob); -void C_RoboRed(objtype *ob, objtype *hit); -void T_RoboShoot(objtype *ob); -void C_RShot(objtype *ob, objtype *hit); -void R_RShot(objtype *ob); - -extern statetype s_gripsitd; -extern statetype s_gripjumpd; -extern statetype s_gripsitl; -extern statetype s_gripjumpl; -extern statetype s_gripsitr; -extern statetype s_gripjumpr; -extern statetype s_gripsitu; -extern statetype s_gripjumpu; -extern statetype s_gripspin1; -extern statetype s_gripspin2; -extern statetype s_gripspin3; -extern statetype s_gripspin4; -extern statetype s_gripspin5; -extern statetype s_gripspin6; -extern statetype s_gripspin7; -extern statetype s_gripspin8; -extern statetype s_gripflyd; -extern statetype s_gripflyl; -extern statetype s_gripflyr; -extern statetype s_gripflyu; - -void SpawnSpirogrip(Uint16 tileX, Uint16 tileY); -void T_SpiroLaunch(objtype *ob); -void R_SpiroFly(objtype *ob); - -extern statetype s_spindred1; -extern statetype s_spindred2; -extern statetype s_spindred3; -extern statetype s_spindred4; - -void SpawnSpindread(Uint16 tileX, Uint16 tileY); -void T_Spindread(objtype *ob); -void C_Spindread(objtype *ob, objtype *hit); -void R_Spindread(objtype *ob); - -extern statetype s_master1; -extern statetype s_master2; -extern statetype s_master3; -extern statetype s_master4; -extern statetype s_mastershoot1; -extern statetype s_mastershoot2; -extern statetype s_mastertport1; -extern statetype s_mastertport2; -extern statetype s_mastertport3; -extern statetype s_mastertport4; -extern statetype s_mshot1; -extern statetype s_mshot2; -extern statetype s_mshot3; -extern statetype s_mshot4; -extern statetype s_mspray1; -extern statetype s_mspray2; -extern statetype s_mspray3; -extern statetype s_mspray4; - -void SpawnMaster(Uint16 tileX, Uint16 tileY); -void T_Master(objtype *ob); -void T_MasterShoot(objtype *ob); -void C_Master(objtype *ob, objtype *hit); -void T_MasterTPort(objtype *ob); -void C_MShot(objtype *ob, objtype *hit); -void R_MShot(objtype *ob); -void R_MSpray(objtype *ob); - -extern statetype s_shikadi1; -extern statetype s_shikadi2; -extern statetype s_shikadi3; -extern statetype s_shikadi4; -extern statetype s_shikadiwalk1; -extern statetype s_shikadiwalk2; -extern statetype s_shikadiwalk3; -extern statetype s_shikadiwalk4; -extern statetype s_shikadigrab; -extern statetype s_shikadigrab2; -extern statetype s_shikadistun; -extern statetype s_polespark1; -extern statetype s_polespark2; - -void SpawnShikadi(Uint16 tileX, Uint16 tileY); -void T_Shikadi(objtype *ob); -void C_Shikadi(objtype *ob, objtype *hit); -void T_PoleShock(objtype *ob); -void T_PoleSpark(objtype *ob); -void R_Shikadi(objtype *ob); - -extern statetype s_petsit1; -extern statetype s_petsit2; -extern statetype s_petbark1; -extern statetype s_petbark2; -extern statetype s_pet1; -extern statetype s_pet2; -extern statetype s_pet3; -extern statetype s_pet4; -extern statetype s_petjump; -extern statetype s_pshot1; -extern statetype s_pshot2; -extern statetype s_pshothot1; -extern statetype s_pshothot2; -extern statetype s_petstun; - -void SpawnPet(Uint16 tileX, Uint16 tileY); -void T_Pet(objtype *ob); -void T_PetSit(objtype *ob); -void T_PetBark(objtype *ob); -void C_Pet(objtype *ob, objtype *hit); -void R_Pet(objtype *ob); -void R_PetJump(objtype *ob); -void C_PShot(objtype *ob, objtype *hit); -void R_PShot(objtype *ob); - -extern statetype s_sphereful1; -extern statetype s_sphereful2; -extern statetype s_sphereful3; -extern statetype s_sphereful4; - -void SpawnSphereful(Uint16 tileX, Uint16 tileY); -void T_Sphereful(objtype *ob); -void R_Sphereful(objtype *ob); - -extern statetype s_scottie1; -extern statetype s_scottie2; -extern statetype s_scottie3; -extern statetype s_scottie4; -extern statetype s_scottieface; -extern statetype s_scottiestun; - -void SpawnScottie(Uint16 tileX, Uint16 tileY); -void T_Scottie(objtype *ob); -void C_Scottie(objtype *ob, objtype *hit); - -extern statetype s_qed; - -void SpawnQed(Uint16 tileX, Uint16 tileY); - -#endif \ No newline at end of file