From: sparky4 Date: Fri, 10 Mar 2017 16:39:42 +0000 (-0600) Subject: __seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd... X-Git-Url: http://4ch.mooo.com/gitweb/?p=16.git;a=commitdiff_plain;h=44422cc93d788d1e5c51cbfb3e9ac2a218cb1cb5 __seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine ][ added 1.9 support wwww and fixed 16_vlpal.obj compile error\~ [it was a 8.3 file name extention error it was a simple issue wwww] [going to work on more on 16_in.c] --- diff --git a/makefile b/makefile index c396e4c6..58f4ec18 100755 --- a/makefile +++ b/makefile @@ -339,7 +339,7 @@ mapread.$(OBJ):$(SRCLIB)/mapread.c $(SRCLIB)/mapread.h 16_map.$(OBJ):$(SRCLIB)/16_map.c $(SRCLIB)/16_map.h 16_timer.$(OBJ):$(SRCLIB)/16_timer.c $(SRCLIB)/16_timer.h 16_in.$(OBJ): $(SRCLIB)/16_in.c $(SRCLIB)/16_in.h -16_in_.$(OBJ): $(SRCLIB)/16_in_.c $(SRCLIB)/16_in_.h +16_in_.$(OBJ): $(SRCLIB)/16_in_.c $(SRCLIB)/16_in.h 16_rf.$(OBJ): $(SRCLIB)/16_rf.c $(SRCLIB)/16_rf.h 16_mm.$(OBJ): $(SRCLIB)/16_mm.c $(SRCLIB)/16_mm.h 16_pm.$(OBJ): $(SRCLIB)/16_pm.c $(SRCLIB)/16_pm.h diff --git a/src/lib/16_in.h b/src/lib/16_in.h index 39519c20..4c039165 100755 --- a/src/lib/16_in.h +++ b/src/lib/16_in.h @@ -202,37 +202,7 @@ typedef struct { joyMaxX,joyMaxY, joyMultXL,joyMultYL, joyMultXH,joyMultYH; - } JoystickDef; - -typedef struct -{ - int x; //player exact position on the viewable map - int y; //player exact position on the viewable map - int tx; //player tile position on the viewable map - int ty; //player tile position on the viewable map - int triggerx; //player's trigger box tile position on the viewable map - int triggery; //player's trigger box tile position on the viewable map - int sheetsetx; //NOT USED YET! player sprite sheet set on the image x - int sheetsety; //NOT USED YET! player sprite sheet set on the image y - byte d; //direction to render sprite!! wwww - byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www - byte near pdir; //previous direction~ - word speed; //player speed! - word spt; //speed per tile -#ifdef __WATCOMC__ - struct sprite *spri; //supposively the sprite sheet data - memptr gr; - entity_t *ent; -#endif - bitmap_t *data; //supposively the sprite sheet data//old format - bitmap_t bmp; - sword hp; //hitpoints of the player - int persist_aniframe; // gonna be increased to 1 before being used, so 0 is ok for default - CursorInfo info; - ControlType Controls; -//newer vars - int dx, dy, delta; //TODO: what is this? ^^ -} player_t;*/ + } JoystickDef;*/ /* ============================================================================= @@ -241,19 +211,6 @@ typedef struct ============================================================================= */ -/*extern struct inconfig -{ - boolean MousePresent; - boolean JoysPresent[MaxJoys]; - boolean Keyboard[NumCodes]; - boolean Paused; - char LastASCII; - ScanCode LastScan; - - KeyboardDef KbdDefs[MaxKbds]; - JoystickDef JoyDefs[MaxJoys]; -} inpu;*/ - #ifdef DEMO0 static Demo DemoMode = demo_Off; static byte /*_seg*/ *DemoBuffer; diff --git a/src/lib/16_in_.h b/src/lib/16_in_.h index 969fdb7e..39519c20 100755 --- a/src/lib/16_in_.h +++ b/src/lib/16_in_.h @@ -204,6 +204,36 @@ typedef struct { joyMultXH,joyMultYH; } JoystickDef; +typedef struct +{ + int x; //player exact position on the viewable map + int y; //player exact position on the viewable map + int tx; //player tile position on the viewable map + int ty; //player tile position on the viewable map + int triggerx; //player's trigger box tile position on the viewable map + int triggery; //player's trigger box tile position on the viewable map + int sheetsetx; //NOT USED YET! player sprite sheet set on the image x + int sheetsety; //NOT USED YET! player sprite sheet set on the image y + byte d; //direction to render sprite!! wwww + byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www + byte near pdir; //previous direction~ + word speed; //player speed! + word spt; //speed per tile +#ifdef __WATCOMC__ + struct sprite *spri; //supposively the sprite sheet data + memptr gr; + entity_t *ent; +#endif + bitmap_t *data; //supposively the sprite sheet data//old format + bitmap_t bmp; + sword hp; //hitpoints of the player + int persist_aniframe; // gonna be increased to 1 before being used, so 0 is ok for default + CursorInfo info; + ControlType Controls; +//newer vars + int dx, dy, delta; //TODO: what is this? ^^ +} player_t;*/ + /* ============================================================================= @@ -211,6 +241,19 @@ typedef struct { ============================================================================= */ +/*extern struct inconfig +{ + boolean MousePresent; + boolean JoysPresent[MaxJoys]; + boolean Keyboard[NumCodes]; + boolean Paused; + char LastASCII; + ScanCode LastScan; + + KeyboardDef KbdDefs[MaxKbds]; + JoystickDef JoyDefs[MaxJoys]; +} inpu;*/ + #ifdef DEMO0 static Demo DemoMode = demo_Off; static byte /*_seg*/ *DemoBuffer;