X-Git-Url: http://4ch.mooo.com/gitweb/?p=16.git;a=blobdiff_plain;f=README.md;h=d154b11f87f0c69c96c67cfa2253447e01319370;hp=b2a727b735e1cb5c2b5c943da2892b2b162eff90;hb=2fc6c650cc91ba3a4447630286d9aa4bb92bbfda;hpb=fa54d0f98a3034d53da8ba015bbf718853cce747 diff --git a/README.md b/README.md index b2a727b7..d154b11f 100755 --- a/README.md +++ b/README.md @@ -5,51 +5,21 @@ Open watcom to compile the code of project 16 ### Directory Structure! -16.exe = actual planned game executable! -/ = root of project where executables are at -16/ = experimental branch and example codes -16/modex16/ = pngwen's code archived~ -src/ = source of project~ -doc/ = documentation of the project~ -doc/faq.txt = frequently asked questions file! - -### TODO not in particular order~: - -+ DONE 1. SCROLLING!!!!!!! -+ 2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done -+ 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation -+ DONE 4. movement and player movement when reaching edge of map -+ DONE 5. sprite rendering -+ 6. text box rendering -+ semi done 7. text rendering -+ DONE! YAY! 8. map loading -+ DONE! YAY! wwww 9. map rendering~ -+ 10. map and item interation -+ 11. item inventory~ -+ ==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS) done but not tested... -+ 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) -+ 14. masking layer! (i think this is not easy to accomplish!) -+ DONE 15. 8088 detection to turn off vsync! - -+ ==working== 16. (very important!) optoimize draw row and draw col - -+ not needed ... really... 17. merge map system and interperator from verge 2 -+ 18. save feature! -+ 19. (also important) interperator! and possibly custom map system -+ 20. (also important) lua scripting system! -+ 21. extend the map system! -+ DONE! 22. opl2/3 audio!!!! - -DONE! use IN_ReadControl!! - -+ 23. engine core! -+ ==working== 24. (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to 12. -SEMI DONE~ + 25. MUSIC PLAYBACK!!!! WWWW - -get dos_sj.rar -It may be very useful to us... - +16.exe = actual planned game executable! +/ = root of project where executables are at +16/ = experimental branch and example codes +16/modex16/ = pngwen's code archived~ +src/ = source of project~ +doc/ = documentation of the project~ +doc/faq.txt = frequently asked questions file! ### To compile: You need Open Watcom stable to compile and just run wmake + +###TODO +https://github.com/sparky4/16/blob/master/TODO.md + + project 16 is in deep dump right now + it is leaving the pre alpha state and heading into alpha state www + which means cache manager work but... it needs much rewriting for the new file formats