From: sparky4 Date: Thu, 20 Apr 2017 21:45:25 +0000 (-0500) Subject: p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I... X-Git-Url: http://4ch.mooo.com/gitweb/?p=16.git;a=commitdiff_plain;h=7f4f3ae5a035162409c6860fb862854ba52fb0d2 p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory works how i want wwww [0croll.exe works better now] --- diff --git a/src/lib/scroll16.c b/src/lib/scroll16.c index 35062f70..496f4854 100755 --- a/src/lib/scroll16.c +++ b/src/lib/scroll16.c @@ -912,8 +912,8 @@ void shinku(global_game_variables_t *gv) //modexWaitBorder(); //modexWaitBorder_start(); #else - vga_wait_for_vsync(); - //vga_wait_for_vsync_end(); + //vga_wait_for_vsync(); + vga_wait_for_vsync_end(); #endif gv->kurokku.frames_per_second=60; break;