X-Git-Url: http://4ch.mooo.com/gitweb/?p=16.git;a=blobdiff_plain;f=README.md;h=d154b11f87f0c69c96c67cfa2253447e01319370;hp=d1e61447f534b8f0ed2f6015b38f9058b3eb1cb9;hb=d40ef7f62ff3e5bd49ffec3b06c881cfa8d02bdb;hpb=ade415f0f445e3c9da0379d07a42b34d4fcc4772 diff --git a/README.md b/README.md old mode 100644 new mode 100755 index d1e61447..d154b11f --- a/README.md +++ b/README.md @@ -1,64 +1,25 @@ 彼岸花 Project 01 話の地球 //Higanbana Project 01 ~ Story of Chikyuu -============== +============== +Open watcom to compile the code of project 16 +-------------- -**Open watcom to compile the code of project 16** - - -16.exe = actual planned game executable! +### Directory Structure! -/ = root of project where executables are at +16.exe = actual planned game executable! +/ = root of project where executables are at +16/ = experimental branch and example codes +16/modex16/ = pngwen's code archived~ +src/ = source of project~ +doc/ = documentation of the project~ +doc/faq.txt = frequently asked questions file! -16/ = experimental branch and example codes +### To compile: -16/modex16/ = pngwen's code archived~ - -src/ = source of project~ - -doc/ = documentation of the project~ - -doc/faq.txt = frequently asked questions file! - - -**TODO not in particular order~:** -``` -DONE 1. SCROLLING!!!!!!! -2. Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! -almost done 3. tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation -DONE 4. movement and player movement when reaching edge of map -DONE 5. sprite rendering -6. text box rendering -7. text rendering -DONE! YAY! 8. map loading -DONE! YAY! wwww 9. map rendering~ -10. map and item interation -11. item inventory~ -==working on extending== DONE! but needs work! 12. Memory management (EMS + XMS) -done but not tested... 13. case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) -14. masking layer! (i think this is not easy to accomplish!) -DONE 15. 8088 detection to turn off vsync! - -==working== 16. (very important!) optoimize draw row and draw col - -not needed ... really... 17. merge map system and interperator from verge 2 -18. save feature! -19. (also important) interperator! and possibly custom map system -20. (also important) lua scripting system! -21. extend the map system! -22. opl2/3 audio!!!! - -DONE! use IN_ReadControl!! - -23. engine core! -==working== 24. (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! related to 12. - - -get dos_sj.rar - -It may be very useful to us... +You need Open Watcom stable to compile and just run wmake +###TODO +https://github.com/sparky4/16/blob/master/TODO.md -``` -**To compile:** -``` -You need Open Watcom stable to compile and just run wmake -``` \ No newline at end of file + project 16 is in deep dump right now + it is leaving the pre alpha state and heading into alpha state www + which means cache manager work but... it needs much rewriting for the new file formats