X-Git-Url: http://4ch.mooo.com/gitweb/?p=16.git;a=blobdiff_plain;f=design.txt;h=6d265f0bab07ba1449abbb53143ddab050da88e6;hp=a8c4c0544fb7ae37dcc57196a13549ca6c5cf28c;hb=b75a9280f3eb85ab5739a63a79404141fdbc28d7;hpb=8d77030556e776f864e8e95bcbb5684ce2916d44 diff --git a/design.txt b/design.txt index a8c4c054..6d265f0b 100755 --- a/design.txt +++ b/design.txt @@ -72,3 +72,15 @@ be used to turn off stack checking, so no stack checking routines get called. [15:07] joncampbell123m the simplest way is to compute a rectangle that covers them all [15:07] joncampbell123m then redraw that. [15:08] joncampbell123m Then optimize the code from there how you handle it + + + + +screen set up 2 rendering screens lock together +1 scrolls the other one follow + +pointers from 2nd screen follows the 1st +size and dimentions and stuff are the same but addresses are different +data is different + +https://www.quora.com/How-such-smooth-scrolling-was-achieved-in-games-like-Super-Mario-and-Commander-Keen