#
# NetHack 3.6 sysconf $NHDT-Date: 1524689357 2018/04/25 20:49:17 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.22 $
# Copyright (c) 2015 by Michael Allison
# NetHack may be freely redistributed.  See license for details.
#
# Sample sysconf file.
# The sysconf file is only used if NetHack is compiled with SYSCF defined.
# This file uses the same syntax as nethack.cf.

# Which users can use WIZARD (debugging) mode (the -D flag).
# A value of * allows anyone to enter debugging mode.
WIZARDS=*

# Users allowed to use the ! (shell escape) command or to suspend the game.
# Uses the same syntax as the WIZARDS option above.
#SHELLERS=

# Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG.
#DEBUGFILES=*

# Save end of game dump log to this file.
# Only available if NetHack was compiled with DUMPLOG
# Allows following placeholders:
#   %% literal '%'
#   %v version (eg. "3.6.6-0")
#   %u game UID
#   %t game start time, UNIX timestamp format
#   %T current time, UNIX timestamp format
#   %d game start time, YYYYMMDDhhmmss format
#   %D current time, YYYYMMDDhhmmss format
#   %n player name
#   %N first character of player name
#DUMPLOGFILE=nethack-%n-%d.log

# Number of bones file pools.
# The pool you belong to is determined at game start. You will
# load and save bones only from that pool. Generally useful
# for public servers only.
# Changing this might make existing bones inaccessible.
# Disabled by setting to 0, or commenting out.
#BONES_POOLS=10

# Limit the number of simultaneous games (see also nethack.sh).
#MAXPLAYERS=10

# If not null, added to string "To get local support, " in the support
# information help.
#SUPPORT=call Izchak at extension 42.

# Uncomment the next line to disable the SEDUCE option.
#SEDUCE=0

# Uncomment the next line to enable some accessibility features such
# as S_hero_override and S_pet_override symbols for screen readers
# in the user config file.
#ACCESSIBILITY=1

# Record (high score) file options.
# CAUTION: changing these after people have started playing games can
#  lead to lost high scores!
# Maximum entries for one person.
#PERSMAX=10
# Maximum entries in the record file.
#ENTRYMAX=100
# Minimum points to get an entry.
#POINTSMIN=1
# Determine identity of "person" in the score file with name (0) or
# numeric (1) user id.
#PERS_IS_UID=1

# Maximum number of score file entries to use for random statue names
#MAX_STATUENAME_RANK=10

# *** LOCATIONS ***
# IMPORTANT: If you change any of these locations, the directories they
# point at must exist.  NetHack will not create them for you.
#
# Before adjusting, you can verify the default locations for files with:
#       nethack --showpaths
#
# The location that users can adjust their config file startup options
#CONFIGDIR=%USERPROFILE%\NetHack
#
# The location that a record of game aborts and self-diagnosed game problems
# is kept (default=HACKDIR, writeable)
#TROUBLEDIR=%USERPROFILE%\NetHack\3.6
#
# The location that documentation and helps files are placed
#HACKDIR=%USERPROFILE%\NetHack\3.6
#
# The location that level files in progress are stored (writeable)
#LEVELDIR=%USERPROFILE%\AppData\Local\NetHack\3.6
#
# The location where saved games are kept (writeable)
#SAVEDIR=%USERPROFILE%\AppData\Local\NetHack\3.6
#
# The location that bones files are kept (writeable)
#BONESDIR=c:\ProgramData\NetHack\3.6
#
# The location that score files are kept (writeable)
#SCOREDIR=c:\ProgramData\NetHack\3.6
#
# The location that file synchronization locks are stored (writeable)
#LOCKDIR=c:\ProgramData\NetHack\3.6
