X-Git-Url: http://4ch.mooo.com/gitweb/?p=16.git;a=blobdiff_plain;f=TODO.md;h=6107ab7802728f18a5d9abc68efd942879a6f6f7;hp=c6df309b0c65f209d3831af56f20585a77d47c16;hb=d40ef7f62ff3e5bd49ffec3b06c881cfa8d02bdb;hpb=b4a3685c8c3d46f8bbe936a744c396ca569a92ac diff --git a/TODO.md b/TODO.md index c6df309b..6107ab78 100755 --- a/TODO.md +++ b/TODO.md @@ -1,40 +1,40 @@ ### TODO not in particular order~: What needs to be done -- [x] SCROLLING!!!!!!! +- [x] ~~SCROLLING!!!!!!!~~ - [ ] Fix pngwen's pcx rendering code it dose not render large relolution pcx files well at all! almost done - [ ] tweak animation frame perloop and make the dpad controls a case switch (look at commander keen code?) and vsync horizontal animation -- [x] movement and player movement when reaching edge of map +- [x] ~~movement and player movement when reaching edge of map~~ - [x] sprite rendering - [ ] text box rendering - [x] text rendering -- [x] YAY! map loading -- [x] YAY! wwww map rendering~ +- [x] ~~YAY! map loading~~ +- [x] ~~YAY! wwww map rendering~~~ - [ ] map and item interation - [ ] item inventory~ * ==working on extending== -- [ ] Memory management (EMS + XMS) done but not tested... -- [ ] case switch with keyboard code (when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason) -- [ ] masking layer! (i think this is not easy to accomplish!) -- [x] 8088 detection to turn off vsync! -- [ ] (very important!) optimize draw row and draw col +- [ ] Memory management [EMS + XMS] done but not tested... +- [x] case switch with keyboard code +- when your holding 2 arrow keys and a key is released the keyboard controller dose not read input from the port anymore for some weired reason +- [ ] masking layer! [i think this is not easy to accomplish!] +- [x] ~~8088 detection to turn off vsync!~~ +- [x] *very important!* optimize draw row and draw col - [ ] Study verge2's map system, - [ ] save feature! +- [ ] config feature! - [ ] *also important* interperator! and possibly custom map system -- [ ] *also important* lua scripting system! - [ ] extend the map system! -- [x] opl2/3 audio!!!! +- [x] ~~opl2/3 audio!!!!~~ - [ ] engine core! * ==working== -- [ ] (MOST important!) FUCKING MASSIVE DATA MANAGEMENT!!! +- [ ] *MOST important!* FUCKING MASSIVE DATA MANAGEMENT!!! - [ ] MUSIC PLAYBACK!!!! WWWW - [ ] basic SFX from opl2 + pc speaker! -- [ ] clean up repository after event 1. - +- [ ] clean up repository after event 1.?? - [ ] script system for text and interaction - - - [ ] ====00 IMPORTANT! 00==== AS PART OF FINISHING THE GRAPHICAL LIB. Make a palette manager that updates the display palette with the pallet of images and sprites. in a stack and reuse same colors in the pallette on the image by changing the image's values to the matching color. - Use a little database to keep track of the images loaded and have manipulated the display pallette. +- [ ] migrate from malloc and related to mm stuff + - [ ] fix any bugs found - [ ] make the game wwww