From: sparky4 Date: Thu, 23 Mar 2017 18:44:19 +0000 (-0500) Subject: __seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd... X-Git-Url: http://4ch.mooo.com/gitweb/?p=16.git;a=commitdiff_plain;h=9fa80a8cf5bd43862ef829bf16bb6cd80ed7062f __seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd.c ][ ca needs huge amounts of work and i should remember what needs to be done soon also i should reverify 16_in.c to make sure it can work with other code of id engine] going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] i fixed a bad bug on building the code initionally ^^; [NEW IMPROVED 16_IN_1.C ADDED AND IN TESTING PROCESS] --- diff --git a/src/inntest.c b/src/inntest.c index 5655e5ae..ca9b2946 100755 --- a/src/inntest.c +++ b/src/inntest.c @@ -52,7 +52,7 @@ main(int argc, char *argv[]) //0000 booleantest(){} //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu); printf("\nloop\n"); - while(!IN_KeyDown(sc_Escape, &gvar)) + while(!IN_KeyDown(sc_Escape)) { //0000 shinkutxt(&gvar); IN_ReadControl(&gvar.player[0], &gvar); @@ -92,9 +92,9 @@ main(int argc, char *argv[]) }*/ //printf("%u\n", IN_KeyDown(sc_Escape, &gvar)); //if(gvar.in.Keyboard[sc_Escape]) - printf("gvar.in.Keyboard[sc_Escape]=%u\n", gvar.in.Keyboard[sc_Escape]); +// printf("gvar.in.Keyboard[sc_Escape]=%u\n", gvar.in.Keyboard[sc_Escape]); //IN_qb(sc_Enter, &gvar);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9)); - if(IN_KeyDown(88, &gvar)) //speed + if(IN_KeyDown(88)) //speed { switch(gvar.kurokku.fpscap) { diff --git a/src/lib/16_in_1.c b/src/lib/16_in_1.c index 60657a95..3eb669d3 100755 --- a/src/lib/16_in_1.c +++ b/src/lib/16_in_1.c @@ -78,11 +78,15 @@ static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */ extern "C" { #endif -/*static struct instat { - boolean IN_Started; +static struct instat { boolean CapsLock; ScanCode CurCode,LastCode; -} inst;*/ + + boolean Keyboard[NumCodes]; + boolean Paused; + char LastASCII; + ScanCode LastScan; +} inst; static byte far ASCIINames[] = // Unshifted ASCII for scan codes { @@ -168,7 +172,7 @@ static char *ParmStringsIN[] = {"nojoys","nomouse",nil}; // /////////////////////////////////////////////////////////////////////////// /*static */void interrupt -INL_KeyService(global_game_variables_t *gvar)//! +INL_KeyService(void) { static boolean special; byte k,c, @@ -183,7 +187,7 @@ static boolean special; if (k == 0xe0) // Special key prefix special = true; else if (k == 0xe1) // Handle Pause key - gvar->in.Paused = true; + inst.Paused = true; else { if (k & 0x80) // Break code @@ -192,13 +196,13 @@ static boolean special; // DEBUG - handle special keys: ctl-alt-delete, print scrn - gvar->in.Keyboard[k] = false; + inst.Keyboard[k] = false; } else // Make code { - gvar->in.LastCode = gvar->in.CurCode; - gvar->in.CurCode = gvar->in.LastScan = k; - gvar->in.Keyboard[k] = true; + inst.LastCode = inst.CurCode; + inst.CurCode = inst.LastScan = k; + inst.Keyboard[k] = true; if (special) c = SpecialNames[k]; @@ -206,25 +210,25 @@ static boolean special; { if (k == sc_CapsLock) { - gvar->in.CapsLock ^= true; + inst.CapsLock ^= true; // DEBUG - make caps lock light work } - if (gvar->in.Keyboard[sc_LShift] || gvar->in.Keyboard[sc_RShift]) // If shifted + if (inst.Keyboard[sc_LShift] || inst.Keyboard[sc_RShift]) // If shifted { c = ShiftNames[k]; - if ((c >= 'A') && (c <= 'Z') && gvar->in.CapsLock) + if ((c >= 'A') && (c <= 'Z') && inst.CapsLock) c += 'a' - 'A'; } else { c = ASCIINames[k]; - if ((c >= 'a') && (c <= 'z') && gvar->in.CapsLock) + if ((c >= 'a') && (c <= 'z') && inst.CapsLock) c -= 'a' - 'A'; } } if (c) - gvar->in.LastASCII = c; + inst.LastASCII = c; } special = false; @@ -232,8 +236,8 @@ static boolean special; if (INL_KeyHook && !special) INL_KeyHook(); -#ifdef __DEBUG_InputMgr2__ - if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, gvar->in.Keyboard[k]); +#ifdef __DEBUG_InputMgr__ + if(dbg_testkeyin > 0) printf("%c %u [0x%x %u] %u\n", c, c, k, k, inst.Keyboard[k]); #endif outportb(0x20,0x20); } @@ -376,7 +380,7 @@ done: // joystick (from +/-127) // /////////////////////////////////////////////////////////////////////////// -void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/, global_game_variables_t *gvar)//! +void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/, global_game_variables_t *gvar) { word x,y; word TimeCount = *clockw; @@ -497,7 +501,7 @@ INL_StartKbd(global_game_variables_t *gvar) { INL_KeyHook = NULL; // Clear key hook - IN_ClearKeysDown(gvar); + IN_ClearKeysDown(); OldKeyVect = getvect(KeyInt);//IN_KbdLED(); setvect(KeyInt,INL_KeyService); @@ -578,7 +582,7 @@ INL_SetJoyScale(word joy, global_game_variables_t *gvar) // /////////////////////////////////////////////////////////////////////////// void -IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy, global_game_variables_t *gvar)//! +IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy, global_game_variables_t *gvar) { word d,r; JoystickDef *def; @@ -634,7 +638,7 @@ INL_StartJoy(word joy, global_game_variables_t *gvar) // /////////////////////////////////////////////////////////////////////////// static void -INL_ShutJoy(word joy, global_game_variables_t *gvar)//! +INL_ShutJoy(word joy, global_game_variables_t *gvar) { gvar->in.JoysPresent[joy] = false; } @@ -647,7 +651,7 @@ INL_ShutJoy(word joy, global_game_variables_t *gvar)//! // /////////////////////////////////////////////////////////////////////////// void -IN_Startup(global_game_variables_t *gvar)//! +IN_Startup(global_game_variables_t *gvar) { boolean checkjoys,checkmouse; word i; @@ -676,6 +680,8 @@ IN_Startup(global_game_variables_t *gvar)//! for (i = 0;i < MaxJoys;i++) gvar->in.JoysPresent[i] = checkjoys? INL_StartJoy(i, gvar) : false; + gvar->in.inst = &inst; + gvar->in.IN_Started = true; } @@ -686,7 +692,7 @@ IN_Startup(global_game_variables_t *gvar)//! // /////////////////////////////////////////////////////////////////////////// void -IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar)//! +IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar) { int i; if @@ -718,7 +724,7 @@ IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_ // /////////////////////////////////////////////////////////////////////////// void -IN_Shutdown(global_game_variables_t *gvar)//! +IN_Shutdown(global_game_variables_t *gvar) { word i; @@ -751,13 +757,13 @@ IN_SetKeyHook(void (*hook)()) // /////////////////////////////////////////////////////////////////////////// void -IN_ClearKeysDown(global_game_variables_t *gvar)//! +IN_ClearKeysDown(void) { //int i; - gvar->in.LastScan = sc_None; - gvar->in.LastASCII = key_None; - memset (gvar->in.Keyboard,0,sizeof(gvar->in.Keyboard)); + inst.LastScan = sc_None; + inst.LastASCII = key_None; + memset (inst.Keyboard,0,sizeof(inst.Keyboard)); } /////////////////////////////////////////////////////////////////////////// @@ -784,7 +790,7 @@ INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy) // /////////////////////////////////////////////////////////////////////////// void -IN_ReadCursor(CursorInfo *info, global_game_variables_t *gvar)//! +IN_ReadCursor(CursorInfo *info, global_game_variables_t *gvar) { word i, buttons; @@ -824,7 +830,7 @@ IN_ReadCursor(CursorInfo *info, global_game_variables_t *gvar)//! // /////////////////////////////////////////////////////////////////////////// void -IN_ReadControl(player_t *player, global_game_variables_t *gvar)//! +IN_ReadControl(player_t *player, global_game_variables_t *gvar) { boolean realdelta; #if DEMO0 @@ -881,41 +887,41 @@ register KeyboardDef *def; //TODO: make this into a function that the joystick AND keyboard can use wwww if(DIRECTIONIFELSE)//(player->info.dir == 2) { - if(!gvar->in.Keyboard[def->left] && !gvar->in.Keyboard[def->right]){ - if((gvar->in.Keyboard[def->up] && !gvar->in.Keyboard[def->down])) + if(!inst.Keyboard[def->left] && !inst.Keyboard[def->right]){ + if((inst.Keyboard[def->up] && !inst.Keyboard[def->down])) my = motion_Up; - if((gvar->in.Keyboard[def->down] && !gvar->in.Keyboard[def->up])) + if((inst.Keyboard[def->down] && !inst.Keyboard[def->up])) my = motion_Down; - }else if(!gvar->in.Keyboard[def->up] && !gvar->in.Keyboard[def->down]){ - if((gvar->in.Keyboard[def->left] && !gvar->in.Keyboard[def->right])) + }else if(!inst.Keyboard[def->up] && !inst.Keyboard[def->down]){ + if((inst.Keyboard[def->left] && !inst.Keyboard[def->right])) mx = motion_Left; - if((gvar->in.Keyboard[def->right] && !gvar->in.Keyboard[def->left])) + if((inst.Keyboard[def->right] && !inst.Keyboard[def->left])) mx = motion_Right; }else{ //2 keys pressed switch (player->pdir) { case 0: case 4: - if((gvar->in.Keyboard[def->left] && !gvar->in.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; } - else if((gvar->in.Keyboard[def->right] && !gvar->in.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; } + if((inst.Keyboard[def->left] && !inst.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; } + else if((inst.Keyboard[def->right] && !inst.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; } break; case 1: case 3: - if((gvar->in.Keyboard[def->up] && !gvar->in.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; } - else if((gvar->in.Keyboard[def->down] && !gvar->in.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; } + if((inst.Keyboard[def->up] && !inst.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; } + else if((inst.Keyboard[def->down] && !inst.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; } break; default: break; } -#ifdef __DEBUG_InputMgr2__ +#ifdef __DEBUG_InputMgr__ //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c ", dirchar(player->pdir)); } #endif } } //input from player - if (gvar->in.Keyboard[def->button0]) + if (inst.Keyboard[def->button0]) buttons += 1 << 0; - if (gvar->in.Keyboard[def->button1]) + if (inst.Keyboard[def->button1]) buttons += 1 << 1; realdelta = false; break; @@ -990,16 +996,16 @@ register KeyboardDef *def; } } #endif -#ifdef __DEBUG_InputMgr2__ +#ifdef __DEBUG_InputMgr__ if(dbg_testcontrolnoisy > 0) -if(player->info.dir!=2/*(gvar->in.Keyboard[def->up] || gvar->in.Keyboard[def->down] || gvar->in.Keyboard[def->left] || gvar->in.Keyboard[def->right])*/ || player->enti.q>1) +if(player->info.dir!=2/*(inst.Keyboard[def->up] || inst.Keyboard[def->down] || inst.Keyboard[def->left] || inst.Keyboard[def->right])*/ || player->enti.q>1) { //printf("b1=%u b2=%u b3=%u b4=%u ", player->info.button0, player->info.button1, player->info.button2, player->info.button3); //printf("q=%d ", player->enti.q); //printf("cpee=%c ", dirchar(conpee)); printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->enti.d), dirchar(player->info.dir)); /*if(realdelta) */printf("dx=%d dy=%d mx=%d my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis); - //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), gvar->in.Keyboard[def->up], dirchar(4), gvar->in.Keyboard[def->down], dirchar(1), gvar->in.Keyboard[def->left], dirchar(3), gvar->in.Keyboard[def->right]); + //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inst.Keyboard[def->up], dirchar(4), inst.Keyboard[def->down], dirchar(1), inst.Keyboard[def->left], dirchar(3), inst.Keyboard[def->right]); printf("\n"); } #endif @@ -1108,13 +1114,13 @@ IN_GetScanName(ScanCode scan) // /////////////////////////////////////////////////////////////////////////// ScanCode -IN_WaitForKey(global_game_variables_t *gvar)//! +IN_WaitForKey(void) { ScanCode result; - while (!(result = gvar->in.LastScan)) + while (!(result = inst.LastScan)) ; - gvar->in.LastScan = 0; + inst.LastScan = 0; return(result); } @@ -1125,13 +1131,13 @@ IN_WaitForKey(global_game_variables_t *gvar)//! // /////////////////////////////////////////////////////////////////////////// char -IN_WaitForASCII(global_game_variables_t *gvar)//! +IN_WaitForASCII(void) { char result; - while (!(result = gvar->in.LastASCII)) + while (!(result = inst.LastASCII)) ; - gvar->in.LastASCII = '\0'; + inst.LastASCII = '\0'; return(result); } @@ -1144,14 +1150,14 @@ IN_WaitForASCII(global_game_variables_t *gvar)//! boolean btnstate[8]; -void IN_StartAck(global_game_variables_t *gvar)//! +void IN_StartAck(global_game_variables_t *gvar) { unsigned i,buttons; // // get initial state of everything // - IN_ClearKeysDown(gvar); + IN_ClearKeysDown(); memset (btnstate,0,sizeof(btnstate)); buttons = IN_JoyButtons () << 4; @@ -1164,14 +1170,14 @@ void IN_StartAck(global_game_variables_t *gvar)//! } -boolean IN_CheckAck (global_game_variables_t *gvar)//! +boolean IN_CheckAck (global_game_variables_t *gvar) { unsigned i,buttons; // // see if something has been pressed // - if (gvar->in.LastScan) + if (inst.LastScan) return true; buttons = IN_JoyButtons () << 4; @@ -1206,12 +1212,12 @@ void IN_Ack (global_game_variables_t *gvar) // /////////////////////////////////////////////////////////////////////////// boolean -IN_IsUserInput(global_game_variables_t *gvar)//! +IN_IsUserInput(global_game_variables_t *gvar) { boolean result; word i; - result = gvar->in.LastScan; + result = inst.LastScan; if (gvar->in.MousePresent) if (INL_GetMouseButtons()) @@ -1258,7 +1264,7 @@ boolean IN_UserInput(word delay, global_game_variables_t *gvar) =================== */ -byte IN_MouseButtons (global_game_variables_t *gvar)//! +byte IN_MouseButtons (global_game_variables_t *gvar) { union REGS CPURegs; if (gvar->in.MousePresent) @@ -1290,15 +1296,15 @@ byte IN_JoyButtons (void) return joybits; } -boolean IN_KeyDown(byte code, global_game_variables_t *gvar)//! +boolean IN_KeyDown(byte code) { -#ifdef __DEBUG_InputMgr2__ - if(gvar->in.Keyboard[code]) - printf("IN_KeyDown(%c): %u\n", code, gvar->in.Keyboard[code]); +#ifdef __DEBUG_InputMgr__ + if(inst.Keyboard[code]) + printf("IN_KeyDown(%c): %u\n", code, inst.Keyboard[code]); if(!dbg_nointest) #endif - return gvar->in.Keyboard[code]; -#ifdef __DEBUG_InputMgr2__ + return inst.Keyboard[code]; +#ifdef __DEBUG_InputMgr__ else if(dbg_nointest && kbhit()) return 1; @@ -1307,30 +1313,30 @@ boolean IN_KeyDown(byte code, global_game_variables_t *gvar)//! #endif } -void IN_ClearKey(byte code, global_game_variables_t *gvar)//! +void IN_ClearKey(byte code) { - gvar->in.Keyboard[code] = false; - if(code == gvar->in.LastScan) - gvar->in.LastScan = sc_None; + inst.Keyboard[code] = false; + if(code == inst.LastScan) + inst.LastScan = sc_None; } -boolean IN_qb(byte kee, global_game_variables_t *gvar)//! +boolean IN_qb(byte kee) { -#ifdef __DEBUG_InputMgr2__ - if(dbg_testkeyin) if(gvar->in.Keyboard[kee]) printf("IN_qb(): %u\n", gvar->in.Keyboard[kee]); +#ifdef __DEBUG_InputMgr__ + if(dbg_testkeyin) if(inst.Keyboard[kee]) printf("IN_qb(): %u\n", inst.Keyboard[kee]); #endif - if(gvar->in.Keyboard[kee]==true) return 1; + if(inst.Keyboard[kee]==true) return 1; else return 0; } -ScanCode IN_GetLastScan(global_game_variables_t *gvar)//! +ScanCode IN_GetLastScan() { - return gvar->in.LastScan; + return inst.LastScan; } -ScanCode IN_GetCurCode(global_game_variables_t *gvar)//! +ScanCode IN_GetCurCode() { - return gvar->in.CurCode; + return inst.CurCode; } void IN_KbdLED() diff --git a/src/lib/16_in_1.h b/src/lib/16_in_1.h index 483574c6..97a560d0 100755 --- a/src/lib/16_in_1.h +++ b/src/lib/16_in_1.h @@ -34,11 +34,11 @@ #include "src/lib/16_head.h" #include "src/lib/16_timer.h" #include "src/lib/16_dbg.h" -/*#ifdef __WATCOMC__ //borland C BCEXMM.EXE +#ifdef __WATCOMC__ //borland C BCEXMM.EXE #include "src/lib/16_spri.h" #include "src/lib/16_enti.h" -#endif*/ -#define __DEBUG_InputMgr2__ +#endif + #define KeyInt 9 // The keyboard ISR number // Stuff for the joystick @@ -216,7 +216,7 @@ typedef struct { extern void IN_Startup(global_game_variables_t *gvar),IN_Shutdown(global_game_variables_t *gvar), IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar), IN_SetKeyHook(void (*)()), - IN_ClearKeysDown(global_game_variables_t *gvar), + IN_ClearKeysDown(void), IN_ReadCursor(CursorInfo *, global_game_variables_t *gvar), IN_ReadControl(player_t *player, global_game_variables_t *gvar), IN_SetControlType(player_t *player,ControlType type), @@ -228,8 +228,8 @@ extern void IN_Startup(global_game_variables_t *gvar),IN_Shutdown(global_game_v #endif IN_Ack(global_game_variables_t *gvar),IN_AckBack(void); extern boolean IN_UserInput(word delay, global_game_variables_t *gvar); -extern char IN_WaitForASCII(global_game_variables_t *gvar); -extern ScanCode IN_WaitForKey(global_game_variables_t *gvar); +extern char IN_WaitForASCII(void); +extern ScanCode IN_WaitForKey(void); extern word IN_GetJoyButtonsDB(word joy); extern byte *IN_GetScanName(ScanCode); @@ -250,9 +250,9 @@ void IN_StopDemo(void); void IN_FreeDemoBuffer(void); #endif -boolean IN_KeyDown(byte code, global_game_variables_t *gvar), - IN_qb(byte kee, global_game_variables_t *gvar); -void IN_ClearKey(byte code, global_game_variables_t *gvar), +boolean IN_KeyDown(byte code), + IN_qb(byte kee); +void IN_ClearKey(byte code), IN_KbdLED(); ScanCode IN_GetLastScan(), IN_GetCurCode(); diff --git a/src/lib/16_tdef.h b/src/lib/16_tdef.h index e386f1fb..27f43adc 100755 --- a/src/lib/16_tdef.h +++ b/src/lib/16_tdef.h @@ -290,23 +290,24 @@ typedef struct { typedef struct// inconfig { boolean IN_Started; - boolean CapsLock; - ScanCode CurCode,LastCode; +// boolean CapsLock; +// ScanCode CurCode,LastCode; // // configuration variables // - boolean Keyboard[NumCodes], - JoysPresent[MaxJoys], +// boolean Keyboard[NumCodes], + boolean JoysPresent[MaxJoys], MousePresent, JoyPadPresent; // Global variables - boolean Paused; - char LastASCII; - ScanCode LastScan; +// boolean Paused; +// char LastASCII; +// ScanCode LastScan; KeyboardDef KbdDefs[MaxKbds]; JoystickDef JoyDefs[MaxJoys]; + struct instat *inst; } in_info_t; //==========================================================================