This is the Official Page for Project 16!
A New 16bit game for
![blinky~](http://www.freedos.org/images/logos/freedos-logo4.png)
This game is very 野心的な (^^)
github repo
![16](project16%20+%20map%20data.png)
![16](p16wwww.png)
More Recent updates~
Experimentation with other memory models
![16](p16 compact.png)
![16](p16 huge!.png)
Reverted back to default and disabled the paalette update system~
![16](p16 map thingy~.png)
16_in is ported over~
![16](p16in.png)
16_mm is officially ported over~
this lbrary will be extended to be able to handle HUGE data!
![16](p16exmm.png)
![16](p16exmmup.png)
HOLY SHIT I GOT THE RENDERING OF FONT WORKING!
![16](font.png)
IT FUCKING WORKS!!!!
![16](p16fonts!.png)
about to expand the dong of the ems system!
scroll.exe is coverted to the newer setup and is very good! wwww
![16](scroll16.png)
Planar buffer rendering made by your's truley~
![16](p16pbd.png)
inputest.exe showing the 2 arrow key overwrite system in action ^^
Project 16 as of may 12th 2016 ^^
I know it looks like we are going backwards, but beleive me the underlying code is getting signifigantly better.
Now we will work on sprite rendering soon and such ^^
We use DOSLIB right now ^^ for the VGA lower level stuff~
GOTTA GO FAST!!!!
![chikyuu](chikyuu!.png)
We finally have the sprite of chikyuu!!
Thank you Ruko Michiharu!!!!♥♪
Official IRC channels
irc://4ch.mooo.com/16
irc://freenode/project16
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