3 Flic Files (.FLI) Format description:
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5 The details of a FLI file are moderately complex, but the
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6 idea behind it is simple: don't bother storing the parts of a
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7 frame that are the same as the last frame. Not only does this
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8 save space, but it's very quick. It's faster to leave a pixel
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9 alone than to set it.
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11 A FLI file has a 128-byte header followed by a sequence of
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12 frames. The first frame is compressed using a bytewise run-length
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13 compression scheme. Subsequent frames are stored as the
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14 difference from the previous frame. (Occasionally the first
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15 frame and/or subsequent frames are uncompressed.) There is one
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16 extra frame at the end of a FLI which contains the difference
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17 between the last frame and the first frame.
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21 byte size name meaning
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24 0 4 size Length of file, for programs that want
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25 to read the FLI all at once if possible.
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26 4 2 magic Set to hex AF11. Please use another
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27 value here if you change format (even to
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28 a different resolution) so Autodesk
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29 Animator won't crash trying to read it.
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30 6 2 frames Number of frames in FLI. FLI files have
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31 a maxium length of 4000 frames.
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32 8 2 width Screen width (320).
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33 10 2 height Screen height (200).
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34 12 2 depth Depth of a pixel (8).
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35 14 2 flags Must be 0.
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36 16 2 speed Number of video ticks between frames.
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39 26 102 expand All zeroes -- for future enhancement.
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41 Next are the frames, each of which has a header:
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43 byte size name meaning
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45 0 4 size Bytes in this frame. Autodesk Animator
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46 demands that this be less than 64K.
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47 4 2 magic Always hexadecimal F1FA
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48 6 2 chunks Number of 'chunks' in frame.
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49 8 8 expand Space for future enhancements. All
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52 After the frame header come the chunks that make up the
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53 frame. First comes a color chunk if the color map has changed
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54 from the last frame. Then comes a pixel chunk if the pixels have
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55 changed. If the frame is absolutely identical to the last frame
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56 there will be no chunks at all.
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58 A chunk itself has a header, followed by the data. The
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61 byte size name meaning
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63 0 4 size Bytes in this chunk.
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64 4 2 type Type of chunk (see below).
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66 There are currently five types of chunks you'll see in a FLI
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70 11 FLI_COLOR Compressed color map
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71 12 FLI_LC Line compressed -- the most common type
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72 of compression for any but the first
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73 frame. Describes the pixel difference
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74 from the previous frame.
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75 13 FLI_BLACK Set whole screen to color 0 (only occurs
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76 on the first frame).
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77 15 FLI_BRUN Bytewise run-length compression -- first
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79 16 FLI_COPY Indicates uncompressed 64000 bytes soon
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80 to follow. For those times when
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81 compression just doesn't work!
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83 The compression schemes are all byte-oriented. If the
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84 compressed data ends up being an odd length a single pad byte is
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85 inserted so that the FLI_COPY's always start at an even address
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89 The first word is the number of packets in this chunk. This
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90 is followed directly by the packets. The first byte of a packet
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91 says how many colors to skip. The next byte says how many colors
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92 to change. If this byte is zero it is interpreted to mean 256.
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93 Next follows 3 bytes for each color to change (one each for red,
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97 This is the most common, and alas, most complex chunk. The
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98 first word (16 bits) is the number of lines starting from the top
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99 of the screen that are the same as the previous frame. (For
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100 example, if there is motion only on the bottom line of screen
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101 you'd have a 199 here.) The next word is the number of lines
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102 that do change. Next there is the data for the changing lines
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103 themselves. Each line is compressed individually; among other
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104 things this makes it much easier to play back the FLI at a
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107 The first byte of a compressed line is the number of packets
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108 in this line. If the line is unchanged from the last frame this
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109 is zero. The format of an individual packet is:
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115 The skip count is a single byte. If more than 255 pixels
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116 are to be skipped it must be broken into 2 packets. The size
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117 count is also a byte. If it is positive, that many bytes of data
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118 follow and are to be copied to the screen. If it's negative a
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119 single byte follows, and is repeated -skip_count times.
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121 In the worst case a FLI_LC frame can be about 70K. If it
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122 comes out to be 60000 bytes or more Autodesk Animator decides
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123 compression isn't worthwhile and saves the frame as FLI_COPY.
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126 These are very simple. There is no data associated with
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127 them at all. In fact they are only generated for the first frame
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128 in Autodesk Animator after the user selects NEW under the FLIC
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132 These are much like FLI_LC chunks without the skips. They
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133 start immediately with the data for the first line, and go line-
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134 by-line from there. The first byte contains the number of
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135 packets in that line. The format for a packet is:
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140 If size_count is positive the data consists of a single byte
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141 which is repeated size_count times. If size_count is negative
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142 there are -size_count bytes of data which are copied to the
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143 screen. In Autodesk Animator if the "compressed" data shows signs
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144 of exceeding 60000 bytes the frame is stored as FLI_COPY instead.
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147 These are 64000 bytes of data for direct reading onto the
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150 -----------------------------------------------------------------------
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151 And here's the PRO extensions:
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152 -----------------------------------------------------------------------
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154 This is supplemental info on the AutoDesk Animator FLI and FLC formats.
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156 The following is an attempt at describing the newer chunks and frames
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157 that are not described in the Turbo C FLI library documentation.
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159 Chunk type Chunk ID
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160 ---------- -----------
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161 FLI_DELTA 7 (decimal)
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163 First WORD (16 bits) is the number of compressed lines to follow. Next
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164 is the data for the changing lines themselves, always starting with the
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165 first line. Each line is compressed individually.
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167 The first WORD (16 bits) of a compressed line is the number of packets in
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168 the line. If the number of packets is a negative skip -packets lines.
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169 If the number of packets is positive, decode the packets. The format of
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170 an individual packet is:
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176 The skip count is a single byte. If more than 255 pixels are to be
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177 skipped, it must be broken into 2 packets. The size_count is also a byte.
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178 If it is positive, that many WORDS of data follow and are to be copied to
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179 the screen. If it is negative, a single WORDS value follows, and is to be
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180 repeated -size_count times.
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182 Chunk type Chunk ID
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183 ---------- -----------
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184 FLI_256_COLOR 4 (decimal)
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186 The first WORD is the number of packets in this chunk. This is followed
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187 directly by the packets. The first byte of a packet is how many colors
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188 to skip. The next byte is how many colors to change. If this number is
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189 0, (zero), it means 256. Next follow 3 bytes for each color to change.
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190 (One each for red, green and blue).
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192 The only difference between a FLI_256_COLOR chunk (type 4 decimal) and a
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193 FLI_COLOR chunk (type 11 decimal) is that the values in the type 4 chunk
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194 range from 0 to 255, and the values in a type 11 chunk range from 0 to 63.
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196 NOTE: WORD refer to a 16 bit int in INTEL (Little Endian) format.
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197 WORDS refer to two-bytes (16 bits) of consecutive data. (Big Endian)
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199 .FLC special frames and chunks
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201 FLC's may contain all the above chunks plus one other:
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203 Chunk type Chunk ID
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204 ---------- -----------
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205 FLI_MINI 18 (decimal) 12 (Hex)
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207 From what I understand, this is a miniture 64 x 32 version of the first
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208 frame in FLI_BRUN format, used as an button for selecting flc's from
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209 within Animator Pro. Simply do nothing with this chunk.
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213 FLC's also contains a frame with the magic bytes set to hex 00A1. This
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214 is the first frame in the .flc file. Actually it isn't a frame at all
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215 but to have several chunks within it that specify file location info
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216 specific to Animator Pro. IE: filepath, font to use, and .COL file info.
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217 This FRAME may be skipped while loading. That's right! Ignore it! The
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218 frame header is the same length as all other frames. So you may read the
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219 frame header, then skip past the rest of the frame.
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222 NOTE: When reading the FLI header on the newer FLI and FLC files, the
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223 FLI signature bytes are AF12 instead of AF11 used in the older FLI files.
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224 Also, you cannot ignore the screen width and height they may not be
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227 Allowable screen sizes include:
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229 320 x 200, 640 x 480, 800 x 600, 1280 x 1024
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232 NOTE: the delay value between frames appears to be in 1000th's of a
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233 second instead of 70th's.
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235 If you have any questions or more info on the FLI or FLC formats,
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236 please let me know.
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240 CompuServe : 72300,1433
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241 Delphi : MikeHaaland
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242 Internet : mike@htsmm1.las-vegas.nv.us
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243 Usenet : ...!htsmm1.las-vegas.nv.us!mike
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