From: sparky4 Date: Thu, 4 May 2017 18:49:26 +0000 (-0500) Subject: 16_ca needs huge amounts of work and I should remember what needs to be done soon... X-Git-Url: http://4ch.mooo.com/gitweb/?p=16.git;a=commitdiff_plain;h=09d63459f571fed9ea6bd66db1f8ab0a14e24923 16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^ --- diff --git a/src/lib/16_tdef.h b/src/lib/16_tdef.h index cd94df84..165b5fd2 100755 --- a/src/lib/16_tdef.h +++ b/src/lib/16_tdef.h @@ -673,7 +673,7 @@ typedef struct //========================================================================== #define NOMAPS -//#define NOGRAPHICS +#define NOGRAPHICS #define NOAUDIO #define MAPHEADERLINKED