X-Git-Url: http://4ch.mooo.com/gitweb/?p=16.git;a=blobdiff_plain;f=src%2Flib%2F16_in_o.h;fp=src%2Flib%2F16_in_1.h;h=eb8048bcef255ad9b2fe285e58828e6702f56869;hp=97a560d0e998168a09c4a2d9b88aedb62ff83618;hb=af2715fef8681d909afe82f7baaf5e13baabb76f;hpb=9fa80a8cf5bd43862ef829bf16bb6cd80ed7062f diff --git a/src/lib/16_in_1.h b/src/lib/16_in_o.h similarity index 85% rename from src/lib/16_in_1.h rename to src/lib/16_in_o.h index 97a560d0..eb8048bc 100755 --- a/src/lib/16_in_1.h +++ b/src/lib/16_in_o.h @@ -213,34 +213,34 @@ typedef struct { #endif // Internal routines -extern void IN_Startup(global_game_variables_t *gvar),IN_Shutdown(global_game_variables_t *gvar), - IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar), +extern void IN_Startup(void),IN_Shutdown(void), + IN_Default(boolean gotit,player_t *player,ControlType nt), IN_SetKeyHook(void (*)()), IN_ClearKeysDown(void), - IN_ReadCursor(CursorInfo *, global_game_variables_t *gvar), - IN_ReadControl(player_t *player, global_game_variables_t *gvar), + IN_ReadCursor(CursorInfo *), + IN_ReadControl(player_t *player), IN_SetControlType(player_t *player,ControlType type), IN_GetJoyAbs(word joy,word *xp,word *yp), IN_SetupJoy(word joy,word minx,word maxx, - word miny,word maxy, global_game_variables_t *gvar), + word miny,word maxy), #if DEMO0 IN_StopDemo(void),IN_FreeDemoBuffer(void), #endif - IN_Ack(global_game_variables_t *gvar),IN_AckBack(void); -extern boolean IN_UserInput(word delay, global_game_variables_t *gvar); + IN_Ack(void),IN_AckBack(void); +extern boolean IN_UserInput(word delay); extern char IN_WaitForASCII(void); extern ScanCode IN_WaitForKey(void); extern word IN_GetJoyButtonsDB(word joy); extern byte *IN_GetScanName(ScanCode); -byte IN_MouseButtons (global_game_variables_t *gvar); +byte IN_MouseButtons (void); byte IN_JoyButtons (void); -void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/, global_game_variables_t *gvar); -void IN_StartAck(global_game_variables_t *gvar); -boolean IN_CheckAck (global_game_variables_t *gvar); -boolean IN_IsUserInput(global_game_variables_t *gvar); +void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/); +void IN_StartAck(void); +boolean IN_CheckAck (void); +boolean IN_IsUserInput(); #define Mouse(x) INL_Mouse(x) //void IN_SetKeyHook(void (*hook)()); #if DEMO0