2.2.0:
    - Improvements:
        * CHIP8.EXE recompiled for 80386-DX PCs and above.
        * CHIP8 documentations rewritten using Word format (CHIP8.DOC)
        * CHIP8 french documentations dropped. Took too many bytes ;-)
        * No more annoying copyright message under emulation...
        * Snapshots can now have multiple names.
        * Snapshots now contain current setup of game emulated.
        * Snapshots are now available in SCHIP mode.
        * UNCHIP supports these new snapshots.
        * BINHEX produces more readable files.
        * HEXBIN has been updated, as requested by BINHEX.
        * Added support for ETI-660 programs.
        * Audio tape speed is now correct (100 bytes per second).
        * VGA graphics are now drawn via direct VRAM access, which is MUCH
          faster. Some games run much better (ANT...).
        * SET_CHIP is replaced by SETUP, which is more user-friendly.
        * Debug informations are now displayed if a crash occurs.
        * Text mode turned to 50 lines, which increases the speed of the
          sprite drawing routines.
        * Sound and delay timers are now time exact, synchronised on the
          internal PC timer (8253/8254), with 1 millisecond resolution.
        * Sources are now in CHIPPER syntax for better utilisation.
        * A CHIP8 and SCHIP games library is now available for the HP48
          (G/Gx series): SCHIP48.GX.

    - Bugs fixed:
        * Character '4' of the 4 x 5 font is now correct
        * Boot-128 is now software accessible, and without register problems
        * Carry in the SHL instruction (BLINKY now works !)
        * Collision detection in SCHIP mode
        * Save/load register/flag instructions
        * Save/load instructions in UNCHIP
        * Screen colors are now correct after loading a snapshot
        * SCHIP instructions are allowed in CHIP-8 mode (scroll instructions
          only work in VGA mode, NOT TEXT)
        * Cosmetic bugs (main ones):
            - VGA screen initialisation
            - Help screen
            - Screen capture

    - Games:
        * BREAKOUT (modified version of BRIX)
        * DRAGON1, DRAGON2 (codes taken from the HP48 game Single Dragon)
        * GUESS (small bug fixed after a RESET: the result was wrong)
        * INVADERS (small bug fixed at end of game)
        * MINES (a minehunter; full commented sources provided)
        * PONG2 is somewhat more realistic compared to certain old consoles
        * SQUARE (magic square, like Okie-Dokie on the Atari 2600)
        * SQUASH (one of these "PONG" variants which was missing...)
        * WALL (same...)

2.1.1+:
    - Fixed: HEXBIN with a serious bug

2.1.1:
    - Games: SPACE FIGHT, VERS, WORM3
    - Fixed: CHIP8 with a bug in the 16*16 sprite drawing routine

2.1.0:
    - Improved: Real CHIP8 keyboard emulation
    - Games: UBOAT, VBRIX

2.0.0:
    - Added: SUPER-CHIP (SCHIP) instructions and SCHIP games
    - Added: Help screen
    - Fixed: CHIP8 with a bug in the random function. TETRIS now works.

1.1.6:
    - Docs: Now in the DOC.FR and DOS.ENG directories
            Orthographic errors in FAQ, GAMES and CHIP_DOC files fixed
            GAMES.DOC is now FILES.DOC as it doesn't contain only games
            Several changes in CHIP8.TXT (keyboards, CHIP8 use...)
    - Fixed: CHIP8 with a bug in the sound_timer instruction
    - Added: CHIP8.INI config file
    - Added: Tape sound
    - Added: 128-Byte CHIP8 boot
    - Added: CHIPPER CHIP8/CHIP48/SCHIP powerfull symbolic assembler
    - Improved: CHIP8 with TEXT or VGA (320*200) display
    - Improved: UNCHIP (now uses the CHIPPER syntax, and options changed)
    - Games/Programs by me: BLITZ, GUESS, HIDDEN, INVADERS, MAZE, MERLIN

1.1.5:
    - Fixed: CHIP8 (so DEBUG) with a bug in the Load/Save instructions
    - Fixed: CHIP8 (so DEBUG) with a bug in the timers countdown delays
    - Fixed: CHIP8 with a bug in the RESTART key routine
    - Fixed: TANK with a corruption in its binary image

    - Games: BLINKY (PACMAN clone)
             TICTAC (TIC-TAC-TOE by me)
             MISSILE (Shooter by me)

    - Added: Snapshot function
    - Added: FAQ files, both french and english
    - Added: Some games sources

    - Changed: Executables version is now CHIP8's version

    - Improved: UNCHIP with disassembling possibilities

    - Corrected: Orthographic errors in DEBUG
    - Corrected: HISTORY.TXT, CHIP_DOC files and GAMES.DOC


1.1.4:
    - Changed: Versions are now Global.Current.Release (ex: 1.1.4)
    - Changed: Internal version headers
    - Corrected: HISTORY.TXT and CHIP_DOC
    - Added: BINHEX.EXE and HEXBIN.EXE programmer utilities
    - Added: PONG2, same as PONG but improved by me
    - Added: Screen-capture function
    - Removed: TEST file in the GAMES directory

1.1 #3:
    - Fixed: PUZZLE2 (just a correction to make it work)
    - Fixed: Bug in program-counter and register I when > 4095
    - Changed: Blue border
    - Improved: CARRY/BORROW routines
    - Added: HISTORY.TXT and GAMES.DOC

1.1 #2:
    - Improved: Internal CHIP8 code

1.1 #1: FIRST OFFICIAL RELEASE

1.0:
    - Fixed: Serious bug in XOR function
    - Added: Synchronisation routine

0.9:
    - Fixed: Bug in the drawing routine
    - Fixed: BORROW bug
        
0.2 to 0.8: Lots of improvements and debuging

0.1: FIRST STEPS

    - Drawing needs to be much faster
    - Bad keyboard emulation
    - Speed not synchronized
    - LOTS of other bugs to find in:
        -> Registers save/load instructions
        -> Register BCD coding in memory
        -> Games loader
        -> Beeper routine
        -> Math instructions (carry/borrow)
