4 Computer Game Developers
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7 This lists various libraries, development systems, and source packages available
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8 on the Internet via anonymous FTP to game development designers and programmers.
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11 Comments: game-dev@netcom.com
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12 Copyright 1993, Tom Czarnik
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13 --------------------------------------------------------------------------------
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16 (1) Painting, Sprite Designers
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17 (2) Sound Development
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18 (3) Development Libraries or Systems
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22 Definitions: archives
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23 =====================
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25 Finland nic.funet.fi:/pub/msdos/games/programming
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27 Finland garbo.uwasa.fi:/pc/turbopas
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28 USA ftp.wustl.edu:/mirrors/garbo.uwasa.fi/pc/turbopas
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30 USA ftp.netcom.com:/pub/profile/game-dev/tools
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31 USA ftp.uwp.edu:/pub/msdos/games/game-dev/tools
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33 Definitions: system notations
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34 =============================
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35 MS MSDOS MC Macintosh
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36 WIN MS Windows 3.x UX Unix/X-Windows
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37 AM Amiga ST Atari ST
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41 ------------------------------------------------------------------------------
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42 (1) Painting, Sprite Designers
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43 ==============================
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45 A 256 color VGA paint program.
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51 * Sprite Designer v0.8 [MS]
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52 A sprte designer for ModeX or VGA256
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59 A VGA256 tile and map editor
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66 (2) Sound Development
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67 =====================
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69 Sound Blaster utility and MOD player. Includes binaries, documentation, and
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70 objects for Turbo C/C++.
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77 An Adlib and SoundBlaster FM toolkit with background player. A .rol to
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78 .scr convertor is included. Borland C 3.0 source available.
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85 (3) Game Development Libraries or Systems
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86 =========================================
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87 * Animation Contruction Kit 3-D [MS]
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88 A package for making Wolf3D style games.
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92 ackkit.zip Main development system
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93 acksrc.zip Borland C and Microsoft assembly sources
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94 pcx2img.zip PCX to IMG conversions for ACK3D
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98 Sprite routines, editor, examples, VGA256 binaries with Turbo Pascal
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106 * DCGames v3.1 [MS]
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107 Graphics adventure and RPG building system. Includes example games.
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111 dcg301.zip Main system
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112 dcg301sb.zip SoundBlaster support
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113 dcg301xb.zip Voice and music files
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114 dcg301ut.zip Utilities
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115 dcg301up.zip Upgrade from v3.0 to v3.1 only
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118 A Turbo/Borland Pascal 7.0 programming library for VGA256, ModeX, VESA
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119 graphics. Documentation included.
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123 egof10.zip Main library
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124 egof10b.zip Demo PCX files for egof10.zip
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125 egof10m.zip Postscript manual for EGOF v1.0
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126 egof10p.zip Protected mode units for EGOF v1.0
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128 * Hobbes Library v3.0 [MS]
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129 A modeX library for VGA256. No documentation available. Inlcudes Borland
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134 hobbs3.zip Main system
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135 hobbspr2.zip Related examples. C++ source/sprite executable
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138 A VGA256 game library for Turbo Pascal 6.0 and 7.0 by Scott Ramsay.
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139 Successor to GameTP libray.
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144 spxdemo1.zip Demos with binary and source
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146 * Unchain v2.1 [MS]
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147 A Planar VGA Mode (aka modeX) Enforcer for Borland's IDE by Colin Buckely
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153 * VGA Graphics Library v2.0 [MS]
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154 A VGA graphics library by Scott Ramsay. C and assembly source included.
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160 * Wordup Graphics Toolkit v3.5 [MS]
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161 A VGA256 sprite library by Barry and Chris Egerter. Shareware
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165 wgt35.zip Main system
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167 wgtmap15.zip Map editor v1.5
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168 wgtspr35.zip Sprite editor v3.5
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171 A VGA256 ModeX sprite library by Themie Gouthas. Includes Turbo C/TASM source.
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176 xlib04c.zip Main system
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177 xlibtool.zip Bitmap conversion tools for XLib
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180 * yakIcons v2.4 [MS]
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181 A VGA256 sprite library with higher level routines over xLib, by Victor Putz.
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182 Borland C++ 3.1 source, with doumentation. Free shareware.
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186 yak24pat.zip Patch to yakIcons v2.3
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187 yakdemo.zip Demo of yakIcons
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188 yaktool.zip Converts PCX to .yak and .ypl
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189 yicons24.zip Main system
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194 * Michael Abrash's Columns on Graphics Programming from Dr. Dobbs Journal
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196 ftp.uwp.edu:/pub/msdos/demos/source
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