From 6dd98c80d99983bcc2b8ca33f2670cb4fa7f2451 Mon Sep 17 00:00:00 2001 From: sparky4 Date: Thu, 8 Sep 2016 10:02:04 -0500 Subject: [PATCH] wwww yakuji wwww ca use to load maps w hmmm cachemap wwww --- src/lib/16_ca.c | 16 ++++------------ src/lib/typdefst.h | 3 ++- 2 files changed, 6 insertions(+), 13 deletions(-) diff --git a/src/lib/16_ca.c b/src/lib/16_ca.c index 96bb4b48..ec62a170 100755 --- a/src/lib/16_ca.c +++ b/src/lib/16_ca.c @@ -1817,8 +1817,8 @@ void CA_CacheGrChunk (int chunk) = ====================== */ -/*++++ -void CA_CacheMap (int mapnum) +/*++++ fuckin segments! +void CA_CacheMap (global_game_variables_t *gvar) { long pos,compressed; int plane; @@ -1831,19 +1831,11 @@ void CA_CacheMap (int mapnum) #endif -// MDM begin - (GAMERS EDGE) -// - if (!FindFile("GAMEMAPS."EXT,NULL,1)) - Quit("CA_CacheMap(): Can't find level files."); -// -// MDM end - - // // free up memory from last map // - if (mapon>-1 && mapheaderseg[mapon]) - MM_SetPurge (&(memptr)mapheaderseg[mapon],3); + if (mapon>-1 && mapheaderseg[gvar->ca.mapon]) + MM_SetPurge (&(memptr)mapheaderseg[gvar-ca.mapon],3); for (plane=0;plane