X-Git-Url: http://4ch.mooo.com/gitweb/?p=16.git;a=blobdiff_plain;f=16%2Fwf3d8086%2Fwl_act2.c;h=1574c8b4fbcbfbaf6a91d0ad0248a308fa5edd29;hp=d9d99a0b6d770ba2ae953d3b747d4fc787b4285a;hb=e8708918d29a425379a2c93ccc4ae0c974741338;hpb=6baafa4c46edc152857c1d12e72bc1d0bbf22051 diff --git a/16/wf3d8086/wl_act2.c b/16/wf3d8086/wl_act2.c index d9d99a0b..1574c8b4 100755 --- a/16/wf3d8086/wl_act2.c +++ b/16/wf3d8086/wl_act2.c @@ -1936,7 +1936,7 @@ void A_Dormant (objtype *ob) long deltax,deltay; int xl,xh,yl,yh; int x,y; - unsigned tile; + objtype *tile; deltax = ob->x - player->x; if (deltax < -MINACTORDIST || deltax > MINACTORDIST) @@ -1959,7 +1959,7 @@ moveok: tile = actorat[x][y]; if (!tile) continue; - if (tile<256) + if (tile && tileflags&FL_SHOOTABLE) return;